Johan_at_lovers_lab Posted November 26, 2013 Posted November 26, 2013 hi, this is my third time coming back to this mod... I think it´s great but I´m having a strange bug or glitch. When in prison when a guard comes in to punish my pc for her crimes after I get thrown out of jail with a message saying I escaped jail, but I never did anything to try to escape. This currently is the only sexlab/zaz animation mod I have installed started from scratch. Anyone knows what´s up?
shinji72 Posted November 26, 2013 Posted November 26, 2013 Maybe you have a ragdolling activated in sexlab and the ragdoll at the end of the sex scene is pushing you out of the cell? If this is the case, simply deactivate ragdolling.
Johan_at_lovers_lab Posted November 26, 2013 Posted November 26, 2013 I have already tried that. I also had some other observations, such as my follower will sometimes block the door to the cell which will cause the guards to be unable to proceed and just stands there doing nothing. Is it possible to allow follower commands while jailed so one can dismiss them? Or make it default action when being arrested?
whatto51 Posted November 26, 2013 Posted November 26, 2013 I think there is a compatiblity issue with devious devices as I'm stuck at jailer trying to strip them.
jfraser Posted November 27, 2013 Posted November 27, 2013 Love this mod! Everything works perfectly except at night when a guard comes I'm sometimes shoved through the wall and into a body of water. I can see the jailer standing in a little room with water on the floor, so I assume that's where I'm supposed to have gone, but instead I'm outside the map. any ideas? Also, for those who have trouble with the jailer sometimes stopping and standing on the way to or from the pillory, I've found that just running into his back usually gets him moving again. Thanks for your hard work. edit: Ah, I see. That's Hircine's celll. I forgot all about that quest. Never mind - it's just clipping me through the wall from time to time, as heavily-modded Skyrim is wont to do.
Hybris50 Posted November 27, 2013 Posted November 27, 2013 Hello all I'm trying to get this mod to work again after rebuilding my Skyrim install and everything works until I get to the jail it itself , at that point until I talk to the jailer which is a disabled function they wouldn't advance the jail time script ie strip the PC and throw her into a cell. That is as far as I have gotten in this quest line and I really would like to at least play through the mod completely. BTW if it matters I was in Whiterun doing this a with a 1040 bounty on my head.
ZaZ Posted November 27, 2013 Posted November 27, 2013 I have already tried that. I also had some other observations, such as my follower will sometimes block the door to the cell which will cause the guards to be unable to proceed and just stands there doing nothing. Is it possible to allow follower commands while jailed so one can dismiss them? Or make it default action when being arrested? You Need to dismiss your Followers for Now , till there is a follower update Hello all I'm trying to get this mod to work again after rebuilding my Skyrim install and everything works until I get to the jail it itself , at that point until I talk to the jailer which is a disabled function they wouldn't advance the jail time script ie strip the PC and throw her into a cell. That is as far as I have gotten in this quest line and I really would like to at least play through the mod completely. BTW if it matters I was in Whiterun doing this a with a 1040 bounty on my head. Check if your Using Fusro doh Plugin ? also Devious devices may conflict with this mod
Hybris50 Posted November 27, 2013 Posted November 27, 2013 I have already tried that. I also had some other observations, such as my follower will sometimes block the door to the cell which will cause the guards to be unable to proceed and just stands there doing nothing. Is it possible to allow follower commands while jailed so one can dismiss them? Or make it default action when being arrested? You Need to dismiss your Followers for Now , till there is a follower update Hello all I'm trying to get this mod to work again after rebuilding my Skyrim install and everything works until I get to the jail it itself , at that point until I talk to the jailer which is a disabled function they wouldn't advance the jail time script ie strip the PC and throw her into a cell. That is as far as I have gotten in this quest line and I really would like to at least play through the mod completely. BTW if it matters I was in Whiterun doing this a with a 1040 bounty on my head. Check if your Using Fusro doh Plugin ? also Devious devices may conflict with this mod I'm pretty sure I already of Fus Ro Doh but I'll try reinstalling that and see what happens.
ZaZ Posted November 27, 2013 Posted November 27, 2013 I'm pretty sure I already of Fus Ro Doh but I'll try reinstalling that and see what happens. Also I think you Need to Strip your gear yourself for the mod to proceed
Volutari Posted November 28, 2013 Posted November 28, 2013 Xaz! First off well done on an incredible Mod, elegant, practical and damn ambitious, I'm a late comer to the party so perhaps anything I say is mute and redundant but regardless on the off chance of helping even little- My User Experience (thus far, I shall be keeping this one) Had some early trouble with the "Stand at gear chest" brains fell out convention. To be expected and pretty well documented in the 100 previous pages. For fellow late comers was caused by one or two things: Guard Dialogue Overhaul Fuz Ro D-oh incorrect install. I didn't find out which it was but I believe the later now its safely bedded down in Data/SKSE/Plugins and guard dialogue is turned off Whilst I was diagnosing un ticking dialogue within MGM worked a treat, even with the above trouble Prison Overhaul functioned as smooth as a CBBE bottom with dialogue off. A very good feature. After this my problem was solved complete user experience equally smooth as well. Once again amazing work. Not my place say of course but advise you to advertise MSM dialogue menu option heavily on the front page along side a side note that the Mod needs a little time to warm up and show up with in MSM. Which brings us to your amazing menu with in MSM- the perfect work around to peoples differing tastes., Can be a whip fest, a lot of sex, or a clean experiance. You've even included food and heat, I must work up the will power to try one of those mods one day. The arrest and punishments, your two priorities are a success your could stop here and have done a fine fine mod. So my humble suggestions A tick box for Remain Bound in Cell for a bondage and less sex experience. At its most rudimentary simply not being untied upon cell entry. At a more advanced level you seem to be experimenting with different bondage possibilities all ready with the xcross in Riften- Sky's the limit there I'm sure. A work around for bodily needs people re food would be jailer simply turning up to untie you for an hour with a line saying eat. I don't think your shown work on pillory location reflects where you intend to take this mod in future now that arrest and punishments are working so well. I won't presume anything is final but I might have an idea for you: Markets are cluttered messes for the most part and NPCs (looking at you jailer) have the pathfinding of a roomba so restraint nudging and such is very common. You can't very well keep the action indoors. Public display of course being integral to the theme of the mod my idea is thus: Create display/ humiliation area out side the city gate This would have an historic precedent- Towns and City's did lots of this mods contents at city gates to warn newcomers and so on. It would still be public , with Immersive patrols and travailing traders that most of us have by now, along side the normally quite high civ traffic just outside the citys. (might be a problem with passer's by punishing you but so far guards have seemed very willing to step into that roll so I'm presuming this wouldn't break the already amazing work) By laying out some flag stones and three or four items of bondage furniture just outside city gates you are no longer limited by constraints of the markets allowing for better testing of different punishments for different items. Heat sources for basic needs types could be hung from poles and no longer a jailer tripping hazard. In fact I believe entire jailer sandboxing behaviour would be far far less intrusive in an open area of your own creation out by city gates. Of course raids/mod raids will be a problem in the interim but as lesser of two evils go I think raids are less likely than jailer being stuck on a bucket or a heat source all after noon. Please don't think I'm saying all action for ever should be at city gates. Just merely working on the bare canvas offered there with an eye towards transplanting what works into the city once again one day might be smoother aid development/mod use while the amazing craftmanship is ongoing. X cross against the Bee and Barb and Jailer always wanting to lean on that wall sort things wouldn't happen, Everything would be free of the straight jacket that is skyrims cramped and claustrophobic market places with as I've previously stated bringing action home again once all this polish and trail and error you doing with brazier's and new bonds has been done. My apologies if my idea's are either the hight of arrogance or duplications of some one else's, I did my best with the 100+ pages but you and I both know it would be a lie to say I didn't miss a couple. PS Wiping still punts me around. I've turned off my only combat mod (dance off death) and its happening- did someone else manage a work around that I missed here?
boo Posted November 29, 2013 Posted November 29, 2013 Any chance an update is coming in the near future?
xaz Posted November 30, 2013 Author Posted November 30, 2013 Right now I'm choked with a lot of work and other boring RL issues. Probably no updates before christmas... I still read suggestions and so on, but I will probably limit my answering in the thread somewhat.
xaz Posted November 30, 2013 Author Posted November 30, 2013 I quite enjoy this mod. Request/Suggestion wise I'd throw into the ring A bindable hotkey to skip the long walks so I don't have to keep going into the MCM menu would be lovely. Open console, type set xpoFastForward to 1
wfowfo Posted November 30, 2013 Posted November 30, 2013 As i commented before you have a great mod. However, i think there is something missing like relationship with other prisoners. If you accept as some suggestion / request; sharing populated cells with other inmates , guards also punishing, raping them, they demand sex from female characters etc. would be more interesting.
Arqtyk Posted November 30, 2013 Posted November 30, 2013 My character still follows (basically teleporting) to the jailer even after is released from jail, i think they are "connected" (ba dum tss ), and i can't control my char AND i'm too lazy to read 112 pages for something that even might not actually exist, so... Would anyone be so kind and help me please?
SexProvider Posted December 1, 2013 Posted December 1, 2013 after being raped in the pillory,the game crashed. i guess it has something to do with the collapse after sex option in sexlab menu.
tiberebg Posted December 1, 2013 Posted December 1, 2013 It's a realy pretty cool mod =O Very good job.But I got a problem, when i arrive to the pillory, the annimation dosn't run... I didn't understand.
tov01 Posted December 1, 2013 Posted December 1, 2013 This mod has a conflict with Expanded Towns and Cities. the Falkreath pillory is in the middle of a structure in the latest version. Also, the cell door in Morthal hovers away from the cell bars - far enough that the player can easily escape. (strangely, the door seems only do this when the player is arrested. When visiting the jail, the door is where it should be)
Guest Jezzy Posted December 3, 2013 Posted December 3, 2013 I can't get this mod to work. Right after i told the guard to take me to jail, i heard a sound and nothing happen. No forced walking in to prison, no striping, nothing. Is there some mod imcompatibility ? I mean i use a lot of mod but my game load, run smooth etc. except for this mod
DistrictGlamour Posted December 3, 2013 Posted December 3, 2013 Guard Dialogue Overhaul Just wanted to confirm that Guard Dialogue Overhaul is completely safe to use with Prison Overhaul. I run both, and everything works as intended.
aljustineg Posted December 3, 2013 Posted December 3, 2013 can you also make this compatible for populated cities 2?
Guest Jezzy Posted December 3, 2013 Posted December 3, 2013 I can't get this mod to work. Right after i told the guard to take me to jail, i heard a sound and nothing happen. No forced walking in to prison, no striping, nothing. Is there some mod imcompatibility ? I mean i use a lot of mod but my game load, run smooth etc. except for this mod By the way, I did this ( as well as everything told in upgrading procedures: If upgrading, check that no files from previous installs remain. Especially in the script folder, check for filenames starting with "xazp" or "xpo". Do this also for scripts\source but i cannot locate any scripts related to this mod
samm091990 Posted December 3, 2013 Posted December 3, 2013 i got taken to jail, changed into prison clothes, thrown in the cell, but when it was time to take me to the pillory the Jailer took me out of the cell, but just stood there, no movement or anything. i can not move either, help me please. i tried everything except starting a new character cause i do not want to lose hours of gameplay on my lvl 21 redguard.
Srende Posted December 4, 2013 Posted December 4, 2013 I'll take this opportunity to detail a lovely morning walk I had with the Dawnstar jailer. The jailer was going to release me, so started walking out of the prison. First sign of trouble was going out through the upper door. After that it got a bit out of hand, the whole route is on the attached picture, much easier to show it than to explain it. Eventually the jailer decided to return to the prison for some reason, so I ended up standing next to the jailer and his/her usual spot still bound. At this point I decided to load the autosave from start of the release, still inside the guard barracks. This time everything went pretty much as normal and I ended up getting released around the point where the jailer originally started running towards the ice wraiths. I realise the issue is most likely due to the pathing in Skyrim, and not exactly a problem with this mod, but posting it anyway ^^
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