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Posted

 

Thanks for the update.

 

i wish you a lot of fun with hit   hahaaa

 

Someone's in a bad mood? :P

Posted

Can't understand how people can get so annoyed with something that they're getting for FREE! Personally I think that this is a great mod - I've had a few problems with it running smoothly but it doesn't drive me to insult those that are providing such great amusement. Thank you Xaz for the mod - keep up the good work.

Posted

1 temporary bandaid for the damage while getting whipped bug (which i have occasionally had too but can't figure out why)  is to go into console and type /tgm to turn on god mode for the duration of the whipping.   It should prevent you from taking any damage and dying and you can turn it off after the whipping with the same command.

 

But I also want to say thank you for the awesome mod.  It is always one of my must install mods when I play.  :)

Posted

I've noticed that in whiterun at the pillory when i was getting a whipping the attacks pushed my character away. Also the whipping did kill me inside the prison and it did not in the previous version, though that doesn't bother me because tim mode

Posted

ok, so I'm getting this weird bug where if I attack a guard from whiterun I get bounty for the Pale, this happens with the new version but it also happens if I just deactivate the old version.

 

if I have the old version running and I attack this same guard, I get bounty for whiterun just fine.

 

EDIT: On further tests with the old version it seems I get bounty for the pale in that at times anyway, but not all the time. Maybe some of the guards in whiterun in my game have the Pale faction, but not all of them.

Posted

For the whips dealing damage to people with SkyRe, has anyone tried adding common words in mod-added whips like "whip", "cane", "zbf" to the exclusions portion of Reproccer.xml? It could be that ReProccer is changing the whips to actual weaponry.

Posted

I would like to thank the person who suggested that moving the camera position is what prevents the whipping animation from playing correctly.  I've been having problems with that for a long time, through many versions of the mod, and on my PC's latest jailing I kept my hands off the mouse while she was in the pillory and all whipping animations worked correctly.

 

I wish I could recall exactly who to thank, but I went back 10 pages in this thread and couldn't find it, so I think it was mentioned in some other thread.

Posted
about user "magicrealm"...

in every his post I've read, there are only criticism...

.. never suggestions on how to improve a mod or try to help improving.

I think it's just a troll.. or a frustrated user that he can not run some mods (for its obvious inability) and is angry with the world..

 

is so boring...  <_<

Posted

Thanks for the explanation. 

i dont look up all Posts in all threads hundreds of pages so i am not aware if a porblem is known or not. mostly it is not known and i am used to being ignored when  i show a problem.   there is a hell of chaos in LL mods and things go in wrong directions,  a lot of previous well working and useful mods get lost for the Gamers. i had explored an unexpecting totally disabling bug in defeat 5 right before i saw the damaging whips in po, and i had to delete all my files, get back to vanilla install defeat with requirement only to be sure that it is defeat itself.  so i was really pissed off wasting so much time with mods that do not work. and that after i had to close my 91 hours game because of 25 seconds scripts delay - all from LL.

 

Prison overhaul was a well working mod not long ago, at that time when you made the fast forward working perfect. i remember 100% sure the zaz punishment cane did no damage at all, because if a Whip makes damage, the model does not keep in the device. you had it all perfect and you ruined it. maybe you just go back with the mod to the Point when everything worked. if you own copies of all numbers.

 

i am no modder and cant get into that kind of technical thinking. so i cant help with that, unfortunately.

 

actually i wonder about the new zaz  Features. ist great they continue developing zaz, but they dont realise that there are no mods using them. so all a gamer can do with it is going into testzone or using Display model 9.  prison overhaul uses some whipping and the pillory animations, captured dreams uses a very small whipping too, and thats it all about zaz.  i said a year ago that it matters more to make some simple mods to bring zaz devices into the game than debveloping more and more devices that Keep unused.  as i have writen above, a simple match maker like mod would be the least to do.

Posted

Hi. I find out that the problem with Windhelm jail dark room teleportation happens only the first time you get arrested. After you escape through the hatch on the floor the next arrest goes according the location/city you currently are.

The problem is that when you get firs arrested you lose irreversibly all your stuff because they are nowhere to be found. They are not in the chests in any prion.

This serious bug is game breaking for me and for now i wont use this mod. I hope that will be fixed eventually and i will be able to enjoy this mod again.

Posted

Thanks for the explanation. 

i dont look up all Posts in all threads hundreds of pages so i am not aware if a porblem is known or not. mostly it is not known and i am used to being ignored when  i show a problem.   there is a hell of chaos in LL mods and things go in wrong directions,  a lot of previous well working and useful mods get lost for the Gamers. i had explored an unexpecting totally disabling bug in defeat 5 right before i saw the damaging whips in po, and i had to delete all my files, get back to vanilla install defeat with requirement only to be sure that it is defeat itself.  so i was really pissed off wasting so much time with mods that do not work. and that after i had to close my 91 hours game because of 25 seconds scripts delay - all from LL.

 

Prison overhaul was a well working mod not long ago, at that time when you made the fast forward working perfect. i remember 100% sure the zaz punishment cane did no damage at all, because if a Whip makes damage, the model does not keep in the device. you had it all perfect and you ruined it. maybe you just go back with the mod to the Point when everything worked. if you own copies of all numbers.

 

i am no modder and cant get into that kind of technical thinking. so i cant help with that, unfortunately.

 

actually i wonder about the new zaz  Features. ist great they continue developing zaz, but they dont realise that there are no mods using them. so all a gamer can do with it is going into testzone or using Display model 9.  prison overhaul uses some whipping and the pillory animations, captured dreams uses a very small whipping too, and thats it all about zaz.  i said a year ago that it matters more to make some simple mods to bring zaz devices into the game than debveloping more and more devices that Keep unused.  as i have writen above, a simple match maker like mod would be the least to do.

 

disable PO wait ingame 12h

then make a save game

download this tool http://www.nexusmods.com/skyrim/mods/52363/?

 

read the readme of that tool !!!

click ONLY "Fix all #->" button

save it

 

start skyrim and make again a new save

 

load PO

 

then enjoy it

 

had a similar problem as you

whip did damage but in my case not to death

fixed it by follow the steps explained above

Posted

 

Thanks for the explanation. 

i dont look up all Posts in all threads hundreds of pages so i am not aware if a porblem is known or not. mostly it is not known and i am used to being ignored when  i show a problem.   there is a hell of chaos in LL mods and things go in wrong directions,  a lot of previous well working and useful mods get lost for the Gamers. i had explored an unexpecting totally disabling bug in defeat 5 right before i saw the damaging whips in po, and i had to delete all my files, get back to vanilla install defeat with requirement only to be sure that it is defeat itself.  so i was really pissed off wasting so much time with mods that do not work. and that after i had to close my 91 hours game because of 25 seconds scripts delay - all from LL.

 

Prison overhaul was a well working mod not long ago, at that time when you made the fast forward working perfect. i remember 100% sure the zaz punishment cane did no damage at all, because if a Whip makes damage, the model does not keep in the device. you had it all perfect and you ruined it. maybe you just go back with the mod to the Point when everything worked. if you own copies of all numbers.

 

i am no modder and cant get into that kind of technical thinking. so i cant help with that, unfortunately.

 

actually i wonder about the new zaz  Features. ist great they continue developing zaz, but they dont realise that there are no mods using them. so all a gamer can do with it is going into testzone or using Display model 9.  prison overhaul uses some whipping and the pillory animations, captured dreams uses a very small whipping too, and thats it all about zaz.  i said a year ago that it matters more to make some simple mods to bring zaz devices into the game than debveloping more and more devices that Keep unused.  as i have writen above, a simple match maker like mod would be the least to do.

 

disable PO wait ingame 12h

then make a save game

download this tool http://www.nexusmods.com/skyrim/mods/52363/?

 

read the readme of that tool !!!

click ONLY "Fix all #->" button

save it

 

start skyrim and make again a new save

 

load PO

 

then enjoy it

 

had a similar problem as you

whip did damage but in my case not to death

fixed it by follow the steps explained above

 

 

better if you do this procedure in a in-game small cell without NPC (Breezehome is perfect).
Posted

Snip

 

 

 

i am seriously pissed off now. PO whipping damages the pc to death .
 
tell me if this is your newest joke or which mod causes this.
i dont have any mod that uses or contains Whips.
 
i dont have sanguine debouchery installed, no alternate death,  no captured dreams, no defeat 5.
i have ddi dda ddx installed, skyrim bound, more nasty critters, animal mansion, Solutions, tdf Prostitution.
 
Edit : testing by deactivating esps : tera weapons, puppet master, DDintegration, more nasty critters : still whipped to death.
 
 
btw the fast Forward move to pillory Ends in front of pillory, makes pillory vanish and not appear again as Long as pc stands there. so no pillory Animation.

 
 

edit 2 after deactivating 10 more mods i am very sure it is PO and ZAZ itself doing the damage.
so after discovering the fly<ing horse in ddintegfration,,which took nobody for serious and all ignored me andf foinally after 3 months it get repaired, after discovering defeat 5 neverending today now po whipping to death.
 
clear why you dont have a Job in game industry. clear why you are not at Nexus.
 
 
there is a way to avoid death by switching from legendary to novice. but this should not take away the failure of making damage with Whips at all. that has not been the case 3 months ago, when i played last time. why are all mods going worse instead better ?  devious devices, defeat, prison overhaul,....
no voice loudness in sexlab i´tself, no voice choice for followers that works,  cumshots has deleted his fiull functional voice choice for followers for the non funvtioning voice choice of sexlab....and so on.



Hi Magicrealm,

I understand you're not happy with dying from the whip. As I've written what I think is 100x in this thread already, I'll need help debugging what is going wrong. If I can't see the problem on my setup, I also can't determine what's causing it.

I run an expert game on a lvl1 character, so I would also see the problem. Expert vs legendary is 2x the damage output, and my health bar doesn't move.

Neither should it. The whip can't crit, is not affected by wielder skill, and it causes a flat 2 points damage, according to the Creation Kit.

If you're serious about being pissed off and want a working mod, you could help out in a lot of ways.
1. Read and use the troubleshooting section in the first post. Your screenshot indicates that you didn't because that problem should go away when you reset the mod (after the v32 patch).
2. Post a load order. I'm still thinking that (considering what I wrote above) there is some interaction with other mods. Maybe I'm wrong, but I need to start somewhere, and that somewhere is not my own setup.
3. Help by providing as much info as you can. Are you wearing the Prison Overhaul collar? I've asked this loads of times in the thread, but I never get a response.

For the record, I believe you, and everyone really, when they submit bug reports. I'm not necessarily convinced of the analysis, but I do believe things aren't working. In this case, I'm also completely convinced it's the whipping that kills you. Except it shouldn't, and it doesn't on my setup.

Anyway, it's up to you if you want to get this fixed or not. I can do the modding, but I can't do the debugging, sending logs, load orders and so on.

Explaining to me why I don't mod at Nexus (?) or why I don't work in the game industry isn't going to help me debug PO, so it's not getting you what you want. Insulting people and/or telling them why they suck (no matter how true it may be) is not going to encourage them to do what you want.

Cheers!

 

 

 

 

Think we should all nominate Xaz for sainthood

 

Personnally I'd have told the twat to fuck off after the second insult

 

Thanks for the update, mines working fine :)

Posted

 

 

Thanks for the explanation. 

i dont look up all Posts in all threads hundreds of pages so i am not aware if a porblem is known or not. mostly it is not known and i am used to being ignored when  i show a problem.   there is a hell of chaos in LL mods and things go in wrong directions,  a lot of previous well working and useful mods get lost for the Gamers. i had explored an unexpecting totally disabling bug in defeat 5 right before i saw the damaging whips in po, and i had to delete all my files, get back to vanilla install defeat with requirement only to be sure that it is defeat itself.  so i was really pissed off wasting so much time with mods that do not work. and that after i had to close my 91 hours game because of 25 seconds scripts delay - all from LL.

 

Prison overhaul was a well working mod not long ago, at that time when you made the fast forward working perfect. i remember 100% sure the zaz punishment cane did no damage at all, because if a Whip makes damage, the model does not keep in the device. you had it all perfect and you ruined it. maybe you just go back with the mod to the Point when everything worked. if you own copies of all numbers.

 

i am no modder and cant get into that kind of technical thinking. so i cant help with that, unfortunately.

 

actually i wonder about the new zaz  Features. ist great they continue developing zaz, but they dont realise that there are no mods using them. so all a gamer can do with it is going into testzone or using Display model 9.  prison overhaul uses some whipping and the pillory animations, captured dreams uses a very small whipping too, and thats it all about zaz.  i said a year ago that it matters more to make some simple mods to bring zaz devices into the game than debveloping more and more devices that Keep unused.  as i have writen above, a simple match maker like mod would be the least to do.

 

disable PO wait ingame 12h

then make a save game

download this tool http://www.nexusmods.com/skyrim/mods/52363/?

 

read the readme of that tool !!!

click ONLY "Fix all #->" button

save it

 

start skyrim and make again a new save

 

load PO

 

then enjoy it

 

had a similar problem as you

whip did damage but in my case not to death

fixed it by follow the steps explained above

 

 

better if you do this procedure in a in-game small cell without NPC (Breezehome is perfect).

 

 

if you notice "slowdown scripts" changes the values ​​in \Documents\My Games\Skyrim\skyrim.ini to
 
[Papyrus] 
fUpdateBudgetMS = 1.2 -> 1.6 or 2.0 (and upper..)
fExtraTaskletBudgetMS = 1.2 -> 1.6 or 2.0 (and upper..)
 
 
fUpdateBudgetMS 
This setting controls how much time the main loop gets Papyrus update. This loop controls Mainly dispatch function. If a lot of function calls are being made and a lot of scripts are running, Increasing this value may Improve script performance at the cost of reduced game framerate. However most of the time the VM will not take this Entire time slice and increasing time the value will have no effect. 
Default: 1.2 
 
fExtraTaskletBudgetMS 
This setting controls how much time taken out of another game thread is taken up by running script tasklets (the code That script runs the raw byte code). This time is on top of The Time That the tasklets normally get in Their Own thread, Because That thread is shared but they may end up being starved if other systems are highly stressed. If the game is not stressed, this time will not be used. Increasing this value may Improve script performance in high-stress situations at the expense of framerate. 
Default: 1.2
Posted

 

 

 

Thanks for the explanation. 

i dont look up all Posts in all threads hundreds of pages so i am not aware if a porblem is known or not. mostly it is not known and i am used to being ignored when  i show a problem.   there is a hell of chaos in LL mods and things go in wrong directions,  a lot of previous well working and useful mods get lost for the Gamers. i had explored an unexpecting totally disabling bug in defeat 5 right before i saw the damaging whips in po, and i had to delete all my files, get back to vanilla install defeat with requirement only to be sure that it is defeat itself.  so i was really pissed off wasting so much time with mods that do not work. and that after i had to close my 91 hours game because of 25 seconds scripts delay - all from LL.

 

Prison overhaul was a well working mod not long ago, at that time when you made the fast forward working perfect. i remember 100% sure the zaz punishment cane did no damage at all, because if a Whip makes damage, the model does not keep in the device. you had it all perfect and you ruined it. maybe you just go back with the mod to the Point when everything worked. if you own copies of all numbers.

 

i am no modder and cant get into that kind of technical thinking. so i cant help with that, unfortunately.

 

actually i wonder about the new zaz  Features. ist great they continue developing zaz, but they dont realise that there are no mods using them. so all a gamer can do with it is going into testzone or using Display model 9.  prison overhaul uses some whipping and the pillory animations, captured dreams uses a very small whipping too, and thats it all about zaz.  i said a year ago that it matters more to make some simple mods to bring zaz devices into the game than debveloping more and more devices that Keep unused.  as i have writen above, a simple match maker like mod would be the least to do.

 

disable PO wait ingame 12h

then make a save game

download this tool http://www.nexusmods.com/skyrim/mods/52363/?

 

read the readme of that tool !!!

click ONLY "Fix all #->" button

save it

 

start skyrim and make again a new save

 

load PO

 

then enjoy it

 

had a similar problem as you

whip did damage but in my case not to death

fixed it by follow the steps explained above

 

 

better if you do this procedure in a in-game small cell without NPC (Breezehome is perfect).

 

 

if you notice "slowdown scripts" changes the values ​​in \Documents\My Games\Skyrim\skyrim.ini to

 

[Papyrus] 

fUpdateBudgetMS = 1.2 -> 1.6 or 2.0 (and upper..)

fExtraTaskletBudgetMS = 1.2 -> 1.6 or 2.0 (and upper..)

 

from this page http://www.creationkit.com/INI_Settings_(Papyrus)

 

fUpdateBudgetMS 

This setting controls how much time the main loop gets Papyrus update. This loop controls Mainly dispatch function. If a lot of function calls are being made and a lot of scripts are running, Increasing this value may Improve script performance at the cost of reduced game framerate. However most of the time the VM will not take this Entire time slice and increasing time the value will have no effect. 

Default: 1.2 

 

fExtraTaskletBudgetMS 

This setting controls how much time taken out of another game thread is taken up by running script tasklets (the code That script runs the raw byte code). This time is on top of The Time That the tasklets normally get in Their Own thread, Because That thread is shared but they may end up being starved if other systems are highly stressed. If the game is not stressed, this time will not be used. Increasing this value may Improve script performance in high-stress situations at the expense of framerate. 

Default: 1.2

 

My Papyrus default setting is this:

 

[Papyrus]

fPostLoadUpdateTimeMS=500.0

bEnableLogging=0

bEnableTrace=0

bLoadDebugInformation=0

 

[HAVOK]

iNumThreads=8

bHavokDebug=0

fMaxTime=0.0157

bDebugMultithreaded=0

 

 

do not go well ? what should I change or add exactly, please ?

 

 

 

Posted

 

Thanks for the explanation. 

i dont look up all Posts in all threads hundreds of pages so i am not aware if a porblem is known or not. mostly it is not known and i am used to being ignored when  i show a problem.   there is a hell of chaos in LL mods and things go in wrong directions,  a lot of previous well working and useful mods get lost for the Gamers. i had explored an unexpecting totally disabling bug in defeat 5 right before i saw the damaging whips in po, and i had to delete all my files, get back to vanilla install defeat with requirement only to be sure that it is defeat itself.  so i was really pissed off wasting so much time with mods that do not work. and that after i had to close my 91 hours game because of 25 seconds scripts delay - all from LL.

 

Prison overhaul was a well working mod not long ago, at that time when you made the fast forward working perfect. i remember 100% sure the zaz punishment cane did no damage at all, because if a Whip makes damage, the model does not keep in the device. you had it all perfect and you ruined it. maybe you just go back with the mod to the Point when everything worked. if you own copies of all numbers.

 

i am no modder and cant get into that kind of technical thinking. so i cant help with that, unfortunately.

 

actually i wonder about the new zaz  Features. ist great they continue developing zaz, but they dont realise that there are no mods using them. so all a gamer can do with it is going into testzone or using Display model 9.  prison overhaul uses some whipping and the pillory animations, captured dreams uses a very small whipping too, and thats it all about zaz.  i said a year ago that it matters more to make some simple mods to bring zaz devices into the game than debveloping more and more devices that Keep unused.  as i have writen above, a simple match maker like mod would be the least to do.

 

disable PO wait ingame 12h

then make a save game

download this tool http://www.nexusmods.com/skyrim/mods/52363/?

 

read the readme of that tool !!!

click ONLY "Fix all #->" button

save it

 

start skyrim and make again a new save

 

load PO

 

then enjoy it

 

had a similar problem as you

whip did damage but in my case not to death

fixed it by follow the steps explained above

 

 

Hi Magicrealm, as dangu said and provided, that save cleaning tool should help. Often after you upgrade a mod or install a mod and then uninstall it incorrectly, scripts from those mods do not always stop running which can cause a multitude of problems, even a random combat overhaul mod could've added a script that causes extra damage per hit, like Locational Damage, which could still be running despite the lack of the mod. I for one am using the most recent version of PO and have had no issue with whip damage, so incase you weren't already be sure to uninstall and make a clean save before upgrading most mods or getting rid of them. And use a save cleaner, they often do the job.

Posted

 

 

 

 

Thanks for the explanation. 

i dont look up all Posts in all threads hundreds of pages so i am not aware if a porblem is known or not. mostly it is not known and i am used to being ignored when  i show a problem.   there is a hell of chaos in LL mods and things go in wrong directions,  a lot of previous well working and useful mods get lost for the Gamers. i had explored an unexpecting totally disabling bug in defeat 5 right before i saw the damaging whips in po, and i had to delete all my files, get back to vanilla install defeat with requirement only to be sure that it is defeat itself.  so i was really pissed off wasting so much time with mods that do not work. and that after i had to close my 91 hours game because of 25 seconds scripts delay - all from LL.

 

Prison overhaul was a well working mod not long ago, at that time when you made the fast forward working perfect. i remember 100% sure the zaz punishment cane did no damage at all, because if a Whip makes damage, the model does not keep in the device. you had it all perfect and you ruined it. maybe you just go back with the mod to the Point when everything worked. if you own copies of all numbers.

 

i am no modder and cant get into that kind of technical thinking. so i cant help with that, unfortunately.

 

actually i wonder about the new zaz  Features. ist great they continue developing zaz, but they dont realise that there are no mods using them. so all a gamer can do with it is going into testzone or using Display model 9.  prison overhaul uses some whipping and the pillory animations, captured dreams uses a very small whipping too, and thats it all about zaz.  i said a year ago that it matters more to make some simple mods to bring zaz devices into the game than debveloping more and more devices that Keep unused.  as i have writen above, a simple match maker like mod would be the least to do.

 

disable PO wait ingame 12h

then make a save game

download this tool http://www.nexusmods.com/skyrim/mods/52363/?

 

read the readme of that tool !!!

click ONLY "Fix all #->" button

save it

 

start skyrim and make again a new save

 

load PO

 

then enjoy it

 

had a similar problem as you

whip did damage but in my case not to death

fixed it by follow the steps explained above

 

 

better if you do this procedure in a in-game small cell without NPC (Breezehome is perfect).

 

 

if you notice "slowdown scripts" changes the values ​​in \Documents\My Games\Skyrim\skyrim.ini to

 

[Papyrus] 

fUpdateBudgetMS = 1.2 -> 1.6 or 2.0 (and upper..)

fExtraTaskletBudgetMS = 1.2 -> 1.6 or 2.0 (and upper..)

 

from this page http://www.creationkit.com/INI_Settings_(Papyrus)

 

fUpdateBudgetMS 

This setting controls how much time the main loop gets Papyrus update. This loop controls Mainly dispatch function. If a lot of function calls are being made and a lot of scripts are running, Increasing this value may Improve script performance at the cost of reduced game framerate. However most of the time the VM will not take this Entire time slice and increasing time the value will have no effect. 

Default: 1.2 

 

fExtraTaskletBudgetMS 

This setting controls how much time taken out of another game thread is taken up by running script tasklets (the code That script runs the raw byte code). This time is on top of The Time That the tasklets normally get in Their Own thread, Because That thread is shared but they may end up being starved if other systems are highly stressed. If the game is not stressed, this time will not be used. Increasing this value may Improve script performance in high-stress situations at the expense of framerate. 

Default: 1.2

 

My Papyrus default setting is this:

 

[Papyrus]

fPostLoadUpdateTimeMS=500.0

bEnableLogging=0

bEnableTrace=0

bLoadDebugInformation=0

 

[HAVOK]

iNumThreads=8

bHavokDebug=0

fMaxTime=0.0157

bDebugMultithreaded=0

 

 

do not go well ? what should I change or add exactly, please ?

 

 

 

 

 

Iuki,

here's everything you need Skyrim Stability Guide
good reading  ;)
 
edit: here you can find some good ini compiled http://www.nexusmods.com/skyrim/mods/51033
 
sorry xaz for the OT  :)
 
 
Posted

Hi xaz! Got the latest version and all it's requirements. I do have a slight issue though.

 

Sometimes, when in the prison cell, and i'm to be punished, i get CTD. But only sometimes.

 

But everytime i'm about to get punished on pillory, i get CTD. Just before the animations start.

 

I find this strange, since the version before this one had no problems with pillory. Only some random prison cell punishment CTD's...

 

Any clues?

Posted

Hi All,


 


Here is the next update of the XPO patch for anyone using PO with Devious devices - posted here by kind permission of Xaz,


 


This Version supports XPO V032 Only


 


Required Mods and Versions


 


Sexlab V1.59 or above


Zaz Animation Pack V0600 or above


Sexlab Aroused 20140124


Devious Assets 2.8.2 or above


Devious Integration 2.8.2  or above


 


 


The patch adds (somewhat) immersive handling of Devious items the changes are pretty simple (as are my coding skills!).  Companion support is now included!


 


Chastity belts, chastity harnesses, Bras, Plugs, armbinders and gags are removed by the jailer at the beginning of the sentence  allowing easy access to the prisoner for guards etc..


 


On release all the items are locked back on. Also (obviously due to an "Administrative error in the Evidence chest Department") any valid player chastity keys are lost!


 


If the prisoners escape the items are "stored" and when they are next imprisoned they are "returned" on release if they were not wearing a dD item of that type when re-arrested.  It is beyond my skill to make this specific to a particular hold - so this happens wherever they are next locked up by PO (guess they are sent via UPS - "Universal Parcels Skyrim"    ).


 


Due to the fact that dD items on companions do not always show as equipped even when displayed companion support is unable to determine what items were equipped on arrest - therefore if the companion is carrying multiple items of the same type the first one found in the inventory will be re-equipped. 


 


There are a few simple notification messages to help explain what happens as the action takes place.


 


Basically I did this to learn some papyrus scripting and for a bit more immersion - I'm sure it could be done at lot better, but this seems to work.


 


To use install over XPO v032 - and restart PO from  the PO Debug page in MCM!!!   You should see a patch initialised message...  (NMM or Mod Organizer recommended for installation! )


 


For the avoidance of doubt, I am a rank amateur at modding and this unofficial patch is provided "as is " to use at youir own risk!


 


Xaz is currently considering adding his own dD support to PO - if he does then this series of patches will end.


 


This version takes advantage of the new generic device functions in dD and *should* work for any correctly defined dD device. Unfortunately this means that there are too many combinations for me to test - so if when you come across something that is not working let me know and I will take a look.


 


Bane


 


___________________


 


Known Issues


 


There may be a pause when the player is arrested and at release. This is due to the speed of the dD integration functions that I use to check which dD items are equipped and returned.


___________________


 


Changelog V2.6


Updated for compatibility with XPO V032


XazPrisonOverhaul V032 DD patch V2-6.7z

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