yolobomber Posted January 20, 2016 Posted January 20, 2016 Hmm. I tried modding with this again but I got compile errors allready at filling the SexlabFramework Property: C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(299,31): variable NiOverride is undefined C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(299,42): none is not a known user-defined type C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(300,19): variable NiOverride is undefined C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(300,30): none is not a known user-defined type C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(305,5): variable NiOverride is undefined C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(305,16): none is not a known user-defined type C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(306,5): variable NiOverride is undefined C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(306,16): none is not a known user-defined type C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(715,31): variable NiOverride is undefined C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(715,42): none is not a known user-defined type C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(716,5): variable NiOverride is undefined C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(716,16): none is not a known user-defined type C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\Scripts\Source\sslSystemConfig.psc(696,61): variable NiOverride is undefined C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\Scripts\Source\sslSystemConfig.psc(696,72): none is not a known user-defined type C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\Scripts\Source\sslSystemConfig.psc(696,91): cannot compare a none to a int (cast missing or types unrelated) C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\Scripts\Source\sslSystemConfig.psc(696,91): cannot relatively compare variables to None
Harb1nger Posted January 20, 2016 Posted January 20, 2016 Is there any fix for cum textures dont shows up? I tried all things that i can find, and texttures still not shows up! HALP!
galgat Posted January 21, 2016 Posted January 21, 2016 Thx U for this last Update Ashal, it has fixed a slew of minor, and not so minor problems, and I love all the extra's, Great job. Thx U very Much! Everything seems a lot smoother, and the walk to the Victim or client is very nice.
worksa7 Posted January 21, 2016 Posted January 21, 2016 I am getting a C++ error whenever any sexlab animation is just about finished. I have tried running boss/loot again I have tried making a new game I have tried installing vcredist_x86 again from file What else can I try? VCRedits in Skyrim folder is a bit old. It may conflict with something else. There is a newer version of Visual C++ that you can download free from Microsoft support pages. See if that fixes the problem. I would give a direct link, but my service provider is having problems for second day on the row. Loading anything that was not already cached is like drinking tar. I just tried, and it went longer this time, but the same issue happened again after about 20 minutes.
Guest Posted January 21, 2016 Posted January 21, 2016 I just tried, and it went longer this time, but the same issue happened again after about 20 minutes. If that happens after your rebuilt/reinstalled C++, you might consider to check your computer for viruses and malware. Also, I would suggest you to reinstall your GPU drivers or to install new ones if there are any.
srayesmanll Posted January 21, 2016 Posted January 21, 2016 does this work, or not? please respond Yes it works.
reeeeeeee123 Posted January 21, 2016 Posted January 21, 2016 does this work, or not? please respond Yes it works. thank you
Setekh Posted January 21, 2016 Posted January 21, 2016 does this work, or not? please respond It works just fine, what kind of question is this?
romualda5 Posted January 21, 2016 Posted January 21, 2016 For me cum don't work, too. I instal last version and no cum on my char body. And animation don't change like before. He shows me I could choose only two animations, for example, instead of six. Before, I did not have this problem.
reeeeeeee123 Posted January 22, 2016 Posted January 22, 2016 the update was very easy to install and it works perfectly, great job!
Guest Posted January 22, 2016 Posted January 22, 2016 My cum textures are showing after the orgasm stage but then vanish a few seconds later after sex is completed. I have the SL timer set to 600 seconds. Could something that changes body shape i.e. SL Hormones or SL hentail pregnancy cause an issue? I had no problems in 1.60 HF 2. Tried to fix the issue several times with the same result. Edit: Cum does appear on clothing for me. So clothing such as rubber catsuits show up fine but, not on skin. Edit: Upgraded racemenu. Now it works.
TMC_Sherpa Posted January 23, 2016 Posted January 23, 2016 Hmm. I tried modding with this again but I got compile errors allready at filling the SexlabFramework Property: C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(299,31): variable NiOverride is undefined C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(299,42): none is not a known user-defined type C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(300,19): variable NiOverride is undefined C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(300,30): none is not a known user-defined type C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(305,5): variable NiOverride is undefined C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(305,16): none is not a known user-defined type C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(306,5): variable NiOverride is undefined C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(306,16): none is not a known user-defined type C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(715,31): variable NiOverride is undefined C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(715,42): none is not a known user-defined type C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(716,5): variable NiOverride is undefined C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\Scripts\Source\sslActorAlias.psc(716,16): none is not a known user-defined type C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\Scripts\Source\sslSystemConfig.psc(696,61): variable NiOverride is undefined C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\Scripts\Source\sslSystemConfig.psc(696,72): none is not a known user-defined type C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\Scripts\Source\sslSystemConfig.psc(696,91): cannot compare a none to a int (cast missing or types unrelated) C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\Scripts\Source\sslSystemConfig.psc(696,91): cannot relatively compare variables to None Make sure you have NetImmerse Override installed.
Sacremas Posted January 23, 2016 Posted January 23, 2016 I feel like one of those dumb people again. Sexlab is claiming Sexlab Creature Pack or FNIS Creatures are not installed, both are definetly installed, I just reinstalled Sexlab Framework (whcih has the creature pack intergrated now right?) and reran FNIS with the creature pack enabled. Quote me if you reply please. For now I'm reenabling the creature pack that was in SLFW 1.6 EDIT: This may be FNIS and Mod Organizer arguing with each other again. We'll see. I tried reenabling the creature pack and moving it above SLFW 1.61b and the entire mod was being overwritten so disabled it agian, now tried reinstalling FNIS Creatures and see if that works. EDIT: Nope, reinstalling SLFW 1.61b and FNIS Creature Pack still didn't work, Sexlab MCM refuses to activate creature animations. No idea what to do next. EDIT: To make it clear I am attempting to activate creature animations on a level 60 save. It's failing 100 % to recognize that I have FNIS Creature installed. On a new save it's fine.
cecik Posted January 24, 2016 Posted January 24, 2016 I feel like one of those dumb people again. Sexlab is claiming Sexlab Creature Pack or FNIS Creatures are not installed, both are definetly installed, I just reinstalled Sexlab Framework (whcih has the creature pack intergrated now right?) and reran FNIS with the creature pack enabled. Quote me if you reply please. For now I'm reenabling the creature pack that was in SLFW 1.6 EDIT: This may be FNIS and Mod Organizer arguing with each other again. We'll see. I tried reenabling the creature pack and moving it above SLFW 1.61b and the entire mod was being overwritten so disabled it agian, now tried reinstalling FNIS Creatures and see if that works. EDIT: Nope, reinstalling SLFW 1.61b and FNIS Creature Pack still didn't work, Sexlab MCM refuses to activate creature animations. No idea what to do next. EDIT: To make it clear I am attempting to activate creature animations on a level 60 save. It's failing 100 % to recognize that I have FNIS Creature installed. On a new save it's fine. Try installing a new copy of both FNIS and FNIS Creatures. Deactivate old ones, activate new ones and run generator. Maybe this will help.
Sacremas Posted January 24, 2016 Posted January 24, 2016 I feel like one of those dumb people again. Sexlab is claiming Sexlab Creature Pack or FNIS Creatures are not installed, both are definetly installed, I just reinstalled Sexlab Framework (whcih has the creature pack intergrated now right?) and reran FNIS with the creature pack enabled. Quote me if you reply please. For now I'm reenabling the creature pack that was in SLFW 1.6 EDIT: This may be FNIS and Mod Organizer arguing with each other again. We'll see. I tried reenabling the creature pack and moving it above SLFW 1.61b and the entire mod was being overwritten so disabled it agian, now tried reinstalling FNIS Creatures and see if that works. EDIT: Nope, reinstalling SLFW 1.61b and FNIS Creature Pack still didn't work, Sexlab MCM refuses to activate creature animations. No idea what to do next. EDIT: To make it clear I am attempting to activate creature animations on a level 60 save. It's failing 100 % to recognize that I have FNIS Creature installed. On a new save it's fine. Try installing a new copy of both FNIS and FNIS Creatures. Deactivate old ones, activate new ones and run generator. Maybe this will help. Already did that, first thing I did in fact.
hyperion66 Posted January 24, 2016 Posted January 24, 2016 The new update won't let me use the animation editor for the animation currently playing. It just stays at some previous animation with the global values.
RitualClarity Posted January 24, 2016 Posted January 24, 2016 I feel like one of those dumb people again. Sexlab is claiming Sexlab Creature Pack or FNIS Creatures are not installed, both are definetly installed, I just reinstalled Sexlab Framework (whcih has the creature pack intergrated now right?) and reran FNIS with the creature pack enabled. Quote me if you reply please. For now I'm reenabling the creature pack that was in SLFW 1.6 EDIT: This may be FNIS and Mod Organizer arguing with each other again. We'll see. I tried reenabling the creature pack and moving it above SLFW 1.61b and the entire mod was being overwritten so disabled it agian, now tried reinstalling FNIS Creatures and see if that works. EDIT: Nope, reinstalling SLFW 1.61b and FNIS Creature Pack still didn't work, Sexlab MCM refuses to activate creature animations. No idea what to do next. EDIT: To make it clear I am attempting to activate creature animations on a level 60 save. It's failing 100 % to recognize that I have FNIS Creature installed. On a new save it's fine. Try installing a new copy of both FNIS and FNIS Creatures. Deactivate old ones, activate new ones and run generator. Maybe this will help. Already did that, first thing I did in fact. Must be something with that save. I don't upgrade mods on a profile between play through, once I start I keep it if at all possible exactly the way it started. Can you perhaps try rolling back to a previous version of SexLab, FNIS, and Creature mods you used? Does that work? I doubt it is Mod Organizer arguing with the FNIS if you can start a clean new game with the listed mods. Finally have you tried updating to the newest version of Beta Sexlab? Might be a fix? My edition seems to work fine with Sexlab, FNIS (current) and MO.
Sacremas Posted January 24, 2016 Posted January 24, 2016 I feel like one of those dumb people again. Sexlab is claiming Sexlab Creature Pack or FNIS Creatures are not installed, both are definetly installed, I just reinstalled Sexlab Framework (whcih has the creature pack intergrated now right?) and reran FNIS with the creature pack enabled. Quote me if you reply please. For now I'm reenabling the creature pack that was in SLFW 1.6 EDIT: This may be FNIS and Mod Organizer arguing with each other again. We'll see. I tried reenabling the creature pack and moving it above SLFW 1.61b and the entire mod was being overwritten so disabled it agian, now tried reinstalling FNIS Creatures and see if that works. EDIT: Nope, reinstalling SLFW 1.61b and FNIS Creature Pack still didn't work, Sexlab MCM refuses to activate creature animations. No idea what to do next. EDIT: To make it clear I am attempting to activate creature animations on a level 60 save. It's failing 100 % to recognize that I have FNIS Creature installed. On a new save it's fine. Try installing a new copy of both FNIS and FNIS Creatures. Deactivate old ones, activate new ones and run generator. Maybe this will help. Already did that, first thing I did in fact. Must be something with that save. I don't upgrade mods on a profile between play through, once I start I keep it if at all possible exactly the way it started. Can you perhaps try rolling back to a previous version of SexLab, FNIS, and Creature mods you used? Does that work? I doubt it is Mod Organizer arguing with the FNIS if you can start a clean new game with the listed mods. Finally have you tried updating to the newest version of Beta Sexlab? Might be a fix? My edition seems to work fine with Sexlab, FNIS (current) and MO. I'm not sure if I want to try to mess around with either rolling back (I'm using a lot of the features of the current version) or going Beta. I would try Beta if so. This is only because I wanted to try Sexlab Werewolves with my werewolf dude so I can do without rather than risk breaking the save, but I can try cloning the profile and try the new Beta in that.
RitualClarity Posted January 24, 2016 Posted January 24, 2016 I feel like one of those dumb people again. Sexlab is claiming Sexlab Creature Pack or FNIS Creatures are not installed, both are definetly installed, I just reinstalled Sexlab Framework (whcih has the creature pack intergrated now right?) and reran FNIS with the creature pack enabled. Quote me if you reply please. For now I'm reenabling the creature pack that was in SLFW 1.6 EDIT: This may be FNIS and Mod Organizer arguing with each other again. We'll see. I tried reenabling the creature pack and moving it above SLFW 1.61b and the entire mod was being overwritten so disabled it agian, now tried reinstalling FNIS Creatures and see if that works. EDIT: Nope, reinstalling SLFW 1.61b and FNIS Creature Pack still didn't work, Sexlab MCM refuses to activate creature animations. No idea what to do next. EDIT: To make it clear I am attempting to activate creature animations on a level 60 save. It's failing 100 % to recognize that I have FNIS Creature installed. On a new save it's fine. Try installing a new copy of both FNIS and FNIS Creatures. Deactivate old ones, activate new ones and run generator. Maybe this will help. Already did that, first thing I did in fact. Must be something with that save. I don't upgrade mods on a profile between play through, once I start I keep it if at all possible exactly the way it started. Can you perhaps try rolling back to a previous version of SexLab, FNIS, and Creature mods you used? Does that work? I doubt it is Mod Organizer arguing with the FNIS if you can start a clean new game with the listed mods. Finally have you tried updating to the newest version of Beta Sexlab? Might be a fix? My edition seems to work fine with Sexlab, FNIS (current) and MO. I'm not sure if I want to try to mess around with either rolling back (I'm using a lot of the features of the current version) or going Beta. I would try Beta if so. This is only because I wanted to try Sexlab Werewolves with my werewolf dude so I can do without rather than risk breaking the save, but I can try cloning the profile and try the new Beta in that. Yes.. copy the profile and start work from those copies. Try the beta and even try rolling back if you want. Of course you know with a copy of the profile you aren't going to break your main game. IT is worth a try. I only chimed in because all the experts here didn't seem to have any ideas. I know my solution is very basic,, (baby step even) but it is something to try before you put your 60+ character profile into hibernation until your issue can be addressed properly and satisfactory.
Loony33 Posted January 24, 2016 Posted January 24, 2016 For anyone having issues with cum textures not showing up, go to the rebuild and clean section of the SexLab menu, export your settings, and run the "Clean System" option. After that is done, you can import your settings back in. I did this and the textures now show up.
Jindale Posted January 25, 2016 Posted January 25, 2016 I'm trying to get the final phase completed on this. I have everything setup correctly, MO resource prio and load order come out as A-OK, SexLab is registered properly to MCM too. But when I try to get it running within the game via that "install" button in MCM, all the keeps doing is "working". I ended up making coffee and reading some news, come back one hour later, still "working". I am at complete loss what to do or what goes wrong, please help.
thyne Posted January 25, 2016 Posted January 25, 2016 ii cant select any voices in the mcm and no animal vocies and when you do it with animals there are no cum textures
Shinobi7 Posted January 25, 2016 Posted January 25, 2016 Hi, I've just updated from 1.59c to 1.61b full and it seems I have dollar ($)symbols in front of all SexLab options in the MCM? I understand this is a translation problem yet I did not have this on 1.59c... Also, some options are blank such as the drop down voices selection menu. Any idea? Thx
TheTraveler Posted January 25, 2016 Posted January 25, 2016 For some reason I cannot adjust the stage timers after installing v1.61b version. It just goes from 0 to 1 if I try to adjust it. I'm also not seeing any of the animations I had added previously such as NSAP. testing with an Npc the console has an error. FATALthread [0] failed to add actor list. something about being over the limit or something. I previously had 1.59c
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