Jump to content

Naked Defeat AE/SE


Recommended Posts

Posted
3 hours ago, cvonb said:


is the ND source available? i can just fix these but i dont see a link

I don't get the question? What source are you looking for? The psc's are included, there is no dll, so ...

Posted
4 hours ago, cvonb said:


is the ND source available? i can just fix these but i dont see a link

 

proposed changes:

 

diff --git a/Source/nade_configquest_scr.psc b/Source/nade_configquest_scr.psc
--- a/Source/nade_configquest_scr.psc
+++ b/Source/nade_configquest_scr.psc
@@ -14455,6 +14455,7 @@ Function KeyAbortAll()
 
         
         Immobilize(false)
+        EmergencyReleasePlayer("KeyAbortAll")
         FadeToBlack(false)
 
         LastAddedDevice.DisableNoWait()
@@ -14545,6 +14546,7 @@ Debug.Trace("NAKED DEFEAT #DEBUG: KeyFixBleedout() FIX BLEEDOUT. PressedTimes: "
 ;    endif
 
     Immobilize(false)
+    EmergencyReleaseControls("KeyFixBleedout")
     PlayerRef.PushActorAway(PlayerRef, 0.1)
     PlayerRef.RestoreActorValue("Health", 100)        
     PlayerRef.SetNoBleedoutRecovery(true)            
@@ -35976,6 +35978,11 @@ EndFunction
 
 Function ForceSheatheWeapon(bool Disarm) ;LATEST VERSION    ;#ForceSheatheWeapon
 
+    if IsPlayerWerewolfForm()
+    DebugTrace("ForceSheatheWeapon skipped: player is in werewolf form")
+    return
+    endif
+
     if PlayerRef.IsWeaponDrawn()
     PlayerRef.SheatheWeapon()    
     Utility.Wait(1.0)
@@ -36004,12 +36011,17 @@ Function ForceSheatheWeapon(bool Disarm) ;LATEST VERSION    ;#ForceSheatheWeapon
     ;        endif 
         endif 
         
-        ;if Nym()
-        while PlayerRef.IsWeaponDrawn()
+        int SheatheWait = 5
+        while PlayerRef.IsWeaponDrawn() && SheatheWait > 0
         DebugTrace("ForceSheatheWeapon(WEAPON STILL DRAWN LOOP)")
         PlayerRef.SheatheWeapon()
         Utility.Wait(1.0)
+        SheatheWait -= 1
         endwhile 
+
+        if PlayerRef.IsWeaponDrawn()
+        Debug.Trace("NAKED DEFEAT configquest: ForceSheatheWeapon timeout; continuing to avoid soft-lock")
+        endif
         ;else
         
     ;    PlayerRef.SheatheWeapon()    
@@ -36028,6 +36040,44 @@ Function ForceSheatheWeapon(bool Disarm) ;LATEST VERSION    ;#ForceSheatheWeapon
     endif 
 EndFunction
 
+Bool Function IsPlayerWerewolfForm()
+    String PlayerRaceKey = GetRaceKey(PlayerRef)
+    if PlayerRaceKey == "Werewolves"
+    return true
+    endif
+    return false
+EndFunction
+
+Function EmergencyReleasePlayer(String Reason)
+    Debug.Trace("NAKED DEFEAT configquest: EmergencyReleasePlayer("+Reason+")")
+    EmergencyReleaseControls(Reason)
+    StopHeartBeat()
+    Crawl(PlayerRef, false)
+    if SPE_Actor.IsActorCalmed(PlayerRef)
+    SPE_Actor.SetActorCalmed(PlayerRef, false)
+    endif
+    if PlayerRef.IsInFaction(ProtectedActorFaction)
+    PlayerRef.RemoveFromFaction(ProtectedActorFaction)
+    endif
+    if PlayerRef.IsInFaction(nade_DefeatFaction)
+    PlayerRef.RemoveFromFaction(nade_DefeatFaction)
+    endif
+    if PlayerRef.IsInFaction(DownedFaction)
+    PlayerRef.RemoveFromFaction(DownedFaction)
+    endif
+    DefeatQuestRunning = false
+    PlayerDownAlready = false
+    DefeatStatePlayer = "Free"
+EndFunction
+
+Function EmergencyReleaseControls(String Reason)
+    Debug.Trace("NAKED DEFEAT configquest: EmergencyReleaseControls("+Reason+")")
+    AlreadyImmobilized = false
+    Game.EnablePlayerControls()
+    Game.SetPlayerAIDriven(false)
+    Debug.SendAnimationEvent(PlayerRef, "IdleForceDefaultState")
+EndFunction
+
 Function NymBox(String Text2)        ;#NymBox
     if Nym()
     Debug.MessageBox("configuest: "+Text2)
 

Posted

confirmed that my above patch works

 

also, it would be much better if the enemies who defeated you were in the scene rather tahn randos like with Acheron?

Posted
53 minutes ago, cvonb said:

confirmed that my above patch works

 

also, it would be much better if the enemies who defeated you were in the scene rather tahn randos like with Acheron?

Great, feel free to post the psc and pex files, ideally in a patch format so that everyone who feels like it can test/profit. Doubt Nymra minds someone helping out.

Posted

Not sure if it bothers anyone else as much as it bothers me, but has anyone figured out how to fix all the 'save' instead of 'safe' in the screenmessages?
I for some reason cannot find them to fix it myself

Posted (edited)

Despite having proxy animation registered + re ran SLATE I get an error on the death scenario stating no animation where found

 

Nvm had so many animation apparently it took a solid 5min for animation to properly register, reran SLATE after and seems to be working as intended

Edited by alphafr
Posted

Nymra vanishes at the most unfortunate times.

 

Does anybody recall the most recent version where whipping was functional?

Posted (edited)

Hello. Fresh save. No mods manipulations. Just setup all mods (with mcm recorder and 3 saves/loads), and spawn bandit to defeat pc.

 

Papyrus.0.log

Edited by Strateg
Posted

Okey, I figured out! It was Sexlab Cum Overlays problem! I move it before sexlab in MO2 files. And It works nice! Finally, I really like Naked Defeat! Works good! Better then Acheron!

Posted
On 6/9/2026 at 6:14 AM, Hello539 said:

Install intruction if using Sexlab P+ please.

What special instructions should there be? You might have to convert the SLAL packs yourself, the process is, not sure what's availavble pre-converted. The process is set down on the SexLab P+ Documentation page.

Posted
On 6/9/2026 at 8:30 PM, clem64121 said:

Hello, Is there a way to configure this mod to only  have sex scene for a female follower et not the male PC ? 

The mod assumes a female PC, so no, not that I'm aware of.

Posted
On 3/22/2026 at 4:32 AM, randomDudeHere said:

Hello, I've run into a bug that I've come across a few times, though this time I haven't been able to fix it. Whenever I am defeated or surrender, nothing happens. Being defeated results in my health immediately being restored and enemies remaining aggroed. Surrendering does nothing. Previous times I've been able to solve it by disabling ND in game, saving, exiting, loading and then re-enabling ND, or reloading a previous save. Sadly, nothing I've done has resolved the issue. 

Ok, I had exactly the same problem (it also shows the message "You can't continue fighting") and I solved it.

My case was:
1. I use Vortex
2. I installed the 6.40 mod
3. then installed the 6.46 patch
4. I didn't like the 6.46 patch and removed it

And the bug:
Vortex removed the patch but left the ESP from the patch, so the mod was 6.40 but the ESP was from the 6.46 patch

Just in case I also used Resaver (FallrimTools) to purge the mod data, because maybe some scripts were left from the 6.46 patch.

Posted
12 hours ago, Madlaxy said:

Ok, I had exactly the same problem (it also shows the message "You can't continue fighting") and I solved it.

My case was:
1. I use Vortex
2. I installed the 6.40 mod
3. then installed the 6.46 patch
4. I didn't like the 6.46 patch and removed it

And the bug:
Vortex removed the patch but left the ESP from the patch, so the mod was 6.40 but the ESP was from the 6.46 patch

Just in case I also used Resaver (FallrimTools) to purge the mod data, because maybe some scripts were left from the 6.46 patch.

I was eventually able to fix it by uninstalling the mod. And continue playing without the mod. Then after a few weeks irl, couple dozen saves, reinstalling it and testing it worked. I'm getting there is some bad data that is gunking up the mod when this happens. Then only through the normal course of the game does the data get cleared out. What data? Idk. Resaver might be the thing to look into the next time this happens.

Posted
3 hours ago, Niki69 said:

Is there any male content? like when defeated he has to watch tied up as the aggressors use his follower?

Creative idea, but no, not currently. You can use it with a male character, assuming you are ok with bi-sex, but as stated above this mod assumes a female player character, it makes no special provisions for a male one.

Posted
On 6/16/2026 at 2:24 PM, Talesien said:

Creative idea, but no, not currently. You can use it with a male character, assuming you are ok with bi-sex, but as stated above this mod assumes a female player character, it makes no special provisions for a male one.

What if you skip the sex scenes via the MCM? Does that also prohibit sex with followers?

Posted

is there a way to lock the mcm menu's when tied that i am overlooking? on the extras features :options tab, you can set the wiggle free chance to 100% even when your already wearing restraints. this creates an instant escape out of any devious devices with a single key press. it would be nice to not be able to change the % while tied, or ideally change anything in the mcm at all.  

Posted
13 hours ago, flipadilly said:

What if you skip the sex scenes via the MCM? Does that also prohibit sex with followers?

To my knowledge, yes.

Posted
4 hours ago, gayhellbilly said:

is there a way to lock the mcm menu's when tied that i am overlooking? on the extras features :options tab, you can set the wiggle free chance to 100% even when your already wearing restraints. this creates an instant escape out of any devious devices with a single key press. it would be nice to not be able to change the % while tied, or ideally change anything in the mcm at all.  

Nope, not currently. ND isn't really your typical DD mod. Might see some changes in the future.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...