germanicus Posted October 11, 2013 Posted October 11, 2013 Thanks xaz. I truly do not understand what happened but after many hours of searching for the root of the problem, I just found this mod, install it, and enter the game, and it works. Â I like your mod very much, and that is why I wrote so much to you about this issue. Thanks for being patient with me and always willing to help. You are great.
Vortec Posted October 13, 2013 Posted October 13, 2013 Â Hi again, new guy, have to say many of you are doing awesome work. Â Lately i have an issue in Fnis consistency check, and don't know how to correct them, most deal with Zazrecourses. Was wondering if anyone has any ideas on how to correct? Â I'am using Mod Organizer, Zaz animationpack V0053, ZazResources1-1a. FnisV4.0 Â I've attached the text from Fnis output. Â Any help be appreciated, and keep up with the excellent work too
ZaZ Posted October 14, 2013 Author Posted October 14, 2013  Hi again, new guy, have to say many of you are doing awesome work.  Lately i have an issue in Fnis consistency check, and don't know how to correct them, most deal with Zazrecourses. Was wondering if anyone has any ideas on how to correct?  I'am using Mod Organizer, Zaz animationpack V0053, ZazResources1-1a. FnisV4.0  I've attached the text from Fnis output.  Any help be appreciated, and keep up with the excellent work too The Animations still Work Right  ?  Reinstall ZaZ Resources Manually and the consistency check should go away .  Zara Files are from ZaZ Resources  Cheers
bdinf88 Posted October 14, 2013 Posted October 14, 2013 I have a question about using some of the armor items at the same time as the idle animations. Many of the wearable items force the character into a certain pose, for example: the wrist and ankle cuffs force the character's arms behind her back. I've seen a number of images uploaded in this site of character posed using the idle poses, but at the same time using the cuffs. Whenever I try to activate an idle pose while wearing the cuffs, my character is immediately forced back into the default standing animation with her arms behind her back. Basically what I'm asking is how to you get a character into one of the idle poses while wearing the cuffs, but not be immediately forced out of it and back into the animation forced by the equipment. Thanks
ZaZ Posted October 14, 2013 Author Posted October 14, 2013 I have a question about using the ropes and cuffs along with the poses. I've seen several images where the character is wearing the rope cuffs, but are also in one of the poses / idle animations. Whenever I try this, the idle is immediately cancelled, and the character is forced back into standing pose forced by wearing the cuffs. Is there a version of the cuffs that don't force the  I have a question about using some of the armor items at the same time as the idle animations. Many of the wearable items force the character into a certain pose, for example: the wrist and ankle cuffs force the character's arms behind her back. I've seen a number of images uploaded in this site of character posed using the idle poses, but at the same time using the cuffs. Whenever I try to activate an idle pose while wearing the cuffs, my character is immediately forced back into the default standing animation with her arms behind her back. Basically what I'm asking is how to you get a character into one of the idle poses while wearing the cuffs, but not be immediately forced out of it and back into the animation forced by the equipment. Thanks Read the Fifth Post of this thread  http://www.loverslab.com/topic/17062-zaz-animation-pack-2013-10-08/?do=findComment&comment=271410  Disable equip effects set zbfSettingDisableEffects to 1  Cheers
toptoper Posted October 14, 2013 Posted October 14, 2013 Hi, is there any way to bind person without breaking his/her current animations?
RichterQ87 Posted October 14, 2013 Posted October 14, 2013 Hey, I now this isn't really apart of this but this is what pops up when I run FNIS consistence check   Missing AnimFile ZazRa015.hkx for character, mod ZazResourcesMissing AnimFile ZazRa016.hkx for character, mod ZazResourcesMissing AnimFile ZazRa017.hkx for character, mod ZazResourcesMissing AnimFile ZazRa018.hkx for character, mod ZazResourcesMissing AnimFile ZazRb016.hkx for character, mod ZazResourcesMissing AnimFile ZazRb017.hkx for character, mod ZazResourcesMissing AnimFile ZazRb018.hkx for character, mod ZazResources   ZaZ resources is sort of a part of this so, help? I have ZaZ resources 1.1a and FNIS 4.0 (No beta) Â
bjornk Posted October 14, 2013 Posted October 14, 2013 I don't know how difficult it would be to add something like this, but here's a feature request: restrained movement animations specific to the type of restraint which are temporarily bound to movement keys. In other words, as long as you are in ZaZ restraints, WASD (movement) keys will play one or more (random) restrained movement animation to make it look as if you're trying to escape. One of these key strokes might even allow the player to escape from the restraints, if the modder allows that.
ZaZ Posted October 14, 2013 Author Posted October 14, 2013 Hi, is there any way to bind person without breaking his/her current animations? Xaz Can Help you with that ...  Hey, I now this isn't really apart of this but this is what pops up when I run FNIS consistence check   Missing AnimFile ZazRa015.hkx for character, mod ZazResources Missing AnimFile ZazRa016.hkx for character, mod ZazResources Missing AnimFile ZazRa017.hkx for character, mod ZazResources Missing AnimFile ZazRa018.hkx for character, mod ZazResources Missing AnimFile ZazRb016.hkx for character, mod ZazResources Missing AnimFile ZazRb017.hkx for character, mod ZazResources Missing AnimFile ZazRb018.hkx for character, mod ZazResources   ZaZ resources is sort of a part of this so, help? I have ZaZ resources 1.1a and FNIS 4.0 (No beta) Re'install ZaZ Resources Manually , that consistency  error should go  ....   I don't know how difficult it would be to add something like this, but here's a feature request: restrained movement animations specific to the type of restraint which are temporarily bound to movement keys. In other words, as long as you are in ZaZ restraints, WASD (movement) keys will play one or more (random) restrained movement animation to make it look as if you're trying to escape. One of these key strokes might even allow the player to escape from the restraints, if the modder allows that. Prolly But it would be really , hard to script has anyone made such a system yet ?  Cheers
RichterQ87 Posted October 14, 2013 Posted October 14, 2013  Hi, is there any way to bind person without breaking his/her current animations? Xaz Can Help you with that ...  Hey, I now this isn't really apart of this but this is what pops up when I run FNIS consistence check   Missing AnimFile ZazRa015.hkx for character, mod ZazResources Missing AnimFile ZazRa016.hkx for character, mod ZazResources Missing AnimFile ZazRa017.hkx for character, mod ZazResources Missing AnimFile ZazRa018.hkx for character, mod ZazResources Missing AnimFile ZazRb016.hkx for character, mod ZazResources Missing AnimFile ZazRb017.hkx for character, mod ZazResources Missing AnimFile ZazRb018.hkx for character, mod ZazResources   ZaZ resources is sort of a part of this so, help? I have ZaZ resources 1.1a and FNIS 4.0 (No beta) Re'install ZaZ Resources Manually , that consistency  error should go  ....   I don't know how difficult it would be to add something like this, but here's a feature request: restrained movement animations specific to the type of restraint which are temporarily bound to movement keys. In other words, as long as you are in ZaZ restraints, WASD (movement) keys will play one or more (random) restrained movement animation to make it look as if you're trying to escape. One of these key strokes might even allow the player to escape from the restraints, if the modder allows that. Prolly But it would be really , hard to script has anyone made such a system yet ?  Cheers   I tried re-installing it manually, no luck. Same error.
ZaZ Posted October 14, 2013 Author Posted October 14, 2013 Missing AnimFile ZazRa015.hkx for character, mod ZazResourcesMissing AnimFile ZazRa016.hkx for character, mod ZazResourcesMissing AnimFile ZazRa017.hkx for character, mod ZazResourcesMissing AnimFile ZazRa018.hkx for character, mod ZazResourcesMissing AnimFile ZazRb016.hkx for character, mod ZazResourcesMissing AnimFile ZazRb017.hkx for character, mod ZazResourcesMissing AnimFile ZazRb018.hkx for character, mod ZazResources  Are those Files Present your Zazresources Folder ? skyrim\Data\Meshes\actors\character\animations\Zazresources  Cheers  Alternatively , have you tired playing those animations via the spells ?
RichterQ87 Posted October 14, 2013 Posted October 14, 2013 Missing AnimFile ZazRa015.hkx for character, mod ZazResources Missing AnimFile ZazRa016.hkx for character, mod ZazResources Missing AnimFile ZazRa017.hkx for character, mod ZazResources Missing AnimFile ZazRa018.hkx for character, mod ZazResources Missing AnimFile ZazRb016.hkx for character, mod ZazResources Missing AnimFile ZazRb017.hkx for character, mod ZazResources Missing AnimFile ZazRb018.hkx for character, mod ZazResources  Are those Files Present your Zazresources Folder ? skyrim\Data\Meshes\actors\character\animations\Zazresources  Cheers  Alternatively , have you tired playing those animations via the spells ?  Well ZazRa015 is but not the rest. When i try and activate B16, B17 and B18 they just go into a T-Pose.
ZaZ Posted October 14, 2013 Author Posted October 14, 2013  Missing AnimFile ZazRa015.hkx for character, mod ZazResources Missing AnimFile ZazRa016.hkx for character, mod ZazResources Missing AnimFile ZazRa017.hkx for character, mod ZazResources Missing AnimFile ZazRa018.hkx for character, mod ZazResources Missing AnimFile ZazRb016.hkx for character, mod ZazResources Missing AnimFile ZazRb017.hkx for character, mod ZazResources Missing AnimFile ZazRb018.hkx for character, mod ZazResources  Are those Files Present your Zazresources Folder ? skyrim\Data\Meshes\actors\character\animations\Zazresources  Cheers  Alternatively , have you tired playing those animations via the spells ?  Well ZazRa015 is but not the rest. When i try and activate B16, B17 and B18 they just go into a T-Pose.  Maybe he Didn't Assign Animations to them  , Its a Year Old Mod , Im Quite sure he ran out of animations to add . Ignore the consistency Check  It should work regardless . Cheers
RichterQ87 Posted October 14, 2013 Posted October 14, 2013   Missing AnimFile ZazRa015.hkx for character, mod ZazResources Missing AnimFile ZazRa016.hkx for character, mod ZazResources Missing AnimFile ZazRa017.hkx for character, mod ZazResources Missing AnimFile ZazRa018.hkx for character, mod ZazResources Missing AnimFile ZazRb016.hkx for character, mod ZazResources Missing AnimFile ZazRb017.hkx for character, mod ZazResources Missing AnimFile ZazRb018.hkx for character, mod ZazResources  Are those Files Present your Zazresources Folder ? skyrim\Data\Meshes\actors\character\animations\Zazresources  Cheers  Alternatively , have you tired playing those animations via the spells ?  Well ZazRa015 is but not the rest. When i try and activate B16, B17 and B18 they just go into a T-Pose.  Maybe he Didn't Assign Animations to them  , Its a Year Old Mod , Im Quite sure he ran out of animations to add . Ignore the consistency Check  It should work regardless . Cheers   Alright cheers bud, keep up the good work!
Hal3023 Posted October 15, 2013 Posted October 15, 2013 Since the last two or three updates, I always get the warning message in Update Fnis for user tool: ERROR(2011): Wrong line in Animation List. Line  260 (..\..\meshes\actors\character\animations\ZaZAnimationPack\FNIS_ZaZAnimationPack_List.txt):  fu -a ZazWoodenHorse01_Enter ZazAPCAO024.hkx Ingame a few animations don't work (could the error behind the message above cause this?)
ZaZ Posted October 15, 2013 Author Posted October 15, 2013 Since the last two or three updates, I always get the warning message in Update Fnis for user tool: ERROR(2011): Wrong line in Animation List. Line  260 (..\..\meshes\actors\character\animations\ZaZAnimationPack\FNIS_ZaZAnimationPack_List.txt):  fu -a ZazWoodenHorse01_Enter ZazAPCAO024.hkx Ingame a few animations don't work (could the error behind the message above cause this?)  1.Update FNIS to the the latest Version  FNIS 4.0 2.Update ZaZ to the Latest Version  Zaz Animation Pack [2013-10-08] 5.40  Run The Update Tool Again  Cheers
WaxenFigure Posted October 15, 2013 Posted October 15, 2013 so fnis 4.03 is incompatible with v5.40? The BETA is over so you should update to the released version and yes, that beta version is incompatible. Between that beta and the release it became necessary to alter the syntax used for declaring certain animations. Â The current version of the Zaz Animation pack is written to work with the release version of FNIS.
Hal3023 Posted October 15, 2013 Posted October 15, 2013 ty, after reading your post i saw i was using an old version of fnis. sry for bothering you:/
Demonwise Posted October 15, 2013 Posted October 15, 2013 So for me the problem is the FNIS has an error with ever line associated with the ZAZ Furniture Objects. The only way to work around this for me was to delete the entries out of the animation pack list. That being said I would like to know if there is a way to fix this properly.
WaxenFigure Posted October 15, 2013 Posted October 15, 2013 So for me the problem is the FNIS has an error with ever line associated with the ZAZ Furniture Objects. The only way to work around this for me was to delete the entries out of the animation pack list. That being said I would like to know if there is a way to fix this properly. You haven't read many of the messages here in this thread or you'd have seen the fact that this EXACT ISSUE came up on this very same page and the very post before yours is the end of that discussion. Â Please try not to be so damned lazy, you frustrate the hell out if us when you fail to do even a small bit of looking back.
Demonwise Posted October 15, 2013 Posted October 15, 2013 Alas I'm sorry, your right. I gave into the easy way out and didn't really read the stuff before hand.
bdinf88 Posted October 16, 2013 Posted October 16, 2013  http://www.loverslab.com/topic/17062-zaz-animation-pack-2013-10-08/?do=findComment&comment=271410  Disable equip effects set zbfSettingDisableEffects to 1  Cheers   Hey. Sorry to bring this up again, but when I try that, nothing happens. Literally, nothing happens. There is no indication that it has worked, but also no error message of any kind. Am I missing something really obvious? Thanks.
bdinf88 Posted October 16, 2013 Posted October 16, 2013   http://www.loverslab.com/topic/17062-zaz-animation-pack-2013-10-08/?do=findComment&comment=271410  Disable equip effects set zbfSettingDisableEffects to 1  Cheers   Hey. Sorry to bring this up again, but when I try that, nothing happens. Literally, nothing happens. There is no indication that it has worked, but also no error message of any kind. Am I missing something really obvious? Thanks.   Never mind. Turns out I did. For anyone else who may be having this issue, I had to enter the console command "set zbfSettingDisableEffects to 1" as well as "xbfSettingDisableEffects to 1."
arthurh3535 Posted October 16, 2013 Posted October 16, 2013 The naming convention on the files makes it look like you might have to install all three of them. Perhaps a version number with a date?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now