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Posted (edited)

HI, I'm running a heavy mod list and I'm encountering some issues (I mean more than normal). At some point for some reason I couldn't narrow down, the game becomes quite unstable. I checked with ReSaver and found this: 

 

"Stack count
There are 1832 stacks and 2065 frames. 
Frame count
<a href="script://oslaroused_main">oslaroused_main</a> occurs the most often as a stack frame (1917 occurrences)</p> (it's not a FPS issue)
"
Most suspended Stacks are: 
-oslaroused_main 
-oslaroused_main.OnActorArousalUpdated
-oslaroused_main.OnActorNakedUpdated
with a few:
-oslaroused_main.OnANDNudityUpdated
-oslaroused_main.StageChangeArousalGain

 

sprinkled in. Does anyone know what could be the issue here? I'm not asking for a specific mod or anything, but what could trigger such a thing.
The game also really dislikes it if I switch to traditional arousal mode. Btw. Is it okay for there to be unattached instances (from the very start, and occasionally appearing mid game without even changing anything in the mod list) ? Can I ignore them or should I hunt them down?

Edited by justsomeguy333333333
Posted (edited)
33 minutes ago, justsomeguy333333333 said:

HI, I'm running a heavy mod list and I'm encountering some issues (I mean more than normal). At some point for some reason I couldn't narrow down, the game becomes quite unstable. I checked with ReSaver and found this: 

 

"Stack count
There are 1832 stacks and 2065 frames. 
Frame count
<a href="script://oslaroused_main">oslaroused_main</a> occurs the most often as a stack frame (1917 occurrences)</p> (it's not a FPS issue)
"
Most suspended Stacks are: 
-oslaroused_main 
-oslaroused_main.OnActorArousalUpdated
-oslaroused_main.OnActorNakedUpdated
with a few:
-oslaroused_main.OnANDNudityUpdated
-oslaroused_main.StageChangeArousalGain

 

sprinkled in. Does anyone know what could be the issue here? I'm not asking for a specific mod or anything, but what could trigger such a thing.
The game also really dislikes it if I switch to traditional arousal mode. Btw. Is it okay for there to be unattached instances (from the very start, and occasionally appearing mid game without even changing anything in the mod list) ? Can I ignore them or should I hunt them down?

Siwtching between arousal mods without starting a new game has always been ... problematic, it works a little better between those that are purely papyrus based, those variants that use a dll to boost efficiency (i.e, OSL, SLO, etc), seem to be a lot more difficult.

As for your suspended stacks I encountered something similar with the previous version. Never been able to track it down. The problem in my game (also pretty large LO ~2.8k mods back then I think) was that the papyrus overload would not occur right out of the gate. It only start after I played for a good while (50+ hours). So when it hit me the second time with no clear trigger or source, I didn't want to risk a third save and switched to SLO for now. While that is inferior in various ways, it so far, didn't suddenly go off rails for no obvious reason.

A shame really, but, it's one of those problems that are extermly hard to track down, so not sure Ozooma can do anything about it. Perhaps if it happens sooner for you, you might be able to lend him the info he will likely need.

Edited by Talesien
Posted
58 minutes ago, Talesien said:

Siwtching between arousal mods without starting a new game has always been ... problematic, it works a little better between those that are purely papyrus based, those variants that use a dll to boost efficiency (i.e, OSL, SLO, etc), seem to be a lot more difficult.

As for your suspended stacks I encountered something similar with the previous version. Never been able to track it down. The problem in my game (also pretty large LO ~2.8k mods back then I think) was that the papyrus overload would not occur right out of the gate. It only start after I played for a good while (50+ hours). So when it hit me the second time with no clear trigger or source, I didn't want to risk a third save and switched to SLO for now. While that is inferior in various ways, it so far, didn't suddenly go off rails for no obvious reason.

A shame really, but, it's one of those problems that are extermly hard to track down, so not sure Ozooma can do anything about it. Perhaps if it happens sooner for you, you might be able to lend him the info he will likely need.

Thanks. I'll switch to SLO then. I assume you mean SL Aroused NG for SSE, the one on Nexus or in the Ponzi Dump? It happened to me about 19 hours in. If I can, I'd be happy to assist with any info Ozooma might need.

Posted (edited)
34 minutes ago, justsomeguy333333333 said:

Thanks. I'll switch to SLO then. I assume you mean SL Aroused NG for SSE, the one on Nexus or in the Ponzi Dump? It happened to me about 19 hours in. If I can, I'd be happy to assist with any info Ozooma might need.

 

1 hour ago, Talesien said:

Siwtching between arousal mods without starting a new game has always been ... problematic, it works a little better between those that are purely papyrus based, those variants that use a dll to boost efficiency (i.e, OSL, SLO, etc), seem to be a lot more difficult.

As for your suspended stacks I encountered something similar with the previous version. Never been able to track it down. The problem in my game (also pretty large LO ~2.8k mods back then I think) was that the papyrus overload would not occur right out of the gate. It only start after I played for a good while (50+ hours). So when it hit me the second time with no clear trigger or source, I didn't want to risk a third save and switched to SLO for now. While that is inferior in various ways, it so far, didn't suddenly go off rails for no obvious reason.

A shame really, but, it's one of those problems that are extermly hard to track down, so not sure Ozooma can do anything about it. Perhaps if it happens sooner for you, you might be able to lend him the info he will likely need.

 

 

Yeah I have noticed this issue recurring over the years. Never had luck at investigating where the issue stemmed from. 

I have since developed a wayyy beter debug harness for understanding the dll and papyrus vm internals, so going to investigate again to try and trace the source. 

 

thanks for report

Edited by ozooma10
Posted
42 minutes ago, justsomeguy333333333 said:

Thanks. I'll switch to SLO then. I assume you mean SL Aroused NG for SSE, the one on Nexus or in the Ponzi Dump? It happened to me about 19 hours in. If I can, I'd be happy to assist with any info Ozooma might need.

Also can you please keep your "Broken" save?

Really want to validate that a potential fix corrects existing broken saves.

Posted
29 minutes ago, ozooma10 said:

Also can you please keep your "Broken" save?

Really want to validate that a potential fix corrects existing broken saves.

Will do, I made a new modpack for myself and that was my first real playthrough I had made after testing found minimal problems. I had planned a new playthrough anyway, since I wanted to remove a few mods that were annoying me or were problematic. I'll just work on a new profile and keep that run/profile as is.
Btw, do you know which SLO Talesien is referring to?

Posted
1 hour ago, justsomeguy333333333 said:

Will do, I made a new modpack for myself and that was my first real playthrough I had made after testing found minimal problems. I had planned a new playthrough anyway, since I wanted to remove a few mods that were annoying me or were problematic. I'll just work on a new profile and keep that run/profile as is.
Btw, do you know which SLO Talesien is referring to?

 

Okay i actually identified a few changes that should *significantly* improve the papyrus performance.

 

Unfortunately not able to test ingame until next week (dont have game setup).

 

But would really appreciate if you could test this version of dll with fixes in busted save.

 

Just extract + drop this dll in the SKSE\Plugins folder of your installed mod to replace with the old version. (much larget since switching over to commonlibng which includes variant for vr and SSE in same dll)

 

 

Expected result when you load a save is 
- If papyrus is already overloaded give the game a minute or two to "settle" the papyrus stack.

- if osl was cause/contributer to overloading, your save should no longer spin-out
- If it still occurs hopefully it gives different trace with different reasons (please share)

OSLAroused.dll.zip

Posted
44 minutes ago, ozooma10 said:

 

Okay i actually identified a few changes that should *significantly* improve the papyrus performance.

 

Unfortunately not able to test ingame until next week (dont have game setup).

 

But would really appreciate if you could test this version of dll with fixes in busted save.

 

Just extract + drop this dll in the SKSE\Plugins folder of your installed mod to replace with the old version. (much larget since switching over to commonlibng which includes variant for vr and SSE in same dll)

 

 

Expected result when you load a save is 
- If papyrus is already overloaded give the game a minute or two to "settle" the papyrus stack.

- if osl was cause/contributer to overloading, your save should no longer spin-out
- If it still occurs hopefully it gives different trace with different reasons (please share)

OSLAroused.dll.zip 590.65 kB · 1 download

Never done testing, hope some of it is helpful.
Skyrim Steam newest version
Possible external influences:
-Wyre Bash
-Synthesis
-PGPacher 

OSl was copied, new dll inserted, old off, new on,  "Broken save" was loaded. Waited 5 min, saved, ran around in 3rd person with speed spell, crashed (Was in that area before, no crash back then.). Checked both saves with ReSaver. Stack overflow can be "undone" by loading the previous "safe" saves, but reoccurs after a short while (with old dll). Should I try to play with the new dll for a while?

Here the crash report if it's of any help:

 

Old dll.png

New dll.png

crash-2026-06-19-20-57-12.log

Posted
15 minutes ago, justsomeguy333333333 said:

Never done testing, hope some of it is helpful.
Skyrim Steam newest version
Possible external influences:
-Wyre Bash
-Synthesis
-PGPacher 

OSl was copied, new dll inserted, old off, new on,  "Broken save" was loaded. Waited 5 min, saved, ran around in 3rd person with speed spell, crashed (Was in that area before, no crash back then.). Checked both saves with ReSaver. Stack overflow can be "undone" by loading the previous "safe" saves, but reoccurs after a short while (with old dll). Should I try to play with the new dll for a while?

Here the crash report if it's of any help:

 

Old dll.png

New dll.png

crash-2026-06-19-20-57-12.log 93.94 kB · 1 download

 

Hmm okay i dont think that crash should be related to osl, was that the only time it crashed or does it consistently happen with new dll?

yeah or if you could test a "cleaned" save/oldsave and see if new dll causes it to spin out?

Posted (edited)
2 hours ago, ozooma10 said:

 

Hmm okay i dont think that crash should be related to osl, was that the only time it crashed or does it consistently happen with new dll?

yeah or if you could test a "cleaned" save/oldsave and see if new dll causes it to spin out?

Well, it at first it was fine, then it crashed (5 min of play) and I couldn't load any save file created with the new dll (ctd), but ReSaver said they were fine. I tried a much earlier clean save; it was fine for a few minutes (20 min). I made two saves, continued walking around, then the game crashed. They can be loaded, but crash after a while.

 

I first posted the issue because my game was suddenly crashing at random every 5-7 min for no apparent reason. Now no matter what save I load the game has become incredibly unstable, while the crash log list completely random things every time. I don't think testing in this state will be very reliable, sorry.

I had this problem before on a mostly stable modlist, so it's not an isolated problem. Anyway, thanks for the assistance.

Older Clean Save new dll.png

Edited by justsomeguy333333333
Posted
7 hours ago, Talesien said:

Siwtching between arousal mods without starting a new game has always been ... problematic, it works a little better between those that are purely papyrus based, those variants that use a dll to boost efficiency (i.e, OSL, SLO, etc), seem to be a lot more difficult.

As for your suspended stacks I encountered something similar with the previous version. Never been able to track it down. The problem in my game (also pretty large LO ~2.8k mods back then I think) was that the papyrus overload would not occur right out of the gate. It only start after I played for a good while (50+ hours). So when it hit me the second time with no clear trigger or source, I didn't want to risk a third save and switched to SLO for now. While that is inferior in various ways, it so far, didn't suddenly go off rails for no obvious reason.

A shame really, but, it's one of those problems that are extermly hard to track down, so not sure Ozooma can do anything about it. Perhaps if it happens sooner for you, you might be able to lend him the info he will likely need.

Since you modded such a large list before, do you know how to debug general instability? I mean problems that manifest late in a run. The game crashes every 5-7 minutes and the log always mentions something completely different. I've already decided to remove some mods like SlaveRun, since the problems stated after the mod started and it gets annoying after a while. I'm not new to modding, but I never had that type of unspecific problem before, where do I even start? Also, where can I ask/look up what LOD settings I should use (DynDoLod, etc.)? Sorry for dumping questions, but I really don't know where to ask. Which version of SLO do you use? SL Aroused NG for SSE, the one on Nexus or in the Ponzi Dump or another entirely ?

Thanks in advance.

Posted (edited)
1 hour ago, justsomeguy333333333 said:

Since you modded such a large list before, do you know how to debug general instability? I mean problems that manifest late in a run. The game crashes every 5-7 minutes and the log always mentions something completely different. I've already decided to remove some mods like SlaveRun, since the problems stated after the mod started and it gets annoying after a while. I'm not new to modding, but I never had that type of unspecific problem before, where do I even start? Also, where can I ask/look up what LOD settings I should use (DynDoLod, etc.)? Sorry for dumping questions, but I really don't know where to ask. Which version of SLO do you use? SL Aroused NG for SSE, the one on Nexus or in the Ponzi Dump or another entirely ?

Thanks in advance.

I'm referring to the Nexus one. The one from the Ponzi dumb is a much earlier version that still had severe bugs, do NOT use that.

Depends, if it's papyrus overload, there are tools for that. I usually use https://www.nexusmods.com/skyrimspecialedition/mods/82770

(Stack dunps or suspeded stacks might not steer you into the right direction. A mods that get their stacks suspended/dumped is just as likely the victim rather than the culprit. If a script with a higher priority hogs most of the papyrus engine time, it will not show up with stack dumps, but lower priority ones (the victims) will. Only changes if the 'hogger' is so bad that papyrus can't even satisfy it's demand, will it too show up with dumped stacks as well.)

If it's crashes that give you a crash log, go after that, crash logs can be hard to decipher. If you (like me) aren't that good at reading them, both Claude and Gemini are pretty decent in analyzing them (Claude a bit more in my opinion, but won't hurt to ask both, other models work too, like Mistral, ChatGPT ... not so much in my experience). If you feed them 3 or 4 seemingly unconnected ones, they might very well find a connection you didn't notice. (Just make sure you don't influence them by adding that you plan to remove this or that mod, LLM's really like to try and confirm your assumptions [or the opposite], could lead them astray.)

As for SlaveRun, I assume we talking Slaverun Reloaded? I found that VERY badly optimized (like in eating 20-30FPS in Whiterun), but can't say it made my game unstable. Only played parts of it (some of the free women stuff), as much of it isn't really my cup of tea.

For LOD ... that heavily depends on your rig, target FPS, etc. in fact you could again try an AI (well make that 2 or 3, darn things are good at giving you details, but have a tendency to miss the big picture, so sanity checking them is a must).
 

Edited by Talesien
Posted
On 6/17/2026 at 3:28 PM, ozooma10 said:

Of course right after I release update I realize i didnt address this. :despair:

Will try to follow up with another update shortly to address this and any other issues that arise (i think i know whats causing tghis and have a fix)

 

Hi. Also, The MCM screen has a bug. The Libido setting value is displayed as 0.0.

OSL bug.png

Posted (edited)
57 minutes ago, Paimoons said:

So, can mods that require SLA be replaced with this?

 

This mod has a SexLabAroused.esm file included which is used to interface with mods which use SLA.

Edited by eflat01

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