ZaZ Posted November 19, 2013 Posted November 19, 2013 So, I have a problem. When I'm in ´Tornment' nothing really happens.. I mean, he laughs the first two seconds and then nothing. He just walks back and forth. He also likes to stand behind me and stare at my ass and nothing more. I thought Tornment would be a little different.. Is this intentional? Is that what tornment is supposed to be? Cause I found some scripts about like pillory and PilloryTorment. For example, here's one of the pex scripts that I decompiled. It was called: zbfSexLab_PilloryTorment01 .FLAGS conditional 1 hidden 0 .OBJECTS OBJECT zbfSexLab_PilloryTorment01 : sslBaseAnimation {0} PROPS PROP Float Distance r {0} Float FUNCTION () {0} FLAGS 0 return -45.00 ENDFUNCTION ENDPROP ENDPROPS STATES STATE DEFAULT String FUNCTION GetState() {0} @doc Function that returns the current state FLAGS 0 return ::State ENDFUNCTION None FUNCTION GotoState(String newState) {0} @doc Function that switches this object to the specified state FLAGS 0 VARS None ::NoneVar ENDVARS callmethod onEndState, self, ::NoneVar assign ::State, newState callmethod onBeginState, self, ::NoneVar ENDFUNCTION None FUNCTION LoadAnimation() {0} FLAGS 0 VARS String ::temp0 Int ::temp1 None ::NoneVar Float ::temp2 Bool ::temp3 Int B Int A ENDVARS callmethod GetName, self, ::temp0 assign ::name_var, ::temp0 propget Sexual, self, ::temp1 callmethod SetContent, self, ::NoneVar, ::temp1 propget Squishing, self, ::temp1 callmethod SetSFX, self, ::NoneVar, ::temp1 propget Female, self, ::temp1 callmethod AddPosition, self, ::temp1, ::temp1, 4294967295 assign B, ::temp1 callmethod AddPositionStage, self, ::temp1, B, "ZazAPPillSXEnterB", 0.00, 0.00, 0.00, 0.00, false, false, true, 0 callmethod AddPositionStage, self, ::temp1, B, "ZazAPPillTorButtRub1B", 0.00, 0.00, 0.00, 0.00, false, false, true, 0 callmethod AddPositionStage, self, ::temp1, B, "ZazAPPillTorPussRub1B", 0.00, 0.00, 0.00, 0.00, false, false, true, 0 callmethod AddPositionStage, self, ::temp1, B, "ZazAPPillTorButtLick1B", 0.00, 0.00, 0.00, 0.00, false, false, true, 0 callmethod AddPositionStage, self, ::temp1, B, "ZazAPPillSXEND01B", 0.00, 0.00, 0.00, 0.00, false, false, true, 0 propget Male, self, ::temp1 callmethod AddPosition, self, ::temp1, ::temp1, 4294967295 assign A, ::temp1 propget Distance, self, ::temp2 callmethod AddPositionStage, self, ::temp1, A, "ZazAPPillTorButtLick1A", ::temp2, 0.00, 0.00, 0.00, false, false, true, 0 propget Distance, self, ::temp2 callmethod AddPositionStage, self, ::temp1, A, "ZazAPPillTorButtRub1A", ::temp2, 0.00, 0.00, 0.00, false, false, true, 0 propget Distance, self, ::temp2 callmethod AddPositionStage, self, ::temp1, A, "ZazAPPillTorPussRub1A", ::temp2, 0.00, 0.00, 0.00, false, false, true, 0 propget Distance, self, ::temp2 callmethod AddPositionStage, self, ::temp1, A, "ZazAPPillTorButtLick1A", ::temp2, 0.00, 0.00, 0.00, false, false, true, 0 propget Distance, self, ::temp2 callmethod AddPositionStage, self, ::temp1, A, "ZazAPPillTorButtLick1A", ::temp2, 0.00, 0.00, 0.00, false, false, true, 0 callmethod AddTag, self, ::temp3, "ZaZ" callmethod AddTag, self, ::temp3, "Sex" callmethod AddTag, self, ::temp3, "Pillory" callmethod AddTag, self, ::temp3, "Bound" callmethod AddTag, self, ::temp3, "Behind" callmethod AddTag, self, ::temp3, "Oral" callmethod AddTag, self, ::temp3, "Aggressive" ENDFUNCTION String FUNCTION GetName() {0} FLAGS 0 return "Pillory Torment 01" ENDFUNCTION ENDSTATE ENDSTATES ENDOBJECT Those codes are giving me a different idea of what it's supposed to be so I'm just curious if Torment is actually just in the pillory for hours of doing nothing. Edit: Just found out after like an hour some animation with the player begins to happen, like shaking like somethings being done to her but the guy just stands there. Edit 2: After another hour Anoriath came over and began spanking me and fingering the player a bit for 20 gold. But it seems the animations involving the Jailer don't work. Edit 3: Confirmed. The animations between the Jailer and the player are bugged. The player moves like she's supposed to but the Jailer just stands there. The first edit example just happened again. Edit 4: Double confirmed. A Whiterun Guard came and did the same as Anoriath but nothing happens with the Jailer. Edit 5: (Jesus so many edits but it's easier to read it this way.) Alright, it's 100% the Jailer. All the Pillory punishments so far happen exactly as they're supposed to except for the Jailer. The source is already available for this. Look in the source directory. That should save you the trouble of decompiling ... Prison Overhaul doesn't use zbf functions for SexLab, so that file is not involved. The jailer is by default set up as the fall back for when the player is punished. Are you sure the jailer was selected? When the scene starts, the player will struggle as if something is happening, then typically the Npc comes walking. The scene starts typically of the player struggling as if something happening and the jailer just walks back and forth. Is that what it's supposed to be? Or should the Jailer be doing something? The NPC Should Initate a conversation/pay the Jailer and then Torments begin
magicrealm Posted November 19, 2013 Posted November 19, 2013 first of all : this is a great mod, please kkep on and make it more funvtional. mayjor Problem is the auto-follow,, you should change it to Manual follow. no reaction from guards in markath, but in solitude and whiterun. in whiterun not naked from capture, but then at chest. in whiterun falled through floor a couple of times. whipmarks at pillory but strangely none in prison first, by repeating the sequence ( i had to do this because of lost autofollow at 8am) marks appeared. there should be more different action, especially in prison, maybe some devices in cell and gangbang guards. thumbs up Manual follow is already active. Just follow the guard and jailer. You're not naked until you get to the chest where you're stripped of your possessions. I have no idea why you don't see whip marks. The same thing should be happening in the pillory and the cell, more or less. i wish it would be. if the guards zones through a door, i cant follow, door Shows no text. hmm maybe i have to go to 1st Person tp see. in solitude i was naked immediately when captured. in whiterun i had clothes on until the chest. whipmarls are ok now, sometimes they are in front, while the jailer is in the back, thats why i didnt saw them. i like it that you answer to comments here. that Shows you are really interested in your mod. i hope you make some updates soon. if so, please remember to look for the fall through the floor in whiterun, counting as an escape, rising the Penalty. lol. if the jailer come für sex, Scene jumps back inside cells, if he Comes for whipping, he does it on spot. you could place the pillaries in whiterun near the tree upper area, that shortens the way. hope you add some more animations inside prison. thanks
TheKoFuMatt Posted November 19, 2013 Posted November 19, 2013 Will follower support ever be added to this mod? i often get arrested with followers and they seem to glitch up the npcs
RichterQ87 Posted November 19, 2013 Posted November 19, 2013 So, I have a problem. When I'm in ´Tornment' nothing really happens.. I mean, he laughs the first two seconds and then nothing. He just walks back and forth. He also likes to stand behind me and stare at my ass and nothing more. I thought Tornment would be a little different.. Is this intentional? Is that what tornment is supposed to be? Cause I found some scripts about like pillory and PilloryTorment. For example, here's one of the pex scripts that I decompiled. It was called: zbfSexLab_PilloryTorment01 .FLAGS conditional 1 hidden 0 .OBJECTS OBJECT zbfSexLab_PilloryTorment01 : sslBaseAnimation {0} PROPS PROP Float Distance r {0} Float FUNCTION () {0} FLAGS 0 return -45.00 ENDFUNCTION ENDPROP ENDPROPS STATES STATE DEFAULT String FUNCTION GetState() {0} @doc Function that returns the current state FLAGS 0 return ::State ENDFUNCTION None FUNCTION GotoState(String newState) {0} @doc Function that switches this object to the specified state FLAGS 0 VARS None ::NoneVar ENDVARS callmethod onEndState, self, ::NoneVar assign ::State, newState callmethod onBeginState, self, ::NoneVar ENDFUNCTION None FUNCTION LoadAnimation() {0} FLAGS 0 VARS String ::temp0 Int ::temp1 None ::NoneVar Float ::temp2 Bool ::temp3 Int B Int A ENDVARS callmethod GetName, self, ::temp0 assign ::name_var, ::temp0 propget Sexual, self, ::temp1 callmethod SetContent, self, ::NoneVar, ::temp1 propget Squishing, self, ::temp1 callmethod SetSFX, self, ::NoneVar, ::temp1 propget Female, self, ::temp1 callmethod AddPosition, self, ::temp1, ::temp1, 4294967295 assign B, ::temp1 callmethod AddPositionStage, self, ::temp1, B, "ZazAPPillSXEnterB", 0.00, 0.00, 0.00, 0.00, false, false, true, 0 callmethod AddPositionStage, self, ::temp1, B, "ZazAPPillTorButtRub1B", 0.00, 0.00, 0.00, 0.00, false, false, true, 0 callmethod AddPositionStage, self, ::temp1, B, "ZazAPPillTorPussRub1B", 0.00, 0.00, 0.00, 0.00, false, false, true, 0 callmethod AddPositionStage, self, ::temp1, B, "ZazAPPillTorButtLick1B", 0.00, 0.00, 0.00, 0.00, false, false, true, 0 callmethod AddPositionStage, self, ::temp1, B, "ZazAPPillSXEND01B", 0.00, 0.00, 0.00, 0.00, false, false, true, 0 propget Male, self, ::temp1 callmethod AddPosition, self, ::temp1, ::temp1, 4294967295 assign A, ::temp1 propget Distance, self, ::temp2 callmethod AddPositionStage, self, ::temp1, A, "ZazAPPillTorButtLick1A", ::temp2, 0.00, 0.00, 0.00, false, false, true, 0 propget Distance, self, ::temp2 callmethod AddPositionStage, self, ::temp1, A, "ZazAPPillTorButtRub1A", ::temp2, 0.00, 0.00, 0.00, false, false, true, 0 propget Distance, self, ::temp2 callmethod AddPositionStage, self, ::temp1, A, "ZazAPPillTorPussRub1A", ::temp2, 0.00, 0.00, 0.00, false, false, true, 0 propget Distance, self, ::temp2 callmethod AddPositionStage, self, ::temp1, A, "ZazAPPillTorButtLick1A", ::temp2, 0.00, 0.00, 0.00, false, false, true, 0 propget Distance, self, ::temp2 callmethod AddPositionStage, self, ::temp1, A, "ZazAPPillTorButtLick1A", ::temp2, 0.00, 0.00, 0.00, false, false, true, 0 callmethod AddTag, self, ::temp3, "ZaZ" callmethod AddTag, self, ::temp3, "Sex" callmethod AddTag, self, ::temp3, "Pillory" callmethod AddTag, self, ::temp3, "Bound" callmethod AddTag, self, ::temp3, "Behind" callmethod AddTag, self, ::temp3, "Oral" callmethod AddTag, self, ::temp3, "Aggressive" ENDFUNCTION String FUNCTION GetName() {0} FLAGS 0 return "Pillory Torment 01" ENDFUNCTION ENDSTATE ENDSTATES ENDOBJECT Those codes are giving me a different idea of what it's supposed to be so I'm just curious if Torment is actually just in the pillory for hours of doing nothing. Edit: Just found out after like an hour some animation with the player begins to happen, like shaking like somethings being done to her but the guy just stands there. Edit 2: After another hour Anoriath came over and began spanking me and fingering the player a bit for 20 gold. But it seems the animations involving the Jailer don't work. Edit 3: Confirmed. The animations between the Jailer and the player are bugged. The player moves like she's supposed to but the Jailer just stands there. The first edit example just happened again. Edit 4: Double confirmed. A Whiterun Guard came and did the same as Anoriath but nothing happens with the Jailer. Edit 5: (Jesus so many edits but it's easier to read it this way.) Alright, it's 100% the Jailer. All the Pillory punishments so far happen exactly as they're supposed to except for the Jailer. The source is already available for this. Look in the source directory. That should save you the trouble of decompiling ... Prison Overhaul doesn't use zbf functions for SexLab, so that file is not involved. The jailer is by default set up as the fall back for when the player is punished. Are you sure the jailer was selected? When the scene starts, the player will struggle as if something is happening, then typically the Npc comes walking. The scene starts typically of the player struggling as if something happening and the jailer just walks back and forth. Is that what it's supposed to be? Or should the Jailer be doing something? The NPC Should Initate a conversation/pay the Jailer and then Torments begin I know that works perfectly, except when it comes to the Jailer. When NPC's aren't paying the Jailer and he's supposed to be doing something I'm just there struggling.
zenzen2 Posted November 20, 2013 Posted November 20, 2013 I don't know if i installed something wrong but it seems to work somewhat. when i'm caught the bindings are put on and i follow the guard to the prison but after i get in there i just stand next to a guard and the jailer and nothing happens after that. I turned off dialogue even though i had the other mod needed for it, but that seemed to make events happen, but the animations wont work. the pillory dissaperes when i get to it and my character just stands there. when the punishments are happening, the npc just stands still behind me.
ZaZ Posted November 20, 2013 Posted November 20, 2013 So, I have a problem. When I'm in ´Tornment' nothing really happens.. I mean, he laughs the first two seconds and then nothing. He just walks back and forth. He also likes to stand behind me and stare at my ass and nothing more. I thought Tornment would be a little different.. Is this intentional? Is that what tornment is supposed to be? Cause I found some scripts about like pillory and PilloryTorment. For example, here's one of the pex scripts that I decompiled. It was called: zbfSexLab_PilloryTorment01 .FLAGS conditional 1 hidden 0 .OBJECTS OBJECT zbfSexLab_PilloryTorment01 : sslBaseAnimation {0} PROPS PROP Float Distance r {0} Float FUNCTION () {0} FLAGS 0 return -45.00 ENDFUNCTION ENDPROP ENDPROPS STATES STATE DEFAULT String FUNCTION GetState() {0} @doc Function that returns the current state FLAGS 0 return ::State ENDFUNCTION None FUNCTION GotoState(String newState) {0} @doc Function that switches this object to the specified state FLAGS 0 VARS None ::NoneVar ENDVARS callmethod onEndState, self, ::NoneVar assign ::State, newState callmethod onBeginState, self, ::NoneVar ENDFUNCTION None FUNCTION LoadAnimation() {0} FLAGS 0 VARS String ::temp0 Int ::temp1 None ::NoneVar Float ::temp2 Bool ::temp3 Int B Int A ENDVARS callmethod GetName, self, ::temp0 assign ::name_var, ::temp0 propget Sexual, self, ::temp1 callmethod SetContent, self, ::NoneVar, ::temp1 propget Squishing, self, ::temp1 callmethod SetSFX, self, ::NoneVar, ::temp1 propget Female, self, ::temp1 callmethod AddPosition, self, ::temp1, ::temp1, 4294967295 assign B, ::temp1 callmethod AddPositionStage, self, ::temp1, B, "ZazAPPillSXEnterB", 0.00, 0.00, 0.00, 0.00, false, false, true, 0 callmethod AddPositionStage, self, ::temp1, B, "ZazAPPillTorButtRub1B", 0.00, 0.00, 0.00, 0.00, false, false, true, 0 callmethod AddPositionStage, self, ::temp1, B, "ZazAPPillTorPussRub1B", 0.00, 0.00, 0.00, 0.00, false, false, true, 0 callmethod AddPositionStage, self, ::temp1, B, "ZazAPPillTorButtLick1B", 0.00, 0.00, 0.00, 0.00, false, false, true, 0 callmethod AddPositionStage, self, ::temp1, B, "ZazAPPillSXEND01B", 0.00, 0.00, 0.00, 0.00, false, false, true, 0 propget Male, self, ::temp1 callmethod AddPosition, self, ::temp1, ::temp1, 4294967295 assign A, ::temp1 propget Distance, self, ::temp2 callmethod AddPositionStage, self, ::temp1, A, "ZazAPPillTorButtLick1A", ::temp2, 0.00, 0.00, 0.00, false, false, true, 0 propget Distance, self, ::temp2 callmethod AddPositionStage, self, ::temp1, A, "ZazAPPillTorButtRub1A", ::temp2, 0.00, 0.00, 0.00, false, false, true, 0 propget Distance, self, ::temp2 callmethod AddPositionStage, self, ::temp1, A, "ZazAPPillTorPussRub1A", ::temp2, 0.00, 0.00, 0.00, false, false, true, 0 propget Distance, self, ::temp2 callmethod AddPositionStage, self, ::temp1, A, "ZazAPPillTorButtLick1A", ::temp2, 0.00, 0.00, 0.00, false, false, true, 0 propget Distance, self, ::temp2 callmethod AddPositionStage, self, ::temp1, A, "ZazAPPillTorButtLick1A", ::temp2, 0.00, 0.00, 0.00, false, false, true, 0 callmethod AddTag, self, ::temp3, "ZaZ" callmethod AddTag, self, ::temp3, "Sex" callmethod AddTag, self, ::temp3, "Pillory" callmethod AddTag, self, ::temp3, "Bound" callmethod AddTag, self, ::temp3, "Behind" callmethod AddTag, self, ::temp3, "Oral" callmethod AddTag, self, ::temp3, "Aggressive" ENDFUNCTION String FUNCTION GetName() {0} FLAGS 0 return "Pillory Torment 01" ENDFUNCTION ENDSTATE ENDSTATES ENDOBJECT Those codes are giving me a different idea of what it's supposed to be so I'm just curious if Torment is actually just in the pillory for hours of doing nothing. Edit: Just found out after like an hour some animation with the player begins to happen, like shaking like somethings being done to her but the guy just stands there. Edit 2: After another hour Anoriath came over and began spanking me and fingering the player a bit for 20 gold. But it seems the animations involving the Jailer don't work. Edit 3: Confirmed. The animations between the Jailer and the player are bugged. The player moves like she's supposed to but the Jailer just stands there. The first edit example just happened again. Edit 4: Double confirmed. A Whiterun Guard came and did the same as Anoriath but nothing happens with the Jailer. Edit 5: (Jesus so many edits but it's easier to read it this way.) Alright, it's 100% the Jailer. All the Pillory punishments so far happen exactly as they're supposed to except for the Jailer. The source is already available for this. Look in the source directory. That should save you the trouble of decompiling ... Prison Overhaul doesn't use zbf functions for SexLab, so that file is not involved. The jailer is by default set up as the fall back for when the player is punished. Are you sure the jailer was selected? When the scene starts, the player will struggle as if something is happening, then typically the Npc comes walking. The scene starts typically of the player struggling as if something happening and the jailer just walks back and forth. Is that what it's supposed to be? Or should the Jailer be doing something? The NPC Should Initate a conversation/pay the Jailer and then Torments begin I know that works perfectly, except when it comes to the Jailer. When NPC's aren't paying the Jailer and he's supposed to be doing something I'm just there struggling. Maybe its a bug , XaZ will look into it , I guess , but only for Jailer I guess
ZaZ Posted November 20, 2013 Posted November 20, 2013 I don't know if i installed something wrong but it seems to work somewhat. when i'm caught the bindings are put on and i follow the guard to the prison but after i get in there i just stand next to a guard and the jailer and nothing happens after that. I turned off dialogue even though i had the other mod needed for it, but that seemed to make events happen, but the animations wont work. the pillory dissaperes when i get to it and my character just stands there. when the punishments are happening, the npc just stands still behind me. Maybe you Havent installed FNIS and/or ZaZ Animation Pack Properly ? Cheers
torn Posted November 20, 2013 Posted November 20, 2013 HelloAt me on of all the latest versions have one and the same bug - in jail Solitude jailer can not unlock the cell and let in into it character.How to fix it?
magicrealm Posted November 20, 2013 Posted November 20, 2013 Sorry to bother you again one serious Problem : again, i dont know which of the LL mods causes this. i got only PO, Sanguines,(both never in Action yet, but prepared to start), and Radiant Prostitution + their requirements. be sure everything is installed correct, i use Boss for load order and of finis tool is on Desktop for quick use at any change. what happens is this (already in an early game at lvl 10) : 1. loading quicksaves mostly ctd, it works when loading an autosave, then load the quicksave. 2. after a wbile normal things cannot be done, like picking up a flower, open followers inventory, casting spells on Targets. if i relogg the Scenes is as if the Action has been done (text appears that says you picked up a flower, inventory of follower is open, etc.)Looks like some scripts are stuck and Need relogg to enable gameplay.
Derethevil Posted November 20, 2013 Posted November 20, 2013 Huh... I get a small problem here right now. I didnt play Skyrim for a while and was using Prison Overhaul before. Everything worked great. Then i updated some mods, and even then, it worked for 1 day. Now i encounter a small problem with the jailer. He says: "Lets get you locked up" And guides me to my cell, but doesnt put me in it. He just stands there and does nothing. No dialog, no "sequence" nothing... What happend? I tried to start a new game, but same thing happens right now. I looked through the debug consoles and the top option (main) is "false". But i cant click on it. What did i break this time? Edit: New Infos: If i start a new game and try to go to prison. Sometimes the mod works for short while, but lets say im finished with the pillory thingy, the Jailer again to goes derp-berserk. He again says: Lets get you locked up! And vanishes somewhere in Whiterun. I can move arround, but as suspected i cant interact with anything. I do not know, what on earth i broke there... Even the options are all "true" in the debug window. Edit 2: New Infos: Sometimes it works, sometimes it does nothing. Mostly if im using fast travel. I can load that fast travel autosave and sometimes it does the trick for a few events, then again, it gets stuck... Well im on it again. Im trying to disable some other mods now. Edit 3: New Infos: So i updated Actor Events now and it seems to work... at least for the most part. After the first event, as soon as the second one starts to trigger, i get an R6025 Runtime Error. Could be something else causing this, but i dont know. I guess i'll just stay out of Skyrim modding thingy... Sounds like some serious conflicts or similar? I have no idea... I've never seen anything like this, so I can't comment on your specific problems. Actor Events is not used by Prison Overhaul, so I don't think updating it should have any effect. You should not get runtime errors in any case... So im still trying to fix this, but noticed in the debug menu the top "Main Quest" is always flagged as false. I tried to reinstall your mod properly, tried to "clean up" the mod but still got that false tag. Im pretty sure this is what causing this problem, or am i mistaken here? And could it be your mod conflicts with devious devices or some other mod like this?
zenzen2 Posted November 20, 2013 Posted November 20, 2013 I don't know if i installed something wrong but it seems to work somewhat. when i'm caught the bindings are put on and i follow the guard to the prison but after i get in there i just stand next to a guard and the jailer and nothing happens after that. I turned off dialogue even though i had the other mod needed for it, but that seemed to make events happen, but the animations wont work. the pillory dissaperes when i get to it and my character just stands there. when the punishments are happening, the npc just stands still behind me. Maybe you Havent installed FNIS and/or ZaZ Animation Pack Properly ? Cheers is there a way to find out if it's not installed correctly? because it doesn't say that anything isn't working.
aravis7 Posted November 20, 2013 Posted November 20, 2013 I have a little request: Is it possible to add an option in the mcm menu to stay inside the cell during the punishement? It"s not really useful to go outside and there are just to many bugs (ctds during loading screens, jailers stucks in every single objects, actions not happening...) This mod seems great but unfortunately I haven't realy been able to enjoy it until now : /
ZaZ Posted November 20, 2013 Posted November 20, 2013 I don't know if i installed something wrong but it seems to work somewhat. when i'm caught the bindings are put on and i follow the guard to the prison but after i get in there i just stand next to a guard and the jailer and nothing happens after that. I turned off dialogue even though i had the other mod needed for it, but that seemed to make events happen, but the animations wont work. the pillory dissaperes when i get to it and my character just stands there. when the punishments are happening, the npc just stands still behind me. Maybe you Havent installed FNIS and/or ZaZ Animation Pack Properly ? Cheers is there a way to find out if it's not installed correctly? because it doesn't say that anything isn't working. In the Console Type player.playidle zazapc001 and/or player.playidle zazapcao001 Both animations should play Jump to Cancel Tell me what the console says too Cheers
ZaZ Posted November 20, 2013 Posted November 20, 2013 I have a little request: Is it possible to add an option in the mcm menu to stay inside the cell during the punishement? It"s not really useful to go outside and there are just to many bugs (ctds during loading screens, jailers stucks in every single objects, actions not happening...) This mod seems great but unfortunately I haven't realy been able to enjoy it until now : / CTD During Load Screens is not a PO issue , Skyrim has been known to do this , Google up some Fixes , To be really Fair , I have Rarely had Problems in Whiterun or Solitude or Falkreath . Keep up the pace with the guard and you will be okay And this is even when I use , wait option ( 'T' key ), The player is brought to the pillory and put in place , without hindrance The Problem I have seen is the moving pillory when people/jailer bump into the Player , Give Xaz sometime He will fix it . Cheers
The Jazz Man Posted November 20, 2013 Posted November 20, 2013 How do you register Prison Overhaul's animations in Sexlab ? I haven't seen a "register animation" option in the MCM for PO.( and I have looked) The answer is one page back. And as PO uses the animations from zAP, you need to register the animations from zAP. Sorry CGi, I was not trying to make fun of you. my bad.
magicrealm Posted November 21, 2013 Posted November 21, 2013 @Exen44:But for me all of pilory animations are bugged!Any help? Hmm... Strange.. Make sure you have the following: 1. Latest Version of FNIS and run it as administrator 2. Latest Version of Prison Overhaul 3. Latest Version of Sexlab And make sure you used POs MCM menu, to register its animations in SL. Hi all, this is one of my favourite mods, I am not having any problems with it or anything like that, I just have a question regarding this post. How do you register Prison Overhaul's animations in Sexlab ? I haven't seen a "register animation" option in the MCM for PO.( and I have looked) if I have missed it then I am probably missing out on content too, content that might make this mod even better. I would just like too know. using PO V024, Sexlab V1.24, Zaz V054 FNIS v4.0, SKSE 1.06.16 thanks. look for Finis 4.02
magicrealm Posted November 21, 2013 Posted November 21, 2013 I have a little request: Is it possible to add an option in the mcm menu to stay inside the cell during the punishement? It"s not really useful to go outside and there are just to many bugs (ctds during loading screens, jailers stucks in every single objects, actions not happening...) This mod seems great but unfortunately I haven't realy been able to enjoy it until now : / CTD During Load Screens is not a PO issue , Skyrim has been known to do this , Google up some Fixes , To be really Fair , I have Rarely had Problems in Whiterun or Solitude or Falkreath . Keep up the pace with the guard and you will be okay And this is even when I use , wait option ( 'T' key ), The player is brought to the pillory and put in place , without hindrance The Problem I have seen is the moving pillory when people/jailer bump into the Player , Give Xaz sometime He will fix it . Cheers CTD during loading never happens to me with my standart mods. it ONLY happens with LL mods. actually i install and play them one at a time to detect the killer.
WaxenFigure Posted November 21, 2013 Posted November 21, 2013 I have a little request: Is it possible to add an option in the mcm menu to stay inside the cell during the punishement? It"s not really useful to go outside and there are just to many bugs (ctds during loading screens, jailers stucks in every single objects, actions not happening...) This mod seems great but unfortunately I haven't realy been able to enjoy it until now : / CTD During Load Screens is not a PO issue , Skyrim has been known to do this , Google up some Fixes , To be really Fair , I have Rarely had Problems in Whiterun or Solitude or Falkreath . Keep up the pace with the guard and you will be okay And this is even when I use , wait option ( 'T' key ), The player is brought to the pillory and put in place , without hindrance The Problem I have seen is the moving pillory when people/jailer bump into the Player , Give Xaz sometime He will fix it . Cheers CTD during loading never happens to me with my standart mods. it ONLY happens with LL mods. actually i install and play them one at a time to detect the killer. The flaw in that thinking though is that the CTDs may all be coming from one of the other mods you have that just happens to be incompatible with a bunch of other mods.
Derethevil Posted November 22, 2013 Posted November 22, 2013 I really dont know, what else i could try. Main was on true right now, but it still doesnt work properly. I thought it was just fast travel (waiting with T) that breaks the mod, but i just followed the guard again, and now it broke there as well. It seems like something pretend me to be set free. I can run arround, but cant interact with anything, if the mod breaks. Sometimes it works, i get imprisoned and one time i even get the mod to work a whole prison time, but sometimes ill get imprisoned was forgotten there. The last few steps i could go back, what i did with my active mods was: Updating SexlabSubmit (Going to disable this one now and try it again) Updating Actorevents, after the mod broke. Installing Devious Devices (disabled it to see if this conflicts with PO, but nothing)
mojodajojo Posted November 23, 2013 Posted November 23, 2013 I quite enjoy this mod. Request/Suggestion wise I'd throw into the ring A bindable hotkey to skip the long walks so I don't have to keep going into the MCM menu would be lovely.
whatto51 Posted November 23, 2013 Posted November 23, 2013 (edited) I finally upgraded to sexlab version (was waiting for SD2... but). Love the part in prison during nightime (new for me), All seems to work well, animations and so on. Anyway I'm experiencing a lot of CTD and freezing during or after some animations. I suppose is due to my poor old pc performances but actually it happens only with PO, so I try to ask if I'm the only one. I have very few mods active present time, all requisites plus RP. And please, let me add a silly question: what is "register" button in MCM Zap menu is supposed to do? I mean, I understand it should add Zap anims to sexlab, but it's normal after I used it that it'e there again when I next open the menu? Finally one request/suggestion - is it possible to add the chance to have the PC left stripped of everything and bound after jail time, something like "hardcore mode" in SD? Maybe after serious or repeated crimes? Thanx Love your work I have to confirm my problems presents just with Zap animations. I was playing with "devious devices" and everything worked well, until wearing the belt a pillory scene kicked in instead of normal sex (don't really know if it's normal) and game freezed. Obviously I can't exclude it's just a coincidence. Edited November 23, 2013 by whatto51
nooblet123 Posted November 23, 2013 Posted November 23, 2013 To fix loading CTDs you load a lvl1 save and then load the save that's crashing.
CGi Posted November 24, 2013 Posted November 24, 2013 You forgot to install a dependencie.Please check to OP, to see what dependencie you may have missed.
pkpkpkz Posted November 26, 2013 Posted November 26, 2013 CTD when loading savegame is the FNIS problem. go to nexus, and find FNIS Behavior 4_1 Experimental - Load CTD Patch . FNIS Modder says : FNIS 4.1 Experimental: Can it solve some Load Game CTDs?User test indicate that with it's Behavior files structure (all custom behavior files are linked through a separate custom file, FNISRoot_Behavior.hkx) FNIS might contribute to CTDs when loading a save game. Especially when CTDs are not permanent, or can be circumvented by first loading an older save game, and then loading the problem one. The FNIS 4.1 Experimental patch tries to work-around these CTDs by linking the custom behaviors directly from Skyrim's 0_master.hkx. But since making this change has considerable impact on users, I don't want to permanently implement this change until I can be sure it is really beneficial.Users having Load CTD problems download FNIS 4.1 Experimental, and install it on top of FNIS 4.0.2. To uninstall this patch, simply re-install FNIS 4.0.2I DO NOT RECOMMEND INSTALLING FNIS 4.1 Experimental WHEN YOU DON'T EXPERIENCE LOAD CTDs. And IT WILL NOT HELP non-FNIS USERS. And PLEASE:Give feed-back if this patch fixes your problem.
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