Saeros Posted August 31, 2014 Posted August 31, 2014 Aside from the missing textures, you might have other issues with pillories with ZAP 6.0, because the form ID of pillory keyword has been changed in ZAP 6.0 and this keyword is used in PO in two different places, in FURNITURES and QUESTS. If you have TES5Edit you might want to fix that yourself. All you have to do is to find the missing ID of the previous keyword and change it with the new keyword ID. Open up xazPrisonOverhaul.esp in TES5Edit Go to Furniture -> xpoFurniturePillory -> Keywords You should be able to see the error in the 3rd keyword. Right click on that keyword and paste this: zbfFurniturePillory02 [KYWD:03026D2B] Then go to Quest -> xpoMain (Escort to Prison) and on the RHS find Quest VMAD -> Scripts -> scriptName -> xazpEscortToPrison and then go down and find IsPilloryKeyword property of the script and again change the keyword as above. is simpler to take the mesh form \Data\Meshes\ZAZ-UltimateDataPack\ZAZ - Static obejcts\PunishmentPillory\PunishmentPillory-Static.nif and copy it to the folder \Data\Meshes\xpo\PunishmentPillory-Static.nif (the 'XPO' folder does not exist, you must create it)
bjornk Posted August 31, 2014 Posted August 31, 2014 Aside from the missing textures, you might have other issues with pillories with ZAP 6.0, because the form ID of pillory keyword has been changed in ZAP 6.0 and this keyword is used in PO in two different places, in FURNITURES and QUESTS. If you have TES5Edit you might want to fix that yourself. All you have to do is to find the missing ID of the previous keyword and change it with the new keyword ID. Open up xazPrisonOverhaul.esp in TES5Edit Go to Furniture -> xpoFurniturePillory -> Keywords You should be able to see the error in the 3rd keyword. Right click on that keyword and paste this: zbfFurniturePillory02 [KYWD:03026D2B] Then go to Quest -> xpoMain (Escort to Prison) and on the RHS find Quest VMAD -> Scripts -> scriptName -> xazpEscortToPrison and then go down and find IsPilloryKeyword property of the script and again change the keyword as above. is simpler to take the mesh form \Data\Meshes\ZAZ-UltimateDataPack\ZAZ - Static obejcts\PunishmentPillory\PunishmentPillory-Static.nif and copy it to the folder \Data\Meshes\xpo\PunishmentPillory-Static.nif (the folder does not exist, you must create it) I suppose that's for the missing texture issue. It won't fix the problem in the ESP.
Saeros Posted August 31, 2014 Posted August 31, 2014 Aside from the missing textures, you might have other issues with pillories with ZAP 6.0, because the form ID of pillory keyword has been changed in ZAP 6.0 and this keyword is used in PO in two different places, in FURNITURES and QUESTS. If you have TES5Edit you might want to fix that yourself. All you have to do is to find the missing ID of the previous keyword and change it with the new keyword ID. Open up xazPrisonOverhaul.esp in TES5Edit Go to Furniture -> xpoFurniturePillory -> Keywords You should be able to see the error in the 3rd keyword. Right click on that keyword and paste this: zbfFurniturePillory02 [KYWD:03026D2B] Then go to Quest -> xpoMain (Escort to Prison) and on the RHS find Quest VMAD -> Scripts -> scriptName -> xazpEscortToPrison and then go down and find IsPilloryKeyword property of the script and again change the keyword as above. is simpler to take the mesh form \Data\Meshes\ZAZ-UltimateDataPack\ZAZ - Static obejcts\PunishmentPillory\PunishmentPillory-Static.nif and copy it to the folder \Data\Meshes\xpo\PunishmentPillory-Static.nif (the folder does not exist, you must create it) I suppose that's for the missing texture issue. It won't fix the problem in the ESP. yes, only textures (is only aesthetic) while waiting for next update
xaz Posted August 31, 2014 Author Posted August 31, 2014 Aside from the missing textures, you might have other issues with pillories with ZAP 6.0, because the form ID of pillory keyword has been changed in ZAP 6.0 and this keyword is used in PO in two different places, in FURNITURES and QUESTS. If you have TES5Edit you might want to fix that yourself. All you have to do is to find the missing ID of the previous keyword and change it with the new keyword ID. Open up xazPrisonOverhaul.esp in TES5Edit Go to Furniture -> xpoFurniturePillory -> Keywords You should be able to see the error in the 3rd keyword. Right click on that keyword and paste this: zbfFurniturePillory02 [KYWD:03026D2B] Then go to Quest -> xpoMain (Escort to Prison) and on the RHS find Quest VMAD -> Scripts -> scriptName -> xazpEscortToPrison and then go down and find IsPilloryKeyword property of the script and again change the keyword as above. is simpler to take the mesh form \Data\Meshes\ZAZ-UltimateDataPack\ZAZ - Static obejcts\PunishmentPillory\PunishmentPillory-Static.nif and copy it to the folder \Data\Meshes\xpo\PunishmentPillory-Static.nif (the 'XPO' folder does not exist, you must create it) Thanks! This was basically what I did. I'm just fixing up packing up files and so on. Will upload a fixed version shortly.
xaz Posted August 31, 2014 Author Posted August 31, 2014 Updated: * Fix for purple and missing pillory * ZAP 6.00 or later is now a requirement. * Other bug fixes. * Debug arrest option now requires the arrester to be in the in game crosshair. There are still a bunch of things to do. I'll soon be able to return to this mod and do some much needed tweaking and extensions.
vital Posted August 31, 2014 Posted August 31, 2014 Sorry if this has been asked before (there's close to 200 pages to trawl through) but what's the compatibility with DD? Do you strip off all DD and run the prison overhaul items over them or there's no integration?
darkfender666 Posted August 31, 2014 Posted August 31, 2014 Since bounties never worked for me can you explain what in game crosshair is? -Debug arrest option now requires the arrester to be in the in game crosshair. Also are any chance you will introduce someday the new zaz animations ? ty
bjornk Posted August 31, 2014 Posted August 31, 2014 (edited) Sorry if this has been asked before (there's close to 200 pages to trawl through) but what's the compatibility with DD? Do you strip off all DD and run the prison overhaul items over them or there's no integration? Good point. I'm going to try it myself in a moment, will let you know what happens. Update: Okay, it seems PO does not remove DD items, therefore PO items cannot be equipped if they occupy the same slot with the worn DD item. So, to answer your question, they are incompatible. Edited August 31, 2014 by bjornk
xaz Posted August 31, 2014 Author Posted August 31, 2014 Sorry if this has been asked before (there's close to 200 pages to trawl through) but what's the compatibility with DD? Do you strip off all DD and run the prison overhaul items over them or there's no integration? I'll add compatibility at some point. There is actually a compatbility mod that is updated here in this thread that you can use. Of course, it's probably lagging behind v032 right now.... In the future, I'll add compatibility, but of course, there's just so much time to mod things .... :/
xaz Posted August 31, 2014 Author Posted August 31, 2014 Since bounties never worked for me can you explain what in game crosshair is? -Debug arrest option now requires the arrester to be in the in game crosshair. Also are any chance you will introduce someday the new zaz animations ? ty Yes. It's the thing that you use for aiming in Skyrim, picking up things and so on. It's always situated at the center of your screen. If you point it someone in game, it'll say below it "Talk to Lydia" (assuming Lydia is the person you pointed to, etc).
flim Posted August 31, 2014 Posted August 31, 2014 Hi, I had the same problem as two of the member here. But I update the latest zaz animation 6.00, sexlab 1.59 and overhaul ver32 The purple texture for the pillory is now gone and return to the normal wood colour. But once player is to bring to the pillory. The pillory will be gone auto and player just standing there doing nothing. I tested this in whiterun not sure about the rest of the city. Am I still doing wrong?
xaz Posted August 31, 2014 Author Posted August 31, 2014 Try running the force restart command from the debug menu. That should do the trick.... I hope
DMCDante Posted August 31, 2014 Posted August 31, 2014 Update works brilliantly, really great work. Only small suggestion I'd like to point out, when being skull fucked in the prison, can you set it up so it de-equips the gag? It's, how to say it, in the "way" lol
xaz Posted August 31, 2014 Author Posted August 31, 2014 Yes, that'll come. I just wanted to get the new issues solved first.
notmenotyou Posted August 31, 2014 Posted August 31, 2014 One short, and rather cosmetic, bug I found is that the new version warns that it requires ZAZ Animation Pack 5.5+, instead of 6.0 as it should. I had ZAZ 5.6 installed, which confused me greatly as to why this error showed up, the explanation in the OP that the Pack needs to be 6.0 helped, though.
andrea fin Posted August 31, 2014 Posted August 31, 2014 just to be clear, do i install the 031 then install 032 over it? or just install 032? i havent used this mod yet at all so nothing to uninstall
xaz Posted August 31, 2014 Author Posted August 31, 2014 One short, and rather cosmetic, bug I found is that the new version warns that it requires ZAZ Animation Pack 5.5+, instead of 6.0 as it should. I had ZAZ 5.6 installed, which confused me greatly as to why this error showed up, the explanation in the OP that the Pack needs to be 6.0 helped, though. Good catch. Will be fixed ... thanks!
magicrealm Posted August 31, 2014 Posted August 31, 2014 i am seriously pissed off now. PO whipping damages the pc to death . tell me if this is your newest joke or which mod causes this. i dont have any mod that uses or contains Whips. i dont have sanguine debouchery installed, no alternate death, no captured dreams, no defeat 5. i have ddi dda ddx installed, skyrim bound, more nasty critters, animal mansion, Solutions, tdf Prostitution. Edit : testing by deactivating esps : tera weapons, puppet master, DDintegration, more nasty critters : still whipped to death. btw the fast Forward move to pillory Ends in front of pillory, makes pillory vanish and not appear again as Long as pc stands there. so no pillory Animation.
jbezorg Posted August 31, 2014 Posted August 31, 2014 In Rifton, one of the guards is unlocking the cell just to say "I hope they put you away for good." For a 1st level, guards with the crop are doing a ton of damage ( Skyre installed ).
jbezorg Posted August 31, 2014 Posted August 31, 2014 btw the fast Forward move to pillory Ends in front of pillory, makes pillory vanish and not appear again as Long as pc stands there. so no pillory Animation. I thought the fast forward was only for when the guard is taking you to the jailer after being caught (e.g. the walk from Iverstead to Riften ). Not for the trip to the pillory.
magicrealm Posted August 31, 2014 Posted August 31, 2014 edit 2 after deactivating 10 more mods i am very sure it is PO and ZAZ itself doing the damage. so after discovering the fly<ing horse in ddintegfration,,which took nobody for serious and all ignored me andf foinally after 3 months it get repaired, after discovering defeat 5 neverending today now po whipping to death. clear why you dont have a Job in game industry. clear why you are not at Nexus. there is a way to avoid death by switching from legendary to novice. but this should not take away the failure of making damage with Whips at all. that has not been the case 3 months ago, when i played last time. why are all mods going worse instead better ? devious devices, defeat, prison overhaul,.... no voice loudness in sexlab i´tself, no voice choice for followers that works, cumshots has deleted his fiull functional voice choice for followers for the non funvtioning voice choice of sexlab....and so on.
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