deviant51 Posted October 22, 2015 Posted October 22, 2015 Hey people, (sorry for bad english) about a month ago my nexus mod manager updated but crached halfway through deleteing all my mods. Now I want to reinstall all mods but my game keeps CTD a few seconds into the game. I narrowed the problem down to sexlab. when I uninstall sexlab it plays fine. I want to post my load order but I don't know how to copy it so there might be some typo's. [10/21/2015 - 10:02:45AM] Papyrus log opened (PC) [10/21/2015 - 10:02:45AM] Function GetEffectMagnitudes in the empty state on type Ingredient does not exist. Function will not be flagged as callable from tasklets. [10/21/2015 - 10:02:45AM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms) [10/21/2015 - 10:02:45AM] Memory page: 128 (min) 512 (max) 76800 (max total) [10/21/2015 - 10:03:05AM] VM is freezing... [10/21/2015 - 10:03:05AM] VM is frozen [10/21/2015 - 10:03:05AM] Reverting game... [10/21/2015 - 10:03:15AM] Loading game... [10/21/2015 - 10:03:15AM] VM is thawing... [10/21/2015 - 10:03:15AM] SexLab MCM Loaded CurrentVerison: 16002 / 16002 [10/21/2015 - 10:03:15AM] [slamainscr <sla_Main (0A042D62)>]: starting maintenance... Update frequency 120.000000 [10/21/2015 - 10:03:15AM] SEXLAB - LOADED: Version 16002 / 16002 [10/21/2015 - 10:03:16AM] [slamainscr <sla_Main (0A042D62)>]: registered for maintenance [10/21/2015 - 10:03:16AM] InitWidgetLoader() [10/21/2015 - 10:03:16AM] [slamainscr <sla_Main (0A042D62)>]: starting maintenance... Update frequency 120.000000 [10/21/2015 - 10:03:16AM] [slamainscr <sla_Main (0A042D62)>]: registered for maintenance skyrim.esm update.esm unofficial skyrim patch.esp dawnguard.esm unofficial dawnguard patch.esp hearthfires.esm unofficial heartfires patch.esp dragonborn.esm unofficial dragonborn patch.esp sexlab.esm sexlabaroused.esm apachiihair.esm apachiihairFemales.esm skyUI.esp FNIS spells.esp dD - realistic Ragdoll Force - medium.esp Racemenu.esp Racemenuplugn.esp Alternate start - Live Another Life.esp Can someone please look at this problem I really need to know.
ButchDiavolo Posted October 22, 2015 Posted October 22, 2015 Hey people, (sorry for bad english) about a month ago my nexus mod manager updated but crached halfway through deleteing all my mods. Now I want to reinstall all mods but my game keeps CTD a few seconds into the game. I narrowed the problem down to sexlab. when I uninstall sexlab it plays fine. I want to post my load order but I don't know how to copy it so there might be some typo's. [10/21/2015 - 10:02:45AM] Papyrus log opened (PC) [10/21/2015 - 10:02:45AM] Function GetEffectMagnitudes in the empty state on type Ingredient does not exist. Function will not be flagged as callable from tasklets. [10/21/2015 - 10:02:45AM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms) [10/21/2015 - 10:02:45AM] Memory page: 128 (min) 512 (max) 76800 (max total) [10/21/2015 - 10:03:05AM] VM is freezing... [10/21/2015 - 10:03:05AM] VM is frozen [10/21/2015 - 10:03:05AM] Reverting game... [10/21/2015 - 10:03:15AM] Loading game... [10/21/2015 - 10:03:15AM] VM is thawing... [10/21/2015 - 10:03:15AM] SexLab MCM Loaded CurrentVerison: 16002 / 16002 [10/21/2015 - 10:03:15AM] [slamainscr <sla_Main (0A042D62)>]: starting maintenance... Update frequency 120.000000 [10/21/2015 - 10:03:15AM] SEXLAB - LOADED: Version 16002 / 16002 [10/21/2015 - 10:03:16AM] [slamainscr <sla_Main (0A042D62)>]: registered for maintenance [10/21/2015 - 10:03:16AM] InitWidgetLoader() [10/21/2015 - 10:03:16AM] [slamainscr <sla_Main (0A042D62)>]: starting maintenance... Update frequency 120.000000 [10/21/2015 - 10:03:16AM] [slamainscr <sla_Main (0A042D62)>]: registered for maintenance skyrim.esm update.esm unofficial skyrim patch.esp dawnguard.esm unofficial dawnguard patch.esp hearthfires.esm unofficial heartfires patch.esp dragonborn.esm unofficial dragonborn patch.esp sexlab.esm sexlabaroused.esm apachiihair.esm apachiihairFemales.esm skyUI.esp FNIS spells.esp dD - realistic Ragdoll Force - medium.esp Racemenu.esp Racemenuplugn.esp Alternate start - Live Another Life.esp Can someone please look at this problem I really need to know. Is that the complete papyrus log? if so, then there are no errors that would explain why you CTD a few seconds into the game. SexLab appears to be loaded just fine. SexLab Aroused has registered, so that is loading as well. Your loadorder is also fine. So... I have no idea why you are crashing. if this isn't your complete papyrus log, then please post the whole file here. You can find the log files in C:\Users\<your-pc-name>\Documents\My Games\Skyrim\Logs\Script. Attach the Papyrus.0.log to the message (don't copy and paste it into the message please!)
WaxenFigure Posted October 22, 2015 Posted October 22, 2015 Those are error messages which are possible on a fresh run, they do indicate either a poorly packaged mod or a poorly installed mod since what it's saying is that it can't find the code file for a script that is called by the mod. http://afkmods.iguanadons.net/index.php?/topic/4129-skyrim-interpreting-papyrus-log-errors/<--- A good read if you're going to look at Papyrus logs. Thanks for that link. Very useful information. But it does lead me to the following: "[10/22/2015 - 01:12:40AM] Cannot open store for class "TIF__0102420C", missing file?" According to the linked documentation: This is what's known as an orphaned script (pun not intended here btw). It is caused either by uninstalling a mod, or by updating a mod which no longer has the mentioned script. It is generally harmless, but can sometimes be the cause of a CTD. These are safe to remove using the save cleaner.So my question is: how can this can happen on a brand new character on a brand new save? How can there be orphaned scripts in for a save for a new character unless the character was created, the mods removed or updated, then run again. There are 171 copies of this type of error in the logs. My whole point is this: If this was a general bug with SexLab, a HELL of a lot more people would be seeing this issue. And screaming their heads off. And the only REAL initial test is to have only the necessary mods for sexlab to get started on a new character: base game and DLCS, USKP and related patches (if installed), AS-LAL, SkyUI, SKSE, FNIS, FNIS Creature Pack, SexLab (and it's creature pack), then start a new character, activate creature animations and see if it crashes. If not, then there is something specific in TGs setup that is causing the problem. My first step would be to analyze this merged esp that TG suddenly refers to in a recent post - The plugins are there, some of them are just merged into a single esp.which by the way has never been mentioned before in any of the posts about this problem. So again, without ALL of the information (like a mod list, FNIS output, etc) it is very hard to analyze someone's problem that no one else seems to have. That is because the author of that did not consider the possibility of a badly packaged mod leaving out a script or a badly installed mod where the script was placed into the wrong folder or not installed. He got the badly uninstalled or badly upgraded possibilities but missed seeing other possible causes of a script file not being present when the ESM or ESP that calls for it is present. It is also possible since these are merged mods that there is a failure to include all of the files for the merged mods. That these mods were appearing to work correctly is not an indication that they were merged properly, these errors may have been occurring and were simply never noticed as the functionality that is broken is not noticed. Frankly it is a very bad idea to merge mods containing scripts. Much better to merge static content mods like armors and the like, preferably those that are no longer getting updates so that the merge doesn't need to be updated on a regular basis.
rydin Posted October 22, 2015 Posted October 22, 2015 Solved. Kinda... ignore for now. Quick question if anyone is alble to quickly give me the answer... For threesomes, does SexLab do any gender sorting? I ask because I will have the script set up to say which actor is which gender, and I know that actor 1 is generally considered the player by default (unless a script defines it more clearly). The reason I ask is I have some users telling me that while using some of the threesome aniamtions (don;t think it's limited to those in NSAP but I'm only able to look at those) they are irratated as a male may take the female role, or a female with a strap on takes the male role. I have checked used SAE that I have the right animations set to the correct actor and the actor gender is set in the script as follows: int a1 = Base.AddPosition(Female, addCum=Oral) Base.AddPositionStage(a1, "leito_nc_bound_ffm_1_A1_S1", 0, silent = true, openMouth = true) Base.AddPositionStage(a1, "leito_nc_bound_ffm_1_A1_S2", 0) Base.AddPositionStage(a1, "leito_nc_bound_ffm_1_A1_S3", 0) Base.AddPositionStage(a1, "leito_nc_bound_ffm_1_A1_S4", 0, silent = true, openMouth = true) Base.AddPositionStage(a1, "leito_nc_bound_ffm_1_A1_S5", 0, silent = true, openMouth = true) int a2 = Base.AddPosition(Male) Base.AddPositionStage(a2, "leito_nc_bound_ffm_1_A2_S1", 0, sos = 0) Base.AddPositionStage(a2, "leito_nc_bound_ffm_1_A2_S2", 0, sos = 0) Base.AddPositionStage(a2, "leito_nc_bound_ffm_1_A2_S3", 0, sos = 0) Base.AddPositionStage(a2, "leito_nc_bound_ffm_1_A2_S4", 0, sos = 0) Base.AddPositionStage(a2, "leito_nc_bound_ffm_1_A2_S5", 0, sos = 0) int a3 = Base.AddPosition(Female, addCum=Vaginal) Base.AddPositionStage(a3, "leito_nc_bound_ffm_1_A3_S1", 0) Base.AddPositionStage(a3, "leito_nc_bound_ffm_1_A3_S2", 0) Base.AddPositionStage(a3, "leito_nc_bound_ffm_1_A3_S3", 0) Base.AddPositionStage(a3, "leito_nc_bound_ffm_1_A3_S4", 0, openMouth = true) Base.AddPositionStage(a3, "leito_nc_bound_ffm_1_A3_S5", 0, openMouth = true) In this example, A1 is female. A2 is male and A3 is female. And they tally up with the HKX files. Should I change it so it is A1 is female, A2 is female and A3 is male? Will this make the difference? Does SexLab sort female gender first over male? I doubt it but this is the impression I am given from people complaining about this happening. As far as I understand it pulls three actors together and creates a scene nowerdays. Is there other mods or scripts or gender preferencing settings or something that can cause mismatching genders when setting up a threesome? *ends rambling* EDIT: To expand on my thinking, As far as I understand the scripts, I beleive the selection process is: A1 = female, place female character in position. If no females, place male. A2 = male, place male character in position. If no males, place female. A3 = female, place female character in position. If no females, place male. Since I have scripted it in as A1=female, A2=male and A3=female, it should position it up in this manner? I am defining the gender of the actor for that position in the script? But instead is it calculated like this: Female found, place in A1 positon. If no female found, use male. Female found, place in A2 positon. If no female found, use male. Male found, place in A3 positon. If no male found, use female. The second example is what SexLab seeks for, regards to what the script says. The script is just a reference for making edits in the frame work.
A Bitter Doggo Posted October 22, 2015 Posted October 22, 2015 That is because the author of that did not consider the possibility of a badly packaged mod leaving out a script or a badly installed mod where the script was placed into the wrong folder or not installed. He got the badly uninstalled or badly upgraded possibilities but missed seeing other possible causes of a script file not being present when the ESM or ESP that calls for it is present. It is also possible since these are merged mods that there is a failure to include all of the files for the merged mods. That these mods were appearing to work correctly is not an indication that they were merged properly, these errors may have been occurring and were simply never noticed as the functionality that is broken is not noticed. Frankly it is a very bad idea to merge mods containing scripts. Much better to merge static content mods like armors and the like, preferably those that are no longer getting updates so that the merge doesn't need to be updated on a regular basis. Wow, people really do assume to think the worst of me. I am not stupid, you know. I have been modding my Skyrim since... well, back since I first got it. I have been doing total do-overs with mods again and again, to make it all work. Heck, I have probably been modding and re-installing Skyrim more than I have been able to play it. Ironically my merged mods consists of mods that add new armors and weapons, mods that by all means should not in any way possible interfere with any scripts that could have anything to do with the creature animations. And I make sure not to merge any mods with advanced scripting or those that come with an MCM, such as Frostfall, Hunterborn, etc etc... So this is all just a big, fat mystery. As I have said before, it have all worked out well before with my merged mods. It's only until recently after much trial and error that I managed to narrow down the problem to the fact that the saves somehow becomes corrupted once the Sexlab Creature Animation option is ticked. Something that didn't happen with earlier versions of Sexlab and More Nasty Critters (or both). As for now it seems that I am back to the good old days of my "mod exploring", figuring out wich mods that play well with the others. It will probably take me a whole week or so with my current mod setup to figure out which mod could possibly mess with the Sexlab creature option, since this requires me to make a new save for each and every mod I have installed and try them out one by one (trial and error) to see which one that could possibly be the culprit. Until then... Well... Let's just wait and see. Otherwise I see no reason for me to keep MNC in my mod list since it's kind of redundant in my case.
rways Posted October 22, 2015 Posted October 22, 2015 Hey guys, I don't know if that's the right thread to ask in and I'm new to Skyrim (only started playing last week), but I've downloaded and installed Sexlab (and a LOT of other mods as well), along with Zaz's animations (if someone could recommend other animations I'd be grateful as well), SOS, FNIS, the XP32 skeleton (I think that's the one we need to use right?) the unofficial patches, the mods for prostitution, arousal, cumshots etc. however everytime I try to get my character to have sex with another character, or to do sex for gold or anything with that the other character just follows me and does nothing (or jsut pays me and goes away if I was trying to sell my character to them). I tried searching for what could be the problem however most of the time it was people not installing FNIS, which I actually did. Does anyone know what I'm doing wrong?
swmas Posted October 22, 2015 Posted October 22, 2015 Hey guys, I don't know if that's the right thread to ask in and I'm new to Skyrim (only started playing last week), but I've downloaded and installed Sexlab (and a LOT of other mods as well), along with Zaz's animations (if someone could recommend other animations I'd be grateful as well), SOS, FNIS, the XP32 skeleton (I think that's the one we need to use right?) the unofficial patches, the mods for prostitution, arousal, cumshots etc. however everytime I try to get my character to have sex with another character, or to do sex for gold or anything with that the other character just follows me and does nothing (or jsut pays me and goes away if I was trying to sell my character to them). I tried searching for what could be the problem however most of the time it was people not installing FNIS, which I actually did. Does anyone know what I'm doing wrong? Did you run generate FNIS for users?
rways Posted October 22, 2015 Posted October 22, 2015 Hey guys, I don't know if that's the right thread to ask in and I'm new to Skyrim (only started playing last week), but I've downloaded and installed Sexlab (and a LOT of other mods as well), along with Zaz's animations (if someone could recommend other animations I'd be grateful as well), SOS, FNIS, the XP32 skeleton (I think that's the one we need to use right?) the unofficial patches, the mods for prostitution, arousal, cumshots etc. however everytime I try to get my character to have sex with another character, or to do sex for gold or anything with that the other character just follows me and does nothing (or jsut pays me and goes away if I was trying to sell my character to them). I tried searching for what could be the problem however most of the time it was people not installing FNIS, which I actually did. Does anyone know what I'm doing wrong? Did you run generate FNIS for users? Yup.
srayesmanll Posted October 22, 2015 Posted October 22, 2015 Wow, people really do assume to think the worst of me. I am not stupid, you know. I have been modding my Skyrim since... well, back since I first got it. I have been doing total do-overs with mods again and again, to make it all work. Heck, I have probably been modding and re-installing Skyrim more than I have been able to play it. Ironically my merged mods consists of mods that add new armors and weapons, mods that by all means should not in any way possible interfere with any scripts that could have anything to do with the creature animations. And I make sure not to merge any mods with advanced scripting or those that come with an MCM, such as Frostfall, Hunterborn, etc etc... So this is all just a big, fat mystery. As I have said before, it have all worked out well before with my merged mods. It's only until recently after much trial and error that I managed to narrow down the problem to the fact that the saves somehow becomes corrupted once the Sexlab Creature Animation option is ticked. Something that didn't happen with earlier versions of Sexlab and More Nasty Critters (or both). As for now it seems that I am back to the good old days of my "mod exploring", figuring out wich mods that play well with the others. It will probably take me a whole week or so with my current mod setup to figure out which mod could possibly mess with the Sexlab creature option, since this requires me to make a new save for each and every mod I have installed and try them out one by one (trial and error) to see which one that could possibly be the culprit. Until then... Well... Let's just wait and see. Otherwise I see no reason for me to keep MNC in my mod list since it's kind of redundant in my case. No one is "thinking this worst of you" (paranoid are we?? ) The problem is that you are reporting a problem with the basic functionality of SexLab 1.60.2 (activating creature animations) that no one else has really reported. If this was a general problem with that functionality, a hell of a lot more people would be here bellowing about that problem. This leads me to believe that the problem is your particular setup. I got bored with my previous character last night and created a whole new one. I created a new character and new save (I do use MO, so I was able to do this in a new profile) and I followed my own steps that I mentioned in the link in my signature. Once I activated creatures, I quit, restarted, and reloaded that save - no issues, no crashing, no "destroyed save". Everything worked flawlessly. So again, I say the problem is in your setup. The papyrus logs you posted are confusing to say the least because to me they contains shitloads of "scripts missing files" meaning that save has scripts in it that has never seen the mods they are attached to, which according to the link WF posted is BAD, BAD, BAD and can cause CTDs. Or not, because it is "normal" for certain mods (apparently with Defeat?). Or the errors can exist but it doesn't matter (which flies against everything else I've heard). Or it does matter. (I will say again - I am no papryrus log guru, I am just going by what I've learned here and now from that link that WF posted). Confusing shit. Finally, in all of this you have never provided a load order of mods so that maybe someone here can look at and go "Oh shit, yeah that mod that turns bunnies purple can screw up SexLab creature animations !!!" Again I make the point - we cannot see what you have so trying to diagnose the problem without all of the info is wasteful of both your time and ours. It's just fucking guesswork. That being said, I have 2 final suggestions (yes, guesswork, other than post the other info that I have mentioned before), and then I am done: 1) Redownload SexLab 1.60.2 and the creature pack, and maybe MNC. MAYBE there was some corruption with the downloads? 2) Have you tried verifying your cache through Steam? Maybe it's just time. Couldn't hurt (IF you haven't already done that). [EDIT] OK, and 1 more thing: 3) Try downloading the separate PapyrusUtil mod and install it AFTER everything else is installed. It is included in SL but maybe something overwrote it? Downloading the separate mod and installing it last guarantees it will used (in case some other mod may have installed an older version - some mods had older versions included like older versions of SOS.) [/EDIT]
Kinky Posted October 22, 2015 Posted October 22, 2015 Is Sexlab going to get another hotfix? I remember posting about misplaced positioning bug during bed sex scenes that was still in hotfix 2. Also i remember seeing lots of ppl having different issues with latest hotfix but there is no sign of new hotfix and ppl call this stable version. So is it just me and my setup that is not fully working properly or others have issues even with latest hotfix?
A Bitter Doggo Posted October 22, 2015 Posted October 22, 2015 No one is "thinking this worst of you" (paranoid are we?? ) The problem is that you are reporting a problem with the basic functionality of SexLab 1.60.2 (activating creature animations) that no one else has really reported. If this was a general problem with that functionality, a hell of a lot more people would be here bellowing about that problem. This leads me to believe that the problem is your particular setup. I got bored with my previous character last night and created a whole new one. I created a new character and new save (I do use MO, so I was able to do this in a new profile) and I followed my own steps that I mentioned in the link in my signature. Once I activated creatures, I quit, restarted, and reloaded that save - no issues, no crashing, no "destroyed save". Everything worked flawlessly. So again, I say the problem is in your setup. The papyrus logs you posted are confusing to say the least because to me they contains shitloads of "scripts missing files" meaning that save has scripts in it that has never seen the mods they are attached to, which according to the link WF posted is BAD, BAD, BAD and can cause CTDs. Or not, because it is "normal" for certain mods (apparently with Defeat?). Or the errors can exist but it doesn't matter (which flies against everything else I've heard). Or it does matter. (I will say again - I am no papryrus log guru, I am just going by what I've learned here and now from that link that WF posted). Confusing shit. Finally, in all of this you have never provided a load order of mods so that maybe someone here can look at and go "Oh shit, yeah that mod that turns bunnies purple can screw up SexLab creature animations !!!" Again I make the point - we cannot see what you have so trying to diagnose the problem without all of the info is wasteful of both your time and ours. It's just fucking guesswork. That being said, I have 2 final suggestions (yes, guesswork, other than post the other info that I have mentioned before), and then I am done: 1) Redownload SexLab 1.60.2 and the creature pack, and maybe MNC. MAYBE there was some corruption with the downloads? 2) Have you tried verifying your cache through Steam? Maybe it's just time. Couldn't hurt (IF you haven't already done that). [EDIT] OK, and 1 more thing: 3) Try downloading the separate PapyrusUtil mod and install it AFTER everything else is installed. It is included in SL but maybe something overwrote it? Downloading the separate mod and installing it last guarantees it will used (in case some other mod may have installed an older version - some mods had older versions included like older versions of SOS.) [/EDIT] Alright. Here is the loadorder then, along with several notepads on which mods the merged ESPs contain. Only to read for the insanely stupi... ehum... BRAVE! Jokes aside, even though the merges contain many files I can't possibly see why there should be any inconsistencies or conflicts. I mean, none of those files I merged should by no means conflict with animations for animals/creatures. Then it is more likely that it is one of the other unmerged plugins in my loadorder, whichever that would be. And as I have said before. Though the logs may look bad or the setup itself looks like hell on Earth, I haven't had any problems with it. (Though I wouldn't recommend it either for the overly sensitive.) Nevertheless, the mods all work in-game. Crashes can happen of course, but it's mostly whenever I strain my memory too much by engaging in battle with maybe 50 other NPCs or the like. So, sure. It happens, but it is rare and Skyrim is still playable and enjoyable. The only thing keeping me from really enjoying it now is of course that tiny little detail that the Creature Animations are capable of messing up an entire save. Sidenote: I had the PapyrusUtil.esp in my loadorder before, but I can't recall whether or not I had this trouble when I had it installed. So maybe I should re-install it again.
srayesmanll Posted October 23, 2015 Posted October 23, 2015 Alright. Here is the loadorder then, along with several notepads on which mods the merged ESPs contain. Only to read for the insanely stupi... ehum... BRAVE! Jokes aside, even though the merges contain many files I can't possibly see why there should be any inconsistencies or conflicts. I mean, none of those files I merged should by no means conflict with animations for animals/creatures. Then it is more likely that it is one of the other unmerged plugins in my loadorder, whichever that would be. And as I have said before. Though the logs may look bad or the setup itself looks like hell on Earth, I haven't had any problems with it. (Though I wouldn't recommend it either for the overly sensitive.) Nevertheless, the mods all work in-game. Crashes can happen of course, but it's mostly whenever I strain my memory too much by engaging in battle with maybe 50 other NPCs or the like. So, sure. It happens, but it is rare and Skyrim is still playable and enjoyable. The only thing keeping me from really enjoying it now is of course that tiny little detail that the Creature Animations are capable of messing up an entire save. Sidenote: I had the PapyrusUtil.esp in my loadorder before, but I can't recall whether or not I had this trouble when I had it installed. So maybe I should re-install it again. OK, first this is your load order is total shit. Have you tried running LOOT? Actually the answer to that is obviously NO. The initial load order (with DLCs and USKP & related patches should be: Skyrim.esm Update.esm - Hey. Where the hell is your update esm? Normally the only reason that's missing is when using a cracked/pirated version... Unofficial Skyrim Patch.esp Dawnguard.esm Unofficial Dragonborn Patch.esp HearthFires.esm Unofficial Hearthfire Patch.esp Dragonborn.esm Unofficial Dragonborn Patch.esp ...remaining esms... ...esp files... And the last one in your load order should be: Alternate Start - Live Another Life.esp (unless there are mods that need Alternate Start - Live Another Life.esp as a master, then they follow), At this point I'm not looking at this any further until 2 things are done: 1) The load order is properly sorted - download and install LOOT, and use it to set a basic load order. You may need to adjust some things afterward but the LOOT results will give a good working order. 2) Explain why there is no Update.esm - a properly Steam updated Skyrim install MUST have an Update.esm. The only reason I know of to not have one is when someone is using a cracked or pirated version. You aren't, are you? Also, FNIS output may give a clue as well. After fixing your load order, run FNIS Generator, then click into the results area at the top, select ALL of the text, then post it here as well. Preferably in spoiler tags: [ spoiler ] your fnis results here [ /spoiler ] (make sure to remove the spaces to make the tags work) Or attach it as a text file. Again, copy ALL of the text from the FNIS Generator.
A Bitter Doggo Posted October 23, 2015 Posted October 23, 2015 Alright. Here is the loadorder then, along with several notepads on which mods the merged ESPs contain. Only to read for the insanely stupi... ehum... BRAVE! Jokes aside, even though the merges contain many files I can't possibly see why there should be any inconsistencies or conflicts. I mean, none of those files I merged should by no means conflict with animations for animals/creatures. Then it is more likely that it is one of the other unmerged plugins in my loadorder, whichever that would be. And as I have said before. Though the logs may look bad or the setup itself looks like hell on Earth, I haven't had any problems with it. (Though I wouldn't recommend it either for the overly sensitive.) Nevertheless, the mods all work in-game. Crashes can happen of course, but it's mostly whenever I strain my memory too much by engaging in battle with maybe 50 other NPCs or the like. So, sure. It happens, but it is rare and Skyrim is still playable and enjoyable. The only thing keeping me from really enjoying it now is of course that tiny little detail that the Creature Animations are capable of messing up an entire save. Sidenote: I had the PapyrusUtil.esp in my loadorder before, but I can't recall whether or not I had this trouble when I had it installed. So maybe I should re-install it again. OK, first this is your load order is total shit. Have you tried running LOOT? Actually the answer to that is obviously NO. The initial load order (with DLCs and USKP & related patches should be: Skyrim.esm Update.esm - Hey. Where the hell is your update esm? Normally the only reason that's missing is when using a cracked/pirated version... Unofficial Skyrim Patch.esp Dawnguard.esm Unofficial Dragonborn Patch.esp HearthFires.esm Unofficial Hearthfire Patch.esp Dragonborn.esm Unofficial Dragonborn Patch.esp ...remaining esms... ...esp files... And the last one in your load order should be: Alternate Start - Live Another Life.esp (unless there are mods that need Alternate Start - Live Another Life.esp as a master, then they follow), At this point I'm not looking at this any further until 2 things are done: 1) The load order is properly sorted - download and install LOOT, and use it to set a basic load order. You may need to adjust some things afterward but the LOOT results will give a good working order. 2) Explain why there is no Update.esm - a properly Steam updated Skyrim install MUST have an Update.esm. The only reason I know of to not have one is when someone is using a cracked or pirated version. You aren't, are you? Also, FNIS output may give a clue as well. After fixing your load order, run FNIS Generator, then click into the results area at the top, select ALL of the text, then post it here as well. Preferably in spoiler tags: [ spoiler ] your fnis results here [ /spoiler ] (make sure to remove the spaces to make the tags work) Or attach it as a text file. Again, copy ALL of the text from the FNIS Generator. 1. It's funny you should mention a load order. Because I did use LOOT. Through NMM. Don't know if that makes any difference but that load order is the result I get, so put your blame on NMM or LOOT instead of me. 2. I have no idea of how to properly see the loadorder as a text file, so I wrote down every single ESP for hand using Notepad. Could happen that I have missed out on a couple of mods. But yes, I do have the Update.esm. Perhaps I should post screenshots from herenow on instead?
Caliban44 Posted October 23, 2015 Posted October 23, 2015 Alright. Here is the loadorder then, along with several notepads on which mods the merged ESPs contain. Only to read for the insanely stupi... ehum... BRAVE! Jokes aside, even though the merges contain many files I can't possibly see why there should be any inconsistencies or conflicts. I mean, none of those files I merged should by no means conflict with animations for animals/creatures. Then it is more likely that it is one of the other unmerged plugins in my loadorder, whichever that would be. And as I have said before. Though the logs may look bad or the setup itself looks like hell on Earth, I haven't had any problems with it. (Though I wouldn't recommend it either for the overly sensitive.) Nevertheless, the mods all work in-game. Crashes can happen of course, but it's mostly whenever I strain my memory too much by engaging in battle with maybe 50 other NPCs or the like. So, sure. It happens, but it is rare and Skyrim is still playable and enjoyable. The only thing keeping me from really enjoying it now is of course that tiny little detail that the Creature Animations are capable of messing up an entire save. Sidenote: I had the PapyrusUtil.esp in my loadorder before, but I can't recall whether or not I had this trouble when I had it installed. So maybe I should re-install it again. OK, first this is your load order is total shit. Have you tried running LOOT? Actually the answer to that is obviously NO. The initial load order (with DLCs and USKP & related patches should be: Skyrim.esm Update.esm - Hey. Where the hell is your update esm? Normally the only reason that's missing is when using a cracked/pirated version... Unofficial Skyrim Patch.esp Dawnguard.esm Unofficial Dragonborn Patch.esp HearthFires.esm Unofficial Hearthfire Patch.esp Dragonborn.esm Unofficial Dragonborn Patch.esp ...remaining esms... ...esp files... And the last one in your load order should be: Alternate Start - Live Another Life.esp (unless there are mods that need Alternate Start - Live Another Life.esp as a master, then they follow), At this point I'm not looking at this any further until 2 things are done: 1) The load order is properly sorted - download and install LOOT, and use it to set a basic load order. You may need to adjust some things afterward but the LOOT results will give a good working order. 2) Explain why there is no Update.esm - a properly Steam updated Skyrim install MUST have an Update.esm. The only reason I know of to not have one is when someone is using a cracked or pirated version. You aren't, are you? Also, FNIS output may give a clue as well. After fixing your load order, run FNIS Generator, then click into the results area at the top, select ALL of the text, then post it here as well. Preferably in spoiler tags: [ spoiler ] your fnis results here [ /spoiler ] (make sure to remove the spaces to make the tags work) Or attach it as a text file. Again, copy ALL of the text from the FNIS Generator. 1. It's funny you should mention a load order. Because I did use LOOT. Through NMM. Don't know if that makes any difference but that load order is the result I get, so put your blame on NMM or LOOT instead of me. 2. I have no idea of how to properly see the loadorder as a text file, so I wrote down every single ESP for hand using Notepad. Could happen that I have missed out on a couple of mods. But yes, I do have the Update.esm. Perhaps I should post screenshots from herenow on instead? use stand alone loot this is how a properly sorted load order looks like Active Mod Files: 00 Skyrim.esm 01 Update.esm 02 Unofficial Skyrim Patch.esp [Version 2.1.3b] 03 Dawnguard.esm 04 Unofficial Dawnguard Patch.esp [Version 2.1.3b] 05 HearthFires.esm 06 Unofficial Hearthfire Patch.esp [Version 2.1.3b] 07 Dragonborn.esm 08 Unofficial Dragonborn Patch.esp [Version 2.1.3b] 09 Falskaar.esm 0A Wyrmstooth.esp [Version 1.16] 0B [JmV]LTTF.esm 0C SexLab.esm [Version 1.60] 0D CompanionArissa.esm 0E Gray Fox Cowl.esm 0F ZaZAnimationPack.esm 10 daymoyl.esm 11 Campfire.esm 12 AzarHair.esm 13 MFVM.esm 14 PubicMeshColorRE.esm 15 SexLabAroused.esm [Version 2.5] 16 BeeingFemale.esm [Version 2.5] 17 Schlongs of Skyrim - Core.esm 18 Havok Breast Physic.esm 19 AH Hotkeys.esp 1A AHZmoreHUD.esp [Version 2.1.3] 1B Dawnguard Halfsized.esp 1C Dragonborn Halfsized.esp 1D Hearthfire Halfsized.esp 1E HearthfireMoveKidsfix.esp 1F LegacyoftheDragonborn.esp 20 Complete Crafting Overhaul_Remade.esp 21 Immersive Citizens - AI Overhaul.esp ** Purity.esp 22 Immersive Jewelry.esp [Version 1.02] 23 SkyrimCoinReplacerRedux.esp 24 Immersive Interiors.esp 25 SoS - The Wilds.esp [Version 1.13] 26 SoS - Civilization.esp [Version 1.02] 27 Merged Armor and Clothing.esp 28 SoS - The Dungeons.esp [Version 1.23] ** WATER DG + DB.esp 29 hearthfireextended.esp 2A FCO - Follower Commentary Overhaul.esp ++ CorrectGenderAnimations.esp 2B RacialPubicHairProject_v2.1_HairyBandits_EN.esp 2C Merged Followers.esp 2D AmazingFollowerTweaks.esp 2E AV1AlluringEyes.esp 2F FISS.esp 30 AMatterOfTime.esp [Version 2.00] 31 Animated Dragon Wings.esp ++ Chesko_MorrowindPotionNames.esp ++ better_potions.esp ++ BlueSkys.esp 32 CANS.esp 33 DG and DB Axe Perks merged.esp 34 DSCR.esp 35 DeadlySpellImpacts.esp 36 Extended UI.esp [Version 1.2.0d] 37 Mannequin.esp 38 Snotgurg Equipment HUD.esp 39 FNISSexyMove.esp 3A FreckleMania.esp 3B getSnowy.esp 3C GoToBed.esp 3D UIExtensions.esp 3E AddItemMenu.esp 3F AI Overhaul.esp 40 Skyrim Better Roads and Bridges - All In One - Merged.esp 41 maidens of whiterun.esp 42 Point The Way.esp [Version 1.0.3] 43 SMIM-Merged-All.esp 44 Skyrim Shadow Striping Fix.esp [Version 2.1] 45 HSxHorseStablingCities+HF.esp 46 HorsesGoneWild.esp [Version 1.4] 47 Sexlab Mods Merged.esp 48 Sleeping Innkeepers.esp [Version 1.0] 49 AnonymousPeople.esp 4A Ghosu - Project Flintlock.esp 4B Hypothermia.esp ++ CampFire_Hypothermia_Heatsource_Patch.esp 4C iActivate.esp 4D Immersive detection of NPC.esp 4E JaxonzMCMKicker.esp 4F MFVM_ChildrenFight_Patch.esp 50 MFVM_Hearthfire_Patch.esp 51 MPAB.esp 52 NoAnimalsReportCrimes-DG+DB.esp 53 NoFurnitureActivationWhenSneaking.esp [Version 1.1] 54 RaceMenu.esp 55 RaceMenuFreckleOverlays.esp 56 RaceMenuOverlayCompilation - CBBE.esp 57 RaceMenuOverlays.esp 58 RaceMenuPlugin.esp 59 RHSP_Widget.esp 5A SOSRaceMenu.esp 5B XPMSE.esp 5C Realistic crime report radius zero.esp ++ Proper Aiming.esp ++ PurityDN.esp 5D TrueStorms.esp 5E saqksSteadyHandPerkHotfix.esp 5F Skyrim Schlongs Merged.esp 60 Gamefever 1st Person Items Fix.esp 61 LiFEv1.1.esp ++ AFT_NoFriendlySpellDamage.esp 62 Auto Unequip Merged.esp 63 SexLabDefeat.esp 64 BeeingFemaleBasicAddOn.esp 65 LoversVictim.esp ** Ghosu - Project Flintlock - Ammo Addon.esp ++ CorrectGenderAnimations-DB.esp ++ CorrectGenderAnimations-DG.esp ++ WATER Falskaar.esp ++ Purewaters-Falskaar.esp 66 Skyrim Halfsized.esp 67 SkyUI.esp 68 SkyrimConfigMenu.esp 69 SLA Monitor Widget.esp 6A SleepTight.esp 6B SoSConfigMenu.esp 6C titkit.esp 6D Unique Uniques.esp [Version 1.8] 6E Chesko_WearableLantern.esp ++ TrueStorms-Purity.esp ++ TrueStorms-SupremeStorms-Vanilla.esp ++ WeightlessPickaxe.esp 6F WetandCold.esp 70 WetandCold - Ashes.esp 71 WondersofWeather.esp 72 WeightMorphs.esp ++ Havok Breast Physic Dawnguard.esp ++ Havok Breast Physic Dragonborn.esp ++ Havok Breast Physic.esp ** HDT Havok Object.esp 73 Better Dynamic Snow.esp [Version 2.4] 74 RaceMenuMorphsCBBE.esp 75 12FemaleBrows.esp 76 Merged Followers 2.esp 77 Serenity.esp 78 Dovah Vault.esp 79 DBM_CCOR_patch.esp 7A beginnersshack.esp ** WATER Plants.esp 7B HoldBorderBanners.esp 7C smakit_house_markers_plus.esp 7D MHufb001.esp 7E Follower Map Marker-Beacon Version.esp 7F DudestiaMultiMarriages.esp 80 Mannequin Hall.esp 81 ShocksSaltMinesofSkyrim.esp 82 Dead Body Collision.esp 83 FNISspells.esp ** HDT Piercingsets.esp 84 TPFollowers-Elven.esp 85 TPFollowers-Human.esp 86 WM_WidgetMod.esp 87 yennefer test.esp 88 SexyVest.esp 89 DragonBoneBikini.esp 8A My Home Is Your Home.esp 8B Real Clouds.esp 8C CiriOutfit.esp 8D Girls Overhaul.esp 8E Girls Army.esp 8D SexLabArousedAnimations.esp 8E FloppySOS.esp 8F DSerHorsesRevamped.esp ++ Moss Rocks.esp 90 FNIS.esp 91 DudestiaOutfitChanger.esp 92 BDSchlongs.esp 93 Tes5Merged.esp 94 Bashed Patch, 0.esp as i am using Wrye Bash you will notice some mods with ++ or ** they are either firstly merged or lastly imported into my bashed patch check mods #00 thru 08 that is how the DLCs and their USKPs are supposed to be loaded
A Bitter Doggo Posted October 23, 2015 Posted October 23, 2015 An update on the previous issue. I did now arrange for a minimum load order in which I only loaded Sexlab, Creature Frameworks, my big-ass, heavy, merged ESPs, SkyUI (self-explanatory), RaceMenu plugin, Non Sexlab Animations, the unofficial patches and Hentai Pregnancy. The results? A successful load even with the Creature Animations installed. Which is rather ironic, as I would have expected the problem to be from one of my gigantic merges, but apparently this issue seems to be related to a yet to be identified plugin/mod in my load order. I will from now on activate a couple of mods at a time and run a new game, install Creature Animations, quit, see if it loads, repeat; until I find the culprit. Will probably use up my entire Friday on this crap... Smells like those good modding days of old in which I would spend weeks just to figure out which mods worked out best with each other. Anywho, I will keep this updated if I manage to single out the problem. Could be that some other poor sod is having the same issue. Saw that there was thread a while ago similar to my case that remained unsolved, but I have lost the link.
Caliban44 Posted October 23, 2015 Posted October 23, 2015 An update on the previous issue. I did now arrange for a minimum load order in which I only loaded Sexlab, Creature Frameworks, my big-ass, heavy, merged ESPs, SkyUI (self-explanatory), RaceMenu plugin, Non Sexlab Animations, the unofficial patches and Hentai Pregnancy. The results? A successful load even with the Creature Animations installed. Which is rather ironic, as I would have expected the problem to be from one of my gigantic merges, but apparently this issue seems to be related to a yet to be identified plugin/mod in my load order. I will from now on activate a couple of mods at a time and run a new game, install Creature Animations, quit, see if it loads, repeat; until I find the culprit. Will probably use up my entire Friday on this crap... Smells like those good modding days of old in which I would spend weeks just to figure out which mods worked out best with each other. Anywho, I will keep this updated if I manage to single out the problem. Could be that some other poor sod is having the same issue. Saw that there was thread a while ago similar to my case that remained unsolved, but I have lost the link. glad to hear that you can finally load a save with creatures ticked
srayesmanll Posted October 23, 2015 Posted October 23, 2015 1. It's funny you should mention a load order. Because I did use LOOT. Through NMM. Don't know if that makes any difference but that load order is the result I get, so put your blame on NMM or LOOT instead of me. 2. I have no idea of how to properly see the loadorder as a text file, so I wrote down every single ESP for hand using Notepad. Could happen that I have missed out on a couple of mods. But yes, I do have the Update.esm. Perhaps I should post screenshots from herenow on instead? Unless the newest NMM has removed the feature, there is an export button on the left side (used to be the last button) in one of the tabs that will export your load order to either a text file or copy to the clipboard so you can paste it. Running LOOT through NMM wasn't available when last I used NMM (sometime around the .58 era). But if that is the result that you go from running LOOT then yes I will blame LOOT (or NMM if run through there). Because that is not how LOOT normally sorts the mods. If you are running LOOT through NMM, download the standalone and run it outside of NMM (make sure to run as admin). The resulting load order should end up as I listed in my previous post. So there is something to consider as part of the potential problems you are having. You do have write permissions to the folder where the Steam games are stored, correct? In windows, the default location that Steam (and in fact most games) install in by default is locked down with limited privileges. That's why a lot of people suggest moving the default Steam installation to another folder or another drive. This is also why running things like FNIS Generator requires you run as Admin. Same thing with LOOT (when running standalone). I run mine through ModOrganizer, but the principle's the same, Personally I just removed all restrictions from the game folders giving myself full access. [EDIT] Saw your other post after leaving this one. It's also a possibility that this was a kind of "straw that broke the camels back" situation. Not so much a single one-on-one mod conflict, but a maybe a combination of multiple mods causing it. And if you can narrow it done to a single mod conflict (or a group of mods), well like you said, that will be very helpful if someone else runs into this situation.
EikaForge Posted October 23, 2015 Posted October 23, 2015 Right, as I said several pages back, I have encountered the same issue as TrollingGuy. And, as I pointed out before, I can get Sexlab 1.60.2 working with MNC 8.33, but as soon as I try using any MNC 9.x versions, the corruption of saves happens (Both with old and new characters). So try uninstalling MNC 9.2 and go back to 8.33, see if that works. Also yes, have started several new characters in testing this, payarus logs will look like that for a new game due to how some mods try to detect for the existance of other mods for compatiabilty reasons. Quick update: Yeah, I just tried this on my current load order. Saves with MNC 9.2 crash with creature animations turned on. Saves with MNC 8.33 with creatures animations turned on do not. Second update: Since I saw your loadorder was a mess, make sure you have these esps in this order: MoreNastyCritters.esp SexLabNudeCreatures.esp SexLabNudeCreaturesDG.esp SexLabNudeCreaturesDB.esp HentaiCreatures.esp - If you use it. LOOT will not put MoreNastyCritters into this order by default. I was having trouble with 8.33 until I realized this.
cobaltxevion Posted October 23, 2015 Posted October 23, 2015 Right, as I said several pages back, I have encountered the same issue as TrollingGuy. And, as I pointed out before, I can get Sexlab 1.60.2 working with MNC 8.33, but as soon as I try using any MNC 9.x versions, the corruption of saves happens (Both with old and new characters). So try uninstalling MNC 9.2 and go back to 8.33, see if that works. Also yes, have started several new characters in testing this, payarus logs will look like that for a new game due to how some mods try to detect for the existance of other mods for compatiabilty reasons. Quick update: Yeah, I just tried this on my current load order. Saves with MNC 9.2 crash with creature animations turned on. Saves with MNC 8.33 with creatures animations turned on do not. Second update: Since I saw your loadorder was a mess, make sure you have these esps in this order: MoreNastyCritters.esp SexLabNudeCreatures.esp SexLabNudeCreaturesDG.esp SexLabNudeCreaturesDB.esp HentaiCreatures.esp - If you use it. LOOT will not put MoreNastyCritters into this order by default. I was having trouble with 8.33 until I realized this. Where I can download the 8.33 on the mod page, the 8.33 is not present.
Kahn81 Posted October 23, 2015 Posted October 23, 2015 hello, I have this problem, when start an animation sex the game crashes to desktop. I enclose the registry papyrus, could you advise me how to solve? thanks a lot Papyrus.0.log
srayesmanll Posted October 23, 2015 Posted October 23, 2015 Right, as I said several pages back, I have encountered the same issue as TrollingGuy. And, as I pointed out before, I can get Sexlab 1.60.2 working with MNC 8.33, but as soon as I try using any MNC 9.x versions, the corruption of saves happens (Both with old and new characters). So try uninstalling MNC 9.2 and go back to 8.33, see if that works. Also yes, have started several new characters in testing this, payarus logs will look like that for a new game due to how some mods try to detect for the existance of other mods for compatiabilty reasons. Quick update: Yeah, I just tried this on my current load order. Saves with MNC 9.2 crash with creature animations turned on. Saves with MNC 8.33 with creatures animations turned on do not. Second update: Since I saw your loadorder was a mess, make sure you have these esps in this order: MoreNastyCritters.esp SexLabNudeCreatures.esp SexLabNudeCreaturesDG.esp SexLabNudeCreaturesDB.esp HentaiCreatures.esp - If you use it. LOOT will not put MoreNastyCritters into this order by default. I was having trouble with 8.33 until I realized this. Currently using MNC9.2 with no problems as stated numerous times. The problem is in YOUR setup, not with the mod. And TG has posted that a reduced setup worked fine, so again it was something in his setup causing the issue (mod conflict, multiple mod interactions, etc). And as I told TG - saying "it don't work" without providing any of the requested info (such as papyrus logs, skse crash logs, fnis output, load order, etc - please see the pinned threads in the technical support section) is pretty useless to get YOUR problem solved. I will say one thing - I don't use HentaiCreatures.esp. Might be related, but I seriously doubt it. AGAIN - no mass influx of screaming people having the same issue. The only MNC issues people seem to be reporting a lot is missing schlongs, not crashing. Which I am not having an issue with either. Hmmm, maybe HC is the problem...
WaxenFigure Posted October 23, 2015 Posted October 23, 2015 ... 1. It's funny you should mention a load order. Because I did use LOOT. Through NMM. Don't know if that makes any difference but that load order is the result I get, so put your blame on NMM or LOOT instead of me. 2. I have no idea of how to properly see the loadorder as a text file, so I wrote down every single ESP for hand using Notepad. Could happen that I have missed out on a couple of mods. But yes, I do have the Update.esm. Perhaps I should post screenshots from herenow on instead? When you run Loot the last thing you need to do is press the "Apply" button after it has determined the new order for your mods, I suspect you missed this step (it is easy to skip). As for assuming the worst, we always assume that fundamental steps have been skipped or stupid things were done unless the poster tells us in detail what they have done because that is where the problems usually occur. Your Papyrus logs show missing files, that is a fact and you should not forget it even if you figure out the base problem that brought you here because there is still a problem there.
A Bitter Doggo Posted October 23, 2015 Posted October 23, 2015 When you run Loot the last thing you need to do is press the "Apply" button after it has determined the new order for your mods, I suspect you missed this step (it is easy to skip). As for assuming the worst, we always assume that fundamental steps have been skipped or stupid things were done unless the poster tells us in detail what they have done because that is where the problems usually occur. Your Papyrus logs show missing files, that is a fact and you should not forget it even if you figure out the base problem that brought you here because there is still a problem there. Nope, I always remember to hit the apply button. Strangely enough, LOOT seems to give me two different versions of load orders. One in which I run it from NMM and one in which I run it as standalone. Anyhow, I just came to say that the creature animations are working on loading the save now. The reason will remain a mystery (as I have spent all day trying to figure it out). My theory is that perhaps a script (overload?) does not agree with having the creature animations installed. I do not know if there is like a limit for the number of mods with MCM menus in-game or not, but the problem disappeared when I removed two of those mods from my loadorder. I have now about 76 mods that can be adjusted via MCM. Before I had 78. The strange thing is that both of these mods that I removed couldn't possibly have interfered with animations dealing with animals and critters. Not unless My Home Is Your Home and Spouses Enhanced have some secret "anti-animal" script running in the background that messes everything up. Anywho, with those two gone, the game seems to load just fine with creature animations installed. Don't ask me why, I just stopped asking myself (and my Skyrim and PC) a while ago. What's more intriguing is that I switched the mods in the load order as well. In this case I chose to load My Home Is Your Home and Spouses Enhanced, while unticking two other MCM related mods. Same thing happened there. The save with the creature animations ticked loaded, so the fault couldn't possibly be related to the two above mentioned. It must have something to do with perhaps: 1. Heavy scripting, running in the background? 2. A maximum number of MCM mods? I don't know. My active plugin count is at 250 now, (505 with the merged plugins). And I know the max limit for active plugins are at around 254/255 (varies I have discovered), and around 508/509 (if merged). So my tip to people who might encounter this same issue would be to narrow down on mods that can be adjusted via MCM. I could be wrong, I could be right. I don't know, as I have said. The important thing right now is that it worked for me.
Bad Dog Posted October 24, 2015 Posted October 24, 2015 I've been having random CTDs that sound a lot like the trolling guy. Always outside, they start after about 30 minutes and get worse and worse until the game is unplayable. It's happened across a bunch of profiles and load orders and it's been driving me crazy because I can't isolate it. The papyrus log doesn't finger any specific problem, the a SL entry is often last. I removed MNC and everything related--CF, SLNC, BDIC--and still had the problem. So, based on the above posts, I disabled creatures in SL and turned off everything that might trigger creature sex. I've now run for about 90 minutes without a crash. This looks suspiciously to me like there might actually be a SL problem with creatures. It's late now but tomorrow I'll re-enable creatures and see what happens. I'll start with MNC and its stack but with creatures still off in SL, to demonstrate it's not a MNC problem. Then if that works, I'll re-enable creatures and report back.
deviant51 Posted October 24, 2015 Posted October 24, 2015 Hey people, (sorry for bad english) about a month ago my nexus mod manager updated but crached halfway through deleteing all my mods. Now I want to reinstall all mods but my game keeps CTD a few seconds into the game. I narrowed the problem down to sexlab. when I uninstall sexlab it plays fine. I want to post my load order but I don't know how to copy it so there might be some typo's. [10/21/2015 - 10:02:45AM] Papyrus log opened (PC) [10/21/2015 - 10:02:45AM] Function GetEffectMagnitudes in the empty state on type Ingredient does not exist. Function will not be flagged as callable from tasklets. [10/21/2015 - 10:02:45AM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms) [10/21/2015 - 10:02:45AM] Memory page: 128 (min) 512 (max) 76800 (max total) [10/21/2015 - 10:03:05AM] VM is freezing... [10/21/2015 - 10:03:05AM] VM is frozen [10/21/2015 - 10:03:05AM] Reverting game... [10/21/2015 - 10:03:15AM] Loading game... [10/21/2015 - 10:03:15AM] VM is thawing... [10/21/2015 - 10:03:15AM] SexLab MCM Loaded CurrentVerison: 16002 / 16002 [10/21/2015 - 10:03:15AM] [slamainscr <sla_Main (0A042D62)>]: starting maintenance... Update frequency 120.000000 [10/21/2015 - 10:03:15AM] SEXLAB - LOADED: Version 16002 / 16002 [10/21/2015 - 10:03:16AM] [slamainscr <sla_Main (0A042D62)>]: registered for maintenance [10/21/2015 - 10:03:16AM] InitWidgetLoader() [10/21/2015 - 10:03:16AM] [slamainscr <sla_Main (0A042D62)>]: starting maintenance... Update frequency 120.000000 [10/21/2015 - 10:03:16AM] [slamainscr <sla_Main (0A042D62)>]: registered for maintenance skyrim.esm update.esm unofficial skyrim patch.esp dawnguard.esm unofficial dawnguard patch.esp hearthfires.esm unofficial heartfires patch.esp dragonborn.esm unofficial dragonborn patch.esp sexlab.esm sexlabaroused.esm apachiihair.esm apachiihairFemales.esm skyUI.esp FNIS spells.esp dD - realistic Ragdoll Force - medium.esp Racemenu.esp Racemenuplugn.esp Alternate start - Live Another Life.esp Can someone please look at this problem I really need to know. Is that the complete papyrus log? if so, then there are no errors that would explain why you CTD a few seconds into the game. SexLab appears to be loaded just fine. SexLab Aroused has registered, so that is loading as well. Your loadorder is also fine. So... I have no idea why you are crashing. if this isn't your complete papyrus log, then please post the whole file here. You can find the log files in C:\Users\<your-pc-name>\Documents\My Games\Skyrim\Logs\Script. Attach the Papyrus.0.log to the message (don't copy and paste it into the message please!) Yes it is my entire papyrus log. I stand in the middle of riverwood and after a few steps the game CTD
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