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Posted

 

 

@Exen44:But for me all of pilory animations are bugged!Any help?

 

Hmm... Strange.. Make sure you have the following:

 

1. Latest Version of FNIS and run it as administrator

2. Latest Version of Prison Overhaul

3. Latest Version of Sexlab

 

And make sure you used POs MCM menu, to register its animations in SL.

 

 

Hi all, this is one of my favourite mods, I am not having any problems with it or anything like that, I just have a question regarding this post.

 

How do you register Prison Overhaul's animations in Sexlab ? :-/

I haven't seen a "register animation" option in the MCM for PO.( and I have looked)

 

if I have missed it then I am probably missing out on content too, content that might make this mod even better. :D

 

I would just like too know.

 

using PO V024,  Sexlab V1.24,  Zaz V054  FNIS v4.0, SKSE 1.06.16   thanks.

Posted

Greetings,

 

I had a rather interesting glitch happen today. Now.. likely this is probably because my game is HEAVILY modded with HEAVY scripted mods. But none the less I figured I'd report it, just in case it actually is an issue. So my character killed herself a farmer on the way to falkreath, she got a bounty, arrived there, and she submitted to jail. They took her to jail and her followers came too =_= It was really funny because they kept getting in the way so much that the mod simply stopped working. And my character was left bound and gagged and pretty much just standing there with her barkie dog and hubby lol.

 

Hope this helps in some way, any more information needed just let me know.  I checked my log and it had nothing in reference to the mod.

 

-C

Posted

How do you register Prison Overhaul's animations in Sexlab ? :-/

I haven't seen a "register animation" option in the MCM for PO.( and I have looked)

The answer is one page back.

And as PO uses the animations from zAP, you need to register the animations from zAP.

Posted

I love this mod. Great work!

 

Some feedback:

- Would love to see more action in the jails. Why am I the only one locked up and getting abused? why aren't there other women used and abused in there?

- In conjunction to that, I was locked up in the jail of Windhelm and there were all sorts of punishing equipment in there waiting to be used, but my character kep beeing used in the cell rather then be marched out of the cell to the wall chains for example.

- Some prisons should have some guard dogs too! .. .. .. .. .. ..

- When thrown in the cell of Markarth where you have to mine, I'm walking between all these men who have been in there for ages and they do not attempt anything. I would like to see that changed if at all possible. Some MCM menu for rape chance in jails when wearing the slaverags perhaps?

- Maybe one of them makes me his bitch in the cell and makes me mine for him and if I not return enough ore he will punish me or sell me or chain me etc?

 

Just some random thoughts, ideas. Keep up the great work!

Good points. Not sure when/if they will happen, since I'm not modding much at the moment. I don't think I'll start working on Markarth, but the other points, I want to get done at some point.

Posted

A small request for not a full mod, but a very small patch. I've found the joy of the Open Cities mod, but the pillory station has disapeared. THis is mentioned in the mod that any changes to the major cities are incompatible. Is there any way this  could be fixed for compatibility?

I don't know... I've not used open cities, so I'm not familiar with what it changes. I guess that it would be possible to add a patch for it, but this is not going to happen any time soon due to the amount of other things that I want to fix first (some bugs and other small features).

Posted

I think my original post got lost...maybe?  Anyway, I'll rehash the prior.

First; fabulous mod - not only content but also stability. 

I do need some help.  Some things you might know, some you may not know and/or some you can fix or find a fix for.

 

Most important:  Where do I change the number of whip marks? I'll include my skyrim.ini and skyrimpref.ini below.  See what I've total screwed and what I need to change, add or delete. I'm old, dumb, mod ignorant and half blind so please be specific and gentle.

 

Second on my list:  Why do the marks disappear?  The cum effects stay even if you reload or redress but not the whip marks.  Can you or someone else fix this?  It would be nice to also include the length of time the marks last, a heal over time fix, maybe include days/weeks in your mod configuration options. Of course this is moot without the reload/redress fix.

 

Third:  Can you take the skates from under the pillory so it doesn't roll all over the town square?

 

 

 

my skyrim.ini

[General]

sLanguage=ENGLISH

bUseThreadedTempEffects=1

bUseThreadedParticleSystem=1

bMultiThreadMovement=1

bUseThreadedMorpher=1

[Decals]

bDecalMultithreaded=5

bDecalsOnSkinnedGeometry=5

[Display]

sD3DDevice="AMD Radeon HD 7800"

fDecalLifetime=9999.0000

iMaxDecalsPerFrame=512

 

skyrimpref.ini

 

[General]

fBrightLightColorB=1.0000

fBrightLightColorG=1.0000

fBrightLightColorR=1.0000

iStoryManagerLoggingEvent=-1

bEnableStoryManagerLogging=0

[imagespace]

bDoDepthOfField=1

iRadialBlurLevel=2

[Display]

iBlurDeferredShadowMask=1

fInteriorShadowDistance=3000.0000

fShadowDistance=2500.0000

iShadowMapResolutionSecondary=1024

iShadowMapResolutionPrimary=2048

iShadowSplitCount=2

iMaxAnisotropy=16

fLeafAnimDampenDistEnd=4600.0000

fLeafAnimDampenDistStart=3600.0000

fTreesMidLODSwitchDist=3600.0000

fGamma=0.7600

fDecalLOD2=1500.0000

fDecalLOD1=1000.0000

fSpecularLODStartFade=2000.0000

fShadowLODStartFade=200.0000

fLightLODStartFade=3500.0000

iTexMipMapMinimum=0

iTexMipMapSkip=0

iWaterMultiSamples=0

iMultiSample=8

iShadowMode=3

bTreesReceiveShadows=1

bDrawLandShadows=1

bFull Screen=1

iSize H=1080

iSize W=1920

fMeshLODFadePercentDefault=1.2000

fMeshLODFadeBoundDefault=256.0000

fMeshLODLevel2FadeTreeDistance=2048.0000

fMeshLODLevel1FadeTreeDistance=2844.0000

fMeshLODLevel2FadeDist=10000000.0000

fMeshLODLevel1FadeDist=10000000.0000

iScreenShotIndex=2

bShadowMaskZPrepass=0

bMainZPrepass=0

iMaxSkinDecalsPerFrame=10

iMaxDecalsPerFrame=30

bFloatPointRenderTarget=0

sD3DDevice="AMD Radeon HD 7800 Series"

bFXAAEnabled=0

iShadowMapResolution=1024

fShadowBiasScale=0.3000

iShadowMaskQuarter=4

iAdapter=0

iPresentInterval=1

iShadowFilter=3

bShadowsOnGrass=1

bTransparencyMultisampling=0

bDeferredShadows=1

bDrawShadows=1

...... don't think this section are relevant 

 

[Decals]

uMaxDecals=250

bDecals=1

bSkinnedDecals=1

uMaxSkinDecals=50

uMaxSkinDecalsPerActor=40

 

 

 

AND THANKS AGAIN FOR THE TIME AND EFFORT MAKING THIS FANTASTIC MOD  :D

I don't think you can change the number of whip marks. You get one mark for each hit, and that's it more or less.

 

I wouldn't know without looking at the SexLab code for it. Maybe I can fix it, and maybe it's just not worth the added effort. I'm adding a todo about it,...

 

Is the sliding effect still there with the latest version of SexLab? I think that would diminish it for all punishments except whipping.

Posted

 

 

Hi there

 

is it possible to implement a feature which will interrupt the sleep of my PC? That is because my PC needs sometimes sleep (due to other mods), but out of immersion I'd really like to see if a guard comes into the cell and wakes me up to satisfy his lust.

 

Anyway, great mod which I really like and which I always have in my load order!

 

Thanks

I've tried to do this, but not found a good way to interrupt sleep after a number of hours. There are scripts floating around on the net that claim to do this, but they alter time variables in the game, which appear to have no long term "effect".

 

So essentially, "no". I can interrupt sleep, but it wouldn't solve your problem in a good way.

 

What if you reduce the hours  (PC) are aloud to sleep while in prison to 8 hours at a time , that would leave window for a chance rape on wake up??

 

There is no such option that I know of. I'll see what I can do ..

Posted

 

I think my original post got lost...maybe?  Anyway, I'll rehash the prior.

First; fabulous mod - not only content but also stability. 

I do need some help.  Some things you might know, some you may not know and/or some you can fix or find a fix for.

 

Most important:  Where do I change the number of whip marks? I'll include my skyrim.ini and skyrimpref.ini below.  See what I've total screwed and what I need to change, add or delete. I'm old, dumb, mod ignorant and half blind so please be specific and gentle.

 

Second on my list:  Why do the marks disappear?  The cum effects stay even if you reload or redress but not the whip marks.  Can you or someone else fix this?  It would be nice to also include the length of time the marks last, a heal over time fix, maybe include days/weeks in your mod configuration options. Of course this is moot without the reload/redress fix.

 

Third:  Can you take the skates from under the pillory so it doesn't roll all over the town square?

 

 

 

my skyrim.ini

[General]

sLanguage=ENGLISH

bUseThreadedTempEffects=1

bUseThreadedParticleSystem=1

bMultiThreadMovement=1

bUseThreadedMorpher=1

[Decals]

bDecalMultithreaded=5

bDecalsOnSkinnedGeometry=5

[Display]

sD3DDevice="AMD Radeon HD 7800"

fDecalLifetime=9999.0000

iMaxDecalsPerFrame=512

 

skyrimpref.ini

 

[General]

fBrightLightColorB=1.0000

fBrightLightColorG=1.0000

fBrightLightColorR=1.0000

iStoryManagerLoggingEvent=-1

bEnableStoryManagerLogging=0

[imagespace]

bDoDepthOfField=1

iRadialBlurLevel=2

[Display]

iBlurDeferredShadowMask=1

fInteriorShadowDistance=3000.0000

fShadowDistance=2500.0000

iShadowMapResolutionSecondary=1024

iShadowMapResolutionPrimary=2048

iShadowSplitCount=2

iMaxAnisotropy=16

fLeafAnimDampenDistEnd=4600.0000

fLeafAnimDampenDistStart=3600.0000

fTreesMidLODSwitchDist=3600.0000

fGamma=0.7600

fDecalLOD2=1500.0000

fDecalLOD1=1000.0000

fSpecularLODStartFade=2000.0000

fShadowLODStartFade=200.0000

fLightLODStartFade=3500.0000

iTexMipMapMinimum=0

iTexMipMapSkip=0

iWaterMultiSamples=0

iMultiSample=8

iShadowMode=3

bTreesReceiveShadows=1

bDrawLandShadows=1

bFull Screen=1

iSize H=1080

iSize W=1920

fMeshLODFadePercentDefault=1.2000

fMeshLODFadeBoundDefault=256.0000

fMeshLODLevel2FadeTreeDistance=2048.0000

fMeshLODLevel1FadeTreeDistance=2844.0000

fMeshLODLevel2FadeDist=10000000.0000

fMeshLODLevel1FadeDist=10000000.0000

iScreenShotIndex=2

bShadowMaskZPrepass=0

bMainZPrepass=0

iMaxSkinDecalsPerFrame=10

iMaxDecalsPerFrame=30

bFloatPointRenderTarget=0

sD3DDevice="AMD Radeon HD 7800 Series"

bFXAAEnabled=0

iShadowMapResolution=1024

fShadowBiasScale=0.3000

iShadowMaskQuarter=4

iAdapter=0

iPresentInterval=1

iShadowFilter=3

bShadowsOnGrass=1

bTransparencyMultisampling=0

bDeferredShadows=1

bDrawShadows=1

...... don't think this section are relevant 

 

[Decals]

uMaxDecals=250

bDecals=1

bSkinnedDecals=1

uMaxSkinDecals=50

uMaxSkinDecalsPerActor=40

 

 

 

AND THANKS AGAIN FOR THE TIME AND EFFORT MAKING THIS FANTASTIC MOD  :D

I don't think you can change the number of whip marks. You get one mark for each hit, and that's it more or less.

 

I wouldn't know without looking at the SexLab code for it. Maybe I can fix it, and maybe it's just not worth the added effort. I'm adding a todo about it,...

 

Is the sliding effect still there with the latest version of SexLab? I think that would diminish it for all punishments except whipping.

 

 

AFAIK, sliding is still there. Someone mentioned something about making the pillories vehicles to prevent sliding?

 

Posted

Huh... I get a small problem here right now. I didnt play Skyrim for a while and was using Prison Overhaul before. Everything worked great. 

Then i updated some mods, and even then, it worked for 1 day.

Now i encounter a small problem with the jailer. 

 

He says: "Lets get you locked up" And guides me to my cell, but doesnt put me in it. He just stands there and does nothing. No dialog, no "sequence" nothing...

What happend?

I tried to start a new game, but same thing happens right now.

I looked through the debug consoles and the top option (main) is "false".

But i cant click on it.

 

 

Famous-characters-Troll-face-Okay-Guy-21

 

What did i break this time? 

 

Edit:

New Infos:

 

If i start a new game and try to go to prison. Sometimes the mod works for short while, but lets say im finished with the pillory thingy, the Jailer again to goes derp-berserk.

 

He again says: Lets get you locked up!

And vanishes somewhere in Whiterun.

I can move arround, but as suspected i cant interact with anything.

 

I do not know, what on earth i broke there... Even the options are all "true" in the debug window.

 

Edit 2:

New Infos:

 

Sometimes it works, sometimes it does nothing. Mostly if im using fast travel.

I can load that fast travel autosave and sometimes it does the trick for a few events, then again, it gets stuck...

 

Well im on it again. Im trying to disable some other mods now.

Edit 3:

New Infos:

 

So i updated Actor Events now and it seems to work... at least for the most part. After the first event, as soon as the second one starts to trigger, i get an R6025 Runtime Error.

Could be something else causing this, but i dont know.

 

I guess i'll just stay out of Skyrim modding thingy...

Sounds like some serious conflicts or similar? I have no idea... I've never seen anything like this, so I can't comment on your specific problems.

 

Actor Events is not used by Prison Overhaul, so I don't think updating it should have any effect. You should not get runtime errors in any case...

Posted

So I'm still getting the easy escape issue, where upon exiting my cell out the front door guards immediately go into the "wait, I know you mode." Any chance for a fix?

Easy escape is a by product of the guard being in your cell, and SexLab not returning control "fast enough". I think it's fixable in the latest versions of SexLab if pushback is turned off.

Posted

Hmm, where do you turn off pushback?

 

I can confirm sliding is still an issue, as is me being able to walk out of my cell without repercussions.

 

As far as I'm concerned, this mod just needs:

1. Fix for the pillory sliding

2. Imprisoning companions as well.

3. Fix for easy escape.

4. Fix for locked riften jail door.

5. Fix the issue with camera controls getting "locked" in various situations.

6. Use vanilla dialogue which is appropriate for the situation rather than subtitles.

to be just about perfect.

 

On that last one, it seems the dialogue free version of the mod is broken. I can't progress after getting handed off to the jailer.

Posted

Hey guys,

 

First of all, Xaz, this is an awesome mod! You must have spent a crazy amount of time on this project. You rock man!

 

Second of all, I am very new to Skyrim. I actually wanted to play Skyrim based on all the mods I saw on YouTube. All these mods are still foreign to me. I am very slowly learning how to use NMM and manual installation of mods. I apologize of being a huge noob on this subject of matter. I really want to make this mod work, so I have a few question regarding installing and using it:

 

1) On steam, there is a free High Resolution version of Skyrim, should I download that? Or should I install the ones created by Nexus Mod community?

2) Is there anything else I need to install besides the required mods listed here?

3) Will I be able to use this mod at any stage of Skyrim? In another word, will I be able to use it right away or will I need to beat the game or reach a certain level before I can use it?

4) Are there any other mods that will enhance the experience of this mod?

 

Thank you so much in advance!

Posted

Wrong thread for the first 2 questions, but i'll answer anyway.

 

  1. Leave it alone, as there are better textures, like HD2K or Serious.
  2. You need to install the mod of your choice and its dependencies. Only highly recommended must-have is the USKP and it's patches for the DLCs (which are linked in the description page of the USKP).
  3. This mod enhances your prison experience, so when you go to prison, this mod will take place, based on its limits, which are mentioned in the OP (Markarth is not covered, f.e.)
  4. Good question. But mods that do the same thing usually conflict with each other, so as long as there's no mod that's directly based on xPO, it's best to only use xPO, to enhance your prison time.
Posted

Hmm, where do you turn off pushback?

 

I can confirm sliding is still an issue, as is me being able to walk out of my cell without repercussions.

 

As far as I'm concerned, this mod just needs:

1. Fix for the pillory sliding

2. Imprisoning companions as well.

3. Fix for easy escape.

4. Fix for locked riften jail door.

5. Fix the issue with camera controls getting "locked" in various situations.

6. Use vanilla dialogue which is appropriate for the situation rather than subtitles.

to be just about perfect.

 

On that last one, it seems the dialogue free version of the mod is broken. I can't progress after getting handed off to the jailer.

i disagree on that. most important is to fix the movement to the prison and pillary. and that can be done only by free move instead of auto-follow.

i like Auto -follow, but it  always breaks here.

Posted

Alright I'll make this short. Every pillory animation works perfectly fine for everyone EXCEPT, the jailer himself. When he´s supposed to be doing something my character just struggles around while he walks back and forth.

Posted

I'm having an issue with the Prison Overhaul not working. My character isn't guided back to the prison, nor is she being stripped, nor does she receive any sort of punishment. I'm not exactly sure what I'm doing wrong. I've used BOSS, and I don't believe I have any other mods that interfere with it.

What happens when the mod starts? You're arrested, and then?

Posted

I have no problems with previous version.

 

Since I updated to V024, I've met some issues like locked riften jail door, guards keep attacking after been caught and tied, etc...

 

But the most important one is when my character was successfully taken into jail and standing by the jailer, there's nothing happening. And my character can just go anywhere freely with hands tied and naked. No one seems to stop me or attack on me.

 

I don't have this problem ever before. Does anyone know what's wrong with my game?

Posted

first of all : this is a great mod, please kkep on and make it more funvtional.

 

mayjor Problem is the auto-follow,, you should change it to Manual follow.

 

 

no reaction from guards in markath, but in solitude and whiterun. in whiterun not naked from capture, but then at chest.

 

in whiterun falled through floor a couple of times.

 

whipmarks at pillory but strangely none in prison first, by repeating the sequence ( i had to do this because of lost autofollow  at 8am) marks appeared.

 

there should be more different action, especially in prison, maybe some devices in cell and gangbang guards.

 

thumbs up

Manual follow is already active. Just follow the guard and jailer.

 

You're not naked until you get to the chest where you're stripped of your possessions.

 

I have no idea why you don't see whip marks. The same thing should be happening in the pillory and the cell, more or less.

Posted

Cracking work. Love it. :)

 

Have you thought of amending the base crime gold levels up to something more sensible and likely to dissuade lawbreakers?

Not really, I think other mods do this already? I guess it could be added ...

Posted

So, I have a problem. When I'm in ´Tornment' nothing really happens..  I mean, he laughs the first two seconds and then nothing. He just walks back and forth. He also likes to stand behind me and stare at my ass and nothing more. I thought Tornment would be a little different.. Is this intentional? Is that what tornment is supposed to be? Cause I found some scripts about like pillory and PilloryTorment.

For example, here's one of the pex scripts that I decompiled.

It was called: zbfSexLab_PilloryTorment01

 

 

.FLAGS

conditional 1

hidden 0

.OBJECTS

OBJECT zbfSexLab_PilloryTorment01 : sslBaseAnimation {0}

PROPS

PROP Float Distance r {0}

Float FUNCTION () {0}

FLAGS 0

return -45.00

ENDFUNCTION

ENDPROP

ENDPROPS

STATES

STATE DEFAULT

String FUNCTION GetState() {0}

@doc Function that returns the current state

FLAGS 0

return ::State

ENDFUNCTION

None FUNCTION GotoState(String newState) {0}

@doc Function that switches this object to the specified state

FLAGS 0

VARS

None ::NoneVar

ENDVARS

callmethod onEndState, self, ::NoneVar

assign ::State, newState

callmethod onBeginState, self, ::NoneVar

ENDFUNCTION

None FUNCTION LoadAnimation() {0}

FLAGS 0

VARS

String ::temp0

Int ::temp1

None ::NoneVar

Float ::temp2

Bool ::temp3

Int B

Int A

ENDVARS

callmethod GetName, self, ::temp0

assign ::name_var, ::temp0

propget Sexual, self, ::temp1

callmethod SetContent, self, ::NoneVar, ::temp1

propget Squishing, self, ::temp1

callmethod SetSFX, self, ::NoneVar, ::temp1

propget Female, self, ::temp1

callmethod AddPosition, self, ::temp1, ::temp1, 4294967295

assign B, ::temp1

callmethod AddPositionStage, self, ::temp1, B, "ZazAPPillSXEnterB", 0.00, 0.00, 0.00, 0.00, false, false, true, 0

callmethod AddPositionStage, self, ::temp1, B, "ZazAPPillTorButtRub1B", 0.00, 0.00, 0.00, 0.00, false, false, true, 0

callmethod AddPositionStage, self, ::temp1, B, "ZazAPPillTorPussRub1B", 0.00, 0.00, 0.00, 0.00, false, false, true, 0

callmethod AddPositionStage, self, ::temp1, B, "ZazAPPillTorButtLick1B", 0.00, 0.00, 0.00, 0.00, false, false, true, 0

callmethod AddPositionStage, self, ::temp1, B, "ZazAPPillSXEND01B", 0.00, 0.00, 0.00, 0.00, false, false, true, 0

propget Male, self, ::temp1

callmethod AddPosition, self, ::temp1, ::temp1, 4294967295

assign A, ::temp1

propget Distance, self, ::temp2

callmethod AddPositionStage, self, ::temp1, A, "ZazAPPillTorButtLick1A", ::temp2, 0.00, 0.00, 0.00, false, false, true, 0

propget Distance, self, ::temp2

callmethod AddPositionStage, self, ::temp1, A, "ZazAPPillTorButtRub1A", ::temp2, 0.00, 0.00, 0.00, false, false, true, 0

propget Distance, self, ::temp2

callmethod AddPositionStage, self, ::temp1, A, "ZazAPPillTorPussRub1A", ::temp2, 0.00, 0.00, 0.00, false, false, true, 0

propget Distance, self, ::temp2

callmethod AddPositionStage, self, ::temp1, A, "ZazAPPillTorButtLick1A", ::temp2, 0.00, 0.00, 0.00, false, false, true, 0

propget Distance, self, ::temp2

callmethod AddPositionStage, self, ::temp1, A, "ZazAPPillTorButtLick1A", ::temp2, 0.00, 0.00, 0.00, false, false, true, 0

callmethod AddTag, self, ::temp3, "ZaZ"

callmethod AddTag, self, ::temp3, "Sex"

callmethod AddTag, self, ::temp3, "Pillory"

callmethod AddTag, self, ::temp3, "Bound"

callmethod AddTag, self, ::temp3, "Behind"

callmethod AddTag, self, ::temp3, "Oral"

callmethod AddTag, self, ::temp3, "Aggressive"

ENDFUNCTION

String FUNCTION GetName() {0}

FLAGS 0

return "Pillory Torment 01"

ENDFUNCTION

ENDSTATE

ENDSTATES

ENDOBJECT

 

 

 

Those codes are giving me a different idea of what it's supposed to be so I'm just curious if Torment is actually just in the pillory for hours of doing nothing.

 

Edit: Just found out after like an hour some animation with the player begins to happen, like shaking like somethings being done to her but the guy just stands there.

 

Edit 2: After another hour Anoriath came over and began spanking me and fingering the player a bit for 20 gold. But it seems the animations involving the Jailer don't work.

 

Edit 3: Confirmed. The animations between the Jailer and the player are bugged. The player moves like she's supposed to but the Jailer just stands there. The first edit example just happened again.

 

Edit 4: Double confirmed. A Whiterun Guard came and did the same as Anoriath but nothing happens with the Jailer.

 

Edit 5: (Jesus so many edits but it's easier to read it this way.) Alright, it's 100% the Jailer. All the Pillory punishments so far happen exactly as they're supposed to except for the Jailer.

The source is already available for this. Look in the source directory. That should save you the trouble of decompiling ...

 

Prison Overhaul doesn't use zbf functions for SexLab, so that file is not involved.

 

The jailer is by default set up as the fall back for when the player is punished. Are you sure the jailer was selected? When the scene starts, the player will struggle as if something is happening, then typically the Npc comes walking.

Posted

 

 

 

@Exen44:But for me all of pilory animations are bugged!Any help?

 

Hmm... Strange.. Make sure you have the following:

 

1. Latest Version of FNIS and run it as administrator

2. Latest Version of Prison Overhaul

3. Latest Version of Sexlab

 

And make sure you used POs MCM menu, to register its animations in SL.

 

 

Hi all, this is one of my favourite mods, I am not having any problems with it or anything like that, I just have a question regarding this post.

 

How do you register Prison Overhaul's animations in Sexlab ? :-/

I haven't seen a "register animation" option in the MCM for PO.( and I have looked)

 

if I have missed it then I am probably missing out on content too, content that might make this mod even better. :D

 

I would just like too know.

 

using PO V024,  Sexlab V1.24,  Zaz V054  FNIS v4.0, SKSE 1.06.16   thanks.

 

Prison overhaul shouldn't need registering. It does this on the fly when animations need to be played.

Posted

I spent all night and installed all the correct mods and did them all in order and properly. I am in Whiterun, and my PC was never naked, and nothing seems to happen in prison or in the pillory. And also I can't control camera at all. Any idea why? And again I am new to this, what console command can I do to force things to happen?

 

Thanks :)

Posted

 

So, I have a problem. When I'm in ´Tornment' nothing really happens..  I mean, he laughs the first two seconds and then nothing. He just walks back and forth. He also likes to stand behind me and stare at my ass and nothing more. I thought Tornment would be a little different.. Is this intentional? Is that what tornment is supposed to be? Cause I found some scripts about like pillory and PilloryTorment.

For example, here's one of the pex scripts that I decompiled.

It was called: zbfSexLab_PilloryTorment01

 

 

.FLAGS

conditional 1

hidden 0

.OBJECTS

OBJECT zbfSexLab_PilloryTorment01 : sslBaseAnimation {0}

PROPS

PROP Float Distance r {0}

Float FUNCTION () {0}

FLAGS 0

return -45.00

ENDFUNCTION

ENDPROP

ENDPROPS

STATES

STATE DEFAULT

String FUNCTION GetState() {0}

@doc Function that returns the current state

FLAGS 0

return ::State

ENDFUNCTION

None FUNCTION GotoState(String newState) {0}

@doc Function that switches this object to the specified state

FLAGS 0

VARS

None ::NoneVar

ENDVARS

callmethod onEndState, self, ::NoneVar

assign ::State, newState

callmethod onBeginState, self, ::NoneVar

ENDFUNCTION

None FUNCTION LoadAnimation() {0}

FLAGS 0

VARS

String ::temp0

Int ::temp1

None ::NoneVar

Float ::temp2

Bool ::temp3

Int B

Int A

ENDVARS

callmethod GetName, self, ::temp0

assign ::name_var, ::temp0

propget Sexual, self, ::temp1

callmethod SetContent, self, ::NoneVar, ::temp1

propget Squishing, self, ::temp1

callmethod SetSFX, self, ::NoneVar, ::temp1

propget Female, self, ::temp1

callmethod AddPosition, self, ::temp1, ::temp1, 4294967295

assign B, ::temp1

callmethod AddPositionStage, self, ::temp1, B, "ZazAPPillSXEnterB", 0.00, 0.00, 0.00, 0.00, false, false, true, 0

callmethod AddPositionStage, self, ::temp1, B, "ZazAPPillTorButtRub1B", 0.00, 0.00, 0.00, 0.00, false, false, true, 0

callmethod AddPositionStage, self, ::temp1, B, "ZazAPPillTorPussRub1B", 0.00, 0.00, 0.00, 0.00, false, false, true, 0

callmethod AddPositionStage, self, ::temp1, B, "ZazAPPillTorButtLick1B", 0.00, 0.00, 0.00, 0.00, false, false, true, 0

callmethod AddPositionStage, self, ::temp1, B, "ZazAPPillSXEND01B", 0.00, 0.00, 0.00, 0.00, false, false, true, 0

propget Male, self, ::temp1

callmethod AddPosition, self, ::temp1, ::temp1, 4294967295

assign A, ::temp1

propget Distance, self, ::temp2

callmethod AddPositionStage, self, ::temp1, A, "ZazAPPillTorButtLick1A", ::temp2, 0.00, 0.00, 0.00, false, false, true, 0

propget Distance, self, ::temp2

callmethod AddPositionStage, self, ::temp1, A, "ZazAPPillTorButtRub1A", ::temp2, 0.00, 0.00, 0.00, false, false, true, 0

propget Distance, self, ::temp2

callmethod AddPositionStage, self, ::temp1, A, "ZazAPPillTorPussRub1A", ::temp2, 0.00, 0.00, 0.00, false, false, true, 0

propget Distance, self, ::temp2

callmethod AddPositionStage, self, ::temp1, A, "ZazAPPillTorButtLick1A", ::temp2, 0.00, 0.00, 0.00, false, false, true, 0

propget Distance, self, ::temp2

callmethod AddPositionStage, self, ::temp1, A, "ZazAPPillTorButtLick1A", ::temp2, 0.00, 0.00, 0.00, false, false, true, 0

callmethod AddTag, self, ::temp3, "ZaZ"

callmethod AddTag, self, ::temp3, "Sex"

callmethod AddTag, self, ::temp3, "Pillory"

callmethod AddTag, self, ::temp3, "Bound"

callmethod AddTag, self, ::temp3, "Behind"

callmethod AddTag, self, ::temp3, "Oral"

callmethod AddTag, self, ::temp3, "Aggressive"

ENDFUNCTION

String FUNCTION GetName() {0}

FLAGS 0

return "Pillory Torment 01"

ENDFUNCTION

ENDSTATE

ENDSTATES

ENDOBJECT

 

 

 

Those codes are giving me a different idea of what it's supposed to be so I'm just curious if Torment is actually just in the pillory for hours of doing nothing.

 

Edit: Just found out after like an hour some animation with the player begins to happen, like shaking like somethings being done to her but the guy just stands there.

 

Edit 2: After another hour Anoriath came over and began spanking me and fingering the player a bit for 20 gold. But it seems the animations involving the Jailer don't work.

 

Edit 3: Confirmed. The animations between the Jailer and the player are bugged. The player moves like she's supposed to but the Jailer just stands there. The first edit example just happened again.

 

Edit 4: Double confirmed. A Whiterun Guard came and did the same as Anoriath but nothing happens with the Jailer.

 

Edit 5: (Jesus so many edits but it's easier to read it this way.) Alright, it's 100% the Jailer. All the Pillory punishments so far happen exactly as they're supposed to except for the Jailer.

The source is already available for this. Look in the source directory. That should save you the trouble of decompiling ...

 

Prison Overhaul doesn't use zbf functions for SexLab, so that file is not involved.

 

The jailer is by default set up as the fall back for when the player is punished. Are you sure the jailer was selected? When the scene starts, the player will struggle as if something is happening, then typically the Npc comes walking.

 

 

 

The scene starts typically of the player struggling as if something happening and the jailer just walks back and forth. Is that what it's supposed to be? Or should the Jailer be doing something?

Posted

Some of you May need to Tweak the settings MCM Config , to Make sure  Things happen Faster .  

I Have noticed Changing the time from 3 hours to 1 Hour Effective especially in the pillory ( Punishment Interval 1 hour , And Punishment Duration 15 -20 seconds )

 

Cheers

 

EDIT - Remember the Prison Overhaul Has its own MCM setting  , For Nudity , Fast Travel , Jailer  Etc 

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