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About This File

A simple mod that allows other mods to fade out tattoos applied by the SlaveTats mod.

 

Disclaimer: The tattoos featured in the screenshots are from various tattoo packs available for SlaveTats. Credit goes to their respective creators.

 

xj47 has very kindly given me permission to post my updates to the original Fade Tattoos and Rape Tattoos mods. There are several new features in these new versions (especially Rape Tattoos), and I have a few other ideas for things to add in future updates.

 

What does the mod do?

 

Fade Tattoos is a fairly simple mod. It's primarily intended to be used by other mods as a framework for giving tattoos added by SlaveTats a limited lifetime, over which they will gradually be faded out until the disappear and are removed completely. You can also add & remove tattoos from the tracking system manually using the MCM. So if another mod applies a tattoo you don't want to remove directly, but don't want to keep forever, you can use the MCM menu to have it fade out over a configurable amount of time.

 

Currently the only mod that I'm aware of that does this is Rape Tattoos (also made by xj47), along with its continuation, Rape Tattoos Continued.

 

What's new in Fade Tattoos Continued?

 

Not too much has changed from the original Fade Tattoos - just a handful of additional MCM options you can make use of:

 

Spoiler

MCM Lockout Option

 

There is now an optional MCM lockout toggle designed to prevent you from tampering with locked tattoos. When turned on, it will prevent you from manipulating locked tattoos from the MCM, and you will not be able to turn it off again for as long as you have any locked tattoos applied. This will not stop you from modifying the other MCM options though.

 

Notifications

 

You can now choose to receive simple notifications when tattoos expire. These can be individually toggled for the player, followers (may not work for custom followers), and anyone else.

 

Upgrading from Fade Tattoos

 

This mod is a standalone replacement for the original Fade Tattoos (i.e. the original mod is not required). Upgrading should be pretty safe right now - just install and overwrite/disable/remove the original Fade Tattoos. If I make more drastic changes to the mod in the future, I'll add update instructions.

 

Requirements

 

Credits

  • xj47 - the creator of the original Fade Tattoos mod
  • murfk - the creator of the SlaveTats mod
  • Everyone who has contributed tattoo packs and config files to make the SlaveTats ecosystem awesome!

Edited by elliesec
Updated the "What's new" section


What's New in Version 2.1.0

Released

Version 2.1.0

Upgrade Instructions: Install & overwrite - there should be no breaking changes.

Changes:

  • Adds an MCM option to prevent you from manipulating locked tattoos via the Fade Tattoos MCM. Once toggled on, all MCM controls relating to locked tattoos (and this MCM option itself!) will be disabled for as long as you have locked tattoos applied. This essentially makes the MCM lockout functionality added in version 2.0.0 optional.
  • Updates the "Currently Tracked Tattoos" MCM page to display the lock status of tattoos.
  • Adds MCM options for notifications when tattoos fade out completely - these notifications can be toggled individually for the player, followers, and everyone else.

 

Version 2.0.0 - Fade Tattoos Continued

Upgrade Instructions (from the original Fade Tattoos): Install and overwrite - there should be no breaking changes.

Changes:

  • Prevents manipulation of locked tattoos through the MCM

 

Version 1.0

 

See the original Fade Tattoos mod.


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