Guest Posted January 16, 2016 Posted January 16, 2016 I don't know if anyone has reported this yet, but the draugrs make dog noises during sex, at least for me.
RitualClarity Posted January 16, 2016 Posted January 16, 2016 I don't know if anyone has reported this yet, but the draugrs make dog noises during sex, at least for me. Was it doggy style? Sorry couldn't resist.. lol.
shardoom Posted January 16, 2016 Posted January 16, 2016 I have made post about it, but did not get any result, so I will post again here, I hope it is no problem? I think it may have started after 1.61 to 1.61b update... ---- I recently start getting Debug Message in top left corner of my screen whenever SexLab animation is about to start from any mod, like: "Playing animation: XY" I have debug message in SexLab disable of course, so I do not know what might cause it? I also get a message in the top right telling me what animation is about to play, regardless of whether I have debug checked or unchecked. I thought it was a little irritating but just how sexlab was now. I have to say, it would be nice if disabling the debug spells also disabled these messages.
Guest Posted January 17, 2016 Posted January 17, 2016 I have made post about it, but did not get any result, so I will post again here, I hope it is no problem? I think it may have started after 1.61 to 1.61b update... ---- I recently start getting Debug Message in top left corner of my screen whenever SexLab animation is about to start from any mod, like: "Playing animation: XY" I have debug message in SexLab disable of course, so I do not know what might cause it? I also get a message in the top right telling me what animation is about to play, regardless of whether I have debug checked or unchecked. I thought it was a little irritating but just how sexlab was now. I have to say, it would be nice if disabling the debug spells also disabled these messages. I found it very "handy". Seeing the animation position in upper left corner helps me to remember what animation gave me a problem (if happens) because most of the time I forgot to open console to check it.
Mondaiji Posted January 17, 2016 Posted January 17, 2016 I have made post about it, but did not get any result, so I will post again here, I hope it is no problem? I think it may have started after 1.61 to 1.61b update... ---- I recently start getting Debug Message in top left corner of my screen whenever SexLab animation is about to start from any mod, like: "Playing animation: XY" I have debug message in SexLab disable of course, so I do not know what might cause it? I also get a message in the top right telling me what animation is about to play, regardless of whether I have debug checked or unchecked. I thought it was a little irritating but just how sexlab was now. I have to say, it would be nice if disabling the debug spells also disabled these messages. I found it very "handy". Seeing the animation position in upper left corner helps me to remember what animation gave me a problem (if happens) because most of the time I forgot to open console to check it. It would be nice to have it as a toggle-option.
shardoom Posted January 17, 2016 Posted January 17, 2016 I have made post about it, but did not get any result, so I will post again here, I hope it is no problem? I think it may have started after 1.61 to 1.61b update... ---- I recently start getting Debug Message in top left corner of my screen whenever SexLab animation is about to start from any mod, like: "Playing animation: XY" I have debug message in SexLab disable of course, so I do not know what might cause it? I also get a message in the top right telling me what animation is about to play, regardless of whether I have debug checked or unchecked. I thought it was a little irritating but just how sexlab was now. I have to say, it would be nice if disabling the debug spells also disabled these messages. I found it very "handy". Seeing the animation position in upper left corner helps me to remember what animation gave me a problem (if happens) because most of the time I forgot to open console to check it. Yep, could be very handy, but it really only should appear if you have the sexlab debug option checked. If you've got everything the way you want it and purring like a kitten, it doesn't need to show, does it?
Parky Posted January 17, 2016 Posted January 17, 2016 What I would love is to have a "profile" in SL where it would remember all the animations you have selected. The animation list is so long now, (embarrassment of riches!) I dread re-registering and having to de-select the ones I don't want to play.
RitualClarity Posted January 17, 2016 Posted January 17, 2016 What I would love is to have a "profile" in SL where it would remember all the animations you have selected. The animation list is so long now, (embarrassment of riches!) I dread re-registering and having to de-select the ones I don't want to play. I don't believe that is needed. I think there is an export option where you can export and import the settings you have for your game. This should include the animations selections. I haven't used it yet. Perhaps someone can second this with better instructions.
shardoom Posted January 17, 2016 Posted January 17, 2016 What I would love is to have a "profile" in SL where it would remember all the animations you have selected. The animation list is so long now, (embarrassment of riches!) I dread re-registering and having to de-select the ones I don't want to play. I don't believe that is needed. I think there is an export option where you can export and import the settings you have for your game. This should include the animations selections. I haven't used it yet. Perhaps someone can second this with better instructions. Yep, you pretty much nailed it. You only have to make your selections once. The export will remember enabled/disabled animations from NSAP too.
Guest ffabris Posted January 17, 2016 Posted January 17, 2016 What I would love is to have a "profile" in SL where it would remember all the animations you have selected. The animation list is so long now, (embarrassment of riches!) I dread re-registering and having to de-select the ones I don't want to play. I don't believe that is needed. I think there is an export option where you can export and import the settings you have for your game. This should include the animations selections. I haven't used it yet. Perhaps someone can second this with better instructions. Yep, you pretty much nailed it. You only have to make your selections once. The export will remember enabled/disabled animations from NSAP too. That assumes you remember which ones you enabled in NSAP.
shardoom Posted January 18, 2016 Posted January 18, 2016 Enable them all. Then the import feature will remember which ones you had disabled anyway. There's no need to make it complicated.
Guest ffabris Posted January 18, 2016 Posted January 18, 2016 Enable them all. Then the import feature will remember which ones you had disabled anyway. There's no need to make it complicated. True ... but with all enabled, plus throwing in the anims added by AnimationLoader, don't you risk going over the max number that SL can handle? forgive me.. NASP? Non-SexLab Animation Pack
RitualClarity Posted January 18, 2016 Posted January 18, 2016 Enable them all. Then the import feature will remember which ones you had disabled anyway. There's no need to make it complicated. True ... but with all enabled, plus throwing in the anims added by AnimationLoader, don't you risk going over the max number that SL can handle? forgive me.. NASP? Non-SexLab Animation Pack Thanks ffabris
shardoom Posted January 18, 2016 Posted January 18, 2016 Enable them all. Then the import feature will remember which ones you had disabled anyway. There's no need to make it complicated. True ... but with all enabled, plus throwing in the anims added by AnimationLoader, don't you risk going over the max number that SL can handle? forgive me.. NASP? Non-SexLab Animation Pack Not sure, I don't know what the new animation limit is. lol
Guest ffabris Posted January 18, 2016 Posted January 18, 2016 I think 375... if memory serves. I could very well be wrong, however.
Kinky Posted January 18, 2016 Posted January 18, 2016 After testing 1.61b i noticed that cum textures are not being applied. Are they working for anyone else?
PubliusNV Posted January 18, 2016 Posted January 18, 2016 After testing 1.61b i noticed that cum textures are not being applied. Are they working for anyone else? Yes. Re-check your installation.
RitualClarity Posted January 18, 2016 Posted January 18, 2016 After testing 1.61b i noticed that cum textures are not being applied. Are they working for anyone else? Yes. Re-check your installation. I second
Kinky Posted January 18, 2016 Posted January 18, 2016 After testing 1.61b i noticed that cum textures are not being applied. Are they working for anyone else? Yes. Re-check your installation. I second Ok thanks.
RitualClarity Posted January 18, 2016 Posted January 18, 2016 After testing 1.61b i noticed that cum textures are not being applied. Are they working for anyone else? Yes. Re-check your installation. I second Ok thanks. I have had no problems so far even with various races and body mods I am playing around with. (well those this is suppose to work with ). Anyway let us know if you do find the issue. Any issue I have had so far has been due to installation errors or mod / missing requirements.
worksa7 Posted January 20, 2016 Posted January 20, 2016 I am getting a C++ error whenever any sexlab animation is just about finished. I have tried running boss/loot again I have tried making a new game I have tried installing vcredist_x86 again from file What else can I try?
ppt12472 Posted January 20, 2016 Posted January 20, 2016 Hi, when I do necro (function of Defeat) after a fight, the animation is quite normal at the first 3 or 4 seconds. Then, the dead body will begin to flash between the animation pose/position and the other pose/position (guess it's the dead body should be before the animation begin). This issue never happens before I upgraded to 1.61b. Not sure is it caused by the framework or by Defeat. Since Defeat does not update recently, I come to ask here first. Hope to know what happens and how to fix it. PS. it only happens on dead body.
Morferous Posted January 20, 2016 Posted January 20, 2016 I am getting a C++ error whenever any sexlab animation is just about finished. I have tried running boss/loot again I have tried making a new game I have tried installing vcredist_x86 again from file What else can I try? VCRedits in Skyrim folder is a bit old. It may conflict with something else. There is a newer version of Visual C++ that you can download free from Microsoft support pages. See if that fixes the problem. I would give a direct link, but my service provider is having problems for second day on the row. Loading anything that was not already cached is like drinking tar.
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