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Posted

Just tried this out, and it seems to work, except when the message says I will be stripped and gagged and etc etc, I am never stripped. Even though "NAKED" is selected.

May be that the message is bugged. I should probably remove that message altogether, because it serves little purpose. I can add status to the debug menu instead for those interested in knowing what will happen to the character.

 

Or if keeping the message make it a dialogue with the guard for better immersion.

Posted

Asd000 It's a conflict with a combat mod. If you have ultimate combat go to the mcm menu and simply toggle the active button. Activate again at the end of jailtime. Everything should be fine

Posted

To Xaz, in this thread I'm asking help to interpretate a log, your (awesome) mod is mentioned in this log among others, I have no clue if it's something wrong with it or its just normal checkings what I read as errors or what. Trying to figure out and help with eventual errors from my poor knowledge, in any case...

Posted

 

Just tried this out, and it seems to work, except when the message says I will be stripped and gagged and etc etc, I am never stripped. Even though "NAKED" is selected.

May be that the message is bugged. I should probably remove that message altogether, because it serves little purpose. I can add status to the debug menu instead for those interested in knowing what will happen to the character.

 

Or if keeping the message make it a dialogue with the guard for better immersion.

 

 

 

yeah, make it a dialogue.

 

that would be cool :)

Posted

To Xaz, in this thread I'm asking help to interpretate a log, your (awesome) mod is mentioned in this log among others, I have no clue if it's something wrong with it or its just normal checkings what I read as errors or what. Trying to figure out and help with eventual errors from my poor knowledge, in any case...

You have a lot of errors related to Prison Overhaul. Is the mod still working for you? The errors seem to indicate otherwise, but you never know with Skyrim ....

 

If I were you, I'd try to clean save Prison Overhaul, or to restart all the quests. Also make sure you have no old scripts installed (in the Data/Scripts folder). I believe there is an option to force restart Prison Overhaul, but I can't check right now.

Posted

So, an odd request, but would it be possible to make a non-sexlab dependent version of the mod? Mostly something that makes getting put in jail more seamless.

Posted

So, an odd request, but would it be possible to make a non-sexlab dependent version of the mod? Mostly something that makes getting put in jail more seamless.

 

LOL - that's how it started but everyone wanted sex added so...

Posted

Hi there

 

is it possible to implement a feature which will interrupt the sleep of my PC? That is because my PC needs sometimes sleep (due to other mods), but out of immersion I'd really like to see if a guard comes into the cell and wakes me up to satisfy his lust.

 

Anyway, great mod which I really like and which I always have in my load order!

 

Thanks

Posted

Skyrim locks up whenever this runs.

 

[11/04/2013 - 07:22:37PM] xpoMain BindActor, abGag = TRUE, abHood = TRUE

 

Guard may be dead. 

Posted

So, an odd request, but would it be possible to make a non-sexlab dependent version of the mod? Mostly something that makes getting put in jail more seamless.

Well, yes, and no.

 

It's of course technically possible.

 

With that out of the way, I think that since "everyone" requested SexLab (me included, to be fair), it seems kind of stupid to remove it now.

 

You can, if you don't like SexLab, just disable the sex scenes in MCM. With all the scenes disabled, except whipping, no SexLab code will be run. You still need the dependency, though.

Posted

Hi there

 

is it possible to implement a feature which will interrupt the sleep of my PC? That is because my PC needs sometimes sleep (due to other mods), but out of immersion I'd really like to see if a guard comes into the cell and wakes me up to satisfy his lust.

 

Anyway, great mod which I really like and which I always have in my load order!

 

Thanks

I've tried to do this, but not found a good way to interrupt sleep after a number of hours. There are scripts floating around on the net that claim to do this, but they alter time variables in the game, which appear to have no long term "effect".

 

So essentially, "no". I can interrupt sleep, but it wouldn't solve your problem in a good way.

Posted

Skyrim locks up whenever this runs.

 

[11/04/2013 - 07:22:37PM] xpoMain BindActor, abGag = TRUE, abHood = TRUE

 

Guard may be dead.

I guess that happens when something is about to happen. That line prepares another actor (currently unused), so it shouldn't be needed. The actor is probably in another cell, I wonder if that could be the reason.

 

Still shouldn't hang, but you never know.

 

Obviously, it doesn't on my system, but I guess that doesn't really help you.

 

Is this a save where you've upgraded PO several times or something similar, or is it a clean save?

Posted

Skyrim locks up whenever this runs.

 

[11/04/2013 - 07:22:37PM] xpoMain BindActor, abGag = TRUE, abHood = TRUE

 

Guard may be dead.

I guess that happens when something is about to happen. That line prepares another actor (currently unused), so it shouldn't be needed. The actor is probably in another cell, I wonder if that could be the reason.

 

Still shouldn't hang, but you never know.

 

Obviously, it doesn't on my system, but I guess that doesn't really help you.

 

Is this a save where you've upgraded PO several times or something similar, or is it a clean save?

Posted

When ever I get sent to prison the jailer and the guard that took me to her just stands there I can't move either.

same thing happening to me they just stand thing nothing happening

Did you check that you have all requirements and so on installed? The game locks up when you don't have Fuz installed and you run with dialogue enabled (default).

Posted

 

Skyrim locks up whenever this runs.

 

[11/04/2013 - 07:22:37PM] xpoMain BindActor, abGag = TRUE, abHood = TRUE

 

Guard may be dead.

I guess that happens when something is about to happen. That line prepares another actor (currently unused), so it shouldn't be needed. The actor is probably in another cell, I wonder if that could be the reason.

 

Still shouldn't hang, but you never know.

 

Obviously, it doesn't on my system, but I guess that doesn't really help you.

 

Is this a save where you've upgraded PO several times or something similar, or is it a clean save?

 

 

 

Well, I kinda made the problem myself setting the jail time max duration 10 days, skipping out on town with 1600 septims of Bee & Barb coinage from Radiant Prostitution, and being infested with the chaurus parasite.

 

Came back to Riften,

Got Arrested

Gave birth in jail

The chaurus turn hostile at night to try to infest others.

 

The guards are apparently speed bumps ( They barely slow you down as you roll over top of them ). The hatchlings only have 10 health when first born and they managed to kill a guard. "Resurrect 1" brought him back but I guess at that point the reference was removed from your quest or perhaps moved on to that unused actor.

Posted

Hi xaz,

 

2 questions:

1. Will Prison Overhaul include a feature that arrest follower(s) as well in the near future? Just a curiosity as to what to look forward to in the next version; the coding will be quite complex, and I know it will take a while to implement.

2. If possible, can you give the male jailer a... makeover? The current female jailer has a very nice beautiful-dom look that is befitting of someone marching a bound-and-gagged DB around. The male jailer, however, has a sallow and slimy look that suggests ED rather than someone powerful enough to take advantage of the DB. Perhaps a more testosterone-sufficient NPC with a bit more muscles, a full head of short hair (or at least a better, cleaner style), and an attitude worthy enough to dominate the DB on a whim. I tried to do this with the CK, but somehow always messed up the intricate coding of Prison Overhaul, leading to hilarious bugs. 

 

Thank you for your hard work! Eagerly awaiting the next version :)

Posted

I have all the required modes, but punishment scene never starts. Guard just moving around character, while character staying still. What do I have to do?

Posted

I love this mod. Great work!

 

Some feedback:

- Would love to see more action in the jails. Why am I the only one locked up and getting abused? why aren't there other women used and abused in there?

- In conjunction to that, I was locked up in the jail of Windhelm and there were all sorts of punishing equipment in there waiting to be used, but my character kep beeing used in the cell rather then be marched out of the cell to the wall chains for example.

- Some prisons should have some guard dogs too! .. .. .. .. .. ..

- When thrown in the cell of Markarth where you have to mine, I'm walking between all these men who have been in there for ages and they do not attempt anything. I would like to see that changed if at all possible. Some MCM menu for rape chance in jails when wearing the slaverags perhaps?

- Maybe one of them makes me his bitch in the cell and makes me mine for him and if I not return enough ore he will punish me or sell me or chain me etc?

 

Just some random thoughts, ideas. Keep up the great work!

Posted

A small request for not a full mod, but a very small patch. I've found the joy of the Open Cities mod, but the pillory station has disapeared. THis is mentioned in the mod that any changes to the major cities are incompatible. Is there any way this  could be fixed for compatibility?

Posted

I think my original post got lost...maybe?  Anyway, I'll rehash the prior.

First; fabulous mod - not only content but also stability. 

I do need some help.  Some things you might know, some you may not know and/or some you can fix or find a fix for.

 

Most important:  Where do I change the number of whip marks? I'll include my skyrim.ini and skyrimpref.ini below.  See what I've total screwed and what I need to change, add or delete. I'm old, dumb, mod ignorant and half blind so please be specific and gentle.

 

Second on my list:  Why do the marks disappear?  The cum effects stay even if you reload or redress but not the whip marks.  Can you or someone else fix this?  It would be nice to also include the length of time the marks last, a heal over time fix, maybe include days/weeks in your mod configuration options. Of course this is moot without the reload/redress fix.

 

Third:  Can you take the skates from under the pillory so it doesn't roll all over the town square?

 

my skyrim.ini

[General]
sLanguage=ENGLISH
bUseThreadedTempEffects=1
bUseThreadedParticleSystem=1
bMultiThreadMovement=1
bUseThreadedMorpher=1
[Decals]
bDecalMultithreaded=5
bDecalsOnSkinnedGeometry=5
[Display]
sD3DDevice="AMD Radeon HD 7800"
fDecalLifetime=9999.0000
iMaxDecalsPerFrame=512
 
skyrimpref.ini
[General]
fBrightLightColorB=1.0000
fBrightLightColorG=1.0000
fBrightLightColorR=1.0000
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
[imagespace]
bDoDepthOfField=1
iRadialBlurLevel=2
[Display]
iBlurDeferredShadowMask=1
fInteriorShadowDistance=3000.0000
fShadowDistance=2500.0000
iShadowMapResolutionSecondary=1024
iShadowMapResolutionPrimary=2048
iShadowSplitCount=2
iMaxAnisotropy=16
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fTreesMidLODSwitchDist=3600.0000
fGamma=0.7600
fDecalLOD2=1500.0000
fDecalLOD1=1000.0000
fSpecularLODStartFade=2000.0000
fShadowLODStartFade=200.0000
fLightLODStartFade=3500.0000
iTexMipMapMinimum=0
iTexMipMapSkip=0
iWaterMultiSamples=0
iMultiSample=8
iShadowMode=3
bTreesReceiveShadows=1
bDrawLandShadows=1
bFull Screen=1
iSize H=1080
iSize W=1920
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
fMeshLODLevel2FadeDist=10000000.0000
fMeshLODLevel1FadeDist=10000000.0000
iScreenShotIndex=2
bShadowMaskZPrepass=0
bMainZPrepass=0
iMaxSkinDecalsPerFrame=10
iMaxDecalsPerFrame=30
bFloatPointRenderTarget=0
sD3DDevice="AMD Radeon HD 7800 Series"
bFXAAEnabled=0
iShadowMapResolution=1024
fShadowBiasScale=0.3000
iShadowMaskQuarter=4
iAdapter=0
iPresentInterval=1
iShadowFilter=3
bShadowsOnGrass=1
bTransparencyMultisampling=0
bDeferredShadows=1
bDrawShadows=1
...... don't think this section are relevant 
[Decals]
uMaxDecals=250
bDecals=1
bSkinnedDecals=1
uMaxSkinDecals=50
uMaxSkinDecalsPerActor=40
 
AND THANKS AGAIN FOR THE TIME AND EFFORT MAKING THIS FANTASTIC MOD  :D

 

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