nutluck Posted June 5, 2014 Posted June 5, 2014 I'm having a problem with one of my characters. During a quest in a dungeon she was knocked down by drauger and no rape animation occured, but after she got back up, they were friendly, also every enemy in the game is friendly now. Any ideas what went wrong? Do you have creatures turned on in sexlab and in defeat? Sounds like defeat triggered since it made them friendly afterwards as defeat does that for awhile to give you time to escape. But no animation played.
nutluck Posted June 5, 2014 Posted June 5, 2014 Is there any way to disable the "player victim" feature automatically when you become werewolf? It's kinda of annoying that they "force you" through defeat out of the werewolf sate, after the rape attempt, you can't go back werewolf because of the vanilla debuff guys, i hate to do this kind of things, but i have to "bump" this question, the situation is became so annoying. I just want to know if there is a way or it isn't possible with the current version I don't believe there is a way currently. That would be something likely Goubo would have to add if he was so inclined with a future patch.
jfraser Posted June 5, 2014 Posted June 5, 2014 Is there any way to disable the "player victim" feature automatically when you become werewolf? It's kinda of annoying that they "force you" through defeat out of the werewolf sate, after the rape attempt, you can't go back werewolf because of the vanilla debuff guys, i hate to do this kind of things, but i have to "bump" this question, the situation is became so annoying.I just want to know if there is a way or it isn't possible with the current version I don't believe there is a way currently. That would be something likely Goubo would have to add if he was so inclined with a future patch. In the meantime, disable it manually.
Ehemitzli Posted June 5, 2014 Posted June 5, 2014 I'm having a problem with one of my characters. During a quest in a dungeon she was knocked down by drauger and no rape animation occured, but after she got back up, they were friendly, also every enemy in the game is friendly now. Any ideas what went wrong? Do you have creatures turned on in sexlab and in defeat? Sounds like defeat triggered since it made them friendly afterwards as defeat does that for awhile to give you time to escape. But no animation played. yeah i have them active, but every single enemy in the game are friendly, not just creatures, plus in the active effects list it says that my character is "wounded" from being raped, and it won't disappear.
nutluck Posted June 5, 2014 Posted June 5, 2014 Ah that bug, hmm it was suppose to be fixed with the last update. That was a fairly common bug with the previous version but since the last update I have not encountered it.
Ehemitzli Posted June 5, 2014 Posted June 5, 2014 So how do i fix it? Do I need to reinstall the mod?
germanicus Posted June 5, 2014 Posted June 5, 2014 Use a console "tcai" and then again "tcai" that suppose to reset enemies Ai and hostility.
WaxenFigure Posted June 5, 2014 Posted June 5, 2014 Now even after deleting your mod I'm still experiencing CTDs and freezes. Your mod has complete ruined my safegame. Where do all these problems come from? The old version worked flawless. At least for me Skyrim Modding 101 - Are you aware of the simple fact that you should NEVER remove a heavily scripted mod from your game after you have it in your save files? If you want to stop using a mod first use whatever the mods provides to disable itself and then find all of its quests and use the console to stop them. You should only remove the mod when starting a new game OR when reverting to a save from before you installed the mod.
Ehemitzli Posted June 5, 2014 Posted June 5, 2014 Use a console "tcai" and then again "tcai" that suppose to reset enemies Ai and hostility. I believe I tried that already, to no avail. I'll try it again and see if it works this time, but if not then how do i fix it?
germanicus Posted June 5, 2014 Posted June 5, 2014 In that case, you should reinstall the mod using clean save method. I know that Goubo fixed this bug since I had it too in 5.21 version and don't have in 5.3 versin.
Quisling Posted June 5, 2014 Posted June 5, 2014 So... about the constant "Run Away!" message. It has reached the point where I barely notice it when playing except when I do. But it does clart up screenshots. Is there a way to run the command that puts messages in that location from the console perhaps?
Zt11rauss Posted June 5, 2014 Posted June 5, 2014 So do I see that correctly: Am I the only one who has this issue with the CTDs!? o.O If so, maybe I must look into my other mods? Maybe I've found a incompability with another mods script?
Marcus01 Posted June 6, 2014 Posted June 6, 2014 I've had no problems with DA, SD+ and Defeat using V5b3 so far. I don't think this is Defeat's fault, but I was fighting a Wispmother and was easily downed by her (her wisplings or w/e they are called were killed) she came over to me and stripped my weapon and body piece as I have setup in Defeat. At this point my character, follower and NPC just stood there. So far all other creature animations have worked fine. I have never been downed by a Wispmother and have not even seen any animations or topics concerning her on SL before so I am assuming that is the cause for just standing there. SL 1.57 FNIS 5+ XP32E HDT BE Nude Creatures
FCKGW Posted June 6, 2014 Posted June 6, 2014 Is anyone else having problems with the robbery option in the current beta? It takes all of my gold, but none of the item, no matter whether I set it to gold only, value (50) or value (0). I'm running it with devious captures, if that makes any difference.
jlttsmiley Posted June 6, 2014 Posted June 6, 2014 I've had no problems with DA, SD+ and Defeat using V5b3 so far. I don't think this is Defeat's fault, but I was fighting a Wispmother and was easily downed by her (her wisplings or w/e they are called were killed) she came over to me and stripped my weapon and body piece as I have setup in Defeat. At this point my character, follower and NPC just stood there. So far all other creature animations have worked fine. I have never been downed by a Wispmother and have not even seen any animations or topics concerning her on SL before so I am assuming that is the cause for just standing there. SL 1.57 FNIS 5+ XP32E HDT BE Nude Creatures I know this could take some time on your part but could you post your LOAD ORDER AND DA .SD . DEFEAT MOD SETTINGS could be VERY HELP FULL TO OTHERS !!! THANKS And you are CORRECT there no SEXLAB ANIMATIONS for the WISP-MOTHER
Marcus01 Posted June 6, 2014 Posted June 6, 2014 I know this could take some time on your part but could you post your LOAD ORDER AND DA .SD . DEFEAT MOD SETTINGS could be VERY HELP FULL TO OTHERS !!! THANKS And you are CORRECT there no SEXLAB ANIMATIONS for the WISP-MOTHER I have not tried every feature, for example I have Defeat's robbery chance set to 0% since SD+ has this feature. It would take awhile to write out each setting, instead I have just taken screenshots of the relevant menus. If I have skipped a menu it's likely everything in the menu is at default settings or I have just forgotten... (it's late) Link to pictures: http://tinypic.com/a/34qpe/2 As for Load Order everything except the last two entries I have just used BOSS to sort. Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Falskaar.esm ClimatesOfTamriel.esm hdtHighHeel.esm moonpath.esm Schlongs of Skyrim - Core.esm SexLab.esm SexLabAroused.esm HentaiPregnancy.esm ZaZAnimationPack.esm Devious Devices - Assets.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm daymoyl.esm SexLab Attraction.esm SharedSeranaDialogue.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp Brawl Bugs CE.esp ClimatesOfTamriel-Sound.esp AMatterOfTime.esp Auto Unequip Ammo.esp Immersive Battles.esp Immersive Brigands.esp Immersive Dawnguard.esp Immersive Dragonborn.esp Immersive Patrols.esp Immersive Travelers.esp Immersive Werewolves.esp outhouse.esp SexLabMatchMaker.esp SexLabSquirt.esp SexLabNudeCreatures.esp SexLabDefeat.esp Skyrim Flora Overhaul.esp WetandCold.esp WetandCold - Ashes.esp SkyUI.esp LessIntrusiveHUD.esp AlexScorpion's SnakeBow.esp BowOfGunnar.esp Cloaks.esp Cloaks - Dawnguard.esp 1nivWICCloaks.esp 1nivWICSkyCloaksPatch.esp Doomshard Bow.esp Ghosu - Horker Bow.esp Ghosu - Horker Crossbow.esp HBetterBows.esp Insanity's Glass Bow.esp Insanity's Iron Bow.esp Insanity's Silver Bow.esp Insanity's Steel Bow.esp Longbows.esp LongbowsDG.esp LongbowsDB.esp LongbowFS.esp MoreNamedBows.esp Newermind Bow Collection.esp NightingaleCrossbow.esp Remodeled Armor - Vanilla Replacer.esp Remodeled Armor - Vanilla Replacer - Dawnguard.esp Remodeled Armor - Vanilla Replacer - Dragonborn.esp The Bow of the Drow.esp TwisterBow.esp UniqueBows.esp Requiem.esp Requiem - Resources.esp Requiem - Immersive Dragonborn.esp Requiem - Immersive Dawnguard.esp Requiem - Immersive Brigands.esp Requiem - Falskaar.esp Requiem - HearthFires.esp Requiem - Moonpath Patch.esp Requiem - Immersive Werewolves.esp Requiem - Immersive Patrols.esp Requiem - Immersive Battles.esp Captured Dreams.esp Devious Deviants.esp moonpath_questdata.esp sanguinesDebauchery.esp SDpatch - dawnguard.esp SDpatch - dragonborn.esp ImmersiveFP.esp Schlongs of Skyrim.esp HPSoulGemBirth.esp SOS - Smurf Average Addon.esp SOS - Dawnguard Armors.esp SOS - Dragonborn Armors.esp SexLab Romance.esp SFO - Dragonborn.esp UnreadBooksGlow.esp xazPrisonOverhaul.esp Drinking Fountains of Skyrim.esp BFT Ships and Carriages.esp RealisticRoomRental.esp EnhancedLightsandFX.esp ELFX - Exteriors.esp ELFX - Moonpath.esp ELFX - NoTaverns.esp ELFX - Dawnguard.esp ELFX - Dragonborn.esp ClimatesOfTamriel-Dawnguard-Patch.esp ClimatesOfTamriel-Dragonborn-Patch.esp Supreme Storms - Cot Version.esp CoT-WeatherPatch.esp CoT-WeatherPatch_DB.esp CoT-WeatherPatch_Snow-40.esp CoT-WeatherPatch_SupStorms.esp CoT-WeatherPatch_NL3.esp ELFXEnhancer.esp PrivateNeeds.esp PrivateNeeds-Sexlab.esp RealisticNeedsandDiseases.esp RND_Dawnguard-Patch.esp RND_HearthFires-Patch.esp RND_Dragonborn-Patch.esp RND_DrinkingFountains-Patch.esp PrivateNeeds-RND.esp RND_Requiem-Patch.esp DVA - Dynamic Vampire Appearance.esp mslVampiricThirst.esp DragonCombatOverhaulDragonborn.esp SexLab Cumshot.esp AzarHairPonyTail 03 - Havok.esp Marriable Serana.esp Marriable Serana HF.esp Alternate Start - Live Another Life.esp dD - Realistic Ragdoll Force - Realistic.esp DragonCombatOverhaulDragonborn - Requiem Patch.esp RRR_ELFX-Patch.esp SexLabNudeCreaturesDG.esp SexLabNudeCreaturesDB.esp Apropos.esp SMIM-FarmhouseFlickeringFix.esp SMIM-DragonbornTernFix.esp SMIM-ShackRoofFixes.esp SMIM-ShackRoofFixesDragonborn.esp SMIM-FurnitureChestSnowFix.esp SMIM-DungeonsCliffsIceSkirts.esp mslVampiricThirst - Requiem.esp mslVTRequiemRacePatch.esp RND_HerbalTea-Patch.esp SSv2.esp Solutions-PrisonOverhaul Patch.esp hydra_slavegirls.esp SexLab Trainers.esp SexLab Approach.esp SpousesEnhanced.esp SpousesEnhanced_Serana.esp ValiantNordBow.esp WetandCold - Holidays.esp SexLab Sound FX Replacer.esp GypsyEyesCaravan.V.2.esp NewmillerDarkVampKnight.esp ScarletDawnArmor.esp Long lost smelters by Hyralux.esp Horse Whisper.esp
Goubo Posted June 6, 2014 Author Posted June 6, 2014 Thanks for feedbacks. @ Goubo There are a number of stealth use 'knockout' mods, that put an NPC down. Blackjack, Non Lethal Crossbow etc But when, say, I use an non damaging bolt from a Nexus Crossbow mod, laced with a strong paralysis poison, to paralyse an NPC (I also use a mod that makes them collapse properly, not just go rigid, to give a more realistic effect), when I get to the downed NPC, I can't seem to get any Defeat options to work until it revives and I have then beaten it down. Sorta defeats one's trying to be a clever dick to start with EDIT you can beat them up while paralysed but it's not quite the same as being able to catch them while they are down already I don't know if this is easy or not, but is there any way of 'Defeat' also recognising that paralysed NPCs have been 'defeated' and are then legitimate targets for Hotkey use? Must also say a big 'Thank you' for all your efforts on this. Much appreciated. Certainly don't want you to think I'm moaning! If what I'm suggesting isn't easy, no need to pursue it Ok should be easy, though I'm afraid some bug with the ragdol will pop up. Another bug in ver. 5.3. My char surrender to two bandits. She perpetuated one of them to let her go. Bandit said that she might go if she suck his dick. When she started, the other bandit attacked her and was hitting her with his axe all the time. So, stop combat during the sex doesn't work since Threeway sex wasn't triggered. ScreenShot13.jpg Ok thanks, seems the restored function triggered somewhere, I'll take a look. This is purely speculative as I don't think it can be done, but I'll ask anyway. I am doing the Forbidden Tome quest which rather unfortunately sent my pc to Mzinchaleft Depths. My pc in only a level 10 so a couple of hits from a Falmer and she's dead. I normally have Defeat set at the default of 20% but my pc was dead before it could kick in and it needed to be around 60% for it to work. Would there be someway to make the threshold scale relative to the strength of the attacker v's defender so to use this as an example it would scale up so that Defeat had a chance to kick in before the pc dies? I could add calculations to power attacks but what would determine the strength of the aggressor? Checking the two most powerfull battle skills like the resist move? If Sexlab is checking for "dead" ask Ashal to check Hit Points = 0 instead. That may require a framework update but it will solve your "necro" problems, the game engine evidently doesn't check the dead flag, it apparently only checks for 0 hit points to decide if it will animate or not.-----------I just made a quick check of the Sexlab code and it does indeed reject based on the dead flag. I'll go ahead and ask that it be changed and as long as Ashal makes the change for the next version of the framework you can fix the current problems with necro in the next version of this mod release after that. Great, thanks.
Zt11rauss Posted June 6, 2014 Posted June 6, 2014 I solved the problem It was a double problem. At first place, the script from Sexlab Defeat interfered with the Script from the mod "upgraded Weapons and Armors http://www.nexusmods.com/skyrim/mods/33502/? ). Deleting UWA solved the script issues but I still experienced CTDs at a specific location. The solution was a search for that location in all mods I had. Showing there was a load order issue with another mod which had edited the cells as well. Putting SexLab Defeat high in my load order before all other mods solved that issue too and now it's running smothly. Sorry for all the problems I made and for my anger. The evidence let my tought that Defeat was the culprit but it wasn't in the first place. So thank you for this cool mod.
germanicus Posted June 6, 2014 Posted June 6, 2014 I solved the problem It was a double problem. At first place, the script from Sexlab Defeat interfered with the Script from the mod "upgraded Weapons and Armors http://www.nexusmods.com/skyrim/mods/33502/? ). Deleting UWA solved the script issues but I still experienced CTDs at a specific location. The solution was a search for that location in all mods I had. Showing there was a load order issue with another mod which had edited the cells as well. Putting SexLab Defeat high in my load order before all other mods solved that issue too and now it's running smothly. Sorry for all the problems I made and for my anger. The evidence let my tought that Defeat was the culprit but it wasn't in the first place. So thank you for this cool mod. We, all make mistakes. You confession of being wrong makes you a great person. When one is upset, can't think reasonably and see solutions that sometime are just on the front of his/her eye. I know that Guobo is a hell of a great modder. I personally enjoy in his MCM framework and the concept of the mod. All needed is just place the mouse cursor over the line and description of the line shows at the bottom of the box. Next step is to read it and understand it. Even I who struggles with English can understand it although some things little bit slower and longer. Yea, I'm crazy for this mod regardless small tolerable problems. But, After all, is there a perfect mod?
magicrealm Posted June 6, 2014 Posted June 6, 2014 ok goubo explain me : How can i get raped by this mod ? all i see on my Screen is that the enemies hit me to death. and you know that i know your Version 4. so dont tell me how this mod SHOULD work, i want to know why this mod DOES NOT work as it should. in other words, : the pc does not go into bleedout state with Version 5, not even if the threshold is at 50 %. nothing, never.
Slorm Posted June 6, 2014 Posted June 6, 2014 Thanks for feedbacks. This is purely speculative as I don't think it can be done, but I'll ask anyway. I am doing the Forbidden Tome quest which rather unfortunately sent my pc to Mzinchaleft Depths. My pc in only a level 10 so a couple of hits from a Falmer and she's dead. I normally have Defeat set at the default of 20% but my pc was dead before it could kick in and it needed to be around 60% for it to work. Would there be someway to make the threshold scale relative to the strength of the attacker v's defender so to use this as an example it would scale up so that Defeat had a chance to kick in before the pc dies? I could add calculations to power attacks but what would determine the strength of the aggressor? Checking the two most powerfull battle skills like the resist move? I don't know how the mechanics of Skyrim are calculated but could it be done based on something like: 1/ relative levels of the NPC and pc or 2/ set threshold based on damage inflicted by NPC minus damage resisted by pc. This could then be compared to the pc's total HP to calculate the threshold. It would only need to be done once each encounter or you could end up in an iteration loop
xgkf Posted June 6, 2014 Posted June 6, 2014 Version 5b3 seems to be working as it should for me. What settings do you have applied for when this mod is supposed to activate (such as min and max health thresholds, etc.)? Are you using Death Alternative?
magicrealm Posted June 6, 2014 Posted June 6, 2014 well i wanted to know it now. i started a brandnew game, all mods deleted, only defeat and ist requirement. plus cbbe favoured souls (plain wiothout any Skeleton) and alternative start. so just a mini defeat game. well, the result was, that Version 5.3 worked this time. ooookaaayyy BUT : in my earlier Version there where around 75 esp /esm plus a lot of apachii npcs and everything worked fine, even sanguines debouchery + (!!! ) . and it works fine with defeat 4. the only one that did not work was defeat 5. sooo shall i wok all Weekend now to find out which of the 75 esp/esm is uncompatiible with defeat 5 ? i give it a headshot : must be Radiant Prostitution ! rp dealays everything, even the hotkeys for sexlab Animation alignment. it will cost me at least 3 hours to get the 75esp game up again. you want to know why i want defeat 5 ? not because of defeat 5, but because of sabguine debouchery and devious captures. PS : i write it s together , and this machine here makes ist out of it. sorry. ist = it s ( together as well as with `)
xgkf Posted June 6, 2014 Posted June 6, 2014 You should probably just ditch Radiant Prostitution since it's so outdated (its topic says it requires a version of SexLab pre-1.30). SexLabWorkingGirl ( http://www.loverslab.com/topic/16663-wip-sexlabworkinggirl-version-66-updated-april-23-2014/ ) could probably provide a decent alternative (if the similarly-themed names are any indication of similar functionality).
germanicus Posted June 6, 2014 Posted June 6, 2014 Guobo - I discovered one small issue. When Pc is sneaking with shield in one hand and the sword in another hand, "G" key doesn't work, but when he uses an bow while sneaking the "G" key works on enemy. (This is the issue in my game. I cannot speak for others)
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