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ZAZ Animation Packs for SE


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Posted (edited)

Are there 3ba bodyslides for 8.0+? Where can I find them? Do I need to install any other patches?

Edited by denba666
Typo
  • 2 weeks later...
Posted
On 3/8/2020 at 9:56 AM, pling94 said:

Found this in a korean site, bodyslide files. Haven't tested them all though.

EDIT: eldr3d fixed the GSBDoggieBelt Mesh so i added it into the pack.

Note: This is an old version of 3BA in 2020. So it won't have the newsest bells and whistles

 

ZAZ_Accessories_CBBE_SE_3BA_BS_Fix.rar 227.07 MB · 1,275 downloads

 

I noticed that my conversion didn't really work today, here's a fixed version that is also updated to the newest 3BA version.

More conversions are available here, btw. (I recommend installing these with a lower priority)

3BA ZAZ GSBDoggieBelt Fixed v2.zip

Posted

Getting a unicode error in Nemesis, I found one of the animations with a non-latin letter but can anyone post a version or a list of meshes that should be renamed so that I can use the 8+ version of the pack?

 

Posted
On 11/24/2023 at 9:38 PM, niceboatu said:

whenever the spitroast animation plays, the character always bows forward and misaligns with the spit. Is there a way to fix that?

Had the same issue, but a friend of mine told me that told me that you could use the SL hotkeys to move the actors around.

Posted

First of all, thank you for all your work. I read that I need to install a dialogue file to go with ZAZ 8+, is that correct and if so, where would I find it?  Thank You.

Posted
On 12/22/2023 at 2:57 PM, Bondage Queen Slaveia said:

Wait, do you ONLY need ZAZ8.0+, or do you need all three (7, 8, and 8+)? In other words, does 8+ contain 7 and 8? I'm kerfuzzled on that.

8+

Posted (edited)

Hey everyone, I have finally decided to dig in and find WHY exactly is nemesis reporting problems with unicode in ZaZ8+ and I have found the files that use non-standard ASCII in the name.

The files in question are:
 

ZaZ Animation Pack\Meshes\actors\character\animations\ZaZAnimationPack\ZazWallShacklesImmersiveschön.hkx

(Notice the " ö ", just change it to " o ". Not sure if having the German locale would help, so just rename the file)

and
 

ZaZ Animation Pack\Meshes\ZaZ-UltimateDataPack\ZaZ - Furniture\BondageBed\Slave´s Bed .nif

(This is the " ´ " forward tick that it uses, replace it with a normal tick " ' " [or a back tick? not sure if it does anything " ` " <-- back tick for reference])

 

Doing these two changes allowed me to successfully compile animations with ZaZ8+ enabled in MO2

In case anyone ever runs into this issue again in the future with other mods, here is the PowerShell script I used to find the files
 

Get-ChildItem -Path "C:\PATH_TO_SKYRIM_MO2_INSTANCE\mods\ZaZ Animation Pack" -Recurse | Where-Object { $_.Name -cmatch "[^\u0000-\u007F]" }

Basically this is what it would look like (for reference)

image.png.6b7ab47b466066ff22641d164b509ef8.png

Edited by Mozny
small fix
Posted (edited)

So my game has been broken... I Uninstalled the wrong patch and everything broke including the ride into Helgen.  Then while using Loot (which needs to be online in order to use it) I accidentally launched Skyrim with WiFi on, which means Steam "upgraded" me from 640 to 1130.  Now everything is really fucked, and the downgrade patch didn't work for me.... Thanks Todd... I think my current problems are in the early part of my mod list engine bug fixes and maby something else.

 

However one of the reasons I was messing around Uninstalling patches in the first place is my defeat and slavery mods were not working properly. 

 

and in the process of rebuilding my Mod list I want to double check all my ZAZ and ZAP stuff is current and up to date and I don'thave stuff I shouldn't and have all I need?

 

This is what I have

 

ZaZ Animation Pack + CBBE HDTV.8.0+SE2023.7z

 

Zap 8.0 Cosio body slide support.7z

 

ZAP_8.0_Helper_Addon%201.0.2.7z

 

ZAP_Helper_Addon_Extensions_2.02b_FEMALE.rar

 

ZAP_Helper_Addon_Extensions_2.02b_MALE.rar

 

ZAP_No%Collison%Furnitures%201-1%20%28SE29.rar

 

I also have a faster in and out furniture animation

 

ZAP 208 2B 20Faster in and out of furniture 20 28SE 29.7z (all spaced in file name are %)

 

 

Am I missing anything? Or is one of these bad. Or do I need a different version of something?

 

I also have in my "do not use folder"

 

ZAZ 8.0 CBBE SE Rev2.7z

 

Not 100% sure why I put this file in "do not use, it looks like it's just a duplicate of ZaZ Animation Pack + CBBE HDTV.8.0+SE2023.7z except it doesn't have HDTV, but their ESM files have the same name so I assume I don't need the last one.

 

 

 

-------

 

Also what is the difference between ZAZ and ZAP?

Edited by Burensc
Posted
On 12/27/2023 at 9:25 AM, Mozny said:

Hey everyone, I have finally decided to dig in and find WHY exactly is nemesis reporting problems with unicode in ZaZ8+ and I have found the files that use non-standard ASCII in the name.

The files in question are:
 

ZaZ Animation Pack\Meshes\actors\character\animations\ZaZAnimationPack\ZazWallShacklesImmersiveschön.hkx

(Notice the " ö ", just change it to " o ". Not sure if having the German locale would help, so just rename the file)

and
 

ZaZ Animation Pack\Meshes\ZaZ-UltimateDataPack\ZaZ - Furniture\BondageBed\Slave´s Bed .nif

(This is the " ´ " forward tick that it uses, replace it with a normal tick " ' " [or a back tick? not sure if it does anything " ` " <-- back tick for reference])

 

Doing these two changes allowed me to successfully compile animations with ZaZ8+ enabled in MO2

In case anyone ever runs into this issue again in the future with other mods, here is the PowerShell script I used to find the files
 

Get-ChildItem -Path "C:\PATH_TO_SKYRIM_MO2_INSTANCE\mods\ZaZ Animation Pack" -Recurse | Where-Object { $_.Name -cmatch "[^\u0000-\u007F]" }

Basically this is what it would look like (for reference)

image.png.6b7ab47b466066ff22641d164b509ef8.png

This worked perfectly, thank you. This needs to reach more people somehow.

Posted
On 12/27/2023 at 3:25 PM, Mozny said:

Hey everyone, I have finally decided to dig in and find WHY exactly is nemesis reporting problems with unicode in ZaZ8+ and I have found the files that use non-standard ASCII in the name.

The files in question are:
 

ZaZ Animation Pack\Meshes\actors\character\animations\ZaZAnimationPack\ZazWallShacklesImmersiveschön.hkx

(Notice the " ö ", just change it to " o ". Not sure if having the German locale would help, so just rename the file)

and
 

ZaZ Animation Pack\Meshes\ZaZ-UltimateDataPack\ZaZ - Furniture\BondageBed\Slave´s Bed .nif

(This is the " ´ " forward tick that it uses, replace it with a normal tick " ' " [or a back tick? not sure if it does anything " ` " <-- back tick for reference])

 

Doing these two changes allowed me to successfully compile animations with ZaZ8+ enabled in MO2

In case anyone ever runs into this issue again in the future with other mods, here is the PowerShell script I used to find the files
 

Get-ChildItem -Path "C:\PATH_TO_SKYRIM_MO2_INSTANCE\mods\ZaZ Animation Pack" -Recurse | Where-Object { $_.Name -cmatch "[^\u0000-\u007F]" }

Basically this is what it would look like (for reference)

image.png.6b7ab47b466066ff22641d164b509ef8.png

nice  

works perfectly thank you
Posted
On 12/27/2023 at 3:25 PM, Mozny said:

Hey everyone, I have finally decided to dig in and find WHY exactly is nemesis reporting problems with unicode in ZaZ8+ and I have found the files that use non-standard ASCII in the name.

The files in question are:
 

ZaZ Animation Pack\Meshes\actors\character\animations\ZaZAnimationPack\ZazWallShacklesImmersiveschön.hkx

(Notice the " ö ", just change it to " o ". Not sure if having the German locale would help, so just rename the file)

and
 

ZaZ Animation Pack\Meshes\ZaZ-UltimateDataPack\ZaZ - Furniture\BondageBed\Slave´s Bed .nif

(This is the " ´ " forward tick that it uses, replace it with a normal tick " ' " [or a back tick? not sure if it does anything " ` " <-- back tick for reference])

 

Doing these two changes allowed me to successfully compile animations with ZaZ8+ enabled in MO2

In case anyone ever runs into this issue again in the future with other mods, here is the PowerShell script I used to find the files
 

Get-ChildItem -Path "C:\PATH_TO_SKYRIM_MO2_INSTANCE\mods\ZaZ Animation Pack" -Recurse | Where-Object { $_.Name -cmatch "[^\u0000-\u007F]" }

Basically this is what it would look like (for reference)

image.png.6b7ab47b466066ff22641d164b509ef8.png

 

 

Could you be so kind to upload here the changed files fixed ??

 

I am a complete ignorant understanding this stuff and I am afraid if I try it it would  end up my character and NPC wandering around screaming and calling me all kind of bad things !

 

Thank you

Posted (edited)
On 1/9/2024 at 3:32 PM, Bullfye said:

 

 

Could you be so kind to upload here the changed files fixed ??

 

I am a complete ignorant understanding this stuff and I am afraid if I try it it would  end up my character and NPC wandering around screaming and calling me all kind of bad things !

 

Thank you


Sure thing man, here are the two files renamed, just make sure to place them in the correct folder and to remove / disable the old files. Sorry for late reply

btw I haven't done anything else to the files but rename them, so there is a 0% chance of you breaking your game :D

ZazWallShacklesImmersiveschon.hkx Slave's Bed.nif

Edited by Mozny
Posted

hello, i have a little problem wuith SLAL and ZaZ. I'm using ZaZ 8.0, I ran fnis and it created the animations, I see the ZaZ menu on the MCM but I can't register the animations in the SLAL, I click Enable All and then Register animations but it shows "Register 0 animations" what am I doing wrong?

Posted (edited)

I confused as to what I should be downloading?  The main files from 2018 and its patch from 2020?  Or the ZAP 8 downloads for CBBE (the body I use)?  And what do I do with the Main file patch?

Edited by rodrigo2
Posted
2 hours ago, rodrigo2 said:

I am confused as to what I should be downloading?  The main files from 2018 and its patch from 2020?  Or the ZAP 8 downloads for CBBE (the body I use)?  Or all of them?  And what do I do with the Main file patch?

 

Posted

Hi folks, I'm currently working on a new build that uses OBody for randomizing both female (BHUNP) and male (HIMBO) bodies. I have BHUNP bodyslides for ZAZ but so far I've struck out on HIMBO. I've been looking around but Google has let me down so far. 

 

Can anyone point me towards a HIMBO bodyslide set for ZAZ 8+?

Posted (edited)
On 12/14/2023 at 4:51 PM, smogoooo1217 said:

image.png.9057cd7aa50a4e7ee89ae96f4739e79c.png

this is all i see when ever trying to run fnis.

I also get the "Animation file missing" errors. Does the 8+ pack require older versions too?

Edited by NNS10
  • 2 weeks later...
Posted

When using zaz 8+ and furniture some of the furniture parts remain attached to the body of player/npc when they get released.

For example if somebody is tied to a bed and then gest unlocked the ropes remains on the wrists and ankle.

Same for the chain, and also the long  parts of the chain remain visible flying around the npc.

Is like they don't unequip the furniture when unlocked. What could be the cause?

Posted

hey guys, i've been using SexLab, SexLab Match Maker etc for a while (you case spell to npc and yourself to play animation).

 

I also downloaded Zaz 8+ pack but I'm having trouble getting it to load. I've also got SLAL (when registering, it says registered 0 animations).

 

How do I get Zaz animations to even play??

 

For example, say I wish to do the following:

 

- Have a vampire npc like Serana or someone start a sex animation, specifically, the one that involves feeding on you/taking advantage of you at the same time).

 

Can anyone assist? I cannot get a Zaz animation to play for the life of me.

 

I have also FNIS, etc, like I said the normal SexLab animations run fine, I am just having trouble getting Zaz animations to play in the first place.

Posted
16 hours ago, poptdp said:

hey guys, i've been using SexLab, SexLab Match Maker etc for a while (you case spell to npc and yourself to play animation).

 

I also downloaded Zaz 8+ pack but I'm having trouble getting it to load. I've also got SLAL (when registering, it says registered 0 animations).

 

How do I get Zaz animations to even play??

 

For example, say I wish to do the following:

 

- Have a vampire npc like Serana or someone start a sex animation, specifically, the one that involves feeding on you/taking advantage of you at the same time).

 

Can anyone assist? I cannot get a Zaz animation to play for the life of me.

 

I have also FNIS, etc, like I said the normal SexLab animations run fine, I am just having trouble getting Zaz animations to play in the first place.

 

 

Have you done the steps mentioned in this post?

 

 

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