PubliusNV Posted March 22, 2015 Posted March 22, 2015 With enchanted equipment, MinWhipHealth was over 300, without enchanted equipment it was 229, actual health when stripped in both cases was 270. The percentage calculation is being done correctly, it's just always going to be too high if computed with health boosted equipment when the whipping is actually being done with the equipment stripped. If possible it should be calculated after the jailer strips the PC. Of course my primary use of this mod is to roleplay a wanted criminal or escaped slave, so I normally only encounter jails in the very early game. So this problem isn't something I'd normally run into, I'm just hitting it now because I'm trying to use my level 44 PC to test out the patches.
Inte Posted March 22, 2015 Posted March 22, 2015 With enchanted equipment, MinWhipHealth was over 300, without enchanted equipment it was 229, actual health when stripped in both cases was 270. The percentage calculation is being done correctly, it's just always going to be too high if computed with health boosted equipment when the whipping is actually being done with the equipment stripped. If possible it should be calculated after the jailer strips the PC. Of course my primary use of this mod is to roleplay a wanted criminal or escaped slave, so I normally only encounter jails in the very early game. So this problem isn't something I'd normally run into, I'm just hitting it now because I'm trying to use my level 44 PC to test out the patches. Indeed that is a good point. Re-calculating health when first meeting the jailer is a good idea.
chipstick Posted March 22, 2015 Posted March 22, 2015 2 questions: Is prison overhaul compatible with Enhanced Towns and Cities (http://www.nexusmods.com/skyrim/mods/13608/?) Guessing might be issues if PO has added pillories. Anyone in the know? Also, Inte's 4d patch is named xazprisonoverhaul-patch.esp. I'm guessing I should rename it to just xazprisonoverhaul.esp?
ttpt Posted March 22, 2015 Posted March 22, 2015 It's actually a patch not a replacer for the main .esp, so don't rename it and keep both .esp
chipstick Posted March 22, 2015 Posted March 22, 2015 It's actually a patch not a replacer for the main .esp, so don't rename it and keep both .esp Right thanks for that clarification. I considered it was meant to be an additional esp, but the instructions were to uninstall the previous version. I took that to mean I should remove all previous files including the xazprisonoverhaul.esp. So as I understand it, for someone creating a new install of prison overhaul, we should: use the xazprisonoverhaul.esp from v033_fix, and the loose files and patch.esp that Inte uploaded. The v.033 bsa is tossed entirely. Is that correct? From the viewpoint of someone who is quite ignorant about modding: wouldn't the patch name cause skyrim to squawk about missing files/esps everytime we upgrade? (Genuine question: not meant to convey any criticism of Inte, who kindly provided us his/her work in the first place).
VanessaSky Posted March 22, 2015 Posted March 22, 2015 No, use the entire Prison Overhaul and the patch. The instructions are saying to uninstall the previous version of the patch if you had it installed. You should definitely use a mod manager if you aren't already.
chipstick Posted March 22, 2015 Posted March 22, 2015 No, use the entire Prison Overhaul and the patch. The instructions are saying to uninstall the previous version of the patch if you had it installed. You should definitely use a mod manager if you aren't already. Gotcha. Using wrye bash still. This will be my first install of PO really when I get round to it sometime this week. Then I guess I'll find out if Prison Overhaul is compatible with Expanded Towns and Cities. Many thanks Vanessa. EDIT: posting error, for anyone who witnessed the triple posting that just happened.
Inte Posted March 22, 2015 Posted March 22, 2015 It's actually a patch not a replacer for the main .esp, so don't rename it and keep both .esp Right thanks for that clarification. I considered it was meant to be an additional esp, but the instructions were to uninstall the previous version. I took that to mean I should remove all previous files including the xazprisonoverhaul.esp. So as I understand it, for someone creating a new install of prison overhaul, we should: use the xazprisonoverhaul.esp from v033_fix, and the loose files and patch.esp that Inte uploaded. The v.033 bsa is tossed entirely. Is that correct? From the viewpoint of someone who is quite ignorant about modding: wouldn't the patch name cause skyrim to squawk about missing files/esps everytime we upgrade? (Genuine question: not meant to convey any criticism of Inte, who kindly provided us his/her work in the first place). This is not Nexus, criticism is allowed and welcomed, how else are we supposed to get better?
andrea fin Posted March 22, 2015 Posted March 22, 2015 i have a friend who has been stuck in prison for 10 days now. if she tries to escape it crashes on her with the bounty message. she was using the test arrest thing. has anyone encountered anything similar and how did they fix it? is devious devices going to be anything to do with it? EDIT: i am not much help to her since i rarely get any bounty, and my one test nothing happened while i was in jail so i just left the mod in for the pillories added to towns.
Guest witchblade Posted March 22, 2015 Posted March 22, 2015 For some reason the pillory appears to be a blue, texure-less thing.
PubliusNV Posted March 22, 2015 Posted March 22, 2015 For some reason the pillory appears to be a blue, texure-less thing. Yet another person who failed to install the ZAP textures file. There are now 3 parts to ZAP, you need all 3 files.
Inte Posted March 22, 2015 Posted March 22, 2015 For some reason the pillory appears to be a blue, texure-less thing. Yet another person who failed to install the ZAP textures file. There are now 3 parts to ZAP, you need all 3 files.
boo Posted March 22, 2015 Posted March 22, 2015 For the conversation options, I can't help but wonder where the gear comes from... Maybe use non-bound animations + brawling? The first time I get a "Sexlab actors not ready" message. It also doesn't make sense for any non-imprisoned characters to sue bound animations when in the pillory, including the jailer. Going from pillory -> cage leaves me in the pillory.
Inte Posted March 22, 2015 Posted March 22, 2015 For the conversation options, I can't help but wonder where the gear comes from... Maybe use non-bound animations + brawling? It also doesn't make sense for any non-imprisoned characters to sue bound animations when in the pillory, including the jailer. Going from pillory -> cage leaves me in the pillory. It's a kind of magic.
DumCumpster Posted March 22, 2015 Posted March 22, 2015 The Shackles don't show up when I get arrested how do I fix?
volfin Posted March 23, 2015 Posted March 23, 2015 I just had an interesting problem. I'm not sure at what point XPO started bringing your follower with you to jail, but I noticed it does now. However, today, I got arrested, and instead of bringing my follower to jail with me, they brought the "Stray Dog" that happened to have started following me earlier. I was fuly expecting shackles and a gag to be put on the dog, but was sorely disappointed. FYI
Inte Posted March 23, 2015 Posted March 23, 2015 I just had an interesting problem. I'm not sure at what point XPO started bringing your follower with you to jail, but I noticed it does now. However, today, I got arrested, and instead of bringing my follower to jail with me, they brought the "Stray Dog" that happened to have started following me earlier. I was fuly expecting shackles and a gag to be put on the dog, but was sorely disappointed. FYI
Inte Posted March 23, 2015 Posted March 23, 2015 Patch No. 4 includes everything in all the previous patches with the following additions. Added .::. Navmeshed out the space around the pillories, so jailer won't keep trying to go right through them. Added .::. More dialog with bounty hunters. Patched .::. Gold calculation when escaped, and increased the penalty to 1000. Patched .::. No punishments given. It works in my tests most of the time. I'm sure more testing, bug hunting is required. I'm sure I changed more stuff, just can't remember atm. Install Uninstall previous version, then install this here version overwriting everything. Future Developments Add support for DD devices, maybe ... IDK a lot of DD devices going around Skyrim now, just ask Kimy. More bug killing. Updated to patch No. 4b -- all inclusive again. Patched .::. No punishments given, used different logic this time. Some minor stuff. The patch above is now obsolete, the one bellow is the latest one. xazPrisonOverhaul_V033 Patch 04d
nekekami Posted March 23, 2015 Posted March 23, 2015 So I'm having this problem, I did a search and saw it mentioned once with no resolution, any time I get arrested, no matter where, I end up in a tiny square cell in windhelm with one guard, a chest and a trapdoor in the floor. My stuff gets taken and then everyone just stands around doing nothing. It's not a zaz or fnis isue since every other mod works fine, and it doesn't matter where I get arrested, I always end up there. I took a break from skyrim but I remember never any issues with this in the past. Any help would be great, thanks.
boo Posted March 23, 2015 Posted March 23, 2015 Escaping says it sets my bounty, but it doesn't seem like it since guards don't go after me after I escape.
iggypop1 Posted March 23, 2015 Posted March 23, 2015 I been following this thread for ages, (since i uninstalled it after a lot of troubles) hoping that it someday would be fixed/stable, i really like the idea and would like to have it in my game, but it looks like there is still a lot of problems with it. Do i dare to install it? And how? with all the patches is a little confusing
magicrealm Posted March 23, 2015 Posted March 23, 2015 @inte have you ever seen what your patches do by yourself ? iguess no. otherwise i cant explain what you can see at the Parade....or shall i say instead of the Parade
Nephenee13 Posted March 23, 2015 Posted March 23, 2015 Wait there are patches that aren't on the download page? That might explain the issue I just had when using this with Slaverun.
RebelInfernal Posted March 23, 2015 Posted March 23, 2015 Wait there are patches that aren't on the download page? That might explain the issue I just had when using this with Slaverun. Inte made some unofficial patches and posted them in the thread. The latest one is 4d I think. (Page 229?)
PubliusNV Posted March 23, 2015 Posted March 23, 2015 Escaping says it sets my bounty, but it doesn't seem like it since guards don't go after me after I escape. Guards only go after you for major crimes (bounty above 1500, adjustable by MCM). Otherwise they will just sometimes say "Wait, I know you" but not arrest you.
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