niceboatu Posted November 25, 2023 Posted November 25, 2023 whenever the spitroast animation plays, the character always bows forward and misaligns with the spit. Is there a way to fix that?
Denba Posted November 28, 2023 Posted November 28, 2023 (edited) Are there 3ba bodyslides for 8.0+? Where can I find them? Do I need to install any other patches? Edited November 28, 2023 by denba666 Typo
smogoooo1217 Posted December 13, 2023 Posted December 13, 2023 I don't have ZAZ installed. but I get an FNIS error about missing animations from the pack.
smogoooo1217 Posted December 14, 2023 Posted December 14, 2023 18 hours ago, smogoooo1217 said: I don't have ZAZ installed. but I get an FNIS error about missing animations from the pack. this is all i see when ever trying to run fnis.
eldr3d Posted December 15, 2023 Posted December 15, 2023 On 3/8/2020 at 9:56 AM, pling94 said: Found this in a korean site, bodyslide files. Haven't tested them all though. EDIT: eldr3d fixed the GSBDoggieBelt Mesh so i added it into the pack. Note: This is an old version of 3BA in 2020. So it won't have the newsest bells and whistles ZAZ_Accessories_CBBE_SE_3BA_BS_Fix.rar 227.07 MB · 1,275 downloads I noticed that my conversion didn't really work today, here's a fixed version that is also updated to the newest 3BA version. More conversions are available here, btw. (I recommend installing these with a lower priority) 3BA ZAZ GSBDoggieBelt Fixed v2.zip 6
Manfred60 Posted December 22, 2023 Posted December 22, 2023 Getting a unicode error in Nemesis, I found one of the animations with a non-latin letter but can anyone post a version or a list of meshes that should be renamed so that I can use the 8+ version of the pack?
TheVolcanoGodess Posted December 22, 2023 Posted December 22, 2023 On 11/24/2023 at 9:38 PM, niceboatu said: whenever the spitroast animation plays, the character always bows forward and misaligns with the spit. Is there a way to fix that? Had the same issue, but a friend of mine told me that told me that you could use the SL hotkeys to move the actors around.
Deanevea Posted December 22, 2023 Posted December 22, 2023 First of all, thank you for all your work. I read that I need to install a dialogue file to go with ZAZ 8+, is that correct and if so, where would I find it? Thank You. 1
Bondage Queen Slaveia Posted December 22, 2023 Posted December 22, 2023 Wait, do you ONLY need ZAZ8.0+, or do you need all three (7, 8, and 8+)? In other words, does 8+ contain 7 and 8? I'm kerfuzzled on that. 1
papavitch1 Posted December 24, 2023 Posted December 24, 2023 On 12/22/2023 at 2:57 PM, Bondage Queen Slaveia said: Wait, do you ONLY need ZAZ8.0+, or do you need all three (7, 8, and 8+)? In other words, does 8+ contain 7 and 8? I'm kerfuzzled on that. 8+ 2
Mozny Posted December 27, 2023 Posted December 27, 2023 (edited) Hey everyone, I have finally decided to dig in and find WHY exactly is nemesis reporting problems with unicode in ZaZ8+ and I have found the files that use non-standard ASCII in the name. The files in question are: ZaZ Animation Pack\Meshes\actors\character\animations\ZaZAnimationPack\ZazWallShacklesImmersiveschön.hkx (Notice the " ö ", just change it to " o ". Not sure if having the German locale would help, so just rename the file) and ZaZ Animation Pack\Meshes\ZaZ-UltimateDataPack\ZaZ - Furniture\BondageBed\Slave´s Bed .nif (This is the " ´ " forward tick that it uses, replace it with a normal tick " ' " [or a back tick? not sure if it does anything " ` " <-- back tick for reference]) Doing these two changes allowed me to successfully compile animations with ZaZ8+ enabled in MO2 In case anyone ever runs into this issue again in the future with other mods, here is the PowerShell script I used to find the files Get-ChildItem -Path "C:\PATH_TO_SKYRIM_MO2_INSTANCE\mods\ZaZ Animation Pack" -Recurse | Where-Object { $_.Name -cmatch "[^\u0000-\u007F]" } Basically this is what it would look like (for reference) Edited December 27, 2023 by Mozny small fix 14
Burensc Posted December 30, 2023 Posted December 30, 2023 (edited) So my game has been broken... I Uninstalled the wrong patch and everything broke including the ride into Helgen. Then while using Loot (which needs to be online in order to use it) I accidentally launched Skyrim with WiFi on, which means Steam "upgraded" me from 640 to 1130. Now everything is really fucked, and the downgrade patch didn't work for me.... Thanks Todd... I think my current problems are in the early part of my mod list engine bug fixes and maby something else. However one of the reasons I was messing around Uninstalling patches in the first place is my defeat and slavery mods were not working properly. and in the process of rebuilding my Mod list I want to double check all my ZAZ and ZAP stuff is current and up to date and I don'thave stuff I shouldn't and have all I need? This is what I have ZaZ Animation Pack + CBBE HDTV.8.0+SE2023.7z Zap 8.0 Cosio body slide support.7z ZAP_8.0_Helper_Addon%201.0.2.7z ZAP_Helper_Addon_Extensions_2.02b_FEMALE.rar ZAP_Helper_Addon_Extensions_2.02b_MALE.rar ZAP_No%Collison%Furnitures%201-1%20%28SE29.rar I also have a faster in and out furniture animation ZAP 208 2B 20Faster in and out of furniture 20 28SE 29.7z (all spaced in file name are %) Am I missing anything? Or is one of these bad. Or do I need a different version of something? I also have in my "do not use folder" ZAZ 8.0 CBBE SE Rev2.7z Not 100% sure why I put this file in "do not use, it looks like it's just a duplicate of ZaZ Animation Pack + CBBE HDTV.8.0+SE2023.7z except it doesn't have HDTV, but their ESM files have the same name so I assume I don't need the last one. ------- Also what is the difference between ZAZ and ZAP? Edited December 30, 2023 by Burensc 1
Solicus Posted December 31, 2023 Posted December 31, 2023 On 12/27/2023 at 9:25 AM, Mozny said: Hey everyone, I have finally decided to dig in and find WHY exactly is nemesis reporting problems with unicode in ZaZ8+ and I have found the files that use non-standard ASCII in the name. The files in question are: ZaZ Animation Pack\Meshes\actors\character\animations\ZaZAnimationPack\ZazWallShacklesImmersiveschön.hkx (Notice the " ö ", just change it to " o ". Not sure if having the German locale would help, so just rename the file) and ZaZ Animation Pack\Meshes\ZaZ-UltimateDataPack\ZaZ - Furniture\BondageBed\Slave´s Bed .nif (This is the " ´ " forward tick that it uses, replace it with a normal tick " ' " [or a back tick? not sure if it does anything " ` " <-- back tick for reference]) Doing these two changes allowed me to successfully compile animations with ZaZ8+ enabled in MO2 In case anyone ever runs into this issue again in the future with other mods, here is the PowerShell script I used to find the files Get-ChildItem -Path "C:\PATH_TO_SKYRIM_MO2_INSTANCE\mods\ZaZ Animation Pack" -Recurse | Where-Object { $_.Name -cmatch "[^\u0000-\u007F]" } Basically this is what it would look like (for reference) This worked perfectly, thank you. This needs to reach more people somehow. 2
schievelavabo Posted January 7, 2024 Posted January 7, 2024 On 12/27/2023 at 3:25 PM, Mozny said: Hey everyone, I have finally decided to dig in and find WHY exactly is nemesis reporting problems with unicode in ZaZ8+ and I have found the files that use non-standard ASCII in the name. The files in question are: ZaZ Animation Pack\Meshes\actors\character\animations\ZaZAnimationPack\ZazWallShacklesImmersiveschön.hkx (Notice the " ö ", just change it to " o ". Not sure if having the German locale would help, so just rename the file) and ZaZ Animation Pack\Meshes\ZaZ-UltimateDataPack\ZaZ - Furniture\BondageBed\Slave´s Bed .nif (This is the " ´ " forward tick that it uses, replace it with a normal tick " ' " [or a back tick? not sure if it does anything " ` " <-- back tick for reference]) Doing these two changes allowed me to successfully compile animations with ZaZ8+ enabled in MO2 In case anyone ever runs into this issue again in the future with other mods, here is the PowerShell script I used to find the files Get-ChildItem -Path "C:\PATH_TO_SKYRIM_MO2_INSTANCE\mods\ZaZ Animation Pack" -Recurse | Where-Object { $_.Name -cmatch "[^\u0000-\u007F]" } Basically this is what it would look like (for reference) nice works perfectly thank you 2
Bullfye Posted January 9, 2024 Posted January 9, 2024 On 12/27/2023 at 3:25 PM, Mozny said: Hey everyone, I have finally decided to dig in and find WHY exactly is nemesis reporting problems with unicode in ZaZ8+ and I have found the files that use non-standard ASCII in the name. The files in question are: ZaZ Animation Pack\Meshes\actors\character\animations\ZaZAnimationPack\ZazWallShacklesImmersiveschön.hkx (Notice the " ö ", just change it to " o ". Not sure if having the German locale would help, so just rename the file) and ZaZ Animation Pack\Meshes\ZaZ-UltimateDataPack\ZaZ - Furniture\BondageBed\Slave´s Bed .nif (This is the " ´ " forward tick that it uses, replace it with a normal tick " ' " [or a back tick? not sure if it does anything " ` " <-- back tick for reference]) Doing these two changes allowed me to successfully compile animations with ZaZ8+ enabled in MO2 In case anyone ever runs into this issue again in the future with other mods, here is the PowerShell script I used to find the files Get-ChildItem -Path "C:\PATH_TO_SKYRIM_MO2_INSTANCE\mods\ZaZ Animation Pack" -Recurse | Where-Object { $_.Name -cmatch "[^\u0000-\u007F]" } Basically this is what it would look like (for reference) Could you be so kind to upload here the changed files fixed ?? I am a complete ignorant understanding this stuff and I am afraid if I try it it would end up my character and NPC wandering around screaming and calling me all kind of bad things ! Thank you 1
Mozny Posted January 15, 2024 Posted January 15, 2024 (edited) On 1/9/2024 at 3:32 PM, Bullfye said: Could you be so kind to upload here the changed files fixed ?? I am a complete ignorant understanding this stuff and I am afraid if I try it it would end up my character and NPC wandering around screaming and calling me all kind of bad things ! Thank you Sure thing man, here are the two files renamed, just make sure to place them in the correct folder and to remove / disable the old files. Sorry for late reply btw I haven't done anything else to the files but rename them, so there is a 0% chance of you breaking your game ZazWallShacklesImmersiveschon.hkx Slave's Bed.nif Edited January 15, 2024 by Mozny 4
jutamayot Posted January 22, 2024 Posted January 22, 2024 hello, i have a little problem wuith SLAL and ZaZ. I'm using ZaZ 8.0, I ran fnis and it created the animations, I see the ZaZ menu on the MCM but I can't register the animations in the SLAL, I click Enable All and then Register animations but it shows "Register 0 animations" what am I doing wrong?
rodrigo2 Posted January 23, 2024 Posted January 23, 2024 (edited) I confused as to what I should be downloading? The main files from 2018 and its patch from 2020? Or the ZAP 8 downloads for CBBE (the body I use)? And what do I do with the Main file patch? Edited January 23, 2024 by rodrigo2
rodrigo2 Posted January 23, 2024 Posted January 23, 2024 2 hours ago, rodrigo2 said: I am confused as to what I should be downloading? The main files from 2018 and its patch from 2020? Or the ZAP 8 downloads for CBBE (the body I use)? Or all of them? And what do I do with the Main file patch?
gregaaz Posted January 25, 2024 Posted January 25, 2024 Hi folks, I'm currently working on a new build that uses OBody for randomizing both female (BHUNP) and male (HIMBO) bodies. I have BHUNP bodyslides for ZAZ but so far I've struck out on HIMBO. I've been looking around but Google has let me down so far. Can anyone point me towards a HIMBO bodyslide set for ZAZ 8+? 1
NNS10 Posted January 28, 2024 Posted January 28, 2024 (edited) On 12/14/2023 at 4:51 PM, smogoooo1217 said: this is all i see when ever trying to run fnis. I also get the "Animation file missing" errors. Does the 8+ pack require older versions too? Edited January 28, 2024 by NNS10
Lady Wintrish Posted February 10, 2024 Posted February 10, 2024 When using zaz 8+ and furniture some of the furniture parts remain attached to the body of player/npc when they get released. For example if somebody is tied to a bed and then gest unlocked the ropes remains on the wrists and ankle. Same for the chain, and also the long parts of the chain remain visible flying around the npc. Is like they don't unequip the furniture when unlocked. What could be the cause?
poptdp Posted February 12, 2024 Posted February 12, 2024 hey guys, i've been using SexLab, SexLab Match Maker etc for a while (you case spell to npc and yourself to play animation). I also downloaded Zaz 8+ pack but I'm having trouble getting it to load. I've also got SLAL (when registering, it says registered 0 animations). How do I get Zaz animations to even play?? For example, say I wish to do the following: - Have a vampire npc like Serana or someone start a sex animation, specifically, the one that involves feeding on you/taking advantage of you at the same time). Can anyone assist? I cannot get a Zaz animation to play for the life of me. I have also FNIS, etc, like I said the normal SexLab animations run fine, I am just having trouble getting Zaz animations to play in the first place.
ni1by2 Posted February 12, 2024 Posted February 12, 2024 16 hours ago, poptdp said: hey guys, i've been using SexLab, SexLab Match Maker etc for a while (you case spell to npc and yourself to play animation). I also downloaded Zaz 8+ pack but I'm having trouble getting it to load. I've also got SLAL (when registering, it says registered 0 animations). How do I get Zaz animations to even play?? For example, say I wish to do the following: - Have a vampire npc like Serana or someone start a sex animation, specifically, the one that involves feeding on you/taking advantage of you at the same time). Can anyone assist? I cannot get a Zaz animation to play for the life of me. I have also FNIS, etc, like I said the normal SexLab animations run fine, I am just having trouble getting Zaz animations to play in the first place. Have you done the steps mentioned in this post?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now