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Posted

Well it was worth a try. The only other thing I can think of to try at this point is run a verification in steam for Skyrim cause obviously something is wrong with your skyrim to make the mouse stop working. Hopefully it will find a error and fix it. You will need to run TES5Edit again and clean the DLC's and redo your ini file after you do it but hopefully it fixes the mouse.

 

doh, that shit works again, after i restart my pc - great

 

 

so, to the mod

female rape on male work great like before

but i still got that problem with the reequip with clothes after rape

 

one sec, i search my papyrus for that problem

 

e:

this log describe my female char rape a falkreath guard and get fucked from him

and also that the guard do not put his clothes back again on after rape

Posted

Do you have the check in sexlab victims redress? Just checking to make sure.

 

yea, it is enabled and work with all mods, but not alltime with defeat version 5+

alltime the same npcs or companion do not reequip and other npcs works like it should

i do not know^^

Posted

i do not know how i can say it

when a npc reequip the clothes after rape, the npc alltime do it and then i got npcs and companions that never reequip the clothes - just stay complete naked after rape^^

Posted

Yeah I think I understand what you are saying. Some NPC's will get dressed and others will not get dressed. I have no clue what could cause that.

Posted

Some mods has a conflict with redressing. you will see it mostly when using mods like paradise halls. Also make sure you did not tick to drop clothes. or the npc will have no clothes to redress when the rape is over and will stay naked because there original clothes now lies on the floor in front of them.

Posted

G key isn't working in new version if you have follower with you. I tried to rape/assault bandit in sneaking and standing position from the back. The bandit didn't saw me at all since my sneaking perk is 92. But the (G) key isn't working. It is only active during the combat. I tried to reassign the key. Same result. When dismissed the follower, all worked fine.

 

Just a question: does it matter if your follower is Serana? Is she is the reason why G key doesn't work in sneak/assault mod when she is a follower?

Posted

Just tested with robbery set to gold only and it's working fine in this version :)

 

Thanks Goubo

 

EDIT: Tested with gold and stripped items which works perfectly as well, stripped items are on the bandits corpse

Posted

...

 

Thanks for the update. I haven't seen any changes on necrophilia?! Your forgot or have no time or I missed something in your update? :)

No, I just need to find a way to improve it.

 

...

 

Remove the "Resurrect()" call, it is the cause of all sorts of trouble. (Removed equipment being added back, hostilities being initiated again...). All you need to do is give the "dead" body 1 pt in health and set their healing rate to 0.

 

Here is the code used in the SexAddicts mod for necro and it worked with any dead body, even bodies that were never alive in the game.

 

	; Set the "wasDead" flag if we are playing with corpses
	; We also have to give the dead a pseudo life or the corpse will not move to the sex location nor take the selected sex position
	if (target.isDead())
		target.forceAv("Health", 1)		  
		target.forceAv("HealRate", 0)
		target.SetUnconscious(true)
		wasDead = true
	endif
Edit: The "wasDead" flag is used after the animation completes to know to remove the single point of health and then call the Kill function on the body to make sure the game knows its dead again.

 

The call to "Resurrect" is completely unnecessary and merely adds complications.

Posted

 

 

MCM menu is buggy as well (I'm using a german game). Please fix that shit, otherwise I'll have to delete the mod.

You just don't understand how to use a mod that allows translations because you didn't install the translation to German so you get the raw untranslated codes used to allow the translation feature to work.

 

 

I'm sorry but you are mistaken. The German translation file is installed. That's the file causing this raw code errors (see the second picture). I even tried to translate the file for myself but then there was only the code left (first picture). So the error must be in the file itself otherwise there wouldn't be any errors in the original file I didn't touch.

 

Okay, I don't know what you did but with the latest version my problems with the MCM are gone. Thank you.

 

@ Goubo: Look into your messenger, you have a PN from me ;)

 

Posted

B3 has fixed the MCM installation issues for me, thanks!  And I see Death Alternative entries, nice!

 

Now I just need to nip off somewhere dangerous and try them out!

Posted

I am not getting any knockdowns, is DAYMOYL a requirement after the last update? Sadly that mod wont load MCM (actually several have had this issue with DAYMOYL) Here is my current load order, Submit is a new addition after I disabled Defeat, the rest is exactly how I was running.

 

Active Mod Files:

 

00  Skyrim.esm
01  Update.esm
02  Unofficial Skyrim Patch.esp  [Version 2.0.0a]
03  Dawnguard.esm
04  Unofficial Dawnguard Patch.esp  [Version 2.0.0b]
05  HearthFires.esm
06  Unofficial Hearthfire Patch.esp  [Version 2.0.0]
07  Dragonborn.esm
08  Unofficial Dragonborn Patch.esp  [Version 2.0.0]
09  ClimatesOfTamriel.esm
0A  Dual Wield for Followers.esm
0B  Schlongs of Skyrim - Core.esm
0C  SexLab.esm  [Version 1.57]
0D  ZaZAnimationPack.esm
0E  ClimatesOfTamriel-Sound.esp
0F  Auto Unequip Ammo.esp
10  Chesko_WearableLantern.esp
11  SexLabMatchMaker.esp  [Version 5]
12  SexLabNudeCreatures.esp
13  SexLabDefeat.esp
14  Skyrim Flora Overhaul.esp
15  RaceMenu.esp
16  RaceMenuPlugin.esp
17  towConversation.esp
18  SkyUI.esp
19  Dual Hand Combo Hotkeys.esp
1A  BlackSacramentArmor.esp
1B  Daedric Extra Armor.esp
1C  DemonHunterArmor.esp
1D  Dovahkiin Mercenary Armor and Weapons CBBE.esp
1E  LustmordVampireArmor.esp
1F  Magicka Sabers.esp
20  Nouserhere Ears.esp
21  Sovngarde Steel Armor and Weapons.esp
22  CorrectGenderAnimations.esp
23  HelmetToggle2.02b.esp
24  Schlongs of Skyrim.esp
25  SOS - VectorPlexus Regular Addon.esp
26  SexLab Submit.esp
27  SFO - Dragonborn.esp
28  SFO - Expanded Diversity.esp
29  CinematicFireFX.esp
2A  Realistic Lighting Overhaul - Dungeons.esp
2B  Realistic Lighting Overhaul - Dawnguard Interiors.esp
2C  Realistic Lighting Overhaul - Major City Exteriors.esp
2D  Realistic Lighting Overhaul - Major City Interiors.esp
2E  Realistic Lighting Overhaul - Minor Cities and Town Interiors.esp
2F  ClimatesOfTamriel-Dawnguard-Patch.esp
30  ClimatesOfTamriel-Dragonborn-Patch.esp
31  ClimatesOfTamriel-Nights-Level-2.esp
32  Supreme Storms - Cot Version.esp
33  CoT-WeatherPatch.esp
34  CoT-WeatherPatch_DB.esp
35  CoT-WeatherPatch_Snow-10.esp
36  CoT-WeatherPatch_SupStorms.esp
37  CoT-WeatherPatch_NL1.esp
38  Predator Vision.esp
39  AzarHairPonyTail 03 - Havok.esp
3A  TheEyesOfBeauty.esp  [Version 9]
3B  RaceMenuPantyhose.esp
3C  Tribal Tattoo Overlays.esp
3D  Bretonnia - BRETON PRESETS 1-10 by FastestDog.esp
3E  AmazingFollowerTweaks.esp
3F  Alternate Start - Live Another Life.esp  [Version 2.3.5]
40  dD - Realistic Ragdoll Force - Realistic.esp
41  ethereal_elven_overhaul.esp
42  WATER.esp
43  WATER Plants.esp
44  WATER DG.esp
45  WATER DB Waves.esp
46  Warburg's 3D Paper World Map - Texture 1.esp
47  warburg's 3d paper world map - dawnguard.esp
48  Warburg's 3D Paper World Map - Dragonborn.esp
49  Bashed Patch, 0.esp
4A  BlacktalonArmorV11UNP.esp
4B  FCO - Follower Commentary Overhaul.esp
4C  MidnightBreed.esp
4D  TrueBrows.esp
4E  YotoHatamonba.esp
4F  SexLabNudeCreaturesDG.esp


 

Posted

Thank you for all the work you have done on this mod! I've been happily playing for a while now but have found a problem. I've been assaulting people and surrendering to bandits just fine, however I'm not defeated in battle unless it kicks in through DA. I've got it set to threshold only and at about 60% health. This is happening with both V5b2 and V5b3. Defeat doesn't kick in even if I disable DA.

Can anyone help?

By the way this was a new character, so everying is clean.

 

For anyone interested, DAYMOYL took ages to show an MCM entry. I'd been playing for about 30 mins before it showed!

Posted

Yep,

same issue for me, defat just doesn;t seem to kick in anymore unless is goes through DAYMOYL - which gets stuck in constant loops of knock down/ health insta-regens/ knocked down, regens and so on.

I'd rather just run defeat myself as that was just awesome when it was working

Posted

in both the old and the new released version my character gets killed before defeat sets in, also having great trouble using the activate key for my own character

Posted

Ok did a somewhat of a quick run

 

The new version seems to handle the multiple companions getting multiple rape part a little more stable, there are still cases where one companion won't get rape a second time, but that usually sort itself out after they come back from weaken stage and engage another fight.

Do notice occasionally raped companion won't go into running away in fear mod, but can be appease(?) while still fighting. Could be too much stuff going on at once, will try to test more later.

Overall nothing game breaking, might add a bit of randomness to it :P

 

Not too sure if it is intended, but when enemy and companion get in animation the other companion will continue to attack the enemy in animation.

 

When surrender, you can offer to pay gold even if you have no gold in inventory, but get rape anyways so... :lol:

 

Might be different now, in the previous version there are occasion when surrendering enemy will just let you go saying something like "don't do it again" without needed to enter dialog choice, but when they finish talking combat resume right away.

Posted

Yep,

same issue for me, defat just doesn;t seem to kick in anymore unless is goes through DAYMOYL - which gets stuck in constant loops of knock down/ health insta-regens/ knocked down, regens and so on.

I'd rather just run defeat myself as that was just awesome when it was working

 

Those with this problem Defeat not working, and stuff, it's not this mod fault, I know it's something anoying and requires a lot of work but you all need, to check other mods that may be making some sort of conflict I have over 400 mods most of them mergen in ESP packs, so I have 233 esp, and in my game Defeat works, So your problems are, you have an advanced save game that have been passing trough alot of instalation and uninstalation of mods, and you have some lvl 50 character or something and don't want to drop it, try making a NEW game, and test de activating mods that can be conflicting.

 

You have to check yor load order in general, use the well known aplications to improve your mod instalation, like BOSS,Wrye Bash, TS5Edit, etc.

 

In the past I didn't wanted to lear to use this programs and wnated all to work by itsefl, but it's actually a need for a high moded game, Good luck.

Posted

 

Yep,

same issue for me, defat just doesn;t seem to kick in anymore unless is goes through DAYMOYL - which gets stuck in constant loops of knock down/ health insta-regens/ knocked down, regens and so on.

I'd rather just run defeat myself as that was just awesome when it was working

 

Those with this problem Defeat not working, and stuff, it's not this mod fault, I know it's something anoying and requires a lot of work but you all need, to check other mods that may be making some sort of conflict I have over 400 mods most of them mergen in ESP packs, so I have 233 esp, and in my game Defeat works, So your problems are, you have an advanced save game that have been passing trough alot of instalation and uninstalation of mods, and you have some lvl 50 character or something and don't want to drop it, try making a NEW game, and test de activating mods that can be conflicting.

 

You have to check yor load order in general, use the well known aplications to improve your mod instalation, like BOSS,Wrye Bash, TS5Edit, etc.

 

In the past I didn't wanted to lear to use this programs and wnated all to work by itsefl, but it's actually a need for a high moded game, Good luck.

 

Are you using DAYMOYL, and SD+? Or are you just using straight Defeat? I have tried both, and found that Defeat alone works well, but add the other 2 mods, and I have the same issue as the person above.

 

If you are using the other 2 mods would you mind listing any settings you might use?

Posted

 

 

Yep,

same issue for me, defat just doesn;t seem to kick in anymore unless is goes through DAYMOYL - which gets stuck in constant loops of knock down/ health insta-regens/ knocked down, regens and so on.

I'd rather just run defeat myself as that was just awesome when it was working

 

Those with this problem Defeat not working, and stuff, it's not this mod fault, I know it's something anoying and requires a lot of work but you all need, to check other mods that may be making some sort of conflict I have over 400 mods most of them mergen in ESP packs, so I have 233 esp, and in my game Defeat works, So your problems are, you have an advanced save game that have been passing trough alot of instalation and uninstalation of mods, and you have some lvl 50 character or something and don't want to drop it, try making a NEW game, and test de activating mods that can be conflicting.

 

You have to check yor load order in general, use the well known aplications to improve your mod instalation, like BOSS,Wrye Bash, TS5Edit, etc.

 

In the past I didn't wanted to lear to use this programs and wnated all to work by itsefl, but it's actually a need for a high moded game, Good luck.

 

Are you using DAYMOYL, and SD+? Or are you just using straight Defeat? I have tried both, and found that Defeat alone works well, but add the other 2 mods, and I have the same issue as the person above.

 

If you are using the other 2 mods would you mind listing any settings you might use?

 

 

I Used to have Sanguines Debauchery and Death alternative, but , actually Im not using them, SD it's super buggy I didnt like it for that, and DAYMOYL I just get bored from it, so no... I read on this mod updates some sort of compatibility issue with DAYMOYL, but as I know this mod made changes to work with it, since these mods you mention use the same kind of treshold sistem, I think you should try to get one of them out yor game and try just 2, and see which ones works together, you can also change the treshold % in every mod to not make them work at the same time like (Defeat 20%-10%, SD 9% - 2%, DA 1%- 0%) or something.

Posted

I'm a stupid, brainless, idiotic moron. :( What in the world made me doing upgrade ver.5.21 to 5.30, when 5.21 worked flawlessly for me. :@  Upgrade from 5.21 to 5.30 has problems, but have to admit that the newest version works great on fresh game. :) So, since I do not want to start a new game, I'm back on 5.21 version, the brilliant peace of work. Thank you Goubo for that version.

Posted

I'm a stupid, brainless, idiotic moron. :( What in the world made me doing upgrade ver.5.21 to 5.30, when 5.21 worked flawlessly for me. :@  Upgrade from 5.21 to 5.30 has problems, but have to admit that the newest version works great on fresh game. :) So, since I do not want to start a new game, I'm back on 5.21 version, the brilliant peace of work. Thank you Goubo for that version.

 

Normally for mods like this the best way to update them is. Go into the MCM menu, turn it off, play the game for 5-10 mins to give it time to shut everything down, make a new save. Log off skyrim, deactivate Defeat in your NMM or MO. Log back onto Skyrim with no defeat, play for a good 5-10 mins then make a new save. Log off skyrim, install new Defeat. Log on skyrim and enable the new defeat, play for 5-10 mins then make another new save.

 

Typically that is a "safe" as safe as ever updating mods with scripts anyways, way to update. The benefit to doing it that way is since you are making new saves at each point it is easy to go back and revert to a older version if need be.

 

I have personally not had time to play or try the new version of Defeat yet.

Posted

Nutluck - I did that. Believe me. I lost hours to make it work. After upgrading, I maniacally and maybe unnecessary ran the BOSS and FNIS and Wrye and Save cleaner after uninstall and again, after install the mod. No mentioning how many times I saved after each procedure. So, I'm familiar with the procedure.

 

I truly appreciate your help suggestions. :)

Posted

Hmm do you have SKSE 1.7 set with the clear invalids as well? That helps get ride of orphaned scripts. Now the clear invalids can take awhile to work and clean up scripts.

 

Also I would recommend switching to LOOT instead of BOSS. It has no effect on your problem currently just saying. :)

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