Kwengie Posted May 28, 2013 Posted May 28, 2013 what means the time 28:15 in the MCM-Menu? @Ceamloard: bitte auf deutsch, ich steig mit dieser Zeitangabe nämlich nicht ganz durch. Habe 30 Tage Injuktionszeit gewählt.
CGi Posted May 28, 2013 Posted May 28, 2013 The time, shown in Estrus Chaurus MCM menue, is the time before your toon starts laying eggs. Die Zeit im MCM-Menü von Estrus Chaurus, zeigt die Zeit die vergehen muss, bis Dein Char Eier legt.Ausserdem nicht injuktionszeit, sondern inkubationszeit. Erklärts vllt. auch eher.Solltest jbezorg mal fragen, warum in Deinem Fall das MCM-Menü nicht vollständig von der Sprachdatei abgedeckt wird.
Deep Player Posted May 28, 2013 Posted May 28, 2013 Found some reference image! i like this one !!! and this mod really need a quest that will be better if pregnant body and the animation of "insects rape female and implant egg" completed sorry i cant speak english very well
theblacksmith Posted May 29, 2013 Posted May 29, 2013 I've got a Problem: My Chaurus don't hatch. First time I enabled (I mark it with a "x" in MCM) chaurus hatching but there just spawn eggs and nothing happened. The other Time I removed the "x" in MCM und there just spawn eggs, too. What did I wrong? They can take a while to hatch. A really long while. And even then, it's individually, not all at once.
lightspeed Posted May 29, 2013 Posted May 29, 2013 I've got a Problem: My Chaurus don't hatch. First time I enabled (I mark it with a "x" in MCM) chaurus hatching but there just spawn eggs and nothing happened. The other Time I removed the "x" in MCM und there just spawn eggs, too. What did I wrong? They can take a while to hatch. A really long while. And even then, it's individually, not all at once. I've done at least two full resets (wait/sleep 31 days) since I last laid eggs and only two of the buggers have hatched. They are still tiny little chaurus. Kinda cute actually.
D4rkm4tt3rx Posted May 30, 2013 Posted May 30, 2013 Thank you so much for this mod!It's a shame the abdomen/belly doesn't grow Hope its in the works ------------------------------------------------ Unfortunately my followers refuse to get infected, always kill the chaurus right after i get spat on :[
Deep Player Posted May 31, 2013 Posted May 31, 2013 sorry my english is not goodafter played "Estrus Chaurus" (this mod awesome!!) i think the egg should turn into worms(http://skyrim.nexusm...m/mods/21453//?) first , then is chaurus but i have other thinking if female got raped and implanted egg she can use some drug like Contraceptives or what...but it must used before 22 weaks in this pic (maybe the Contraceptives can be male's sperm or other creature's like troll.and if it only can used by SEX, not eat ) after she used Contraceptives in time. her belly won't stop grow when her belly already growed like 32weeks in that pic . then she will lay egg .but the egg just egg .won't become worms if she can't use drug in time (before 22 weeks) then after that the drug get no useful anymore her belly still grow once reached 38 weeks,she will start birth worms ,not egg (or birth egg and it will turn into worms) and the worms can't be killed,because some kind protect of "Namira mercy" (if u know what i mean XD) when the time comes ,the worms will turn into adult Chaurus and rape other woman again the new borned Chaurus will become hard to killed like it's mother and i have another idea is about chaurus hunter's sperm and chaurus's egg Fertilized in female's womb sorry again my english is not goodand if someone doesn't like this kind thinking
ViggoUser Posted June 1, 2013 Posted June 1, 2013 future thought - adding to SD with Falmer as Slaver - to escape an amount of eggs needed
Molevalence Posted June 3, 2013 Posted June 3, 2013 Great mod. Enjoy the new skin to the older pink tentacles. Too bad as the days progress there isn't a way to expand the stomach to show the pregnancy.
Pamfolette Posted June 3, 2013 Posted June 3, 2013 This mod is great and works almost perfectly. I think there's room for improvement, though. First of all, I think there should be a health threshold (say player's health <20%), before being hit by a chaurus' spit could trigger the tentacle attack. It just seems to me too much lore- and game-unfriendly, if each poison spit causes impregnation. If character's health is above the threshold, the poison spit should work as intended in vanilla game.
lulumomo Posted June 3, 2013 Posted June 3, 2013 Awesome mod but I have a bug now :/ My follower and I were both caught by a chaurus, once the animation ends I saved and my game crash, I know I should wait more. But when I tried to load another backup save, my caracter seems to be blocked and any button that I push make my game crash. I really need help here !
jbezorg Posted June 3, 2013 Author Posted June 3, 2013 Awesome mod but I have a bug now :/ My follower and I were both caught by a chaurus, once the animation ends I saved and my game crash, I know I should wait more. But when I tried to load another backup save, my caracter seems to be blocked and any button that I push make my game crash. I really need help here ! Load an older save for the same character. Then try loading the last save.
lulumomo Posted June 3, 2013 Posted June 3, 2013 Awesome mod but I have a bug now :/ My follower and I were both caught by a chaurus, once the animation ends I saved and my game crash, I know I should wait more. But when I tried to load another backup save, my caracter seems to be blocked and any button that I push make my game crash. I really need help here ! Load an older save for the same character. Then try loading the last save. The thing is that my caracter is also stuck in the older save .. I try to moove but I have immediately a CTD.
Pamfolette Posted June 4, 2013 Posted June 4, 2013 Hi, some of the new custom skeletons in the XPMS 1.81 pack ( http://skyrim.nexusmods.com/mods/26800//? -the Chesko versions- ) actually do have a belly node. I don't know if this is suitable with belly swelling in this mod, but looks promising and worth checking IMHO...
Seem12345 Posted June 4, 2013 Posted June 4, 2013 Awesome mod but I have a bug now :/ My follower and I were both caught by a chaurus, once the animation ends I saved and my game crash, I know I should wait more. But when I tried to load another backup save, my caracter seems to be blocked and any button that I push make my game crash. I really need help here ! Load an older save for the same character. Then try loading the last save. The thing is that my caracter is also stuck in the older save .. I try to moove but I have immediately a CTD. Try this: When you're at the startscreen open the console and type in "coc qasmoke". From there load your save file. That helps me when I get the same problem but I'm not so sure if thats a clean solution.
Guest solehunter93 Posted June 6, 2013 Posted June 6, 2013 hi there is there anyway possible you could add feathers to the tentacles or arms please to tickle the victims soles?love the mod already. would be a great addition if you could do this and i would defintly donate to see foot tickling with bondage is skyrim,thanks a bunch for the great mod and i hope you consider my donation offer..
CGi Posted June 6, 2013 Posted June 6, 2013 What you suggested, has to be done by the author of Estrus.You should put your request in the comments there.
Vasero225 Posted June 8, 2013 Posted June 8, 2013 Is there a way to maybe disable or mute the godawful Japanese crying during the attack? Or would it just be the painstaking process of replacing all the .wavs with similarly named files of empty noise? Edit: I've identified all the sound file folders including immersion-annihilating Japanese voiceover work as: type03 type05 type08 type09 type11 type12 typeCO typeET typeMA typeTT Inside C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\Sound\fx\Estrus By simply adding something to the end of the folder names (I named them type03muted etc) you kill the mod's ability to reference the sound files. It also works in game just fine, at least when I tested it. There are still the word-less struggling noises, but no actual spoken words. Leaves you with small periods of silence, but it's preferable to the sudden appearance of the Japanese language in Tamriel. For me, anyway.
Mdy Posted June 8, 2013 Posted June 8, 2013 Is there a way to maybe disable or mute the godawful Japanese crying during the attack? Or would it just be the painstaking process of replacing all the .wavs with similarly named files of empty noise? [...] Hi, did you try the alternative sounds on the nexus? http://skyrim.nexusmods.com/mods/33986/?
Vasero225 Posted June 9, 2013 Posted June 9, 2013 @Mdy - Brilliant, thank you. Not sure how I didn't find that!
Toastman Posted June 9, 2013 Posted June 9, 2013 Any progress with the belly node function is a new mesh needed or?
Pamfolette Posted June 9, 2013 Posted June 9, 2013 Any progress with the belly node function is a new mesh needed or? Hi, I'm not an expert, but I checked the mod's source files and I think the scripts can already trigger the belly node scaling. The new xpms-Xp32 skeletons actually have a belly node: what we need now is an animation pack which adds BBP to the belly node as well as the breast ones. It would be interesting to hear what jbezorg thinks about this
jbezorg Posted June 9, 2013 Author Posted June 9, 2013 Any progress with the belly node function is a new mesh needed or? Before and after 4 days. After I modified the NIF and added the "NPC Belly" bone, b3lisario applied his awesome skills and did the weight painting.
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