DonPrestoni Posted August 30, 2015 Posted August 30, 2015 I appear to be having some issues with the current build. The seems to be a problem somewhere along the line with SexLab aroused detecting when an actor has cum, so it doesn't matter what you do and with who you still end up with a state of maximum arousal. There is not problem getting the anims to play or finish, and the cum effects are applied, but desire never goes away. (I have checked the arousal locked settings and they are off - I even tried turning them on then off again in case it was a graphics glitch.) I did manage to get it to work yesterday very briefly by changing the cum at end of anim/cum at cap of pleasure meter settings off but thince then it stopped working again. I have attached my Papyrus log and load order below.) (I think Blush When Aroused Redux is working for me, at least it seems to be.) I have updated Sexlab Aroused Redux to v19 since posting this - the error remains. Papyrus.0.log LoadOrder_Skyrim_2015-08-30T09-28-40.txt
Cocein Posted August 30, 2015 Posted August 30, 2015 I appear to be having some issues with the current build. The seems to be a problem somewhere along the line with SexLab aroused detecting when an actor has cum, so it doesn't matter what you do and with who you still end up with a state of maximum arousal. There is not problem getting the anims to play or finish, and the cum effects are applied, but desire never goes away. (I have checked the arousal locked settings and they are off - I even tried turning them on then off again in case it was a graphics glitch.) I did manage to get it to work yesterday very briefly by changing the cum at end of anim/cum at cap of pleasure meter settings off but thince then it stopped working again. I have attached my Papyrus log and load order below.) (I think Blush When Aroused Redux is working for me, at least it seems to be.) I have updated Sexlab Aroused Redux to v19 since posting this - the error remains. Just tested this. It must be a problem with your specific setup. I also have the most recent SexLab and Aroused, and arousal reduction works as normal for me. I read in another thread that Blush When Aroused is incompatible with 1.6. Maybe that's causing the problem. Try disabling it.
Buffmutti Posted August 30, 2015 Posted August 30, 2015 Well, i checked it 3 times now (started a new game 3 times in a row), SexLab Framework v1.60 plus hotfix1 installs itself (no need to start it manually) and needs only 10 to 15 seconds to do that and i can read in the MCM that it is fully installed without any error. The game runs smooth without errors or CTD's (only the strange teleport bug in Dragons Reach, but it never happened again and i can't reproduce that bug). Reason for this is probably that i don't use so many SexLab Mods (148 Mods in total, but only like 30 are SexLab Mods) and all of them are compatible to the framework. Good work Ashal
DeepBlueFrog Posted August 30, 2015 Posted August 30, 2015 Well, i checked it 3 times now (started a new game 3 times in a row), SexLab Framework v1.60 plus hotfix1 installs itself (no need to start it manually) and needs only 10 to 15 seconds to do that and i can read in the MCM that it is fully installed without any error. The game runs smooth without errors or CTD's (only the strange teleport bug in Dragons Reach, but it never happened again and i can't reproduce that bug). Reason for this is probably that i don't use so many SexLab Mods (148 Mods in total, but only like 30 are SexLab Mods) and all of them are compatible to the framework. Good work Ashal I had a similar experience testing 1.6 with hotfix 1. At first, SexLab installed itself and everything looked OK in MCM but I couldn't reproduce it and subsequent tests forced me to start SexLab manually. According to Ashal, installation should be manual for a clean setup.
SkatingJesus Posted August 30, 2015 Posted August 30, 2015 It's been a while since I tried the new Zaz package, is there any full list of the new animations? I can't make it work with the MCM.
chevyowner Posted August 30, 2015 Posted August 30, 2015 Are there other options to dowload the files or only mega? If not looks like I need to stay at 1.59c for some time.
holtof55 Posted August 30, 2015 Posted August 30, 2015 It does not work to reset the animation creatures. The animation does not stop with chicken. that is, people stop and chicken hanging in the air. This is very sad because my mod is built entirely on this animation I'm sorry if this has already been written, and for my english
Themostwaka Posted August 30, 2015 Posted August 30, 2015 I have a bug let's say i'm playing as a female character and i select a character for exemple Lydia and i run for example Leito Doggystyle , Lydia is putting on straps , everything is perfect for the first time , animation ends etc etc . The second time and here's my problem , after i started the animation characters are stripping, animation starts , but after 2-5 seconds Lydia put her clothes and weapon back on ( + her strap remains of her ) and the animation is running this way until the end . No matter if i try again and again , the same thing happens. The only fix i found is to change target (pressing N button) to another character and then set it back to Lydia , and then this will work again only for the first time. This only happens when im playing animations supposed for male - female , if i play lesbian animations for my female character and for lydia everything is fine , and if i play leito doggystyle for a male and my character there is no problem again. Do you guys have the same problem or is just me ?
Random of Amber Posted August 31, 2015 Posted August 31, 2015 I think there's some missing parentheses in the aggressive filter in sslAnimationSlots/GetByDefault, line 100: Valid[i] = Valid[i] && (!RestrictAggressive || IsAggressive == Tags.Find("Aggressive") != -1) Should be this: Valid[i] = Valid[i] && (!RestrictAggressive || IsAggressive == (Tags.Find("Aggressive") != -1)) The == and != operators are evaluated left to right, so the (IsAggressive == Tags.Find("Aggressive") != -1) bit is equivalent to ((IsAggressive == Tags.Find("Aggressive")) != -1), which is always false.
FingHateNames Posted August 31, 2015 Posted August 31, 2015 Any one else having any CTDs? I'm getting a TON with the 1.60... Never had ANY CTDs with 1.59
Guest Posted August 31, 2015 Posted August 31, 2015 Any one else having any CTDs? I'm getting a TON with the 1.60... Never had ANY CTDs with 1.59 hehe - welcome to the club...but..no worries my friend...our pain is only temporal...chief surgeon ashal and his team are working on fix.
parruyo Posted August 31, 2015 Posted August 31, 2015 Any one else having any CTDs? I'm getting a TON with the 1.60... Never had ANY CTDs with 1.59 hehe - welcome to the club...but..no worries my friend...our pain is only temporal...chief surgeon ashal and his team are working on fix. What is TON?
gtcard Posted August 31, 2015 Posted August 31, 2015 I've been getting a lot of runtime error crashes (game freezes and runtime error window pops up in background) and they always occur after starting a sex act, but more specifically they occur frequently when I start a sex act with an actor whose facial expression was modified and remains stuck from a previous act. I'm not sure if this is the expression bug others are reporting, but this is how it occurs in my game: Load from save, no problems everyone has neutral expressions. I start an act, no problems, expressions are loading and switches during the act for my PC and partner. After act my PCs expression is reset normally but the partner's face doesn't reset, it remains as the last expression set by the previous act At this point if I start another act with the same partner, there's a chance I will freeze with runtime error. This seems to happen more frequently when I start the act with PSQ's "Sneak feed" function than if I start the act with dialogue options via SLEN. I'm fairly certain sneak feed counts as an aggressive act, so maybe that has something to do with it. I only recently noticed NPCs expressions were stuck and I'm certain they did not have this issue when I first updated to SL1.60, and I don't know what could have caused it because I only installed a homemade tes5edit merged clothing mod (running out of esp slots), and I removed fire and ice overhaul from load order. They don't have anything to do with SL. I want to try doing a fresh reinstall of sexlab. I use mod organizer so does anyone know if sexlab writes files to any directories other than the SexLabFramework folder in MO's mod folder? I plan to rename my current folder and installing a fresh copy to force sexlabs install scripts to run again
CliftonJD Posted August 31, 2015 Posted August 31, 2015 Any one else having any CTDs? I'm getting a TON with the 1.60... Never had ANY CTDs with 1.59 actually I noticed the issue when I tried to upgrade my papyrus engine, apparently that can't or shouldn't have been released as a separate entity- had my papyrus spammed with errors looking for sl tags ..anyhow I didn't keep the logs from it and now sl is out of beta so i'll try it on a fresh game to avoid issues but my question or issue seems to be with a link for fnis creatures on the main page requiring fnis 5.2 that isn't there, only fnis 5.3 beta could start a poll on how many people getting crittermoth spam in their logs anybody here have a valid link or download for fnis creatures 5.2
SexDwarf2250 Posted August 31, 2015 Posted August 31, 2015 I recently updated a number of mods here and since then I have noticed that when I go into the console, I no longer have the ability to toggle an additional object info window on the left using the tab button. I don't suppose anyone knows what I messed up, or where this feature comes from? (I assumed it was vanilla) Edit: Seems it's a mod that's been integrated into Sexlab framework, MFGconsole. I have indeed updated Sexlab. Not sure what's up with this, though. Sexlab seems extra glitchy since I updated, things seem laggy and sometimes participants do not get into position or just stand there. I guess I'll check in that thread. Did I screw something up? Is the MFGconsole just no longer a part of SL?
TnTTnT Posted August 31, 2015 Posted August 31, 2015 Did I screw something up? Is the MFGconsole just no longer a part of SL? Yes, but be patience - it will be back in next release.
restrict Posted August 31, 2015 Posted August 31, 2015 Hi, I guess it's a bug from 1.60 with hotfix.1. My gag seems doesn't work properly, the mouth won't open when put gag on until fuck with somebody.2. If wear a gag (even mouth open), save and load, mouth will close again.if it's not a bug? could somebody told me where can i setup to make it right?
Dreamweaver Posted August 31, 2015 Posted August 31, 2015 Hi, I guess it's a bug from 1.60 with hotfix. 1. My gag seems doesn't work properly, the mouth won't open when put gag on until fuck with somebody. 2. If wear a gag (even mouth open), save and load, mouth will close again. if it's not a bug? could somebody told me where can i setup to make it right? This is due to 1.60 not including Mfg Console, which other mods relied on to open mouths for gags. Ashal has said it is returning in the next update. You can get Mfg Console from Nexus and install it separately in the meantime. Search this topic for "gag" for more information.
Wankspank Posted August 31, 2015 Posted August 31, 2015 Aggressive animations (triggered by Defeat, I don't really know how else to get an "aggressive" animation to play) seem to use the same Strip options as Normal. I haven't installed the hotfix, does it change anything that might have to do with that? Otherwise, what would be causing this? Does Defeat need an update or something?
restrict Posted August 31, 2015 Posted August 31, 2015 Hi, I guess it's a bug from 1.60 with hotfix. 1. My gag seems doesn't work properly, the mouth won't open when put gag on until fuck with somebody. 2. If wear a gag (even mouth open), save and load, mouth will close again. if it's not a bug? could somebody told me where can i setup to make it right? This is due to 1.60 not including Mfg Console, which other mods relied on to open mouths for gags. Ashal has said it is returning in the next update. You can get Mfg Console from Nexus and install it separately in the meantime. Search this topic for "gag" for more information. Thx, I'll install after work..
CliftonJD Posted August 31, 2015 Posted August 31, 2015 Hi, I guess it's a bug from 1.60 with hotfix. 1. My gag seems doesn't work properly, the mouth won't open when put gag on until fuck with somebody. 2. If wear a gag (even mouth open), save and load, mouth will close again. if it's not a bug? could somebody told me where can i setup to make it right? dun't uninstall or delete the working copy of sl you had before installing the new copy of sl over it, for me that worked and the gag still works Aggressive animations (triggered by Defeat, I don't really know how else to get an "aggressive" animation to play) seem to use the same Strip options as Normal. I haven't installed the hotfix, does it change anything that might have to do with that? Otherwise, what would be causing this? Does Defeat need an update or something? yes defeat needs an update or it has no idea what aggressive anims are in the new sl - that's aside from the technical changes
Guest Posted August 31, 2015 Posted August 31, 2015 So, 1.60 works or need 1.59 again ? 1.60 is little buggy but it works. You might expect some CTDing and some mod incompatibilities but it works. Regardless named problems I'm still using 1.61.
zouzou Posted August 31, 2015 Posted August 31, 2015 Hi all, I get a stange bug with the last version of sexlab. I cannot access the "tab" menu in the console and I don't have any detail about the object I've selected thru console. Also the gag from devious device don't work my PC is stuck with a strange smile.
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