ZaZ Posted October 3, 2013 Author Posted October 3, 2013 Well , Its About time the ZaZ-Animation-Pack had Some content Updates !!!!! ZaZ Chris here , (*)Kudos to Xaz Especially For Managing the Pack , During my Absence ( I just Tried His Prison Overhaul Mod and they make use of ZAP quite nicely , its so close to what what I envisioned of oblivion , when I started modding about 2 years back , and its awesome I had close to 0 flaws since I have a clean Skyrim Install lol , this is before the update ofcourse of Finis 4.0 ) Keep up the Awesome work . (*)Also Kudos to the all the Bug testers and helpers here who keep helping with bugs and queries in the thread and modders who use the pack With the release of , FNIS 4.0 ( Thanks to Fore ) We now have Furniture Animations, Creature Animations and some Offset animations . I have some tricks up my sleeve again and an itch to to have a go at the new features Planned Updates to the ZaZ-Animation-Pack 1. ZaZ Animations will now be switching to XP32's Skeleton ( I will avoid other Skeletons for now , Everyones using Xp32's Rig mostly .................so Meh) 2.As the above Applies , that means Corrections to most of the Animations with Animated objects ( It Kinda annoys me when people are posting misaligned not perfectly lined Pics , yeh Will fix that Wooden Horse , bent legs too ) 3.I will Align the Pillory so it will match the current Animations ( It does Actually , just not with XP32's Skeleton yet ) 4.I need a List of things that need to be FIXED. Possible Updates to the ZaZ-Animation-Pack 1.Offset animations (Armbinder , Yokes and Stuff ) , Furniture animations ( New Furniture , I got a little better at Modelling I hope ) 2.Animations and Stuff for Mod Makers ( XaZ , Jbezorg and the big wigs here ) 3.Odd requests if time permits ( don't ask me to make Smoochy and Cuddly animations please , those get done eventually and i'm sure they are a lot more in demand and get made eventually ) What comes to mind , is Milking machine and maybe and alternate Execution method ( Like Rough Justice in Oblivion Dancing on the Gallows comes to mind )A lot more comes to mind , but I want to be realistic when it comes to planing and lets try to keep it Lore Friendly , medieval and Skyrim. With all this being Said , I do not Want people to clutter this thread with requests and Ideas . I will revive the old ZaZ Resources Thread and everyone can help or talk or post crap . Leave this thread for only for ZAP Bugs and tech support . XaZ has a lot on his plate with Managing this mod and also the prison overhaul . You can cause some trouble on the other thread http://www.loverslab.com/topic/11537-zaz-animation-pack-discussion-zaz-is-back/?p=256500 Cheers
xaz Posted October 3, 2013 Posted October 3, 2013 Version Zaz Animation Pack 5.30 for me works ill. MSM is not displayed. Does not help even the beginning of a new game. Part of the animations in the pillory spoiled. In Prison Overhaul too. FNIS Behavior 4.0 and FNIS Creature Pack 4.0.3 installed correctly. FNIS finds no errors. This can be remedied? There have been some hints on how to fix broken MCM menus. I suggest you try them first. Running through XPO now, and it's slightly messed up in the pillory. Gonna fix that, but I'm not sure it's ZAP's fault. Time for a new xpo release anyway....
xaz Posted October 3, 2013 Posted October 3, 2013 It appears that something is seriously broken. Sometimes the jailer will move to a new position but retain a furniture or marker animation, and I've seen guards frozen in a sitting animation but in the middle of the whiterun prison. Not sure what it could be, but I'm kind of guessing it has to do with FNIS. Going to ask Fore about it....
xaz Posted October 3, 2013 Posted October 3, 2013 My recommendation is as follows. This worked for me, and is for advanced users. If You somehow run into trouble following this, I'm not going to help you, because it can get messy fast. In particular, I would advice against this unless you're using a mod manager. Very strongly advice against this, because the odds of you getting it right are about zero. With a mod manager, you can't fail, more or less. I'm still not going to support it; just saying what works in my game. ... and before you start, read through all the steps. If you run into something you don't understand how to solve at step 6, it's better not to do any of them. 1. Uninstall Zaz Animation Pack 2. Uninstall SexLab 3. Run FNIS (you should have only two mods registered now) 3a. If you have more than two, uninstall more mods until you get there 4. Install FNIS 3.5 (yes) 5. Remove all furniture entires in Zaz Animation Pack (if this sounds complex to you, wait for a proper upgrade instead of doing these steps) 6. Run FNIS for modders on the Zap animation definition file. 7. Reinstall the rest of the mods you want 8. Run FNIS 3.5, check that you have no errors, yada yada 9. Enable all mods, and play the game (Furniture in ZAP won't work obviously.) I'm not pointing fingers at any mod not working or so, and in particular, I have no reason to believe furniture inclusion in 4.0 is the problem. That said, there are some fishy things happening in Prison Overhaul when using the latest FNIS. Again, I'm not blaming FNIS (or anyone else) for this, but reverting to an older version solved some very weird problems on my setup.
dinomagick Posted October 4, 2013 Posted October 4, 2013 I went back and forth... there are 3 files in the download... are all 3 required or only 1? I didn't see that in the discussion.Um.. I don't know what problems people have been having, I have FNIS4.0 and FNISCreatures 4.0.3.. No big problems with the new Zaz, um.. only using V0053.. Just some quirky little anomolies... do I need V0051 and V0052? I see they are about the same size... just curious..
Solari Posted October 4, 2013 Posted October 4, 2013 help me!! Reading ZaZAnimationPack ...ERROR(2011): Wrong line in Animation List. Line 260 (..\..\meshes\actors\character\animations\ZaZAnimationPack\FNIS_ZaZAnimationPack_List.txt): fu -a ZazWoodenHorse01_Enter ZazAPCAO024.hkx
Molevalence Posted October 4, 2013 Posted October 4, 2013 help me!! Reading ZaZAnimationPack ...ERROR(2011): Wrong line in Animation List. Line 260 (..\..\meshes\actors\character\animations\ZaZAnimationPack\FNIS_ZaZAnimationPack_List.txt): fu -a ZazWoodenHorse01_Enter ZazAPCAO024.hkx I had this issue the other day. I dont think your FNIS is 4.0 Final.
Clangeddon Posted October 4, 2013 Posted October 4, 2013 I've got a fun one - I updated to the most recent download and in SkyUI interface it gives me the following: Upgrade Error! Reported: 520 Expected: 530 Fairly certain I upgraded correctly...could be wrong though :-) Any ideas?
Zaselim Posted October 5, 2013 Posted October 5, 2013 Ok, I have the lastest zaz pack, latest fnis but some of the animations don't work like Rack Animation, wooden horse animation etc. How can i make them to work.
ZaZ Posted October 5, 2013 Author Posted October 5, 2013 I went back and forth... there are 3 files in the download... are all 3 required or only 1? I didn't see that in the discussion. Um.. I don't know what problems people have been having, I have FNIS4.0 and FNISCreatures 4.0.3.. No big problems with the new Zaz, um.. only using V0053.. Just some quirky little anomolies... do I need V0051 and V0052? I see they are about the same size... just curious.. Your Okay, just V0053 is needed ......... help me!! Reading ZaZAnimationPack ...ERROR(2011): Wrong line in Animation List. Line 260 (..\..\meshes\actors\character\animations\ZaZAnimationPack\FNIS_ZaZAnimationPack_List.txt): fu -a ZazWoodenHorse01_Enter ZazAPCAO024.hkx Upgrade FNIS and ZAZ to the latest FNIS4.0 / FNISCreatures 4.0.3 / ZaZV0053 , You will not have errors and the generator will run Smooth I've got a fun one - I updated to the most recent download and in SkyUI interface it gives me the following: Upgrade Error! Reported: 520 Expected: 530 Fairly certain I upgraded correctly...could be wrong though :-) Any ideas? Im not sure , a Clean and Restart in MCM fixed this error for me and it doesnt show when I restart the game , but Xaz can shed more light on this perhaps Ok, I have the lastest zaz pack, latest fnis but some of the animations don't work like Rack Animation, wooden horse animation etc. How can i make them to work. Are these Furniture animations or just normal animations with AO ? Cheers
xaz Posted October 5, 2013 Posted October 5, 2013 I went back and forth... there are 3 files in the download... are all 3 required or only 1? I didn't see that in the discussion. Um.. I don't know what problems people have been having, I have FNIS4.0 and FNISCreatures 4.0.3.. No big problems with the new Zaz, um.. only using V0053.. Just some quirky little anomolies... do I need V0051 and V0052? I see they are about the same size... just curious.. No, they are old versions.
Zaselim Posted October 5, 2013 Posted October 5, 2013 I went back and forth... there are 3 files in the download... are all 3 required or only 1? I didn't see that in the discussion. Um.. I don't know what problems people have been having, I have FNIS4.0 and FNISCreatures 4.0.3.. No big problems with the new Zaz, um.. only using V0053.. Just some quirky little anomolies... do I need V0051 and V0052? I see they are about the same size... just curious.. Your Okay, just V0053 is needed ......... help me!! Reading ZaZAnimationPack ...ERROR(2011): Wrong line in Animation List. Line 260 (..\..\meshes\actors\character\animations\ZaZAnimationPack\FNIS_ZaZAnimationPack_List.txt): fu -a ZazWoodenHorse01_Enter ZazAPCAO024.hkx Upgrade FNIS and ZAZ to the latest FNIS4.0 / FNISCreatures 4.0.3 / ZaZV0053 , You will not have errors and the generator will run Smooth I've got a fun one - I updated to the most recent download and in SkyUI interface it gives me the following: Upgrade Error! Reported: 520 Expected: 530 Fairly certain I upgraded correctly...could be wrong though :-) Any ideas? Im not sure , a Clean and Restart in MCM fixed this error for me and it doesnt show when I restart the game , but Xaz can shed more light on this perhaps Ok, I have the lastest zaz pack, latest fnis but some of the animations don't work like Rack Animation, wooden horse animation etc. How can i make them to work. Are these Furniture animations or just normal animations with AO ? Cheers The ones which comes at the end of the zaz list, when type the animation command and press enter then its shows same lines every working shows but when i close the console window nothing happens. like these commands player.playidle zazapwoodenhorse01 player.playidle zazapwoodenhorse01enter
JinZen Posted October 5, 2013 Posted October 5, 2013 My recommendation is as follows. This worked for me, and is for advanced users. If You somehow run into trouble following this, I'm not going to help you, because it can get messy fast. In particular, I would advice against this unless you're using a mod manager. Very strongly advice against this, because the odds of you getting it right are about zero. With a mod manager, you can't fail, more or less. I'm still not going to support it; just saying what works in my game. ... and before you start, read through all the steps. If you run into something you don't understand how to solve at step 6, it's better not to do any of them. 1. Uninstall Zaz Animation Pack 2. Uninstall SexLab 3. Run FNIS (you should have only two mods registered now) 3a. If you have more than two, uninstall more mods until you get there 4. Install FNIS 3.5 (yes) 5. Remove all furniture entires in Zaz Animation Pack (if this sounds complex to you, wait for a proper upgrade instead of doing these steps) 6. Run FNIS for modders on the Zap animation definition file. 7. Reinstall the rest of the mods you want 8. Run FNIS 3.5, check that you have no errors, yada yada 9. Enable all mods, and play the game (Furniture in ZAP won't work obviously.) I'm not pointing fingers at any mod not working or so, and in particular, I have no reason to believe furniture inclusion in 4.0 is the problem. That said, there are some fishy things happening in Prison Overhaul when using the latest FNIS. Again, I'm not blaming FNIS (or anyone else) for this, but reverting to an older version solved some very weird problems on my setup. Hmm seeing you got trouble with your own mod I might just add something I noticed... I don't know if you ever tried doing object spawning after eachother like for example the different poses with the posts... Well when you do it tends to leave some to remain behind... The pose sometimes does not work unless you have jumped and sometimes not works at all in general on my side... Now I do have the idea of resetting Skyrim again due the fact you can never keep up with the amount of mod updates but I do think there are some trouble going on with poses not displaying wether or not it's ZAP I'm not sure off but I'm quite sure the new FNIS has some bugs...
xaz Posted October 5, 2013 Posted October 5, 2013 There's an ongoing discussion with Fore about the new FNIS. Downgrading to 4.0 beta 3 or earlier solves all issues I see with the new ZAP. Of course, that requires disabling furniture, so it's not ideal.
germanicus Posted October 5, 2013 Posted October 5, 2013 xaz - I followed exactly your steps, but the new version won't start even as a new player from the fresh start, so let me check if I understood correctly: You suggest the FNIS 4.0 Beta for modder users in order to make new updates to work? Right? Please forgive me, I have a very strong flu and barely can see but I can't relax until my game works correctly.
xaz Posted October 5, 2013 Posted October 5, 2013 xaz - I followed exactly your steps, but the new version won't start even as a new player from the fresh start, so let me check if I understood correctly: You suggest the FNIS 4.0 Beta for modder users in order to make new updates to work? Right? Please forgive me, I have a very strong flu and barely can see but I can't relax until my game works correctly. To be honest, I don't know what to suggest anymore. If you use 4.0 beta 3, you will have to modify some files yourself. The latest FNIS is compatible, but seems to have bugs in it. Not sure which is better.... I think I recommend not to upgrade at all right now, but wait for things to stabilize.
germanicus Posted October 5, 2013 Posted October 5, 2013 Thank you xaz. I was thinking about this, but I needed approval from expert.
Clangeddon Posted October 5, 2013 Posted October 5, 2013 Bah, back to the boards :-) So I tried as suggested - a clean and restart from MCM...funny thing: I can't actually select anything in the Zaz module :-\ I can tweak every other mod but not that one.
nightcrawler913 Posted October 5, 2013 Posted October 5, 2013 Confused which one do I need? FNIS Behaviors 4.0 or FNIS 4.0 beta 3 Update Nevermind............... Readme: Requirements FNIS 4.0 beta 3
yarima247 Posted October 6, 2013 Posted October 6, 2013 can anyone help me? im really bad with these mods. it keeps telling me this when i use FNIS.
xaz Posted October 6, 2013 Posted October 6, 2013 can anyone help me? im really bad with these mods. it keeps telling me this when i use FNIS. It's been asked quite a few times already. The problem is that you have the wrong version of FNIS, upgrade to the latest to fix this problem.
yarima247 Posted October 7, 2013 Posted October 7, 2013 can anyone help me? im really bad with these mods. it keeps telling me this when i use FNIS. It's been asked quite a few times already. The problem is that you have the wrong version of FNIS, upgrade to the latest to fix this problem. yes thanks i thought i had already updated. guess i didnt, sorry about that! and thanks for the awesome mod!
xaz Posted October 7, 2013 Posted October 7, 2013 Updated [2013-10-08] * Fix using the new FNIS generator. Animation objects are working again. This should also solve issues some users are having with mods like Prison Overhaul. Edit: Actual file coming in 15mins or so. Just noticed I had some things to fix before releasing ....
xaz Posted October 7, 2013 Posted October 7, 2013 Ok. You can download it now ... fixed version numbers. If you get the "wrong update, expected 5.40", type stopquest zbfConfig startquest zbfConfig in the console, save, and you should be rid of that problem.
4rchy12 Posted October 7, 2013 Posted October 7, 2013 After clicking " FNIS Behavior "Characters" " I get the following message: Reading ZaZAnimationPack ...ERROR(2011): Wrong line in Animation List. Line 260 (..\..\meshes\actors\character\animations\ZaZAnimationPack\FNIS_ZaZAnimationPack_List.txt): fu -a ZazWoodenHorse01_Enter ZazAPCAO024.hkx Anyone got an idea what I did wrong?
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