Roarke Posted August 25, 2021 Posted August 25, 2021 1 hour ago, Branstar90 said: When I try this my character dies to the argonians after killing one also getting the guard inspection tittle is giving me issues because I cannot find my items after they were taken.  Search the guard barracks in the highest tower. There should be a chest that will have all your items. If it's empty, try waiting outside for an hour or more and you should receive a notification to recover your confiscated belongings in the barracks. 1
jbezorg Posted August 25, 2021 Posted August 25, 2021 20 hours ago, AnInsaneMoose said: Been getting the same issue  Didn't know it was this mod, as it only sometimes happens when sleeping so its hard to re create and test  I've been avoiding sleep altogether mostly and just using wait. But sometimes you do have to sleep (especially if you're using any survival mods)  17 hours ago, dannyel.nm said:  i have this problem too, it seem that it has a conflict with mods that trigger with sleeping like survival mods and dangerous nights I tried disabling all events by setting them to 0 and unchecking check boxes with no luck. Do you have a follower? I don't and there appears to be something in BaboDialogueHirelingsQuest that's triggered when the player wakes up.  Â
jbezorg Posted August 25, 2021 Posted August 25, 2021 "stopquest BaboDialogueHirelings" didn't prevent the crash though so the "BaboDialogueHirelingsQuest" script is probably a dead end.
fahrockza Posted August 26, 2021 Posted August 26, 2021 I press N cannot seduce merchant how to fixed?
metus Posted August 26, 2021 Posted August 26, 2021 How do you add keywords to armor? it says null reference in the editor
Giga-Bool Posted August 26, 2021 Posted August 26, 2021 (edited) I assume that Immersive World Encounters doesn't work with Babo, I've been trying to get this mod to work but I haven't gotten a clue before I went over the manual and installation a few more time. I got all the requirements. But I'm guessing because Babo requires encounters that another encounter mod would interfere.  I got the SLAX se and did the inputs for the armor but do I have to actually go into the files and give the armor the inputs still or what? Not exactly sure what to do and hopefully disabling Immersive World Encounters let's Babo work. Edited August 26, 2021 by DerekMarquez360
afa Posted August 27, 2021 Posted August 27, 2021 How or if any part of the Riekling quest is repeatable? The dialogue/text box seems to imply that it is repeatable, but I have yet to seen events repeat. Â Are more scene suppose to play or replay after failing to escape? In my experience it is just waiting around until day time again to try again. Â It seems like only the blacksmith in Raven rock can free the PC. Â After defeating the challenger will a new challenger reappear? Returning to the hall the interior is all empty.
safado Posted August 27, 2021 Posted August 27, 2021 On 8/26/2021 at 3:12 PM, metus said: How do you add keywords to armor? it says null reference in the editor  You can edit directly or better yet copy the armor as a reference to a new plugin. Then add sexlabaroused.esm as master and save. After the save, the plug in being edited will has access to the keyword list. Follow BAKA keyword manual included with some of his mod for an idea of the intention of the keyword meaning.Â
axz2 Posted August 28, 2021 Posted August 28, 2021 On 8/22/2021 at 1:01 PM, WaterRabbit said: Yes, you will need to tag armor in xEdit with the correct key works -- erotic_armor being the most used.  I know that a major part of this mod is that NPCs will react differently depending on the keywords assigned to your clothing or armor. But that isn't all of it right? I haven't played this mod but the description seems to indicate NPCs will react differently depending on your reputation, level and physical features as well. And its not just instant reactions, there seems to be various mini-quests//stories and situations you can get your PC in to.  But perhaps the clothing part is such a big part of this mod that its not worth it if you don't have those keywords?
Naps-On-Dirt Posted August 28, 2021 Posted August 28, 2021 (edited) On 8/21/2021 at 1:13 AM, WaterRabbit said: I did finally get the Noble event, but it seems to be a bit buggy. At the end, the restraints are not removed, character control is still absent, and the inventory is missing. The debug options didn't really reenable anything either.  After meeting the noble, his guards tend to wander off during the dialogue, so much of the Captain's dialogue is out of range.  Finally, both the noble and the captain tend to walk into the prone character pushing her further and further away. This happened to me too (LE version), restraints not removed, control still gone, equipment not returned. Luckily I had a save before I met them.  Edited August 28, 2021 by Naps-On-Dirt
MainMansrevenge Posted August 30, 2021 Posted August 30, 2021 Are the SG eyebrows and SG Hair hard requirements? Or can the mod function without them?
safado Posted August 31, 2021 Posted August 31, 2021 8 hours ago, MainMansrevenge said: Are the SG eyebrows and SG Hair hard requirements? Or can the mod function without them?  The added NPC use it. You will see NPC with bright blue hair or face without it. The bright blue is SkyrimSE default when it fails to add the textures. Is a dependency on the textures so it will not crash if you do not have the SG textures.  Sadly, SG got triggered that its mods were distributed without consent outside his chosen site and choose to remove it and DMCA what he could.  You can still find the files using googleFu. Still, it is preferable if the NPC use Skyrim assets and a mod patch is used instead to change looks, with its own separate cosmetic dependencies. Thats is Factoryclose choice.  If you are his patreon you could request that change.   Here is the SG_HAIR_268 for LE. You need to run Cathedral Assets Optimizer against it extracted folder to make the hair Meshes and textures SE compatible. Follow the tool manual and use the default settings.  SG_BROWS SE  You only need the textures and do not need to activate the plugins if you do not want to use the SG mods for your Primary Character. Remove or ghost the plug-ins and leave the textures and mesh folders. Converted to SE first with the tool if you use SkyrimSE.   2
MainMansrevenge Posted August 31, 2021 Posted August 31, 2021 2 hours ago, safado said:  The added NPC use it. You will see NPC with bright blue hair or face without it. The bright blue is SkyrimSE default when it fails to add the textures. Is a dependency on the textures so it will not crash if you do not have the SG textures.  Sadly, SG got triggered that its mods were distributed without consent outside his chosen site and choose to remove it and DMCA what he could.  You can still find the files using googleFu. Still, it is preferable if the NPC use Skyrim assets and a mod patch is used instead to change looks, with its own separate cosmetic dependencies. Thats is Factoryclose choice.  If you are his patreon you could request that change.   Here is the SG_HAIR_268 for LE. You need to run Cathedral Assets Optimizer against it extracted folder to make the hair Meshes and textures SE compatible. Follow the tool manual and use the default settings.  SG_BROWS SE  You only need the textures and do not need to activate the plugins if you do not want to use the SG mods for your Primary Character. Remove or ghost the plug-ins and leave the textures and mesh folders. Converted to SE first with the tool if you use SkyrimSE.   Thanks for getting back to me. I'm actually wanting to use this for LE So That will work.Â
WaterRabbit Posted August 31, 2021 Posted August 31, 2021 On 8/28/2021 at 1:02 PM, axz2 said:  I know that a major part of this mod is that NPCs will react differently depending on the keywords assigned to your clothing or armor. But that isn't all of it right? I haven't played this mod but the description seems to indicate NPCs will react differently depending on your reputation, level and physical features as well. And its not just instant reactions, there seems to be various mini-quests//stories and situations you can get your PC in to.  But perhaps the clothing part is such a big part of this mod that its not worth it if you don't have those keywords?  Many events will not trigger unless you have specific keywords on clothing. I was using DX Legendary Clothing mod, so adding keywords to the clothing was fairly straight forward. Adding keywords to vanilla armors looks to be a bit more involved, but there are instructions up thread on how to do it.  It takes 5-10 minutes to add keywords with most of that just waiting for xEdit to load the mods.
Angel Face X Posted September 1, 2021 Posted September 1, 2021 I've installed all requirements, however the mod doesn't work properly for me. Except for some new dialogues that surface here and there, the events such as Orc whiterun visit or hireling quests don't work. Anyone have the same issue?
KirovNod Posted September 1, 2021 Posted September 1, 2021 Hello guys, I have 2 questions. After meeting the vice captain, he is just standing near my character's house and no matter how long I wait nothing happen. The heroine destroyer never shows up.  Help please?
moody132 Posted September 1, 2021 Posted September 1, 2021 Would it be possible to add option to add keywords ingame, like by MCM? I have like a milion armor sets ingame, switching then pretty regularly, adding keyword in game would be helpful.
Teddar Posted September 1, 2021 Posted September 1, 2021 17 hours ago, saclet said: I've installed all requirements, however the mod doesn't work properly for me. Except for some new dialogues that surface here and there, the events such as Orc whiterun visit or hireling quests don't work. Anyone have the same issue? Ask an innkeeper if they have heard any interesting gossip and you should eventually get the trigger for the orc event. Also, (assuming you have the correct version of Sexlab Aroused installed)Â Â if you haven't already, you'll need to add some keywords to your armor (I use, Erotic Armor and Half Naked myself). I dont think you can edit vanilla armors and their visual replacements. So I use Bikini armor as that one allows you to make sexlab aroused a master using SSE-Edit.Â
Hatoc123 Posted September 1, 2021 Posted September 1, 2021 I dont want to ruin my experience but at the same time I need to know whether I'm doing something wrong since in the Orc trio visit event the orcs arnt leaving and after a bit I can talk to them normally...am I doing something wrong or is there a bug.
Agnot Posted September 2, 2021 Posted September 2, 2021 your mods are so fun, thanks pal! Question, is this one compatible with SLSF and SLSF based coments?
Hatoc123 Posted September 2, 2021 Posted September 2, 2021 22 hours ago, Hatoc123 said: I dont want to ruin my experience but at the same time I need to know whether I'm doing something wrong since in the Orc trio visit event the orcs arnt leaving and after a bit I can talk to them normally...am I doing something wrong or is there a bug. I will take answers from ANYONE who has successfully completed the event whats meant to happen and do I need to do something particuler?
Guest Posted September 2, 2021 Posted September 2, 2021 Any chance this mod would work with ZaZ 7? Or ZaZ 8 is a hard strict requirement?
safado Posted September 3, 2021 Posted September 3, 2021 (edited) 7 hours ago, Tyrygosa said: Any chance this mod would work with ZaZ 7? Or ZaZ 8 is a hard strict requirement?  ZAZ 8+ rev3 is a hard requirement. Using ZAZ 7 will eventually CTD when the mod requests a ZAZ 8 feature not available in ZAZ 7. Also, you need SLA Aroused BAKA version or a version with the latest list of BakaFactory/FactoryClose Keywords for defining clothes lewd characteristics. Without the keywords assigned to clothes or armors the mod is of little use.  Check the requirement in first page.  Author answer similar question: Spoiler      Edited September 3, 2021 by safado
TX3 Posted September 3, 2021 Posted September 3, 2021 (edited) Would it be possible to kind of sanitize the dialogue lines in this mod? I've been generating voice files for this and after (quite) a while I ended up with almost 9 GB even in compressed .fuz voice files. It's 223 528 lines with the current available voice models. I noticed a lot of them seem kind of unlikely to be used, such as Karliah talking about going balls deep. I'm guessing it's because all the lines are just mirrored between all the NPCs. Edited September 3, 2021 by TX3
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