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Skyrim SexLab - Sex Animation Framework v1.62 - UPDATED Jun 3rd 2016


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Posted

 

 

 

Author of the mod (Ashal?), 

Hello, one of the things I liked about the mod was that, when you clicked an object or a character when you are in the console window, it would show all the information about the object or person. I in fact, for the most part, kept the mod solely because of that feature. I downloaded the latest version recently and while it seems to run a lot smoother (i.e. when I am running the FNIS generation etc.) that feature seems to be no longer a part of the mod (and maybe this is why the run-time for the generator was low). Would it be possible for you to include a version of the new release that has that feature? If not, could you re-post one of the older versions (the last one) for a little bit so that I could keep on using that? 

 

 

This has already been discussed.  That feature came from MFGConsole, a separate mod that Ashal included in the versions previous to 1.60, using it for facial stuff including opening/closing the mouth for oral.  The functionality was replaced using new SKSE functions, but Ashal has determine that there were some issues with it.  Ashal has already stated that he will include MFGConsole in the next fix release (1.61) and you can also install it manually - look on Nexus for it.

 

When will this release be ? some days or some months ?

 

 

Whenever Ashal says it's friggin' ready.  If you 're impatient, download the current build from Ashal's git (see the development thread ).  Again, if you are missing the info in the console :( , download the mfgconsole from Nexus.

Posted

I'm also having problem with Sexlab Framework 1.6.

I have installed skse 1.7.3, FNIS 5.5, FNIS Creature 5.3, SKYUI 5.1, and Unofficial Skyrim patch 19-2-1-3a in MO.

I keep getting the error code 6 on SkyUI said I have the 4.6 version not the 5.1 version instill even though i check that and on Sexlab 1.6 if keep saying it need FNIS 5.4 and FNIS Creature 5.2 with I can't get back.

What do I need to do to fix this?

Posted

I'm also having problem with Sexlab Framework 1.6.

I have installed skse 1.7.3, FNIS 5.5, FNIS Creature 5.3, SKYUI 5.1, and Unofficial Skyrim patch 19-2-1-3a in MO.

I keep getting the error code 6 on SkyUI said I have the 4.6 version not the 5.1 version instill even though i check that and on Sexlab 1.6 if keep saying it need FNIS 5.4 and FNIS Creature 5.2 with I can't get back.

What do I need to do to fix this?

 

Do you have any UI mod such as GlassUI or SkyUI show item slot?

Posted

Only the normal SkyUI.esp


My main problem is also Sexlab 1.6 does work with FNIS Creature patch 5.3 and version 5.2 was removed.

I'm getting the SkyUI problem with i only have the basic mod need for Sexlab 1.6 load too and i check to make sure I'm using SKYUI 5.1 and remove and all mods and did a clear reinstalled and started a new game and still getting the same problems.

Posted

The SKYUI was form GlassUI. And installing SkyUI into my Skyrim/data folder fix the SkYUI problem. For some reason MO wasn't installing it right.

But I'm still having Problems With FNIS 5.5 and Sexlab 1.6 not Accepting FNIS creature 5.3. I need a copy of FNIS Creature 5.2 with is no long downloadable for the Creature animation for sexlab 1.6 to work.

Posted

 

 

 

 

Author of the mod (Ashal?), 

Hello, one of the things I liked about the mod was that, when you clicked an object or a character when you are in the console window, it would show all the information about the object or person. I in fact, for the most part, kept the mod solely because of that feature. I downloaded the latest version recently and while it seems to run a lot smoother (i.e. when I am running the FNIS generation etc.) that feature seems to be no longer a part of the mod (and maybe this is why the run-time for the generator was low). Would it be possible for you to include a version of the new release that has that feature? If not, could you re-post one of the older versions (the last one) for a little bit so that I could keep on using that? 

 

 

This has already been discussed.  That feature came from MFGConsole, a separate mod that Ashal included in the versions previous to 1.60, using it for facial stuff including opening/closing the mouth for oral.  The functionality was replaced using new SKSE functions, but Ashal has determine that there were some issues with it.  Ashal has already stated that he will include MFGConsole in the next fix release (1.61) and you can also install it manually - look on Nexus for it.

 

When will this release be ? some days or some months ?

 

 

Whenever Ashal says it's friggin' ready.  If you 're impatient, download the current build from Ashal's git (see the development thread ).  Again, if you are missing the info in the console :( , download the mfgconsole from Nexus.

 

 

Or you can simply get the plugin from here http://www.nexusmods.com/skyrim/mods/44596/?

and install it yourself.

186
Posted

I found out what the problem was i was having. For Some reason MO wasn't download the mod correct form Nexus. After I manual add then FNIS creature to MO instead of using the normal MO download for Nexus it fix the problem. But it not having any of the any of the ZAZ bondage and armbinder animation working. I show they are required but are show up on the animation list after I reset the animation on sexlab. 

Is this form ZAZ needing to be update or is this form something else that causing that?

Posted

 

 

Author of the mod (Ashal?), 

Hello, one of the things I liked about the mod was that, when you clicked an object or a character when you are in the console window, it would show all the information about the object or person. I in fact, for the most part, kept the mod solely because of that feature. I downloaded the latest version recently and while it seems to run a lot smoother (i.e. when I am running the FNIS generation etc.) that feature seems to be no longer a part of the mod (and maybe this is why the run-time for the generator was low). Would it be possible for you to include a version of the new release that has that feature? If not, could you re-post one of the older versions (the last one) for a little bit so that I could keep on using that? 

 

 

This has already been discussed.  That feature came from MFGConsole, a separate mod that Ashal included in the versions previous to 1.60, using it for facial stuff including opening/closing the mouth for oral.  The functionality was replaced using new SKSE functions, but Ashal has determine that there were some issues with it.  Ashal has already stated that he will include MFGConsole in the next fix release (1.61) and you can also install it manually - look on Nexus for it.

 

 

I tried that, installing mfg console manually, but it didn't hook into Sexlab functioning at all, and why would it, when you think about it? It has to be integrated with the mod itself, you can't just put them in a room together and say "now play nice together." lol   Anyway, I wish it had worked, if you got it to work, please enlighten us. And if we're still using the new SKSE with broken mfg console functioning, would it work anyways? I rolled back to 1.59c, where I knew the expressions worked, but with the new SKSE, the problem carried over. So it's not just a matter of missing the mfg console in Sexlab 1.60, it's a bugged SKSE that needs fixed. The problem persists in new versions of Zaz also, even while keeping Sexlab 1.59c. So, installing the mfg console mod did nothing for Sexlab expressions. I wish it had.  All we can do is wait...

Posted

I seem to have an issue with animations cutting each other short in this new version of the framework (1.60 hotfix 1). I always thought it was a feature of SL for it to cut from one "normal" animation (ie not a foreplay) into another one automatically to add variety. However in this recent update I noticed a lot of animations are cutting abruptly into another one after playing for only a few seconds. That doesn't seem like it's working as intended to me but for a 2 person animation I'm fine with it because there is a large variety of them and the result is still me seeing a different animation almost every time.

 

However I recently noticed this started happening with my 3P animations, where actors will start, then suddenly stop for a split second as if they were stuck, then immediately jump into another animation. Actually they seem to jump into the 3P bench animation almost all the time. I want to try to troubleshoot, because I think it is only certain 3P animations which are cut (possibly overlap NSAP animations) but I haven't found a way to reliably start a specific threesome animation. Is there a way to start a 3P animation with the SL animation editor like how you can use it for 2P animations (ie use N key to select 1 actor to test with MCM menu, but how to select second actor to test 3P)?

Posted

Was there a reversal on forcing SexLab to start manually?

 

I started 1.6 with hotfix 1 on a brand new test game and SexLab Status is set to Enabled automatically the first time it starts.

Posted

On another note, I want to ask if SL is able to scale the player to full 100% body scale when an animation starts? My character is 90% body scale with (size not why weight) with UNP Skinny body which is probably the reason why almost all of my animations do not align properly. Is there a way to have SL scale the players body o the proper size when animations begin?

Posted

Hi, can anyone please help me? I've never had any problems with sexlab 1.59c ever since it came out. I'm trying to upgrade to 1.60 now and I can't seem to do it right. I made sure my:

 

1.) SKSE is 1.7.3

2.) FNIS is 5.5

3.) SkyUI is 5.1

4.) XPMSE3 is 3.13

 

 

 

30nd4s5.jpg

 

 

 

Any help would be greatly appreciated! :)

Posted

Hi, can anyone please help me? I've never had any problems with sexlab 1.59c ever since it came out. I'm trying to upgrade to 1.60 now and I can't seem to do it right. I made sure my:

 

1.) SKSE is 1.7.3

2.) FNIS is 5.5

3.) SkyUI is 5.1

4.) XPMSE3 is 3.13

 

 

 

30nd4s5.jpg

 

 

 

Any help would be greatly appreciated! :)

 

http://www.loverslab.com/topic/51543-sexlab-16x-compatible-mods/Remove any mods listed as incompatible here. If you don't have any listed, then load all your mods  into TES5EDIT and check what mod you have installed is overwriting SexLab.esm records.

Posted

Was there a reversal on forcing SexLab to start manually?

 

I started 1.6 with hotfix 1 on a brand new test game and SexLab Status is set to Enabled automatically the first time it starts.

 

If you didn't have to click Install from SexLab's MCM on a new save, than you aren't actually running a proper 1.60.1, either because of an innocent file install error/overwrite or because a 1.60 incompatible mod is present.

 

If you're loading 1.60 on an existing save with 1.59c or older, than it's been hit or miss whether you have to manually start the install/update, likely due to the same aforementioned issues.

Posted

 

Hi, can anyone please help me? I've never had any problems with sexlab 1.59c ever since it came out. I'm trying to upgrade to 1.60 now and I can't seem to do it right. I made sure my:

 

1.) SKSE is 1.7.3

2.) FNIS is 5.5

3.) SkyUI is 5.1

4.) XPMSE3 is 3.13

 

 

 

30nd4s5.jpg

 

 

 

Any help would be greatly appreciated! :)

 

http://www.loverslab.com/topic/51543-sexlab-16x-compatible-mods/Remove any mods listed as incompatible here. If you don't have any listed, then load all your mods  into TES5EDIT and check what mod you have installed is overwriting SexLab.esm records.

 

 

Hey man thanks for helping me! It worked. At first i only unticked "Blushed When Aroused" in MO. It still didn't work. I then unticked submit and zaz animation pack and it installed smoothly now. Thanks again :)

Posted

 

 

Hi, can anyone please help me? I've never had any problems with sexlab 1.59c ever since it came out. I'm trying to upgrade to 1.60 now and I can't seem to do it right. I made sure my:

 

1.) SKSE is 1.7.3

2.) FNIS is 5.5

3.) SkyUI is 5.1

4.) XPMSE3 is 3.13

 

 

 

30nd4s5.jpg

 

 

 

Any help would be greatly appreciated! :)

 

http://www.loverslab.com/topic/51543-sexlab-16x-compatible-mods/Remove any mods listed as incompatible here. If you don't have any listed, then load all your mods  into TES5EDIT and check what mod you have installed is overwriting SexLab.esm records.

 

 

Hey man thanks for helping me! It worked. At first i only unticked "Blushed When Aroused" in MO. It still didn't work. I then unticked submit and zaz animation pack and it installed smoothly now. Thanks again :)

 

 

ZazAnimation pack is fully compatible with 1.60, "Blushed When Aroused" isn't. Atleast as I've see from reports, never used or tested that mod myself.

 

You should be fine to re-install the newest verison of Zaz, chances are the effects of disabling Blushed When Aroused simply didn't take full effect until your next game load with Zaz disabled.

Posted

Could use a little help since i have done everything (that i know "could" use the trick) but i simply cant get the creature animation tick on since it always keep´s saying that im missing or you need newer fnis creature pack and/or creature frame....??? please pretty please <3 ;)

Posted

 

Was there a reversal on forcing SexLab to start manually?

 

I started 1.6 with hotfix 1 on a brand new test game and SexLab Status is set to Enabled automatically the first time it starts.

 

If you didn't have to click Install from SexLab's MCM on a new save, than you aren't actually running a proper 1.60.1, either because of an innocent file install error/overwrite or because a 1.60 incompatible mod is present.

 

If you're loading 1.60 on an existing save with 1.59c or older, than it's been hit or miss whether you have to manually start the install/update, likely due to the same aforementioned issues.

 

 

I have zaz animation pack among other mods, so it is probably coming from an incompatible mod.

 

SexLab does show 1.60 in the menu and I can see the new options in the menu.

 

If that can help, I didn't see Install even I tested with SexLab by itself (not other mods around, not even zaz animation pack).

Posted

Got Zaz too and its working fine. 

 

another smal bug I have encountered is that creatures are redressed after the animation (giants, drughr, rieklings & falmer)

Posted

 

Was there a reversal on forcing SexLab to start manually?

 

I started 1.6 with hotfix 1 on a brand new test game and SexLab Status is set to Enabled automatically the first time it starts.

 

If you didn't have to click Install from SexLab's MCM on a new save, than you aren't actually running a proper 1.60.1, either because of an innocent file install error/overwrite or because a 1.60 incompatible mod is present.

 

If you're loading 1.60 on an existing save with 1.59c or older, than it's been hit or miss whether you have to manually start the install/update, likely due to the same aforementioned issues.

 

 

Hi Ashal

 

I retract what I said about SexLab starting by itself when no mods are around. I just tested it again and it is working as intended, so it was definitely another mod interfering.

 

What is the proper way to check if SexLab is started?

 

Someone told me to look for SexLab.Enabled, but that returns true even when the mod is not started.

Posted

My absolute favorite feature in 1.60 is the stripping editor.

Never could get the slots right, and they are different for so many mods (for instance, a mod uses a pelvic slot for eyeglasses, another uses a head slot for panties...) So the new strip editor is perfect! Just what I needed, so the stockings and glasses finally stay on. Also, some other inconsistencies in 1.59c are fixed now (like almost never equipping the calyps dildo, and females sometimes equipping the male nude suit... seriously) 

Thank you for the awesome work! Can't wait for the update with a fix for expressions, then it will be the best build yet.

Posted

My absolute favorite feature in 1.60 is the stripping editor.

Never could get the slots right, and they are different for so many mods (for instance, a mod uses a pelvic slot for eyeglasses, another uses a head slot for panties...) So the new strip editor is perfect! Just what I needed, so the stockings and glasses finally stay on. Also, some other inconsistencies in 1.59c are fixed now (like almost never equipping the calyps dildo, and females sometimes equipping the male nude suit... seriously) 

Thank you for the awesome work! Can't wait for the update with a fix for expressions, then it will be the best build yet.

 

yeah mine as well lol when I switched to earlier builds of 1.60 I couldn't go back to 1.59c because the strip editor was just so much faster to set than the old system, especially when it's pretty hard to tell which piece of gear is using which slot (I had to use Defeat's check slot # feature to figure out which slot was what)

 

I wish it has multiple layers for tuning like how it is in the regular editor though, like how you can have selective pieces removed during Foreplay animations and additional pieces removed during the actual main act. I can still make those adjustments right now, and I mainly use the new strip editor to keep pieces from being stripped, quick and fast. any piece I don't have a setting for will use the old strip editor's setting

Posted

Oh no, I have to manually activate SexLab now?

 

Lately I've been rummaging through script files of every mod I have, modifying default settings and things so that when I create a new character, I won't have to touch a single mcm menu. I'm presently trying to work around this roadblock as well.

Posted

For anyone else who is interested in making sex lab enabled by default in 1.60, I found a way. Here's a modified script file which accomplishes it by adding this to the script.

Event OnConfigInit()
    SystemAlias.InstallSystem()
EndEvent

Replace the original file with this one and it should work. Although I can't guarantee this is a bug free change. It seems to work in my game though.

sslConfigMenu.pex

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