mercplatypus Posted March 7, 2023 Posted March 7, 2023 It's all good. Increasing thirst for medication was always weird choice anyhow and appetite suppression does make sense. Still fiddling about with things, I'll let you know if I find anything else that looks a little wierd.
DerpedPerd Posted March 7, 2023 Posted March 7, 2023 10 hours ago, Sthan Dust said: I will take a look at this. It was probably an oversight. It is supposed to satisfy hunger, since I play on Survival as well. (The mod is meant to be played on survival. I only drop to non-survival for testing). The descriptions should be different for sure. Apologies. Having been on "happy pills", I noticed a significant drop in my appetite, which was the model for these things. Increasing thirst, in my opinion, made no sense. If it were cannabis, then certainly, thirst would be increased. Thank you so much for pointing this out. I will adjust in the next update. I've been trying to model this mod based on my own struggles with mental maladies. Results may vary! ❤️ i was wondering what are each of these drugs even do, since i dumped down a load full to see any effects or not
Karna5 Posted March 7, 2023 Posted March 7, 2023 (edited) 14 hours ago, Sthan Dust said: I'm not sure how many use the FPER/WLD by @Invictusblade but some of the tentacle animations involve milking. I plan to add support for this so that if player is lactating, and one of those anims fire, it will have a chance of transmuting milk into a potion. @Snapdragon_ did an amazing job with those anims, so it seems a shame to let them go to waste. I use WLD and FPER quite successfully, so if you have issues, please feel free to reach out. That's fantastic! My character is almost always lactating (because she's almost always pregnant though rarely voluntarily), and I play survival mode, so she actually depends on her milk for food and water because it's essentially an infinite supply. On a related note, I'm on version 2.09 of Sanity Framework and would have tested the tentacles sooner, but I misunderstood the "Ignore Pregnancy" setting (my fault, not yours). So I didn't have any tentacle encounters the last many days. Today I noticed the setting and toggled it and managed to force an encounter fine. I then had FPE make her give birth so she wouldn't be pregnant because I wanted to test tentacle pregnancy. I set the following in MCM: - Tentacle Enabled: On - Tentacle Type: Random - Max Number of Tentacles: 5 - Ignore Pregnancy: On (which is okay now because she's not pregnant) - Tentacle Pregnancy Chance: 100% - Tentacle Dark Gift Chance: 100% - Tentacle Attack Chance: 100% - Tentacle Hours to Wait: 0 - How Long Sex Will Last: 60 - Chance for Aggressive Spawn: 51% (I tried going up to 85% for a while but dropped it to 51% after a bit) I tested at least 20 attacks by tentacles and with version 1.09 have observed the following: 1. Aggressive Spawns no longer happen ever A few versions ago periodically she'd get attacked again after a bit by an aggressive spawn, but now that no longer happens. 2. Dark Gifts never trigger anymore ever. They used to trigger a few versions ago (I've always had that set to 100%) 3. She just never gets pregnant by the tentacles ever. It just doesn't happen with version 1.09, though she did get pregnant to them a few versions ago eve at 1%. With 100% it doesn't trigger. 4. She never ever gets that food item (I forgot the name) after attacks with this version, though she used to get them all the time. 5. She's getting the unjoining issue 100% of the time still, but that's not a game breaking or critical issue as it's so easy to reset simply by exiting to main menu and reloading if too many unjoining instances exist. I'll let you know if I notice anything else Thanks! EDIT: Oh, I did notice one other thing in my testing. I have the Sex Attributes option "Allow Fucked to Death" enabled, and I have the AAF Violate setting of Essential Player enabled as well (meaning I go into a bleed out state from most things that kill me). Because I'd done so many tentacl attack tests, they killed my character. She died at the end of one of encounters. When she woke up from the bleed out state, she was stuck unable to move as if the encounter were waiting for something. I was able to get out of that state by forcing another tentacle attack after which she could move again Edited March 7, 2023 by Karna5
maddadicusrex Posted March 7, 2023 Posted March 7, 2023 14 hours ago, Sthan Dust said: I will take a look at this. It was probably an oversight. It is supposed to satisfy hunger, since I play on Survival as well. (The mod is meant to be played on survival. I only drop to non-survival for testing). The descriptions should be different for sure. Apologies. Having been on "happy pills", I noticed a significant drop in my appetite, which was the model for these things. Increasing thirst, in my opinion, made no sense. If it were cannabis, then certainly, thirst would be increased. Thank you so much for pointing this out. I will adjust in the next update. I've been trying to model this mod based on my own struggles with mental maladies. Results may vary! ❤️ I truly hope you are in a "better" place? I am a bit older than most here (grandfather aged) and have always rooted for the life success of "good" folk, I meet. You seem like a "good" folk and have been on my well wish radar since "we" met. Remember, we play games to compensate for what we have never done or can never do as in wearing the hero's cap, knocking down all the bad guys, and having successful sex with anyone or anything. I would really start to fret about you if Sanity takes a too dark a turn. That is what "friends" do, worry for each other...........Happy days to you. Michael
lee3310 Posted March 7, 2023 Posted March 7, 2023 44 minutes ago, Karna5 said: That's fantastic! My character is almost always lactating (because she's almost always pregnant though rarely voluntarily), and I play survival mode, so she actually depends on her milk for food and water because it's essentially an infinite supply. Talk about a sustainable resource ?, nothing can compete with that. 1
Sthan Dust Posted March 7, 2023 Author Posted March 7, 2023 1 hour ago, Karna5 said: That's fantastic! My character is almost always lactating (because she's almost always pregnant though rarely voluntarily), and I play survival mode, so she actually depends on her milk for food and water because it's essentially an infinite supply. On a related note, I'm on version 2.09 of Sanity Framework and would have tested the tentacles sooner, but I misunderstood the "Ignore Pregnancy" setting (my fault, not yours). So I didn't have any tentacle encounters the last many days. Today I noticed the setting and toggled it and managed to force an encounter fine. I then had FPE make her give birth so she wouldn't be pregnant because I wanted to test tentacle pregnancy. I set the following in MCM: - Tentacle Enabled: On - Tentacle Type: Random - Max Number of Tentacles: 5 - Ignore Pregnancy: On (which is okay now because she's not pregnant) - Tentacle Pregnancy Chance: 100% - Tentacle Dark Gift Chance: 100% - Tentacle Attack Chance: 100% - Tentacle Hours to Wait: 0 - How Long Sex Will Last: 60 - Chance for Aggressive Spawn: 51% (I tried going up to 85% for a while but dropped it to 51% after a bit) I tested at least 20 attacks by tentacles and with version 1.09 have observed the following: 1. Aggressive Spawns no longer happen ever A few versions ago periodically she'd get attacked again after a bit by an aggressive spawn, but now that no longer happens. 2. Dark Gifts never trigger anymore ever. They used to trigger a few versions ago (I've always had that set to 100%) 3. She just never gets pregnant by the tentacles ever. It just doesn't happen with version 1.09, though she did get pregnant to them a few versions ago eve at 1%. With 100% it doesn't trigger. 4. She never ever gets that food item (I forgot the name) after attacks with this version, though she used to get them all the time. 5. She's getting the unjoining issue 100% of the time still, but that's not a game breaking or critical issue as it's so easy to reset simply by exiting to main menu and reloading if too many unjoining instances exist. I'll let you know if I notice anything else Thanks! EDIT: Oh, I did notice one other thing in my testing. I have the Sex Attributes option "Allow Fucked to Death" enabled, and I have the AAF Violate setting of Essential Player enabled as well (meaning I go into a bleed out state from most things that kill me). Because I'd done so many tentacl attack tests, they killed my character. She died at the end of one of encounters. When she woke up from the bleed out state, she was stuck unable to move as if the encounter were waiting for something. I was able to get out of that state by forcing another tentacle attack after which she could move again HI there. This very odd. A couple of things that would help me check the problem: 1) Are you able to Force a tentacle attack using the MCM option? 2) Are they happening randomly? Or do you have to force every time? 3) What version of FPER are you using? Ego or Invictus? I'm assuming Invictus because you are lactating? 4) Can you turn debug on and send me the log bits after an attack? There was an issue with the NoPreg keyword not being removed, I can tell you how to check that after work today. I can't remember the exact FormID Another thing on pregnancy... While my mod sets the chance of a tentacle impregnating you, it still relies on FPER for the final chance of pregnancy, based on those settings and fertility. So there's really two chances it must overcome to get pregnant. Basically, my mod is saying, the chance for random pregnancy, but whether you actually get pregnant still relies on all the settings in FPER. The Aggressive Tentacle and Dark Gift drop have been happening just fine in my play through. I'll do some more digging. Thank you so much for your help!
Karna5 Posted March 7, 2023 Posted March 7, 2023 14 minutes ago, Sthan Dust said: 1) Are you able to Force a tentacle attack using the MCM option? 2) Are they happening randomly? Or do you have to force every time? 3) What version of FPER are you using? Ego or Invictus? I'm assuming Invictus because you are lactating? 4) Can you turn debug on and send me the log bits after an attack? There was an issue with the NoPreg keyword not being removed, I can tell you how to check that after work today. I can't remember the exact FormID Hi, Sthan I'm using the following FPE versions: - AAF Family Planning version 4.025 by InvictusBlade - Wasteland Dairy Framework version 3.020 (FPE Edition) She's accumulated several fertility perks that essentially gives her a 300% chance of getting pregnant even when shs's not in an extra fertile state (at which point she has around 3000%). So through FPE she never fails to get pregnant even though when she was first created she had an only 3% chance. As for how I triggered my recent 20+ tentacle attack tests, they were all forced through MCM, not random. I'll turn on debugging now and create a test with AAF logging enabled. That'll take a while, so I just wanted to give the above answers first
Sthan Dust Posted March 7, 2023 Author Posted March 7, 2023 5 minutes ago, Karna5 said: Hi, Sthan I'm using the following FPE versions: - AAF Family Planning version 4.025 by InvictusBlade - Wasteland Dairy Framework version 3.020 (FPE Edition) She's accumulated several fertility perks that essentially gives her a 300% chance of getting pregnant even when shs's not in an extra fertile state (at which point she has around 3000%). So through FPE she never fails to get pregnant even though when she was first created she had an only 3% chance. As for how I triggered my recent 20+ tentacle attack tests, they were all forced through MCM, not random. I'll turn on debugging now and create a test with AAF logging enabled. That'll take a while, so I just wanted to give the above answers first Sorry to put you through the hassle Okay, since they are not firing on their own, a variable is not resetting. If you do sqv SD_Beastess, you should see three variables called havingsex, playerTeleport and playerCrafting and they should be set to false. If any are true the attacks will not happen. Also, if you are in an interior space, in power armour, in combat, in a scene or have the AAF Keyword "ActorBusy", it will not fire either. I did look in the code and the keyword you should check for is "player.haskeyword SD_NoPregKeyword" That should return a 0. The problem may be that the unjoining is not properly ending the animation, so some things are not being reset with regards to pregnancy. I will add an MCM tonight that resets everything. I'm not really sure what's causing the unjoining. I'm not doing anything fancy with the AAF scene. I just pass a metatag and thats it. Everything else is the default settings for any random sex scene. I would like to know what the AAF log says, because I'm not getting that error ever. So I can't debug it. Also, are you able to hit "Home" during the scene for AAF screen, then hit "End" to end the scene? I'm sure you tried, but figured I would ask. I do know that AAF complains about tentacles not having a keyword, but that's a tentacle script thing. That's not something I can debug. I will get this MCM reset button out tonight.
Karna5 Posted March 7, 2023 Posted March 7, 2023 Hi, Sthan. I just turned on AAF logging, entered the game and forced a tentacle attack through MCM using the settings I mentioned above. It spawned a single tentacle, and I waited a while after the attack to make sure it wasn't simply just a matter of lag. I forgot to mention in my above report that the tentacles that spawn never unspawn. In my earlier test where I did a couple of dozen attacks, I had at least a couple of dozen tentacles lurking around afterward who could not be killed and would not despawn. As expected, for this test the single tentacle did not despawn after the attack. This is the AAF log from when I started the game until I closed it a few minutes later: [07/03/2019 - 09:51:53AM] Using AAF save file: AAF_game_started_2019_6_1_13_46_28 [07/03/2019 - 09:51:54AM] *warning* [078] Unlimited Companion Framework not installed. AAF companion features disabled. [07/03/2019 - 09:51:54AM] Processing: COMPLETED in 17.313 seconds. [07/03/2019 - 09:51:54AM] Beta81:llfp32:f4se20:f4ee1//: Debug Mode On. [07/03/2019 - 09:52:27AM] [065] Actor ID "-16768456" not found. Attempting to load... [07/03/2019 - 09:52:27AM] [065] Actor ID "-16766872" not found. Attempting to load... [07/03/2019 - 09:52:27AM] [065] Actor ID "-16770813" not found. Attempting to load... [07/03/2019 - 09:52:28AM] [065] Actor ID "-16770787" not found. Attempting to load... [07/03/2019 - 09:52:28AM] [065] Actor ID "-16768394" not found. Attempting to load... [07/03/2019 - 09:52:28AM] [065] Actor ID "-16769277" not found. Attempting to load... [07/03/2019 - 09:52:29AM] [065] Actor ID "-16766882" not found. Attempting to load... [07/03/2019 - 09:52:29AM] [065] Actor ID "-16771467" not found. Attempting to load... [07/03/2019 - 09:52:29AM] [065] Actor ID "687415" not found. Attempting to load... [07/03/2019 - 09:52:30AM] [065] Actor ID "-16769211" not found. Attempting to load... [07/03/2019 - 09:52:30AM] [065] Actor ID "-16771176" not found. Attempting to load... [07/03/2019 - 09:52:30AM] [065] Actor ID "310899" not found. Attempting to load... [07/03/2019 - 09:52:31AM] [065] Actor ID "-16766723" not found. Attempting to load... [07/03/2019 - 09:52:31AM] [065] Actor ID "-16770437" not found. Attempting to load... [07/03/2019 - 09:52:31AM] [065] Actor ID "310900" not found. Attempting to load... [07/03/2019 - 09:52:32AM] [065] Actor ID "310898" not found. Attempting to load... [07/03/2019 - 09:52:32AM] [065] Actor ID "447396" not found. Attempting to load... [07/03/2019 - 09:52:32AM] Actor ID -16768456 found and loaded. [07/03/2019 - 09:52:32AM] Actor ID -16766872 found and loaded. [07/03/2019 - 09:52:33AM] Actor ID -16770813 found and loaded. [07/03/2019 - 09:52:33AM] Actor ID -16770787 found and loaded. [07/03/2019 - 09:52:33AM] Actor ID -16768394 found and loaded. [07/03/2019 - 09:52:33AM] Actor ID -16769277 found and loaded. [07/03/2019 - 09:52:33AM] Actor ID -16766882 found and loaded. [07/03/2019 - 09:52:33AM] Actor ID -16771467 found and loaded. [07/03/2019 - 09:52:34AM] Actor ID 687415 found and loaded. [07/03/2019 - 09:52:34AM] Actor ID -16769211 found and loaded. [07/03/2019 - 09:52:34AM] Actor ID -16771176 found and loaded. [07/03/2019 - 09:52:34AM] Actor ID 310899 found and loaded. [07/03/2019 - 09:52:34AM] Actor ID -16766723 found and loaded. [07/03/2019 - 09:52:34AM] Actor ID -16770437 found and loaded. [07/03/2019 - 09:52:35AM] Actor ID 310900 found and loaded. [07/03/2019 - 09:52:35AM] Actor ID 310898 found and loaded. [07/03/2019 - 09:52:35AM] Actor ID 447396 found and loaded. [07/03/2019 - 09:52:35AM] [065] Actor ID "704416" not found. Attempting to load... [07/03/2019 - 09:52:35AM] [065] Actor ID "447394" not found. Attempting to load... [07/03/2019 - 09:52:36AM] *warning* [068] PROCESS BROKEN: Actor ID 704416 does not appear to exist. [07/03/2019 - 09:52:36AM] Actor ID 447394 found and loaded.
Sthan Dust Posted March 7, 2023 Author Posted March 7, 2023 10 minutes ago, Karna5 said: Hi, Sthan. I just turned on AAF logging, entered the game and forced a tentacle attack through MCM using the settings I mentioned above. It spawned a single tentacle, and I waited a while after the attack to make sure it wasn't simply just a matter of lag. I forgot to mention in my above report that the tentacles that spawn never unspawn. In my earlier test where I did a couple of dozen attacks, I had at least a couple of dozen tentacles lurking around afterward who could not be killed and would not despawn. As expected, for this test the single tentacle did not despawn after the attack. This is the AAF log from when I started the game until I closed it a few minutes later: Hide contents [07/03/2019 - 09:51:53AM] Using AAF save file: AAF_game_started_2019_6_1_13_46_28 [07/03/2019 - 09:51:54AM] *warning* [078] Unlimited Companion Framework not installed. AAF companion features disabled. [07/03/2019 - 09:51:54AM] Processing: COMPLETED in 17.313 seconds. [07/03/2019 - 09:51:54AM] Beta81:llfp32:f4se20:f4ee1//: Debug Mode On. [07/03/2019 - 09:52:27AM] [065] Actor ID "-16768456" not found. Attempting to load... [07/03/2019 - 09:52:27AM] [065] Actor ID "-16766872" not found. Attempting to load... [07/03/2019 - 09:52:27AM] [065] Actor ID "-16770813" not found. Attempting to load... [07/03/2019 - 09:52:28AM] [065] Actor ID "-16770787" not found. Attempting to load... [07/03/2019 - 09:52:28AM] [065] Actor ID "-16768394" not found. Attempting to load... [07/03/2019 - 09:52:28AM] [065] Actor ID "-16769277" not found. Attempting to load... [07/03/2019 - 09:52:29AM] [065] Actor ID "-16766882" not found. Attempting to load... [07/03/2019 - 09:52:29AM] [065] Actor ID "-16771467" not found. Attempting to load... [07/03/2019 - 09:52:29AM] [065] Actor ID "687415" not found. Attempting to load... [07/03/2019 - 09:52:30AM] [065] Actor ID "-16769211" not found. Attempting to load... [07/03/2019 - 09:52:30AM] [065] Actor ID "-16771176" not found. Attempting to load... [07/03/2019 - 09:52:30AM] [065] Actor ID "310899" not found. Attempting to load... [07/03/2019 - 09:52:31AM] [065] Actor ID "-16766723" not found. Attempting to load... [07/03/2019 - 09:52:31AM] [065] Actor ID "-16770437" not found. Attempting to load... [07/03/2019 - 09:52:31AM] [065] Actor ID "310900" not found. Attempting to load... [07/03/2019 - 09:52:32AM] [065] Actor ID "310898" not found. Attempting to load... [07/03/2019 - 09:52:32AM] [065] Actor ID "447396" not found. Attempting to load... [07/03/2019 - 09:52:32AM] Actor ID -16768456 found and loaded. [07/03/2019 - 09:52:32AM] Actor ID -16766872 found and loaded. [07/03/2019 - 09:52:33AM] Actor ID -16770813 found and loaded. [07/03/2019 - 09:52:33AM] Actor ID -16770787 found and loaded. [07/03/2019 - 09:52:33AM] Actor ID -16768394 found and loaded. [07/03/2019 - 09:52:33AM] Actor ID -16769277 found and loaded. [07/03/2019 - 09:52:33AM] Actor ID -16766882 found and loaded. [07/03/2019 - 09:52:33AM] Actor ID -16771467 found and loaded. [07/03/2019 - 09:52:34AM] Actor ID 687415 found and loaded. [07/03/2019 - 09:52:34AM] Actor ID -16769211 found and loaded. [07/03/2019 - 09:52:34AM] Actor ID -16771176 found and loaded. [07/03/2019 - 09:52:34AM] Actor ID 310899 found and loaded. [07/03/2019 - 09:52:34AM] Actor ID -16766723 found and loaded. [07/03/2019 - 09:52:34AM] Actor ID -16770437 found and loaded. [07/03/2019 - 09:52:35AM] Actor ID 310900 found and loaded. [07/03/2019 - 09:52:35AM] Actor ID 310898 found and loaded. [07/03/2019 - 09:52:35AM] Actor ID 447396 found and loaded. [07/03/2019 - 09:52:35AM] [065] Actor ID "704416" not found. Attempting to load... [07/03/2019 - 09:52:35AM] [065] Actor ID "447394" not found. Attempting to load... [07/03/2019 - 09:52:36AM] *warning* [068] PROCESS BROKEN: Actor ID 704416 does not appear to exist. [07/03/2019 - 09:52:36AM] Actor ID 447394 found and loaded. This is very helpful. The fact they are not being removed means that bit is failing. Was it working in the last release? Do you remember the last release that it did work in? It's failing in the OnSceneEnd somewhere. Which is odd, because I tried this just last night, no issues with pregnancy, or unjoining. Another thing to try stopquest SD_Beastess exit console and wait 5 seconds then startquest SD_Beastess This is why nothing is happening. Its not getting to the post scene cleanup and checks. I'll give it a look tonight for sure.
Karna5 Posted March 7, 2023 Posted March 7, 2023 9 minutes ago, Sthan Dust said: Sorry to put you through the hassle Okay, since they are not firing on their own, a variable is not resetting. If you do sqv SD_Beastess, you should see three variables called havingsex, playerTeleport and playerCrafting and they should be set to false. If any are true the attacks will not happen. Also, if you are in an interior space, in power armour, in combat, in a scene or have the AAF Keyword "ActorBusy", it will not fire either. I did look in the code and the keyword you should check for is "player.haskeyword SD_NoPregKeyword" That should return a 0. The problem may be that the unjoining is not properly ending the animation, so some things are not being reset with regards to pregnancy. I will add an MCM tonight that resets everything. I'm not really sure what's causing the unjoining. I'm not doing anything fancy with the AAF scene. I just pass a metatag and thats it. Everything else is the default settings for any random sex scene. I would like to know what the AAF log says, because I'm not getting that error ever. So I can't debug it. Also, are you able to hit "Home" during the scene for AAF screen, then hit "End" to end the scene? I'm sure you tried, but figured I would ask. I do know that AAF complains about tentacles not having a keyword, but that's a tentacle script thing. That's not something I can debug. I will get this MCM reset button out tonight. 1. Sorry to make you sorry. Actually for me this is all fun. You always make Fallout 4 fun, Sthan 2. I just logged in and typed "sqv SD_Beastess" in the same outdoor location where I was testing. The results were: havingsex = True playerTeleport = False playerCrafting = False The havingsex = True is quite surprising as she's not. However, she did have a couple of dozen forced tentacle encounters that didn't finish correctly. On a side note, in the above script, am I imagining it, or is there a creature ID that spawns after AAF looked for it. 3. As for hitting Home and End during AAF scenes, yes, I forgot to mention. In my numerous tests in three of them I ended the encounters early by hitting Home and End to see if that would help end the tentacle scenes properly. It didn't help. 4. With regard to "player.haskeyword SD_NoPregKeyword" I get an error message trying to run that. I tried typing it myself instead of copy and paste, but it just won't run in console. If I failed to answer anything I apologize. Please let me know if you'd like me to do or test anything. Thanks!
Karna5 Posted March 7, 2023 Posted March 7, 2023 5 minutes ago, Sthan Dust said: Was it working in the last release? Do you remember the last release that it did work in? It's failing in the OnSceneEnd somewhere. Which is odd, because I tried this just last night, no issues with pregnancy, or unjoining. Yes, even with the previous version the tentacles were clearing after the attack scenes. Them not clearing is new to the latest version
Karna5 Posted March 7, 2023 Posted March 7, 2023 7 minutes ago, Sthan Dust said: Another thing to try stopquest SD_Beastess exit console and wait 5 seconds then startquest SD_Beastess Ah I didn't see that portion earlier, sorry (I'm blind). I'll test it now.... Okay after resetting the SD_Beastess quest in that manner I forced another Tentacle attack to see if it would complete properly. It did not, and the tentacles it spawned in the test did not go away either. On a side note, while I was testing some monsters spawned, and they killed me (into a bleed out state, not full death). While I was in bleed out state they moved to attacking one of the tentacles that didn't despawn after a previous test. The tentacle was immortal, of course, but the monsters were attacking it while I was recovering.
Sthan Dust Posted March 7, 2023 Author Posted March 7, 2023 2 minutes ago, Karna5 said: 1. Sorry to make you sorry. Actually for me this is all fun. You always make Fallout 4 fun, Sthan 2. I just logged in and typed "sqv SD_Beastess" in the same outdoor location where I was testing. The results were: havingsex = True playerTeleport = False playerCrafting = False The havingsex = True is quite surprising as she's not. However, she did have a couple of dozen forced tentacle encounters that didn't finish correctly. On a side note, in the above script, am I imagining it, or is there a creature ID that spawns after AAF looked for it. 3. As for hitting Home and End during AAF scenes, yes, I forgot to mention. In my numerous tests in three of them I ended the encounters early by hitting Home and End to see if that would help end the tentacle scenes properly. It didn't help. 4. With regard to "player.haskeyword SD_NoPregKeyword" I get an error message trying to run that. I tried typing it myself instead of copy and paste, but it just won't run in console. If I failed to answer anything I apologize. Please let me know if you'd like me to do or test anything. Thanks! havingSex is the culprit. That is stopping randoms, but does not stop the forced encounter. For some reason the scene is not ending properly to set that back to false. This is bit odd. I have made some changes and I'm going to test them now. I'll add the MCM to reset that. Also, you may want to do a stopquest AAF_MainQuest wait 5 seconds then startquest AAF_MainQuest. Regardless of the animation, it should be resetting havingSex for all animations. I will post the update here shortly! 1
Sthan Dust Posted March 7, 2023 Author Posted March 7, 2023 27 minutes ago, Karna5 said: Ah I didn't see that portion earlier, sorry (I'm blind). I'll test it now.... Okay after resetting the SD_Beastess quest in that manner I forced another Tentacle attack to see if it would complete properly. It did not, and the tentacles it spawned in the test did not go away either. On a side note, while I was testing some monsters spawned, and they killed me (into a bleed out state, not full death). While I was in bleed out state they moved to attacking one of the tentacles that didn't despawn after a previous test. The tentacle was immortal, of course, but the monsters were attacking it while I was recovering. No worries, you have been incredibly helpful! This should fix the issues. I added an MCM under Beast for Reset Variables. That will reset havingSex Let me know if this works! It should automatically stop and restart the quests. So it takes about 10 seconds. SanityFramework - 2.095 (BUG TEST).zip 1
Karna5 Posted March 7, 2023 Posted March 7, 2023 20 minutes ago, Sthan Dust said: No worries, you have been incredibly helpful! This should fix the issues. I added an MCM under Beast for Reset Variables. That will reset havingSex Let me know if this works! It should automatically stop and restart the quests. So it takes about 10 seconds. SanityFramework - 2.095 (BUG TEST).zip 1.11 MB · 1 download Hi, Sthan Your new "Reset Blocking Variables" option in MCM works. it cleared the flags you mentioned. After doing that I forced a tentacle encounter out doors through MCM, and the tentacle did not vanish afterard, and the dark gift and the pregnancy didn't trigger. But that was a forced encounter. I reset the variables again and will now have my character stand there and wait for a random encounter to see if that behaves differently. I'll report again after I manage to trigger a random encounter. Thanks!
Sthan Dust Posted March 7, 2023 Author Posted March 7, 2023 11 minutes ago, Karna5 said: Hi, Sthan Your new "Reset Blocking Variables" option in MCM works. it cleared the flags you mentioned. After doing that I forced a tentacle encounter out doors through MCM, and the tentacle did not vanish afterard, and the dark gift and the pregnancy didn't trigger. But that was a forced encounter. I reset the variables again and will now have my character stand there and wait for a random encounter to see if that behaves differently. I'll report again after I manage to trigger a random encounter. Thanks! Hmm. Thank you for checking. Let me do some more troubleshooting. It doesn't seem to be getting to the Post Ambush stage. You may want to restore back to the last version that worked for you until I get this settled. I appreciate you helping. At least I know where I am to look now.
xspertone Posted March 7, 2023 Posted March 7, 2023 (edited) I ran wrye bash's plugin checker; which I do anytime I add a new mod such as this one. It is reporting that the plugin from version 2.09 has two deleted navmeshes. It recommended contacting you to correct or simply abandon the mod. I would like to give this a go, but I tend to listen to wrye's checker and keep a very stable game. SD_MainFramework.esp: 2 deleted navmeshes I'm not smart enough to know which 2; just that they are there. Also, running error check in FO4Edit reports numerous errors. [00:00] Start: Checking for Errors [00:00] Checking for Errors in [1A] SD_MainFramework.esp [00:00] SD_NPCSthan "Sthan Dust" [NPC_:1A005B9D] [00:00] NPC_ \ Face Morphs \ Face Morph \ FMRI - Index -> <Face morph index 00000000 not found in HumanRace "Human" [RACE:00013746]> [00:00] NPC_ \ Face Morphs \ Face Morph \ FMRI - Index -> <Face morph index 00000001 not found in HumanRace "Human" [RACE:00013746]> [00:00] NPC_ \ Face Morphs \ Face Morph \ FMRI - Index -> <Face morph index 00000002 not found in HumanRace "Human" [RACE:00013746]> [00:00] NPC_ \ Face Morphs \ Face Morph \ FMRI - Index -> <Face morph index 00000003 not found in HumanRace "Human" [RACE:00013746]> [00:00] NPC_ \ Face Morphs \ Face Morph \ FMRI - Index -> <Face morph index 00000004 not found in HumanRace "Human" [RACE:00013746]> [00:00] NPC_ \ Face Morphs \ Face Morph \ FMRI - Index -> <Face morph index 00000005 not found in HumanRace "Human" [RACE:00013746]> [00:00] NPC_ \ Face Morphs \ Face Morph \ FMRI - Index -> <Face morph index 00000006 not found in HumanRace "Human" [RACE:00013746]> [00:00] NPC_ \ Face Morphs \ Face Morph \ FMRI - Index -> <Face morph index 00000007 not found in HumanRace "Human" [RACE:00013746]> [00:00] NPC_ \ Face Morphs \ Face Morph \ FMRI - Index -> <Face morph index 00000008 not found in HumanRace "Human" [RACE:00013746]> [00:00] NPC_ \ Face Morphs \ Face Morph \ FMRI - Index -> <Face morph index 00000009 not found in HumanRace "Human" [RACE:00013746]> [00:00] NPC_ \ Face Morphs \ Face Morph \ FMRI - Index -> <Face morph index 0000000A not found in HumanRace "Human" [RACE:00013746]> [00:00] NPC_ \ Face Morphs \ Face Morph \ FMRI - Index -> <Face morph index 00000019 not found in HumanRace "Human" [RACE:00013746]> [00:00] NPC_ \ Face Morphs \ Face Morph \ FMRI - Index -> <Face morph index 0000001A not found in HumanRace "Human" [RACE:00013746]> [00:00] NPC_ \ Face Morphs \ Face Morph \ FMRI - Index -> <Face morph index 0000001B not found in HumanRace "Human" [RACE:00013746]> [00:00] NPC_ \ Face Morphs \ Face Morph \ FMRI - Index -> <Face morph index 0000003E not found in HumanRace "Human" [RACE:00013746]> [00:00] NPC_ \ Face Morphs \ Face Morph \ FMRI - Index -> <Face morph index 0000003F not found in HumanRace "Human" [RACE:00013746]> [00:00] NPC_ \ Face Morphs \ Face Morph \ FMRI - Index -> <Face morph index 36EF34BA not found in HumanRace "Human" [RACE:00013746]> [00:00] NPC_ \ Face Morphs \ Face Morph \ FMRI - Index -> <Face morph index 36EF34BB not found in HumanRace "Human" [RACE:00013746]> [00:00] NPC_ \ Face Morphs \ Face Morph \ FMRI - Index -> <Face morph index 36EF34BC not found in HumanRace "Human" [RACE:00013746]> [00:00] NPC_ \ Face Morphs \ Face Morph \ FMRI - Index -> <Face morph index 36EF34BD not found in HumanRace "Human" [RACE:00013746]> [00:00] NPC_ \ Face Morphs \ Face Morph \ FMRI - Index -> <Face morph index 36EF34BE not found in HumanRace "Human" [RACE:00013746]> [00:00] NPC_ \ Face Morphs \ Face Morph \ FMRI - Index -> <Face morph index 36EF34BF not found in HumanRace "Human" [RACE:00013746]> [00:00] NPC_ \ Face Morphs \ Face Morph \ FMRI - Index -> <Face morph index 36EF34C0 not found in HumanRace "Human" [RACE:00013746]> [00:00] NPC_ \ Face Morphs \ Face Morph \ FMRI - Index -> <Face morph index 36EF34C1 not found in HumanRace "Human" [RACE:00013746]> [00:00] NPC_ \ Face Morphs \ Face Morph \ FMRI - Index -> <Face morph index 36EF34C2 not found in HumanRace "Human" [RACE:00013746]> [00:00] NPC_ \ Face Morphs \ Face Morph \ FMRI - Index -> <Face morph index 36EF34C3 not found in HumanRace "Human" [RACE:00013746]> [00:00] NPC_ \ Face Morphs \ Face Morph \ FMRI - Index -> <Face morph index 36EF34C4 not found in HumanRace "Human" [RACE:00013746]> [00:00] NPC_ \ Face Morphs \ Face Morph \ FMRI - Index -> <Face morph index 36EF34C5 not found in HumanRace "Human" [RACE:00013746]> [00:00] NPC_ \ Face Morphs \ Face Morph \ FMRI - Index -> <Face morph index 36EF34C6 not found in HumanRace "Human" [RACE:00013746]> [00:00] NPC_ \ Face Morphs \ Face Morph \ FMRI - Index -> <Face morph index 36EF34C7 not found in HumanRace "Human" [RACE:00013746]> [00:00] SD_NPCOne "One" [NPC_:1A01F7A1] [00:00] NPC_ \ AIDT - AI Data \ No Slow Approach -> <Unknown: 70> [00:00] SD_LatchKeyKid "The Key to Your Mind" [KEYM:1A023A13] [00:00] KEYM \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [1A00A05D] < Error: Could not be resolved > [00:00] SD_SplinterPotionOlivia "Effect: Olivia" [ALCH:1A01F79A] [00:00] ALCH \ Effects \ Effect \ EFID - Base Effect -> Found a NULL reference, expected: MGEF [00:00] SD_SplinterPotionSthan "Effect: Sthan" [ALCH:1A01F79B] [00:00] ALCH \ Effects \ Effect \ EFID - Base Effect -> Found a NULL reference, expected: MGEF [00:00] SD_SplinterPotionAlex "Effect: Alex" [ALCH:1A01F79D] [00:00] ALCH \ Effects \ Effect \ EFID - Base Effect -> Found a NULL reference, expected: MGEF [00:00] [NAVI:00000FF1] [00:00] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Pathing Cell \ CRC Hash -> <Unknown: 2783551548> [00:00] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Pathing Cell \ CRC Hash -> <Unknown: 2783551548> [00:00] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Pathing Cell \ CRC Hash -> <Unknown: 2783551548> [00:00] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Pathing Cell \ CRC Hash -> <Unknown: 2783551548> [00:00] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Pathing Cell \ CRC Hash -> <Unknown: 2783551548> [00:00] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Pathing Cell \ CRC Hash -> <Unknown: 2783551548> [00:00] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Pathing Cell \ CRC Hash -> <Unknown: 2783551548> [00:00] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Pathing Cell \ CRC Hash -> <Unknown: 2783551548> [00:00] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Pathing Cell \ CRC Hash -> <Unknown: 2783551548> [00:00] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Pathing Cell \ CRC Hash -> <Unknown: 2783551548> [00:00] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Pathing Cell \ CRC Hash -> <Unknown: 2783551548> [00:00] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Pathing Cell \ CRC Hash -> <Unknown: 2783551548> [00:00] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Pathing Cell \ CRC Hash -> <Unknown: 2783551548> [00:00] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Pathing Cell \ CRC Hash -> <Unknown: 2783551548> [00:00] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Pathing Cell \ CRC Hash -> <Unknown: 2783551548> [00:00] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Pathing Cell \ CRC Hash -> <Unknown: 2783551548> [00:00] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Pathing Cell \ CRC Hash -> <Unknown: 2783551548> [00:00] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Pathing Cell \ CRC Hash -> <Unknown: 2783551548> [00:00] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Pathing Cell \ CRC Hash -> <Unknown: 2783551548> [00:00] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Pathing Cell \ CRC Hash -> <Unknown: 2783551548> [00:00] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Pathing Cell \ CRC Hash -> <Unknown: 2783551548> [00:00] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Pathing Cell \ CRC Hash -> <Unknown: 2783551548> [00:00] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Pathing Cell \ CRC Hash -> <Unknown: 2783551548> [00:00] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Pathing Cell \ CRC Hash -> <Unknown: 2783551548> [00:00] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Pathing Cell \ CRC Hash -> <Unknown: 2783551548> [00:00] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Pathing Cell \ CRC Hash -> <Unknown: 2783551548> [00:00] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Pathing Cell \ CRC Hash -> <Unknown: 2783551548> [00:00] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Pathing Cell \ CRC Hash -> <Unknown: 2783551548> [00:00] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Pathing Cell \ CRC Hash -> <Unknown: 2783551548> [00:00] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Pathing Cell \ CRC Hash -> <Unknown: 2783551548> [00:00] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Pathing Cell \ CRC Hash -> <Unknown: 2783551548> [00:00] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Pathing Cell \ CRC Hash -> <Unknown: 2783551548> [00:00] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Pathing Cell \ CRC Hash -> <Unknown: 2783551548> [00:00] [NAVM:1A030724] (in GRUP Cell Temporary Children of SDSthanHome "Rabbit Hole" [CELL:1A01583C]) [00:00] NAVM \ NVNM - Navmesh Geometry \ Pathing Cell \ CRC Hash -> <Unknown: 2783551548> [00:00] NAVM \ NVNM - Navmesh Geometry \ Door Triangles \ Door Triangle \ Door Type -> <Unknown: 3834344435> [00:00] [NAVM:1A00E535] (in GRUP Cell Temporary Children of SDFalloutShelter "Shelter" [CELL:1A00E534]) [00:00] NAVM \ NVNM - Navmesh Geometry \ Pathing Cell \ CRC Hash -> <Unknown: 2783551548> [00:00] Done: Checking for Errors, Processed Records: 676, Errors found: 9, Elapsed Time: 00:00 Edited March 7, 2023 by xspertone
Karna5 Posted March 7, 2023 Posted March 7, 2023 5 minutes ago, Sthan Dust said: You may want to restore back to the last version that worked for you until I get this settled. *Laughs* Oops, that's not possible *laughs* But it's okay now that I know I can always just do a full reset of the mod and restore the counters manually anyway FYI, I did test a random encounter, and it has the same behavior as the forced MCM encounter (which means the tentacle doesn't go away, and the dark gift and pregnancy checks don't trigger). Thanks!
Sthan Dust Posted March 7, 2023 Author Posted March 7, 2023 12 minutes ago, Karna5 said: *Laughs* Oops, that's not possible *laughs* But it's okay now that I know I can always just do a full reset of the mod and restore the counters manually anyway FYI, I did test a random encounter, and it has the same behavior as the forced MCM encounter (which means the tentacle doesn't go away, and the dark gift and pregnancy checks don't trigger). Thanks! I was saying that you can just install an older version of the mod. You shouldn't have to restart your save or anything. You can uninstall the mod, go in game, save again, then install the previous version until I can hunt this issue down. I for the life of me cannot figure out what is causing the collision. All I can think of is that there is another script interfering with my script. I have run this a million times and it works every single time for me. Another thing to try is stopping and starting AAF to see if that clears any residual scenes. If you have everything set to 100% but you are still not getting it, it is failing somewhere in the end of the animation. I can send you a version with all the debugging turned on if you are willing. That will create a log file for me to see what is happening and what is not.
Sthan Dust Posted March 7, 2023 Author Posted March 7, 2023 27 minutes ago, xspertone said: I ran wrye bash's plugin checker; which I do anytime I add a new mod such as this one. It is reporting that the plugin from version 2.09 has two deleted navmeshes. It recommended contacting you to correct or simply abandon the mod. I would like to give this a go, but I tend to listen to wrye's checker and keep a very stable game. SD_MainFramework.esp: 2 deleted navmeshes I'm not smart enough to know which 2; just that they are there. Also, running error check in FO4Edit reports numerous errors. [00:00] Start: Checking for Errors [00:00] Checking for Errors in [1A] SD_MainFramework.esp [00:00] SD_NPCSthan "Sthan Dust" [NPC_:1A005B9D] [00:00] NPC_ \ Face Morphs \ Face Morph \ FMRI - Index -> <Face morph index 00000000 not found in HumanRace "Human" [RACE:00013746]> [00:00] NPC_ \ Face Morphs \ Face Morph \ FMRI - Index -> <Face morph index 00000001 not found in HumanRace "Human" [RACE:00013746]> [00:00] NPC_ \ Face Morphs \ Face Morph \ FMRI - Index -> <Face morph index 00000002 not found in HumanRace "Human" [RACE:00013746]> [00:00] NPC_ \ Face Morphs \ Face Morph \ FMRI - Index -> <Face morph index 00000003 not found in HumanRace "Human" [RACE:00013746]> [00:00] NPC_ \ Face Morphs \ Face Morph \ FMRI - Index -> <Face morph index 00000004 not found in HumanRace "Human" [RACE:00013746]> [00:00] NPC_ \ Face Morphs \ Face Morph \ FMRI - Index -> <Face morph index 00000005 not found in HumanRace "Human" [RACE:00013746]> [00:00] NPC_ \ Face Morphs \ Face Morph \ FMRI - Index -> <Face morph index 00000006 not found in HumanRace "Human" [RACE:00013746]> [00:00] NPC_ \ Face Morphs \ Face Morph \ FMRI - Index -> <Face morph index 00000007 not found in HumanRace "Human" [RACE:00013746]> [00:00] NPC_ \ Face Morphs \ Face Morph \ FMRI - Index -> <Face morph index 00000008 not found in HumanRace "Human" [RACE:00013746]> [00:00] NPC_ \ Face Morphs \ Face Morph \ FMRI - Index -> <Face morph index 00000009 not found in HumanRace "Human" [RACE:00013746]> [00:00] NPC_ \ Face Morphs \ Face Morph \ FMRI - Index -> <Face morph index 0000000A not found in HumanRace "Human" [RACE:00013746]> [00:00] NPC_ \ Face Morphs \ Face Morph \ FMRI - Index -> <Face morph index 00000019 not found in HumanRace "Human" [RACE:00013746]> [00:00] NPC_ \ Face Morphs \ Face Morph \ FMRI - Index -> <Face morph index 0000001A not found in HumanRace "Human" [RACE:00013746]> [00:00] NPC_ \ Face Morphs \ Face Morph \ FMRI - Index -> <Face morph index 0000001B not found in HumanRace "Human" [RACE:00013746]> [00:00] NPC_ \ Face Morphs \ Face Morph \ FMRI - Index -> <Face morph index 0000003E not found in HumanRace "Human" [RACE:00013746]> [00:00] NPC_ \ Face Morphs \ Face Morph \ FMRI - Index -> <Face morph index 0000003F not found in HumanRace "Human" [RACE:00013746]> [00:00] NPC_ \ Face Morphs \ Face Morph \ FMRI - Index -> <Face morph index 36EF34BA not found in HumanRace "Human" [RACE:00013746]> [00:00] NPC_ \ Face Morphs \ Face Morph \ FMRI - Index -> <Face morph index 36EF34BB not found in HumanRace "Human" [RACE:00013746]> [00:00] NPC_ \ Face Morphs \ Face Morph \ FMRI - Index -> <Face morph index 36EF34BC not found in HumanRace "Human" [RACE:00013746]> [00:00] NPC_ \ Face Morphs \ Face Morph \ FMRI - Index -> <Face morph index 36EF34BD not found in HumanRace "Human" [RACE:00013746]> [00:00] NPC_ \ Face Morphs \ Face Morph \ FMRI - Index -> <Face morph index 36EF34BE not found in HumanRace "Human" [RACE:00013746]> [00:00] NPC_ \ Face Morphs \ Face Morph \ FMRI - Index -> <Face morph index 36EF34BF not found in HumanRace "Human" [RACE:00013746]> [00:00] NPC_ \ Face Morphs \ Face Morph \ FMRI - Index -> <Face morph index 36EF34C0 not found in HumanRace "Human" [RACE:00013746]> [00:00] NPC_ \ Face Morphs \ Face Morph \ FMRI - Index -> <Face morph index 36EF34C1 not found in HumanRace "Human" [RACE:00013746]> [00:00] NPC_ \ Face Morphs \ Face Morph \ FMRI - Index -> <Face morph index 36EF34C2 not found in HumanRace "Human" [RACE:00013746]> [00:00] NPC_ \ Face Morphs \ Face Morph \ FMRI - Index -> <Face morph index 36EF34C3 not found in HumanRace "Human" [RACE:00013746]> [00:00] NPC_ \ Face Morphs \ Face Morph \ FMRI - Index -> <Face morph index 36EF34C4 not found in HumanRace "Human" [RACE:00013746]> [00:00] NPC_ \ Face Morphs \ Face Morph \ FMRI - Index -> <Face morph index 36EF34C5 not found in HumanRace "Human" [RACE:00013746]> [00:00] NPC_ \ Face Morphs \ Face Morph \ FMRI - Index -> <Face morph index 36EF34C6 not found in HumanRace "Human" [RACE:00013746]> [00:00] NPC_ \ Face Morphs \ Face Morph \ FMRI - Index -> <Face morph index 36EF34C7 not found in HumanRace "Human" [RACE:00013746]> [00:00] SD_NPCOne "One" [NPC_:1A01F7A1] [00:00] NPC_ \ AIDT - AI Data \ No Slow Approach -> <Unknown: 70> [00:00] SD_LatchKeyKid "The Key to Your Mind" [KEYM:1A023A13] [00:00] KEYM \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [1A00A05D] < Error: Could not be resolved > [00:00] SD_SplinterPotionOlivia "Effect: Olivia" [ALCH:1A01F79A] [00:00] ALCH \ Effects \ Effect \ EFID - Base Effect -> Found a NULL reference, expected: MGEF [00:00] SD_SplinterPotionSthan "Effect: Sthan" [ALCH:1A01F79B] [00:00] ALCH \ Effects \ Effect \ EFID - Base Effect -> Found a NULL reference, expected: MGEF [00:00] SD_SplinterPotionAlex "Effect: Alex" [ALCH:1A01F79D] [00:00] ALCH \ Effects \ Effect \ EFID - Base Effect -> Found a NULL reference, expected: MGEF [00:00] [NAVI:00000FF1] [00:00] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Pathing Cell \ CRC Hash -> <Unknown: 2783551548> [00:00] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Pathing Cell \ CRC Hash -> <Unknown: 2783551548> [00:00] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Pathing Cell \ CRC Hash -> <Unknown: 2783551548> [00:00] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Pathing Cell \ CRC Hash -> <Unknown: 2783551548> [00:00] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Pathing Cell \ CRC Hash -> <Unknown: 2783551548> [00:00] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Pathing Cell \ CRC Hash -> <Unknown: 2783551548> [00:00] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Pathing Cell \ CRC Hash -> <Unknown: 2783551548> [00:00] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Pathing Cell \ CRC Hash -> <Unknown: 2783551548> [00:00] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Pathing Cell \ CRC Hash -> <Unknown: 2783551548> [00:00] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Pathing Cell \ CRC Hash -> <Unknown: 2783551548> [00:00] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Pathing Cell \ CRC Hash -> <Unknown: 2783551548> [00:00] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Pathing Cell \ CRC Hash -> <Unknown: 2783551548> [00:00] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Pathing Cell \ CRC Hash -> <Unknown: 2783551548> [00:00] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Pathing Cell \ CRC Hash -> <Unknown: 2783551548> [00:00] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Pathing Cell \ CRC Hash -> <Unknown: 2783551548> [00:00] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Pathing Cell \ CRC Hash -> <Unknown: 2783551548> [00:00] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Pathing Cell \ CRC Hash -> <Unknown: 2783551548> [00:00] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Pathing Cell \ CRC Hash -> <Unknown: 2783551548> [00:00] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Pathing Cell \ CRC Hash -> <Unknown: 2783551548> [00:00] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Pathing Cell \ CRC Hash -> <Unknown: 2783551548> [00:00] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Pathing Cell \ CRC Hash -> <Unknown: 2783551548> [00:00] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Pathing Cell \ CRC Hash -> <Unknown: 2783551548> [00:00] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Pathing Cell \ CRC Hash -> <Unknown: 2783551548> [00:00] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Pathing Cell \ CRC Hash -> <Unknown: 2783551548> [00:00] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Pathing Cell \ CRC Hash -> <Unknown: 2783551548> [00:00] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Pathing Cell \ CRC Hash -> <Unknown: 2783551548> [00:00] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Pathing Cell \ CRC Hash -> <Unknown: 2783551548> [00:00] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Pathing Cell \ CRC Hash -> <Unknown: 2783551548> [00:00] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Pathing Cell \ CRC Hash -> <Unknown: 2783551548> [00:00] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Pathing Cell \ CRC Hash -> <Unknown: 2783551548> [00:00] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Pathing Cell \ CRC Hash -> <Unknown: 2783551548> [00:00] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Pathing Cell \ CRC Hash -> <Unknown: 2783551548> [00:00] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Pathing Cell \ CRC Hash -> <Unknown: 2783551548> [00:00] [NAVM:1A030724] (in GRUP Cell Temporary Children of SDSthanHome "Rabbit Hole" [CELL:1A01583C]) [00:00] NAVM \ NVNM - Navmesh Geometry \ Pathing Cell \ CRC Hash -> <Unknown: 2783551548> [00:00] NAVM \ NVNM - Navmesh Geometry \ Door Triangles \ Door Triangle \ Door Type -> <Unknown: 3834344435> [00:00] [NAVM:1A00E535] (in GRUP Cell Temporary Children of SDFalloutShelter "Shelter" [CELL:1A00E534]) [00:00] NAVM \ NVNM - Navmesh Geometry \ Pathing Cell \ CRC Hash -> <Unknown: 2783551548> [00:00] Done: Checking for Errors, Processed Records: 676, Errors found: 9, Elapsed Time: 00:00 Hi there. Thank you for reporting this. The Navmesh errors are not actually an issue. They are in custom locations I created. The null references are by design right for the potions. They are still in development. And the SthanNPC are legacy. That was a test NPC, and it was using LooksMenuCompendium for tattoos and such. I will be deleting those in a future release. Thank you!
Sthan Dust Posted March 7, 2023 Author Posted March 7, 2023 58 minutes ago, Karna5 said: *Laughs* Oops, that's not possible *laughs* But it's okay now that I know I can always just do a full reset of the mod and restore the counters manually anyway FYI, I did test a random encounter, and it has the same behavior as the forced MCM encounter (which means the tentacle doesn't go away, and the dark gift and pregnancy checks don't trigger). Thanks! This will write all the debug to the User\SanityFramework0.log in your logs folder. If you can copy and paste the output after an attack, I can see where it's failing. Thank you! SanityFramework - DEBUG.zip 1
Sthan Dust Posted March 7, 2023 Author Posted March 7, 2023 Hi All, I've done some debugging with @Karna5's help. I think I may have figured the unjoining issue. I've set the tentacles to die about 30 seconds after the scene is over. They will not attack during that time, but they can be attacked. I think killing the tentacles during the ending of the animation was causing some issues with timing. I've not encountered the unjoining. If it continues to be a nuisance, I'll try another method of dealing with that. I've also added the Milking effect I mentioned. More will be in the release notes later this evening. If you are having the unjoining issue as well, please let me know. It seems something is causing the AAF ending to crash and not run the post ambush. I am not sure if this is actually my mod alone having this issue. HOwever, AAF is not reporting any issue in the logs. Thanks! ❤️ 1
Karna5 Posted March 7, 2023 Posted March 7, 2023 1 hour ago, Sthan Dust said: This will write all the debug to the User\SanityFramework0.log in your logs folder. If you can copy and paste the output after an attack, I can see where it's failing. Hi, Sthan. I apologize I was away for a while and just saw your message. It sounds like you might not need the debugging anymore, but just in case I'll install it and run it then report the logs to you. Thanks a million, as always! On side note, all other mods ranging from AAF Violate to Magno Cum Gaudio to Just Business and Sex Em Up and several others are behaving correctly for me. Although I have Sexual Harassment and Autonomy Enhanced installed, I had them disabled for all testing as I am aware they often compete with other mods. For instance, any time I'm in Nuka Ride quests or the like I make sure those are explicitly disabled, so that's why I disabled them when testing your tentacles. I'll install that debugging now and run the tests. Thanks again! 1
Sthan Dust Posted March 7, 2023 Author Posted March 7, 2023 20 minutes ago, Karna5 said: Hi, Sthan. I apologize I was away for a while and just saw your message. It sounds like you might not need the debugging anymore, but just in case I'll install it and run it then report the logs to you. Thanks a million, as always! On side note, all other mods ranging from AAF Violate to Magno Cum Gaudio to Just Business and Sex Em Up and several others are behaving correctly for me. Although I have Sexual Harassment and Autonomy Enhanced installed, I had them disabled for all testing as I am aware they often compete with other mods. For instance, any time I'm in Nuka Ride quests or the like I make sure those are explicitly disabled, so that's why I disabled them when testing your tentacles. I'll install that debugging now and run the tests. Thanks again! Thank you so much! I still need to understand why yours is failing and mine is not. It is truly baffling!
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