Liuli Posted May 17, 2013 Posted May 17, 2013 Could you create a spell or something like some gives you a "resist buff" to chaurus attacks. I don't want to be ****** after every corner <.< That already exists actually, in the form of spell absorption from Atronach Stone and Atronach perk in Alteration. Actually, spell absorption is the cause of a lot of bugs I think. Playing with this mod, it seems the spit attack works like it should around 33% of the time. Other times, the tentacle animation plays but there's no undressing, or there's undressing yet the animation doesn't play, and the chaurus sometimes remain hostile, sometimes not. I am guessing this is all because of my character's high spell absorption, the effects applied are scripted as separate spells?
NoxTM Posted May 17, 2013 Posted May 17, 2013 When i get infected this fraktion thing just works in some range around the spot i got raped. I'm playing dawnguard atm and its a bit annoying - so many Chaurus <.< No - i don't want to turn the mod off just for dawnguard or the other Chaurus infected missions. Another question - wasn't there a way to turn off that everyone i running to me and looking what happens when the tentacles do their work? Sorry for poor english.
seyal Posted May 18, 2013 Posted May 18, 2013 Have there been any breakthroughs in the expanding stomach plan yet?
stobor Posted May 18, 2013 Posted May 18, 2013 As I understand it, this mod uses the NetImmerse.SetNodeScale method for modifying the body shape, and it saves the original scale for later restoration. I'm having a hard time finding any documentation on the NetImmerse functions - can anyone give me an example of how to get the current node scale? My naive attempts to use the obvious name (GetNodeScale) have not worked, but perhaps I'm just being confused by cryptic Papyrus compiler errors... Edit: Never mind, I figured out what I was doing wrong. GetNodeScale works now.
stobor Posted May 18, 2013 Posted May 18, 2013 Another question - wasn't there a way to turn off that everyone i running to me and looking what happens when the tentacles do their work? Sorry for poor english. I believe that option is in the Estrus mod itself, not in EstrusChaurus. Check the Estrus tab in the MCM.
android13 Posted May 18, 2013 Posted May 18, 2013 jbezorg I just gotta say... WOW I love your work on this AND Sanguine's Debauchery. I can't wait to see how much more you can do with this because right now it has surpassed expectations, hell anything past this point (ASIDE FROM ANY SMALL BUG FIXES (No pun intended)) is just icing on the cake. I can't wait to see more out of you in the future
jbezorg Posted May 18, 2013 Author Posted May 18, 2013 As I understand it, this mod uses the NetImmerse.SetNodeScale method for modifying the body shape, and it saves the original scale for later restoration. I'm having a hard time finding any documentation on the NetImmerse functions - can anyone give me an example of how to get the current node scale? My naive attempts to use the obvious name (GetNodeScale) have not worked, but perhaps I'm just being confused by cryptic Papyrus compiler errors... I believe most of the work on digging up info on NetImmerse was done by Expired. The creator of RaceMenu. "There is documentation, but it wont really help you since the engine ( Gamebryo ) is pretty heavily modified. What I got was decoded from looking at the Skyrim runtime." This is a general overview of the functions I am using. bool Function NetImmerse.HasNode(objectReference akObject, string asNodeName, bool abFirstPerson) native bool Function NetImmerse.GetNodeScale(objectReference akObject, string asNodeName, bool abFirstPerson) native bool Function NetImmerse.SetNodeScale(objectReference akObject, string asNodeName, bool abFirstPerson) native akObject: The ref to the object to be modified. asNodeName: The name of the 3D node to look for ( e.g. "NPC L Breast" ) abFirstPerson: First person mesh ( player only )
sword5881 Posted May 18, 2013 Posted May 18, 2013 This is very noob question, but how does this mod work? I heard that it is not the enchantment of Estrus [Tentacle] shout, should I summon a Chaurus, and make them attack the NPC? please help ME T_T
CGi Posted May 18, 2013 Posted May 18, 2013 Go somewhere, where you can find Chaurus. Let them spit attack your toon, get impregnated, travel to a desired town, wait for your toon to lay eggs, help your chaurus babys grow, see what happens (to make Chaurus hatch, you need to enable this option in the MCM menu). Or just use the console to spam the town of your choice with Chaurus and watch the spectacle.
bjornk Posted May 18, 2013 Posted May 18, 2013 This is very noob question, but how does this mod work? I heard that it is not the enchantment of Estrus [Tentacle] shout, should I summon a Chaurus, and make them attack the NPC? please help ME T_T This should give you a hostile chaurus. Mind you, this is probably a leveled chaurus which is quite powerful, so be careful where you use it otherwise it might attack and easily kill bystanders.player.placeatme 0001FA27 1Don't stand too close to the chaurus, as you need to get hit by a ranged spit attack.
Altrawup Posted May 18, 2013 Posted May 18, 2013 Great mod, but I've been trying to get it to work for a while now but the animation doesn't trigger (only once, a while ago), I only get the magic effect and the chaurus become neutral. After a while, I get teleported to the exit of Blackreach. I do have all the requirements installed, updated and everything. Does anyone know a solution? Thanks in advance.
Damicles Posted May 18, 2013 Posted May 18, 2013 Go somewhere, where you can find Chaurus. Let them spit attack your toon, get impregnated, travel to a desired town, wait for your toon to lay eggs, help your chaurus babys grow, see what happens (to make Chaurus hatch, you need to enable this option in the MCM menu). Or just use the console to spam the town of your choice with Chaurus and watch the spectacle. Still can get these things to grow no matter how much food I drop next to them. I've had 3 of them hanging around a farm since I wad lvl1 now Im lvl 36 and they haven't grown a inch. Could something be stoping them growing ?
CGi Posted May 18, 2013 Posted May 18, 2013 i guess, if you're not in the same cell, they won't grow, as the engine is not calculating them.Or did you manage to become lvl 36 on the farm? O_o But to be honest: i never tried to make them grow. it's a funny mod, but for me, not suitable in a regular game, so i play most of the time w/o this mod enabled. if i pay with this mod, then only to infect all females in whiterun or markarth (console cheat ofc.). Funny show... until they come after my toon.
shadowwins Posted May 18, 2013 Posted May 18, 2013 Great mod, but I've been trying to get it to work for a while now but the animation doesn't trigger (only once, a while ago), I only get the magic effect and the chaurus become neutral. After a while, I get teleported to the exit of Blackreach. I do have all the requirements installed, updated and everything. Does anyone know a solution? Thanks in advance. i know it sounds like a stupid question but have you installed fnis and ran the program after setting up this mod?
stobor Posted May 18, 2013 Posted May 18, 2013 As I understand it, this mod uses the NetImmerse.SetNodeScale method for modifying the body shape, and it saves the original scale for later restoration. I'm having a hard time finding any documentation on the NetImmerse functions - can anyone give me an example of how to get the current node scale? My naive attempts to use the obvious name (GetNodeScale) have not worked, but perhaps I'm just being confused by cryptic Papyrus compiler errors... I believe most of the work on digging up info on NetImmerse was done by Expired. The creator of RaceMenu. "There is documentation, but it wont really help you since the engine ( Gamebryo ) is pretty heavily modified. What I got was decoded from looking at the Skyrim runtime." This is a general overview of the functions I am using. bool Function NetImmerse.HasNode(objectReference akObject, string asNodeName, bool abFirstPerson) native bool Function NetImmerse.GetNodeScale(objectReference akObject, string asNodeName, bool abFirstPerson) native bool Function NetImmerse.SetNodeScale(objectReference akObject, string asNodeName, bool abFirstPerson) native akObject: The ref to the object to be modified. asNodeName: The name of the 3D node to look for ( e.g. "NPC L Breast" ) abFirstPerson: First person mesh ( player only ) Doesn't SetNodeScale have another argument (float scale)? And does GetNodeScale really return bool, rather than float? That doesn't sound right.
Altrawup Posted May 18, 2013 Posted May 18, 2013 Great mod, but I've been trying to get it to work for a while now but the animation doesn't trigger (only once, a while ago), I only get the magic effect and the chaurus become neutral. After a while, I get teleported to the exit of Blackreach. I do have all the requirements installed, updated and everything. Does anyone know a solution? Thanks in advance. i know it sounds like a stupid question but have you installed fnis and ran the program after setting up this mod? Oops, forgot to re-run it since the last time I installed a FNIS mod. It works, thanks!
magnusx Posted May 19, 2013 Posted May 19, 2013 Hi there, I guess the belly can be implemented using (and asking permissions of course) of this mod http://aryion.com/forum/viewtopic.php?f=79&t=33971 could be nice
jbezorg Posted May 19, 2013 Author Posted May 19, 2013 As I understand it, this mod uses the NetImmerse.SetNodeScale method for modifying the body shape, and it saves the original scale for later restoration. I'm having a hard time finding any documentation on the NetImmerse functions - can anyone give me an example of how to get the current node scale? My naive attempts to use the obvious name (GetNodeScale) have not worked, but perhaps I'm just being confused by cryptic Papyrus compiler errors... I believe most of the work on digging up info on NetImmerse was done by Expired. The creator of RaceMenu. "There is documentation, but it wont really help you since the engine ( Gamebryo ) is pretty heavily modified. What I got was decoded from looking at the Skyrim runtime." This is a general overview of the functions I am using. bool Function NetImmerse.HasNode(objectReference akObject, string asNodeName, bool abFirstPerson) native bool Function NetImmerse.GetNodeScale(objectReference akObject, string asNodeName, bool abFirstPerson) native bool Function NetImmerse.SetNodeScale(objectReference akObject, string asNodeName, bool abFirstPerson) native akObject: The ref to the object to be modified. asNodeName: The name of the 3D node to look for ( e.g. "NPC L Breast" ) abFirstPerson: First person mesh ( player only ) Doesn't SetNodeScale have another argument (float scale)? And does GetNodeScale really return bool, rather than float? That doesn't sound right. Ah, yeah, my bad. bool Function NetImmerse.HasNode(objectReference akObject, string asNodeName, bool abFirstPerson) native float Function NetImmerse.GetNodeScale(objectReference akObject, string asNodeName, bool abFirstPerson) native ???? Function NetImmerse.SetNodeScale(objectReference akObject, string asNodeName, float afScale, bool abFirstPerson) native akObject: The ref to the object to be modified. asNodeName: The name of the 3D node to look for ( e.g. "NPC L Breast" ) abFirstPerson: First person mesh ( player only ) afScale: Race menu limits this to a min value of 0.1 and max 3.0 inclusive
sword5881 Posted May 19, 2013 Posted May 19, 2013 This is very noob question, but how does this mod work? I heard that it is not the enchantment of Estrus [Tentacle] shout, should I summon a Chaurus, and make them attack the NPC? please help ME T_T This should give you a hostile chaurus. Mind you, this is probably a leveled chaurus which is quite powerful, so be careful where you use it otherwise it might attack and easily kill bystanders. player.placeatme 0001FA27 1Don't stand too close to the chaurus, as you need to get hit by a ranged spit attack. Thx for annswering my question! ^ ^
sword5881 Posted May 19, 2013 Posted May 19, 2013 ...Now I found something i have no idea of.. I read that Estrus Chaurus required xp32 maximum skeleton, but why can't I activated the SkirtBBone02, NPC R Breast, NPC L Breast in Estrus Chaurus option? [it is not ticked]. Should I use another Skeleton, or is there a way to activate them?
Spicycat Posted May 19, 2013 Posted May 19, 2013 I have two problems with this mod. First, the estrus attack gets stuck looping and won't ever stop. Secondly, the MCM menu isn't in English. What did I do wrong when I installed this?
Rorahusky Posted May 19, 2013 Posted May 19, 2013 ...Now I found something i have no idea of.. I read that Estrus Chaurus required xp32 maximum skeleton, but why can't I activated the SkirtBBone02, NPC R Breast, NPC L Breast in Estrus Chaurus option? [it is not ticked]. Should I use another Skeleton, or is there a way to activate them? Have you tried getting the latest version of the Skeleton? I know that up until yesterday, I had been using an out of date version of XP32's maximum Skeleton without realizing it, and it lacked some of the bones.
sword5881 Posted May 19, 2013 Posted May 19, 2013 ...Now I found something i have no idea of.. I read that Estrus Chaurus required xp32 maximum skeleton, but why can't I activated the SkirtBBone02, NPC R Breast, NPC L Breast in Estrus Chaurus option? [it is not ticked]. Should I use another Skeleton, or is there a way to activate them? Have you tried getting the latest version of the Skeleton? I know that up until yesterday, I had been using an out of date version of XP32's maximum Skeleton without realizing it, and it lacked some of the bones. Do I need to install with NMM? or Manual? And should I install at last? or before Body mod? [using CBBE] And anything else needed, except for "requirement" shown at the first page
Damicles Posted May 19, 2013 Posted May 19, 2013 ...Now I found something i have no idea of.. I read that Estrus Chaurus required xp32 maximum skeleton, but why can't I activated the SkirtBBone02, NPC R Breast, NPC L Breast in Estrus Chaurus option? [it is not ticked]. Should I use another Skeleton, or is there a way to activate them? Have you tried getting the latest version of the Skeleton? I know that up until yesterday, I had been using an out of date version of XP32's maximum Skeleton without realizing it, and it lacked some of the bones. Do I need to install with NMM? or Manual? And should I install at last? or before Body mod? [using CBBE] And anything else needed, except for "requirement" shown at the first page Install the CBBE first then the Xp32 skeleton
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