Mandalore6 Posted October 1, 2015 Posted October 1, 2015 Does the lip syncing option not work for anyone else since upgrading to 1.60? Whenever npc's mouths move during scenes it happens rapidly and clips. Does it conflict with Female Facial Animation now, it didn't seem to have any issues with that mod in 1.59. Other than that 1.60 is working great for me, thanks.
legatoblu Posted October 1, 2015 Posted October 1, 2015 Does the lip syncing option not work for anyone else since upgrading to 1.60? Whenever npc's mouths move during scenes it happens rapidly and clips. Does it conflict with Female Facial Animation now, it didn't seem to have any issues with that mod in 1.59. Other than that 1.60 is working great for me, thanks. I made a comment about experiencing the same thing in an earlier post, but everyone just ignored my comment. =/ In the end I just uninstalled 1.60 and reverted back too 1.59c Here is a link to my comment I made http://www.loverslab.com/topic/16623-skyrim-sexlab-sex-animation-framework-v1602-hotfix-2-updated-sep-1st-2015/page-474?do=findComment&comment=1326287
Sunnstor Posted October 1, 2015 Posted October 1, 2015 Foreplay animations no longer work for me now that I've updated to 1.60. No matter what I try, I've reinstalled FNIS v5.5 several times, and reinstalled sexlab 1.60 several times. Still don't work, character just stands there.  I have the same problem, but I may have found a solution, at least it works for me.I had to disable the sexlab "Undress animation" option which lets the characters play an undress animation before sex. After I disabled this, the foreplay animations worked correctly. As soon as I enabled it again, the foreplay animations stopped working. I created a topic for this problem:  http://www.loverslab.com/topic/53181-cause-identified-problems-with-foreplay-animations-after-updating-to-v162/?p=1335266 Â
alphafr Posted October 1, 2015 Posted October 1, 2015 I have issue with a message when ticking allow the creature animations, It still says "FNIS creature or sexlab creature files not detected" when I reinstalled them both after redownloading them did i missed something ? Â Yes I ran FNIS for user and LOOT after
WaxenFigure Posted October 1, 2015 Posted October 1, 2015 I have issue with a message when ticking allow the creature animations, It still says "FNIS creature or sexlab creature files not detected" when I reinstalled them both after redownloading them did i missed something ? Â Yes I ran FNIS for user and LOOT after You said "both" so you have downloaded and installed the Creature add-on for both FNIS and Sexlab correct? Â If FNIS can't find them, is it finding the normal animation mods? Â I'm suspecting either an installation problem or a FNIS execution problem. Can you post the full TEXT of the text output box from FNIS?
alphafr Posted October 1, 2015 Posted October 1, 2015 Here   FNIS Behavior V5.1.1  02/10/2015 00:22:35Skyrim: 1.9.32.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim (Steam)Skeleton female: Unknown (115 bones)  male: Unknown (115 bones)Patch: "GENDER Specific Animations"Patch: "SKELETON Arm Fix"Reading BeeingFemale V2.2b ...Reading DeviousDevices V2.9.1 ...Reading FNIS V5.1.1 ...Reading FNISBase V5.1.1 ...Reading FNISCreatureVersion V5.3 ...Reading MiasLair V4.0 ...Reading MNC V?.? ...Reading NonSexLabAnimationPack V2.8.2 ...Reading SexLab V1.60 ...Reading ZaZAnimationPack V6.07 ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 alternate animations) ...All Anim Lists scanned. Generating Behavior Files ...No GENDER directory Animations\male\ 5 GENDER modifications for Animations\female\Create Creature Behaviors ...Reading MNC V?.? ...mt_behavior usage: 18,2 %  ( 26 furniture, 29 offset, 0 alternate animations) 4056 animations for 10 mods successfully included (character) 331 animations for 1 mods and 12 creatures successfully included.   When reading it seems it doesn't scan for sexlab nude creatures
WaxenFigure Posted October 2, 2015 Posted October 2, 2015 Here   FNIS Behavior V5.1.1  02/10/2015 00:22:35 Skyrim: 1.9.32.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim (Steam)  Skeleton female: Unknown (115 bones)  male: Unknown (115 bones) Patch: "GENDER Specific Animations" Patch: "SKELETON Arm Fix"  Reading BeeingFemale V2.2b ... Reading DeviousDevices V2.9.1 ... Reading FNIS V5.1.1 ... Reading FNISBase V5.1.1 ... Reading FNISCreatureVersion V5.3 ... Reading MiasLair V4.0 ... Reading MNC V?.? ... Reading NonSexLabAnimationPack V2.8.2 ... Reading SexLab V1.60 ... Reading ZaZAnimationPack V6.07 ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 alternate animations) ...  All Anim Lists scanned. Generating Behavior Files ... No GENDER directory Animations\male\  5 GENDER modifications for Animations\female\  Create Creature Behaviors ... Reading MNC V?.? ...  mt_behavior usage: 18,2 %  ( 26 furniture, 29 offset, 0 alternate animations)  4056 animations for 10 mods successfully included (character)  331 animations for 1 mods and 12 creatures successfully included.     When reading it seems it doesn't scan for sexlab nude creatures You are running an outdated version of FNIS (the output says you have version 5.1.1). I believe the requirements for these mods specify FNIS 5.5 as the minimum so that would be what you've missed.
Ashal Posted October 2, 2015 Author Posted October 2, 2015  Here   FNIS Behavior V5.1.1  02/10/2015 00:22:35 Skyrim: 1.9.32.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim (Steam)  Skeleton female: Unknown (115 bones)  male: Unknown (115 bones) Patch: "GENDER Specific Animations" Patch: "SKELETON Arm Fix"  Reading BeeingFemale V2.2b ... Reading DeviousDevices V2.9.1 ... Reading FNIS V5.1.1 ... Reading FNISBase V5.1.1 ... Reading FNISCreatureVersion V5.3 ... Reading MiasLair V4.0 ... Reading MNC V?.? ... Reading NonSexLabAnimationPack V2.8.2 ... Reading SexLab V1.60 ... Reading ZaZAnimationPack V6.07 ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 alternate animations) ...  All Anim Lists scanned. Generating Behavior Files ... No GENDER directory Animations\male\  5 GENDER modifications for Animations\female\  Create Creature Behaviors ... Reading MNC V?.? ...  mt_behavior usage: 18,2 %  ( 26 furniture, 29 offset, 0 alternate animations)  4056 animations for 10 mods successfully included (character)  331 animations for 1 mods and 12 creatures successfully included.     When reading it seems it doesn't scan for sexlab nude creatures You are running an outdated version of FNIS (the output says you have version 5.1.1). I believe the requirements for these mods specify FNIS 5.5 as the minimum so that would be what you've missed.    Also don't have the SexLabCreatures pack installed. It's missing from the output in both creature behaviors and regular behaviors.
alphafr Posted October 2, 2015 Posted October 2, 2015 So use FNIS generator 5.5 and remove nude creature?  Well using FNIS 5.5 and removing nude creature seems to change nothing  here is the FNIS entry log   FNIS Behavior V5.5  02/10/2015 07:39:27Skyrim: 1.9.32.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim\ (Steam)Skeleton(hkx) female: XPMS2HDT (115 bones)  male: XPMS2HDT (115 bones)Patch: "GENDER Specific Animations"Patch: "SKELETON Arm Fix"Reading BeeingFemale V2.2b ...Reading DeviousDevices V2.9.1 ...Reading FNISBase V5.5 ...Reading FNISCreatureVersion V5.3 ...Reading MiasLair V4.0 ...Reading MNC V?.? ...Reading NonSexLabAnimationPack V2.8.2 ...Reading SexLab V1.60 ...Reading ZaZAnimationPack V6.07 ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...All Anim Lists scanned. Generating Behavior Files ...No GENDER directory male 5 GENDER modifications for Animations\femaleGenerating animationsetdatasinglefile.txt ...Create Creature Behaviors ...Reading MNC V?.? ...mt_behavior usage: 19,9 %  ( 0 furniture, 29 offset, 0 chair, 0 alternate animations) 3375 animations for 9 mods successfully included (character) 331 animations for 1 mods and 12 creatures successfully included.   It also seems bestiality animation pack isn't scanned
Ashal Posted October 2, 2015 Author Posted October 2, 2015 So use FNIS generator 5.5 and remove nude creature?  Well using FNIS 5.5 and removing nude creature seems to change nothing  here is the FNIS entry log   FNIS Behavior V5.5  02/10/2015 07:39:27 Skyrim: 1.9.32.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim\ (Steam)  Skeleton(hkx) female: XPMS2HDT (115 bones)  male: XPMS2HDT (115 bones) Patch: "GENDER Specific Animations" Patch: "SKELETON Arm Fix"  Reading BeeingFemale V2.2b ... Reading DeviousDevices V2.9.1 ... Reading FNISBase V5.5 ... Reading FNISCreatureVersion V5.3 ... Reading MiasLair V4.0 ... Reading MNC V?.? ... Reading NonSexLabAnimationPack V2.8.2 ... Reading SexLab V1.60 ... Reading ZaZAnimationPack V6.07 ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...  All Anim Lists scanned. Generating Behavior Files ... No GENDER directory male  5 GENDER modifications for Animations\female Generating animationsetdatasinglefile.txt ...  Create Creature Behaviors ... Reading MNC V?.? ... mt_behavior usage: 19,9 %  ( 0 furniture, 29 offset, 0 chair, 0 alternate animations)   3375 animations for 9 mods successfully included (character)  331 animations for 1 mods and 12 creatures successfully included.     It also seems bestiality animation pack isn't scanned   You still haven't installed the creature animation pack. You MUST download the creature animation pack from http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v1602-hotfix-2-updated-sep-1st-2015/Â
Guest Posted October 2, 2015 Posted October 2, 2015 OK, although Ashal (and some others) mentioned several times in their post about "?" and there is description about it in SL 1.60.2Â "Rebuild & clean" MCM menu let me repeat it once again. I had installed SL creatures, FNIS creatures and More nasty creatures mods. Two days ago, I de-installed all of them, just to see how installation of those mods will go. 1. After uninstallation of those mods, I ran FNIS and LOOT, loaded the game and save it on the new slot. 2. Then I ran "Save cleaner tool" and cleaned my save. 3. Loaded a cleaned save and play for a while, then I saved it on the new slot end exit the game. 4. Started NMM and installed FNIS Creatures support. 5. Ran FNIS 6. Installed SL creatures support 7. Ran FNIS 8. Installed More nasty critters mod 9. Ran FNIS 10. Ran LOOT and checked my load order for possible conflicts. NO mod conflicts and mismatches. 11. Loaded my last save, opened SL MCM menu (rebuild & clean) and I saw this ("?"): Â 12. I ran "reset animation registry" in SL MCM menu under "Rebuild & clean" 13. I opened More nasty critters MCM emnu and under "General" I ran "re-register all mods" 14. Saved the game in the new slot and exit. 15. Loaded the last save and got this (no "?"):
Ashal Posted October 2, 2015 Author Posted October 2, 2015 Unless you are having problems with actors standing idle during sex scenes, the "?" is incredibly unlikely to be relevant and in most cases solvable by simply scrolling in and out of 1st person (OUT of 1st person, so you are in 3rd person during the check).Â
Guest Posted October 2, 2015 Posted October 2, 2015 I'm playing as an archer and 90 % of my time I'm in first view state. I'm sure that I did this in 1W too, standing idle. But, never mind, I just wanted to support you and your topic and discussions and questions about "?". If FNIS creature is correctly installed and SL creatures mod, there is no reason why creatures animations won't work, except if people forget to enable it after installation in SL MCM menu under "Animation settings". So, my above post is confirmation that all is working fine if people correctly install all 3 mods. Â
alphafr Posted October 2, 2015 Posted October 2, 2015 Now issue number 2, sexlab won't start any animation, isn't loading anything and console show no " starting <animationname> "entry anywhere  All requirement are OK so don't know from where it come now
Content Consumer Posted October 2, 2015 Posted October 2, 2015 I apologize if this has already been answered - I searched this thread and didn't find anything, but I may well have missed it.  Unless you are having problems with actors standing idle during sex scenes, the "?" is incredibly unlikely to be relevant and in most cases solvable by simply scrolling in and out of 1st person (OUT of 1st person, so you are in 3rd person during the check).  I am having trouble with actors standing idle during sex scenes. After the first scene, they begin to animate normally, but this reverts when exiting and re-entering the game. You suggest "fix your FNIS install" in the MCM - what exactly do I need to do? I've tried rerunning FNIS multiple times, and I have installed the most recent version (a couple of times, just in case one was a corrupted fluke). Is there anything else I can try?   I have tried going to third person, multiple times. I have tried uninstalling sexlab and reinstalling, both on a new game and on an existing game. I have tried uninstalling MNC and reinstalling it. I have tried re-generating FNIS for users multiple times, both before starting a new game and after. I have tried de-installing creatures in FNIS and re-installing. I have re-registered both MNC (creature framework) and Sexlab multiple times, before, during, and after much of the other suggested solutions. Still no dice here.  I have found that after attempting sex once, and having the actors stand apart not animating, after the first attempt the question mark goes away and the actors will animate properly on all subsequent sex acts... until I save, exit, and reload the game, at which point the question marks are back and it requires another sex act to get it to work again. It's actually kind of irritating to have to do this every time I load the game.  My Papyrus log is located in this post. Would it be helpful to append another one?
vpoteryaev Posted October 2, 2015 Posted October 2, 2015 Ashal, sorry if i ask stupid question or it was answered before, but i can't find documentation for ClearRaceKey().Suggested, Mod 'A' and 'B' use races not registered in sslCreatureAnimationSlots. Mod 'A': ClearRaceKey("NewRaceKey") AddRaceID("NewRaceKey", "NewRaceA") Mod 'B' want to use same RaceKey: AddRaceID("NewRaceKey", "NewRaceB") But in reality no guarantee that SexLabRegisterCreatureKey-handler of Mod 'A' will be called before 'B', so we can get next sequence: AddRaceID("NewRaceKey", "NewRaceB") ... ClearRaceKey("NewRaceKey") AddRaceID("NewRaceKey", "NewRaceA") Would be NewRaceB registered for animations?Thanks in advance.
Ashal Posted October 2, 2015 Author Posted October 2, 2015 Dunno what to tell say other than there is absolutely nothing special about the FNIS install with SexLab. If you follow install instructions and read warnings, you simply don't have any problems.  If you're using Mod Organizer, that means properly both installing it, and running it through Mod Organizer. If you're using NMM than gods be with you.  I hate to sound harsh and passive here. But there this is literally a true/false check. I can hound on that all day and yet still people will blame the "?" on something utterly unrelated like a blank animation toggle menu, which is something that 100% of the time, never has a a single damned thing to do with FNIS and entirely an incompatible mod, missing dependency, or an issue with a dirty save.  I'm honestly at my wits end with this "issue" and am seriously considering just removing the soft warning in future updates so people with no problem to begin with stop asking about it.  This isn't directed at all towards anyone in particular. I'm just insanely tired of repeating things over and over again, especially for things that are already well documented in pinned posts, or that thoroughly explain and emphasize  how to provide the appropriate information to help others figure out their issue.  Hell, since adding the additional info below system checks related to getting a "?", info that I'd argue spells it out plainly that you should simply ignore it in 95% of cases - threads related to people complaining about getting "?" has practically doubled.  My lesson with 1.60 so far is don't inform people of potential problems, they'll just assume it's already a problem instead and immediately use it as an excuse to explain away everything that's always been wrong with their install as a problem with 1.60.
Ashal Posted October 2, 2015 Author Posted October 2, 2015 Ashal, sorry if i ask stupid question or it was answered before, but i can't find documentation for ClearRaceKey(). Suggested, Mod 'A' and 'B' use races not registered in sslCreatureAnimationSlots. Mod 'A': ClearRaceKey("NewRaceKey") AddRaceID("NewRaceKey", "NewRaceA") Mod 'B' want to use same RaceKey: AddRaceID("NewRaceKey", "NewRaceB") But in reality no guarantee that SexLabRegisterCreatureKey-handler of Mod 'A' will be called before 'B', so we can get next sequence: AddRaceID("NewRaceKey", "NewRaceB") ... ClearRaceKey("NewRaceKey") AddRaceID("NewRaceKey", "NewRaceA") Would be NewRaceB registered for animations?  Thanks in advance.  Unless it's a racekey specific to your mod, I can't recommend using it. Just use AddRaceID() and nothing else.  SexLab's scripts use it because the entire point of SexLab's install/reset process is to return EVERYTHING it controls back to it's default. Which means undoing any changes a secondary SexLab mod might've made to it's racekeys. So using ClearRaceKey() onlys makes sense as a way to remove races that are potentially later invalid due to mod uninstalls/installs that add or remove new races from sexlab's default. And even then in most use cases it would be valid to use it could just be ignored completely without any harm.   Basically:  SuperSexySkeevers.esp calls AddRaceID("Skeevers", "HawtSkeeverRace") AddRaceID("Skeevers", "SexySkeeverRace") But later, SkeeversAreGross.esp calls: ClearRaceKey("Skeevers") AddRaceID("Skeevers", "GrossSkeeverRace") Now there is NO valid skeever races EXCEPT "GrossSkeeverRace", making the skeever races SexLab.esm and SuperSexySkeevers.esp considered valid, as invalid; so any creature animations using the racekey "Skeevers" will now only accept races with the editor id "GrossSkeeverRace" and nobody else.  There is no reason to ClearRaceKey() unless you know what you're doing and have a specific reason to.  If a mod calls AddRaceID() on a racekey that hasn't been established it, it simply creates that racekey fresh.Â
NicoleDragoness Posted October 2, 2015 Posted October 2, 2015 Question for Ashal. Â I'm using UNP body with the HDT Working Vagina and all the related (and needed) resources as skeleton, meshes, textures and so on (everything works perfectly). But the "pack" includes also some features for head and mouth. Like some tri files. BTW, I use the Ningheim race and I had to manually copy everything in the related specific folders for that race. Anyhow, as I wrote before, everything works great and also every animation registered in SexLab framework work fine at the same. Â The problem is that, with the 1.60 HF2, I lost ALL the expressions during sex acts, even if I have all the MFG console and Facial Animations installed. I'm not able to have any expressions during a sex action, whatever mod starts it, and also the feature to apply the expression in the editor doesn't work at all. Of course, I refuse to left out all my working vagina stuffs because they work perfectly. Â Any idea? Â
milarisadinha Posted October 2, 2015 Posted October 2, 2015 oh great  i updated everything (sexlab/defeat/creature) e now animations won't start   any idea?
Ashal Posted October 2, 2015 Author Posted October 2, 2015 Reading the pinned threads would be a good start...
milarisadinha Posted October 2, 2015 Posted October 2, 2015 It is working just starting a new game  really? I'll have to start a new game? no1 can fix it?  edit: oh wait wait wait wait  idk i don't know what i done, but it's working again
alphafr Posted October 2, 2015 Posted October 2, 2015 So I have the same issue as milarisadinla had,  Starting a new game work but don't wanna loose a 300h save  Going into a new cell and cleaning sexlab doesn't work  I tried getting the papyrus log but its never created even with the line added into skyrim.ini
WaxenFigure Posted October 2, 2015 Posted October 2, 2015 So I have the same issue as milarisadinla had,  Starting a new game work but don't wanna loose a 300h save  Going into a new cell and cleaning sexlab doesn't work  I tried getting the papyrus log but its never created even with the line added into skyrim.ini wrong ini Then follow the advice that milarisadinla ignored, read the pinned threads. They are there for a reason. I know you can read, you actually looked at what problems were being described instead of just posting so you've already got a lead over most people in solving the problem.
alphafr Posted October 2, 2015 Posted October 2, 2015 I looked at the advice but didn't brought further
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