Taven Posted August 27, 2015 Posted August 27, 2015 I wasn't able to get this resolved elsewhere, so I'll try here...I'm having a bit of an issue with Draugr/falmer animations. Thing is, when the sex anims start, the female is animated, but the draugr/falmer isn't, they just stand there in front of her. And yes, I have the load order correct, and I've tried most of those other conventional fixes,(FNIS,reinstalling,ect.) and they don't work...could anyone tell me what's happening and how to fix this? I had this problem once. If I remember correctly, I used FNIS to uninstall the creature animations, reinstalled the FNIS creature package, re-ran FNIS and finally reset animation registry in SexLab. Huh...how exactly do I use FNIS to uninstall the creature animations? Do I just remove the esp(I think there's one) myself and run FNIS again, or is there something else?
Guest Posted August 27, 2015 Posted August 27, 2015 I wasn't able to get this resolved elsewhere, so I'll try here...I'm having a bit of an issue with Draugr/falmer animations. Thing is, when the sex anims start, the female is animated, but the draugr/falmer isn't, they just stand there in front of her. And yes, I have the load order correct, and I've tried most of those other conventional fixes,(FNIS,reinstalling,ect.) and they don't work...could anyone tell me what's happening and how to fix this? I had this problem once. If I remember correctly, I used FNIS to uninstall the creature animations, reinstalled the FNIS creature package, re-ran FNIS and finally reset animation registry in SexLab. Huh...how exactly do I use FNIS to uninstall the creature animations? Do I just remove the esp(I think there's one) myself and run FNIS again, or is there something else? When open FNIS there is a button "De-install Creatures" under "Update FNIS behaviour" button.
43deadwood Posted August 27, 2015 Posted August 27, 2015 sorry to ask this then how do i find the papyrus log? Find Skyrim.ini (depends on what mod installer you use - if it's Mod organizer the ini file is different for each profile, if its Nexus Mod Manager then it's in your Data folder) Add the following lines: [Papyrus] bEnableLogging=1 bEnableTrace=1 bLoadDebugInformation=1 You should find the log in My Documents/My Games/Skyrim/Logs
Wotanpower Posted August 27, 2015 Posted August 27, 2015 Nach Sex Spieler total unbeweglich Tastatur gesperrt Spieler nach Sex total unbeweglich Tastatur gesperrt
Pinute Posted August 27, 2015 Posted August 27, 2015 Working great! Love the configuration, but I do have one nit to pick On the item equip/unequip selection page (sorry, forgot to remember it's real name) you might consider putting the slot number in parentheses after the official unofficial name. Either that, or put the info on the download page. Most people won't know to go to http://www.creationkit.com/Biped_Object to see which is which. Lots of other, probably better ways, to check an items biped slots, but sure, pretty simple to add so why not. And what the hell, I'll add a sort of reverse of it as well in the Timers & Stripping page by having that show an equipped items name when you hover hover a biped slot's strip toggle. Not often that resurrecting an ancient post has a positive outcome. There are a lot of in game methods around now for checking slot usage, but this is a great idea! One less esp for me.
exceed82 Posted August 27, 2015 Posted August 27, 2015 i saw this question floating around somewhere but i am not sure if it was answered yet. I have i minor issue with creature genitalia, Since sexlab 1.60 they are not there anymore. i use MNC i tried reinstalling and cleaning up with sexlab. So far no luck. Anyone else had any trouble with that? edit: I see that the method of storing creature types has drastically changed in sexlab 1.60. soo its a problem on MNC side i guess.
Ashal Posted August 27, 2015 Author Posted August 27, 2015 Working great! Love the configuration, but I do have one nit to pick On the item equip/unequip selection page (sorry, forgot to remember it's real name) you might consider putting the slot number in parentheses after the official unofficial name. Either that, or put the info on the download page. Most people won't know to go to http://www.creationkit.com/Biped_Object to see which is which. Lots of other, probably better ways, to check an items biped slots, but sure, pretty simple to add so why not. And what the hell, I'll add a sort of reverse of it as well in the Timers & Stripping page by having that show an equipped items name when you hover hover a biped slot's strip toggle. Not often that resurrecting an ancient post has a positive outcome. There are a lot of in game methods around now for checking slot usage, but this is a great idea! One less esp for me. Holy shit that post was made in 2013 I entirely went by the previous quoted post from another user that said "24" and automatically assumed it was recent. I finished adding this feature just last night in any case....
fishburger67 Posted August 27, 2015 Posted August 27, 2015 it is so easy to delete scripts manually : just copy the scripts from the original mods Folder into the games scripts Folder and delete them right away as long as they are marked blue. i am a bit disappointed about 1.60. ashal worked so Long on it, tested it so Long, and now it brings nothing real new, no real Advantage. it raises the amount of animations, thats it. i Keep 1.60 because it does not delete sos equipable schlong from inventory any longer, which was a Major bug of 1.59. but this is at the cost of making the game heavy and getting occasional ctd at sexlab Scenes. if i would not use shemales, i would not use 1.60 and Keep with 1.59c. There are tons of new features in 1.60 that I look forward to using. There may be nothing much in it now for the individual user, but in a few months, you will see lots of modders taking advantage of this new stuff and 1.6 will be a requirement.
SquallPT Posted August 27, 2015 Posted August 27, 2015 Having a "?" on Sexlab Framework Idles and Creature Idles. It's weird is that when i upgraded and was having trouble with the animations and solved it, i saw a "OK" there
drattus Posted August 27, 2015 Posted August 27, 2015 Having a "?" on Sexlab Framework Idles and Creature Idles. It's weird is that when i upgraded and was having trouble with the animations and solved it, i saw a "OK" there Try going into third person before you check. I don't know why but it works, or at least did for me. That was driving me nuts as well and I assumed a problem on my end until a web search found me a post by Ashal telling someone else to go 3rd person and check. What I'd still like to know is how to fix the problem of getting stuck on a base anim with no option to change it.
circ Posted August 27, 2015 Posted August 27, 2015 i saw this question floating around somewhere but i am not sure if it was answered yet. I have i minor issue with creature genitalia, Since sexlab 1.60 they are not there anymore. i use MNC i tried reinstalling and cleaning up with sexlab. So far no luck. Anyone else had any trouble with that? edit: I see that the method of storing creature types has drastically changed in sexlab 1.60. soo its a problem on MNC side i guess. Similar issue. Although it doesn't always happen, but often enough - compared to almost never with 1.59c. I posted about it in Creature Framerwork topic, thinking it might be linked to it.
SquallPT Posted August 27, 2015 Posted August 27, 2015 Having a "?" on Sexlab Framework Idles and Creature Idles. It's weird is that when i upgraded and was having trouble with the animations and solved it, i saw a "OK" there Try going into third person before you check. I don't know why but it works, or at least did for me. That was driving me nuts as well and I assumed a problem on my end until a web search found me a post by Ashal telling someone else to go 3rd person and check. What I'd still like to know is how to fix the problem of getting stuck on a base anim with no option to change it. lol wtf ? thanks drattus, was going crazy to finding out the solution, and it was just that simple. Now i know everything is OK
alphafr Posted August 27, 2015 Posted August 27, 2015 I have notied an issue on my play through , there are 0 facial expressions even after resettting them and with 0 I mean all possible expression have 0 face modifier so I have the vanilla neutral face on every expressioni choose , any fix (putting back the facial expression from 1.59 is enough for me)?
fishburger67 Posted August 27, 2015 Posted August 27, 2015 [08/25/2015 - 12:40:37PM] Warning: Function sslActorAlias.animating.OnUpdate in stack frame 0 in stack 1405864 differs from the in-game resource files - using version from save [08/25/2015 - 12:40:37PM] Warning: Function sslBaseVoice..Moan in stack frame 1 in stack 1405864 differs from the in-game resource files - using version from save [08/25/2015 - 12:40:37PM] Warning: Function sslActorAlias.animating.OnUpdate in stack frame 0 in stack 1307531 differs from the in-game resource files - using version from save [08/25/2015 - 12:40:37PM] Warning: Function sslBaseVoice..Moan in stack frame 1 in stack 1307531 differs from the in-game resource files - using version from save [08/25/2015 - 12:40:37PM] Warning: Function sslActorAlias.animating.OnUpdate in stack frame 0 in stack 1405516 differs from the in-game resource files - using version from save [08/25/2015 - 12:40:37PM] Warning: Function sslBaseVoice..Moan in stack frame 1 in stack 1405516 differs from the in-game resource files - using version from save Looks like you updated while SexLab was active in the middle of an animation, so some if it's functions are stuck using old versions from the save. It may or may not be the source of the teleporting, but it is very likely to result in some other issues and potential save game bloating. If they are stuck like this there simply is no other way. It's either clean save to prevent Skyrim from loading the scripts to begin with, or use a script cleaner tool (much prefer Script Scalpel over the Save Cleaner tool, it does a more through/precise job) This is the exact reason mods will generally recommend you disable a mod's esp/esm, disable the mod through an in-game disable function, or make sure they're in "someplace safe" which is usually somewhere where and when the mod isn't actively trying to do something. They all accomplish the same thing, just to varying degrees of overkill. For most users with 1.59c, so long as they don't have anything sexlab related active running before the upgrade and aren't using any incompatible mods, they'll be able to simply install 1.60 on top of 1.59c with no special action needed and not have any issues. As sure as you might be that nothing was running on a 1.59c that would cause this error to occur, it could easily have been something that's been stuck in your save for a long time, and the upgrade to 1.60 may have simply exposed the problem in the logs finally. Only way to tell would be to run script scalpel on your 1.59c and see if there is any pre-existing active threads or other oddities related to those scripts. Wanted to report back on this. You were absolutely right Ashal. I took the save I had been using to test 1,60, and with 1.59 still loaded, I used SaveTool to delete ssl* scripts. Then, I loaded the save and did a "Clean" in MCM, saved that game and exited. Then, I installed 1.60 and loaded the save. Waited for 1.6 to full install + 5 minutes and exited. Check the log and there were no warnings about sslActorAlias and the like. So, as you suspected, there were some left over papyrus stuff even though I was very careful earlier. Thanks for the help.
nyctophilia Posted August 27, 2015 Posted August 27, 2015 Observation confirmation: the latest development build files have eliminated the following bugs for me. 1) random freezing of my character after animation. 2) weapon/item re-equipping in the wrong hand. 3) expression animation not working correctly. Now I can concentrate on fine-tuning alignment. Thanks Ashal!!
TehSp00ny Posted August 27, 2015 Posted August 27, 2015 I am getting an error that i can't quite figure out what is going on with. When i go to the MCM menu in game i get the error: CRITICAL ERROR: File Integrity Framework quests/files overwritten... Unable to resolve needed variables Install unable to continue as result Prerequisite all checks out. Tried re-downloading and reinstalling. Put it last in load order to prevent anything from overwriting it. But get the same error either way. Someone that knows what is going on?
nyctophilia Posted August 27, 2015 Posted August 27, 2015 I am getting an error that i can't quite figure out what is going on with. When i go to the MCM menu in game i get the error: CRITICAL ERROR: File Integrity Framework quests/files overwritten... Unable to resolve needed variables Install unable to continue as result Prerequisite all checks out. Tried re-downloading and reinstalling. Put it last in load order to prevent anything from overwriting it. But get the same error either way. Someone that knows what is going on? SL quest/scripts are being overwritten by a different version. Two things come to mind. 1) you're using MO and have an older version with a higher priority (below the current one in the left pane) 2) you installed the older version manually and there are still scripts relating to it in your script folder.
dark_sjoerd Posted August 27, 2015 Posted August 27, 2015 LOOT is fine. It is correct 95% of the time. And in all thing SexLab related, it is not wrong in any instance that I am aware of.then do you kown why my game shuts down?i do have a bunch of mods, sexlab and nexus mods Can only be answered if you post a papyrus debug log. this is my papyrus log, i think Papyrus.0.log
alphafr Posted August 27, 2015 Posted August 27, 2015 Any idea of how to fix the missing expression ?
WaxenFigure Posted August 27, 2015 Posted August 27, 2015 Any idea of how to fix the missing expression ? Known problem, a fix will be forthcoming. This is information you could have found yourself by just reading back a ways.
Saber2th Posted August 27, 2015 Posted August 27, 2015 I have a slight problem. The console screen used to feature a function that showed the stats and values of characters before I updated to 1.60 and now it doesn't show anything. Does anyone know which mod that feature is from?
nyctophilia Posted August 27, 2015 Posted August 27, 2015 I have a slight problem. The console screen used to feature a function that showed the stats and values of characters before I updated to 1.60 and now it doesn't show anything. Does anyone know which mod that feature is from? Mfg Console, removed from SL 1.60. Forthcoming update will include it.
Saber2th Posted August 27, 2015 Posted August 27, 2015 I have a slight problem. The console screen used to feature a function that showed the stats and values of characters before I updated to 1.60 and now it doesn't show anything. Does anyone know which mod that feature is from? Mfg Console, removed from SL 1.60. Forthcoming update will include it. Ah ok thanks.
Contessa Posted August 28, 2015 Posted August 28, 2015 Sorry if it's mentioned, I searched but couldn't find it. Starting a new game with the latest Sexlab 1.60 with the current Hotfix. Whenever I try to change my character's voice, the box is empty and I can do nothing. This happened with the test versions of 1.60 as well, but never happened in 1.59c. What causes this and how do I fix it?
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