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What Areas Should be Looked at?  

1,055 members have voted

  1. 1. What Areas need to be looked at more?

    • Better Naked/Armor Slot handling/configuration (IE armors that do not use body slot that should prevent nudity)
      335
    • Creature Handling
      584
    • Nearby NPC arousal Updating over time (Or appearingly not updating)
      350
    • Other (Leave a Comment)
      75


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2 minutes ago, ozooma10 said:

 

Do you mind sending over papyrus/netscriptframework logs for when you try and load an existing save that CTD?

 

 

I will check out SLEN and Further Lovers and see whats up. What mod is ABBA?

I can only vouch for the nipple effects, don't use the other settings much/at all. If you are using something other than CBBE you might need to create a slider profile for it. I have a BHUNP profile made if that helps.

 

Will send log files shortly.

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Along with DD, could you please check Cursed Loot? Looks like my cursed loot chance in debug is 0%, normally it should be somewhere between 4% and 16% (that I've seen) on a new game.  Cursed Loot chance is based on arousal. Don't know if that will be fixed when you patch for DD or not.

Nevermind, it was an issue with easy wheelmenu 2. forgot i was testing that mod on this save.

 

I was able to swap out sl aroused for this mod on an existing save with no issue.

 

Will there be an option later to move the widget and arousal value that are displayed with the hotkey?

 

This looks very interesting, going to see if I can work in time to actually play with it instead of just load it up.

Edited by zarantha
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1 minute ago, zarantha said:

Along with DD, could you please check Cursed Loot? Looks like my cursed loot chance in debug is 0%, normally it should be somewhere between 4% and 16% (that I've seen) on a new game.  Cursed Loot chance is based on arousal. Don't know if that will be fixed when you patch for DD or not.

 

I was able to swap out sl aroused for this mod on an existing save with no issue.

 

Will there be an option later to move the widget and arousal value that are displayed with the hotkey?

 

This looks very interesting, going to see if I can work in time to actually play with it instead of just load it up.

 

Are you on AE or SE? [i wouldnt expect that to make a difference] I did some (very) rudimentary testing with DCL on AE and I think it should be properly pulling the arousal value. Is it possible your arousal was just very low (I think maybe it starts lower than some of the SLA versions)? Can you try adjusting the value in puppeteer to something higher and seeing if it increases dcl chances. I also havent tested on an existing save so ill take a look at that state and see if it breaks something.

 

Also make sure that OSLAroused is winning all conflicts (If its version of sexlabaroused.esm and slaFrameworkScr isnt used, will break things). If you get latest version i added some checks on bootup so will alert you if it detects an issue.

 

Yeah i think being able to customize the Bar position/visibility will be useful and pretty straightforward.

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9 minutes ago, ozooma10 said:

 

Are you on AE or SE? [i wouldnt expect that to make a difference] I did some (very) rudimentary testing with DCL on AE and I think it should be properly pulling the arousal value. Is it possible your arousal was just very low (I think maybe it starts lower than some of the SLA versions)? Can you try adjusting the value in puppeteer to something higher and seeing if it increases dcl chances. I also havent tested on an existing save so ill take a look at that state and see if it breaks something.

 

Also make sure that OSLAroused is winning all conflicts (If its version of sexlabaroused.esm and slaFrameworkScr isnt used, will break things). If you get latest version i added some checks on bootup so will alert you if it detects an issue.

 

Yeah i think being able to customize the Bar position/visibility will be useful and pretty straightforward.

 

I installed just before you updated with the new version. I found what was breaking that part of DCL, it wasn't this mod. I had forgotten I was checking another mod to see if it broke DCL. Sorry for the confusion.

 

I was testing on AE, but I have a profile for SE as well that I'll probably try soon.

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2 minutes ago, killerhove said:

Fomod doesn't seem to work in vortex. It's having issue with the operator attribute taking an empty string.

 

Should be lines 20, 25, 44 in moduleconfig.xml

Balls I use MO2 and didnt test in vortex. Thanks ill take a look and update.

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22 minutes ago, y_sengaku said:

Tested with SE (Sexlab 163) in the new game, and I've also confirmed that the initialization of  SLEN's MCM is failed with OSLA. 

If you need, I'll gladly test again with the logging turned on (and upload the log).

 

Thanks, Logs would def help.
Also which version of SLEN are you using?
 

SexLab EagerNPCSE.7z from 2018 or SexLab EagerNPCSERev2.7z from 2019 or a different one?

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4 hours ago, y_sengaku said:

 

Sorry for late response.

 

Here comes the log with SLEN+OSLA in AS-LAL abandoned prison (start place) just in a few minutes. 

I suppose I install SLEN SErev2 (2019).

Thanks! I posted an update that hopefully fixes some of the issues that was occurring with SLEN (and a few other mods like lovers comfort)

 

Also hopefully fixes CTD when loading existing saves some people were having.

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Latest SE (pre-AE) version is working for me too (previous one was causing the game to instantly CTD - Since I'm using SLEN and you specifically fixed that issue it was probably the reason it was crashing)

Is the hotkey supposed to be an one-way toggle in case of the widget? Using it does enable the widget (+ display the arousal text notification), but every following use will only display the notification.

Personally I'd love to see the option to turn off the widget completely since I'm already using SLWidgets which also features a Aroused widget (that hopefully still works with this new version - wasn't able to test it yet). Alternatively perhaps you could change the hotkey so it's displaying the text notification if you hit the hotkey and toggles the widget visibility if you use the hotkey together with a modifier key (shift, ctrl and so on).

Finally, will it be possible to initiate solo animations by holding down the arousal hotkey like in the original versions or is this a feature you don't intend to include?
 

Edited by HannoJojo
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1 hour ago, HannoJojo said:

Latest SE (pre-AE) version is working for me too (previous one was causing the game to instantly CTD - Since I'm using SLEN and you specifically fixed that issue it was probably the reason it was crashing)

Is the hotkey supposed to be an one-way toggle in case of the widget? Using it does enable the widget (+ display the arousal text notification), but every following use will only display the notification.

Personally I'd love to see the option to turn off the widget completely since I'm already using SLWidgets which also features a Aroused widget (that hopefully still works with this new version - wasn't able to test it yet). Alternatively perhaps you could change the hotkey so it's displaying the text notification if you hit the hotkey and toggles the widget visibility if you use the hotkey together with a modifier key (shift, ctrl and so on).

Finally, will it be possible to initiate solo animations by holding down the arousal hotkey like in the original versions or is this a feature you don't intend to include?
 

 

Currently it should show widget for ~10 seconds then widget will hide. (so not toggle but rather show for X seconds)

Planning on adding some UI customization in mcm to allow user to change position/behavior/disable.

 

 

I do think there is value in having a mechanism to initiate solo scenes (as otherwise not really a way to lower arousal without external mod to manipulate/start scenes).

 

In the future I would also like to make much more robust arousal mechanics with maybe different "Personalities" that drive the algo and maybe change based off gameplay behavior.  Since currently simply existing will increase your arousal over time, and not necessarily directly lower it.

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Some mods make use of keywords and factions in SexLab Aroused eXtended / SexLabAroused Redux V28b SSE Modified by BakaFactory(2020 11 17). Since they're missing, those mods will have errors pointing to invalid entries in their ESP.

(I have no idea what they're all used for, though.)

SexLab Approach Redux, SexLab Horrible Harassment Expansion, Babo Interactive Dialogue, and Fill Her Up Baka Edition all have hundreds of errors in xEdit because of this.

 

Some mods also make use of the animations included in SexLab Aroused, for various reasons (some use them as idle animations in dialogue or in packages.)

Arousal Based Breast Adjuster and Babo Interactive Dialogue are two well known mods that use them.

Edited by Hylysi
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On 2/8/2022 at 4:17 PM, pinkfluf said:

Hmm interesting, at first I thought if I were having sex and achieved orgasm would I still be aroused? The answer is probably not but what if I was 100 years younger? Then maybe I would still be aroused enough for "another round". So I'd say that older peeps arousal will decrease after orgasm to green levels or 0 , exception to this is if they are a sex maniac/high libido (younger virile peeps would decrease more slowly rather than dropping to zero). If that makes sense?

 

 

 

 

Well it depends on person and also a lot on gender, but also I don't play porn-skyrim to emulate real life sex, I play it to emulate porn sex. But yes would be nice to have customization

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I do have a problem with Creature Framework.  It has a default option of adding a penis to a creature if their arousal is over a certain level.  I get a load of stack dumps containing this, This is with both the original and 1.3 versions.

 

Spoiler

[02/09/2022 - 08:43:49PM] VM is thawing...
[02/09/2022 - 08:43:49PM] Error: Cannot call EquipItem() on a None object, aborting function call
stack:
    <unknown self>.creatureframeworkutil.AddAndEquipArmor() - "CreatureFrameworkUtil.psc" Line 135
    [CFQuestFramework (0E000D62)].creatureframework.ChangeArousal() - "CreatureFramework.psc" Line 1702
    [CFQuestFramework (0E000D62)].creatureframework.ActivateActorA() - "CreatureFramework.psc" Line 1171
    [CFQuestFramework (0E000D62)].creatureframework.ActivateActor() - "CreatureFramework.psc" Line 1155
    [CFQuestFramework (0E000D62)].creatureframework.OnUpdate() - "CreatureFramework.psc" Line 1580
[02/09/2022 - 08:43:49PM] Error: Cannot call IsEquipped() on a None object, aborting function call
stack:
    <unknown self>.creatureframeworkutil.AddAndEquipArmor() - "CreatureFrameworkUtil.psc" Line 134
    [CFQuestFramework (0E000D62)].creatureframework.ChangeArousal() - "CreatureFramework.psc" Line 1702
    [CFQuestFramework (0E000D62)].creatureframework.ActivateActorA() - "CreatureFramework.psc" Line 1171
    [CFQuestFramework (0E000D62)].creatureframework.ActivateActor() - "CreatureFramework.psc" Line 1155
    [CFQuestFramework (0E000D62)].creatureframework.OnUpdate() - "CreatureFramework.psc" Line 1580
[

 

With the 1.3 version, I can't get into saves I could run before. Rtght at the start I get this message:

 

[02/09/2022 - 08:43:23PM] Cannot open store for class "osexintegrationmain", missing file?

 

I get this whether I just use the Aroused.esm or all three mods.

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35 minutes ago, perrymwt said:

I do have a problem with Creature Framework.  It has a default option of adding a penis to a creature if their arousal is over a certain level.  I get a load of stack dumps containing this, This is with both the original and 1.3 versions.

 

  Reveal hidden contents

[02/09/2022 - 08:43:49PM] VM is thawing...
[02/09/2022 - 08:43:49PM] Error: Cannot call EquipItem() on a None object, aborting function call
stack:
    <unknown self>.creatureframeworkutil.AddAndEquipArmor() - "CreatureFrameworkUtil.psc" Line 135
    [CFQuestFramework (0E000D62)].creatureframework.ChangeArousal() - "CreatureFramework.psc" Line 1702
    [CFQuestFramework (0E000D62)].creatureframework.ActivateActorA() - "CreatureFramework.psc" Line 1171
    [CFQuestFramework (0E000D62)].creatureframework.ActivateActor() - "CreatureFramework.psc" Line 1155
    [CFQuestFramework (0E000D62)].creatureframework.OnUpdate() - "CreatureFramework.psc" Line 1580
[02/09/2022 - 08:43:49PM] Error: Cannot call IsEquipped() on a None object, aborting function call
stack:
    <unknown self>.creatureframeworkutil.AddAndEquipArmor() - "CreatureFrameworkUtil.psc" Line 134
    [CFQuestFramework (0E000D62)].creatureframework.ChangeArousal() - "CreatureFramework.psc" Line 1702
    [CFQuestFramework (0E000D62)].creatureframework.ActivateActorA() - "CreatureFramework.psc" Line 1171
    [CFQuestFramework (0E000D62)].creatureframework.ActivateActor() - "CreatureFramework.psc" Line 1155
    [CFQuestFramework (0E000D62)].creatureframework.OnUpdate() - "CreatureFramework.psc" Line 1580
[

 

With the 1.3 version, I can't get into saves I could run before. Rtght at the start I get this message:

 

[02/09/2022 - 08:43:23PM] Cannot open store for class "osexintegrationmain", missing file?

 

I get this whether I just use the Aroused.esm or all three mods.

 

Ill take a look at creature stuff, I havent tested that much since I dont have creature content in load order usually. I think i might know what its related to and yeah valid bug to be fixed if thats the case.


Can you send me the full papyrus log?

That warning is expected and shouldn't be related to any issues if your not running ostim (Just a side effect of papyrus)  

 

 

6 hours ago, Hylysi said:

Some mods make use of keywords and factions in SexLab Aroused eXtended / SexLabAroused Redux V28b SSE Modified by BakaFactory(2020 11 17). Since they're missing, those mods will have errors pointing to invalid entries in their ESP.

(I have no idea what they're all used for, though.)

SexLab Approach Redux, SexLab Horrible Harassment Expansion, Babo Interactive Dialogue, and Fill Her Up Baka Edition all have hundreds of errors in xEdit because of this.

 

Some mods also make use of the animations included in SexLab Aroused, for various reasons (some use them as idle animations in dialogue or in packages.)

Arousal Based Breast Adjuster and Babo Interactive Dialogue are two well known mods that use them.

 

Hmm yeah I wanted to avoid it but I think safest way is to include all the keywords/factions/etc.. in the stub. Certain specfic things may not work quite as expected (because I dont populate all the faction values since for many I couldnt find any mods that actually use the values), but its possible they are still referenced, so at least it wont cause any errors (rather just not do anything in game which is what currently occurs for some functionality I havent implemented yet (ex. Exhibitionist is never set so will always think your not a exhibitionist if a mod checks for that)).

 

Similar for animations, I will stub them out with vanilla/empty animations so no errors are thrown, but its been a while since i've done animating so might be a while before I spend time creating some that the anim references can be pointed to. If anyone is is up for creating some anims (or has some previously created) I can also use those. (Basically just need "ArousedIdle" and "ArousedTease" [or really just a generic idle and i can point all the old sla anims to that new animation]) Im not comfortable redistributing Leitos animations that are in SLA without express permission.

 

 

4 hours ago, losttoho said:

Is it possible to add a setting to exclude creatures from the target?

 

Yeah that makes a lot of sense and is doable. 

Edited by ozooma10
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edit: update------obsolete, read post below.

Created an ESL plugin to inject the missing FactoryClose/BakaFactory 2020-11-20 keywords list into "SexLabAroused.esm" stub function's redirect.

It will become obsolete when the OSLaroused reborn mod includes them in a future build.  It should be plugin merge compatible if you know how.

Hopefully soon. ? @ozooma10

 

File Deleted

Edited by safado
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8 minutes ago, safado said:

 

Created an ESL plugin to inject the missing FactoryClose/BakaFactory 2020-11-20 keywords list into "SexLabAroused.esm" stub function's redirect.

It will become obsolete when the OSLaroused reborn mod includes them in a future build.  It should be plugin merge compatible if you know how.

Hopefully soon. ? @ozooma10

 

OSLAroused BakaKW Injector.esp 3.18 kB · 0 downloads

 

Thanks Safado! This is awesome. Here is a version of the esm with all the keywords/factions added to them. Havent released yet since want to do some more testing and working on a few other changes for next release. 

 

Let me know if its missing any keywords/factions/anything else that was covered in your patch.

 

SexLabAroused.esm

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11 minutes ago, ozooma10 said:

 

Thanks Safado! This is awesome. Here is a version of the esm with all the keywords/factions added to them. Havent released yet since want to do some more testing and working on a few other changes for next release. 

 

Let me know if its missing any keywords/factions/anything else that was covered in your patch.

 

SexLabAroused.esm 30.81 kB · 0 downloads

 

That ESM covers all the baka keywords from the injector and the SLAX factions I was adding in another unreleased injector patch. Thanks

 

I think your next release will be compatible with Factoryclose mods and will become a possible replacement for SLAR BAKA edition and unofficial SLAX SE (patched).

That you are working to make it AE/SE compatible is a big bonus.

 

?

 

 

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Amazing, I've been waiting for this for a long time !

 

I've tried to compile the plugin to play around with but CommonLibSSE-po3 gives me some troubles...(First time i try to compile a github source code, too...)

 

If I understand the sources correctly, the NPC's are aroused by the naked player only ? The naked NPC's are not taken into account not even for the player ?

 

Would be great if the player and the NPC's had their exposure incremented for each naked or skimpy (with sexy keyword) actor nearby...Should be much easier to do than with Papyrus...

 

Another cool feature would the handling of SOS position (AKA erection). It would even be possible to go floppy-sos-like with Dynamic HDT-SMP but that would probably be going to far for this mod...

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