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Skyrim SexLab - Sex Animation Framework v1.62 - UPDATED Jun 3rd 2016


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Posted

I think i reached the limit of the human animation its 500/500 even though im using FNIX XXL, is there any way to increase it?

Posted

I think i reached the limit of the human animation its 500/500 even though im using FNIX XXL, is there any way to increase it?

 

500 is Sexlab limitation and upto Ashal to decide whether to expand it or not.

FNIS will response to total animation in game which is also include but not limit to Sexlab animation.

 

In short, limitation of Sexlab will not improve with any FNIS version you use.

 

Posted

 

I think i reached the limit of the human animation its 500/500 even though im using FNIX XXL, is there any way to increase it?

 

500 is Sexlab limitation and upto Ashal to decide whether to expand it or not.

FNIS will response to total animation in game which is also include but not limit to Sexlab animation.

 

In short, limitation of Sexlab will not improve with any FNIS version you use.

 

I may increase it to 650 or 750 next update. I'm undecided on that, though.

 

Honestly, I feel like anybody reaching the current 500 limit is only doing themselves a disservice by not being more picky about what animations they install. Every animation somebody has installed, slows the performance of sexlab's animation startup process to some degree. And I feel the performance impact myself as it nears the current 500 on my fairly modern high-end PC...

Posted

 

I may increase it to 650 or 750 next update. I'm undecided on that, though.

 

Honestly, I feel like anybody reaching the current 500 limit is only doing themselves a disservice by not being more picky about what animations they install. Every animation somebody has installed, slows the performance of sexlab's animation startup process to some degree. And I feel the performance impact myself as it nears the current 500 on my fairly modern high-end PC...

 

 

Ayup. I usually end up disabling about a third of them all on every new game anyway. Of course, that's just me...

Posted

 

 

I think i reached the limit of the human animation its 500/500 even though im using FNIX XXL, is there any way to increase it?

 

500 is Sexlab limitation and upto Ashal to decide whether to expand it or not.

FNIS will response to total animation in game which is also include but not limit to Sexlab animation.

 

In short, limitation of Sexlab will not improve with any FNIS version you use.

 

I may increase it to 650 or 750 next update. I'm undecided on that, though.

 

Honestly, I feel like anybody reaching the current 500 limit is only doing themselves a disservice by not being more picky about what animations they install. Every animation somebody has installed, slows the performance of sexlab's animation startup process to some degree. And I feel the performance impact myself as it nears the current 500 on my fairly modern high-end PC...

 

 

Is the lag between actors involved in animation is also caused by to many animations?

 

Posted

I know this isn't the place to ask this but couldsomeone just take a quick glance to this load order? I just want to be sure i did good. I haven't had any ctd's of yet but i have seen som strange things happening, that shouldn't be happening in the first place. So i'm kinda getting worried. I already checked with LOOT and it didn't really show any conflicts but i just don't trust the load order it suggests, it literally throws everything all over the place.

 

Btw as answer on anubis. I myself sit between 250 and 300 animations for humans myself nd it isn'treally that timeconsuming to set up animations. So i think 300 is the best balance. Is it even possible to reach the 500 limit? Half the time i don't even see nearly half the animations actually being used by mods and all. I think 500 should still be more than plenty.

LoadOrder_Skyrim_2017-01-27T19-40-23.txt

Posted

 

 

I think i reached the limit of the human animation its 500/500 even though im using FNIX XXL, is there any way to increase it?

 

500 is Sexlab limitation and upto Ashal to decide whether to expand it or not.

FNIS will response to total animation in game which is also include but not limit to Sexlab animation.

 

In short, limitation of Sexlab will not improve with any FNIS version you use.

 

I may increase it to 650 or 750 next update. I'm undecided on that, though.

 

Honestly, I feel like anybody reaching the current 500 limit is only doing themselves a disservice by not being more picky about what animations they install. Every animation somebody has installed, slows the performance of sexlab's animation startup process to some degree. And I feel the performance impact myself as it nears the current 500 on my fairly modern high-end PC...

 

There are so many great animations out there that it is difficult to stay under the 500 animation limit.  Currently, we are forced to only use 500.  I have to disable some animations that I want to use.  Please consider increasing this limit in the next version.

 

The ONLY issue I have with SexLab is that rarely the target actor will be invisible throughout the SexLab scene.  They immediately become visible again once the scene has finished.  I've tried everything I can think of on my end and haven't been able to solve this.

 

We are really looking forward to the next update!  Thank you for your hard work on SexLab!

Posted

I know this isn't the place to ask this but couldsomeone just take a quick glance to this load order? I just want to be sure i did good. I haven't had any ctd's of yet but i have seen som strange things happening, that shouldn't be happening in the first place. So i'm kinda getting worried. I already checked with LOOT and it didn't really show any conflicts but i just don't trust the load order it suggests, it literally throws everything all over the place.

 

Btw as answer on anubis. I myself sit between 250 and 300 animations for humans myself nd it isn'treally that timeconsuming to set up animations. So i think 300 is the best balance. Is it even possible to reach the 500 limit? Half the time i don't even see nearly half the animations actually being used by mods and all. I think 500 should still be more than plenty.

If you are using Sex Slaves you really don't need Paradise Halls as I think Sex Slaves uses a much better system.

 

Where is your TES5Edit full load order patch?  You really need one to make your load order fully compatible.  You are using a Bashed Patch which is great but that only covers the leveled lists.

 

You may have too many SexLab mods installed.  I would be more picky.

Posted

...

The ONLY issue I have with SexLab is that rarely the target actor will be invisible throughout the SexLab scene.  They immediately become visible again once the scene has finished.  I've tried everything I can think of on my end and haven't been able to solve this.

...

That is a HDT problem, nothing to do with Sexlab except of course triggering that bug.

Posted

 

I know this isn't the place to ask this but couldsomeone just take a quick glance to this load order? I just want to be sure i did good. I haven't had any ctd's of yet but i have seen som strange things happening, that shouldn't be happening in the first place. So i'm kinda getting worried. I already checked with LOOT and it didn't really show any conflicts but i just don't trust the load order it suggests, it literally throws everything all over the place.

 

Btw as answer on anubis. I myself sit between 250 and 300 animations for humans myself nd it isn'treally that timeconsuming to set up animations. So i think 300 is the best balance. Is it even possible to reach the 500 limit? Half the time i don't even see nearly half the animations actually being used by mods and all. I think 500 should still be more than plenty.

If you are using Sex Slaves you really don't need Paradise Halls as I think Sex Slaves uses a much better system.

 

Where is your TES5Edit full load order patch?  You really need one to make your load order fully compatible.  You are using a Bashed Patch which is great but that only covers the leveled lists.

 

You may have too many SexLab mods installed.  I would be more picky.

 

 

Tbh i was only wondering if the mods were in the right places. I already found the issues i had. It's solved now. How do i make a tes5edit patch? I Always thought a bashed patch and texvedit patch were supposed to be the same. woops. Btw the only reason whyi have PAH (and sex slaves as well) is because it's the only mod out there that works with bandits and other non unique npc's and you can sell them too. I only use sex slaves on followers or other npc's that aren't respawnable. 

 

Posted

 

 

I may increase it to 650 or 750 next update. I'm undecided on that, though.

 

Honestly, I feel like anybody reaching the current 500 limit is only doing themselves a disservice by not being more picky about what animations they install. Every animation somebody has installed, slows the performance of sexlab's animation startup process to some degree. And I feel the performance impact myself as it nears the current 500 on my fairly modern high-end PC...

 

 

Ayup. I usually end up disabling about a third of them all on every new game anyway. Of course, that's just me...

 

I disable 2/3 at least, so I second this comment as well. In fact, I wish there was an easy way to install only those animations desired.

 

 

Posted

Animation Settings>Even Actors Hight not available. It's faded, I can't tick it.

Why do I need it? I wanted to prevent male actors from scaling down to some females which are way shorter in hight. They male actors change their hight even to perform masturbation with no getting back to normal hight. It sucks. I can't say for sure if the Even Actors Hight is the function I need. Besides it's unticked by default.

Posted

 

...

The ONLY issue I have with SexLab is that rarely the target actor will be invisible throughout the SexLab scene.  They immediately become visible again once the scene has finished.  I've tried everything I can think of on my end and haven't been able to solve this.

...

That is a HDT problem, nothing to do with Sexlab except of course triggering that bug.

 

I don't use HDT.  I'm using CBBE TBBP.  I don't have the HDT Physics mod or any HDT mods installed.  I'm not even using an HDT skeleton.  I'm using the best non-HDT skeleton available which is XP32 Maximum Skeleton XPMS version 1.96.

 

Animation Settings>Even Actors Hight not available. It's faded, I can't tick it.

 

Disable CTD Fix and you will be able to use it.

 

I don't recommend unchecking the 'Startup CTD Fix' in SexLab.  It fixes a lot of stability issues with the mod.

Posted

 

I don't use HDT.  I'm using CBBE TBBP.  I don't have the HDT Physics mod or any HDT mods installed.  I'm not even using an HDT skeleton.  I'm using the best non-HDT skeleton available which is XP32 Maximum Skeleton XPMS version 1.96.

 
.......

I don't recommend unchecking the 'Startup CTD Fix' in SexLab.  It fixes a lot of stability issues with the mod.

 

 

You has whole body (include head) invisible or just body, I just think you may check Sexlab nude suit option.

.......

Yes, disable CTD fix is not recommended but the question is how to enable Even actor height so that is my answer.

Posted

I would probably disable about half of the animations in my install if there was an easy way to do it.  Whether the 500 limit gets increase or not I hope some sort of WYSIWYG system of managing animations could be incorporated into the SSE update.  There are so many animation packs now.

 

I am not complaining, having too many animations is a nice problem to have :D

Posted

 

I don't use HDT.  I'm using CBBE TBBP.  I don't have the HDT Physics mod or any HDT mods installed.  I'm not even using an HDT skeleton.  I'm using the best non-HDT skeleton available which is XP32 Maximum Skeleton XPMS version 1.96.

 

.......

 

I don't recommend unchecking the 'Startup CTD Fix' in SexLab.  It fixes a lot of stability issues with the mod.

 

You has whole body (include head) invisible or just body, I just think you may check Sexlab nude suit option.

.......

Yes, disable CTD fix is not recommended but the question is how to enable Even actor height so that is my answer.

 

The resizing of actors just before starting animations is apparently the cause of CTDs, that is why that option is disabled when the CTD fix option is turned on. Turning off the CTD option allows you to turn on the resize option which is highly not recommended.

Posted

 

 

I don't use HDT.  I'm using CBBE TBBP.  I don't have the HDT Physics mod or any HDT mods installed.  I'm not even using an HDT skeleton.  I'm using the best non-HDT skeleton available which is XP32 Maximum Skeleton XPMS version 1.96.

 
.......

I don't recommend unchecking the 'Startup CTD Fix' in SexLab.  It fixes a lot of stability issues with the mod.

 

 

You has whole body (include head) invisible or just body, I just think you may check Sexlab nude suit option.

.......

Yes, disable CTD fix is not recommended but the question is how to enable Even actor height so that is my answer.

 

100% of the target actor is invisible throughout the entire SexLab animation/scene.  I'm not using HDT.  The bug only happens rarely (1 out of 15 times).  I've never had the nude suit options enabled.  I've played with disabling the starting teleport, undress animation, and pre-sex foreplay options and still have the issue.  I've done everything I can think of to resolve the issue on my end.  I've had the issue with nearly every version of SexLab since the beginning which translates to over 12 different playthroughs and load order configurations.  Other players experience this bug also so it's not just me seeing it.  I suspect that it is a timing issue with the SexLab scripts (target actor is animated before they are fully re-drawn and therefore remain invisible throughout the scene.  Once the SexLab animation/s end, the target actor is fully visible again (100% of the time).

Posted

HELP

when a sex animation starts,the pc & npc get out of place.mosty pc just stand there & the npc do random sex position.

HELP

when a sex animation starts,the pc & npc get out of place.mosty pc just stand there & the npc do random sex position.

HELP

when a sex animation starts,the pc & npc get out of place.mosty pc just stand there & the npc do random sex position.

Posted

Is there a fix for this kind of beds ? NPCs are always falling through:

i10237336.jpg

It really sucks.
Posted

HELP

when a sex animation starts,the pc & npc get out of place.mosty pc just stand there & the npc do random sex position.

HELP

when a sex animation starts,the pc & npc get out of place.mosty pc just stand there & the npc do random sex position.

HELP

when a sex animation starts,the pc & npc get out of place.mosty pc just stand there & the npc do random sex position.

You had to list the issue three times?

 

Did you re-run GenerateFNISforUsers.exe and rebuild your animation registry?

 

[ - key is your friend.

Posted

I think i may need to reinstall Skyrim, After removing a mod called MSS Master Shapeshifter from NMM i found that sexlab animations were not playing anymore, (I tried the usual reinstall fnis, reinstall xp32 skeleton and reinstalling sexlab), npc's won't even strip i might just take a break from skyrim for awhile unless this is fixed.

Posted

 

 

I think i reached the limit of the human animation its 500/500 even though im using FNIX XXL, is there any way to increase it?

 

500 is Sexlab limitation and upto Ashal to decide whether to expand it or not.

FNIS will response to total animation in game which is also include but not limit to Sexlab animation.

 

In short, limitation of Sexlab will not improve with any FNIS version you use.

 

I may increase it to 650 or 750 next update. I'm undecided on that, though.

 

Honestly, I feel like anybody reaching the current 500 limit is only doing themselves a disservice by not being more picky about what animations they install. Every animation somebody has installed, slows the performance of sexlab's animation startup process to some degree. And I feel the performance impact myself as it nears the current 500 on my fairly modern high-end PC...

 

 

Ashal, instead of adding more spaces for animations, why do not you incorporate the animations directly ?, in my case I did not install more frameworks, the only one is yours. The sex mods, are just a fun additive for a better immersion, but not the goal for which I play Skyrim.

It would be interesting and even more convenient, that your framework would cover the most options that are scattered in this forum, tears, wounds, animations for animals and humanoids, genitals for creatures. That way it would be just to configure a greater number of options in a single framework. Less is more with regards to .esps, and if we consider the last Framework v1.62 (which works very well) I do not think there are any problems.

 

 

Posted
How I can put an expression of joy for the aggressor and an expression of sadness for the victim???  I have tried several configurations and I can only put one single expression, not two ... in fact in one occasion, the expressions were mixed in the aggressor, first had expression of joy and when the animation advanced had expression of sadness, and then mixed.

 

Help here please.

Guest ffabris
Posted

I think i may need to reinstall Skyrim, After removing a mod called MSS Master Shapeshifter from NMM i found that sexlab animations were not playing anymore, (I tried the usual reinstall fnis, reinstall xp32 skeleton and reinstalling sexlab), npc's won't even strip i might just take a break from skyrim for awhile unless this is fixed.

 

I don't think that's anything that needs fixing in SexLab. Sounds more you your uninstall broke something. Reinstalling Skyrim seems like overkill too. Might want to reinstall all mods that SexLab requires, however.

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