Popular Post Nymra Posted May 30, 2021 Popular Post Posted May 30, 2021 Naked Defeat AE/SE View File A fast and immersive Defeat Mod (NPC defeats Player centered) focussing on continuation and immersion. Full Customization Options from "kinky gameplay interuptions" to "fucked and bound nonstop" PATREON: Please consider supporting me if you like my mods. ❤️ https://www.patreon.com/nymra ❤️ | ----Installation --- | - Install as any other mod. - Mod Organizer 2 HIGHLY recommended. Everything else is crap IMO - Let it overwrite Zap Animation Pack (it comes with some Animation Replacements for the hogtie places) - Activate Mod in MCM / System / Mod Enabled [x] - save & reload your game - Install EXTRA downloads as you please (they are independent of the mod version) --> 2k or 4k versions of textures (1k versions are included) --> Bodyslide files for FuckingBelts (UNP standard included) only required if you do NOT have "The Amazing World of Bikini Armor" installed --> check out my other mods. Highly recommend ZAZ No Collision Furnitures and my Foreplay SLAL. After Registering all your SLAL Animations open SLATE MCM - Import Actions from OsmelMC Action log - Import Actions from Nymra Action Log - Apply those actions (should be between 2000 and 3000 depending on your animations). | ---- Updating --- | I try to make Naked Defeat new versions as update friendly as possible. That means that they should not require a new game AND not require a clean save either. If a new game or clean save is required I will give that info in big red lines in the changelog. FNIS: I usually give a hint in the changelog if running FNIS/Pandora is required or not. Not recommended: It is usually NOT required to make a clean save for any update (full or patch) It is also NOT necessary to: uninstall mod in Mod Organizer, load game, save, exit, install new version. It is never necessary to start a new game (unless I explicitly state in the Patch Notes). Dont waste time fixing stuff you dont know if its broken. Report to Support thread first. | ---- Uninstalling --- | Might not be an issue anymore but just to be sure: For SE/AE: DO NOT REMOVE THE ESP! This mod uses Form 43. Removing it from a save can lead to corrupted Saves. I recommend testing Naked Defeat on a new game or a copied profile. OR just untick the mod in the MCM, save & reload. Naked Defeat will do NOTHING then but reserve an ESP slot. On SE/AE you should have plenty | ---- Hard Requirements --- | Tested and working on latest Skyrim AE 1.6.1170 and should work on earlier versions without issues (LE compatibility is no longer a priority). Sexlab (1.66 with SLU+ or Sexlab P+ should both work) Sexlab P+ currently has some minor incompatibilities that should be fixed over time (mostly regarding Foreplay Option) ZaZ 8+ with CBBE and UUNP and ZaZ 8+ with 3BA <<<<< USE ADDBLOCKER BEFORE CLICKING THE LINK(!) bodyslide versions of ZAZ 8+. Do not use any other version (6.XX, 7.XX, 9.XX) Alternate 3BA downloads via LL: ZaZ 8+ 3BA needs also this: ZaZ 8+ DoggyBelt (thx @Talesien for mentioning these) ----> 3BA from first (Modfire Link) is tagged as for Enderal but I did not see any drawbacks. Only difference seem to be some attack animation registries in the ESP) ----> Ignore everything that is said about ZaZ 8+ beeing incompatible with anything. Its all False Alarms. ----> Do NOT register ZaZ Animations to Sexlab. It is NOT required for this to work. ----> Ignore everything that is said about ZaZ and compatibilities, just get ZaZ 8+, period. Please dont bother me with it in the support thread. OSL Aroused Reborn (or the SL Aroused Version of your choice) powerofthree's Papyrus Extender | ---- Semi Hard Requirements --- | Technically Soft Requirements, but only because the mod works without them technically it does not LOOK good To use ALL features of this mod you need. A WORKING LOAD ORDER!!! Complex Defeat Mods like Naked Defeat can show you the weaknesses, problems and incompatibilities in your Load Order the hard way. DD NG 0.4.0 Bathing in Skyrim Renewed Version 2.4.4 or later SLATE VERY important to make my Foreplay and later Execution Features work (Slate Action Log is in SKSE Folder) SLAL Sexlab Animation Loader Required for you to register all the SLAL packs Billyy SLAL (try to get the latest public release for Wheel/Yoke/Armbinder etc. Scenarios its just such a resource - consider supporting please) Anubs SLAL (try to get the latest public release for Wheel/Yoke/Armbinder etc. Scenarios its just such a resource - consider supporting please) BakaFactory SLAL (Babo) FunnyBizness SLAL Proxie SLAL REQUIRED for DEATH/EXECUTION to work properly THX @ DarkMaster13 for the SE conversion. Leito SLAL Milky SLAL Sailing Rebel SLAL Nymra SLAL Pack REQUIRED for DEATH/EXECUTION to work properly THX @ DarkMaster13 for the SE conversion. Nymra Forced Foreplay SLAL Pack REQUIRED for FOREPLAY to work properly THX @ DeusAngels for the SE conversion. Nymra Golden Shower SLAL no longer required NCK30 SLAL (especially for Girlfriend Scenario) Psyche SLAL - and basically all of them rest Spank that Ass by Monoman1 (for groping action in furnitures) - you can find his downloads in his blog. WetFunction Redux (I make the PC lose Stamina to trigger wetness during certain situations -> bathing/Golden Showers) Simple Slavery Plus Plus --> you dont need any other SS mod, Naked Defeat can sell you as slave and your new owners are also from Naked Defeat ZAP - No Collision Furnitures --------- really improves the furniture experience by alot, can't recommend it enough ZAP - Faster in and out of furnitures --------- really improves the furniture experience by alot, can't recommend it enough Slave Tattoos Rape Tattoos Fade Tattoos My Rape Hands from the Download Section My Whipmarks from the Download Section Important note for Rapehands (and possibly also WhipMarks? to make them work you need to go into RapeTats MCM, search RapeHands and WhipMarks entries and check if they are (Excluded) If they are excluded (and only then), change it to (Unassigned) instead. | ---- Soft Dependencies / Bridges ---- | Acheron --> download the Acheron Bridge in Downloads. Disable Naked Defeats "Defeat on Bleedout" feature. Devious Enchanted Chests perfect in conjunction with Naked Loot option. I m also building a Trap system that requires Devious Chests, but its still WIP | ---- Recommended Mods & Guides ---- | Needs correct MCM settings to be compatible Sexlab Defeat - does the same thing (I m working on a compatibility bridge mod tho) recommended to disable "NPC rapes Player" in Sexlab Defeat. This should suffice. Cursed Loot -> disable combat defeat feature - most likely it is not compatible with mine. Incompatible (if they can be configured I change this guide. I have no time to check them all) Sexlab Submit - does the same thing Death Alternative - Your Money or Your Life - does the same thing -> might work if you play around with the settings - will add a guide later (a user had some ideas!) Peril - does the same thing Dragonborn in Distress - does the same thing Problematic Ultimate Combat -> breaks Whipping for all mods. I suggest using Active Combat or other mods instead - no workaround or solution possible Interactive BDSM -> locks the PC in furniture on its own way. I did not test it but it seems to lead to some... problems. I can only advise for now not to use the mod alongside Naked Defeat. Problematic MCM Settings (should be no more issue in NADE 3.2 and later) Zap Animation Pack (any version) -> disable "Overwrite Bound Animations" in its MCM (Sexlab or PlayerControl Center) -> might lead to problems with Shout like a Virgin Sexlab with Sexlab Utility Plus -> disable Zaz Animation filter Sexlab with Sexlab Utility Plus-> if you have strange trouble with furnitures, look here and in doubt tweak or disable SLU+ furniture options (might be 100% compatible tho, please share your experiences) | ---- Walkthrough ---- | Full documentation is moved to the PDF Guide (inside of the Downloaded ZIP Folder to make the mod page less crowded. | ---- Hotkeys and Shortcuts ---- | Full documentation is moved to the PDF Guide (inside of the Downloaded ZIP Folder to make the mod page less crowded. | ---- FAQ ---- | My Screen gets all blurry! This is intentional and meant as a fade between scenes and to cover up ugly gaps like from sexlab etc. The blur is meant for ENB users. Will add a blackfade too later. MCM/System/Disable Blur [x] if you dont like it. If the blur does not go away, press CTRL+ALT+K and report to the support thread. I get CTD from X or Y Most likely not from this mod. Check your installation. CTD is usually caused by bad meshes or heavy scriptload from too many mods. If you come to the support thread, please upload a papyrus.log too... I will at least TRY to help. Sex does not start Try to increase search radius (I recommend 5000 min.) See if you disabled something somewhere. See if you have suitable SLAL packs installed. When reporting to support, upload papyrus log please. My PC is invulnerable open console, type TGM SL Defeat/Babo Defeat/Bane Defeat Disable "NPC rapes player" in SL Defeat MCM and it should be all good. SD+ Integration? Already there. Check the MCM "Aftermath" Options. No further integration will happen. Ever. Corrupted Save? See "Uninstalling" further above. The scenario does not progress! Get a Papyrus.0.log and report to me. My follower... yeah, there are bugs... I m working on followers again soon. Serana... Try to stand close to Serana and use Debug Wheel (Alt + K) and "Update Followers". Should auto detect her. My quest items have been robbed! Should be fixed by now. Report to me if it still happens after 5.XX My XYZ item has been robbed! Try setting it to "do not remove" in Sexlab MCM "Strip Options". If that does not work, report to support thread. Mod XYZ starts when I am defeated Nothing I can do Just remove the mod in question. I could make patches, but new mod versions of the said mod would require me to update my patches too. Sexlab Aroused Creatures was notorious for this but should be fixed now. Furniture does not show up Wrong Version of ZAZ animation pack (you should use ZAP 8+) Compatible with ZAP 9.X? Should... check if Zap 9 says its backwards compatible or ask in the support thread. Feel free to report your findings, I had no time to work with Zap 9 yet... CAMERA & CONTROLS: Camera Zoom Broken / Attacking Disabled CAMERA & CONTROLS: Camera Zoom Broken / Attacking Disabled 1. try EPC in Console 2. try Action Key “K” 3. This can usually happen when you use a free camera mod (ScreenshotAssist/Helper etc.) that has its own hotkey for FlyCam. If that mod uses “ConsoleUtil.ExecuteCommand(“TFC”)” Sexlab will break that when it forces you back into 3rd/1st Person. FIX: use my ScreenShotAssist Patch or a different camera mod. Ask the author or check the source scripts with search function. I can make a patch for it also maybe. I cannot fix this via Naked Defeat tho. Controls disabled/Cannot move 1. try EPC in Console 2. try Action Key “K” 3. If this happened after Naked Defeat ended or should have ended, please report to the support thread with a papyrus.0.log file. https://www.nexusmods.com/skyrim/articles/368 Camera stuck/locked behind my character in 3rd person 1. Draw a Weapon and Sheath the weapon again (fists/unarmed dont work) 2. If you have no weapon, open console and type: “player.additem 00012EB7 1” (without quotation) will add an Iron Sword to your inventory. 3. Use a Workbench Player spinning while camera is locked 1. Use a Workbench 2. Exit Game, reload save Camera Zoom not working 1. Use a Workbench MCM Not showing up Try these steps in order. Use next step if the previous step failed. --> Make sure you have the lastest version of Naked Defeat. Sometimes latest patch is in the Thread somewhere. 1. open console, type “ski_configmanagerinstance 1” (without “) 2. put Naked Defeat.esp towards the end (last) of your ESP Load Order 3. on a new game, install Sexlab in its MCM first (sometimes it does it automatically but that can take time. Then save and reload and see if Naked Defeat shows up now. 4. on a running game, travel around (fast travel) a bit, save and reload the game 5. install Jaxonz MCM Kicker SE 6. make sure you have a healthy Load Order of mods that works well and other mods all show up. 7. if all that fails, enable papyrus logging, start the game and if MCM not shows up, upload the papyrus.0.log in the support thread. https://www.nexusmods.com/skyrim/articles/368 Special Thanks to - galahad_69 for making Naked Dungeons (without this mod I would ve quit Skyrim by now I think) on which this mod is based on - donttouchmethere for naked testing and feedback - orgs1n for helping out with scripting and basically kickstarting all this by making me look into the scripts for the first time - Hawk for refining and improving my code (sad to see you go) - tenri for helping with my annoying coding questions - Nazzzgul666 for testing and feedback - GunSlicer for his awesome pose mod (you see 3 of his idles as human surrender poses) - the various creators of SLAL packs, all this would not be possible without you (Billyy, Anubs, Proxy, Milky, NCK30, Leito, etc. etc.) - zaz for creating zap framework which is one of the key resources for me in skyrim because of the awesome and plenty furniture, struggle and bound animations - BakaFactory for his Animations and for allowing me to use them - Proxy for ther animations and for allowing me to use them - kzrp for crawl animations and guidance - NCK30 for beeing so nice - Billyy and Anubs for their sheer amount of nice animations! - Talesien for keeping the support thread alive when I m ADHDing or lost in reallife - and everybody I forgot Submitter Nymra Submitted 05/30/2021 Category Combat Sex Requirements SexLab 1.62, SL Anim Loader, FNIS, Zaz Animation Pack 8+, Dawnguard DLC Regular Edition Compatible No 23
powergame214 Posted May 30, 2021 Posted May 30, 2021 Other then not stripping you naked at the dungeon entrance, what is the difference between this mod and the defeat options in Naked Dungeons, if any?
Pavlovian Afterdark Posted May 30, 2021 Posted May 30, 2021 This looks good, i do a question thouhg, does this mod comes with a animation selector like Sexlab Defeat?
Sirgod Posted May 30, 2021 Posted May 30, 2021 Very nice. I hate to be the one to ask, but any chance we can get a 3BA file for fuckbelts? 1
Nymra Posted May 30, 2021 Author Posted May 30, 2021 1 hour ago, powergame214 said: Other then not stripping you naked at the dungeon entrance, what is the difference between this mod and the defeat options in Naked Dungeons, if any? this mod has nothing to do with naked dungeons anymore. I only use its architecture. It is meant to replace and vastly expand the Immortality Feature (which was basically Naked Dungeons Defeat). I added so many things that writing the list here would be too time consuming. You can browse the changelogs to get an idea. Most importantly: - 5P support for humans - creature animations groups up to 5P (NDUN only had Creature 2P) - better randomness - better in between rape scene idles - completly improved the furniture game, added whipping, made escape a thing, added sounds and effects - more features in general (whip and rape tattoos integrated, punishment outcomes while in furniture, rape can happen again when you not escape etc.) etc. etc. Its fully compatible with NDUN tho, just disable NDUNs immortaility feature. and of course this mod is in active development and will continue to receive new features. 2
Nymra Posted May 30, 2021 Author Posted May 30, 2021 1 hour ago, Geckoprime said: This looks good, i do a question thouhg, does this mod comes with a animation selector like Sexlab Defeat? "kind of". you can add your own sex tags that will then randomly be selected (4 different sets of tags right now, will add more) and also exclude tags. This system will become more elaborate over time, including actor detection (vampire etc.) 1
Nymra Posted May 30, 2021 Author Posted May 30, 2021 1 hour ago, Sirgod said: Very nice. I hate to be the one to ask, but any chance we can get a 3BA file for fuckbelts? hmm. 1. I dont know what 3BA is? a certain bodytype I suppose? 2. I cannot do any of this. somebody made BHUNP files, maybe someone can also make 3BA. Or maybe they exist for The AMazing World of Bikini Armor mod. YOu could just copy the required files from there? sorry 1
Herowynne Posted May 30, 2021 Posted May 30, 2021 SSEEdit found 20 errors. Spoiler [00:00] Start: Checking for Errors [00:00] Checking for Errors in [4B] Naked Defeat.esp [00:00] nade_MetabolismEffect "Accelerated Metabolism" [MGEF:4B167ABA] [00:00] MGEF \ KWDA - Keywords \ Keyword -> [0C16AB41] < Error: Could not be resolved > [00:00] nade_Stick "Wooden Stick" [WEAP:4B0E70C7] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] nade_BoneMace "Bone Cudgel" [WEAP:4B0EAC09] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] nade_PlayerFXTopic "On second thought... never mind." [DIAL:4B11A8D1] [00:00] DIAL \ BNAM - Branch -> [4B0F52F5] < Error: Could not be resolved > [00:00] nade_PlayMXTopic "On second thought... forget it." [DIAL:4B11A8D3] [00:00] DIAL \ BNAM - Branch -> [4B0F52F5] < Error: Could not be resolved > [00:00] nade_ConfigQuest "Naked Defeat" [QUST:4B0012C5] [00:00] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [4B189A98] < Error: Could not be resolved > [00:00] QUST \ Aliases \ Alias \ Create Reference to Object \ ALCO - Object -> [0C0D17E9] < Error: Could not be resolved > [00:00] QUST \ Aliases \ Alias \ Create Reference to Object \ ALCO - Object -> [4B0D17E7] < Error: Could not be resolved > [00:00] QUST \ Aliases \ Alias \ Create Reference to Object \ ALCO - Object -> [0C0D17E8] < Error: Could not be resolved > [00:00] nade_EatQuest "Naked Defeat Eating" [QUST:4B156D34] [00:00] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [4B156D39] < Error: Could not be resolved > [00:00] nade_RapeForceGreet [PACK:4B0E2AAF] [00:00] PACK \ Package Data \ Data Input Values \ Value \ Topic \ PDTO - Topic Data \ Data -> [0C0E2545] < Error: Could not be resolved > [00:00] nade_ZazFurnPole [FLST:4B00081B] [00:00] FLST \ FormIDs \ LNAM - FormID -> [0C08B500] < Error: Could not be resolved > [00:00] FLST \ FormIDs \ LNAM - FormID -> [0C08B4FE] < Error: Could not be resolved > [00:00] FLST \ FormIDs \ LNAM - FormID -> [0C08535E] < Error: Could not be resolved > [00:00] FLST \ FormIDs \ LNAM - FormID -> [0C085363] < Error: Could not be resolved > [00:00] FLST \ FormIDs \ LNAM - FormID -> [0C07DC23] < Error: Could not be resolved > [00:00] nade_ZazFurnMix [FLST:4B00081D] [00:00] FLST \ FormIDs \ LNAM - FormID -> [0C085E56] < Error: Could not be resolved > [00:00] FLST \ FormIDs \ LNAM - FormID -> [0C07DC23] < Error: Could not be resolved > [00:00] nade_ZazFurnMonster_Indoor [FLST:4B00081E] [00:00] FLST \ FormIDs \ LNAM - FormID -> [0C07DC23] < Error: Could not be resolved > [00:00] FLST \ FormIDs \ LNAM - FormID -> [0C07DC23] < Error: Could not be resolved > [00:00] nade_ZazFurnMonster_Outdoor [FLST:4B00081F] [00:00] FLST \ FormIDs \ LNAM - FormID -> [0C08692D] < Error: Could not be resolved > [00:00] FLST \ FormIDs \ LNAM - FormID -> [0C0863C1] < Error: Could not be resolved > [00:00] nade_ZazWhipDevs [FLST:4B172C77] [00:00] FLST \ FormIDs \ LNAM - FormID -> [0C08B500] < Error: Could not be resolved > [00:00] FLST \ FormIDs \ LNAM - FormID -> [0C08B4FE] < Error: Could not be resolved > [00:00] FLST \ FormIDs \ LNAM - FormID -> [0C085E57] < Error: Could not be resolved > [00:00] FLST \ FormIDs \ LNAM - FormID -> [0C08535E] < Error: Could not be resolved > [00:00] FLST \ FormIDs \ LNAM - FormID -> [0C085363] < Error: Could not be resolved > [00:00] nade_EQDV0 [DLVW:4B02021E] [00:00] DLVW \ Branches \ BNAM - Branch -> [4B02021F] < Error: Could not be resolved > [00:00] DLVW \ Branches \ BNAM - Branch -> [4B022D5B] < Error: Could not be resolved > [00:00] DLVW \ Branches \ BNAM - Branch -> [4B022D5E] < Error: Could not be resolved > [00:00] DLVW \ Branches \ BNAM - Branch -> [4B022D65] < Error: Could not be resolved > [00:00] DLVW \ Branches \ BNAM - Branch -> [4B032A7C] < Error: Could not be resolved > [00:00] DLVW \ Branches \ BNAM - Branch -> [4B0390C5] < Error: Could not be resolved > [00:00] DLVW \ Branches \ BNAM - Branch -> [4B06522E] < Error: Could not be resolved > [00:00] DLVW \ Branches \ BNAM - Branch -> [4B07AAC4] < Error: Could not be resolved > [00:00] DLVW \ Branches \ BNAM - Branch -> [4B07AAD1] < Error: Could not be resolved > [00:00] DLVW \ Branches \ BNAM - Branch -> [4B07B04A] < Error: Could not be resolved > [00:00] DLVW \ Branches \ BNAM - Branch -> [4B07B04D] < Error: Could not be resolved > [00:00] nade_RQDV0 [DLVW:4B0E2543] [00:00] DLVW \ Branches \ BNAM - Branch -> [4B0E2544] < Error: Could not be resolved > [00:00] nade_TQ_DV0 [DLVW:4B0F52F4] [00:00] DLVW \ Branches \ BNAM - Branch -> [4B0F52F5] < Error: Could not be resolved > [00:00] nade_PQ_DV0 [DLVW:4B128B24] [00:00] DLVW \ Branches \ BNAM - Branch -> [4B128B28] < Error: Could not be resolved > [00:00] DLVW \ Branches \ BNAM - Branch -> [4B128B2B] < Error: Could not be resolved > [00:00] nade_GreybeardScene [SCEN:4B11D408] [00:00] SCEN \ Actions \ Action \ DATA - Topic -> [0C11D409] < Error: Could not be resolved > [00:00] SCEN \ Actions \ Action \ DATA - Topic -> [0C11D40C] < Error: Could not be resolved > [00:00] SCEN \ Actions \ Action \ DATA - Topic -> [0C126573] < Error: Could not be resolved > [00:00] SCEN \ Actions \ Action \ DATA - Topic -> [0C13276D] < Error: Could not be resolved > [00:00] SCEN \ Actions \ Action \ DATA - Topic -> [0C133CF7] < Error: Could not be resolved > [00:00] SCEN \ Actions \ Action \ DATA - Topic -> [0C134261] < Error: Could not be resolved > [00:00] SCEN \ Actions \ Action \ DATA - Topic -> [0C134263] < Error: Could not be resolved > [00:00] SCEN \ Actions \ Action \ DATA - Topic -> [0C134265] < Error: Could not be resolved > [00:00] SCEN \ Actions \ Action \ DATA - Topic -> [0C134267] < Error: Could not be resolved > [00:00] SCEN \ Actions \ Action \ DATA - Topic -> [0C134269] < Error: Could not be resolved > [00:00] SCEN \ Actions \ Action \ DATA - Topic -> [0C1357FD] < Error: Could not be resolved > [00:00] SCEN \ Actions \ Action \ DATA - Topic -> [0C135801] < Error: Could not be resolved > [00:00] SCEN \ Actions \ Action \ DATA - Topic -> [0C13934A] < Error: Could not be resolved > [00:00] SCEN \ Actions \ Action \ DATA - Topic -> [0C13A8D8] < Error: Could not be resolved > [00:00] nade_WizardScene [SCEN:4B15BE20] [00:00] SCEN \ Actions \ Action \ DATA - Topic -> [0C15BE22] < Error: Could not be resolved > [00:00] SCEN \ Actions \ Action \ DATA - Topic -> [0C15BE25] < Error: Could not be resolved > [00:00] SCEN \ Actions \ Action \ DATA - Topic -> [0C15F960] < Error: Could not be resolved > [00:00] SCEN \ Actions \ Action \ DATA - Topic -> [0C160988] < Error: Could not be resolved > [00:00] SCEN \ Actions \ Action \ DATA - Topic -> [0C1619B4] < Error: Could not be resolved > [00:00] nade_CaptureQuest_WhipScene [SCEN:4B1864BD] [00:00] SCEN \ Actions \ Action \ DATA - Topic -> [0C188A6E] < Error: Could not be resolved > [00:00] Done: Checking for Errors, Processed Records: 251, Errors found: 20, Elapsed Time: 00:00
Michele Magus Posted May 31, 2021 Posted May 31, 2021 The one for SSE, version 3.0 looks like this from SSE Edit quick clean: [00:04] Background Loader: [Naked Defeat.esp] Processing completed [00:04] Start: Applying Filter [00:04] Done: Applying Filter, [Pass 1] Processed Records: 311, [Pass 2] Processed Records: 300, Remaining unfiltered nodes: 300, Elapsed Time: 00:00 [Undeleting and Disabling References done] Processed Records: 299, Undeleted Records: 0, Elapsed Time: 00:00 [Removing "Identical to Master" records done] Processed Records: 299, Removed Records: 0, Elapsed Time: 00:00 LOOT Masterlist Entries - name: 'Naked Defeat.esp' clean: - crc: 0xBD695883 util: 'SSEEdit v4.0.3' [00:00] Quick Clean mode finished. [00:04] Background Loader: finished
Nymra Posted May 31, 2021 Author Posted May 31, 2021 39 minutes ago, Herowynne said: SSEEdit found 20 errors. Hide contents [00:00] Start: Checking for Errors [00:00] Checking for Errors in [4B] Naked Defeat.esp [00:00] nade_MetabolismEffect "Accelerated Metabolism" [MGEF:4B167ABA] [00:00] MGEF \ KWDA - Keywords \ Keyword -> [0C16AB41] < Error: Could not be resolved > [00:00] nade_Stick "Wooden Stick" [WEAP:4B0E70C7] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] nade_BoneMace "Bone Cudgel" [WEAP:4B0EAC09] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] nade_PlayerFXTopic "On second thought... never mind." [DIAL:4B11A8D1] [00:00] DIAL \ BNAM - Branch -> [4B0F52F5] < Error: Could not be resolved > [00:00] nade_PlayMXTopic "On second thought... forget it." [DIAL:4B11A8D3] [00:00] DIAL \ BNAM - Branch -> [4B0F52F5] < Error: Could not be resolved > [00:00] nade_ConfigQuest "Naked Defeat" [QUST:4B0012C5] [00:00] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [4B189A98] < Error: Could not be resolved > [00:00] QUST \ Aliases \ Alias \ Create Reference to Object \ ALCO - Object -> [0C0D17E9] < Error: Could not be resolved > [00:00] QUST \ Aliases \ Alias \ Create Reference to Object \ ALCO - Object -> [4B0D17E7] < Error: Could not be resolved > [00:00] QUST \ Aliases \ Alias \ Create Reference to Object \ ALCO - Object -> [0C0D17E8] < Error: Could not be resolved > [00:00] nade_EatQuest "Naked Defeat Eating" [QUST:4B156D34] [00:00] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [4B156D39] < Error: Could not be resolved > [00:00] nade_RapeForceGreet [PACK:4B0E2AAF] [00:00] PACK \ Package Data \ Data Input Values \ Value \ Topic \ PDTO - Topic Data \ Data -> [0C0E2545] < Error: Could not be resolved > [00:00] nade_ZazFurnPole [FLST:4B00081B] [00:00] FLST \ FormIDs \ LNAM - FormID -> [0C08B500] < Error: Could not be resolved > [00:00] FLST \ FormIDs \ LNAM - FormID -> [0C08B4FE] < Error: Could not be resolved > [00:00] FLST \ FormIDs \ LNAM - FormID -> [0C08535E] < Error: Could not be resolved > [00:00] FLST \ FormIDs \ LNAM - FormID -> [0C085363] < Error: Could not be resolved > [00:00] FLST \ FormIDs \ LNAM - FormID -> [0C07DC23] < Error: Could not be resolved > [00:00] nade_ZazFurnMix [FLST:4B00081D] [00:00] FLST \ FormIDs \ LNAM - FormID -> [0C085E56] < Error: Could not be resolved > [00:00] FLST \ FormIDs \ LNAM - FormID -> [0C07DC23] < Error: Could not be resolved > [00:00] nade_ZazFurnMonster_Indoor [FLST:4B00081E] [00:00] FLST \ FormIDs \ LNAM - FormID -> [0C07DC23] < Error: Could not be resolved > [00:00] FLST \ FormIDs \ LNAM - FormID -> [0C07DC23] < Error: Could not be resolved > [00:00] nade_ZazFurnMonster_Outdoor [FLST:4B00081F] [00:00] FLST \ FormIDs \ LNAM - FormID -> [0C08692D] < Error: Could not be resolved > [00:00] FLST \ FormIDs \ LNAM - FormID -> [0C0863C1] < Error: Could not be resolved > [00:00] nade_ZazWhipDevs [FLST:4B172C77] [00:00] FLST \ FormIDs \ LNAM - FormID -> [0C08B500] < Error: Could not be resolved > [00:00] FLST \ FormIDs \ LNAM - FormID -> [0C08B4FE] < Error: Could not be resolved > [00:00] FLST \ FormIDs \ LNAM - FormID -> [0C085E57] < Error: Could not be resolved > [00:00] FLST \ FormIDs \ LNAM - FormID -> [0C08535E] < Error: Could not be resolved > [00:00] FLST \ FormIDs \ LNAM - FormID -> [0C085363] < Error: Could not be resolved > [00:00] nade_EQDV0 [DLVW:4B02021E] [00:00] DLVW \ Branches \ BNAM - Branch -> [4B02021F] < Error: Could not be resolved > [00:00] DLVW \ Branches \ BNAM - Branch -> [4B022D5B] < Error: Could not be resolved > [00:00] DLVW \ Branches \ BNAM - Branch -> [4B022D5E] < Error: Could not be resolved > [00:00] DLVW \ Branches \ BNAM - Branch -> [4B022D65] < Error: Could not be resolved > [00:00] DLVW \ Branches \ BNAM - Branch -> [4B032A7C] < Error: Could not be resolved > [00:00] DLVW \ Branches \ BNAM - Branch -> [4B0390C5] < Error: Could not be resolved > [00:00] DLVW \ Branches \ BNAM - Branch -> [4B06522E] < Error: Could not be resolved > [00:00] DLVW \ Branches \ BNAM - Branch -> [4B07AAC4] < Error: Could not be resolved > [00:00] DLVW \ Branches \ BNAM - Branch -> [4B07AAD1] < Error: Could not be resolved > [00:00] DLVW \ Branches \ BNAM - Branch -> [4B07B04A] < Error: Could not be resolved > [00:00] DLVW \ Branches \ BNAM - Branch -> [4B07B04D] < Error: Could not be resolved > [00:00] nade_RQDV0 [DLVW:4B0E2543] [00:00] DLVW \ Branches \ BNAM - Branch -> [4B0E2544] < Error: Could not be resolved > [00:00] nade_TQ_DV0 [DLVW:4B0F52F4] [00:00] DLVW \ Branches \ BNAM - Branch -> [4B0F52F5] < Error: Could not be resolved > [00:00] nade_PQ_DV0 [DLVW:4B128B24] [00:00] DLVW \ Branches \ BNAM - Branch -> [4B128B28] < Error: Could not be resolved > [00:00] DLVW \ Branches \ BNAM - Branch -> [4B128B2B] < Error: Could not be resolved > [00:00] nade_GreybeardScene [SCEN:4B11D408] [00:00] SCEN \ Actions \ Action \ DATA - Topic -> [0C11D409] < Error: Could not be resolved > [00:00] SCEN \ Actions \ Action \ DATA - Topic -> [0C11D40C] < Error: Could not be resolved > [00:00] SCEN \ Actions \ Action \ DATA - Topic -> [0C126573] < Error: Could not be resolved > [00:00] SCEN \ Actions \ Action \ DATA - Topic -> [0C13276D] < Error: Could not be resolved > [00:00] SCEN \ Actions \ Action \ DATA - Topic -> [0C133CF7] < Error: Could not be resolved > [00:00] SCEN \ Actions \ Action \ DATA - Topic -> [0C134261] < Error: Could not be resolved > [00:00] SCEN \ Actions \ Action \ DATA - Topic -> [0C134263] < Error: Could not be resolved > [00:00] SCEN \ Actions \ Action \ DATA - Topic -> [0C134265] < Error: Could not be resolved > [00:00] SCEN \ Actions \ Action \ DATA - Topic -> [0C134267] < Error: Could not be resolved > [00:00] SCEN \ Actions \ Action \ DATA - Topic -> [0C134269] < Error: Could not be resolved > [00:00] SCEN \ Actions \ Action \ DATA - Topic -> [0C1357FD] < Error: Could not be resolved > [00:00] SCEN \ Actions \ Action \ DATA - Topic -> [0C135801] < Error: Could not be resolved > [00:00] SCEN \ Actions \ Action \ DATA - Topic -> [0C13934A] < Error: Could not be resolved > [00:00] SCEN \ Actions \ Action \ DATA - Topic -> [0C13A8D8] < Error: Could not be resolved > [00:00] nade_WizardScene [SCEN:4B15BE20] [00:00] SCEN \ Actions \ Action \ DATA - Topic -> [0C15BE22] < Error: Could not be resolved > [00:00] SCEN \ Actions \ Action \ DATA - Topic -> [0C15BE25] < Error: Could not be resolved > [00:00] SCEN \ Actions \ Action \ DATA - Topic -> [0C15F960] < Error: Could not be resolved > [00:00] SCEN \ Actions \ Action \ DATA - Topic -> [0C160988] < Error: Could not be resolved > [00:00] SCEN \ Actions \ Action \ DATA - Topic -> [0C1619B4] < Error: Could not be resolved > [00:00] nade_CaptureQuest_WhipScene [SCEN:4B1864BD] [00:00] SCEN \ Actions \ Action \ DATA - Topic -> [0C188A6E] < Error: Could not be resolved > [00:00] Done: Checking for Errors, Processed Records: 251, Errors found: 20, Elapsed Time: 00:00 hmm, do you have Zap 8+ installed or an older version? I dunno how important all these are, most of them seem to come from the fact that I still use the Naked Dungeons architecture and some ESP entries are left that have no use anymore. Since they are never called I dont think these can do any harm. As for these: [00:00] nade_ZazFurnPole [FLST:4B00081B] [00:00] FLST \ FormIDs \ LNAM - FormID -> [0C08B500] < Error: Could not be resolved > [00:00] FLST \ FormIDs \ LNAM - FormID -> [0C08B4FE] < Error: Could not be resolved > [00:00] FLST \ FormIDs \ LNAM - FormID -> [0C08535E] < Error: Could not be resolved > [00:00] FLST \ FormIDs \ LNAM - FormID -> [0C085363] < Error: Could not be resolved > [00:00] FLST \ FormIDs \ LNAM - FormID -> [0C07DC23] < Error: Could not be resolved > [00:00] nade_ZazFurnMix [FLST:4B00081D] [00:00] FLST \ FormIDs \ LNAM - FormID -> [0C085E56] < Error: Could not be resolved > [00:00] FLST \ FormIDs \ LNAM - FormID -> [0C07DC23] < Error: Could not be resolved > [00:00] nade_ZazFurnMonster_Indoor [FLST:4B00081E] [00:00] FLST \ FormIDs \ LNAM - FormID -> [0C07DC23] < Error: Could not be resolved > [00:00] FLST \ FormIDs \ LNAM - FormID -> [0C07DC23] < Error: Could not be resolved > [00:00] nade_ZazFurnMonster_Outdoor [FLST:4B00081F] [00:00] FLST \ FormIDs \ LNAM - FormID -> [0C08692D] < Error: Could not be resolved > [00:00] FLST \ FormIDs \ LNAM - FormID -> [0C0863C1] < Error: Could not be resolved > [00:00] nade_ZazWhipDevs [FLST:4B172C77] those are the furnitures I applied. Since this only lists SOME of them as errors I thought maybe wrong ZAP version? I dont have a SE test environment so I cannot check if there are any problems involing the furnitures.
Herowynne Posted May 31, 2021 Posted May 31, 2021 1 hour ago, Nymra said: do you have Zap 8+ installed or an older version? That set of 20 errors above occurs when using this LE version of ZAP 8 converted to SE: Zaz Animation Pack V 8.0 [2017-11-15] 8.0 By t.ara https://www.loverslab.com/files/file/4688-zaz-animation-pack-v-80-2017-11-15/ I also tested with Pfiffy's ZAZ 8.0+ conversion for SE. ZAZ Animation Packs for SE 1.0.0 By Pfiffy https://www.loverslab.com/files/file/5957-zaz-animation-packs-for-se/ ZAZ 8.0+ UUNP HDT Rev3 : https://mega.nz/#!7ZQjmABY!5slFVs_5YB7DphHCrd2m1nzDTiIwpFoLyRKq6WUt6ek SSEEdit reports 15 errors with Pfiffy's conversion: Spoiler [00:00] Checking for Errors in [4B] Naked Defeat.esp [00:00] nade_MetabolismEffect "Accelerated Metabolism" [MGEF:4B167ABA] [00:00] MGEF \ KWDA - Keywords \ Keyword -> [0C16AB41] < Error: Could not be resolved > [00:00] nade_Stick "Wooden Stick" [WEAP:4B0E70C7] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] nade_BoneMace "Bone Cudgel" [WEAP:4B0EAC09] [00:00] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0 [00:00] nade_PlayerFXTopic "On second thought... never mind." [DIAL:4B11A8D1] [00:00] DIAL \ BNAM - Branch -> [4B0F52F5] < Error: Could not be resolved > [00:00] nade_PlayMXTopic "On second thought... forget it." [DIAL:4B11A8D3] [00:00] DIAL \ BNAM - Branch -> [4B0F52F5] < Error: Could not be resolved > [00:00] nade_ConfigQuest "Naked Defeat" [QUST:4B0012C5] [00:00] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [4B189A98] < Error: Could not be resolved > [00:00] QUST \ Aliases \ Alias \ Create Reference to Object \ ALCO - Object -> [0C0D17E9] < Error: Could not be resolved > [00:00] QUST \ Aliases \ Alias \ Create Reference to Object \ ALCO - Object -> [4B0D17E7] < Error: Could not be resolved > [00:00] QUST \ Aliases \ Alias \ Create Reference to Object \ ALCO - Object -> [0C0D17E8] < Error: Could not be resolved > [00:00] nade_EatQuest "Naked Defeat Eating" [QUST:4B156D34] [00:00] QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [4B156D39] < Error: Could not be resolved > [00:00] nade_RapeForceGreet [PACK:4B0E2AAF] [00:00] PACK \ Package Data \ Data Input Values \ Value \ Topic \ PDTO - Topic Data \ Data -> [0C0E2545] < Error: Could not be resolved > [00:00] nade_EQDV0 [DLVW:4B02021E] [00:00] DLVW \ Branches \ BNAM - Branch -> [4B02021F] < Error: Could not be resolved > [00:00] DLVW \ Branches \ BNAM - Branch -> [4B022D5B] < Error: Could not be resolved > [00:00] DLVW \ Branches \ BNAM - Branch -> [4B022D5E] < Error: Could not be resolved > [00:00] DLVW \ Branches \ BNAM - Branch -> [4B022D65] < Error: Could not be resolved > [00:00] DLVW \ Branches \ BNAM - Branch -> [4B032A7C] < Error: Could not be resolved > [00:00] DLVW \ Branches \ BNAM - Branch -> [4B0390C5] < Error: Could not be resolved > [00:00] DLVW \ Branches \ BNAM - Branch -> [4B06522E] < Error: Could not be resolved > [00:00] DLVW \ Branches \ BNAM - Branch -> [4B07AAC4] < Error: Could not be resolved > [00:00] DLVW \ Branches \ BNAM - Branch -> [4B07AAD1] < Error: Could not be resolved > [00:00] DLVW \ Branches \ BNAM - Branch -> [4B07B04A] < Error: Could not be resolved > [00:00] DLVW \ Branches \ BNAM - Branch -> [4B07B04D] < Error: Could not be resolved > [00:00] nade_RQDV0 [DLVW:4B0E2543] [00:00] DLVW \ Branches \ BNAM - Branch -> [4B0E2544] < Error: Could not be resolved > [00:00] nade_TQ_DV0 [DLVW:4B0F52F4] [00:00] DLVW \ Branches \ BNAM - Branch -> [4B0F52F5] < Error: Could not be resolved > [00:00] nade_PQ_DV0 [DLVW:4B128B24] [00:00] DLVW \ Branches \ BNAM - Branch -> [4B128B28] < Error: Could not be resolved > [00:00] DLVW \ Branches \ BNAM - Branch -> [4B128B2B] < Error: Could not be resolved > [00:00] nade_GreybeardScene [SCEN:4B11D408] [00:00] SCEN \ Actions \ Action \ DATA - Topic -> [0C11D409] < Error: Could not be resolved > [00:00] SCEN \ Actions \ Action \ DATA - Topic -> [0C11D40C] < Error: Could not be resolved > [00:00] SCEN \ Actions \ Action \ DATA - Topic -> [0C126573] < Error: Could not be resolved > [00:00] SCEN \ Actions \ Action \ DATA - Topic -> [0C13276D] < Error: Could not be resolved > [00:00] SCEN \ Actions \ Action \ DATA - Topic -> [0C133CF7] < Error: Could not be resolved > [00:00] SCEN \ Actions \ Action \ DATA - Topic -> [0C134261] < Error: Could not be resolved > [00:00] SCEN \ Actions \ Action \ DATA - Topic -> [0C134263] < Error: Could not be resolved > [00:00] SCEN \ Actions \ Action \ DATA - Topic -> [0C134265] < Error: Could not be resolved > [00:00] SCEN \ Actions \ Action \ DATA - Topic -> [0C134267] < Error: Could not be resolved > [00:00] SCEN \ Actions \ Action \ DATA - Topic -> [0C134269] < Error: Could not be resolved > [00:00] SCEN \ Actions \ Action \ DATA - Topic -> [0C1357FD] < Error: Could not be resolved > [00:00] SCEN \ Actions \ Action \ DATA - Topic -> [0C135801] < Error: Could not be resolved > [00:00] SCEN \ Actions \ Action \ DATA - Topic -> [0C13934A] < Error: Could not be resolved > [00:00] SCEN \ Actions \ Action \ DATA - Topic -> [0C13A8D8] < Error: Could not be resolved > [00:00] nade_WizardScene [SCEN:4B15BE20] [00:00] SCEN \ Actions \ Action \ DATA - Topic -> [0C15BE22] < Error: Could not be resolved > [00:00] SCEN \ Actions \ Action \ DATA - Topic -> [0C15BE25] < Error: Could not be resolved > [00:00] SCEN \ Actions \ Action \ DATA - Topic -> [0C15F960] < Error: Could not be resolved > [00:00] SCEN \ Actions \ Action \ DATA - Topic -> [0C160988] < Error: Could not be resolved > [00:00] SCEN \ Actions \ Action \ DATA - Topic -> [0C1619B4] < Error: Could not be resolved > [00:00] nade_CaptureQuest_WhipScene [SCEN:4B1864BD] [00:00] SCEN \ Actions \ Action \ DATA - Topic -> [0C188A6E] < Error: Could not be resolved > [00:00] Done: Checking for Errors, Processed Records: 251, Errors found: 15, Elapsed Time: 00:00
Nymra Posted May 31, 2021 Author Posted May 31, 2021 yeah, as I thought, with 8+ the only errors that I see as a problem are gone. it was listing missing furniture references that are only in 8+ but not in 8. I m slowly trying to clean up the rest, bit by bit, but I cannot remove too much because I need parts of the quests to insert future content. But as I said in the previous post: the errors listed now (the 15 ones) will never be a problem since the scripts or quests involving them are never started anymore, they are dead relicts from Naked Dungeons. so should be save to use.
Anunya Posted May 31, 2021 Posted May 31, 2021 Question re: DefeatPee/ Golden Showers requires Bathing in Skyrim (soft requirement) with the LATEST version of Monomans Bathing in Skyrim Tweak (IMPORTANT) As far as I can tell, Monoman's Bathing in Skyrim Tweaks doesn't have an SE specific version. Can someone confirm that it indeed works with the SE version of Bathing in Skyrim (or that it doesn't)? Also, is the current unofficial version of BiS for SE on Nexus the right file? I don't normally use BiS, but am thinking of switching over due to Naked Defeat.
Megumin. Posted May 31, 2021 Posted May 31, 2021 Half of the links to the requirements and recommendations aren't classified as Skyrim Special Edition. Do they still work with SE?
Nymra Posted May 31, 2021 Author Posted May 31, 2021 4 hours ago, Megumin. said: Half of the links to the requirements and recommendations aren't classified as Skyrim Special Edition. Do they still work with SE? oh, knew I forgot something. Yeah, I should relink to the respective SE versions , thx for the reminder 1
Nymra Posted May 31, 2021 Author Posted May 31, 2021 5 hours ago, Anunya said: Question re: DefeatPee/ Golden Showers As far as I can tell, Monoman's Bathing in Skyrim Tweaks doesn't have an SE specific version. Can someone confirm that it indeed works with the SE version of Bathing in Skyrim (or that it doesn't)? Also, is the current unofficial version of BiS for SE on Nexus the right file? I don't normally use BiS, but am thinking of switching over due to Naked Defeat. monomans mod tweaks is the only working version of BiS. If you cna use the Nexus version as basis I dont know, but Naked Defeat uses a mod event that is only available in monomans version. WITHOUT that you will still get the golden showers, but you will not be cleaned in the process.
Nymra Posted May 31, 2021 Author Posted May 31, 2021 Just now, Bullfye said: Hey Des this as any conflict with Yamete Mod ?? unknown. But since both mods do the same I would say yes. I dont know if you can disable for example player defeat in yamete to still have the mods other options, but not sure. (I think yamete also has PC rapes NPC feature).
Aarsman Posted May 31, 2021 Posted May 31, 2021 When whipping occurs or any furniture action. I get stuck with my camera inside the character. Used sl free camera etc. Is it a known bug or issue? Cant seem to find the fix myself. Zaz is not overriding animations.
Nymra Posted May 31, 2021 Author Posted May 31, 2021 7 minutes ago, Aarsman said: When whipping occurs or any furniture action. I get stuck with my camera inside the character. Used sl free camera etc. Is it a known bug or issue? Cant seem to find the fix myself. Zaz is not overriding animations. ah, that is a Zap problem, yeah... in LE i fixed it with my "no collision furnitures" mod (link is in the description), I dont recall if somebody made an SE version for that. 1
Nymra Posted May 31, 2021 Author Posted May 31, 2021 19 minutes ago, Aarsman said: When whipping occurs or any furniture action. I get stuck with my camera inside the character. Used sl free camera etc. Is it a known bug or issue? Cant seem to find the fix myself. Zaz is not overriding animations. just checked. ofc the SE crowd is always reliable SE converted donwload here in the thread 1
Nepro Posted May 31, 2021 Posted May 31, 2021 Probably conflicting mod could be added to the list. Not sure if kidnapped would conflict too.
Nymra Posted May 31, 2021 Author Posted May 31, 2021 7 minutes ago, Nepro said: Probably conflicting mod could be added to the list. Not sure if kidnapped would conflict too. SL kidnapped should not be used anyway. that mod is broken so hard I wonder why ppl still download it o_O Yamete I will put on the list, but also wait for reports regarding possible ways to make them compatible. USers for example achieved compatibility with SL defeat via settings (still using Defeats NPC vs NPC and PC rapes NPC functionality that way) 1
Encogt Posted May 31, 2021 Posted May 31, 2021 How about for Zap 8.0+ Faster in and out of furniture fix? Is there an SSE Ver? I cant seem to find it.
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