Claysson2 Posted July 23, 2014 Posted July 23, 2014 When using TES5edit to clean the masters, should I also clean Sexlab.esm?
Guest Posted July 23, 2014 Posted July 23, 2014 i'm using the bombshell hdt body. noticed some problems with the strap on. sometimes it doesn't appear. only after activate/deactivate via sexlab menu. sexlab version 1.58b and xpmse 2.0
Budroi Posted July 23, 2014 Posted July 23, 2014 When using TES5edit to clean the masters, should I also clean Sexlab.esm? How would you clean it. Its not going to have any ITM as it is the master that all ITM are checked against. It might have UDR but those will never be a problem. Just clean update.esm, dawnguard.esm, hearthfire.esm, dragonborn.esm and any mods that LOOT tells you to. And save your backups!!!
azmodan22 Posted July 23, 2014 Posted July 23, 2014 The Creature portion of SexLab 1.58b keeps stalling after reloading a game. It work's fine if I do a clean system, and import settings, but then next time I relaunch the game no creature animations will work nor do any sub-mods relating to creatures. Human interactions and animations work fine. I have the same issue on 3 characters, one of which I started post 1.58. I have found the same problem twice and solved with a rather unorthodox way. Remove the 5.11 FNIS creatures and install the previous. Run FNIS, then remove the previous again, install the latest and run FNIS again.
darkconsole Posted July 24, 2014 Posted July 24, 2014 In addition to the stats, SexLab should have a few flags like "is in chastity" that mods can set so SexLab knows to avoid animations which defy the physics of chastity belts. or perhaps prior to each animation check each piece of gear for SexLabChastity keyword or something.
whocares2 Posted July 24, 2014 Posted July 24, 2014 Ello, For some reason I keep getting a message saying that my version of FNIS is outdated but I'm positive I am using the latest version. I think this is the cause of a glitch that recently occurred with one of my mods. (Devious Regulations)
cloudygaze Posted July 24, 2014 Posted July 24, 2014 Ello, For some reason I keep getting a message saying that my version of FNIS is outdated but I'm positive I am using the latest version. I think this is the cause of a glitch that recently occurred with one of my mods. (Devious Regulations) Try doing a clean save without FNIS installed. You won't be able to do much since everyone will be stuck in one pose, but do it anyway. I hope you're installing and uninstalling FNIS with NMM or MO! It makes sure you aren't leaving behind any unwanted old files. MO is a little tricky to get the FNIS Generator to run through, make sure to get it right. Then, redownload the most up-to-date version (5.1.1) and install it. Run the FNIS generator thingy! When you run it, a message about "FNIS Sexy Move" should be in the text box of the FNIS generator. If it's not there, you're not using the latest version. If it's still buggered then you either have an older FNIS file hiding in your data directory somewhere or something is seriously wrong.
darkconsole Posted July 24, 2014 Posted July 24, 2014 That's working exactly as needed. It's printing your hook "OrgasmStart" it's printing your controller id "0" and its printing the completely unused argc. (0). The only real useful information you need out the arguments is argString, which contains nothing more than the thread ID of the controller that sent the hook, 0 is the very first controllers id. SexLab.HookController(argStr) is identical, and really nothing more than a short cut to calling SexLab.GetController((argstr as int)) Newstyle sexlab 1.50+ hooks make this more clear and can be used in place of the old ones by appending Hook to your hook name.. nah, it wasn't working... but... ashamed i must admit the problem was i never set the sexlabframework to my SexLab property in my quest controller in ck. thats why i could "use" sexlab but not get any data to work with it.
Anach Posted July 24, 2014 Posted July 24, 2014 The Creature portion of SexLab 1.58b keeps stalling after reloading a game. It work's fine if I do a clean system, and import settings, but then next time I relaunch the game no creature animations will work nor do any sub-mods relating to creatures. Human interactions and animations work fine. I have the same issue on 3 characters, one of which I started post 1.58. I have found the same problem twice and solved with a rather unorthodox way. Remove the 5.11 FNIS creatures and install the previous. Run FNIS, then remove the previous again, install the latest and run FNIS again. Odd. Ill give that a try.
Nobody29 Posted July 25, 2014 Posted July 25, 2014 After Installing the Framework and test it with Matchmaker, it appeared that I had a crash problem. Saving after sex animation is possible but next start game and load last save crash. Restarting and reloading does the trick. Apparently the automatic free cam is responsible... Hope it'll be fixed! That's some nice work, Bethesda should hire your team
BlueMina Posted July 25, 2014 Posted July 25, 2014 Hey, I've got what is probably a stupid question, but hopefully someone can help me out. I installed v1.58b earlier, and have been testing it out, and so far things seem to be working pretty well. However, when I go to the MCM, I seem to be missing the creature animations section. In the previous version that I was using (1.39b) there was a section where you could configure what creature animations played, but I don't seem to have the same option under the upgraded version. The creature animations I've tested have launched successfully, so they seem to be working, I just can't enable or disable the ones I want to use. Is this handled differently in the current version, or have I made a mistake somewhere when I upgraded?
limitless71 Posted July 25, 2014 Posted July 25, 2014 I've been unable to start the game after getting the 1.58b version. Instantly CTD, already tried reinstalling skyrim completely and it still CTD. Guess I'll have to wait for a new version or something.
srayesmanll Posted July 25, 2014 Posted July 25, 2014 Hey, I've got what is probably a stupid question, but hopefully someone can help me out. I installed v1.58b earlier, and have been testing it out, and so far things seem to be working pretty well. However, when I go to the MCM, I seem to be missing the creature animations section. In the previous version that I was using (1.39b) there was a section where you could configure what creature animations played, but I don't seem to have the same option under the upgraded version. The creature animations I've tested have launched successfully, so they seem to be working, I just can't enable or disable the ones I want to use. Is this handled differently in the current version, or have I made a mistake somewhere when I upgraded? It's in the animation section. There is a pulldown at the top to select normal, foreplay, aggressive, and creature.
Starfire Posted July 25, 2014 Posted July 25, 2014 When i try to engage an NPC with a Sexlab mod i don't get any animations? Anyone who knows what might be wrong?
Feddo Posted July 25, 2014 Posted July 25, 2014 Sometimes (it seems very random) when I start sex my character will teleport/fly SUPER high into the air, then I get a loading screen and once it's done my character is back on the ground doing the animation as if nothing happened although, because I have hdt installed, her breasts and butt stretch super far and snap back into place after awhile. Anyone know why it happens or how to fix it?
BlueMina Posted July 25, 2014 Posted July 25, 2014 Hey, I've got what is probably a stupid question, but hopefully someone can help me out. I installed v1.58b earlier, and have been testing it out, and so far things seem to be working pretty well. However, when I go to the MCM, I seem to be missing the creature animations section. In the previous version that I was using (1.39b) there was a section where you could configure what creature animations played, but I don't seem to have the same option under the upgraded version. The creature animations I've tested have launched successfully, so they seem to be working, I just can't enable or disable the ones I want to use. Is this handled differently in the current version, or have I made a mistake somewhere when I upgraded? It's in the animation section. There is a pulldown at the top to select normal, foreplay, aggressive, and creature. Shoot, I knew I was being dumb! As soon as I looked, it was completely obvious. Thanks for pointing me in the right direction!
Devious Diana Posted July 25, 2014 Posted July 25, 2014 i have been using sexlab mods for quite some time now. only 1 thing bothers me and that's that the cum effect is only a limited time, can there be a update in which the cum effect can be added to the character permanently? or at least till the character goes swimming?
Guest srod5000 Posted July 25, 2014 Posted July 25, 2014 does anyone know what this problem is? ever since I downloaded the latest updates for sexlab framework, bestiality animations pack, and defeat I get constant flickering with every sexlab animation.. I tried everything from uninstalling to reinstalling those 3 mods, clean saves, and a complete fresh install of skyrim but no luck I would think it has something to do with sexlab framework itself since it manages the animations from other mods I think?..
userdude Posted July 26, 2014 Posted July 26, 2014 does anyone know what this problem is? ever since I downloaded the latest updates for sexlab framework, bestiality animations pack, and defeat I get constant flickering with every sexlab animation.. I tried everything from uninstalling to reinstalling those 3 mods, clean saves, and a complete fresh install of skyrim but no luck I would think it has something to do with sexlab framework itself since it manages the animations from other mods I think?.. I also have those issues , from using the necromancy feature of defeat, and creatures from "More nasty creatures " pack .... So far , reverting to SL 1.57, is the only thing that worked for me
knight77 Posted July 26, 2014 Posted July 26, 2014 I have an important question regarding the audio usage Can the person(s) responsible for it please get in contact with me? Ashal, or Setekh?
froxerko Posted July 26, 2014 Posted July 26, 2014 I would like to ask about export feature. In MCM it says that settings and adjustments will be exported to external file. But where is that file located exactly? I exported my data but I can't find the file. I tried to search this thread for details but couldn't find anything.
WaxenFigure Posted July 26, 2014 Posted July 26, 2014 I would like to ask about export feature. In MCM it says that settings and adjustments will be exported to external file. But where is that file located exactly? I exported my data but I can't find the file. I tried to search this thread for details but couldn't find anything. Skyrim\Data\SKSE\Plugins\StorageUtilData.
mojodajojo Posted July 27, 2014 Posted July 27, 2014 This is probably a known issue, or specific to my setup. (Not really much of an issue, anyway, but I thought I'd mention it at the risk of cluttering up this thread, with more "Zomg! Strapon problems!" junk.) If I have auto free camera on everything works normally and the strapon list equips something on npcs and the strapon displays normally. However, if it's the player character it equips the strapon, but it isn't visible on the player until free camera is toggled off, or an item is equipped or unequipped in the player's inventory. If I have free camera off but manually turn it on (with the player hotkey) after sex starts, there is no display issue with the player's strapon. ----- Edit: It seems I should have typed, "If I have free camera off but manually turn it on (with the player hotkey) after a strapon is equipped, there is no display issue with the player's strapon."
froxerko Posted July 27, 2014 Posted July 27, 2014 I would like to ask about export feature. In MCM it says that settings and adjustments will be exported to external file. But where is that file located exactly? I exported my data but I can't find the file. I tried to search this thread for details but couldn't find anything. Skyrim\Data\SKSE\Plugins\StorageUtilData. Thanks for the reply. However this information should be on a front page or at least in the readme since right now it seems that you just have to guess its location.
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