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Posted

 

Hi All,

 

Here is the next update of the XPO patch for anyone using PO with Devious devices - posted here by kind permission of Xaz,

 

This Version supports XPO V032 Only

 

Required Mods and Versions

 

Sexlab V1.59 or above

Zaz Animation Pack V0600 or above

Sexlab Aroused 20140124

Devious Assets 2.8.2 or above

Devious Integration 2.8.2  or above

 

 

The patch adds (somewhat) immersive handling of Devious items the changes are pretty simple (as are my coding skills!).  Companion support is now included!

 

Chastity belts, chastity harnesses, Bras, Plugs, armbinders and gags are removed by the jailer at the beginning of the sentence  allowing easy access to the prisoner for guards etc..

 

On release all the items are locked back on. Also (obviously due to an "Administrative error in the Evidence chest Department") any valid player chastity keys are lost!

 

If the prisoners escape the items are "stored" and when they are next imprisoned they are "returned" on release if they were not wearing a dD item of that type when re-arrested.  It is beyond my skill to make this specific to a particular hold - so this happens wherever they are next locked up by PO (guess they are sent via UPS - "Universal Parcels Skyrim"    ).

 

Due to the fact that dD items on companions do not always show as equipped even when displayed companion support is unable to determine what items were equipped on arrest - therefore if the companion is carrying multiple items of the same type the first one found in the inventory will be re-equipped. 

 

There are a few simple notification messages to help explain what happens as the action takes place.

 

Basically I did this to learn some papyrus scripting and for a bit more immersion - I'm sure it could be done at lot better, but this seems to work.

 

To use install over XPO v032 - and restart PO from  the PO Debug page in MCM!!!   You should see a patch initialised message...  (NMM or Mod Organizer recommended for installation! )

 

For the avoidance of doubt, I am a rank amateur at modding and this unofficial patch is provided "as is " to use at youir own risk!

 

Xaz is currently considering adding his own dD support to PO - if he does then this series of patches will end.

 

This version takes advantage of the new generic device functions in dD and *should* work for any correctly defined dD device. Unfortunately this means that there are too many combinations for me to test - so if when you come across something that is not working let me know and I will take a look.

 

Bane

 

___________________

 

Known Issues

 

There may be a pause when the player is arrested and at release. This is due to the speed of the dD integration functions that I use to check which dD items are equipped and returned.

___________________

 

Changelog V2.6

Updated for compatibility with XPO V032

 

 

As always thanks for the compatibility patch.

 

Posted

I gave the new version a test last night, and the pillories are no longer purple. However, when taken to the pillory for punishment, it still disappears and my toon still just stands there. The whipping is still the only event that happens.  The one difference this time is the pillory doesn't disappear until the moment my toon is placed in it, unlike the previous version where it just wasn't there at all when I was being marched out to it.

Posted

I have just a simple question, I have updated this mod after a long time and on a new save.

 

I managed to escape the prison and then a bounty hunter came after me.

 

She just draw her weapon next to me but she does not attack or nothing. She just follows me and when she get close she draw her weapon.

 

I was planning to get caught since I still have the cuffs (not bound) and I cannot run or fight. how do I remove them?

Posted

An idea, if you escape prison the collar stays on, maybe rename it and add a script so it adds dialogue to npc where they react to you breaking out of jail. great job by the way I just updated it and everything works fine.

Posted

I gave the new version a test last night, and the pillories are no longer purple. However, when taken to the pillory for punishment, it still disappears and my toon still just stands there. The whipping is still the only event that happens.  The one difference this time is the pillory doesn't disappear until the moment my toon is placed in it, unlike the previous version where it just wasn't there at all when I was being marched out to it.

I have the same problem after the update.

My characters just stood there,

the the soldier came whipping again and again.

post-549596-0-49066100-1409683265_thumb.jpg

Posted

 

I gave the new version a test last night, and the pillories are no longer purple. However, when taken to the pillory for punishment, it still disappears and my toon still just stands there. The whipping is still the only event that happens.  The one difference this time is the pillory doesn't disappear until the moment my toon is placed in it, unlike the previous version where it just wasn't there at all when I was being marched out to it.

I have the same problem after the update.

My characters just stood there,

the the soldier came whipping again and again.

 

 

Use the "Force Restart" option in Prison Overhaul's MCM Menu, that worked for me.

Posted

I'm having a bit of trouble tracking down an issue with DD items. I've got stocks and hand restraints bright purple (without textures) in this mod and in SD+ I have items that are purple and see-through. I'm trying to figure out if there's perhaps some sort of conflict that might be causing issues with DD items, but most DD items seem to work fine, it's just the ones given by Prison Overhaul and SD+. Any advice?

Posted

 

 

I gave the new version a test last night, and the pillories are no longer purple. However, when taken to the pillory for punishment, it still disappears and my toon still just stands there. The whipping is still the only event that happens.  The one difference this time is the pillory doesn't disappear until the moment my toon is placed in it, unlike the previous version where it just wasn't there at all when I was being marched out to it.

I have the same problem after the update.

My characters just stood there,

the the soldier came whipping again and again.

 

 

Use the "Force Restart" option in Prison Overhaul's MCM Menu, that worked for me.

 

 

Thank you, it didn't help with my old toon (I did that first when I installed the new version), but starting a new game seems to have gotten a result.

 

Posted

I still have purple pillories. I have re installed everything fresh, and started new games. I have force restarted PO, and checked that I had the proper versions of the required mods. Any ideas? I love your mod, it's an absolute must have. Look forward to the answer.

Posted

I had no purple pillories in the previous update.  This current update that supposedly fixes the problem actually creates it for me.
And I notice that this version is much smaller than the last one (966.68K compared to 2.63MB)...that could be relevant to the issue.

Posted

I still have purple pillories. I have re installed everything fresh, and started new games. I have force restarted PO, and checked that I had the proper versions of the required mods. Any ideas? I love your mod, it's an absolute must have. Look forward to the answer.

 

 

I had no purple pillories in the previous update.  This current update that supposedly fixes the problem actually creates it for me.

And I notice that this version is much smaller than the last one (966.68K compared to 2.63MB)...that could be relevant to the issue.

 

 

Have you guys Updated the ZaZ Animation Pack to Version 6.0 ?

 

And I notice that this version is much smaller than the last one (966.68K compared to 2.63MB)...that could be relevant to the issue

 

Thats because I have Reduced the size of the Pillory Mesh that cause it to lag When bumping into the Pillory

 

Cheers

Posted

 

I still have purple pillories. I have re installed everything fresh, and started new games. I have force restarted PO, and checked that I had the proper versions of the required mods. Any ideas? I love your mod, it's an absolute must have. Look forward to the answer.

 

 

I had no purple pillories in the previous update.  This current update that supposedly fixes the problem actually creates it for me.

And I notice that this version is much smaller than the last one (966.68K compared to 2.63MB)...that could be relevant to the issue.

 

 

Have you guys Updated the ZaZ Animation Pack to Version 6.0 ?

 

And I notice that this version is much smaller than the last one (966.68K compared to 2.63MB)...that could be relevant to the issue

 

Thats because I have Reduced the size of the Pillory Mesh that cause it to lag When bumping into the Pillory

 

Cheers

 

Yes I updated to zaz version 6.0

Posted

 

 

 

 

I still have purple pillories. I have re installed everything fresh, and started new games. I have force restarted PO, and checked that I had the proper versions of the required mods. Any ideas? I love your mod, it's an absolute must have. Look forward to the answer.

 

 

I had no purple pillories in the previous update.  This current update that supposedly fixes the problem actually creates it for me.

And I notice that this version is much smaller than the last one (966.68K compared to 2.63MB)...that could be relevant to the issue.

 

 

Have you guys Updated the ZaZ Animation Pack to Version 6.0 ?

 

And I notice that this version is much smaller than the last one (966.68K compared to 2.63MB)...that could be relevant to the issue

 

Thats because I have Reduced the size of the Pillory Mesh that cause it to lag When bumping into the Pillory

 

Cheers

 

 

 

Yes I updated to zaz version 6.0

 

 

Still the problem exists ?

 

Do all the the other textures show for the shackles etc ?

the texture folder download is separate for version 6.0 and make sure that it is installed correctly

 

save your game

in console type 

coc zbftestzone

to see if the pillory textures show up there

 

Cheers

Posted

 

 

I gave the new version a test last night, and the pillories are no longer purple. However, when taken to the pillory for punishment, it still disappears and my toon still just stands there. The whipping is still the only event that happens.  The one difference this time is the pillory doesn't disappear until the moment my toon is placed in it, unlike the previous version where it just wasn't there at all when I was being marched out to it.

I have the same problem after the update.

My characters just stood there,

the the soldier came whipping again and again.

 

 

Use the "Force Restart" option in Prison Overhaul's MCM Menu, that worked for me.

 

It's not working for me.

Everytime I go to the pillory scene,

the pillory just disapear and my charcter still stand there without any action.

I tried the Force Restart but nothing happens,

still in the same situation.

Posted

 

 

 

 

 

I still have purple pillories. I have re installed everything fresh, and started new games. I have force restarted PO, and checked that I had the proper versions of the required mods. Any ideas? I love your mod, it's an absolute must have. Look forward to the answer.

 

 

I had no purple pillories in the previous update.  This current update that supposedly fixes the problem actually creates it for me.

And I notice that this version is much smaller than the last one (966.68K compared to 2.63MB)...that could be relevant to the issue.

 

 

Have you guys Updated the ZaZ Animation Pack to Version 6.0 ?

 

And I notice that this version is much smaller than the last one (966.68K compared to 2.63MB)...that could be relevant to the issue

 

Thats because I have Reduced the size of the Pillory Mesh that cause it to lag When bumping into the Pillory

 

Cheers

 

 

 

Yes I updated to zaz version 6.0

 

 

Still the problem exists ?

 

Do all the the other textures show for the shackles etc ?

the texture folder download is separate for version 6.0 and make sure that it is installed correctly

 

save your game

in console type 

coc zbftestzone

to see if the pillory textures show up there

 

Cheers

 

I feel so stupid, I didn't realize the textures I needed were separate and just downloaded the main Zaz file, it works proper now. Thanks for taking the time to help idiots like me. 

Posted

 

 

 

I gave the new version a test last night, and the pillories are no longer purple. However, when taken to the pillory for punishment, it still disappears and my toon still just stands there. The whipping is still the only event that happens.  The one difference this time is the pillory doesn't disappear until the moment my toon is placed in it, unlike the previous version where it just wasn't there at all when I was being marched out to it.

I have the same problem after the update.

My characters just stood there,

the the soldier came whipping again and again.

 

 

Use the "Force Restart" option in Prison Overhaul's MCM Menu, that worked for me.

 

It's not working for me.

Everytime I go to the pillory scene,

the pillory just disapear and my charcter still stand there without any action.

I tried the Force Restart but nothing happens,

still in the same situation.

 

 

Try Registering  Sexlab animations in the ZAP MCM menu and Rebuild the list it should work then 

 

Cheers

Posted

 

 

 

 

 

 

I still have purple pillories. I have re installed everything fresh, and started new games. I have force restarted PO, and checked that I had the proper versions of the required mods. Any ideas? I love your mod, it's an absolute must have. Look forward to the answer.

 

 

I had no purple pillories in the previous update.  This current update that supposedly fixes the problem actually creates it for me.

And I notice that this version is much smaller than the last one (966.68K compared to 2.63MB)...that could be relevant to the issue.

 

 

Have you guys Updated the ZaZ Animation Pack to Version 6.0 ?

 

And I notice that this version is much smaller than the last one (966.68K compared to 2.63MB)...that could be relevant to the issue

 

Thats because I have Reduced the size of the Pillory Mesh that cause it to lag When bumping into the Pillory

 

Cheers

 

 

 

Yes I updated to zaz version 6.0

 

 

Still the problem exists ?

 

Do all the the other textures show for the shackles etc ?

the texture folder download is separate for version 6.0 and make sure that it is installed correctly

 

save your game

in console type 

coc zbftestzone

to see if the pillory textures show up there

 

Cheers

 

I feel so stupid, I didn't realize the textures I needed were separate and just downloaded the main Zaz file, it works proper now. Thanks for taking the time to help idiots like me. 

 

 

Add me to the list as well, I have it fixed now too.

Posted

I know this question has been beaten to death

 

but it recently just happened to me 

 

When my player is locked up and the whipping scenes occur, her health drops to zero (doesn't die due to death alternative)

 

and she gets enslaved due to SD kicking in

 

anyway I can fix this?

 

 

Posted

I know this question has been beaten to death

 

but it recently just happened to me 

 

When my player is locked up and the whipping scenes occur, her health drops to zero (doesn't die due to death alternative)

 

and she gets enslaved due to SD kicking in

 

anyway I can fix this?

 

turn your game difficulty down I guess...the whipping shouldn't  really hurt you at all, I generally turn whipping off though ..not into whips..but your issue usually occurs if you are set to master or legendary difficulty or have some other mod that effects damage output...

Posted

First of all great mod.  Secondly, I'm not asking for any fixes, but I thought i'd give you info on my experiences.  Not sure which version I have, but I got it Aug 7th I think and followers are enabled. 

 

Riften and Solitude seemed to work for both prison and pillory.  Windhlem, Dawnstar and Morthal worked with only prison and character was never take to pillory in the daytime.  Whiterun and Falkreath both crash to desktop when I choose to go to prison.  Not sure why.  I even tried to complete the quest with the Alik'r warrior in Dragonreach Prison, but no luck. 

 

I tried assaulting a guard in Dragon Bridge and he took me all the way to Solitude with brief battles with a thief and a troll.  I punched another guard in Darkwater Crossing.  Along the way he killed a thief but was himself killed by one of the mages at Fort Amol.  At that point I was stuck close to his dead body and could not run off or anything. 

 

Not sure if you'd want to make the guards tougher or immortal or allow possible escape during transport.  The character may need more protection while walking too.  I like the idea of a long distance walk from town to town.  Other ideas: yoke or different restraints while walking.   Perhaps riding a horse or

being taken on a wagon in a cage or something. 

 

Just some ideas.  If you never changed a thing with the mod that's fine.  I'll always be happy with the way it is.  Thanks.

 

 

Posted

Hey, xaz !

 

Good to see you're still around updating your awesome mod, harvesting ideas and bug reports, and answering our dumb questions !

 

I got an idea while reading a Wikipedia page, and I was wondering if it could be done in your mod : 

 

When a person was punished for a minor crime (but a very annoying one, for the judge at least) like being guilty of perjury, he/she was branded with a letter, the letter P for perjury...

 

That was a really bad way to get a tattoo ! But he/she asked for it for being so annoying ! 

 

What if the PC got something like this in your mod ?

 

Meaning new stuff, new scene, new animation, new sounds and new consequences for the PC !

 

And if you don't like this idea or don't want to do something like this, maybe some guys around making devious/slavery mods would like it !

 

Here is an interesting article about this if anyone is interested in this subject : Human Branding

 

 

Posted

Hello!

 

I wanted to have some fun with the new version and tried to do some things, and noticed something strange: when bounty hunters spawn, they don't try to arrest me. I put the trigger at 100 Golds, xait for them, they follow me but say nothing...

Oh and one more thing, I wonder, in the Zaz Animation Pack menu, are we supposed to see "Prison Overhall" in the list of menus using it?

 

Thank you again for this wonderful mod x)

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