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Skyrim SexLab - Sex Animation Framework v1.62 - UPDATED Jun 3rd 2016


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Posted

 

 

Hi, my character is a male but when i transform into werewolf, sexlab gender changes and makes me female. Why is that? i tick and untick the creature gender option in sexlab with no result. can someone help me? Plus i get CTD while starting/ending animations. Thanks

 

You might need this: Mighty Beasts - Werewolf Optional. Use this for maximum compatibility with the included Werewolf schlongs as they were made for these Werewolf body meshes.

The werewolf skeleton included with SOS is the same file that the werewolf skeleton from "Mighty Beasts - Werewolf". It doesn't matter which mod you install first (SOS or MB), when prompted for overwriting that skeleton (meshes\actors\werewolfbeast\character assets\skeleton.nif), say yes.

 

Thanks for the reply. Unfortunetly, it still says my male werewolf is a female gender. He's anatomy full male but sexlab says he is female.

 

 

Hmmm.. what about this one: http://www.loverslab.com/topic/23812-sexlab-werewolves-30-beta-5-updated-2015-9-20/

 

And here is the tip from dentarr:

(*)

Concerning female Werewolves:

1) You need to have Sexlab Werewolves 2.1 installed. I use those models! If you want other Werewolf models replace the .nifs / textures but keep the mod!

2) You MUST NOT enable Werewolves in Nude Creatures! SL Werewolves takes care of itself!

3) You must load SexLabWerewolves.esp AFTER Nudecreatures.esp, NudecreaturesDB.esp and MoreNastyCritters.esp. So pretty much at the end of the loadorder!

4) Make sure you DESELCT "females use male model" in the SL Werewolf Menu.

Posted

 

 

 

Hi, my character is a male but when i transform into werewolf, sexlab gender changes and makes me female. Why is that? i tick and untick the creature gender option in sexlab with no result. can someone help me? Plus i get CTD while starting/ending animations. Thanks

 

You might need this: Mighty Beasts - Werewolf Optional. Use this for maximum compatibility with the included Werewolf schlongs as they were made for these Werewolf body meshes.

The werewolf skeleton included with SOS is the same file that the werewolf skeleton from "Mighty Beasts - Werewolf". It doesn't matter which mod you install first (SOS or MB), when prompted for overwriting that skeleton (meshes\actors\werewolfbeast\character assets\skeleton.nif), say yes.

 

Thanks for the reply. Unfortunetly, it still says my male werewolf is a female gender. He's anatomy full male but sexlab says he is female.

 

 

Hmmm.. what about this one: http://www.loverslab.com/topic/23812-sexlab-werewolves-30-beta-5-updated-2015-9-20/

 

And here is the tip from dentarr:

(*)

Concerning female Werewolves:

1) You need to have Sexlab Werewolves 2.1 installed. I use those models! If you want other Werewolf models replace the .nifs / textures but keep the mod!

2) You MUST NOT enable Werewolves in Nude Creatures! SL Werewolves takes care of itself!

3) You must load SexLabWerewolves.esp AFTER Nudecreatures.esp, NudecreaturesDB.esp and MoreNastyCritters.esp. So pretty much at the end of the loadorder!

4) Make sure you DESELCT "females use male model" in the SL Werewolf Menu.

 

well, its still the same, i change my gender into female and the sexlab gender shows my werewolf is female. But when i come back into male char, transform into werewolf, still says im female. Maybe will fix in the next update? I had 1.59c before and worked perfectly, after upgraded into 1.6.2, many stuff is going on plus with the CTD. Shall i wait for the update?

Posted

When I try to enable the option "Use Nude Suits for Male" or "Use Nude Suits for Female" the body become invisible. Can someone help me with this please?

 

Posted

When I try to enable the option "Use Nude Suits for Male" or "Use Nude Suits for Female" the body become invisible. Can someone help me with this please?

Two things:

 

First, you have to install a Nude Suit as per the instructions in the Original Post for the mod in order to make this option work.

 

Second, nude suits are lame and work very poorly especially for the guys since the boner is fixed in a single position. You need to get the Schlongs Of Skyrim Mod (SOS) for men and use something like UUNP for the women, that will give you more realistic and functional genitals for both. Both of those mods are available here on LoversLab.

Posted

 

When I try to enable the option "Use Nude Suits for Male" or "Use Nude Suits for Female" the body become invisible. Can someone help me with this please?

Two things:

 

First, you have to install a Nude Suit as per the instructions in the Original Post for the mod in order to make this option work.

 

Second, nude suits are lame and work very poorly especially for the guys since the boner is fixed in a single position. You need to get the Schlongs Of Skyrim Mod (SOS) for men and use something like UUNP for the women, that will give you more realistic and functional genitals for both. Both of those mods are available here on LoversLab.

 

Thank you I'll fix it now(I have SOS)

Posted

I have the issue of when I updated to Framework v 1.60.2 that when I go to the MCM and click install nothing happens. I followed the hints to try and get it to install. none of the parts it requires shows as being invalid/outdated it just doesn't do anything. has anyone had this problem and knows how to fix.?

 

Posted

I have the issue of when I updated to Framework v 1.60.2 that when I go to the MCM and click install nothing happens. I followed the hints to try and get it to install. none of the parts it requires shows as being invalid/outdated it just doesn't do anything. has anyone had this problem and knows how to fix.?

 

If you clicked "install" on the left side of the SL MCM menu, then you have to see "Working" on its right side of the panel. Before that you have to se notification that SL is ready. If you don't see that and "Working", you didn't install SL 1.60.2 properly. If that's the case, uninstall SL, run FNIS, run "save cleaner tool", disable all SL mods and start the game. When load the game, wait few moments and save it on the new slot. Then reinstall SL again, run FNIS and LOOT. Start the game and repeat standard operation. When you'll see "Working" on the right side of the SL panel, wait 2-3 minutes and press "tab" to exit the menu. The you'll see a notification in upper left corner of your screen that SL is ready. Save on the new slot and exit. The  enable your mods and start the game....

 

Posted

      I am noticing that in the animation where the guy is in back with a female PC, and the female PC is on her knees, the guy npc in back is still standing and out of sink.  Is there a way that I can fix this, or is there a bug somewherre. (possible problem with NSAP)

Posted

      I am noticing that in the animation where the guy is in back with a female PC, and the female PC is on her knees, the guy npc in back is still standing and out of sink.  Is there a way that I can fix this, or is there a bug somewherre. (possible problem with NSAP)

 

Can you post the name of the animation? You can see it when bringing console up during the sex.

Posted

 

      I am noticing that in the animation where the guy is in back with a female PC, and the female PC is on her knees, the guy npc in back is still standing and out of sink.  Is there a way that I can fix this, or is there a bug somewherre. (possible problem with NSAP)

 

Can you post the name of the animation? You can see it when bringing console up during the sex.

 

 

I have had it happen a lot.  The animation's name is ZapDoggy01.

 

Thx in advance....

Posted

 

 

      I am noticing that in the animation where the guy is in back with a female PC, and the female PC is on her knees, the guy npc in back is still standing and out of sink.  Is there a way that I can fix this, or is there a bug somewherre. (possible problem with NSAP)

 

Can you post the name of the animation? You can see it when bringing console up during the sex.

 

 

I have had it happen a lot.  The animation's name is ZapDoggy01.

 

Thx in advance....

 

 

I see.. well this animation is included in NSAP 3.0 but it's not NSAP's fault. You can either disable the "override" options in Zaz animation pack if you have 6.07 version and then reset animations in SL, or you can revert to older Zaz animation pack 6.04.

 

 

Posted

 

 

 

      I am noticing that in the animation where the guy is in back with a female PC, and the female PC is on her knees, the guy npc in back is still standing and out of sink.  Is there a way that I can fix this, or is there a bug somewherre. (possible problem with NSAP)

 

Can you post the name of the animation? You can see it when bringing console up during the sex.

 

 

I have had it happen a lot.  The animation's name is ZapDoggy01.

 

Thx in advance....

 

 

I see.. well this animation is included in NSAP 3.0 but it's not NSAP's fault. You can either disable the "override" options in Zaz animation pack if you have 6.07 version and then reset animations in SL, or you can revert to older Zaz animation pack 6.04.

 

 

 

 

Thx for your help.   I will look at both options and see what happens.

Posted

So in 1.60 there seems to have been a change in functionality regarding changing animations. In 1.59c "0" brought up a list of all available animations. Now 0 just cycles between animations. Is there a way to get that list back? Because honestly this is driving me insane when there are 30+ animations to choose from and I have to cycle through all and can't get a good overview of which ones are available.

Posted

ashal - I have latest SL 1.60.2, SKYUI 5.1, FNIS 5.5, NSAP 3.0a, USKP 2.1.3b Jcontainers 3.2.5... and all required mods up to date. But have one problem:

Whenever I have M/FF sex (I'm playing as a male), SL always triggers MM/F animations first, so girl(s) wearing penis belts and every time one of them is playing man's role, and my male player is placed in female's position. If I want to get M/FF animations, I have to press "O" key several times. Since I'm using M/FF sex a lot, constant switching between animations frustrates me sometimes. I don't know why SL always triggers MM/F animations in picked M/FF sex and I wonder if there's anything that can be done that when having M/FF sex, SL will trigger those animation first instead of MM/F? And, yes, this started to happened with adding Leito''s 3 some animations. Thanks.

Posted

how to get alias function? tried reinstall, clean install, new game, disabling all beside sexlab, and i have all requirements on the newest version. is nmm the problem?

sexlab seems stuck on clean actor storage whatever that is, and why does sexlab be rdy before that storage is cleared? cleaned or whatever.

 

the reinstall of sexlab ingame dont help, actors won't added to the thread and error message with aliases.

Posted

So in 1.60 there seems to have been a change in functionality regarding changing animations. In 1.59c "0" brought up a list of all available animations. Now 0 just cycles between animations. Is there a way to get that list back? Because honestly this is driving me insane when there are 30+ animations to choose from and I have to cycle through all and can't get a good overview of which ones are available.

 

That was never a feature of SexLab Framework.  You are thinking of SL Tools or possibly version 5.1.0 of Defeat which has this feature.

Posted

How mandatory is the XP32 skeleton? Animations don't look right or CTD if not installed?

 

I don't use xp32.  Probably stupidly, but, but I use the Basic 1 Custom Skeleton Replacer because I WAS getting CTD from xp32 back when I was fooling with it a year or two ago and I have kept the skeleton ever since and never CTD.

Posted

How mandatory is the XP32 skeleton? Animations don't look right or CTD if not installed?

 

I have latest XP32 Maximum skeleton, version 1.95. Works well with SexLab 1.60.2 and FNIS. As a matter of fact, both mods require this Skeleton or its alternatives if you want to run any animations.

Posted

how to get alias function? tried reinstall, clean install, new game, disabling all beside sexlab, and i have all requirements on the newest version. is nmm the problem?

sexlab seems stuck on clean actor storage whatever that is, and why does sexlab be rdy before that storage is cleared? cleaned or whatever.

 

the reinstall of sexlab ingame dont help, actors won't added to the thread and error message with aliases.

Impossible to answer without seeing a debug log.

 

 

ashal - I have latest SL 1.60.2, SKYUI 5.1, FNIS 5.5, NSAP 3.0a, USKP 2.1.3b Jcontainers 3.2.5... and all required mods up to date. But have one problem:

Whenever I have M/FF sex (I'm playing as a male), SL always triggers MM/F animations first, so girl(s) wearing penis belts and every time one of them is playing man's role, and my male player is placed in female's position. If I want to get M/FF animations, I have to press "O" key several times. Since I'm using M/FF sex a lot, constant switching between animations frustrates me sometimes. I don't know why SL always triggers MM/F animations in picked M/FF sex and I wonder if there's anything that can be done that when having M/FF sex, SL will trigger those animation first instead of MM/F? And, yes, this started to happened with adding Leito''s 3 some animations. Thanks.

SexLab does what the mod starting the animation tells it to do. So it's up to the individual mod to sort the actors into their proper positions (female should always be added first unless intentionally putting them in a male position) and then select appropriate threeway animations if they want. If no animations are selected by the mod, than sexlab just defaults to grabbing all 3 person animations.

 

That's current behavior and has always been the case. SexLab has always been about doing exactly what the mod author wants the scene to do. Unfortunately most mod authors don't put a lot of thought into the ordering or animation selection.

 

The forced gender filter option in the MCM ignores 3+ animations, since there isn't very many of them. With NSAP and other animation packs still coming out however, there's a decent amount of them now so next update will likely extend the gender animation filtering to include threeways.

Posted

Hi guys!

 

I like to scale up or down my Dragonborns upon creation so they're either bigger or smaller than regular NPCs.

In the MCM menu I've noticed that you can edit animations.

Now the question is, does editing the animations change them globally, so when I match an animation to my character will it become mismatched for NPCs?

If yes, is there some way to let those edits only affect the scenes the player is involved with?

 

Posted

Ashal.

I'm not a fan of sex with creatures, animals and similar so I didn't installed your Creatures Pack nor the FNIS Creature Pack too. I'm happy this way.

 

But, and this is only my own personal opinion, I consider also Argonians and Khajits, even if they are humanoids, a sort of creatures/animals that not really should be "compatible", for several reasons (eggs for Argonians, fur for cats, genetics), to have sex with real humans like Nords, Bretons, Imperial, Elfs (various), or Redguards.

 

So, I'm asking if it should be possible to have a "race filter" directly inside the main SexLab Framework, as there is the one for the several creatures and animals races, so I, and everyone who could have my same tastes, could "exclude" definitively some race for the entire sex thing.

 

If not, ther is a way to customize some files by myself, for my own use, to achieve the same result?

 

Thank you in advance and always a Big Kiss for your wonderful work.

 

Edit:

2nd question: What happens if I delete the Data/SKSE/Plugins/SexLab/AnimationProfile_1.json file?

I don't care about the settings I already did for the offsets- What I'm asking for is: this file will be regenerated again from scratch?

 

(Trasversal thoug referred to the fist question above. The other file (SexLabConfig.json) could include the races lists?)

Posted

Ashal.

 

But, and this is only my own personal opinion, I consider also Argonians and Khajits, even if they are humanoids, a sort of creatures/animals that not really should be "compatible", for several reasons (eggs for Argonians, fur for cats, genetics), to have sex with real humans like Nords, Bretons, Imperial, Elfs (various), or Redguards.

 

So, I'm asking if it should be possible to have a "race filter" directly inside the main SexLab Framework, as there is the one for the several creatures and animals races, so I, and everyone who could have my same tastes, could "exclude" definitively some race for the entire sex thing.

 

I'm not a fan of Argonians and Khajits too. :) Never have sexual intercourse with them, except when using SLEN to improve sneaking skill from Khyla. Even then I feel like - what the hell am I doing?!  :ph34r:  :wacko:

 

So having option to filter those races is a good idea. :)

Posted

I am having an issue with my character alignments.  Whenever I do oral scenes it looks like the character is taking it in the neck and the hands float slightly off on hand jobs.  Also not sure if related but during some acts my character will slide around on the ground and end up facing the opposite direction, or an npc will go at my characters back while my character kneels facing the opposite way a few feet from from the npc.  These glitchy scenes will also sometimes lead to a crash to desktop.

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