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Zaz Animation Pack V7.0 [2017-05-16]


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Posted

 

 

 

after I Updated to FNIS Behavior V4.0 Beta 4   9/25/2013

I received this error. figured you should know if you don't already.

 

Reading ZaZAnimationPack ...ERROR(2011): OLD FNIS version? Wrong line in Animation List, line  262 (..\..\meshes\actors\character\animations\ZaZAnimationPack\FNIS_ZaZAnimationPack_List.txt):  fu ZazWoodenHorse01 ZazAPCAO024.hkx ZazAPCAO024.hkx ZazFurnitureExit.hkx

 

Furniture animations have a different syntax now

 

ZaZAnimation Pack needs an Update for beta4^^ Use Beta3 in the meantime.

 

Indeed. I will update to the final version in a few days anyway, but thanks for the heads up.

 

Thanks.  You're the best.

 

cool i'll revert back to beta 3 til you undate.

Posted

 

 

 

i keep getting an error that says is child im playing as nord male

IsChild == 0 is a normal check and will not stop the animation, IsChild == 1 is when a child is detected as the target of one of these animations and it will refuse to play.

 

 

No, I tried "playidle [iDLE Name]" on an adult, AND on a child.

 

The console say "IsChild = 1" when a child is selected, and 0 when an adult (logic), but no change, no animation....

I don't have any idea about this problem.

 

Sounds like some install problem or similar. You ran FNIS with no errors, right? Latest version, at least 4.0 is needed...

 

 

Yes, 4.0, no error message, all others mods work perfectly. But i notice the same thingh happen when i try to launch via the console a vanilla idle, no answer in console, and no anim. Are you sure we don't need something? Or my Skyrim is bugged?

BUT Anims are played when used via a interface (menu, spell, shout....).

Posted

Now that Sexlab has updated to 1.20, Zaz says Sexlab Integration "too old" and verison 0

SexLab changed both how it reports version (slightly) and how it registers animations. I've solved both issues, but I'm waiting for FNIS upgrades before I'll release an update. It should be soon, so hang in there.

Posted

 

 

 

 

i keep getting an error that says is child im playing as nord male

IsChild == 0 is a normal check and will not stop the animation, IsChild == 1 is when a child is detected as the target of one of these animations and it will refuse to play.

 

 

No, I tried "playidle [iDLE Name]" on an adult, AND on a child.

 

The console say "IsChild = 1" when a child is selected, and 0 when an adult (logic), but no change, no animation....

I don't have any idea about this problem.

 

Sounds like some install problem or similar. You ran FNIS with no errors, right? Latest version, at least 4.0 is needed...

 

 

Yes, 4.0, no error message, all others mods work perfectly. But i notice the same thingh happen when i try to launch via the console a vanilla idle, no answer in console, and no anim. Are you sure we don't need something? Or my Skyrim is bugged?

BUT Anims are played when used via a interface (menu, spell, shout....).

 

Sounds weird that you can't activate vanilla animations from the console. I'm guessing it's bugged, somehow.... ?

Posted

I noticed Zaz animation pack says Sexlabs too old to "register animations"

 

 

after I Updated to FNIS Behavior V4.0 Beta 4   9/25/2013
I received this error. figured you should know if you don't already.
 
Reading ZaZAnimationPack ...ERROR(2011): OLD FNIS version? Wrong line in Animation List, line  262 (..\..\meshes\actors\character\animations\ZaZAnimationPack\FNIS_ZaZAnimationPack_List.txt):  fu ZazWoodenHorse01 ZazAPCAO024.hkx ZazAPCAO024.hkx ZazFurnitureExit.hkx

 
Furniture animations have a different syntax now
 
ZaZAnimation Pack needs an Update for beta4^^ Use Beta3 in the meantime.

 


Indeed. I will update to the final version in a few days anyway, but thanks for the heads up.

 

 

Posted

FNIS just got an update, tell me that was the one you were waiting for xaz? :D

It's still a beta, but I've been adapting Zap to the version on Nexus right now. The release is planned for wednesday, but ofc that depends on if everything works as it should.

 

When FNIS is released, I'll update this one too.

Posted

I noticed Zaz animation pack says Sexlabs too old to "register animations"

 

 

after I Updated to FNIS Behavior V4.0 Beta 4   9/25/2013

I received this error. figured you should know if you don't already.

 

Reading ZaZAnimationPack ...ERROR(2011): OLD FNIS version? Wrong line in Animation List, line  262 (..\..\meshes\actors\character\animations\ZaZAnimationPack\FNIS_ZaZAnimationPack_List.txt):  fu ZazWoodenHorse01 ZazAPCAO024.hkx ZazAPCAO024.hkx ZazFurnitureExit.hkx

 

Furniture animations have a different syntax now

 

ZaZAnimation Pack needs an Update for beta4^^ Use Beta3 in the meantime.

 

Indeed. I will update to the final version in a few days anyway, but thanks for the heads up.

 

 

SexLab changed how versions are "reported". And by "reporte" I mean "how to force the version number out of SexLab". It's technically still half true, because registration doesn't work anymore, and it's because of the SexLab update. It's just that it's "too new" instead of "too old".

Posted

 

I noticed Zaz animation pack says Sexlabs too old to "register animations"

 

 

after I Updated to FNIS Behavior V4.0 Beta 4   9/25/2013

I received this error. figured you should know if you don't already.

 

Reading ZaZAnimationPack ...ERROR(2011): OLD FNIS version? Wrong line in Animation List, line  262 (..\..\meshes\actors\character\animations\ZaZAnimationPack\FNIS_ZaZAnimationPack_List.txt):  fu ZazWoodenHorse01 ZazAPCAO024.hkx ZazAPCAO024.hkx ZazFurnitureExit.hkx

 

Furniture animations have a different syntax now

 

ZaZAnimation Pack needs an Update for beta4^^ Use Beta3 in the meantime.

 

Indeed. I will update to the final version in a few days anyway, but thanks for the heads up.

 

 

SexLab changed how versions are "reported". And by "reporte" I mean "how to force the version number out of SexLab". It's technically still half true, because registration doesn't work anymore, and it's because of the SexLab update. It's just that it's "too new" instead of "too old".

 

 

Forgive me I just saw the post above mine that already had my observation answered, I feel like such a tool. LOL

P.S I find your work impressive.

Posted

Estrus for Skyrim forces a sad expression on its targets, which overrides the expression set by this animation pack so NPCs don't keep the open-mouthed gagged (shout) expression. Is there some way to change this?

Not really. Any mod can change this at any time, so it's hard to control.

 

This mod should (from time to time) refresh the effect on the player iirc, but so could Estrus. It's impossible to control without the mods communicating somehow (possibly through a third mod, ofc).

Posted

Any notion of when this mod will work with FNIS again?  Sexlab is already upgraded, which means this Animation pack and its dependencies are sorta left in limbo.  I had to remove this for the time being.

Posted

Just wait for the FNis final release. Should be tomorrow

Then this mod has to be updated after the new release is tested with it. Don't expect it to all happen in an instant.

Posted

It's been a long time since I've been trying to track a leading edge. SL, FNIS, zazanimations. It's a flashback to the gnome/glib 1.2->2.0 transition. I have the feeling it'll be just as fruitful.

Posted

 

Just wait for the FNis final release. Should be tomorrow

Then this mod has to be updated after the new release is tested with it. Don't expect it to all happen in an instant.

 

It's already updated, so I'll just upload a new version as soon as I can test with FNIS final. Essentially, expect it all to happen in an instant.

 

That said, I'm also not releasing before FNIS final. If things need to change or if the release is delayed, that's extra work for me, and it's time I don't have atm.

Posted

Well. Fore said the 2nd october... and 2nd october it was. Fnis 4.0 is online now!

Yes. Checked in the morning and it wasn't up then, and I had a really long day at work and stuff.

 

It's up now anyway.

 

Updated:

* SexLab 1.20 compatibility

* FNIS 4.0 compatibility

* Whips and crops should be less bloody now. Slight changes to speed and damage as well.

* New function: zbfUtil.SetActorDisplayScale which sets an actors apparent size to 1.0 and returns the value needed to restore the actor to previous size.

* Setting to change decal life time in-game. Reverts after each restart.

Posted

I seem to be having an issue after I updated ZaZ animation pack. It says I have the wrong line animation. Here is the details

 

 

ERROR(2011): Wrong line in Animation List. Line 260 (..\..\meshes\actors\character\animations\ZaZAnimationPack\FNIS_ZaZAnimationPack_List.txt): fu -a ZazWoodenHorse01_Enter ZazAPCAO024.hkx

 

 

I have a small idea what this might be but I'd rather get some help from people who know exactly what the problem is before I go fiddling with it.

Posted

 

Estrus for Skyrim forces a sad expression on its targets, which overrides the expression set by this animation pack so NPCs don't keep the open-mouthed gagged (shout) expression. Is there some way to change this?

Not really. Any mod can change this at any time, so it's hard to control.

 

This mod should (from time to time) refresh the effect on the player iirc, but so could Estrus. It's impossible to control without the mods communicating somehow (possibly through a third mod, ofc).

 

What about assigning priority under a slider on Actor Events mod ? if you all can set up a unified keyword Data Base that would work

 

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