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Zaz Animation Pack V7.0 [2017-05-16]


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Posted

I got this error, as i tried to updat with FNIS:

 

Reading ZaZAnimationPack ...
ERROR(2011): Wrong line in Animation List. Line  262 (..\..\meshes\actors\character\animations\ZaZAnimationPack\FNIS_ZaZAnimationPack_List.txt):  fu ZazWoodenHorse01 ZazAPCAO024.hkx ZazAPCAO024.hkx ZazFurnitureExit.hkx
 
I just updated with an older version, I just wanted to told you the error message...
Posted

 

 

I installed zaz, & a zaz spell pack, and the 03dbondage beta but I can't get the zaz spells in my inventory.

I have an up to date FNIS, but it doesn't show zaz spells when I load it, or in the data files menu.

I've also typed "help zaz" in the console and every other command I can find, but the spells never show up.

The bondage devices are where they should be and work for the most part, I just don't have access to the zaz spells.

Can someone please tell me how I make the zaz animations playable?

New version of o3dbondage 004 is online.

You will find the spells in the warehouse.

 

Before updating:

Read the changelog.

 

Moin

Oli

Ok, I'll have to get the updated version.

But, what warehouse are you talking about?

Posted

I got this error, as i tried to updat with FNIS:

 

Reading ZaZAnimationPack ...

ERROR(2011): Wrong line in Animation List. Line  262 (..\..\meshes\actors\character\animations\ZaZAnimationPack\FNIS_ZaZAnimationPack_List.txt):  fu ZazWoodenHorse01 ZazAPCAO024.hkx ZazAPCAO024.hkx ZazFurnitureExit.hkx

 

I just updated with an older version, I just wanted to told you the error message...

You need to upgrade FNIS. Me and others have said this so many times already in the thread. It's the first thing with bold letters in the original post.

 

The problem itself isn't that you didn't read about FNIS, but rather that there are other important instructions in the upgrade sequence that you did not read.

 

I'll reiterate what you need to do here:

1. Remove _all_ scripts from the previous ZAP installation. I'm not writing this to piss you off, they will mess up your game if you leave them.

2. Remove all esp and esm file from your previous installation.

3. Upgrade FNIS to the latest beta.

4. Install the new archive.

 

A mod manager would do everything except upgrade FNIS in two clicks, so I suggest getting Wrye Bash and learning it.

Posted

 

 

 

I installed zaz, & a zaz spell pack, and the 03dbondage beta but I can't get the zaz spells in my inventory.

I have an up to date FNIS, but it doesn't show zaz spells when I load it, or in the data files menu.

I've also typed "help zaz" in the console and every other command I can find, but the spells never show up.

The bondage devices are where they should be and work for the most part, I just don't have access to the zaz spells.

Can someone please tell me how I make the zaz animations playable?

New version of o3dbondage 004 is online.

You will find the spells in the warehouse.

 

Before updating:

Read the changelog.

 

Moin

Oli

Ok, I'll have to get the updated version.

But, what warehouse are you talking about?

Oh, ok the warehouse is in the new o3dbondage that was released yesterday.

Thx man

Posted

 

I got this error, as i tried to updat with FNIS:

 

Reading ZaZAnimationPack ...

ERROR(2011): Wrong line in Animation List. Line  262 (..\..\meshes\actors\character\animations\ZaZAnimationPack\FNIS_ZaZAnimationPack_List.txt):  fu ZazWoodenHorse01 ZazAPCAO024.hkx ZazAPCAO024.hkx ZazFurnitureExit.hkx

 

I just updated with an older version, I just wanted to told you the error message...

You need to upgrade FNIS. Me and others have said this so many times already in the thread. It's the first thing with bold letters in the original post.

 

The problem itself isn't that you didn't read about FNIS, but rather that there are other important instructions in the upgrade sequence that you did not read.

 

I'll reiterate what you need to do here:

1. Remove _all_ scripts from the previous ZAP installation. I'm not writing this to piss you off, they will mess up your game if you leave them.

2. Remove all esp and esm file from your previous installation.

3. Upgrade FNIS to the latest beta.

4. Install the new archive.

 

A mod manager would do everything except upgrade FNIS in two clicks, so I suggest getting Wrye Bash and learning it.

 

 

 

1. Remove _all_ scripts from the previous ZAP installation. I'm not writing this to piss you off, they will mess up your game if you leave them.

 

2. Remove all esp and esm file from your previous installation.

 

3. Upgrade FNIS to the latest beta.

 

4. Install the new archive.

 

5. RUN FNIS for users

 

Fixed it for ya :P

Now can I shoot the guy asking that again ? :P

Posted

Ok, I was a former user of the SexLabZazAnimations mod, which was dependant on the Zaz Animation Pack and on the SexLab framework. The mod was now rendered obsolete because "the Zaz Animation Pack is now fully SexLab ready".

 

I simply used the SexLabZazAnimation mod, because it gave me the possibility for easily playing at least three Zaz Animations by integrating them into Sexlab and playing them by Matchmaker.

 

I know the Zaz Animation Pack got a pretty heavy update now (the newest FNIS Beta required, beast animations etc.) and I know how to update that stuff. Updating FNIS shouldn't be a problem too, as far as I know the new FNIS Beta is pretty stable (even more stable as the last full version as far as I remember a post from Fore, Fore just declared it beta to keep away users who do not know what they are doing because of obvious reasons :-). As far as I know FNIS should be downwards compatible and all my other FNIS based mods should still work.

 

...but my question is, what are the changes? I ask that, because I have no high aspirations, I just want a relative easy method to play SexLab and Zaz animations in game to spice my normal Skyrim gaming ( I actually still play Skyrim and I am not finished with that yet) and a combination of SexLab + Zazanimations and both playable by a tool like Matchmaker (without any additional quest or script mod) would be my personal dream. So does the update cover this or are the changes of some other sort?

Posted

Ok, I was a former user of the SexLabZazAnimations mod, which was dependant on the Zaz Animation Pack and on the SexLab framework. The mod was now rendered obsolete because "the Zaz Animation Pack is now fully SexLab ready".

 

I simply used the SexLabZazAnimation mod, because it gave me the possibility for easily playing at least three Zaz Animations by integrating them into Sexlab and playing them by Matchmaker.

 

I know the Zaz Animation Pack got a pretty heavy update now (the newest FNIS Beta required, beast animations etc.) and I know how to update that stuff. Updating FNIS shouldn't be a problem too, as far as I know the new FNIS Beta is pretty stable (even more stable as the last full version as far as I remember a post from Fore, Fore just declared it beta to keep away users who do not know what they are doing because of obvious reasons :-). As far as I know FNIS should be downwards compatible and all my other FNIS based mods should still work.

 

...but my question is, what are the changes? I ask that, because I have no high aspirations, I just want a relative easy method to play SexLab and Zaz animations in game to spice my normal Skyrim gaming ( I actually still play Skyrim and I am not finished with that yet) and a combination of SexLab + Zazanimations and both playable by a tool like Matchmaker (without any additional quest or script mod) would be my personal dream. So does the update cover this or are the changes of some other sort?

Indeed. If you have SexLabZazAnimation, you can still keep and use it (unless SL changes api and stuff).

 

Though, integration with SL was added. For a full change log, either check the download page, or download the package and read the changelog.txt.

 

To enable SL integration, just go into MCM, find Zaz Animation Pack, and it's quite obvious from there.

Posted

When I ran FNIS it gave me this error:

 

 

ERROR(2011): Wrong line in Animation List. Line  262 (..\..\meshes\actors\character\animations\ZaZAnimationPack\FNIS_ZaZAnimationPack_List.txt):  fu ZazWoodenHorse01 ZazAPCAO024.hkx ZazAPCAO024.hkx ZazFurnitureExit.hkx
Posted

 

When I ran FNIS it gave me this error:

ERROR(2011): Wrong line in Animation List. Line  262 (..\..\meshes\actors\character\animations\ZaZAnimationPack\FNIS_ZaZAnimationPack_List.txt):  fu ZazWoodenHorse01 ZazAPCAO024.hkx ZazAPCAO024.hkx ZazFurnitureExit.hkx

Yes.

 

 

Reading ZaZAnimationPack ...

ERROR(2011): Wrong line in Animation List. Line  262 (..\..\meshes\actors\character\animations\ZaZAnimationPack\FNIS_ZaZAnimationPack_List.txt):  fu ZazWoodenHorse01 ZazAPCAO024.hkx ZazAPCAO024.hkx ZazFurnitureExit.hkx

 

It is the V0052 package.

V0051 is problem free.

^^

Posted

 

Ok, I was a former user of the SexLabZazAnimations mod, which was dependant on the Zaz Animation Pack and on the SexLab framework. The mod was now rendered obsolete because "the Zaz Animation Pack is now fully SexLab ready".

 

I simply used the SexLabZazAnimation mod, because it gave me the possibility for easily playing at least three Zaz Animations by integrating them into Sexlab and playing them by Matchmaker.

 

I know the Zaz Animation Pack got a pretty heavy update now (the newest FNIS Beta required, beast animations etc.) and I know how to update that stuff. Updating FNIS shouldn't be a problem too, as far as I know the new FNIS Beta is pretty stable (even more stable as the last full version as far as I remember a post from Fore, Fore just declared it beta to keep away users who do not know what they are doing because of obvious reasons :-). As far as I know FNIS should be downwards compatible and all my other FNIS based mods should still work.

 

...but my question is, what are the changes? I ask that, because I have no high aspirations, I just want a relative easy method to play SexLab and Zaz animations in game to spice my normal Skyrim gaming ( I actually still play Skyrim and I am not finished with that yet) and a combination of SexLab + Zazanimations and both playable by a tool like Matchmaker (without any additional quest or script mod) would be my personal dream. So does the update cover this or are the changes of some other sort?

Indeed. If you have SexLabZazAnimation, you can still keep and use it (unless SL changes api and stuff).

 

Though, integration with SL was added. For a full change log, either check the download page, or download the package and read the changelog.txt.

 

To enable SL integration, just go into MCM, find Zaz Animation Pack, and it's quite obvious from there.

 

 

THIS is awesome !

 

 

Posted

 

When I ran FNIS it gave me this error:

ERROR(2011): Wrong line in Animation List. Line  262 (..\..\meshes\actors\character\animations\ZaZAnimationPack\FNIS_ZaZAnimationPack_List.txt):  fu ZazWoodenHorse01 ZazAPCAO024.hkx ZazAPCAO024.hkx ZazFurnitureExit.hkx

 

Yes.

 

Reading ZaZAnimationPack ...

ERROR(2011): Wrong line in Animation List. Line  262 (..\..\meshes\actors\character\animations\ZaZAnimationPack\FNIS_ZaZAnimationPack_List.txt):  fu ZazWoodenHorse01 ZazAPCAO024.hkx ZazAPCAO024.hkx ZazFurnitureExit.hkx

 

It is the V0052 package.

V0051 is problem free.

^^

 

Guys, ... please. This question was answered, what, three posts back? JinZen also wrote a nice set of upgrade instructions in bold red letters, which covers what you need to do.

 

It's kind of tiring to have to answer the same questions over and over again, especially when I really have tried, seriously, to go out of my way to make it clear what you need to do.

 

Because I'm in a bad mood after answering this so many times, I'll leave it as an exercise for you to dig up the answer yourself. Hint: "Upgrade FNIS to the latest beta."

Posted

Hi. The change log says "Added a spawnable Npc called "zbf Slave" 

How do I spawn a slave???

I guarantee you will be disappointed, because it doesn't do anything special. I use it as a test npc for whip marks and so on.... anyway

 

You need to find the id from the console, two commands:

help "zbf Muiri"
player.placeatme <xyz> 1
From the first command, you will see a list of one item pop up. Replace <xyz> with the item id, and she should spawn.

 

There are lots of good tutorials on how to use the console. You can find them by googling if you're serious about learning. Learning the console should make mods like this a lot more enjoyable, because you can actually spawn stuff from the mod, which is otherwise unaccessible.

Posted

 

Hi. The change log says "Added a spawnable Npc called "zbf Slave" 

How do I spawn a slave???

I guarantee you will be disappointed, because it doesn't do anything special. I use it as a test npc for whip marks and so on.... anyway

 

You need to find the id from the console, two commands:

help "zbf Muiri"
player.placeatme <xyz> 1
From the first command, you will see a list of one item pop up. Replace <xyz> with the item id, and she should spawn.

 

There are lots of good tutorials on how to use the console. You can find them by googling if you're serious about learning. Learning the console should make mods like this a lot more enjoyable, because you can actually spawn stuff from the mod, which is otherwise unaccessible.

 

 

Or break your game if you screw up :D So always keep a save for yourself there before doing stuff like that :P

 

As for the bold red letters :P I did that because people are VERY blind LOL 

That's why you should make it huge and obvious... Still people are blind ... GOD ...

 

After L2P and P2P we gonna need to L2R as well I'm guessing

Posted

 

Hi. The change log says "Added a spawnable Npc called "zbf Slave" 

How do I spawn a slave???

I guarantee you will be disappointed, because it doesn't do anything special. I use it as a test npc for whip marks and so on.... anyway

 

You need to find the id from the console, two commands:

help "zbf Muiri"
player.placeatme <xyz> 1
From the first command, you will see a list of one item pop up. Replace <xyz> with the item id, and she should spawn.

 

There are lots of good tutorials on how to use the console. You can find them by googling if you're serious about learning. Learning the console should make mods like this a lot more enjoyable, because you can actually spawn stuff from the mod, which is otherwise unaccessible.

 

 

If we are on the topic whips/whipmarks...I use two mods who actually deliver them:

 

-Paradise Halls

-ZazAnimationPack

 

Just for info, I use the Enhanced Blood Texture mod from Nexus.

 

Result:

 

-Paradise Halls delivers very nice whip marks (it's even possible to deliver them to certain body parts), the whip sounds are amazing and no blood splatters around. Disadvantage is that the whipping breaks animations/poses (so you have maybe to use the setunconscious 1 console command before).

-ZazAnimationPack delivers some also good looking whip marks, but I realized no real targeting is possible and Enhanced Blood Textures causes an ocean of blood...which is somewhat too tough for my taste. Advantage: Zaz Whipping does not break animation/poses (just pushes the NPC a bit when hit).

 

Is there any plan for the future to combine both advantages and delete the disavantages?

 

 

Posted

 

Hi. The change log says "Added a spawnable Npc called "zbf Slave" 

How do I spawn a slave???

I guarantee you will be disappointed, because it doesn't do anything special. I use it as a test npc for whip marks and so on.... anyway

 

You need to find the id from the console, two commands:



help "zbf Muiri"
player.placeatme <xyz> 1
From the first command, you will see a list of one item pop up. Replace <xyz> with the item id, and she should spawn.

 

There are lots of good tutorials on how to use the console. You can find them by googling if you're serious about learning. Learning the console should make mods like this a lot more enjoyable, because you can actually spawn stuff from the mod, which is otherwise unaccessible.

 

It works. Thanks! She is not too bad. Her hair is quite boring, though.

 

Posted

 

 

Hi. The change log says "Added a spawnable Npc called "zbf Slave" 

How do I spawn a slave???

I guarantee you will be disappointed, because it doesn't do anything special. I use it as a test npc for whip marks and so on.... anyway

 

You need to find the id from the console, two commands:

help "zbf Muiri"
player.placeatme <xyz> 1
From the first command, you will see a list of one item pop up. Replace <xyz> with the item id, and she should spawn.

 

There are lots of good tutorials on how to use the console. You can find them by googling if you're serious about learning. Learning the console should make mods like this a lot more enjoyable, because you can actually spawn stuff from the mod, which is otherwise unaccessible.

 

 

If we are on the topic whips/whipmarks...I use two mods who actually deliver them:

 

-Paradise Halls

-ZazAnimationPack

 

Just for info, I use the Enhanced Blood Texture mod from Nexus.

 

Result:

 

-Paradise Halls delivers very nice whip marks (it's even possible to deliver them to certain body parts), the whip sounds are amazing and no blood splatters around. Disadvantage is that the whipping breaks animations/poses (so you have maybe to use the setunconscious 1 console command before).

-ZazAnimationPack delivers some also good looking whip marks, but I realized no real targeting is possible and Enhanced Blood Textures causes an ocean of blood...which is somewhat too tough for my taste. Advantage: Zaz Whipping does not break animation/poses (just pushes the NPC a bit when hit).

 

Is there any plan for the future to combine both advantages and delete the disavantages?

 

 

You are confusing me here no offense but...

 

You can AIM with paradise halls ??? I fail on aiming no matter what weapon I take... (My crosshair is big off ... In terms I have perfect Archery but striking a sword is NOT at the right place for me...) so I don't know how you aim that whip

 

Anyway... As for the marks... There is an easy fix for that :D 

Hit the PAH files and search decals (you might have to unpack BSA) and change the ZAP ones with paradise halls for the marks... (Reminds me I need to check for my decals...) and you get the ones from PH... Now the problem is however I don't get your aiming part... And I don't get how you get the blood as this isn't a slashing weapon ... Unless you mean you get bloodspatters from whipping... That might be possible because this isn't animated but real hitting like a weapon... I do agree if Xaz could turn those spatters off it's a win situation...

Posted

I have a strange bug to repport. When I installed the latest version  of Zaz, the eyebrow of my female character just disapear. I don't know what happened to change the face textures, I can't see a relation between animations and faces textures, this don't make sense to me, but was it that happened. When I uninstall ZAZ or downgrade to first version it's ok, but when i upgrade to new versions, the eyebrow change!

 

Does anybody know what's wrong here?

 

FYI: I use Better Females Faces by Bella, to face textures.

Posted

So I stumbled upon loverslab this afternoon fallowing a link for zaz animation pack (needed it for what is essentialy a non-pervy version of aracnaphobia) and I have to say, the overall quality and extensiveness of the mods on this site far exceed the nexus, dragonporn, or the other dozen or so sites I've been on.  And all for porn...

Posted

There is a pervy version of Arachnophobia???
What exactly is happening in the pervy version? i'm curious.

Posted

so I noticed that when I equip the cuffs it overrides other andimations.  For example I put on the cuffs and then type into the consle "player.playidle zazapc001" to make my character stand-with-her-arms-behind-her-back-and-her-legs-together, she will, but will then go back to just standing normaly.  without the cuffs on she will stay in the standing-with-arms-behind-her-back-and-legs-together position indeffinitly.  It would things a bit easyer if there were a pair of all the cuffs without any animations on them what-so-ever.  they would look function like bracelets and anklets but would rely on the idles to make them work like restraints.

Posted

There is a pervy version of Arachnophobia???

What exactly is happening in the pervy version? i'm curious.

the "pervy" version is on this site.  I call it that because the webing covers everything except the boobs and crotch.  The "non-pervy" version uses the cocoon that covers everything.

Posted

 

 

Hi. The change log says "Added a spawnable Npc called "zbf Slave" 

How do I spawn a slave???

I guarantee you will be disappointed, because it doesn't do anything special. I use it as a test npc for whip marks and so on.... anyway

 

You need to find the id from the console, two commands:

help "zbf Muiri"
player.placeatme <xyz> 1
From the first command, you will see a list of one item pop up. Replace <xyz> with the item id, and she should spawn.

 

There are lots of good tutorials on how to use the console. You can find them by googling if you're serious about learning. Learning the console should make mods like this a lot more enjoyable, because you can actually spawn stuff from the mod, which is otherwise unaccessible.

 

 

If we are on the topic whips/whipmarks...I use two mods who actually deliver them:

 

-Paradise Halls

-ZazAnimationPack

 

Just for info, I use the Enhanced Blood Texture mod from Nexus.

 

Result:

 

-Paradise Halls delivers very nice whip marks (it's even possible to deliver them to certain body parts), the whip sounds are amazing and no blood splatters around. Disadvantage is that the whipping breaks animations/poses (so you have maybe to use the setunconscious 1 console command before).

-ZazAnimationPack delivers some also good looking whip marks, but I realized no real targeting is possible and Enhanced Blood Textures causes an ocean of blood...which is somewhat too tough for my taste. Advantage: Zaz Whipping does not break animation/poses (just pushes the NPC a bit when hit).

 

Is there any plan for the future to combine both advantages and delete the disavantages?

 

I'll see what I can do....

Posted

I have a strange bug to repport. When I installed the latest version  of Zaz, the eyebrow of my female character just disapear. I don't know what happened to change the face textures, I can't see a relation between animations and faces textures, this don't make sense to me, but was it that happened. When I uninstall ZAZ or downgrade to first version it's ok, but when i upgrade to new versions, the eyebrow change!

 

Does anybody know what's wrong here?

 

FYI: I use Better Females Faces by Bella, to face textures.

The gag face animations require the mod to make changes. These files are really old, though, and downgrading to the "first" version shouldn't change that (they've been around since the merger).

 

Try to prevent ZAP from installing femalehead.tri and mouthhumanf.tri and see if that helps. Those are the only files which should have some effect on the face geometry.

 

I recommend you try this mod as well: http://skyrim.nexusmods.com/mods/35303/?

 

It could solve your problems with eyebrows.

Posted

so I noticed that when I equip the cuffs it overrides other andimations.  For example I put on the cuffs and then type into the consle "player.playidle zazapc001" to make my character stand-with-her-arms-behind-her-back-and-her-legs-together, she will, but will then go back to just standing normaly.  without the cuffs on she will stay in the standing-with-arms-behind-her-back-and-legs-together position indeffinitly.  It would things a bit easyer if there were a pair of all the cuffs without any animations on them what-so-ever.  they would look function like bracelets and anklets but would rely on the idles to make them work like restraints.

This doesn't happen in my game, and it shouldn't happen in your game either unless you equip "xaz Test Cuffs". Which cuffs did you equip?

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