ozooma10 Posted June 19 Author Posted June 19 (edited) 34 minutes ago, justsomeguy333333333 said: Thanks. I'll switch to SLO then. I assume you mean SL Aroused NG for SSE, the one on Nexus or in the Ponzi Dump? It happened to me about 19 hours in. If I can, I'd be happy to assist with any info Ozooma might need. 1 hour ago, Talesien said: Siwtching between arousal mods without starting a new game has always been ... problematic, it works a little better between those that are purely papyrus based, those variants that use a dll to boost efficiency (i.e, OSL, SLO, etc), seem to be a lot more difficult. As for your suspended stacks I encountered something similar with the previous version. Never been able to track it down. The problem in my game (also pretty large LO ~2.8k mods back then I think) was that the papyrus overload would not occur right out of the gate. It only start after I played for a good while (50+ hours). So when it hit me the second time with no clear trigger or source, I didn't want to risk a third save and switched to SLO for now. While that is inferior in various ways, it so far, didn't suddenly go off rails for no obvious reason. A shame really, but, it's one of those problems that are extermly hard to track down, so not sure Ozooma can do anything about it. Perhaps if it happens sooner for you, you might be able to lend him the info he will likely need. Yeah I have noticed this issue recurring over the years. Never had luck at investigating where the issue stemmed from. I have since developed a wayyy beter debug harness for understanding the dll and papyrus vm internals, so going to investigate again to try and trace the source. thanks for report Edited June 19 by ozooma10 1
ozooma10 Posted June 19 Author Posted June 19 42 minutes ago, justsomeguy333333333 said: Thanks. I'll switch to SLO then. I assume you mean SL Aroused NG for SSE, the one on Nexus or in the Ponzi Dump? It happened to me about 19 hours in. If I can, I'd be happy to assist with any info Ozooma might need. Also can you please keep your "Broken" save? Really want to validate that a potential fix corrects existing broken saves.
justsomeguy333333333 Posted June 19 Posted June 19 29 minutes ago, ozooma10 said: Also can you please keep your "Broken" save? Really want to validate that a potential fix corrects existing broken saves. Will do, I made a new modpack for myself and that was my first real playthrough I had made after testing found minimal problems. I had planned a new playthrough anyway, since I wanted to remove a few mods that were annoying me or were problematic. I'll just work on a new profile and keep that run/profile as is. Btw, do you know which SLO Talesien is referring to?
ozooma10 Posted June 19 Author Posted June 19 1 hour ago, justsomeguy333333333 said: Will do, I made a new modpack for myself and that was my first real playthrough I had made after testing found minimal problems. I had planned a new playthrough anyway, since I wanted to remove a few mods that were annoying me or were problematic. I'll just work on a new profile and keep that run/profile as is. Btw, do you know which SLO Talesien is referring to? Okay i actually identified a few changes that should *significantly* improve the papyrus performance. Unfortunately not able to test ingame until next week (dont have game setup). But would really appreciate if you could test this version of dll with fixes in busted save. Just extract + drop this dll in the SKSE\Plugins folder of your installed mod to replace with the old version. (much larget since switching over to commonlibng which includes variant for vr and SSE in same dll) Expected result when you load a save is - If papyrus is already overloaded give the game a minute or two to "settle" the papyrus stack. - if osl was cause/contributer to overloading, your save should no longer spin-out - If it still occurs hopefully it gives different trace with different reasons (please share) OSLAroused.dll.zip
justsomeguy333333333 Posted June 19 Posted June 19 44 minutes ago, ozooma10 said: Okay i actually identified a few changes that should *significantly* improve the papyrus performance. Unfortunately not able to test ingame until next week (dont have game setup). But would really appreciate if you could test this version of dll with fixes in busted save. Just extract + drop this dll in the SKSE\Plugins folder of your installed mod to replace with the old version. (much larget since switching over to commonlibng which includes variant for vr and SSE in same dll) Expected result when you load a save is - If papyrus is already overloaded give the game a minute or two to "settle" the papyrus stack. - if osl was cause/contributer to overloading, your save should no longer spin-out - If it still occurs hopefully it gives different trace with different reasons (please share) OSLAroused.dll.zip 590.65 kB · 1 download Never done testing, hope some of it is helpful. Skyrim Steam newest version Possible external influences: -Wyre Bash -Synthesis -PGPacher OSl was copied, new dll inserted, old off, new on, "Broken save" was loaded. Waited 5 min, saved, ran around in 3rd person with speed spell, crashed (Was in that area before, no crash back then.). Checked both saves with ReSaver. Stack overflow can be "undone" by loading the previous "safe" saves, but reoccurs after a short while (with old dll). Should I try to play with the new dll for a while? Here the crash report if it's of any help: crash-2026-06-19-20-57-12.log
ozooma10 Posted June 19 Author Posted June 19 15 minutes ago, justsomeguy333333333 said: Never done testing, hope some of it is helpful. Skyrim Steam newest version Possible external influences: -Wyre Bash -Synthesis -PGPacher OSl was copied, new dll inserted, old off, new on, "Broken save" was loaded. Waited 5 min, saved, ran around in 3rd person with speed spell, crashed (Was in that area before, no crash back then.). Checked both saves with ReSaver. Stack overflow can be "undone" by loading the previous "safe" saves, but reoccurs after a short while (with old dll). Should I try to play with the new dll for a while? Here the crash report if it's of any help: crash-2026-06-19-20-57-12.log 93.94 kB · 1 download Hmm okay i dont think that crash should be related to osl, was that the only time it crashed or does it consistently happen with new dll? yeah or if you could test a "cleaned" save/oldsave and see if new dll causes it to spin out? 1
justsomeguy333333333 Posted June 19 Posted June 19 (edited) 2 hours ago, ozooma10 said: Hmm okay i dont think that crash should be related to osl, was that the only time it crashed or does it consistently happen with new dll? yeah or if you could test a "cleaned" save/oldsave and see if new dll causes it to spin out? Well, it at first it was fine, then it crashed (5 min of play) and I couldn't load any save file created with the new dll (ctd), but ReSaver said they were fine. I tried a much earlier clean save; it was fine for a few minutes (20 min). I made two saves, continued walking around, then the game crashed. They can be loaded, but crash after a while. I first posted the issue because my game was suddenly crashing at random every 5-7 min for no apparent reason. Now no matter what save I load the game has become incredibly unstable, while the crash log list completely random things every time. I don't think testing in this state will be very reliable, sorry. I had this problem before on a mostly stable modlist, so it's not an isolated problem. Anyway, thanks for the assistance. Edited June 19 by justsomeguy333333333
justsomeguy333333333 Posted June 19 Posted June 19 7 hours ago, Talesien said: Siwtching between arousal mods without starting a new game has always been ... problematic, it works a little better between those that are purely papyrus based, those variants that use a dll to boost efficiency (i.e, OSL, SLO, etc), seem to be a lot more difficult. As for your suspended stacks I encountered something similar with the previous version. Never been able to track it down. The problem in my game (also pretty large LO ~2.8k mods back then I think) was that the papyrus overload would not occur right out of the gate. It only start after I played for a good while (50+ hours). So when it hit me the second time with no clear trigger or source, I didn't want to risk a third save and switched to SLO for now. While that is inferior in various ways, it so far, didn't suddenly go off rails for no obvious reason. A shame really, but, it's one of those problems that are extermly hard to track down, so not sure Ozooma can do anything about it. Perhaps if it happens sooner for you, you might be able to lend him the info he will likely need. Since you modded such a large list before, do you know how to debug general instability? I mean problems that manifest late in a run. The game crashes every 5-7 minutes and the log always mentions something completely different. I've already decided to remove some mods like SlaveRun, since the problems stated after the mod started and it gets annoying after a while. I'm not new to modding, but I never had that type of unspecific problem before, where do I even start? Also, where can I ask/look up what LOD settings I should use (DynDoLod, etc.)? Sorry for dumping questions, but I really don't know where to ask. Which version of SLO do you use? SL Aroused NG for SSE, the one on Nexus or in the Ponzi Dump or another entirely ? Thanks in advance.
Talesien Posted June 19 Posted June 19 (edited) 1 hour ago, justsomeguy333333333 said: Since you modded such a large list before, do you know how to debug general instability? I mean problems that manifest late in a run. The game crashes every 5-7 minutes and the log always mentions something completely different. I've already decided to remove some mods like SlaveRun, since the problems stated after the mod started and it gets annoying after a while. I'm not new to modding, but I never had that type of unspecific problem before, where do I even start? Also, where can I ask/look up what LOD settings I should use (DynDoLod, etc.)? Sorry for dumping questions, but I really don't know where to ask. Which version of SLO do you use? SL Aroused NG for SSE, the one on Nexus or in the Ponzi Dump or another entirely ? Thanks in advance. I'm referring to the Nexus one. The one from the Ponzi dumb is a much earlier version that still had severe bugs, do NOT use that. Depends, if it's papyrus overload, there are tools for that. I usually use https://www.nexusmods.com/skyrimspecialedition/mods/82770 (Stack dunps or suspeded stacks might not steer you into the right direction. A mods that get their stacks suspended/dumped is just as likely the victim rather than the culprit. If a script with a higher priority hogs most of the papyrus engine time, it will not show up with stack dumps, but lower priority ones (the victims) will. Only changes if the 'hogger' is so bad that papyrus can't even satisfy it's demand, will it too show up with dumped stacks as well.) If it's crashes that give you a crash log, go after that, crash logs can be hard to decipher. If you (like me) aren't that good at reading them, both Claude and Gemini are pretty decent in analyzing them (Claude a bit more in my opinion, but won't hurt to ask both, other models work too, like Mistral, ChatGPT ... not so much in my experience). If you feed them 3 or 4 seemingly unconnected ones, they might very well find a connection you didn't notice. (Just make sure you don't influence them by adding that you plan to remove this or that mod, LLM's really like to try and confirm your assumptions [or the opposite], could lead them astray.) As for SlaveRun, I assume we talking Slaverun Reloaded? I found that VERY badly optimized (like in eating 20-30FPS in Whiterun), but can't say it made my game unstable. Only played parts of it (some of the free women stuff), as much of it isn't really my cup of tea. For LOD ... that heavily depends on your rig, target FPS, etc. in fact you could again try an AI (well make that 2 or 3, darn things are good at giving you details, but have a tendency to miss the big picture, so sanity checking them is a must). Edited June 19 by Talesien 1
DoroLL Posted June 20 Posted June 20 On 6/17/2026 at 3:28 PM, ozooma10 said: Of course right after I release update I realize i didnt address this. :despair: Will try to follow up with another update shortly to address this and any other issues that arise (i think i know whats causing tghis and have a fix) Hi. Also, The MCM screen has a bug. The Libido setting value is displayed as 0.0. 1
eflat01 Posted June 25 Posted June 25 (edited) 57 minutes ago, Paimoons said: So, can mods that require SLA be replaced with this? This mod has a SexLabAroused.esm file included which is used to interface with mods which use SLA. Edited June 25 by eflat01 1
Paimoons Posted June 25 Posted June 25 22 minutes ago, eflat01 said: This mod has a SexLabAroused.esm file included which is used to interface with mods which use SLA. Thanks
DoroLL Posted July 2 Posted July 2 This suggestion is not may be under the purview of the Arousal MOD. I currently use SunHelm Survival. In this case, sex in extremely cold conditions can be deadly. So, it would be ideal to have option settings to raise body temperature during sex. 1
AphroditesEye Posted July 8 Posted July 8 (edited) On 6/19/2026 at 7:30 PM, DoroLL said: Hi. Also, The MCM screen has a bug. The Libido setting value is displayed as 0.0. Also have this issue. EDIT: On further testing, this seems to occur when you restart the game. The settings you set persist while you're playing. Edited July 8 by AphroditesEye
BlackBoxFun Posted July 9 Posted July 9 First: Thank you for sharing your work here! I'm little confused though: on Nexus the mod has a higher Version number (2.9.2). Is this even the same mod ? https://www.nexusmods.com/skyrimspecialedition/mods/65454 Or does the Nexus version not include the SLA connectivity ? If so some other mod/file name would be help full for idiots like me. Thanx !
ozooma10 Posted July 10 Author Posted July 10 16 hours ago, BlackBoxFun said: First: Thank you for sharing your work here! I'm little confused though: on Nexus the mod has a higher Version number (2.9.2). Is this even the same mod ? https://www.nexusmods.com/skyrimspecialedition/mods/65454 Or does the Nexus version not include the SLA connectivity ? If so some other mod/file name would be help full for idiots like me. Thanx ! sorry its the same, nexus had upload issue and needed to bump version since new files but they are identical uploads 1
Plaguetard2.0 Posted July 11 Posted July 11 (edited) Greetings! I'm curious if I'm missing something here, regarding adding Keywords.. I have KID installed, I've edited custom keywords and even added lots of keywords I can add, and it all works great... until I save, quit the game, and start the game back up. Then suddenly, the "Leather Bikini" I marked as Bikini Armor no longer has the keywords I added to it "BM_License and EroticArmor". I can add it again, and I am good to go, until I exit the game and come back to play again, and again, the keywords I added are gone, even on the same save file. I thought maybe I'd have to do this on new characters and it was in the save somehow, but... it is doing it on current saves where I already changed it. I'm sure I'm missing something, just wasn't sure if anyone could let me know what it is I am missing. Many, many thanks. **Edit - So... I swear I was losing my mind, because other times when I loaded in, the keywords had not changed... and I THINK, at this point, it actually has to do with Breakable Equipment System. When I temper items, it isn't just tempering them, it is making them a different item (Leather Armor vs Leather Armor - Fine). I may look into a different breakable equipment system if that is the case. Edited July 11 by Plaguetard2.0
eflat01 Posted July 11 Posted July 11 (edited) 4 hours ago, Plaguetard2.0 said: Greetings! I'm curious if I'm missing something here, regarding adding Keywords.. I have KID installed, I've edited custom keywords and even added lots of keywords I can add, and it all works great... until I save, quit the game, and start the game back up. Then suddenly, the "Leather Bikini" I marked as Bikini Armor no longer has the keywords I added to it "BM_License and EroticArmor". I can add it again, and I am good to go, until I exit the game and come back to play again, and again, the keywords I added are gone, even on the same save file. I thought maybe I'd have to do this on new characters and it was in the save somehow, but... it is doing it on current saves where I already changed it. I'm sure I'm missing something, just wasn't sure if anyone could let me know what it is I am missing. Many, many thanks. **Edit - So... I swear I was losing my mind, because other times when I loaded in, the keywords had not changed... and I THINK, at this point, it actually has to do with Breakable Equipment System. When I temper items, it isn't just tempering them, it is making them a different item (Leather Armor vs Leather Armor - Fine). I may look into a different breakable equipment system if that is the case. I think you're correct that it is likely breakable equipment system because it has to use different mesh attached to different objects. Most KID ini are going to assign keywords by editor ID's and although I do not use breakable equipment I'm thinking the object's editor id's are indeed changing? Simple KID Armor assignment ini. Spoiler ; ESP-Source: DD - Chain Bikini https://www.nexusmods.com/skyrimspecialedition/mods/132580 ; Earring (Slot 43) Keyword = BoobiesArmorEarringsLight|Armor|AAA_ChainBikinEarsring,AAA_ChainBikinEarsringBlack,AAA_ChainBikinEarsringGold Keyword = SLA_Earrings|Armor|AAA_ChainBikinEarsring,AAA_ChainBikinEarsringBlack,AAA_ChainBikinEarsringGold ; Bra (Slot 32) - only top Keyword = BoobiesArmorBraLight|Armor|AAA_ChainBikiniBra,AAA_ChainBikiniBraBlack,AAA_ChainBikiniBraGold Keyword = SLA_ArmorPartTop|Armor|AAA_ChainBikiniBra,AAA_ChainBikiniBraBlack,AAA_ChainBikiniBraGold Keyword = SLA_ArmorFemaleOnly|Armor|AAA_ChainBikiniBra,AAA_ChainBikiniBraBlack,AAA_ChainBikiniBraGold Keyword = SLA_ArmorHalfNakedBikini|Armor|AAA_ChainBikiniBra,AAA_ChainBikiniBraBlack,AAA_ChainBikiniBraGold Keyword = SLA_Brabikini|Armor|AAA_ChainBikiniBra,AAA_ChainBikiniBraBlack,AAA_ChainBikiniBraGold ; Bracelet (Slot 58) Keyword = BoobiesArmorArmletsLight|Armor|AAA_ChainBikiniBracelet,AAA_ChainBikiniBraceletBlack,AAA_ChainBikiniBraceletGold ; Headpiece (Slot 42) - is circlet ;Keyword = __|Armor|AAA_ChainBikiniHeadpiece,AAA_ChainBikiniHeadpieceBlack,AAA_ChainBikiniHeadpieceGold ; Jewelry (Slot 46) Keyword = BoobiesArmorAccessoriesLight|Armor|AAA_ChainBikiniJew,AAA_ChainBikiniJewBlack,AAA_ChainBikiniJewGold ; Neck (Slot 35) Keyword = BoobiesArmorChokerLight|Armor|AAA_ChainBikiniNeck,AAA_ChainBikiniNeckBlack,AAA_ChainBikiniNeckGold ; Panty (Slot 44) - covers bottom Keyword = BoobiesArmorPantiesLight|Armor|AAA_ChainBikinipants,AAA_ChainBikinipantsBlack,AAA_ChainBikinipantsGold Keyword = SLA_ArmorPartBottom|Armor|AAA_ChainBikinipants,AAA_ChainBikinipantsBlack,AAA_ChainBikinipantsGold Keyword = SLA_ArmorFemaleOnly|Armor|AAA_ChainBikinipants,AAA_ChainBikinipantsBlack,AAA_ChainBikinipantsGold Keyword = SLA_ThongGstring|Armor|AAA_ChainBikinipants,AAA_ChainBikinipantsBlack,AAA_ChainBikinipantsGold Edited July 11 by eflat01
Seeker999 Posted July 12 Posted July 12 On 7/11/2026 at 8:05 AM, Plaguetard2.0 said: "Leather Bikini" I marked as Bikini Armor no longer has the keywords I added to it "BM_License and EroticArmor". 20 hours ago, eflat01 said: Most KID ini are going to assign keywords by editor ID's There is a string and a wildcard function in KID that might work. From the KID page, filter section: Quote Wildcards [strings] : get all items that have name or keyword containing wildcard, using * (eg. *Iron to get Iron Sword/Iron Bow/Iron Cuirass). X must match X (exact) *X partial match - name/editorID/keyword contains X I'm not an expert (and don't have a grasp yet on all the KID intricacies) but depending on your mods this might work instead of specific objects. I have an AND_KID file and one of the keywords is: Keyword = And_Bra|Armor|*Egypt Top. It catches all in-game variations of 'Egypt Top' (red, blue, etc.) Sometimes it won't work depending on how a specific mod is set up. Might be worth a try, though.
Plaguetard2.0 Posted July 12 Posted July 12 On 7/11/2026 at 12:36 PM, eflat01 said: I think you're correct that it is likely breakable equipment system because it has to use different mesh attached to different objects. Most KID ini are going to assign keywords by editor ID's and although I do not use breakable equipment I'm thinking the object's editor id's are indeed changing? Simple KID Armor assignment ini. Reveal hidden contents ; ESP-Source: DD - Chain Bikini https://www.nexusmods.com/skyrimspecialedition/mods/132580 ; Earring (Slot 43) Keyword = BoobiesArmorEarringsLight|Armor|AAA_ChainBikinEarsring,AAA_ChainBikinEarsringBlack,AAA_ChainBikinEarsringGold Keyword = SLA_Earrings|Armor|AAA_ChainBikinEarsring,AAA_ChainBikinEarsringBlack,AAA_ChainBikinEarsringGold ; Bra (Slot 32) - only top Keyword = BoobiesArmorBraLight|Armor|AAA_ChainBikiniBra,AAA_ChainBikiniBraBlack,AAA_ChainBikiniBraGold Keyword = SLA_ArmorPartTop|Armor|AAA_ChainBikiniBra,AAA_ChainBikiniBraBlack,AAA_ChainBikiniBraGold Keyword = SLA_ArmorFemaleOnly|Armor|AAA_ChainBikiniBra,AAA_ChainBikiniBraBlack,AAA_ChainBikiniBraGold Keyword = SLA_ArmorHalfNakedBikini|Armor|AAA_ChainBikiniBra,AAA_ChainBikiniBraBlack,AAA_ChainBikiniBraGold Keyword = SLA_Brabikini|Armor|AAA_ChainBikiniBra,AAA_ChainBikiniBraBlack,AAA_ChainBikiniBraGold ; Bracelet (Slot 58) Keyword = BoobiesArmorArmletsLight|Armor|AAA_ChainBikiniBracelet,AAA_ChainBikiniBraceletBlack,AAA_ChainBikiniBraceletGold ; Headpiece (Slot 42) - is circlet ;Keyword = __|Armor|AAA_ChainBikiniHeadpiece,AAA_ChainBikiniHeadpieceBlack,AAA_ChainBikiniHeadpieceGold ; Jewelry (Slot 46) Keyword = BoobiesArmorAccessoriesLight|Armor|AAA_ChainBikiniJew,AAA_ChainBikiniJewBlack,AAA_ChainBikiniJewGold ; Neck (Slot 35) Keyword = BoobiesArmorChokerLight|Armor|AAA_ChainBikiniNeck,AAA_ChainBikiniNeckBlack,AAA_ChainBikiniNeckGold ; Panty (Slot 44) - covers bottom Keyword = BoobiesArmorPantiesLight|Armor|AAA_ChainBikinipants,AAA_ChainBikinipantsBlack,AAA_ChainBikinipantsGold Keyword = SLA_ArmorPartBottom|Armor|AAA_ChainBikinipants,AAA_ChainBikinipantsBlack,AAA_ChainBikinipantsGold Keyword = SLA_ArmorFemaleOnly|Armor|AAA_ChainBikinipants,AAA_ChainBikinipantsBlack,AAA_ChainBikinipantsGold Keyword = SLA_ThongGstring|Armor|AAA_ChainBikinipants,AAA_ChainBikinipantsBlack,AAA_ChainBikinipantsGold I think you are remembering a different mod (I forget the name off the top of my head). Breakable Equipment doesn't change the mesh, however, what I've noticed is it almost treats the temper like an enchantment in the game. I have since switched to Service Your Gear, and now when I add keywords, the keywords are staying without issue. I tried some of the newest degradation mods, and the one with the skse menu framework only checks strict vanilla items... which I'm surprised by given how many slots most custom clothing/armor mods use these days. Service Your Gear is newer than Breakable Equipment and seems to be working at this point. I just left the post up in the random event someone else has the same issue and it can help in the future. 1
eflat01 Posted July 12 Posted July 12 4 hours ago, Seeker999 said: There is a string and a wildcard function in KID that might work. Yes, it works pretty well also.
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