MysticDaedra Posted March 27, 2023 Posted March 27, 2023 Alright, so searched through this thread to no avail. I'm using an alternate start mod, and did not originate inside Vault 111. Will this screw things up? I can go back and enter the vault from the outside, but the regular scene with the death of Nate and defrosting won't play, obviously. Do quests appear in the quest log, or are they just notes that give hints as to where to go next?
Krazyone Posted March 27, 2023 Posted March 27, 2023 (edited) Idea... Swimming causes Tentacle Attacks. A Hardcore feature you can turn ON / OFF in the MCM Tentacles have infested the waters of the Commonwealth, spend any longer than 1 Minute in the water, and they will have locked onto you. Dragging you down into the depths, you black out, waking up on the land being fucked by Aquatic Tentacles. Aquatic Tentacles... high chance of aquatic creature pregnacy, as they implant DNA into their victims. After the deed, Nora could end up pregnant with any manner of creatures that live in water. - Gulpers - Mirelurks - Mirelurk Queen If you have the Mutant Menagerie mod installed. - Ducks - Fish - Turtles - Shrimps - Octopuses - Dolphins and all other manner of nasties... Swimming triggers timer, reason for 1 Minute timer. So you can get to the Submarine, to do the mission. If you have Mutant Menagerie, the aquatic creatures could be Tentacle infested. When catching you, they spawn Tentacle Attacks... Edited March 27, 2023 by Krazyone 1
elkheops Posted March 27, 2023 Posted March 27, 2023 On 3/25/2023 at 3:25 AM, Sthan Dust said: But do other aspects of the framework function? Notes and such? As far as I can tell everything in the mod works properly except for the tentacles, the notes are here, the house in concord is here, my character has the thoughts in subtitles, but the tentacles themselves work if I spawn them in with console command and they start an AAF scene, dunno what I did wrong but I dun' goofed it seems ^^"
maddadicusrex Posted March 27, 2023 Posted March 27, 2023 4 hours ago, MysticDaedra said: Alright, so searched through this thread to no avail. I'm using an alternate start mod, and did not originate inside Vault 111. Will this screw things up? I can go back and enter the vault from the outside, but the regular scene with the death of Nate and defrosting won't play, obviously. Do quests appear in the quest log, or are they just notes that give hints as to where to go next? I use an alternate start mod also and have not had an issue. If you trigger a quest, it shows up in log. Your choice to follow up or not.
maddadicusrex Posted March 27, 2023 Posted March 27, 2023 15 minutes ago, elkheops said: As far as I can tell everything in the mod works properly except for the tentacles, the notes are here, the house in concord is here, my character has the thoughts in subtitles, but the tentacles themselves work if I spawn them in with console command and they start an AAF scene, dunno what I did wrong but I dun' goofed it seems ^^" I am using Sanity 2.10 and Tentacles will not leave me alone based on my settings. Did you set up Beasties part of Sanity?
MysticDaedra Posted March 27, 2023 Posted March 27, 2023 5 hours ago, maddadicusrex said: I use an alternate start mod also and have not had an issue. If you trigger a quest, it shows up in log. Your choice to follow up or not. I've yet to trigger a quest, but I've read the note in Red Rocket and followed the clues through at least to the Rabbit Hole, haven't ventured to Hyde Park yet. When are quests supposed to start showing up in the quest log?
maddadicusrex Posted March 27, 2023 Posted March 27, 2023 15 minutes ago, MysticDaedra said: I've yet to trigger a quest, but I've read the note in Red Rocket and followed the clues through at least to the Rabbit Hole, haven't ventured to Hyde Park yet. When are quests supposed to start showing up in the quest log? Not sure about Sanity quests, I think she is still sorting them out. Get key from the one closed door building on main street. 1
elkheops Posted March 27, 2023 Posted March 27, 2023 6 hours ago, maddadicusrex said: I am using Sanity 2.10 and Tentacles will not leave me alone based on my settings. Did you set up Beasties part of Sanity? I believe Idid , are you talking about the on/off option ? If yes , yes it's "on" on my end
maddadicusrex Posted March 28, 2023 Posted March 28, 2023 3 hours ago, elkheops said: I believe Idid , are you talking about the on/off option ? If yes , yes it's "on" on my end There are number of Tentacles, frequency of attack %, duration of animation, time delay between attacks etc. etc. 1
Sthan Dust Posted March 28, 2023 Author Posted March 28, 2023 On 3/27/2023 at 9:13 AM, Krazyone said: Idea... Swimming causes Tentacle Attacks. A Hardcore feature you can turn ON / OFF in the MCM Tentacles have infested the waters of the Commonwealth, spend any longer than 1 Minute in the water, and they will have locked onto you. Dragging you down into the depths, you black out, waking up on the land being fucked by Aquatic Tentacles. Aquatic Tentacles... high chance of aquatic creature pregnacy, as they implant DNA into their victims. After the deed, Nora could end up pregnant with any manner of creatures that live in water. - Gulpers - Mirelurks - Mirelurk Queen If you have the Mutant Menagerie mod installed. - Ducks - Fish - Turtles - Shrimps - Octopuses - Dolphins and all other manner of nasties... Swimming triggers timer, reason for 1 Minute timer. So you can get to the Submarine, to do the mission. If you have Mutant Menagerie, the aquatic creatures could be Tentacle infested. When catching you, they spawn Tentacle Attacks... I love this idea! 1
Sthan Dust Posted March 28, 2023 Author Posted March 28, 2023 (edited) On 3/27/2023 at 3:32 PM, MysticDaedra said: I've yet to trigger a quest, but I've read the note in Red Rocket and followed the clues through at least to the Rabbit Hole, haven't ventured to Hyde Park yet. When are quests supposed to start showing up in the quest log? There are no quests. It is all clue based. I am not a fan of quest markers. You have to work for your sanity. Let me help you help yourself. How can you get better if I do everything for you, love? ❤️ Edited March 29, 2023 by Sthan Dust 2
Sthan Dust Posted March 28, 2023 Author Posted March 28, 2023 Evening lovelies! Anyone having issues with the Tentacles, please enable debugging and send me the logs. I am bloody well confused on what is causing certain installs fail the anims. I've tried to recreate, and all I can think is mod conflicts. So, if you would be so kind, DM me your debug logs and mod list. It works flawless for me no matter how many changes I make. I even had ChatGPT check my code, yes it does Papyrus, and it says, "Sthan, your code is amazing and wonderful. I wish you had coded me." Well, I'm paraphrasing, but no errors were found. ?? I'm just catching up with the forum messages, so if I've not responded I will tonight or tomoz. ❤️ Update coming this weekend. Apologies on the tardiness, I had life being life the last few days. All is well, just needed to take care of personal matters. ❤️ I will post some hints to what is coming later this week. I expect *fingers crossed* to add some new content by Saturday. P.S. Also porting this to Skyrim as well. I hope to have an alpha version in May. Because Skyrim never dies. And they have tentacles as well. Remember what the dormouse said, "Feed your head" As always, your understanding and support is overwhelming ❤️ Blessed Be. 1
Sthan Dust Posted March 28, 2023 Author Posted March 28, 2023 On 3/26/2023 at 10:31 AM, maddadicusrex said: Dear Sthan, I know this mod is your labor of love, but can I spitball a few ideas with you. It seems we are missing the roleplay capabilities ,such as physical consequences for depression. These are absolutely coming. On 3/26/2023 at 10:31 AM, maddadicusrex said: In no particular order: A depressive personality either prefers being alone or seeks the approval of others so in game I should get to choose. If a solo option, plus buffs and negative buffs if you play with companions (? in game penalties) If seeks approval, plus buffs if with companions and negative if alone. I am adding the companion affinity to the framework. Depending on Sanity, some followers may simply refuse to travel with you. You become increasingly scared of you. On 3/26/2023 at 10:31 AM, maddadicusrex said: A depressive personality usually is prone to addicton. If depressed (in game fatigue?) alchohol, drugs, sex will boost buffs. Addiction becomes necessary to function in game regardless of consequence. A depessive personality will be fatigued easier than someone stable. More sleep or rest will sort that but risks more danger staying in one spot so long. What about binges? Eating? Could show weight gain, slowing character down? Sleep is already implemented. It is very subtle. Not getting enough sleep does have downsides, so do drugs and alcohol. I've implemented a tolerance factor that though, you can drink and do drugs to reduce negative effects, you eventually become immune to using them. Great observation. On 3/26/2023 at 10:31 AM, maddadicusrex said: I do not have all the answers to my thoughts. You are the story teller and modder, but if my character is going to moan and groan about being down, I should feel the physical weight of that depression. I just do not know how to mod that. Also, as to tentacles, they represent our guilt and are attracted to our depression. The more bummed out we are, more frequent the attacks. Happy thoughts keep them away! Thank you for your kind words. This framework has always been more about telling a story. It doesn't really depend on the vanilla game. This is about you against the wasteland. Because, ultimately, you find one simple truth about all the NPCs in the game... They are just using you, they don't know any better, and you are truly alone. I love the idea of tentacle guilt. I am tracking how often you call the tentacles on your own and how often it happens random. Thank you so much for "getting" what I am trying to do here. I feel it is all coming together. Even if only a few people enjoy this, I've not wasted my time. All the stories are mine. And I have so many more to tell. As I've said, this is my favourite game, for better or worse. I will not abandon it. <3
Celedhring Posted March 29, 2023 Posted March 29, 2023 Are there AAF animations for the Horrors of the Deep Fog mod ?
vaultbait Posted March 29, 2023 Posted March 29, 2023 3 minutes ago, Celedhring said: Are there AAF animations for the Horrors of the Deep Fog mod ? Unfortunately none that I've seen, though it may be possible to reuse existing creature animations for any that share skeletons with vanilla NPCs.
Sthan Dust Posted March 29, 2023 Author Posted March 29, 2023 9 minutes ago, vaultbait said: Unfortunately none that I've seen, though it may be possible to reuse existing creature animations for any that share skeletons with vanilla NPCs. This might be possible. @vaultbait How difficult or easy is it to port Skyrim anims to Fallout? I know a lot was done for this type of story with the whole Paradise Halls, Chaurus, Falmer, storyline. Or is it not worth the time. I've only just started looking at harvesting Skyrim assets for Fallout. Just asking.
Sthan Dust Posted March 29, 2023 Author Posted March 29, 2023 16 minutes ago, Celedhring said: Are there AAF animations for the Horrors of the Deep Fog mod ? To be honest, AAF animation contributions have died off other than @Snapdragon_ Most other animators have just lost interest so it seems. Maybe when the new update comes, others will come back. I'm not an animator. I do level and story design. Animation is not my thing at all. My favourite modder Seddon is back to making YouTubes, so I think maybe people will come back. I hope!
vaultbait Posted March 29, 2023 Posted March 29, 2023 8 hours ago, Sthan Dust said: This might be possible. @vaultbait How difficult or easy is it to port Skyrim anims to Fallout? I know a lot was done for this type of story with the whole Paradise Halls, Chaurus, Falmer, storyline. Or is it not worth the time. I've only just started looking at harvesting Skyrim assets for Fallout. Just asking. I doubt the actor skeletons and skins are similar enough to save much effort over creating net new work based on the ideas from the originals. I've not seen anyone say they ported a Skyrim animation to Fallout 4, but I've not personally done any animating for either one anyway so I can't really speculate. 8 hours ago, Sthan Dust said: To be honest, AAF animation contributions have died off other than @Snapdragon_ Most other animators have just lost interest so it seems. Maybe when the new update comes, others will come back. I'm not an animator. I do level and story design. Animation is not my thing at all. My favourite modder Seddon is back to making YouTubes, so I think maybe people will come back. I hope! In theory, the Blender Rig Framework ought to make it a much more accessible task than in bygone times.
elkheops Posted March 29, 2023 Posted March 29, 2023 On 3/28/2023 at 3:59 AM, maddadicusrex said: There are number of Tentacles, frequency of attack %, duration of animation, time delay between attacks etc. etc. Yeah all of this is properly configured, still doesn't work. It was in the screenshot I provided earlier as well
elkheops Posted March 29, 2023 Posted March 29, 2023 (edited) On 3/29/2023 at 1:25 AM, Sthan Dust said: Anyone having issues with the Tentacles, please enable debugging and send me the logs. Where can I find the logs after enabling debugging please ? EDIT : Also, I've seen on the other Sanity Framework mod page that you recommended to load MCM after Sanity Framework, but I can't find the MCM plugin anywhere, even in LOOT, do you know how it's called by any chance ? And another little question, is the "Beasts" tab supposed to look like that with nothing in it ? EDIT 2 : Nothing happens when I click on Check Beast(ess) Values and close the MCM, I feel like this is all related to my load order problem (hopefully !) so I might just need to find out how the MCM plugin is called in LOOT and to set a new rule so it loads after Sanity Framework Edited March 30, 2023 by elkheops added information, question , and screenshot
maddadicusrex Posted March 31, 2023 Posted March 31, 2023 Unhealthy Craving Sex Harassment Sex Attributes Problems of Survivor Best Slaver's Mod? Best Prostitution Mod? Best Drug Addiction Mod? It seems we have available all the consequnces to Insanity, Depression, etc. Can we apply your vision to our using these mods and your story line?
ebbluminous Posted March 31, 2023 Posted March 31, 2023 22 minutes ago, MysticDaedra said: +1 to unhealthy craving integration +2
vaultbait Posted March 31, 2023 Posted March 31, 2023 2 hours ago, MysticDaedra said: +1 to unhealthy craving integration Near-future plans for that mod are to better cover self harm (cutting, burns, willingly taking melee/H2H damage) and related craving coping mechanisms, as well as lapses in willpower and the various compulsive eating behaviors which can result. Also more body shame, humiliation, etc. Definitely want to do a better job of covering the psychological and emotional impact of eating disorders and weight issues, things like body dysmorphia, feederism, toxic diet culture... 3
MysticDaedra Posted April 1, 2023 Posted April 1, 2023 6 hours ago, vaultbait said: Near-future plans for that mod are to better cover self harm (cutting, burns, willingly taking melee/H2H damage) and related craving coping mechanisms, as well as lapses in willpower and the various compulsive eating behaviors which can result. Also more body shame, humiliation, etc. Definitely want to do a better job of covering the psychological and emotional impact of eating disorders and weight issues, things like body dysmorphia, feederism, toxic diet culture... Hopefully anorexia and similar eating disorders too! Being super skinny can be almost as harmful as being overweight. I'm so happy to see the FO4 LL modding community is integrating with each other this way
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