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Posted

 

 

So, I have a problem. When I'm in ´Tornment' nothing really happens..  I mean, he laughs the first two seconds and then nothing. He just walks back and forth. He also likes to stand behind me and stare at my ass and nothing more. I thought Tornment would be a little different.. Is this intentional? Is that what tornment is supposed to be? Cause I found some scripts about like pillory and PilloryTorment.

For example, here's one of the pex scripts that I decompiled.

It was called: zbfSexLab_PilloryTorment01

 

 

.FLAGS

conditional 1

hidden 0

.OBJECTS

OBJECT zbfSexLab_PilloryTorment01 : sslBaseAnimation {0}

PROPS

PROP Float Distance r {0}

Float FUNCTION () {0}

FLAGS 0

return -45.00

ENDFUNCTION

ENDPROP

ENDPROPS

STATES

STATE DEFAULT

String FUNCTION GetState() {0}

@doc Function that returns the current state

FLAGS 0

return ::State

ENDFUNCTION

None FUNCTION GotoState(String newState) {0}

@doc Function that switches this object to the specified state

FLAGS 0

VARS

None ::NoneVar

ENDVARS

callmethod onEndState, self, ::NoneVar

assign ::State, newState

callmethod onBeginState, self, ::NoneVar

ENDFUNCTION

None FUNCTION LoadAnimation() {0}

FLAGS 0

VARS

String ::temp0

Int ::temp1

None ::NoneVar

Float ::temp2

Bool ::temp3

Int B

Int A

ENDVARS

callmethod GetName, self, ::temp0

assign ::name_var, ::temp0

propget Sexual, self, ::temp1

callmethod SetContent, self, ::NoneVar, ::temp1

propget Squishing, self, ::temp1

callmethod SetSFX, self, ::NoneVar, ::temp1

propget Female, self, ::temp1

callmethod AddPosition, self, ::temp1, ::temp1, 4294967295

assign B, ::temp1

callmethod AddPositionStage, self, ::temp1, B, "ZazAPPillSXEnterB", 0.00, 0.00, 0.00, 0.00, false, false, true, 0

callmethod AddPositionStage, self, ::temp1, B, "ZazAPPillTorButtRub1B", 0.00, 0.00, 0.00, 0.00, false, false, true, 0

callmethod AddPositionStage, self, ::temp1, B, "ZazAPPillTorPussRub1B", 0.00, 0.00, 0.00, 0.00, false, false, true, 0

callmethod AddPositionStage, self, ::temp1, B, "ZazAPPillTorButtLick1B", 0.00, 0.00, 0.00, 0.00, false, false, true, 0

callmethod AddPositionStage, self, ::temp1, B, "ZazAPPillSXEND01B", 0.00, 0.00, 0.00, 0.00, false, false, true, 0

propget Male, self, ::temp1

callmethod AddPosition, self, ::temp1, ::temp1, 4294967295

assign A, ::temp1

propget Distance, self, ::temp2

callmethod AddPositionStage, self, ::temp1, A, "ZazAPPillTorButtLick1A", ::temp2, 0.00, 0.00, 0.00, false, false, true, 0

propget Distance, self, ::temp2

callmethod AddPositionStage, self, ::temp1, A, "ZazAPPillTorButtRub1A", ::temp2, 0.00, 0.00, 0.00, false, false, true, 0

propget Distance, self, ::temp2

callmethod AddPositionStage, self, ::temp1, A, "ZazAPPillTorPussRub1A", ::temp2, 0.00, 0.00, 0.00, false, false, true, 0

propget Distance, self, ::temp2

callmethod AddPositionStage, self, ::temp1, A, "ZazAPPillTorButtLick1A", ::temp2, 0.00, 0.00, 0.00, false, false, true, 0

propget Distance, self, ::temp2

callmethod AddPositionStage, self, ::temp1, A, "ZazAPPillTorButtLick1A", ::temp2, 0.00, 0.00, 0.00, false, false, true, 0

callmethod AddTag, self, ::temp3, "ZaZ"

callmethod AddTag, self, ::temp3, "Sex"

callmethod AddTag, self, ::temp3, "Pillory"

callmethod AddTag, self, ::temp3, "Bound"

callmethod AddTag, self, ::temp3, "Behind"

callmethod AddTag, self, ::temp3, "Oral"

callmethod AddTag, self, ::temp3, "Aggressive"

ENDFUNCTION

String FUNCTION GetName() {0}

FLAGS 0

return "Pillory Torment 01"

ENDFUNCTION

ENDSTATE

ENDSTATES

ENDOBJECT

 

 

 

Those codes are giving me a different idea of what it's supposed to be so I'm just curious if Torment is actually just in the pillory for hours of doing nothing.

 

Edit: Just found out after like an hour some animation with the player begins to happen, like shaking like somethings being done to her but the guy just stands there.

 

Edit 2: After another hour Anoriath came over and began spanking me and fingering the player a bit for 20 gold. But it seems the animations involving the Jailer don't work.

 

Edit 3: Confirmed. The animations between the Jailer and the player are bugged. The player moves like she's supposed to but the Jailer just stands there. The first edit example just happened again.

 

Edit 4: Double confirmed. A Whiterun Guard came and did the same as Anoriath but nothing happens with the Jailer.

 

Edit 5: (Jesus so many edits but it's easier to read it this way.) Alright, it's 100% the Jailer. All the Pillory punishments so far happen exactly as they're supposed to except for the Jailer.

The source is already available for this. Look in the source directory. That should save you the trouble of decompiling ...

 

Prison Overhaul doesn't use zbf functions for SexLab, so that file is not involved.

 

The jailer is by default set up as the fall back for when the player is punished. Are you sure the jailer was selected? When the scene starts, the player will struggle as if something is happening, then typically the Npc comes walking.

 

 

 

The scene starts typically of the player struggling as if something happening and the jailer just walks back and forth. Is that what it's supposed to be? Or should the Jailer be doing something?

 

 

The NPC Should Initate a conversation/pay  the Jailer and then Torments begin 

Posted

 

first of all : this is a great mod, please kkep on and make it more funvtional.

 

mayjor Problem is the auto-follow,, you should change it to Manual follow.

 

 

no reaction from guards in markath, but in solitude and whiterun. in whiterun not naked from capture, but then at chest.

 

in whiterun falled through floor a couple of times.

 

whipmarks at pillory but strangely none in prison first, by repeating the sequence ( i had to do this because of lost autofollow  at 8am) marks appeared.

 

there should be more different action, especially in prison, maybe some devices in cell and gangbang guards.

 

thumbs up

Manual follow is already active. Just follow the guard and jailer.

 

You're not naked until you get to the chest where you're stripped of your possessions.

 

I have no idea why you don't see whip marks. The same thing should be happening in the pillory and the cell, more or less.

 

 

i wish it would be. if the guards zones through a door, i cant follow, door Shows no text. hmm maybe i have to go to 1st Person tp see.

in solitude i was naked immediately when captured. in whiterun i had clothes on until the chest.

whipmarls are ok now, sometimes they are in front, while the jailer is in the back, thats why i didnt saw them.

 

i like it that you answer to comments here. that Shows you are really interested in your mod. i hope you make some updates soon. if so, please remember to look for the fall through the floor in whiterun, counting as an escape, rising the Penalty. lol. if the jailer come für sex, Scene jumps back inside cells, if he Comes for whipping, he does it on spot.

you could place the pillaries in whiterun near the tree upper area, that shortens the way.

 

hope you add some more animations inside prison.

 

thanks

Posted

 

 

 

So, I have a problem. When I'm in ´Tornment' nothing really happens..  I mean, he laughs the first two seconds and then nothing. He just walks back and forth. He also likes to stand behind me and stare at my ass and nothing more. I thought Tornment would be a little different.. Is this intentional? Is that what tornment is supposed to be? Cause I found some scripts about like pillory and PilloryTorment.

For example, here's one of the pex scripts that I decompiled.

It was called: zbfSexLab_PilloryTorment01

 

 

.FLAGS

conditional 1

hidden 0

.OBJECTS

OBJECT zbfSexLab_PilloryTorment01 : sslBaseAnimation {0}

PROPS

PROP Float Distance r {0}

Float FUNCTION () {0}

FLAGS 0

return -45.00

ENDFUNCTION

ENDPROP

ENDPROPS

STATES

STATE DEFAULT

String FUNCTION GetState() {0}

@doc Function that returns the current state

FLAGS 0

return ::State

ENDFUNCTION

None FUNCTION GotoState(String newState) {0}

@doc Function that switches this object to the specified state

FLAGS 0

VARS

None ::NoneVar

ENDVARS

callmethod onEndState, self, ::NoneVar

assign ::State, newState

callmethod onBeginState, self, ::NoneVar

ENDFUNCTION

None FUNCTION LoadAnimation() {0}

FLAGS 0

VARS

String ::temp0

Int ::temp1

None ::NoneVar

Float ::temp2

Bool ::temp3

Int B

Int A

ENDVARS

callmethod GetName, self, ::temp0

assign ::name_var, ::temp0

propget Sexual, self, ::temp1

callmethod SetContent, self, ::NoneVar, ::temp1

propget Squishing, self, ::temp1

callmethod SetSFX, self, ::NoneVar, ::temp1

propget Female, self, ::temp1

callmethod AddPosition, self, ::temp1, ::temp1, 4294967295

assign B, ::temp1

callmethod AddPositionStage, self, ::temp1, B, "ZazAPPillSXEnterB", 0.00, 0.00, 0.00, 0.00, false, false, true, 0

callmethod AddPositionStage, self, ::temp1, B, "ZazAPPillTorButtRub1B", 0.00, 0.00, 0.00, 0.00, false, false, true, 0

callmethod AddPositionStage, self, ::temp1, B, "ZazAPPillTorPussRub1B", 0.00, 0.00, 0.00, 0.00, false, false, true, 0

callmethod AddPositionStage, self, ::temp1, B, "ZazAPPillTorButtLick1B", 0.00, 0.00, 0.00, 0.00, false, false, true, 0

callmethod AddPositionStage, self, ::temp1, B, "ZazAPPillSXEND01B", 0.00, 0.00, 0.00, 0.00, false, false, true, 0

propget Male, self, ::temp1

callmethod AddPosition, self, ::temp1, ::temp1, 4294967295

assign A, ::temp1

propget Distance, self, ::temp2

callmethod AddPositionStage, self, ::temp1, A, "ZazAPPillTorButtLick1A", ::temp2, 0.00, 0.00, 0.00, false, false, true, 0

propget Distance, self, ::temp2

callmethod AddPositionStage, self, ::temp1, A, "ZazAPPillTorButtRub1A", ::temp2, 0.00, 0.00, 0.00, false, false, true, 0

propget Distance, self, ::temp2

callmethod AddPositionStage, self, ::temp1, A, "ZazAPPillTorPussRub1A", ::temp2, 0.00, 0.00, 0.00, false, false, true, 0

propget Distance, self, ::temp2

callmethod AddPositionStage, self, ::temp1, A, "ZazAPPillTorButtLick1A", ::temp2, 0.00, 0.00, 0.00, false, false, true, 0

propget Distance, self, ::temp2

callmethod AddPositionStage, self, ::temp1, A, "ZazAPPillTorButtLick1A", ::temp2, 0.00, 0.00, 0.00, false, false, true, 0

callmethod AddTag, self, ::temp3, "ZaZ"

callmethod AddTag, self, ::temp3, "Sex"

callmethod AddTag, self, ::temp3, "Pillory"

callmethod AddTag, self, ::temp3, "Bound"

callmethod AddTag, self, ::temp3, "Behind"

callmethod AddTag, self, ::temp3, "Oral"

callmethod AddTag, self, ::temp3, "Aggressive"

ENDFUNCTION

String FUNCTION GetName() {0}

FLAGS 0

return "Pillory Torment 01"

ENDFUNCTION

ENDSTATE

ENDSTATES

ENDOBJECT

 

 

 

Those codes are giving me a different idea of what it's supposed to be so I'm just curious if Torment is actually just in the pillory for hours of doing nothing.

 

Edit: Just found out after like an hour some animation with the player begins to happen, like shaking like somethings being done to her but the guy just stands there.

 

Edit 2: After another hour Anoriath came over and began spanking me and fingering the player a bit for 20 gold. But it seems the animations involving the Jailer don't work.

 

Edit 3: Confirmed. The animations between the Jailer and the player are bugged. The player moves like she's supposed to but the Jailer just stands there. The first edit example just happened again.

 

Edit 4: Double confirmed. A Whiterun Guard came and did the same as Anoriath but nothing happens with the Jailer.

 

Edit 5: (Jesus so many edits but it's easier to read it this way.) Alright, it's 100% the Jailer. All the Pillory punishments so far happen exactly as they're supposed to except for the Jailer.

The source is already available for this. Look in the source directory. That should save you the trouble of decompiling ...

 

Prison Overhaul doesn't use zbf functions for SexLab, so that file is not involved.

 

The jailer is by default set up as the fall back for when the player is punished. Are you sure the jailer was selected? When the scene starts, the player will struggle as if something is happening, then typically the Npc comes walking.

 

 

 

The scene starts typically of the player struggling as if something happening and the jailer just walks back and forth. Is that what it's supposed to be? Or should the Jailer be doing something?

 

 

The NPC Should Initate a conversation/pay  the Jailer and then Torments begin 

 

 

I know that works perfectly, except when it comes to the Jailer. When NPC's aren't paying the Jailer and he's supposed to be doing something I'm just there struggling.

Posted

I don't know if i installed something wrong but it seems to work somewhat. when i'm caught the bindings are put on and i follow the guard to the prison but after i get in there i just stand next to a guard and the jailer and nothing happens after that.

I turned off dialogue even though i had the other mod needed for it, but that seemed to make events happen, but the animations wont work. the pillory dissaperes when i get to it and my character just stands there. when the punishments are happening, the npc just stands still behind me.

Posted

 

 

 

 

So, I have a problem. When I'm in ´Tornment' nothing really happens..  I mean, he laughs the first two seconds and then nothing. He just walks back and forth. He also likes to stand behind me and stare at my ass and nothing more. I thought Tornment would be a little different.. Is this intentional? Is that what tornment is supposed to be? Cause I found some scripts about like pillory and PilloryTorment.

For example, here's one of the pex scripts that I decompiled.

It was called: zbfSexLab_PilloryTorment01

 

 

.FLAGS

conditional 1

hidden 0

.OBJECTS

OBJECT zbfSexLab_PilloryTorment01 : sslBaseAnimation {0}

PROPS

PROP Float Distance r {0}

Float FUNCTION () {0}

FLAGS 0

return -45.00

ENDFUNCTION

ENDPROP

ENDPROPS

STATES

STATE DEFAULT

String FUNCTION GetState() {0}

@doc Function that returns the current state

FLAGS 0

return ::State

ENDFUNCTION

None FUNCTION GotoState(String newState) {0}

@doc Function that switches this object to the specified state

FLAGS 0

VARS

None ::NoneVar

ENDVARS

callmethod onEndState, self, ::NoneVar

assign ::State, newState

callmethod onBeginState, self, ::NoneVar

ENDFUNCTION

None FUNCTION LoadAnimation() {0}

FLAGS 0

VARS

String ::temp0

Int ::temp1

None ::NoneVar

Float ::temp2

Bool ::temp3

Int B

Int A

ENDVARS

callmethod GetName, self, ::temp0

assign ::name_var, ::temp0

propget Sexual, self, ::temp1

callmethod SetContent, self, ::NoneVar, ::temp1

propget Squishing, self, ::temp1

callmethod SetSFX, self, ::NoneVar, ::temp1

propget Female, self, ::temp1

callmethod AddPosition, self, ::temp1, ::temp1, 4294967295

assign B, ::temp1

callmethod AddPositionStage, self, ::temp1, B, "ZazAPPillSXEnterB", 0.00, 0.00, 0.00, 0.00, false, false, true, 0

callmethod AddPositionStage, self, ::temp1, B, "ZazAPPillTorButtRub1B", 0.00, 0.00, 0.00, 0.00, false, false, true, 0

callmethod AddPositionStage, self, ::temp1, B, "ZazAPPillTorPussRub1B", 0.00, 0.00, 0.00, 0.00, false, false, true, 0

callmethod AddPositionStage, self, ::temp1, B, "ZazAPPillTorButtLick1B", 0.00, 0.00, 0.00, 0.00, false, false, true, 0

callmethod AddPositionStage, self, ::temp1, B, "ZazAPPillSXEND01B", 0.00, 0.00, 0.00, 0.00, false, false, true, 0

propget Male, self, ::temp1

callmethod AddPosition, self, ::temp1, ::temp1, 4294967295

assign A, ::temp1

propget Distance, self, ::temp2

callmethod AddPositionStage, self, ::temp1, A, "ZazAPPillTorButtLick1A", ::temp2, 0.00, 0.00, 0.00, false, false, true, 0

propget Distance, self, ::temp2

callmethod AddPositionStage, self, ::temp1, A, "ZazAPPillTorButtRub1A", ::temp2, 0.00, 0.00, 0.00, false, false, true, 0

propget Distance, self, ::temp2

callmethod AddPositionStage, self, ::temp1, A, "ZazAPPillTorPussRub1A", ::temp2, 0.00, 0.00, 0.00, false, false, true, 0

propget Distance, self, ::temp2

callmethod AddPositionStage, self, ::temp1, A, "ZazAPPillTorButtLick1A", ::temp2, 0.00, 0.00, 0.00, false, false, true, 0

propget Distance, self, ::temp2

callmethod AddPositionStage, self, ::temp1, A, "ZazAPPillTorButtLick1A", ::temp2, 0.00, 0.00, 0.00, false, false, true, 0

callmethod AddTag, self, ::temp3, "ZaZ"

callmethod AddTag, self, ::temp3, "Sex"

callmethod AddTag, self, ::temp3, "Pillory"

callmethod AddTag, self, ::temp3, "Bound"

callmethod AddTag, self, ::temp3, "Behind"

callmethod AddTag, self, ::temp3, "Oral"

callmethod AddTag, self, ::temp3, "Aggressive"

ENDFUNCTION

String FUNCTION GetName() {0}

FLAGS 0

return "Pillory Torment 01"

ENDFUNCTION

ENDSTATE

ENDSTATES

ENDOBJECT

 

 

 

Those codes are giving me a different idea of what it's supposed to be so I'm just curious if Torment is actually just in the pillory for hours of doing nothing.

 

Edit: Just found out after like an hour some animation with the player begins to happen, like shaking like somethings being done to her but the guy just stands there.

 

Edit 2: After another hour Anoriath came over and began spanking me and fingering the player a bit for 20 gold. But it seems the animations involving the Jailer don't work.

 

Edit 3: Confirmed. The animations between the Jailer and the player are bugged. The player moves like she's supposed to but the Jailer just stands there. The first edit example just happened again.

 

Edit 4: Double confirmed. A Whiterun Guard came and did the same as Anoriath but nothing happens with the Jailer.

 

Edit 5: (Jesus so many edits but it's easier to read it this way.) Alright, it's 100% the Jailer. All the Pillory punishments so far happen exactly as they're supposed to except for the Jailer.

The source is already available for this. Look in the source directory. That should save you the trouble of decompiling ...

 

Prison Overhaul doesn't use zbf functions for SexLab, so that file is not involved.

 

The jailer is by default set up as the fall back for when the player is punished. Are you sure the jailer was selected? When the scene starts, the player will struggle as if something is happening, then typically the Npc comes walking.

 

 

 

The scene starts typically of the player struggling as if something happening and the jailer just walks back and forth. Is that what it's supposed to be? Or should the Jailer be doing something?

 

 

The NPC Should Initate a conversation/pay  the Jailer and then Torments begin 

 

 

I know that works perfectly, except when it comes to the Jailer. When NPC's aren't paying the Jailer and he's supposed to be doing something I'm just there struggling.

 

Maybe its a bug , XaZ will look into it , I guess , but only for Jailer I guess

Posted

I don't know if i installed something wrong but it seems to work somewhat. when i'm caught the bindings are put on and i follow the guard to the prison but after i get in there i just stand next to a guard and the jailer and nothing happens after that.

I turned off dialogue even though i had the other mod needed for it, but that seemed to make events happen, but the animations wont work. the pillory dissaperes when i get to it and my character just stands there. when the punishments are happening, the npc just stands still behind me.

 

Maybe you Havent installed FNIS and/or ZaZ Animation Pack Properly ?

 

Cheers

Posted

Hello
At me on of all the latest versions have one and the same bug - in jail Solitude jailer can not unlock the cell and let in into it character.
How to fix it?

Posted

Sorry to bother you again

one serious Problem : again, i dont know which of the LL mods causes this. i got only PO, Sanguines,(both never in Action yet, but prepared to start), and Radiant Prostitution + their requirements. be sure everything is installed correct, i use Boss for load order and of finis tool is on Desktop for quick use at any change. what happens is this (already in an early game at lvl 10) :

 

1. loading quicksaves mostly ctd, it works when loading an autosave, then load the quicksave.

2. after a wbile normal things cannot be done, like picking up a flower, open followers inventory, casting spells on Targets. if i relogg the Scenes is as if the Action has been done (text appears that says you picked up a flower, inventory of follower is open, etc.)Looks like some scripts are stuck and Need relogg to enable gameplay.

Posted

 

Huh... I get a small problem here right now. I didnt play Skyrim for a while and was using Prison Overhaul before. Everything worked great. 

Then i updated some mods, and even then, it worked for 1 day.

Now i encounter a small problem with the jailer. 

 

He says: "Lets get you locked up" And guides me to my cell, but doesnt put me in it. He just stands there and does nothing. No dialog, no "sequence" nothing...

What happend?

I tried to start a new game, but same thing happens right now.

I looked through the debug consoles and the top option (main) is "false".

But i cant click on it.

 

 

Famous-characters-Troll-face-Okay-Guy-21

 

What did i break this time? 

 

Edit:

New Infos:

 

If i start a new game and try to go to prison. Sometimes the mod works for short while, but lets say im finished with the pillory thingy, the Jailer again to goes derp-berserk.

 

He again says: Lets get you locked up!

And vanishes somewhere in Whiterun.

I can move arround, but as suspected i cant interact with anything.

 

I do not know, what on earth i broke there... Even the options are all "true" in the debug window.

 

Edit 2:

New Infos:

 

Sometimes it works, sometimes it does nothing. Mostly if im using fast travel.

I can load that fast travel autosave and sometimes it does the trick for a few events, then again, it gets stuck...

 

Well im on it again. Im trying to disable some other mods now.

Edit 3:

New Infos:

 

So i updated Actor Events now and it seems to work... at least for the most part. After the first event, as soon as the second one starts to trigger, i get an R6025 Runtime Error.

Could be something else causing this, but i dont know.

 

I guess i'll just stay out of Skyrim modding thingy...

Sounds like some serious conflicts or similar? I have no idea... I've never seen anything like this, so I can't comment on your specific problems.

 

Actor Events is not used by Prison Overhaul, so I don't think updating it should have any effect. You should not get runtime errors in any case...

 

So im still trying to fix this, but noticed in the debug menu the top "Main Quest" is always flagged as false.

I tried to reinstall your mod properly, tried to "clean up" the mod but still got that false tag.

Im pretty sure this is what causing this problem, or am i mistaken here?

 

And could it be your mod conflicts with devious devices or some other mod like this?

Posted

 

I don't know if i installed something wrong but it seems to work somewhat. when i'm caught the bindings are put on and i follow the guard to the prison but after i get in there i just stand next to a guard and the jailer and nothing happens after that.

I turned off dialogue even though i had the other mod needed for it, but that seemed to make events happen, but the animations wont work. the pillory dissaperes when i get to it and my character just stands there. when the punishments are happening, the npc just stands still behind me.

 

Maybe you Havent installed FNIS and/or ZaZ Animation Pack Properly ?

 

Cheers

 

 

is there a way to find out if it's not installed correctly? because it doesn't say that anything isn't working. 

Posted

I have a little request: Is it possible to add an option in the mcm menu to stay inside the cell during the punishement? It"s not really useful to go outside and there are just to many bugs (ctds during loading screens, jailers stucks in every single objects, actions not happening...)

This mod seems great but unfortunately I haven't realy been able to enjoy it until now : /

Posted

 

 

I don't know if i installed something wrong but it seems to work somewhat. when i'm caught the bindings are put on and i follow the guard to the prison but after i get in there i just stand next to a guard and the jailer and nothing happens after that.

I turned off dialogue even though i had the other mod needed for it, but that seemed to make events happen, but the animations wont work. the pillory dissaperes when i get to it and my character just stands there. when the punishments are happening, the npc just stands still behind me.

 

Maybe you Havent installed FNIS and/or ZaZ Animation Pack Properly ?

 

Cheers

 

 

is there a way to find out if it's not installed correctly? because it doesn't say that anything isn't working. 

 

In the Console Type 

 

player.playidle zazapc001

and/or

player.playidle zazapcao001

 

Both animations should play 

Jump to Cancel 

 

Tell me what the console says too 

 

Cheers

Posted

I have a little request: Is it possible to add an option in the mcm menu to stay inside the cell during the punishement? It"s not really useful to go outside and there are just to many bugs (ctds during loading screens, jailers stucks in every single objects, actions not happening...)

This mod seems great but unfortunately I haven't realy been able to enjoy it until now : /

 

CTD During Load Screens is not a PO issue ,  Skyrim has been known to do this , Google up some Fixes ,

 

To be really Fair , I have Rarely had Problems in Whiterun or Solitude or Falkreath . Keep up the pace with the guard 

and you will be okay

And this is even when I use , wait option ( 'T' key ), The player  is  brought to the pillory and put in place , without hindrance 

 

The Problem I have seen is the moving pillory when people/jailer bump into the Player ,  Give Xaz sometime He will fix it .

 

Cheers

Posted

 

How do you register Prison Overhaul's animations in Sexlab ? :-/

I haven't seen a "register animation" option in the MCM for PO.( and I have looked)

The answer is one page back.

And as PO uses the animations from zAP, you need to register the animations from zAP.

 

 

Sorry CGi, I was not trying to make fun of you.

 

my bad.

Posted

 

 

 

@Exen44:But for me all of pilory animations are bugged!Any help?

 

Hmm... Strange.. Make sure you have the following:

 

1. Latest Version of FNIS and run it as administrator

2. Latest Version of Prison Overhaul

3. Latest Version of Sexlab

 

And make sure you used POs MCM menu, to register its animations in SL.

 

 

Hi all, this is one of my favourite mods, I am not having any problems with it or anything like that, I just have a question regarding this post.

 

How do you register Prison Overhaul's animations in Sexlab ? :-/

I haven't seen a "register animation" option in the MCM for PO.( and I have looked)

 

if I have missed it then I am probably missing out on content too, content that might make this mod even better. :D

 

I would just like too know.

 

using PO V024,  Sexlab V1.24,  Zaz V054  FNIS v4.0, SKSE 1.06.16   thanks.

 

 

look for Finis 4.02

Posted

 

I have a little request: Is it possible to add an option in the mcm menu to stay inside the cell during the punishement? It"s not really useful to go outside and there are just to many bugs (ctds during loading screens, jailers stucks in every single objects, actions not happening...)

This mod seems great but unfortunately I haven't realy been able to enjoy it until now : /

 

CTD During Load Screens is not a PO issue ,  Skyrim has been known to do this , Google up some Fixes ,

 

To be really Fair , I have Rarely had Problems in Whiterun or Solitude or Falkreath . Keep up the pace with the guard 

and you will be okay

And this is even when I use , wait option ( 'T' key ), The player  is  brought to the pillory and put in place , without hindrance 

 

The Problem I have seen is the moving pillory when people/jailer bump into the Player ,  Give Xaz sometime He will fix it .

 

Cheers

 

 

CTD during loading never happens to me with my standart mods. it ONLY happens with LL mods. actually i install and play them one at a time to detect the killer.

Posted

 

 

 

I have a little request: Is it possible to add an option in the mcm menu to stay inside the cell during the punishement? It"s not really useful to go outside and there are just to many bugs (ctds during loading screens, jailers stucks in every single objects, actions not happening...)

This mod seems great but unfortunately I haven't realy been able to enjoy it until now : /

 

CTD During Load Screens is not a PO issue ,  Skyrim has been known to do this , Google up some Fixes ,

 

To be really Fair , I have Rarely had Problems in Whiterun or Solitude or Falkreath . Keep up the pace with the guard 

and you will be okay

And this is even when I use , wait option ( 'T' key ), The player  is  brought to the pillory and put in place , without hindrance 

 

The Problem I have seen is the moving pillory when people/jailer bump into the Player ,  Give Xaz sometime He will fix it .

 

Cheers

 

 

 

CTD during loading never happens to me with my standart mods. it ONLY happens with LL mods. actually i install and play them one at a time to detect the killer.

 

The flaw in that thinking though is that the CTDs may all be coming from one of the other mods you have that just happens to be incompatible with a bunch of other mods.

Posted

I really dont know, what else i could try.

Main was on true right now, but it still doesnt work properly.

I thought it was just fast travel (waiting with T) that breaks the mod, but i just followed the guard again, and now it broke there as well.

 

It seems like something pretend me to be set free.

I can run arround, but cant interact with anything, if the mod breaks.

 

Sometimes it works, i get imprisoned and one time i even get the mod to work a whole prison time, but sometimes ill get imprisoned was forgotten there.

 

The last few steps i could go back, what i did with my active mods was:

Updating SexlabSubmit (Going to disable this one now and try it again)

Updating Actorevents, after the mod broke.

Installing Devious Devices (disabled it to see if this conflicts with PO, but nothing)

 

 

 

Posted

I quite enjoy this mod.  Request/Suggestion wise I'd throw into the ring A bindable hotkey to skip the long walks so I don't have to keep going into the MCM menu would be lovely.

Posted (edited)

I finally upgraded to sexlab version (was waiting for SD2... but). Love the part in prison during nightime (new for me), All seems to work well, animations and so on. Anyway I'm experiencing a lot of CTD and freezing during or after some animations. I suppose is due to my poor old pc performances but actually it happens only with PO, so I try to ask if I'm the only one.

I have very few mods active present time, all requisites plus RP.

And please, let me add a silly question: what is "register" button in MCM Zap menu is supposed to do? I mean, I understand it should add Zap anims to sexlab, but it's normal after I used it that it'e there again when I next open the menu?

Finally one request/suggestion - is it possible to add the chance to have the PC left stripped of everything and bound after jail time, something like "hardcore mode" in SD? Maybe after serious or repeated crimes?

Thanx

Love your work

 

 

I have to confirm my problems presents just with Zap animations. I was playing with "devious devices" and everything worked well, until wearing the belt a pillory scene kicked in instead of normal sex (don't really know if it's normal) and game freezed. Obviously I can't exclude it's just a coincidence.

Edited by whatto51
Posted

You forgot to install a dependencie.
Please check to OP, to see what dependencie you may have missed.

Posted

CTD when loading savegame is the FNIS problem. go to nexus, and find FNIS Behavior 4_1 Experimental - Load CTD Patch .

 

FNIS Modder says :

 

FNIS 4.1 Experimental: Can it solve some Load Game CTDs?

User test indicate that with it's Behavior files structure (all custom behavior files are linked through a separate custom file, FNISRoot_Behavior.hkx) FNIS might contribute to CTDs when loading a save game. Especially when CTDs are not permanent, or can be circumvented by first loading an older save game, and then loading the problem one. 

The FNIS 4.1 Experimental patch tries to work-around these CTDs by linking the custom behaviors directly from Skyrim's 0_master.hkx. But since making this change has considerable impact on users, I don't want to permanently implement this change until I can be sure it is really beneficial.

Users having Load CTD problems download FNIS 4.1 Experimental, and install it on top of FNIS 4.0.2. To uninstall this patch, simply re-install FNIS 4.0.2

I DO NOT RECOMMEND INSTALLING FNIS 4.1 Experimental WHEN YOU DON'T EXPERIENCE LOAD CTDs. And IT WILL NOT HELP non-FNIS USERS. And PLEASE:Give feed-back if this patch fixes your problem.

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