Sthan Dust Posted March 13, 2023 Author Posted March 13, 2023 44 minutes ago, ecastellvi said: Hey, this is Loverslab, we're all mental. Have you seen the kind of shit there is hosted in this site??? ? ??
vaultbait Posted March 14, 2023 Posted March 14, 2023 1 hour ago, ecastellvi said: Hey, this is Loverslab, we're all mental. Have you seen the kind of shit there is hosted in this site??? ? I'll be the first to admit that I'm totally fucked in the head. Quote "The point is, you see," said Ford, "that there is no point in driving yourself mad trying to stop yourself going mad. You might just as well give in and save your sanity for later." --Douglas Adams, Life, the Universe and Everything 2
Sthan Dust Posted March 14, 2023 Author Posted March 14, 2023 4 hours ago, ecastellvi said: Hey, this is Loverslab, we're all mental. Have you seen the kind of shit there is hosted in this site??? ? 2
Sthan Dust Posted March 14, 2023 Author Posted March 14, 2023 3 hours ago, vaultbait said: I'll be the first to admit that I'm totally fucked in the head. And I be the first to admit I adore you for being so totally mental ❤️?
Vidust Posted March 16, 2023 Posted March 16, 2023 On 3/5/2023 at 10:37 PM, Vidust said: I'm sure this has been asked so apologies but what is the difference between this and the other thread by the same author called Sanity Framework? If they're the same, shouldn't they be merged to avoid confusion? Are they the same except this one has tentacle attacks and the other doesn't? I'm also not clear on what Sanity Framework does. It sounds like it adds new stats and a quest line? How invasive is this, from other players' experience? Will this mod completely change my experience in a new game, or is it somewhat of a background mod? Hey, posted this before and didn't get a reply. Could anyone give me a summary of what this mod is? Reading the description and comments... is it a series of quests? There aren't any screenshots or anything to know if this is something I'd like.
IBAGadget Posted March 16, 2023 Posted March 16, 2023 So, been playing with this for the last couple days, and it's certainly......interesting. Poor Erin (Nora) has a sanity level around 7, morality -0.5, and everything else is 0. Currently have the Insane perk (no idea what that is actually supposed to do, but......meh) It tells me I should go to the doctor and get medical help. Is there actually a doctor for this? The only real change I've noticed is that my companions have started to get purple fuzzy's and fade in and out of visibility, as have enemies (just went through Irish Pride Shipyard and the mirelurks were ethereal purple clouds, fading in and out of visibility, right up until I killed them.) In-game explanations of what things do is unfortunately vague or non-existent, and I'm at a bit of a loss as to what is (supposed to be) happening to my character and what I can do about it. It's going to be a couple weeks before I get out to either Nuka-World or Far Harbour (typically play for a couple hours in the evening after work), so if visiting those locations is critical for stabilizing and restoring my sanity, then I'm afraid poor Erin is going to be completely hosed. As I tend to explore the Commonwealth and build up settlements completely independently of the Minuteman progression, it takes me quite a while before I continue on with the main story questline (I'm usually 10-15th level before going to rescue Garvey and his little band of helpless idiots, at least 30th level before going to Valentines office, etc.....) Is this geared to following a fairly straight-forward follow-the-bouncing-ball-and-complete-the-main-quest playthrough?
Karna5 Posted March 16, 2023 Posted March 16, 2023 (edited) 2 hours ago, Vidust said: Hey, posted this before and didn't get a reply. Could anyone give me a summary of what this mod is? Reading the description and comments... is it a series of quests? There aren't any screenshots or anything to know if this is something I'd like. *Laughs* How does one make a screen shot of insanity? How does one describe a mod which gradually and gently nudges your character into despair and a split between reality and imagination and fear and the surreal? How does one describe a mod in which the more insane you get and the more aware of your insanity you get that very subtle perks manifest which nudge you even more into confusion and uncertainty? Frankly I'm puzzled you don't understand what the mod does from Sthan's descriptions. I've been following this mod (and using it) since it came out, and it always made sense to me. Perhaps if you don't understand what the mod does you're not in tune with insanity yet Give it time. You'll learn. [Side note to Sthan: I broke my Fallout 4 a few days ago when I uninstalled 100+ mods. I'm still trying to get it all working like I had it before *laughs* It has nothing to do with your mod. But I just wanted to mention why I didn't come back with logs of my earlier tests. I'm out of commission for the time being.] Edited March 16, 2023 by Karna5
IBAGadget Posted March 16, 2023 Posted March 16, 2023 2 hours ago, Vidust said: Hey, posted this before and didn't get a reply. Could anyone give me a summary of what this mod is? Reading the description and comments... is it a series of quests? There aren't any screenshots or anything to know if this is something I'd like. Follow the link in the Mod Author's (Sthan Dust) sig and read the very first post you find. This will tell you what the mod does. 1
DerpedPerd Posted March 16, 2023 Posted March 16, 2023 i'm been trying to test out the new "milking tentas" events. it works 1 time, then rest of it not triggered? the animations would start out with some milking but not registered to the event. is there a cooldown for it or it's based on the PC's perk "leaking"?
Celedhring Posted March 16, 2023 Posted March 16, 2023 (edited) Tentacles?!! Commence the Crusade for Cthulhu! Chthulhu fhtagn!!! "It found me" Psst.....Mirelurk Kings....Deep Ones? Edited March 16, 2023 by Celedhring
Celedhring Posted March 16, 2023 Posted March 16, 2023 Where exactly is the first note at Red Rocket? I've been trying to find it.
mercplatypus Posted March 16, 2023 Posted March 16, 2023 I've been playing around with this for a while now, ever since the tentacle release, and I have had a few observations that might lead to some quality of life improvements. 1. The tentacle attacks are fairly well done as of this moment in time and are a highlight of the mod. I haven't been to far harbor with this mod, which is where I assume the beastess storyline is going, but the interactions so far have been pretty good. Even when they can't attack, they make their presence known in ways to make sure the player knows that they haven't been forgotten about. Once I've finally settled on the load order for my next major playthrough I'm definitely hoping to see where that goes, if there's anything further than them just randomly attacking. 2. The aggressive tentacles had some strange interactions for me that I found absolutely hilarious. It grabbed Preston when I was running around with him and started having its way with him. If this wasn't intended then I hope it's a happy accident that becomes a feature, and may be nice to see even if only rarely the tentacles coming for other NPC's from time to time. 3. Right now my biggest issue with the mod is lack of feedback on when the mod is doing something of note. I get keeping the 3 hidden value changes hidden, but despite having the mind splinters I can't say that I've ever noticed if they've done anything. I assume, based on length of time playing with the mod they must have, at some point, done something noteworthy but if and when I have no idea. I think it would be worthwhile to add a bit more feedback that lets the player know that something is triggering, even if we don't know what that something is. I've only dipped as low as the mid 60's for my sanity, but I don't recall anything in particular or any meaningful changes to the notifications I was getting at 90+ sanity. Even some feedback with thoughts in my head about feeling better or more stable when taking the medication would be nice. 4. It would be nice to have a list of all mental health disorders that are currently implemented. So far it looks like just the multiple personalities are, but I'm really not sure. I did see something in either this thread or the original about phobias being a priority, but if they have been implemented yet I haven't noticed.
IBAGadget Posted March 17, 2023 Posted March 17, 2023 3 hours ago, Celedhring said: Where exactly is the first note at Red Rocket? I've been trying to find it. should be on the counter beside the cash register
Sthan Dust Posted March 17, 2023 Author Posted March 17, 2023 16 hours ago, Celedhring said: Where exactly is the first note at Red Rocket? I've been trying to find it. It should be on the counter next to a bottle of bourbon
Sthan Dust Posted March 17, 2023 Author Posted March 17, 2023 16 hours ago, Celedhring said: Tentacles?!! Commence the Crusade for Cthulhu! Chthulhu fhtagn!!! "It found me" Psst.....Mirelurk Kings....Deep Ones? Shhhhhh!!! That should be a spoiler alert! ❤️ Hahaha!
Sthan Dust Posted March 17, 2023 Author Posted March 17, 2023 On 3/16/2023 at 7:51 AM, DerpedPerd said: i'm been trying to test out the new "milking tentas" events. it works 1 time, then rest of it not triggered? the animations would start out with some milking but not registered to the event. is there a cooldown for it or it's based on the PC's perk "leaking"? Hello! I need to add a check to see if either positions was a milk event. That's my oversight, and will be in the next release.
jbezorg Posted March 18, 2023 Posted March 18, 2023 Is there a built in delay? My PC is lagging already so a tentacle spawns and "follows" but to get,... ahem... caught the player can't move for minutes.
DerpedPerd Posted March 18, 2023 Posted March 18, 2023 20 hours ago, Sthan Dust said: It should be on the counter next to a bottle of bourbon when i started a new game, it tends to bug out & disappear (or loaded into out of bounds) is there an ID to spawn?
Sthan Dust Posted March 18, 2023 Author Posted March 18, 2023 16 hours ago, jbezorg said: Is there a built in delay? My PC is lagging already so a tentacle spawns and "follows" but to get,... ahem... caught the player can't move for minutes. Yes there is a few second delay, mostly to the tentacle anims being loaded. It happens on my machine as well. Up to 10 seconds in some cases. I've found it varies depending on how many tentacles spawn. I'll look into this as well. 1
elkheops Posted March 19, 2023 Posted March 19, 2023 (edited) Hi Sthan, the mod looks really promising but I can't get it to work properly it seems : tentacles are fine if I summon them using the console, they will start a scene etc, but I can't force spawn one in the MCM for Sanity Framework and the mod doesn't seem to work properly.. Also , I don't seem to get random thoughts , my character is just silent . (subtitles are activated) I was wondering if the mod "Player Comment and Head Tracking" could conflict with the mod for two reasons, it maybe make the player in a continuous "in a scene/dialogue" state ? And it might conflict with intrusive thoughts since the player character is already talking to itself with this mod , idk... I also see a "Your mood is changing" notification but nothing more , do I need to do something special in game to start the mod or should it be activated right off the bat ? And last question , should I turn On or Off the first option in the MCM ? It says "not implemented yet, Off by default" , I don't get why it's there if it's not implemented ? (is the option there to turn the mod on and off ? If yes, why it is disabled ,a nd why does it say "not implemented yet ? I'm clearly missing something here) Sorry for these questions, I kinda suck with modding in general xD But I've seen you being active and helpful here so here goes nothing ! I really want to try this mod but rather be sure it is installed properly and working before sinking 30+ hours in a playthrough ^^" Edited March 19, 2023 by elkheops Precision + screenshot
IBAGadget Posted March 19, 2023 Posted March 19, 2023 2 hours ago, elkheops said: Hi Sthan, the mod looks really promising but I can't get it to work properly it seems : tentacles are fine if I summon them using the console, they will start a scene etc, but I can't force spawn one in the MCM for Sanity Framework and the mod doesn't seem to work properly.. Also , I don't seem to get random thoughts , my character is just silent . (subtitles are activated) I was wondering if the mod "Player Comment and Head Tracking" could conflict with the mod for two reasons, it maybe make the player in a continuous "in a scene/dialogue" state ? And it might conflict with intrusive thoughts since the player character is already talking to itself with this mod , idk... I also see a "Your mood is changing" notification but nothing more , do I need to do something special in game to start the mod or should it be activated right off the bat ? And last question , should I turn On or Off the first option in the MCM ? It says "not implemented yet, Off by default" , I don't get why it's there if it's not implemented ? (is the option there to turn the mod on and off ? If yes, why it is disabled ,a nd why does it say "not implemented yet ? I'm clearly missing something here) Sorry for these questions, I kinda suck with modding in general xD But I've seen you being active and helpful here so here goes nothing ! I really want to try this mod but rather be sure it is installed properly and working before sinking 30+ hours in a playthrough ^^" According to the screenshot, the mod is off, and no events or items from it will be active or available in the game. The mod starts in the off setting because if it is active when you try to start a new game, the game will freeze at the white screen. Best not to activate SF until you have exited the vault. the Thought Frequency is a percentage chance per hour that you will see your inner thoughts. I cranked my percentage up to 50 and I get them fairly often, but not intrusively so. 1
elkheops Posted March 19, 2023 Posted March 19, 2023 Just now, IBAGadget said: According to the screenshot, the mod is off, and no events or items from it will be active or available in the game. The mod starts in the off setting because if it is active when you try to start a new game, the game will freeze at the white screen. Best not to activate SF until you have exited the vault. the Thought Frequency is a percentage chance per hour that you will see your inner thoughts. I cranked my percentage up to 50 and I get them fairly often, but not intrusively so. Thanks for your reply mate! I was a bit confused about the "Not Currently Implemented" bit, I somehow understood that as "the mod is not currently activable" and was really confused ^^"
elkheops Posted March 19, 2023 Posted March 19, 2023 Well after turning the mod on, nothing changes, still can't manage to force spawn a tentacle, but I found a few notes, so I don't understand why tentacles won't work with the mod
Number24 Posted March 19, 2023 Posted March 19, 2023 2 hours ago, elkheops said: Well after turning the mod on, nothing changes, still can't manage to force spawn a tentacle, but I found a few notes, so I don't understand why tentacles won't work with the mod Try cranking the "Chance to Attack" setting to 100%. In my experience it seems that the "Force Tentacle Encounter" option forces the mod to run the chance to attack script (regardless of what the cooldown timer is at) rather than guarantee that an attack happens. Example: If your chance to attack is set to 5%, and you hit the Force Encounter button there is only a 5% chance that anything will happen. So for testing purposes it is best to max out the Chance to Attack and then hit Force Encounter. If it all works out, then reset the Chance to Attack back down to your desired level.
elkheops Posted March 19, 2023 Posted March 19, 2023 I had chance to attack set to 100 and wait timer set to 0, something is wrong with my install I think
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