Talesien Posted May 24 Posted May 24 3 hours ago, cvonb said: is the ND source available? i can just fix these but i dont see a link I don't get the question? What source are you looking for? The psc's are included, there is no dll, so ...
cvonb Posted May 24 Posted May 24 4 hours ago, cvonb said: is the ND source available? i can just fix these but i dont see a link proposed changes: diff --git a/Source/nade_configquest_scr.psc b/Source/nade_configquest_scr.psc --- a/Source/nade_configquest_scr.psc +++ b/Source/nade_configquest_scr.psc @@ -14455,6 +14455,7 @@ Function KeyAbortAll() Immobilize(false) + EmergencyReleasePlayer("KeyAbortAll") FadeToBlack(false) LastAddedDevice.DisableNoWait() @@ -14545,6 +14546,7 @@ Debug.Trace("NAKED DEFEAT #DEBUG: KeyFixBleedout() FIX BLEEDOUT. PressedTimes: " ; endif Immobilize(false) + EmergencyReleaseControls("KeyFixBleedout") PlayerRef.PushActorAway(PlayerRef, 0.1) PlayerRef.RestoreActorValue("Health", 100) PlayerRef.SetNoBleedoutRecovery(true) @@ -35976,6 +35978,11 @@ EndFunction Function ForceSheatheWeapon(bool Disarm) ;LATEST VERSION ;#ForceSheatheWeapon + if IsPlayerWerewolfForm() + DebugTrace("ForceSheatheWeapon skipped: player is in werewolf form") + return + endif + if PlayerRef.IsWeaponDrawn() PlayerRef.SheatheWeapon() Utility.Wait(1.0) @@ -36004,12 +36011,17 @@ Function ForceSheatheWeapon(bool Disarm) ;LATEST VERSION ;#ForceSheatheWeapon ; endif endif - ;if Nym() - while PlayerRef.IsWeaponDrawn() + int SheatheWait = 5 + while PlayerRef.IsWeaponDrawn() && SheatheWait > 0 DebugTrace("ForceSheatheWeapon(WEAPON STILL DRAWN LOOP)") PlayerRef.SheatheWeapon() Utility.Wait(1.0) + SheatheWait -= 1 endwhile + + if PlayerRef.IsWeaponDrawn() + Debug.Trace("NAKED DEFEAT configquest: ForceSheatheWeapon timeout; continuing to avoid soft-lock") + endif ;else ; PlayerRef.SheatheWeapon() @@ -36028,6 +36040,44 @@ Function ForceSheatheWeapon(bool Disarm) ;LATEST VERSION ;#ForceSheatheWeapon endif EndFunction +Bool Function IsPlayerWerewolfForm() + String PlayerRaceKey = GetRaceKey(PlayerRef) + if PlayerRaceKey == "Werewolves" + return true + endif + return false +EndFunction + +Function EmergencyReleasePlayer(String Reason) + Debug.Trace("NAKED DEFEAT configquest: EmergencyReleasePlayer("+Reason+")") + EmergencyReleaseControls(Reason) + StopHeartBeat() + Crawl(PlayerRef, false) + if SPE_Actor.IsActorCalmed(PlayerRef) + SPE_Actor.SetActorCalmed(PlayerRef, false) + endif + if PlayerRef.IsInFaction(ProtectedActorFaction) + PlayerRef.RemoveFromFaction(ProtectedActorFaction) + endif + if PlayerRef.IsInFaction(nade_DefeatFaction) + PlayerRef.RemoveFromFaction(nade_DefeatFaction) + endif + if PlayerRef.IsInFaction(DownedFaction) + PlayerRef.RemoveFromFaction(DownedFaction) + endif + DefeatQuestRunning = false + PlayerDownAlready = false + DefeatStatePlayer = "Free" +EndFunction + +Function EmergencyReleaseControls(String Reason) + Debug.Trace("NAKED DEFEAT configquest: EmergencyReleaseControls("+Reason+")") + AlreadyImmobilized = false + Game.EnablePlayerControls() + Game.SetPlayerAIDriven(false) + Debug.SendAnimationEvent(PlayerRef, "IdleForceDefaultState") +EndFunction + Function NymBox(String Text2) ;#NymBox if Nym() Debug.MessageBox("configuest: "+Text2)
cvonb Posted May 25 Posted May 25 confirmed that my above patch works also, it would be much better if the enemies who defeated you were in the scene rather tahn randos like with Acheron? 1
Talesien Posted May 25 Posted May 25 53 minutes ago, cvonb said: confirmed that my above patch works also, it would be much better if the enemies who defeated you were in the scene rather tahn randos like with Acheron? Great, feel free to post the psc and pex files, ideally in a patch format so that everyone who feels like it can test/profit. Doubt Nymra minds someone helping out.
pingbi146 Posted May 27 Posted May 27 Not sure if it bothers anyone else as much as it bothers me, but has anyone figured out how to fix all the 'save' instead of 'safe' in the screenmessages? I for some reason cannot find them to fix it myself
Silentone89 Posted May 27 Posted May 27 (edited) Would ND be able to work with Soul Ressurrection if I disable "Defeat on Bleedout" or is there more going on under the hood? (https://www.nexusmods.com/skyrimspecialedition/mods/128265)? Edited May 27 by Silentone89
alphafr Posted May 31 Posted May 31 (edited) Despite having proxy animation registered + re ran SLATE I get an error on the death scenario stating no animation where found Nvm had so many animation apparently it took a solid 5min for animation to properly register, reran SLATE after and seems to be working as intended Edited June 1 by alphafr
noctred Posted June 1 Posted June 1 Nymra vanishes at the most unfortunate times. Does anybody recall the most recent version where whipping was functional?
Strateg Posted June 7 Posted June 7 (edited) Hello. Fresh save. No mods manipulations. Just setup all mods (with mcm recorder and 3 saves/loads), and spawn bandit to defeat pc. Papyrus.0.log Edited June 7 by Strateg
Strateg Posted June 8 Posted June 8 Okey, I figured out! It was Sexlab Cum Overlays problem! I move it before sexlab in MO2 files. And It works nice! Finally, I really like Naked Defeat! Works good! Better then Acheron!
clem64121 Posted June 9 Posted June 9 Hello, Is there a way to configure this mod to only have sex scene for a female follower et not the male PC ?
Talesien Posted June 12 Posted June 12 On 6/9/2026 at 6:14 AM, Hello539 said: Install intruction if using Sexlab P+ please. What special instructions should there be? You might have to convert the SLAL packs yourself, the process is, not sure what's availavble pre-converted. The process is set down on the SexLab P+ Documentation page.
Talesien Posted June 12 Posted June 12 On 6/9/2026 at 8:30 PM, clem64121 said: Hello, Is there a way to configure this mod to only have sex scene for a female follower et not the male PC ? The mod assumes a female PC, so no, not that I'm aware of.
Madlaxy Posted June 13 Posted June 13 On 3/22/2026 at 4:32 AM, randomDudeHere said: Hello, I've run into a bug that I've come across a few times, though this time I haven't been able to fix it. Whenever I am defeated or surrender, nothing happens. Being defeated results in my health immediately being restored and enemies remaining aggroed. Surrendering does nothing. Previous times I've been able to solve it by disabling ND in game, saving, exiting, loading and then re-enabling ND, or reloading a previous save. Sadly, nothing I've done has resolved the issue. Ok, I had exactly the same problem (it also shows the message "You can't continue fighting") and I solved it. My case was: 1. I use Vortex 2. I installed the 6.40 mod 3. then installed the 6.46 patch 4. I didn't like the 6.46 patch and removed it And the bug: Vortex removed the patch but left the ESP from the patch, so the mod was 6.40 but the ESP was from the 6.46 patch Just in case I also used Resaver (FallrimTools) to purge the mod data, because maybe some scripts were left from the 6.46 patch.
randomDudeHere Posted June 13 Posted June 13 12 hours ago, Madlaxy said: Ok, I had exactly the same problem (it also shows the message "You can't continue fighting") and I solved it. My case was: 1. I use Vortex 2. I installed the 6.40 mod 3. then installed the 6.46 patch 4. I didn't like the 6.46 patch and removed it And the bug: Vortex removed the patch but left the ESP from the patch, so the mod was 6.40 but the ESP was from the 6.46 patch Just in case I also used Resaver (FallrimTools) to purge the mod data, because maybe some scripts were left from the 6.46 patch. I was eventually able to fix it by uninstalling the mod. And continue playing without the mod. Then after a few weeks irl, couple dozen saves, reinstalling it and testing it worked. I'm getting there is some bad data that is gunking up the mod when this happens. Then only through the normal course of the game does the data get cleared out. What data? Idk. Resaver might be the thing to look into the next time this happens.
Niki69 Posted June 16 Posted June 16 Is there any male content? like when defeated he has to watch tied up as the aggressors use his follower?
Talesien Posted June 16 Posted June 16 3 hours ago, Niki69 said: Is there any male content? like when defeated he has to watch tied up as the aggressors use his follower? Creative idea, but no, not currently. You can use it with a male character, assuming you are ok with bi-sex, but as stated above this mod assumes a female player character, it makes no special provisions for a male one.
flipadilly Posted June 20 Posted June 20 On 6/16/2026 at 2:24 PM, Talesien said: Creative idea, but no, not currently. You can use it with a male character, assuming you are ok with bi-sex, but as stated above this mod assumes a female player character, it makes no special provisions for a male one. What if you skip the sex scenes via the MCM? Does that also prohibit sex with followers?
gayhellbilly Posted June 21 Posted June 21 is there a way to lock the mcm menu's when tied that i am overlooking? on the extras features :options tab, you can set the wiggle free chance to 100% even when your already wearing restraints. this creates an instant escape out of any devious devices with a single key press. it would be nice to not be able to change the % while tied, or ideally change anything in the mcm at all.
Talesien Posted June 21 Posted June 21 13 hours ago, flipadilly said: What if you skip the sex scenes via the MCM? Does that also prohibit sex with followers? To my knowledge, yes.
Talesien Posted June 21 Posted June 21 4 hours ago, gayhellbilly said: is there a way to lock the mcm menu's when tied that i am overlooking? on the extras features :options tab, you can set the wiggle free chance to 100% even when your already wearing restraints. this creates an instant escape out of any devious devices with a single key press. it would be nice to not be able to change the % while tied, or ideally change anything in the mcm at all. Nope, not currently. ND isn't really your typical DD mod. Might see some changes in the future.
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