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Posted

I have tried a few times but I can't get the surrender option to work. Is it pressing the action (E) key? As each time I do I'm not seeming to get anything.

 

Still sometimes get that problem when I've taken so much health damage and I am at zero I should technically just die but instead I am on one knee heavy breathing and I cannot ressume, even if I clean up. I added DA which was all right as I simple regain my health aftertwards for some reason so it was just a repeat but I prefer to just... die...? LOL! And the first animation on the rape scenes wouldn't load on the agreesor till you jump to scene two with DA for me so that's another reason I uninstalled it. If I press me number pad 7 button I release some sort of blast of power but no other keys work.

 

I attach a file to show the pose he is in. There is no rape and the enemies go back to their position. But this only happens after first rape was successful and I recovered only to take a fatal blow which would normally mean death. I see no struggle bar (to be truth never have but it's never bothered me THAT much) so I'm not sure if it's a known issue or a conflict no-ones seen yet. :/

 

All in all a marjority of it works, this part is the only frustating part. Nice job!

Posted

OK - second bug to report. After many hours of enjoyment of playing I started to have CTDs in Necrophilia when my female PC doing necrophilia sex with male bandit. It doesn't matter which place she's having sex, CTDs is 99% guaranteed. Also, she is always using strap on when having sex with male in necrophilia sex act. She's never in passive female position. When trying swap positions, then I got glitch animation.

 

post-179217-0-87307200-1401424383_thumb.jpg

 

post-179217-0-77564500-1401424439_thumb.jpg

 

Papyrus.0.rar

 

I will try to reinstall/reset Defeat mod and see if it would resolve the problem.

 

Report: resetting the mod didn't help. In the mean time my female follower who was on "wait" command wanted to rape passing bandit. The Imperial guards who patrolled on the road killed him. Then ,new/old bug appeared. Instead of following me, she always returned the the spot she wanted to rape that bandit. Tried, reset again, reinstall mod, but no help. Then again, unusual thing happened too. In MCM I disabled mod and saved the game in new slot. She was still persistent to go to rape that bandit. Then, I uninstall the mod, cleaned the save file, save under new slot,  but she was stubborn again until I dismiss her and rehire her. 

 

Posted

Anyone using more than one follower?

If so how is it working out for you for extended gameplay?

From what I noticed so far the first time any one of the follower gets defeat they will get rape, but then usually one of them will not get rape anymore after a second defeat and will just get stuck in the downed state until combat ends or long enough for them to get back up with nearly no health, I can't revive/appease also. While the other companion will get repeated event as usual.

 

I am using EFF with menu to have more than one follower.

Posted

Anyone using more than one follower?

If so how is it working out for you for extended gameplay?

From what I noticed so far the first time any one of the follower gets defeat they will get rape, but then usually one of them will not get rape anymore after a second defeat and will just get stuck in the downed state until combat ends or long enough for them to get back up with nearly no health, I can't revive/appease also. While the other companion will get repeated event as usual.

 

I am using EFF with menu to have more than one follower.

You can't get them of their feet by pressing Action Key (G)?

Also next update followers in trauma state are properly detected.

 

 

I'm having the same issue as a few others here. When I use the 'kill' action it kills my character instead of the victim NPC. I didn't have this issue with 1.1, so out of curiosity I checked the defeatactionscr source script and found a difference in one of the lines below the one that initiates the kill move animation. In version 1.1 this line was : V.Kill (P) and now in version 2.1 the line is : P.Kill (V)

 

Now, I'm not very good with scripts, so I don't know if this has anything to do with the problem, but since it's reversed now I just thought it might be a possibility. Just figured to share in case this could help. :)

 

Very possible and good catch if that is indeed the problem.

 

Yes that's the problem, I honestly don't know why I changed this.

 

Should I be worried about seeing Dollar symbols in the MCM menu?

No but you could help by telling me which ones.

 

OK - second bug to report. After many hours of enjoyment of playing I started to have CTDs in Necrophilia when my female PC doing necrophilia sex with male bandit. It doesn't matter which place she's having sex, CTDs is 99% guaranteed. Also, she is always using strap on when having sex with male in necrophilia sex act. She's never in passive female position. When trying swap positions, then I got glitch animation.

 

attachicon.gifScreenShot1.jpg

 

attachicon.gifScreenShot2.jpg

 

attachicon.gifPapyrus.0.rar

 

I will try to reinstall/reset Defeat mod and see if it would resolve the problem.

 

Report: resetting the mod didn't help. In the mean time my female follower who was on "wait" command wanted to rape passing bandit. The Imperial guards who patrolled on the road killed him. Then ,new/old bug appeared. Instead of following me, she always returned the the spot she wanted to rape that bandit. Tried, reset again, reinstall mod, but no help. Then again, unusual thing happened too. In MCM I disabled mod and saved the game in new slot. She was still persistent to go to rape that bandit. Then, I uninstall the mod, cleaned the save file, save under new slot,  but she was stubborn again until I dismiss her and rehire her. 

You shouldn't be able to change position with necro, ragdoll is causing serious bug in this game it's crazy. Need to improve necro option if I can though.

 

About the second problem, you know what? I don't even know if I can fix this, I'm out of ideas, the problem is clearly that the NPC aggressor is not removed from his Reference alias, but fucking why? Ref aliases are emptied after the effect even if the aggressor or the victim die...

Though Clean Up function will fix this, no need to get yourself a headache by trying everything else. ^^

Posted

Hi, I'm having a problem where my character cannot be the victim of rape. I am a male and I have allowed the option to be raped by females, males, and creatures. I also put the chance on hit to be knocked down to 100%, but whenever I reach the threshold (i set it to 60% to test), they never knock me down and eventually kill me. I tried this with female and male bandits, as well as wolves. Also, I tested it and I can rape npcs if I initiate the knockdown, npcs can rape other npcs, and I can have regular consensual sex with the use of other mods. I don't know about followers, though. Help? :(

Posted

Hi, your work is really great and I like it very much! But I prefer to use xbox360 gamepad to play the game, when the character is knocked down, it seems like that I can't use the stick to perform the struggle action. Can you do something about that in the later versions?

Posted

When I select Enable Defeat in the MCM menu, absolutely nothing happens. Nothing at all. The mod doesn't work and I can't change any options or anything at all. How to fix this?

Posted

The dollar signs, for me, show up on some of the struggle options. $Archery, for instance. It's not on all of them, though. Sorry, I don't remember off the top of my head which options have it.

Posted

The dollar signs, for me, show up on some of the struggle options. $Archery, for instance. It's not on all of them, though. Sorry, I don't remember off the top of my head which options have it.

 

Thats the ones I am seeing, in the struggles menu. I may have seen another one but can not remember. I'll make a list a bit later.

Posted

Loving the mod so far, the new version seems to work fine for me. One question: how do I disable the dancing? If there isn't an option anywhere for it, could you include one in a later update please?  I don't really have a problem with it so much, but when you have 3-4 guys all watching a scene, and a few of them start dancing at the same time, it looks like they are line dancing and is kind of ridiculous. Another idea would be to include a few different dance animations, so they are at least doing different moves. But an option to just disable it in the menu would be a good addition.

 

Anyway great work, I'm looking forward to seeing some of those other scenarios you included.

 

Oh yeah, another thing. I think you're missing the boat with something when you have the character tied up and they are kneeling in front of you. The first time I selected the option to just kill my victim, I was hoping for a beheading scene. Not too sure how easy it would be to code, but having a few different options to kill the enemy instead of just hacking away would be sweet. Beheading, crushing the head with a hammer, thrusting your sword in their back, etc.  That would be awesome.

 

Posted

I also have those dollar signs. I have them in General Settings page ($System) and then with struggle options ($Two handed, $Archery). The funny think with the struggle options is that they come and go. When I started the latest character I had Two handed, after a white it was $Two handed and now it is again Two handed. And I haven't touched/changed it at all.

Posted

So, my character got raped by spiders few times, then I ran away, hid in Morthal, spent few nights there and the "Run away" message is still there. I tried loading older save (before rape) or even deinstalling Defeat via MCM, nothing helped.

Posted

Ok Goubo I did a bit more testing and I tried several more in the same area and keep getting the bug stuck down waiting for a turn and the other enemy would just go back to sandboxing cause they was apparently to far away but Defeat would wait for them anyways. So that seems to be a for sure bug as I can make it happen 100% of the time now.

 

Just posting this as a confirmation.

That's wierd, in my tests it works, I make myself unreachable then let archers shooting my char, get knock down and get up after 15 seconds as it should, where in the game are you exactly?

 

Hi, your work is really great and I like it very much! But I prefer to use xbox360 gamepad to play the game, when the character is knocked down, it seems like that I can't use the stick to perform the struggle action. Can you do something about that in the later versions?

You can choose "Attack" in the option Hotkey Combination to use the two triggers on the pad, I can't make the script use directions of the joystick.

 

Loving the mod so far, the new version seems to work fine for me. One question: how do I disable the dancing? If there isn't an option anywhere for it, could you include one in a later update please?  I don't really have a problem with it so much, but when you have 3-4 guys all watching a scene, and a few of them start dancing at the same time, it looks like they are line dancing and is kind of ridiculous. Another idea would be to include a few different dance animations, so they are at least doing different moves. But an option to just disable it in the menu would be a good addition.

 

Anyway great work, I'm looking forward to seeing some of those other scenarios you included.

 

Oh yeah, another thing. I think you're missing the boat with something when you have the character tied up and they are kneeling in front of you. The first time I selected the option to just kill my victim, I was hoping for a beheading scene. Not too sure how easy it would be to code, but having a few different options to kill the enemy instead of just hacking away would be sweet. Beheading, crushing the head with a hammer, thrusting your sword in their back, etc.  That would be awesome.

Dancing can only happen during the escape of the player, I've deleted this animation from the package anyway.

As for different animations, well I did think of including some and believe me I tried, but this is soooo bugged I made nightmares... 90% of the time the animation will not trigger on a bleeding out npc.

Really the only paired animation that work almost good is the sleeper grapple I use for the player to knock down, and even this one is not 100% reliable.

 

So, my character got raped by spiders few times, then I ran away, hid in Morthal, spent few nights there and the "Run away" message is still there. I tried loading older save (before rape) or even deinstalling Defeat via MCM, nothing helped.

I've checked, there nothing wrong in the script and it should appear one time, Skyrim has the power to create bugs in unexpected places...

Posted

 

Anyone using more than one follower?

If so how is it working out for you for extended gameplay?

From what I noticed so far the first time any one of the follower gets defeat they will get rape, but then usually one of them will not get rape anymore after a second defeat and will just get stuck in the downed state until combat ends or long enough for them to get back up with nearly no health, I can't revive/appease also. While the other companion will get repeated event as usual.

 

I am using EFF with menu to have more than one follower.

You can't get them of their feet by pressing Action Key (G)?

Also next update followers in trauma state are properly detected.

 

 

I'm having the same issue as a few others here. When I use the 'kill' action it kills my character instead of the victim NPC. I didn't have this issue with 1.1, so out of curiosity I checked the defeatactionscr source script and found a difference in one of the lines below the one that initiates the kill move animation. In version 1.1 this line was : V.Kill (P) and now in version 2.1 the line is : P.Kill (V)

 

Now, I'm not very good with scripts, so I don't know if this has anything to do with the problem, but since it's reversed now I just thought it might be a possibility. Just figured to share in case this could help. :)

 

Very possible and good catch if that is indeed the problem.

 

Yes that's the problem, I honestly don't know why I changed this.

 

Should I be worried about seeing Dollar symbols in the MCM menu?

No but you could help by telling me which ones.

 

OK - second bug to report. After many hours of enjoyment of playing I started to have CTDs in Necrophilia when my female PC doing necrophilia sex with male bandit. It doesn't matter which place she's having sex, CTDs is 99% guaranteed. Also, she is always using strap on when having sex with male in necrophilia sex act. She's never in passive female position. When trying swap positions, then I got glitch animation.

 

attachicon.gifScreenShot1.jpg

 

attachicon.gifScreenShot2.jpg

 

attachicon.gifPapyrus.0.rar

 

I will try to reinstall/reset Defeat mod and see if it would resolve the problem.

 

Report: resetting the mod didn't help. In the mean time my female follower who was on "wait" command wanted to rape passing bandit. The Imperial guards who patrolled on the road killed him. Then ,new/old bug appeared. Instead of following me, she always returned the the spot she wanted to rape that bandit. Tried, reset again, reinstall mod, but no help. Then again, unusual thing happened too. In MCM I disabled mod and saved the game in new slot. She was still persistent to go to rape that bandit. Then, I uninstall the mod, cleaned the save file, save under new slot,  but she was stubborn again until I dismiss her and rehire her. 

You shouldn't be able to change position with necro, ragdoll is causing serious bug in this game it's crazy. Need to improve necro option if I can though.

 

About the second problem, you know what? I don't even know if I can fix this, I'm out of ideas, the problem is clearly that the NPC aggressor is not removed from his Reference alias, but fucking why? Ref aliases are emptied after the effect even if the aggressor or the victim die...

Though Clean Up function will fix this, no need to get yourself a headache by trying everything else. ^^

 

 

Thanks for the replay.

 

Quote: "You shouldn't be able to change position with necro, ragdoll is causing serious bug in this game it's crazy. Need to improve necro option if I can though."  Now I know. Thanks for planning to improve the necro. BTW, did you saw my earlier post about asking if it is possible to make followers to use necrophilia too?

 

Answer on your comment about second problem:

 

Well, one unusual thing helped this problem resolved. After reinstalling the mod and started from a new save, I had to reset all SL 1.57 using MCM menu. When I done that and saved under new save and load the game, all was back to normal except one thing. Female PCs ( I have 3 of them) do not using lesbian scene when raping female NPC although that option is checked on in MCM menu. They using aggressive missionary with strap on and the the game doesn't allow me to change animation . Anyhow, I can accept that. I'm still very grateful to you for this excellent mod.

 

When raping female NPCs with male male PC, I can switch any position that is checked in SL. Strange, but better something the nothing. :)

 

Posted

Unfortunately, when the event is triggered by beasts (specifically wolves), they strip the character, but instead of starting the animation, go into ragdoll form then recover instead.
I don't know what causes this and I hope you can fix it.

Posted

 

MCM menu is buggy as well (I'm using a german game). Please fix that shit, otherwise I'll have to delete the mod.

You just don't understand how to use a mod that allows translations because you didn't install the translation to German so you get the raw untranslated codes used to allow the translation feature to work.

 

 

I'm sorry but you are mistaken. The German translation file is installed. That's the file causing this raw code errors (see the second picture). I even tried to translate the file for myself but then there was only the code left (first picture). So the error must be in the file itself otherwise there wouldn't be any errors in the original file I didn't touch.

Posted

Should I be worried about seeing Dollar symbols in the MCM menu?

That means you are running a language version of Skyrim that doesn't have a translation file in this mod (or you have not downloaded and/or installed the correct translation file for this mod).

 

First find out if there's a translation and if there is, download and install it. If there is no translation for your language then find the folder for the translation files and rename the language file of your choice to the right name for your language. The menu will then have that language. If you have to do that and decide to fix the file to be in your language do consider uploading the file so it can be made available to others.

 

Warning, if editing the translation file the character separating the keyword and the translation is a TAB character because both the keyword and the translation can contain spaces and other punctuation marks.

 

 

Edit: I see from other replies and the same problem from Zt11rauss now that I understand the problem better. It looks like the translation file doesn't match the mod now for some reason. This could be caused by several possible reasons:

 

a ) The keyword in the mod has been changed but the translation file has not been updated to match

b ) New keywords were added to the mod but not the translation file

c ) The translation file was edited but that TAB character wasn't used to separate the keyword from the translation.

 

I can't tell you which but this at least gives you something you can check.

Posted

I'm also having some necrophilia animation strangeness:

 

I only tested in one place (Embershard Mine) since I don't use this often, but on several different dead npcs.

Regardless of how I have the option set (on or off) female pc equips strapon and male npcs take female position for Cowgirl animation.

 

Aside from this I haven't been able to get the surrender using the g-key to work so far. I may not be doing this correctly though, so I thought I'd post it in case anyone has tips to offer.

 

Thanks.

Posted

 

Ok Goubo I did a bit more testing and I tried several more in the same area and keep getting the bug stuck down waiting for a turn and the other enemy would just go back to sandboxing cause they was apparently to far away but Defeat would wait for them anyways. So that seems to be a for sure bug as I can make it happen 100% of the time now.

 

Just posting this as a confirmation.

That's wierd, in my tests it works, I make myself unreachable then let archers shooting my char, get knock down and get up after 15 seconds as it should, where in the game are you exactly?

 

The mines right near Riverwood forget the name. The mine just before you get to Riverwood from Helgan. If you go inside there is that bridge with a small area with a fire and 2 NPC's to your right and water to your left. If you run over it and up the passage to the next room there is a ledge outside of it over the water you can see from the bridge.

 

What happens is I can run past those two get up there. One of them is a lot closer when I run past and he keeps up and then catches me on the ledge the other one starts further away and makes it onto the wooden bridge and starts going into the passage. The first one triggers defeat and then it happens while the second one goes back to where he was.

 

I tried it in reverse to test it as well. It didn't happen 100% of the time, but if I lead one guy to the ledge and then sprinted back to the bridge sometimes it would happen but with the reverse NPC's. The one still on the bridge would do his thing and this time the other one would talk down but not take a turn leaving me in the laying on the side animation.

 

After some more tests I find it sometimes happens even with two NPC's near each other. The only trend I have noticed is this. It seems if the enemies agro but never hits you, before the other one hits you and triggers Defeat. then one that doesn't hit you sometimes won't take a turn but you are left in the position waiting.

 

I have been paying more attention to that and it seems every time it happens it is is always the one that agroed on you but never actually hit you before Defeat triggered. Hopefully that little bit of information will help.

 

Plus the timer is just flat not working for me. I have tried that one many times and it just doesn't work. No clue why.

Posted

Unfortunately, when the event is triggered by beasts (specifically wolves), they strip the character, but instead of starting the animation, go into ragdoll form then recover instead.

I don't know what causes this and I hope you can fix it.

 

Actually after the strip of defeat is when Sexlab takes over and runs the animations. So you might just have a animation issue and not a sexlab issue. Does the animations work with other mods?

Posted

I'm also having some necrophilia animation strangeness:

 

I only tested in one place (Embershard Mine) since I don't use this often, but on several different dead npcs.

Regardless of how I have the option set (on or off) female pc equips strapon and male npcs take female position for Cowgirl animation.

 

Aside from this I haven't been able to get the surrender using the g-key to work so far. I may not be doing this correctly though, so I thought I'd post it in case anyone has tips to offer.

 

Thanks.

 

You have to unequip your weapons first and then hit the surrender key. Just incase you wasn't doing that.

Posted

WaxenFigure - Actually sometime a $ appear on Two hand and one hand for me too, they are property seperated by a tab so yeah, I don't know... seems random.

nutluck - Ok thanks I'm going to make some tests in this particular mine, I see exactely which one you're talking about.

 

Will release an update in a few hours.

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