Deviancy Posted August 31, 2015 Posted August 31, 2015 1.60 with the bug fix still has a lot of "bugs". For example, using sexlab matchmaker, sometimes I can trigger the animations and they work properly, other times when the game goes to start the animation, the game just totally locks up and I have to use the task manager to close the game. I had an issue with 1.59 where sometimes the game would silently crash if I trigged an animation but it was rare, and 1.60 was supposed to fix that issue but it looks like it aggravated the issue.The issue also seems to be with specific npc's, I was able to trigger the animations every time with the elf in Riverwood but the guy who hangs out at the bar, each and every time I hit him with matchmaker the game locks up. It doesn't make much sense why it works every time with one npc and locks up every time with another npc.
ButchDiavolo Posted August 31, 2015 Posted August 31, 2015 Hi, I guess it's a bug from 1.60 with hotfix. 1. My gag seems doesn't work properly, the mouth won't open when put gag on until fuck with somebody. 2. If wear a gag (even mouth open), save and load, mouth will close again. if it's not a bug? could somebody told me where can i setup to make it right? This is due to 1.60 not including Mfg Console, which other mods relied on to open mouths for gags. Ashal has said it is returning in the next update. You can get Mfg Console from Nexus and install it separately in the meantime. Search this topic for "gag" for more information. Hi all, I get a stange bug with the last version of sexlab. I cannot access the "tab" menu in the console and I don't have any detail about the object I've selected thru console. Also the gag from devious device don't work my PC is stuck with a strange smile. Seriously... the answer is on the same damned page?! Does anyone even READ the posts?
CliftonJD Posted August 31, 2015 Posted August 31, 2015 1.60 with the bug fix still has a lot of "bugs". For example, using sexlab matchmaker, sometimes I can trigger the animations and they work properly, other times when the game goes to start the animation, the game just totally locks up and I have to use the task manager to close the game. I had an issue with 1.59 where sometimes the game would silently crash if I trigged an animation but it was rare, and 1.60 was supposed to fix that issue but it looks like it aggravated the issue. The issue also seems to be with specific npc's, I was able to trigger the animations every time with the elf in Riverwood but the guy who hangs out at the bar, each and every time I hit him with matchmaker the game locks up. It doesn't make much sense why it works every time with one npc and locks up every time with another npc. post the log next time and we can help, in 1.59 I discovered that the log tells the last sl animation that you can disable it from the mcm to prevent it the next time Or atleast until a real fix is made by the author had a few arrok anims disabled for that on 1.59, but so far 1.6 with hotfix seems to be flawless on my end solution might also be in the method of install tho, I upgraded to the new papyrus engine 3.0 then sl 1.6 then hotfix then new creature anims and fnis creature update then new game (no uninstall necessary, just installed everything over top of the old files)
FingHateNames Posted August 31, 2015 Posted August 31, 2015 Any one else having any CTDs? I'm getting a TON with the 1.60... Never had ANY CTDs with 1.59 hehe - welcome to the club...but..no worries my friend...our pain is only temporal...chief surgeon ashal and his team are working on fix. What is TON? a unit of weight, equivalent to 2000 pounds
Drakeonyx Posted August 31, 2015 Posted August 31, 2015 Can 1.59c be put back on the download page until 1.60 get fixed? I was too quick to delete 1.59 from my computer.
parruyo Posted September 1, 2015 Posted September 1, 2015 Any one else having any CTDs? I'm getting a TON with the 1.60... Never had ANY CTDs with 1.59 hehe - welcome to the club...but..no worries my friend...our pain is only temporal...chief surgeon ashal and his team are working on fix. What is TON? a unit of weight, equivalent to 2000 pounds Ok, Tonelada.
Grimbold the unlovely Posted September 1, 2015 Posted September 1, 2015 Any one else having any CTDs? I'm getting a TON with the 1.60... Never had ANY CTDs with 1.59 hehe - welcome to the club...but..no worries my friend...our pain is only temporal...chief surgeon ashal and his team are working on fix. What is TON? 907.185 kilograms
SuperGumby Posted September 1, 2015 Posted September 1, 2015 Ashal, I meant to get back to you earlier. With respect to the reduced number of animations for MM, I did have the filter turned off but it appears like it is being applied regardless of the MCM setting. Similar perhaps to people experiencing the 'even actors height' when it's not checked?
CliftonJD Posted September 1, 2015 Posted September 1, 2015 here's a log of the events first game freeze all day with the new sl, a few logs got to be worse than this up to 26mb and its a new game this morning, but I noticed a chain reaction in the logs broke other mods, so I closed and reloaded then went back as if things were ok with a more vigilant eye out here's a log where sl is the first and most prevalent to spam the log and eventually game freezes during the attempted anim before it logs the name Papyrus.0.log
CliftonJD Posted September 1, 2015 Posted September 1, 2015 So, 1.60 works or need 1.59 again ? 1.60 is little buggy but it works. You might expect some CTDing and some mod incompatibilities but it works. Regardless named problems I'm still using 1.61. everybody needs to start posting the logs that relate to sl here that it can be fixed and if its an incompatibility issue we'll see it in the logs and point out the mods to update
VaunWolfe Posted September 1, 2015 Posted September 1, 2015 I get crashes to. I think mine has something to do with my devious device mods. I would try to load and it crash. I even try a minamal load then load from there but it would crash. I uninstall all my devious mods and then reload them then it works for a time before it messes up again.
CliftonJD Posted September 1, 2015 Posted September 1, 2015 I get crashes to. I think mine has something to do with my devious device mods. I would try to load and it crash. I even try a minamal load then load from there but it would crash. I uninstall all my devious mods and then reload them then it works for a time before it messes up again. read the previous page about a missing file that's no longer in sl to support devious items Orclose the game, install 1.59 over it (don't load yet), next reinstall 1.6 with hotfix and creatures, that'll give you the old missing files back
alphafr Posted September 1, 2015 Posted September 1, 2015 I get some rare crashes but so far im waiting for the mgf to be added back
Guest Posted September 1, 2015 Posted September 1, 2015 So, 1.60 works or need 1.59 again ? 1.60 is little buggy but it works. You might expect some CTDing and some mod incompatibilities but it works. Regardless named problems I'm still using 1.61. everybody needs to start posting the logs that relate to sl here that it can be fixed and if its an incompatibility issue we'll see it in the logs and point out the mods to update I didn't say opposite. As the mater of fact, I encouraged him to use it assuming he'll report bugs.
CliftonJD Posted September 1, 2015 Posted September 1, 2015 I get some rare crashes but so far im waiting for the mgf to be added back we need some logs to show the author/s what to fix
Deviancy Posted September 1, 2015 Posted September 1, 2015 post the log next time and we can help, in 1.59 I discovered that the log tells the last sl animation that you can disable it from the mcm to prevent it the next time Or atleast until a real fix is made by the author For the record, I installed 1.60 and the hotfix on a fresh installation of Skyrim. As for why I didn't post the error log, I uninstalled the game after I spent about an hour trying to troubleshoot the situation and getting nowhere, and not being able to find 1.59 to roll back to. In short, the error logs went to delete heaven with the game. For the record, I manually install most of the sexlab mods except for sexlab werewolves, I use NMM to do that. I refuse to use the mod manager, I just do not like the way it doesn't install the files into the games root directory and that I have to run it in order to run the game with the mods. I prefer to run the game directly from the SKSE shortcut icon on my desktop.
CliftonJD Posted September 1, 2015 Posted September 1, 2015 post the log next time and we can help, in 1.59 I discovered that the log tells the last sl animation that you can disable it from the mcm to prevent it the next time Or atleast until a real fix is made by the author For the record, I installed 1.60 and the hotfix on a fresh installation of Skyrim. As for why I didn't post the error log, I uninstalled the game after I spent about an hour trying to troubleshoot the situation and getting nowhere, and not being able to find 1.59 to roll back to. In short, the error logs went to delete heaven with the game. For the record, I manually install most of the sexlab mods except for sexlab werewolves, I use NMM to do that. I refuse to use the mod manager, I just do not like the way it doesn't install the files into the games root directory and that I have to run it in order to run the game with the mods. I prefer to run the game directly from the SKSE shortcut icon on my desktop. ok, I manually installed it too if you lost your old sl just say so before ya up and delete the game you're not the first to ask for it, read a few posts back its already posted
Deviancy Posted September 1, 2015 Posted September 1, 2015 ok, I manually installed it too if you lost your old sl just say so before ya up and delete the game you're not the first to ask for it, read a few posts back its already posted After I take a bit of a breather I'll give it a shot again, you may be on to something with that animation thing since I noticed when I was using the non sexlab animation pack with 1.59 I got far fewer crashes, and 99% of the time it was animations from that mod that were being triggered, so that leads me to believe there may be one or two bad animations in the Sexlab data pack. Fallout 4 is due out soon and chances are once its out I'll be done with Skyrim and New Vegas for good. But I'm curious if it'll take awhile before 4 gets anything like sexout or sexlab, or if it'll be possible for sexlab to somehow be ported over to Fallout 4 since I believe it is using the same engine, but I could be totally wrong.
restrict Posted September 1, 2015 Posted September 1, 2015 Hi, I guess it's a bug from 1.60 with hotfix. 1. My gag seems doesn't work properly, the mouth won't open when put gag on until fuck with somebody. 2. If wear a gag (even mouth open), save and load, mouth will close again. if it's not a bug? could somebody told me where can i setup to make it right? This is due to 1.60 not including Mfg Console, which other mods relied on to open mouths for gags. Ashal has said it is returning in the next update. You can get Mfg Console from Nexus and install it separately in the meantime. Search this topic for "gag" for more information. Thx, I'll install after work.. After install Mfg Console, gag function work perfectly...
Maddac Posted September 1, 2015 Posted September 1, 2015 (edited) Hi I am having a problem with sl1.60 I install it on a fresh game and two of the sexlab prerequisites have ? marks beside them below is list with ok or ? beside them. SKSE 1.73+ ok sexlabutil.dll skse plugin 1.6+ ok storageutil.dll skse plugin 3.0+ ok fnis 5.4+ ok fnis user behavior generated ok fnis sexlab framework idles ? fnis creature pack 5.2+ ok fnis sexlab creature idles ? fnis report is as follows: FNIS Behavior V5.5 fix1 9/1/2015 3:59:04 PMSkyrim: 1.9.32.0 - K:\SteamLibrary\steamapps\common\Skyrim\ (Steam)Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones)Patch: "GENDER Specific Animations"Patch: "SKELETON Arm Fix"Patch: * groovtama's Alternate Anim. for XPMSE/RaceMenuReading DeviousDevices V2.9.1 ...Reading FNISBase V5.5 ...Reading FNISCreatureVersion V5.3 ...Reading MiasLair V4.0 ...Reading MNC V?.? ...Reading SexLab V1.60 ...Reading SexLabCreature V1.60 ...Reading ZaZAnimationPack V6.07 ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...Reading ZazResources V?.? ...All Anim Lists scanned. Generating Behavior Files ... 6 GENDER modifications for Animations\male 9 GENDER modifications for Animations\femaleGenerating animationsetdatasinglefile.txt ...Create Creature Behaviors ...Reading MNC V?.? ...Reading SexLabCreature V1.60 ...mt_behavior usage: 19.9 % ( 0 furniture, 29 offset, 0 chair, 0 alternate animations) 2430 animations for 9 mods successfully included (character) 681 animations for 2 mods and 23 creatures successfully included. I am using xpmse 3.13, more nasty critters 8_33, dda 2.90 ddx v1.21, ddi 2.91, dd interactions v2.1, dd for the masses v2.8, the devious manual 2.17, mias lair 5.1h bsa, hydra slavegirls 8.24, sexlab cumshot 1.71, sexlab aroused v20, sexlab amorous adventures 2_05, sexlab stories 1.6, sexlab stories devious 1.6, sla monitor widget 1.51, zaz animation pack 6.07 as far as sexlab related mods at the moment. dont know why fnis reports mias lair as v4.0. your help/advice is appreciated, i havent done enough posts to be able to post my mod order in a spoiler. but that has been done with latest loot version 8.0, should i just install sexlab and enable, then install the rest? i have a few more mods i want to reinstall (ie captured dreams, defeat, dcl 4.10 etc) but concerned about why sexlab prerequisites have ? marks forgot i have zaz resources 1.1a installed too Edited September 1, 2015 by Maddac
holtof55 Posted September 1, 2015 Posted September 1, 2015 Who knows what the script is registered in the function for "ragdoll" and stop the animation after the last stage? I do not work at 1.60 this function with creatures
holtof55 Posted September 1, 2015 Posted September 1, 2015 Can 1.59c be put back on the download page until 1.60 get fixed? I was too quick to delete 1.59 from my computer. http://www.loverslab.com/topic/51658-need-sexlab-framework-159c/
iacex111 Posted September 1, 2015 Posted September 1, 2015 Hi I am having a problem with sl1.60 I install it on a fresh game and two of the sexlab prerequisites have ? marks beside them below is list with ok or ? beside them. SKSE 1.73+ ok sexlabutil.dll skse plugin 1.6+ ok storageutil.dll skse plugin 3.0+ ok fnis 5.4+ ok fnis user behavior generated ok fnis sexlab framework idles ? fnis creature pack 5.2+ ok fnis sexlab creature idles ? fnis report is as follows: FNIS Behavior V5.5 fix1 9/1/2015 3:59:04 PMSkyrim: 1.9.32.0 - K:\SteamLibrary\steamapps\common\Skyrim\ (Steam)Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones)Patch: "GENDER Specific Animations"Patch: "SKELETON Arm Fix"Patch: * groovtama's Alternate Anim. for XPMSE/RaceMenuReading DeviousDevices V2.9.1 ...Reading FNISBase V5.5 ...Reading FNISCreatureVersion V5.3 ...Reading MiasLair V4.0 ...Reading MNC V?.? ...Reading SexLab V1.60 ...Reading SexLabCreature V1.60 ...Reading ZaZAnimationPack V6.07 ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...Reading ZazResources V?.? ...All Anim Lists scanned. Generating Behavior Files ... 6 GENDER modifications for Animations\male 9 GENDER modifications for Animations\femaleGenerating animationsetdatasinglefile.txt ...Create Creature Behaviors ...Reading MNC V?.? ...Reading SexLabCreature V1.60 ...mt_behavior usage: 19.9 % ( 0 furniture, 29 offset, 0 chair, 0 alternate animations) 2430 animations for 9 mods successfully included (character) 681 animations for 2 mods and 23 creatures successfully included. I am using xpmse 3.13, more nasty critters 8_33, dda 2.90 ddx v1.21, ddi 2.91, dd interactions v2.1, dd for the masses v2.8, the devious manual 2.17, mias lair 5.1h bsa, hydra slavegirls 8.24, sexlab cumshot 1.71, sexlab aroused v20, sexlab amorous adventures 2_05, sexlab stories 1.6, sexlab stories devious 1.6, sla monitor widget 1.51, zaz animation pack 6.07 as far as sexlab related mods at the moment. dont know why fnis reports mias lair as v4.0. your help/advice is appreciated, i havent done enough posts to be able to post my mod order in a spoiler. but that has been done with latest loot version 8.0, should i just install sexlab and enable, then install the rest? i have a few more mods i want to reinstall (ie captured dreams, defeat, dcl 4.10 etc) but concerned about why sexlab prerequisites have ? marks forgot i have zaz resources 1.1a installed too Search through the thread before you ask a question and you'll find the answer... Shortly, though, you shouldn't worry about ? marks. Go into 3rd person and check again. Anyway, if you don't encounter problems, your installation should be fine.
Sneaksmile Posted September 1, 2015 Posted September 1, 2015 Hi, I hope this question does not bother anyone. How I can test the threesome animations? I can only test the 2 people animations. I do not know if you need to do something extra for the threesome animations can run? even when they are three people in a site, does not allow me to use the threesome animations. Help. Thanks.
lexx005 Posted September 1, 2015 Posted September 1, 2015 Thought i would share my experience with the new 1.60 upgrade with the hotfix1: I went back to 1.59c as the new 1.60 with the hotfix changed the way my console was working, it removed my info panel when i click on objects, i did experience a couple of game freezes, but they were very minimal. There is also a constant message when you pull up the console regarding 1.60. Also, since i'm using the non-sex lab animations, it registered 203 duplicates when i ran the fnis exe, i'm aware that the duplicates aren't any cause for alarm as the animations still worked as they should other than a slight delay in the animations getting started. Again, I just wanted to share my experience.
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