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Zaz Animation Pack V7.0 [2017-05-16]


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Posted

Thanks xaz. I truly do not understand what happened but after many hours of searching for the root of the problem, I just found this mod, install it, and enter the game, and it works.

 

I like your mod very much, and that is why I wrote so much to you about this issue. Thanks for being patient with me and always willing to help. You are great.

Posted

 Hi again, new guy, have to say many of you are doing awesome work.

 

Lately i have an issue in Fnis consistency check, and don't know how to correct them, most deal with Zazrecourses. Was wondering if anyone has any ideas on how to correct?

 

I'am using Mod Organizer, Zaz animationpack V0053, ZazResources1-1a. FnisV4.0

 

I've attached the text from Fnis output.

 

Any help be appreciated, and keep up with the excellent work too

Posted

 Hi again, new guy, have to say many of you are doing awesome work.

 

Lately i have an issue in Fnis consistency check, and don't know how to correct them, most deal with Zazrecourses. Was wondering if anyone has any ideas on how to correct?

 

I'am using Mod Organizer, Zaz animationpack V0053, ZazResources1-1a. FnisV4.0

 

I've attached the text from Fnis output.

 

Any help be appreciated, and keep up with the excellent work too

The Animations still Work Right  ?

 

Reinstall ZaZ Resources Manually and the consistency check should go away .   Zara Files are from ZaZ Resources 

 

Cheers

Posted

I have a question about using some of the armor items at the same time as the idle animations. Many of the wearable items force the character into a certain pose, for example: the wrist and ankle cuffs force the character's arms behind her back. I've seen a number of images uploaded in this site of character posed using the idle poses, but at the same time using the cuffs. Whenever I try to activate an idle pose while wearing the cuffs, my character is immediately forced back into the default standing animation with her arms behind her back.

Basically what I'm asking is how to you get a character into one of the idle poses while wearing the cuffs, but not be immediately forced out of it and back into the animation forced by the equipment. Thanks

Posted

I have a question about using the ropes and cuffs along with the poses. I've seen several images where the character is wearing the rope cuffs, but are also in one of the poses / idle animations. Whenever I try this, the idle is immediately cancelled, and the character is forced back into standing pose forced by wearing the cuffs. Is there a version of the cuffs that don't force the

 

I have a question about using some of the armor items at the same time as the idle animations. Many of the wearable items force the character into a certain pose, for example: the wrist and ankle cuffs force the character's arms behind her back. I've seen a number of images uploaded in this site of character posed using the idle poses, but at the same time using the cuffs. Whenever I try to activate an idle pose while wearing the cuffs, my character is immediately forced back into the default standing animation with her arms behind her back.

Basically what I'm asking is how to you get a character into one of the idle poses while wearing the cuffs, but not be immediately forced out of it and back into the animation forced by the equipment. Thanks

Read the Fifth Post of this thread 

 

http://www.loverslab.com/topic/17062-zaz-animation-pack-2013-10-08/?do=findComment&comment=271410

 

Disable equip effects

set zbfSettingDisableEffects to 1

 

Cheers

Posted

Hey, I now this isn't really apart of this but this is what pops up when I run FNIS consistence check

 

 

Missing AnimFile ZazRa015.hkx for character, mod ZazResources
Missing AnimFile ZazRa016.hkx for character, mod ZazResources
Missing AnimFile ZazRa017.hkx for character, mod ZazResources
Missing AnimFile ZazRa018.hkx for character, mod ZazResources
Missing AnimFile ZazRb016.hkx for character, mod ZazResources
Missing AnimFile ZazRb017.hkx for character, mod ZazResources
Missing AnimFile ZazRb018.hkx for character, mod ZazResources

 

 

ZaZ resources is sort of a part of this so, help?

I have ZaZ resources 1.1a and FNIS 4.0 (No beta)

 

Posted

I don't know how difficult it would be to add something like this, but here's a feature request: restrained movement animations specific to the type of restraint which are temporarily bound to movement keys. In other words, as long as you are in ZaZ restraints, WASD (movement) keys will play one or more (random) restrained movement animation to make it look as if you're trying to escape. One of these key strokes might even allow the player to escape from the restraints, if the modder allows that.

Posted

Hi, is there any way to bind person without breaking his/her current animations?

Xaz Can Help you with that ... 

 

Hey, I now this isn't really apart of this but this is what pops up when I run FNIS consistence check

 

 

Missing AnimFile ZazRa015.hkx for character, mod ZazResources

Missing AnimFile ZazRa016.hkx for character, mod ZazResources

Missing AnimFile ZazRa017.hkx for character, mod ZazResources

Missing AnimFile ZazRa018.hkx for character, mod ZazResources

Missing AnimFile ZazRb016.hkx for character, mod ZazResources

Missing AnimFile ZazRb017.hkx for character, mod ZazResources

Missing AnimFile ZazRb018.hkx for character, mod ZazResources

 

 

ZaZ resources is sort of a part of this so, help?

I have ZaZ resources 1.1a and FNIS 4.0 (No beta)

Re'install ZaZ Resources Manually , that consistency  error should go  .... 

 

 

I don't know how difficult it would be to add something like this, but here's a feature request: restrained movement animations specific to the type of restraint which are temporarily bound to movement keys. In other words, as long as you are in ZaZ restraints, WASD (movement) keys will play one or more (random) restrained movement animation to make it look as if you're trying to escape. One of these key strokes might even allow the player to escape from the restraints, if the modder allows that.

Prolly But it would be really , hard to script has anyone made such a system yet ?

 

Cheers

Posted

 

Hi, is there any way to bind person without breaking his/her current animations?

Xaz Can Help you with that ... 

 

Hey, I now this isn't really apart of this but this is what pops up when I run FNIS consistence check

 

 

Missing AnimFile ZazRa015.hkx for character, mod ZazResources

Missing AnimFile ZazRa016.hkx for character, mod ZazResources

Missing AnimFile ZazRa017.hkx for character, mod ZazResources

Missing AnimFile ZazRa018.hkx for character, mod ZazResources

Missing AnimFile ZazRb016.hkx for character, mod ZazResources

Missing AnimFile ZazRb017.hkx for character, mod ZazResources

Missing AnimFile ZazRb018.hkx for character, mod ZazResources

 

 

ZaZ resources is sort of a part of this so, help?

I have ZaZ resources 1.1a and FNIS 4.0 (No beta)

Re'install ZaZ Resources Manually , that consistency  error should go  .... 

 

 

I don't know how difficult it would be to add something like this, but here's a feature request: restrained movement animations specific to the type of restraint which are temporarily bound to movement keys. In other words, as long as you are in ZaZ restraints, WASD (movement) keys will play one or more (random) restrained movement animation to make it look as if you're trying to escape. One of these key strokes might even allow the player to escape from the restraints, if the modder allows that.

Prolly But it would be really , hard to script has anyone made such a system yet ?

 

Cheers

 

 

I tried re-installing it manually, no luck. Same error.

Posted

Missing AnimFile ZazRa015.hkx for character, mod ZazResources
Missing AnimFile ZazRa016.hkx for character, mod ZazResources
Missing AnimFile ZazRa017.hkx for character, mod ZazResources
Missing AnimFile ZazRa018.hkx for character, mod ZazResources
Missing AnimFile ZazRb016.hkx for character, mod ZazResources
Missing AnimFile ZazRb017.hkx for character, mod ZazResources
Missing AnimFile ZazRb018.hkx for character, mod ZazResources

 

Are those Files Present your Zazresources Folder ?

skyrim\Data\Meshes\actors\character\animations\Zazresources 

 

Cheers

 

Alternatively , have you tired playing those animations via the spells ?

Posted

Missing AnimFile ZazRa015.hkx for character, mod ZazResources

Missing AnimFile ZazRa016.hkx for character, mod ZazResources

Missing AnimFile ZazRa017.hkx for character, mod ZazResources

Missing AnimFile ZazRa018.hkx for character, mod ZazResources

Missing AnimFile ZazRb016.hkx for character, mod ZazResources

Missing AnimFile ZazRb017.hkx for character, mod ZazResources

Missing AnimFile ZazRb018.hkx for character, mod ZazResources

 

Are those Files Present your Zazresources Folder ?

skyrim\Data\Meshes\actors\character\animations\Zazresources 

 

Cheers

 

Alternatively , have you tired playing those animations via the spells ?

 

Well ZazRa015 is but not the rest. 

When i try and activate B16, B17 and B18 they just go into a T-Pose.

Posted

 

Missing AnimFile ZazRa015.hkx for character, mod ZazResources

Missing AnimFile ZazRa016.hkx for character, mod ZazResources

Missing AnimFile ZazRa017.hkx for character, mod ZazResources

Missing AnimFile ZazRa018.hkx for character, mod ZazResources

Missing AnimFile ZazRb016.hkx for character, mod ZazResources

Missing AnimFile ZazRb017.hkx for character, mod ZazResources

Missing AnimFile ZazRb018.hkx for character, mod ZazResources

 

Are those Files Present your Zazresources Folder ?

skyrim\Data\Meshes\actors\character\animations\Zazresources 

 

Cheers

 

Alternatively , have you tired playing those animations via the spells ?

 

Well ZazRa015 is but not the rest. 

When i try and activate B16, B17 and B18 they just go into a T-Pose.

 

Maybe he Didn't Assign Animations to them  , Its a Year Old Mod , Im Quite sure he ran out of animations to add . Ignore the consistency Check  It should work regardless .

Cheers

Posted

 

 

Missing AnimFile ZazRa015.hkx for character, mod ZazResources

Missing AnimFile ZazRa016.hkx for character, mod ZazResources

Missing AnimFile ZazRa017.hkx for character, mod ZazResources

Missing AnimFile ZazRa018.hkx for character, mod ZazResources

Missing AnimFile ZazRb016.hkx for character, mod ZazResources

Missing AnimFile ZazRb017.hkx for character, mod ZazResources

Missing AnimFile ZazRb018.hkx for character, mod ZazResources

 

Are those Files Present your Zazresources Folder ?

skyrim\Data\Meshes\actors\character\animations\Zazresources 

 

Cheers

 

Alternatively , have you tired playing those animations via the spells ?

 

Well ZazRa015 is but not the rest. 

When i try and activate B16, B17 and B18 they just go into a T-Pose.

 

Maybe he Didn't Assign Animations to them  , Its a Year Old Mod , Im Quite sure he ran out of animations to add . Ignore the consistency Check  It should work regardless .

Cheers

 

 

Alright cheers bud, keep up the good work!

Posted

Since the last two or three updates, I always get the warning message in Update Fnis for user tool:

ERROR(2011): Wrong line in Animation List. Line  260 (..\..\meshes\actors\character\animations\ZaZAnimationPack\FNIS_ZaZAnimationPack_List.txt):  fu -a ZazWoodenHorse01_Enter ZazAPCAO024.hkx

 

Ingame a few animations don't work (could the error behind the message above cause this?)

Posted

Since the last two or three updates, I always get the warning message in Update Fnis for user tool:

ERROR(2011): Wrong line in Animation List. Line  260 (..\..\meshes\actors\character\animations\ZaZAnimationPack\FNIS_ZaZAnimationPack_List.txt):  fu -a ZazWoodenHorse01_Enter ZazAPCAO024.hkx

 

Ingame a few animations don't work (could the error behind the message above cause this?)

 

1.Update FNIS to the the latest Version  FNIS 4.0

2.Update ZaZ to the Latest Version  Zaz Animation Pack [2013-10-08] 5.40

 

Run The Update Tool Again 

 

Cheers

Posted

so fnis 4.03 is incompatible with v5.40?

The BETA is over so you should update to the released version and yes, that beta version is incompatible. Between that beta and the release it became necessary to alter the syntax used for declaring certain animations.

 

The current version of the Zaz Animation pack is written to work with the release version of FNIS.

Posted

So for me the problem is the FNIS has an error with ever line associated with the ZAZ Furniture Objects. The only way to work around this for me was to delete the entries out of the animation pack list. That being said I would like to know if there is a way to fix this properly.

Posted

So for me the problem is the FNIS has an error with ever line associated with the ZAZ Furniture Objects. The only way to work around this for me was to delete the entries out of the animation pack list. That being said I would like to know if there is a way to fix this properly.

You haven't read many of the messages here in this thread or you'd have seen the fact that this EXACT ISSUE came up on this very same page and the very post before yours is the end of that discussion.

 

Please try not to be so damned lazy, you frustrate the hell out if us when you fail to do even a small bit of looking back.

Posted

 

 

http://www.loverslab.com/topic/17062-zaz-animation-pack-2013-10-08/?do=findComment&comment=271410

 

Disable equip effects

set zbfSettingDisableEffects to 1

 

Cheers

 

 

Hey. Sorry to bring this up again, but when I try that, nothing happens. Literally, nothing happens. There is no indication that it has worked, but also no error message of any kind. Am I missing something really obvious? Thanks.

 

 

Never mind. Turns out I did. For anyone else who may be having this issue, I had to enter the console command "set zbfSettingDisableEffects to 1" as well as "xbfSettingDisableEffects to 1."

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