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Zaz Animation Pack V7.0 [2017-05-16]


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Posted

After installing the update I'm getting much more CTDs than usual. When I check the Papyrus log the last line says [alias PlayerRef on quest zbf (0F0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 896. I don't know what that means, but when I asked Google it directed me here. Any ideas?

 
Posted

I am really, really sorry for beating a dead horse, but Fallout 4 was recently announced. If it's difficult to make a male version of a milking machine, you should probably get help from other people in order to accomplish it.

 

Not sure what Fallout 4 has to do with a milking machine.

 

Posted

Gotcha - was a bug in zbfConfig

 

Ahh!  It's good to be stable again.  Thanks!

 

 

I'm catching up on the thread so I don;t know if this has been discussed, but am I always going to have Zaz updating and enabling DA (death alternative) on every load now?  Has been happening every time since I updated.

Posted

 

I am really, really sorry for beating a dead horse, but Fallout 4 was recently announced. If it's difficult to make a male version of a milking machine, you should probably get help from other people in order to accomplish it.

 

Not sure what Fallout 4 has to do with a milking machine.

 

 

I means I'm afraid that once Fallout 4 hits store shelves, modders will shift to it instead of standing by Skyrim.

Posted

 

 

There seems to be a issue with the 6.05 update taking control over the animation registry in Sexlab.

In the first photo I attached shows all the available animations in sexlab without the Zaz animation pack.

 

The second photo shows the available animations with the Zaz animation pack.

(I used the Sexlab Tools Mod by Goubo to display the animations)

I've tried manually resetting animation registry in Sexlab with no luck. The only animations being displayed are Zaz's.

Am I the only person getting this issue and is there a approach around it?

(Sorry if my links and spoilers are messed up, it's my first time using them. Thank you for reading)

 

 

This issue seems to be related not to the Zaz pack itself but to the patch provided.

 

I updated my Zaz to 6.05 on an existing save with no MCM problems: worked fine, no issues. However, when I saw the patch I downloaded it thinking I'd want it for new games. As soon as I loaded up my old save with the new patch, I was only able to access one Zaz animation for sex. (Exact same bug you showed.)

 

I use mod organizer so it was pretty simple to test this several times by enabling and disabling the patch. Only using the patch causes the animation registry to bug out for me.

 

Again, this was on an existing save with Zaz 6.05 working okay. Have not tested this on a completely new save.

 

There's an toggle option in the Zaz's MCM menu to set whether or not Zaz overrides Sexlab's default animations(See the attached screenshot). Turning it off fixed Zaz not allowing other animations for me.

 

post-30570-0-52104100-1433631171_thumb.jpg

Posted

 

 

I am really, really sorry for beating a dead horse, but Fallout 4 was recently announced. If it's difficult to make a male version of a milking machine, you should probably get help from other people in order to accomplish it.

 

Not sure what Fallout 4 has to do with a milking machine.

 

 

I means I'm afraid that once Fallout 4 hits store shelves, modders will shift to it instead of standing by Skyrim.

 

Not until Sexlab + ZAP + DD is ported for Fallout- at least not for me.

Posted

 

 

 

I am really, really sorry for beating a dead horse, but Fallout 4 was recently announced. If it's difficult to make a male version of a milking machine, you should probably get help from other people in order to accomplish it.

 

Not sure what Fallout 4 has to do with a milking machine.

 

 

I means I'm afraid that once Fallout 4 hits store shelves, modders will shift to it instead of standing by Skyrim.

 

Not until Sexlab + ZAP + DD is ported for Fallout- at least not for me.

 

 

Yeah I mean, it took 5+ years to get to this point with Skyrim. Nobody is going to throw that away for a game that's not even released yet.

 

Posted

 

 

 

 

I am really, really sorry for beating a dead horse, but Fallout 4 was recently announced. If it's difficult to make a male version of a milking machine, you should probably get help from other people in order to accomplish it.

 

Not sure what Fallout 4 has to do with a milking machine.

 

 

I means I'm afraid that once Fallout 4 hits store shelves, modders will shift to it instead of standing by Skyrim.

 

Not until Sexlab + ZAP + DD is ported for Fallout- at least not for me.

 

 

Yeah I mean, it took 5+ years to get to this point with Skyrim. Nobody is going to throw that away for a game that's not even released yet.

 

 

I just hope it's still using Skyrim's "Creation" game-engine. Should make all those ports and modding in general easier.

Posted

 Hi I would appreciate a link to ZAZ Animation Pack [2015-02-10]. Having duplicate issues with NSAP. So need to old link. Please and Thank-You.

Posted

Guys I'm Back , Was out for 2 Weeks for a little work Trip , So Back to Modding it is :shy:

 

Cheers  

Posted

Guys I'm Back , Was out for 2 Weeks for a little work Trip , So Back to Modding it is :shy:

 

Cheers  

 

Welcome back!

Posted

Guys I'm Back , Was out for 2 Weeks for a little work Trip , So Back to Modding it is :shy:

 

Cheers  

 

Welcome back!

Posted

 Hi I would appreciate a link to ZAZ Animation Pack [2015-02-10]. Having duplicate issues with NSAP. So need to old link. Please and Thank-You.

 

Ta Da! (I really should clean up my back catalogue of downloaded stuff).

 

(Edit - You probably will also need the old Texture Pack to go with that as well - thusly attached. Mind keep in mind what rydin says below).

 

ZazAnimationPack_Patch_V0604.7z

Posted

 

 Hi I would appreciate a link to ZAZ Animation Pack [2015-02-10]. Having duplicate issues with NSAP. So need to old link. Please and Thank-You.

 

Ta Da! (I really should clean up my back catalogue of downloaded stuff).

 

 

 

Worth questioning. Zaz/Xaz, I can see that you guys have added one of Leito's blowjob animations, but it is duplicated by NSAP's FNIS registration aswell. Before I start looking at next steps, do you have any plans on amending this?

 

I should also point out to people that the FNIS consitance issues will not cause a major game break or anything. It may just stop the listed animations from playing. It's minor, easily resolved and nothing to panic over. ^^

Posted

 

 Hi I would appreciate a link to ZAZ Animation Pack [2015-02-10]. Having duplicate issues with NSAP. So need to old link. Please and Thank-You.

 

Ta Da! (I really should clean up my back catalogue of downloaded stuff).

 

(Edit - You probably will also need the old Texture Pack to go with that as well - thusly attached. Mind keep in mind what rydin says below).

 

 

Thank-You for the link and I will take into consideration of what rydin quoted and again thanks.

 Welcome back rydin! :)

Posted

 

Thank-You for the link and I will take into consideration of what rydin quoted and again thanks.

 Welcome back rydin! :)

 

 

You mean Zaz, right?

Posted

Hey, I just got my zaz animation pack to finally work with that patch you guys posted (thanks a lot!) but I have problems getting it to work with the uiextensions, I use the defeat mod, I tie people up, but I can't change their poses :/ Got any ideas?

 

I also can't choose the pillory :/

Posted

Awesome - and the documentation  - thank you!

Well, I'll postpone Maria Eden 1.25 to remove lots of stuff that is no longer necessary.

 

One question about leashed:

Did I understand right: I can define and start a leash in a scene phase and simply add a wait condition that stops the phase when zbfSlaveLeashStatus switches to 0?

Yes, that is the intent, and the purpose of that global variable. :) I use the same in XPO and that seems to work well.

Xaz

 

Did you incorporate the DH fix you kindly supplied a while back

I think most fixes should have been applied, yes. In this case, iirc, it was about the removal of one of the magic effects. That should be fixed now.

More questions to 6.05:

  • Do you add voices and expression overrides when player is using a furniture? For example moaning when using a wicked device?
  • Could you add additional keywords to furnitures to allow us to detect the correct place for whippings? Eg. in pillories I expect whipping scenes from behind and in X-Cross from the front.
  • Is it possible to create furnitures for some of the device animations? Eg. small hanging cage, pole with spread legs, hanging chains
  • In the past Maria Eden adds Sexlab Nostrip keywords to the zbf restraints to prevent Sexlab from removing it. Is it still necessary?

No voices and expression overrides, but that is clearly something I can easily add using the slotting framework that is in place now.

 

I'll add those additional keywords. That's an excellent idea, and also I can add utility functions to help with placement.

 

It should be possible to create furniture from all those, yes. I can't recall right away the work that must be done in NifSkope, but iirc, it wasn't that much.

 

Generally, if you use the default support functions for setting up SexLab in ZAP, then you should not have to add any additional keywords. If you play SexLab without the ZAP framework, then you have to set up strip slots or add those keywords. Not sure what I can do to prevent that, ..... I'd prefer not to add any hard dependencies on SexLab.

First bug reports:

C:\steam\Mod Organizer\mods\Maria\Scripts\Source\zbfSexLab.psc(1250,19): unknown type zzzconfig
C:\steam\Mod Organizer\mods\Maria\Scripts\Source\zbfSexLab.psc(1251,61): cannot convert to unknown type zzzconfig
C:\steam\Mod Organizer\mods\Maria\Scripts\Source\zbfSexLab.psc(1251,61): cannot cast a form to a zzzconfig, types are incompatible
C:\steam\Mod Organizer\mods\Maria\Scripts\Source\zbfSexLab.psc(1264,13): unknown type zzzconfig
C:\steam\Mod Organizer\mods\Maria\Scripts\Source\zbfSexLab.psc(1265,25): zzzconfig is not a known user-defined type
C:\steam\Mod Organizer\mods\Maria\Scripts\Source\zbfSexLab.psc(1265,7): type mismatch while assigning to a int (cast missing or types unrelated)
xaz_slave_proj.esp is not part of your mod yet

 

Good catch. I'll make sure to fix this during the week, hopefully with a release before the weekend.

easy question:

 

Is the update compatible with other mods requiring it or at least the most famous like cursed loot, maria eden and such?

I think so, but I need you guys to help me test all the combinations. I imagine that I will have missed some things here and there, and in particular, my setup may make things work that won't in another setup.

Posted

Hello I have an issue with mod please help :( .I installed mod correctly (I think).I linked ZaZ Animation Pack to SexLab but when I try to test it animations or poses does not work.How can I fix this?

post-186302-0-49684600-1433797610_thumb.jpg

Posted

I really love the ZAZ animations for bondage scenes, but I hate them appearing for normal scenes. What's the best way to use this pack if only want the animations to show up for bondage or aggressive/rape scenes? Also if I do not register the animations for sexlab, will sexal mods still be able to call on the animations?

If you don't register animations, they will only come up when appropriate.

Non MCM for me either - and leash does not work

Got several weird logs

 

Several of these

[06/03/2015 - 01:06:59AM] Error: Unable to call RegisterForModEvent - no native object bound to the script object, or object is of incorrect type

stack:

[None].zbfEffectBondage.RegisterForModEvent() - "" Line ?

[None].zbfEffectBondage.RegisterForEvents() - "zbfEffectBondage.psc" Line ?

[None].zbfEffectBondage.OnEffectStart() - "zbfEffectBondage.psc" Line ?

 

Many many of these:

 

[06/03/2015 - 01:07:08AM] Error: Cannot call iDebugLevel() on a None object, aborting function call

stack:

[alias PlayerRef on quest zbf (0D0137E6)].zbfslot.Log() - "zbfSlot.psc" Line ?

[alias PlayerRef on quest zbf (0D0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line ?

[alias PlayerRef on quest zbf (0D0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line ?

 

 

 

Leash teleports player permanently to the leash holder - although distance is small - and leashholder does not move to destination.

RegisterForModEvent can come up due to race conditions in the magic effect scripts. I haven't seen any adverse effects from them.

 

The later one though is probably an issue. It means that for some reason zbfSlot did not register correctly with the main quest. I guess this could come from the update mechanism or similar. I'll investigate with a "clean install" and see if I can reproduce this.

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