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Naked Defeat AE/SE


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Posted
1 hour ago, powergame214 said:

Other then not stripping you naked at the dungeon entrance, what is the difference between this mod and the defeat options in Naked Dungeons, if any?

 

this mod has nothing to do with naked dungeons anymore. I only use its architecture. 

 

It is meant to replace and vastly expand the Immortality Feature (which was basically Naked Dungeons Defeat).

 

I added so many things that writing the list here would be too time consuming. You can browse the changelogs to get an idea.

Most importantly:

- 5P support for humans

- creature animations groups up to 5P (NDUN only had Creature 2P) 

- better randomness 

- better in between rape scene idles

- completly improved the furniture game, added whipping, made escape a thing, added sounds and effects

- more features in general (whip and rape tattoos integrated, punishment outcomes while in furniture, rape can happen again when you not escape etc.)

etc. etc. 

 

Its fully compatible with NDUN tho, just disable NDUNs immortaility feature. 

and of course this mod is in active development and will continue to receive new features. 

 

Posted
1 hour ago, Geckoprime said:

This looks good, i do a question thouhg, does this mod comes with a animation selector like Sexlab Defeat?

 

"kind of". you can add your own sex tags that will then randomly be selected (4 different sets of tags right now, will add more) and also exclude tags.

This system will become more elaborate over time, including actor detection (vampire etc.) 

Posted
1 hour ago, Sirgod said:

Very nice. I hate to be the one to ask, but any chance we can get a 3BA file for fuckbelts?

 

hmm. 1. I dont know what 3BA is? a certain bodytype I suppose?

2. I cannot do any of this. somebody made BHUNP files, maybe someone can also make 3BA. Or maybe they exist for The AMazing World of Bikini Armor mod. YOu could just copy the required files from there?

sorry

 

Posted

SSEEdit found 20 errors.

 

Spoiler

[00:00] Start: Checking for Errors
[00:00] Checking for Errors in [4B] Naked Defeat.esp
[00:00] nade_MetabolismEffect "Accelerated Metabolism" [MGEF:4B167ABA]
[00:00]     MGEF \ KWDA - Keywords \ Keyword -> [0C16AB41] < Error: Could not be resolved >
[00:00] nade_Stick "Wooden Stick" [WEAP:4B0E70C7]
[00:00]     WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0
[00:00] nade_BoneMace "Bone Cudgel" [WEAP:4B0EAC09]
[00:00]     WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0
[00:00] nade_PlayerFXTopic "On second thought... never mind." [DIAL:4B11A8D1]
[00:00]     DIAL \ BNAM - Branch -> [4B0F52F5] < Error: Could not be resolved >
[00:00] nade_PlayMXTopic "On second thought... forget it." [DIAL:4B11A8D3]
[00:00]     DIAL \ BNAM - Branch -> [4B0F52F5] < Error: Could not be resolved >
[00:00] nade_ConfigQuest "Naked Defeat" [QUST:4B0012C5]
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [4B189A98] < Error: Could not be resolved >
[00:00]     QUST \ Aliases \ Alias \ Create Reference to Object \ ALCO - Object -> [0C0D17E9] < Error: Could not be resolved >
[00:00]     QUST \ Aliases \ Alias \ Create Reference to Object \ ALCO - Object -> [4B0D17E7] < Error: Could not be resolved >
[00:00]     QUST \ Aliases \ Alias \ Create Reference to Object \ ALCO - Object -> [0C0D17E8] < Error: Could not be resolved >
[00:00] nade_EatQuest "Naked Defeat Eating" [QUST:4B156D34]
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [4B156D39] < Error: Could not be resolved >
[00:00] nade_RapeForceGreet [PACK:4B0E2AAF]
[00:00]     PACK \ Package Data \ Data Input Values \ Value \ Topic \ PDTO - Topic Data \ Data -> [0C0E2545] < Error: Could not be resolved >
[00:00] nade_ZazFurnPole [FLST:4B00081B]
[00:00]     FLST \ FormIDs \ LNAM - FormID -> [0C08B500] < Error: Could not be resolved >
[00:00]     FLST \ FormIDs \ LNAM - FormID -> [0C08B4FE] < Error: Could not be resolved >
[00:00]     FLST \ FormIDs \ LNAM - FormID -> [0C08535E] < Error: Could not be resolved >
[00:00]     FLST \ FormIDs \ LNAM - FormID -> [0C085363] < Error: Could not be resolved >
[00:00]     FLST \ FormIDs \ LNAM - FormID -> [0C07DC23] < Error: Could not be resolved >
[00:00] nade_ZazFurnMix [FLST:4B00081D]
[00:00]     FLST \ FormIDs \ LNAM - FormID -> [0C085E56] < Error: Could not be resolved >
[00:00]     FLST \ FormIDs \ LNAM - FormID -> [0C07DC23] < Error: Could not be resolved >
[00:00] nade_ZazFurnMonster_Indoor [FLST:4B00081E]
[00:00]     FLST \ FormIDs \ LNAM - FormID -> [0C07DC23] < Error: Could not be resolved >
[00:00]     FLST \ FormIDs \ LNAM - FormID -> [0C07DC23] < Error: Could not be resolved >
[00:00] nade_ZazFurnMonster_Outdoor [FLST:4B00081F]
[00:00]     FLST \ FormIDs \ LNAM - FormID -> [0C08692D] < Error: Could not be resolved >
[00:00]     FLST \ FormIDs \ LNAM - FormID -> [0C0863C1] < Error: Could not be resolved >
[00:00] nade_ZazWhipDevs [FLST:4B172C77]
[00:00]     FLST \ FormIDs \ LNAM - FormID -> [0C08B500] < Error: Could not be resolved >
[00:00]     FLST \ FormIDs \ LNAM - FormID -> [0C08B4FE] < Error: Could not be resolved >
[00:00]     FLST \ FormIDs \ LNAM - FormID -> [0C085E57] < Error: Could not be resolved >
[00:00]     FLST \ FormIDs \ LNAM - FormID -> [0C08535E] < Error: Could not be resolved >
[00:00]     FLST \ FormIDs \ LNAM - FormID -> [0C085363] < Error: Could not be resolved >
[00:00] nade_EQDV0 [DLVW:4B02021E]
[00:00]     DLVW \ Branches \ BNAM - Branch -> [4B02021F] < Error: Could not be resolved >
[00:00]     DLVW \ Branches \ BNAM - Branch -> [4B022D5B] < Error: Could not be resolved >
[00:00]     DLVW \ Branches \ BNAM - Branch -> [4B022D5E] < Error: Could not be resolved >
[00:00]     DLVW \ Branches \ BNAM - Branch -> [4B022D65] < Error: Could not be resolved >
[00:00]     DLVW \ Branches \ BNAM - Branch -> [4B032A7C] < Error: Could not be resolved >
[00:00]     DLVW \ Branches \ BNAM - Branch -> [4B0390C5] < Error: Could not be resolved >
[00:00]     DLVW \ Branches \ BNAM - Branch -> [4B06522E] < Error: Could not be resolved >
[00:00]     DLVW \ Branches \ BNAM - Branch -> [4B07AAC4] < Error: Could not be resolved >
[00:00]     DLVW \ Branches \ BNAM - Branch -> [4B07AAD1] < Error: Could not be resolved >
[00:00]     DLVW \ Branches \ BNAM - Branch -> [4B07B04A] < Error: Could not be resolved >
[00:00]     DLVW \ Branches \ BNAM - Branch -> [4B07B04D] < Error: Could not be resolved >
[00:00] nade_RQDV0 [DLVW:4B0E2543]
[00:00]     DLVW \ Branches \ BNAM - Branch -> [4B0E2544] < Error: Could not be resolved >
[00:00] nade_TQ_DV0 [DLVW:4B0F52F4]
[00:00]     DLVW \ Branches \ BNAM - Branch -> [4B0F52F5] < Error: Could not be resolved >
[00:00] nade_PQ_DV0 [DLVW:4B128B24]
[00:00]     DLVW \ Branches \ BNAM - Branch -> [4B128B28] < Error: Could not be resolved >
[00:00]     DLVW \ Branches \ BNAM - Branch -> [4B128B2B] < Error: Could not be resolved >
[00:00] nade_GreybeardScene [SCEN:4B11D408]
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0C11D409] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0C11D40C] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0C126573] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0C13276D] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0C133CF7] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0C134261] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0C134263] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0C134265] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0C134267] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0C134269] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0C1357FD] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0C135801] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0C13934A] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0C13A8D8] < Error: Could not be resolved >
[00:00] nade_WizardScene [SCEN:4B15BE20]
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0C15BE22] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0C15BE25] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0C15F960] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0C160988] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0C1619B4] < Error: Could not be resolved >
[00:00] nade_CaptureQuest_WhipScene [SCEN:4B1864BD]
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0C188A6E] < Error: Could not be resolved >
[00:00] Done: Checking for Errors, Processed Records: 251, Errors found: 20, Elapsed Time: 00:00
 

 

Posted

The one for SSE, version 3.0 looks like this from SSE Edit quick clean:

 

[00:04] Background Loader: [Naked Defeat.esp] Processing completed
[00:04] Start: Applying Filter
[00:04] Done: Applying Filter, [Pass 1] Processed Records: 311, [Pass 2] Processed Records: 300, Remaining unfiltered nodes: 300, Elapsed Time: 00:00
[Undeleting and Disabling References done]  Processed Records: 299, Undeleted Records: 0, Elapsed Time: 00:00
[Removing "Identical to Master" records done]  Processed Records: 299, Removed Records: 0, Elapsed Time: 00:00

LOOT Masterlist Entries

  - name: 'Naked Defeat.esp'
    clean:
      - crc: 0xBD695883
        util: 'SSEEdit v4.0.3'
[00:00] Quick Clean mode finished.
[00:04] Background Loader: finished
 

Posted
39 minutes ago, Herowynne said:

SSEEdit found 20 errors.

 

  Hide contents

[00:00] Start: Checking for Errors
[00:00] Checking for Errors in [4B] Naked Defeat.esp
[00:00] nade_MetabolismEffect "Accelerated Metabolism" [MGEF:4B167ABA]
[00:00]     MGEF \ KWDA - Keywords \ Keyword -> [0C16AB41] < Error: Could not be resolved >
[00:00] nade_Stick "Wooden Stick" [WEAP:4B0E70C7]
[00:00]     WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0
[00:00] nade_BoneMace "Bone Cudgel" [WEAP:4B0EAC09]
[00:00]     WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0
[00:00] nade_PlayerFXTopic "On second thought... never mind." [DIAL:4B11A8D1]
[00:00]     DIAL \ BNAM - Branch -> [4B0F52F5] < Error: Could not be resolved >
[00:00] nade_PlayMXTopic "On second thought... forget it." [DIAL:4B11A8D3]
[00:00]     DIAL \ BNAM - Branch -> [4B0F52F5] < Error: Could not be resolved >
[00:00] nade_ConfigQuest "Naked Defeat" [QUST:4B0012C5]
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [4B189A98] < Error: Could not be resolved >
[00:00]     QUST \ Aliases \ Alias \ Create Reference to Object \ ALCO - Object -> [0C0D17E9] < Error: Could not be resolved >
[00:00]     QUST \ Aliases \ Alias \ Create Reference to Object \ ALCO - Object -> [4B0D17E7] < Error: Could not be resolved >
[00:00]     QUST \ Aliases \ Alias \ Create Reference to Object \ ALCO - Object -> [0C0D17E8] < Error: Could not be resolved >
[00:00] nade_EatQuest "Naked Defeat Eating" [QUST:4B156D34]
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [4B156D39] < Error: Could not be resolved >
[00:00] nade_RapeForceGreet [PACK:4B0E2AAF]
[00:00]     PACK \ Package Data \ Data Input Values \ Value \ Topic \ PDTO - Topic Data \ Data -> [0C0E2545] < Error: Could not be resolved >
[00:00] nade_ZazFurnPole [FLST:4B00081B]
[00:00]     FLST \ FormIDs \ LNAM - FormID -> [0C08B500] < Error: Could not be resolved >
[00:00]     FLST \ FormIDs \ LNAM - FormID -> [0C08B4FE] < Error: Could not be resolved >
[00:00]     FLST \ FormIDs \ LNAM - FormID -> [0C08535E] < Error: Could not be resolved >
[00:00]     FLST \ FormIDs \ LNAM - FormID -> [0C085363] < Error: Could not be resolved >
[00:00]     FLST \ FormIDs \ LNAM - FormID -> [0C07DC23] < Error: Could not be resolved >
[00:00] nade_ZazFurnMix [FLST:4B00081D]
[00:00]     FLST \ FormIDs \ LNAM - FormID -> [0C085E56] < Error: Could not be resolved >
[00:00]     FLST \ FormIDs \ LNAM - FormID -> [0C07DC23] < Error: Could not be resolved >
[00:00] nade_ZazFurnMonster_Indoor [FLST:4B00081E]
[00:00]     FLST \ FormIDs \ LNAM - FormID -> [0C07DC23] < Error: Could not be resolved >
[00:00]     FLST \ FormIDs \ LNAM - FormID -> [0C07DC23] < Error: Could not be resolved >
[00:00] nade_ZazFurnMonster_Outdoor [FLST:4B00081F]
[00:00]     FLST \ FormIDs \ LNAM - FormID -> [0C08692D] < Error: Could not be resolved >
[00:00]     FLST \ FormIDs \ LNAM - FormID -> [0C0863C1] < Error: Could not be resolved >
[00:00] nade_ZazWhipDevs [FLST:4B172C77]
[00:00]     FLST \ FormIDs \ LNAM - FormID -> [0C08B500] < Error: Could not be resolved >
[00:00]     FLST \ FormIDs \ LNAM - FormID -> [0C08B4FE] < Error: Could not be resolved >
[00:00]     FLST \ FormIDs \ LNAM - FormID -> [0C085E57] < Error: Could not be resolved >
[00:00]     FLST \ FormIDs \ LNAM - FormID -> [0C08535E] < Error: Could not be resolved >
[00:00]     FLST \ FormIDs \ LNAM - FormID -> [0C085363] < Error: Could not be resolved >
[00:00] nade_EQDV0 [DLVW:4B02021E]
[00:00]     DLVW \ Branches \ BNAM - Branch -> [4B02021F] < Error: Could not be resolved >
[00:00]     DLVW \ Branches \ BNAM - Branch -> [4B022D5B] < Error: Could not be resolved >
[00:00]     DLVW \ Branches \ BNAM - Branch -> [4B022D5E] < Error: Could not be resolved >
[00:00]     DLVW \ Branches \ BNAM - Branch -> [4B022D65] < Error: Could not be resolved >
[00:00]     DLVW \ Branches \ BNAM - Branch -> [4B032A7C] < Error: Could not be resolved >
[00:00]     DLVW \ Branches \ BNAM - Branch -> [4B0390C5] < Error: Could not be resolved >
[00:00]     DLVW \ Branches \ BNAM - Branch -> [4B06522E] < Error: Could not be resolved >
[00:00]     DLVW \ Branches \ BNAM - Branch -> [4B07AAC4] < Error: Could not be resolved >
[00:00]     DLVW \ Branches \ BNAM - Branch -> [4B07AAD1] < Error: Could not be resolved >
[00:00]     DLVW \ Branches \ BNAM - Branch -> [4B07B04A] < Error: Could not be resolved >
[00:00]     DLVW \ Branches \ BNAM - Branch -> [4B07B04D] < Error: Could not be resolved >
[00:00] nade_RQDV0 [DLVW:4B0E2543]
[00:00]     DLVW \ Branches \ BNAM - Branch -> [4B0E2544] < Error: Could not be resolved >
[00:00] nade_TQ_DV0 [DLVW:4B0F52F4]
[00:00]     DLVW \ Branches \ BNAM - Branch -> [4B0F52F5] < Error: Could not be resolved >
[00:00] nade_PQ_DV0 [DLVW:4B128B24]
[00:00]     DLVW \ Branches \ BNAM - Branch -> [4B128B28] < Error: Could not be resolved >
[00:00]     DLVW \ Branches \ BNAM - Branch -> [4B128B2B] < Error: Could not be resolved >
[00:00] nade_GreybeardScene [SCEN:4B11D408]
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0C11D409] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0C11D40C] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0C126573] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0C13276D] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0C133CF7] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0C134261] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0C134263] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0C134265] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0C134267] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0C134269] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0C1357FD] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0C135801] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0C13934A] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0C13A8D8] < Error: Could not be resolved >
[00:00] nade_WizardScene [SCEN:4B15BE20]
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0C15BE22] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0C15BE25] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0C15F960] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0C160988] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0C1619B4] < Error: Could not be resolved >
[00:00] nade_CaptureQuest_WhipScene [SCEN:4B1864BD]
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0C188A6E] < Error: Could not be resolved >
[00:00] Done: Checking for Errors, Processed Records: 251, Errors found: 20, Elapsed Time: 00:00
 

 

 

hmm, do you have Zap 8+ installed or an older version?

 

I dunno how important all these are, most of them seem to come from the fact that I still use the Naked Dungeons architecture and some ESP entries are left that have no use anymore.

Since they are never called I dont think these can do any harm.

 

As for these:

 

[00:00] nade_ZazFurnPole [FLST:4B00081B]
[00:00]     FLST \ FormIDs \ LNAM - FormID -> [0C08B500] < Error: Could not be resolved >
[00:00]     FLST \ FormIDs \ LNAM - FormID -> [0C08B4FE] < Error: Could not be resolved >
[00:00]     FLST \ FormIDs \ LNAM - FormID -> [0C08535E] < Error: Could not be resolved >
[00:00]     FLST \ FormIDs \ LNAM - FormID -> [0C085363] < Error: Could not be resolved >
[00:00]     FLST \ FormIDs \ LNAM - FormID -> [0C07DC23] < Error: Could not be resolved >
[00:00] nade_ZazFurnMix [FLST:4B00081D]
[00:00]     FLST \ FormIDs \ LNAM - FormID -> [0C085E56] < Error: Could not be resolved >
[00:00]     FLST \ FormIDs \ LNAM - FormID -> [0C07DC23] < Error: Could not be resolved >
[00:00] nade_ZazFurnMonster_Indoor [FLST:4B00081E]
[00:00]     FLST \ FormIDs \ LNAM - FormID -> [0C07DC23] < Error: Could not be resolved >
[00:00]     FLST \ FormIDs \ LNAM - FormID -> [0C07DC23] < Error: Could not be resolved >
[00:00] nade_ZazFurnMonster_Outdoor [FLST:4B00081F]
[00:00]     FLST \ FormIDs \ LNAM - FormID -> [0C08692D] < Error: Could not be resolved >
[00:00]     FLST \ FormIDs \ LNAM - FormID -> [0C0863C1] < Error: Could not be resolved >
[00:00] nade_ZazWhipDevs [FLST:4B172C77]

 

those are the furnitures I applied. Since this only lists SOME of them as errors I thought maybe wrong ZAP version?

I dont have a SE test environment so I cannot check if there are any problems involing the furnitures. 

Posted
1 hour ago, Nymra said:

do you have Zap 8+ installed or an older version?

 

That set of 20 errors above occurs when using this LE version of ZAP 8 converted to SE:

Zaz Animation Pack V 8.0 [2017-11-15] 8.0
By t.ara
https://www.loverslab.com/files/file/4688-zaz-animation-pack-v-80-2017-11-15/
 

 

I also tested with Pfiffy's ZAZ 8.0+ conversion for SE.

ZAZ Animation Packs for SE 1.0.0
By Pfiffy
https://www.loverslab.com/files/file/5957-zaz-animation-packs-for-se/
 

ZAZ 8.0+ UUNP HDT Rev3 : https://mega.nz/#!7ZQjmABY!5slFVs_5YB7DphHCrd2m1nzDTiIwpFoLyRKq6WUt6ek
 

 

SSEEdit reports 15 errors with Pfiffy's conversion:

 

Spoiler

[00:00] Checking for Errors in [4B] Naked Defeat.esp
[00:00] nade_MetabolismEffect "Accelerated Metabolism" [MGEF:4B167ABA]
[00:00]     MGEF \ KWDA - Keywords \ Keyword -> [0C16AB41] < Error: Could not be resolved >
[00:00] nade_Stick "Wooden Stick" [WEAP:4B0E70C7]
[00:00]     WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0
[00:00] nade_BoneMace "Bone Cudgel" [WEAP:4B0EAC09]
[00:00]     WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0
[00:00] nade_PlayerFXTopic "On second thought... never mind." [DIAL:4B11A8D1]
[00:00]     DIAL \ BNAM - Branch -> [4B0F52F5] < Error: Could not be resolved >
[00:00] nade_PlayMXTopic "On second thought... forget it." [DIAL:4B11A8D3]
[00:00]     DIAL \ BNAM - Branch -> [4B0F52F5] < Error: Could not be resolved >
[00:00] nade_ConfigQuest "Naked Defeat" [QUST:4B0012C5]
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [4B189A98] < Error: Could not be resolved >
[00:00]     QUST \ Aliases \ Alias \ Create Reference to Object \ ALCO - Object -> [0C0D17E9] < Error: Could not be resolved >
[00:00]     QUST \ Aliases \ Alias \ Create Reference to Object \ ALCO - Object -> [4B0D17E7] < Error: Could not be resolved >
[00:00]     QUST \ Aliases \ Alias \ Create Reference to Object \ ALCO - Object -> [0C0D17E8] < Error: Could not be resolved >
[00:00] nade_EatQuest "Naked Defeat Eating" [QUST:4B156D34]
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [4B156D39] < Error: Could not be resolved >
[00:00] nade_RapeForceGreet [PACK:4B0E2AAF]
[00:00]     PACK \ Package Data \ Data Input Values \ Value \ Topic \ PDTO - Topic Data \ Data -> [0C0E2545] < Error: Could not be resolved >
[00:00] nade_EQDV0 [DLVW:4B02021E]
[00:00]     DLVW \ Branches \ BNAM - Branch -> [4B02021F] < Error: Could not be resolved >
[00:00]     DLVW \ Branches \ BNAM - Branch -> [4B022D5B] < Error: Could not be resolved >
[00:00]     DLVW \ Branches \ BNAM - Branch -> [4B022D5E] < Error: Could not be resolved >
[00:00]     DLVW \ Branches \ BNAM - Branch -> [4B022D65] < Error: Could not be resolved >
[00:00]     DLVW \ Branches \ BNAM - Branch -> [4B032A7C] < Error: Could not be resolved >
[00:00]     DLVW \ Branches \ BNAM - Branch -> [4B0390C5] < Error: Could not be resolved >
[00:00]     DLVW \ Branches \ BNAM - Branch -> [4B06522E] < Error: Could not be resolved >
[00:00]     DLVW \ Branches \ BNAM - Branch -> [4B07AAC4] < Error: Could not be resolved >
[00:00]     DLVW \ Branches \ BNAM - Branch -> [4B07AAD1] < Error: Could not be resolved >
[00:00]     DLVW \ Branches \ BNAM - Branch -> [4B07B04A] < Error: Could not be resolved >
[00:00]     DLVW \ Branches \ BNAM - Branch -> [4B07B04D] < Error: Could not be resolved >
[00:00] nade_RQDV0 [DLVW:4B0E2543]
[00:00]     DLVW \ Branches \ BNAM - Branch -> [4B0E2544] < Error: Could not be resolved >
[00:00] nade_TQ_DV0 [DLVW:4B0F52F4]
[00:00]     DLVW \ Branches \ BNAM - Branch -> [4B0F52F5] < Error: Could not be resolved >
[00:00] nade_PQ_DV0 [DLVW:4B128B24]
[00:00]     DLVW \ Branches \ BNAM - Branch -> [4B128B28] < Error: Could not be resolved >
[00:00]     DLVW \ Branches \ BNAM - Branch -> [4B128B2B] < Error: Could not be resolved >
[00:00] nade_GreybeardScene [SCEN:4B11D408]
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0C11D409] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0C11D40C] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0C126573] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0C13276D] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0C133CF7] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0C134261] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0C134263] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0C134265] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0C134267] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0C134269] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0C1357FD] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0C135801] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0C13934A] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0C13A8D8] < Error: Could not be resolved >
[00:00] nade_WizardScene [SCEN:4B15BE20]
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0C15BE22] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0C15BE25] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0C15F960] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0C160988] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0C1619B4] < Error: Could not be resolved >
[00:00] nade_CaptureQuest_WhipScene [SCEN:4B1864BD]
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0C188A6E] < Error: Could not be resolved >
[00:00] Done: Checking for Errors, Processed Records: 251, Errors found: 15, Elapsed Time: 00:00

 

Posted

yeah, as I thought, with 8+ the only errors that I see as a problem are gone.

it was listing missing furniture references that are only in 8+ but not in 8.

 

I m slowly trying to clean up the rest, bit by bit, but I cannot remove too much because I need parts of the quests to insert future content.

But as I said in the previous post: the errors listed now (the 15 ones) will never be a problem since the scripts or quests involving them are never started anymore, they are dead relicts from Naked Dungeons.

so should be save to use.

 

Posted

Question re: DefeatPee/ Golden Showers

 

requires Bathing in Skyrim (soft requirement) with the LATEST version of Monomans Bathing in Skyrim Tweak (IMPORTANT)

 

As far as I can tell, Monoman's Bathing in Skyrim Tweaks doesn't have an SE specific version. Can someone confirm that it indeed works with the SE version of Bathing in Skyrim (or that it doesn't)? Also, is the current unofficial version of BiS for SE on Nexus the right file?

 

I don't normally use BiS, but am thinking of switching over due to Naked Defeat.

Posted
4 hours ago, Megumin. said:

Half of the links to the requirements and recommendations aren't classified as Skyrim Special Edition. Do they still work with SE? 

 

oh, knew I forgot something. Yeah, I should relink to the respective SE versions , thx for the reminder

Posted
5 hours ago, Anunya said:

Question re: DefeatPee/ Golden Showers

 

 

 

 

As far as I can tell, Monoman's Bathing in Skyrim Tweaks doesn't have an SE specific version. Can someone confirm that it indeed works with the SE version of Bathing in Skyrim (or that it doesn't)? Also, is the current unofficial version of BiS for SE on Nexus the right file?

 

I don't normally use BiS, but am thinking of switching over due to Naked Defeat.

 

monomans mod tweaks is the only working version of BiS. If you cna use the Nexus version as basis I dont know, but Naked Defeat uses a mod event that is only available in monomans version.

 

WITHOUT that you will still get the golden showers, but you will not be cleaned in the process. 

Posted
Just now, Bullfye said:

Hey 

Des this as any conflict with Yamete Mod ??

 

unknown.

But since both mods do the same I would say yes.
I dont know if you can disable for example player defeat in yamete to still have the mods other options, but not sure. (I think yamete also has PC rapes NPC feature). 

 

Posted

When whipping occurs or any furniture action. I get stuck with my camera inside the character. Used sl free camera etc. Is it a known bug or issue? Cant seem to find the fix myself. Zaz is not overriding animations.

Posted
7 minutes ago, Aarsman said:

When whipping occurs or any furniture action. I get stuck with my camera inside the character. Used sl free camera etc. Is it a known bug or issue? Cant seem to find the fix myself. Zaz is not overriding animations.

 

ah, that is a Zap problem, yeah... in LE i fixed it with my "no collision furnitures" mod (link is in the description), I dont recall if somebody made an SE version for that. 

Posted
19 minutes ago, Aarsman said:

When whipping occurs or any furniture action. I get stuck with my camera inside the character. Used sl free camera etc. Is it a known bug or issue? Cant seem to find the fix myself. Zaz is not overriding animations.

 

just checked. ofc the SE crowd is always reliable :D
 

SE converted donwload here in the thread

 

Posted
7 minutes ago, Nepro said:

 

Probably conflicting mod could be added to the list.

 


Not sure if kidnapped would conflict too.

 

SL kidnapped should not be used anyway. that mod is broken so hard I wonder why ppl still download it o_O

 

Yamete  I will put on the list, but also wait for reports regarding possible ways to make them compatible. 
USers for example achieved compatibility with SL defeat via settings (still using Defeats NPC vs NPC and PC rapes NPC functionality that way)

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