About This File
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This is a small Fix that I made for myself.
Why?
When entering and exiting ZAP Furnitures I always had a stuck camera, unable to move it or switch to free camera.Â
This "phase" is as long as the enter/exit animations chosen by ZAP are.Â
Some of these are instant, some are several seconds, resulting in the strange effect of having different lengths of "frozen camera".
At the same time I suspect when changing to free camera in this period is more likely for the camera to break.Â
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What does it do?
It replaces the zazfurnitureexit.hkx animation with 0.1 second long kneeling animation that is barely visible or noticeable.
It also creates the same kneeling animation as new ZAZ_ENTER_GLOBAL.hkx which I used to replace the majority of "ENTER" animations in Zaz.
But what about the pretty enter and exit anims?
I dont miss them. Also I think there are only like 1 or 2 who are worth keeping (sacrificial pillars for example).Â
Some are just too long or plain ugly.
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Will it look odd?
I think it does not.Â
In fact I find it as a visual improvement over the old enter/exit anims.Â
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Install
Overwrite ZAZ 8+
Works with older ZAZ versions maybe, not testedÂ
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Run FNIS!
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IMPORTANT NOTE
The Camera tends to get "stuck" inside of the ZAP Furniture at times it seems. THis is not from this "fix" but a natural occurance with ZAP sadly.
I could not reproduce this always and found no fix for that. Sometimes it works sometimes not. What I want to say: this fix does not fix that.
I recommend to use Free Camera as soon as u enter the Furniture. With the new Enter anims it should work right away.
I m currently investigating a way to solve this issue, but I dont have high hopes.Â
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Credits
Zaz (please come back to Skyrim :D)Â
T.araÂ
ForeÂ
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Hard Dependency of course since this is only a Patch:
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Edited by Nymra
SE compatible now
What's New in Version 1.0
Released
Just added the SE version in the download section and set the SE tag accordingly.
Sorry for the delay.