Alpia Posted July 7, 2014 Posted July 7, 2014 I am beeing defeated and not wanting to be defeated to say it in one sentence. In other words I do something forbidden and if I get caught I get punished. Leaving the keys at home is like getting caught on purpose. Kinda like: "ohhh officer I stole your cuffs it would be a shame if you use them on me, or you sneak in steal, getting caught and against your will getting the cuffs well I think you get what I mean. Yeah, it's the irony of these mods that what they add in great detail one sort of actively tries to avoid - or is supposed to at least *chuckles* Well my RPish logic with the keys is: that I happen to have the right one in advance seems odd to me. So when I escape and manage to reach a forge I fashion a "fitting one". That's what I meant with a selfimposed rule - based on personal taste no doubt, and the mods & mod parts i use and dont use, for example no For the Masses and no armbinders. The fact that Gloubo hopefully gets Robbery working the way he planned aside: I think what you want should actually be asked for in the Devious Captures thread: Spawn keys on NPCs that put any kind of locked restraint on you. Because they should have those keys in the first place, no? Like the officer in your example hopefully would EDIT: err, well ... glad that while I was typing the Captures creator agreed at least in some way with that .. in so far that keys are something the mod that puts Devices on you should deal with it. Also one thing to consider is setting DD to consume keys on unlock. That does tie into the RP of needing to get a "fitting key" to unlock your gear. Though it can still be a little odd that you can obtain the keys beforehand. Possible solution for keys obtained through DD FtM ... the bandits have a little game where they will lock you in gear and send you to find one of their friends who has the key. If you already met the "friend" and weren't defeated, then lucky you you already have the key. At least until Ms Leeches teaches the bandits that it is a good idea to frisk their victim for spare keys before sending them on their way. Thank you for your kind responses yes indeed it belongs too the devious captures mod, but I was just pointing out my "playing style" thats why I brought the devious devices in the reply I know they have nothing to do with this mod even tought the value option is the last missing puzzle part. With ddftm the keys spawn randomly on all npc's. In my setting for my example I have the setting on 10% so basically every 10th npc has a key I even have the key consuming on so every device needs a new key so I can not unlock all restaints by just finding a single key. Still maybe I am really lucky, but right now I have collected 13 chastity keys and 6 restaint keys (well there are only 2 chastity items so I don't need much of them) Again I want to say its not like I need the value option and can't use my fantasy, but it would be great to have it I don't want to pressure someone I'm grateful for all the mods regardless if they work perfect or not. For now I will force myself to don't take keys and additional armor sets with me so I have to find the keys in corpses or steal them from friendly npc's. So I have to fight through some bandits with cuffs on and risk dropping my weapons or fall over the bulky cuffs or risk it to steal from an npc and get some punishment for it. It sure will be hard too force myself into this just taking some armor or keys with me is very tempting. And don't forget the initial question just was if the robbing works or if I have an issue, but again thank you for your replys we shouldn't spam this thread any more with ideas how to work around the value option
Bloodslash12 Posted July 7, 2014 Posted July 7, 2014 BloodS.12 - that is correct. Trytry to play the game now. Yes. everything seems to work fine now.
Nounourc Posted July 8, 2014 Posted July 8, 2014 I've got troubles with the werewolf animations. I've seen two of the anim, but when the third started, the werewold disappeared and no way to make it appears anymore. The animation is good (my character animates normally), except the ennemy I can't see. I've tried to uninstal defeat and sexlab to reinstall it, but I'm not able to see the werewolf anymore. I need help Thx Edit : doesn't work with wolves too ...
LithiumFlower Posted July 8, 2014 Posted July 8, 2014 I've got the stuck-in-an-infinite-loop again. Any fixes on this?
germanicus Posted July 8, 2014 Posted July 8, 2014 I've got the stuck-in-an-infinite-loop again. Any fixes on this? You can use either "end" button (SL's default hotkey) to stop all animations or you can open Defet MCM menu and press clean.
Goubo Posted July 8, 2014 Author Posted July 8, 2014 Thanks for the response I allready thought about that but for me it would be pointless because: -first I have mostly at least a second set of armor with me so I could just equip the second set -second a lot of armors have no "worldmesh" so they cause bugs and can't be picked up again when dropped so strip is no option -third as allready said I like the penalty devious captures gives in combination with defeat but if i have keys with me its pointless if they dont get stolen I can just unlock all the devices. Since there is no option for the keys to be stolen at least they are worth 100g so with value I would find myself without gear in devices helpless and hoping I will make it somehow to the next town. So defeat is for me the replacement for submit since submit won't work with sd+ and death alternative. Would love to see submit working with death alternative like defeat and sd+ so one of the three trigger on bleedout. Robbering when set on "Value" is broken right now, simply because I forgot to add the litle $ for the translation in the script so the string "Value" is ignored by the function... so the aggressor steal nothing. "Gold & Stripped" works. In a weird way. Basically the assaulting NPC will pick up EVERY piece of armor and weapon laying on the floor in that cell. I consider that a bonus though, helps keeping the place clean *giggles* So if you set the corresponding options to "Strip" instead of "Unequip" you should get what you want. Body armor and weapon are covered anyway, and other slots you can force off of you with the 3 extra options. It still pick up everything on the floor? hm wierd, I'll make some tests, if it's the case I can tell you right now that it can't be fixed, there is no efficient way to register a weapon/armor when it is dropped on the floor to pick it up later, afaik. Sorry for the delay, I'm going to release the next update this afternoon. (7am here)
Mr_G Posted July 8, 2014 Posted July 8, 2014 I may be totally blind, but is there a way to trigger defeat when health hits 0, preventing death? Defeat often never triggers since I die to power attacks or I get knocked down then die to bleedout
germanicus Posted July 8, 2014 Posted July 8, 2014 I may be totally blind, but is there a way to trigger defeat when health hits 0, preventing death? Defeat often never triggers since I die to power attacks or I get knocked down then die to bleedout You have to lower your weapons and press "G" key for submitting. In that case, you will be raped. Also, the best is to tweak "after/post victim effect" (or something like that) in MCM menu and increase the probability to be left in some inn or wilderness after raping.
Mr_G Posted July 8, 2014 Posted July 8, 2014 Ah I see. Thanks. I just switched from progression-submit (which is just too buggy to use anymore), where there's an auto submit option when health hits 0. Would be nice if it showed up in Defeat eventually.
shinji72 Posted July 8, 2014 Posted July 8, 2014 Sorry for the delay, I'm going to release the next update this afternoon. (7am here) This is going to be a bad day for my f5 key
forra Posted July 8, 2014 Posted July 8, 2014 I'm also having the problem with 100% resist rates, no matter what.
germanicus Posted July 8, 2014 Posted July 8, 2014 The good news people is that our beloved Goubo will update our beloved Defeat mod today! YEAAAAA! Rejoice, rejoice, all nations!!!
circ Posted July 8, 2014 Posted July 8, 2014 EDIT: aaand I'm in the wrong thread. Looking forward to update to this though.
shinji72 Posted July 8, 2014 Posted July 8, 2014 The good news people is that our beloved Goubo will update our beloved Defeat mod today! YEAAAAA! Rejoice, rejoice, all nations!!! Sorry boss... I feel very weak... I think tomorrow better if I stay at home... (satanic smile)
germanicus Posted July 8, 2014 Posted July 8, 2014 LOL Shinji. I have no problem to wait. I can wait! I have to wait! I must wait, I will be persistent in waiting, because I'm Defeat mod addict!
LithiumFlower Posted July 8, 2014 Posted July 8, 2014 I've got the stuck-in-an-infinite-loop again. Any fixes on this? You can use either "end" button (SL's default hotkey) to stop all animations or you can open Defet MCM menu and press clean. Lovely, thank you for that. To be sure I also reverted to an earlier save. Everything is fine now!
Goubo Posted July 8, 2014 Author Posted July 8, 2014 Ok sorry I was kinda busy today and I did some last touch on the mod, there is still 2-3 thing I can't fix but I will find a way. I'm going to refresh the description now. Change log : 7/8/2014 V5 beta 3.1 /!\ A clean save IS required. See FAQ “Clean Saving" part and follow the instructions. Player as Victim Fixed - Onhit event that would not listen after Player As Victim feature is disabled and then reactivated. Fixed - Removed Wounded debuff. Fixed - Male player can't be considered Fixed - QTE resist, you have now to properly hold down one of the two hotkeys in order to start a struggle resist fill bar QTE event. Fixed - Rob function, added "$" in the string "$Value" so the function can actually work... Added - Revamp of the knock down system, there is now 3 different way the player can be knocked down, they all can be enabled of disabled separately. Some options for each way. - Wound -> The player can be knocked down on hit using health threshold. - Exhaustion -> The aggressor will try to grab the player. - Stun -> The player can be knocked down on power attack hits. See Player as Victim part of the description. Added & Fixed - With Stay Down option disabled, the player can now staggers randomly (20% chance every 1 second), this fixes the full stagger after 5 seconds. Added - Surrender function changed, you can now choose a new key to surrender, you no longer have to aim the NPC you want to surrender to, the closest NPC will come to you. Added - Lines of dialogues for surrender, more outcomes. Added - Followers support for surrender. Post Assault Fixed – Corrected some teleport points for Left For Dead event. Player as Aggressor Fixed - Victims do not stay friendly when they get up from a knock down anymore. Fixed - Strip function, the player or the follower will not ignore MCM options when they strip the victim. NPC vs NPC Fixed - Improved Last Enemy option - Take less ressources and check last enemy after the gender check. - Included a distance limit, if a NPC has not any friend nearby he'll get knocked down. Same goes for a follower and the player. Added - All Down option for followers, if the player is in combat and near when the follower is knocked down, the fight will continue, the follower get up after 30 secs if the player is not knocked down during this time, the player can also Revive the follower. The follower can be knocked down with the health threshold of NPC vs NPC. Misc Fixed - Grayed out options that are not used when DA is detected, otherwise gray out DA options. Fixed - All combinaisons of genders sex scenes for every situations are now working as intended.
D_ManXX2 Posted July 8, 2014 Posted July 8, 2014 Goubo can this still be used with 1.57 or do we need 1.58b now ??
Goubo Posted July 8, 2014 Author Posted July 8, 2014 Last versions of evrything so yes. I guess it can be used with 1.57, Necro will not work though. (I believe the change about the IsDead() has been changed since 1.58)
Alpia Posted July 8, 2014 Posted July 8, 2014 weeeeee changes sounds great especially the value for me thank you for the update
Amber Fletcher Posted July 8, 2014 Posted July 8, 2014 In the beta 5.3.1 I can't seem to get the death alternative to become enabled for some reason, it's greyed out entirely but on 5.3 it was available
cadejocr Posted July 8, 2014 Posted July 8, 2014 Is it okay to install both Submit and Defeat? Yes. You can have Submit trigger on HP 0% and Defeat trigger between 5% ~ 20% for example. Or you can install Death Alternative and let Defeat trigger on bleedout and turn off auto-submit for Submit so you can only submit manually. (Recommended, since Death Alternative has many post-death scenarios and even if you get "you are still in combat" Submit error, you'll just bleedout and Defeat will trigger). My personal experience is : don't mess with defeat, submit, death alternatives or Sanguine Debuchary. Pick one and stick with it. lol
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