Princessity Posted June 15, 2014 Posted June 15, 2014 You can delete the logs if you don't want them. The game will generate new fresh error messages on the next play through. If there is something about Skyrim you can always rely on it's errors XD
meixuesanbu Posted June 15, 2014 Posted June 15, 2014 Thanks for your sharing and good to use this MOD. I really like it. However, when i upgrade this mod from V029 to V030 as your instruction, some bugs disturb me, the only way of punishment, which i can use in the jail and on the pillory is WHIPPING, the other method like PillorySlave, PillorySpanking, or RoughDoggyStyle are abnormal. When one of those occured, my game instantly get stuck (although the dialogue can be seen) and my character have no reaction just keep standing here. I don't know the reason. What's more, V030 version seems to make my 'papyrus.log' extremely larger than before, for instance my 'papyrus 0.log' increase to 601 MB, 'papyrus 1.log' increase to 302MB, 'papyrus 3.log' even increase to 2.19GB! Wow, that's terrible! And this condition never happened when i use the older version. Sorry for my poor english, could you please help me to solve the problem? (My SEXLAB, ZAZANIMATIONPACK and Fuz Ro D-oh are up-to-date, i also run FNIS to refresh my mod list after upgrade PrisonOverhaul.) Looking forward to your reply. Something is strange with SexLab-XPO integration. Could you go into one of those horribly long logs and see if there is a single error that keeps repeating or something similar? Obviously the mod works for most users, so your problem should also be solvable. You can delete the logs if you don't want them. The game will generate new fresh error messages on the next play through. Well, i can't open those log files...maybe i should create a new game to check out where the problem is. By the way, i installed a new animation pack 'Pretty Combat Idles Mythic Collection' (http://www.nexusmods.com/skyrim/mods/15703), other animation pack might incompatible with your MOD? Or maybe i should turn back to the version 028 or 029...
jfraser Posted June 15, 2014 Posted June 15, 2014 Thanks for your sharing and good to use this MOD. I really like it. However, when i upgrade this mod from V029 to V030 as your instruction, some bugs disturb me, the only way of punishment, which i can use in the jail and on the pillory is WHIPPING, the other method like PillorySlave, PillorySpanking, or RoughDoggyStyle are abnormal. When one of those occured, my game instantly get stuck (although the dialogue can be seen) and my character have no reaction just keep standing here. I don't know the reason. What's more, V030 version seems to make my 'papyrus.log' extremely larger than before, for instance my 'papyrus 0.log' increase to 601 MB, 'papyrus 1.log' increase to 302MB, 'papyrus 3.log' even increase to 2.19GB! Wow, that's terrible! And this condition never happened when i use the older version. Sorry for my poor english, could you please help me to solve the problem? (My SEXLAB, ZAZANIMATIONPACK and Fuz Ro D-oh are up-to-date, i also run FNIS to refresh my mod list after upgrade PrisonOverhaul.) Looking forward to your reply. Something is strange with SexLab-XPO integration. Could you go into one of those horribly long logs and see if there is a single error that keeps repeating or something similar? Obviously the mod works for most users, so your problem should also be solvable. You can delete the logs if you don't want them. The game will generate new fresh error messages on the next play through. Well, i can't open those log files...maybe i should create a new game to check out where the problem is. By the way, i installed a new animation pack 'Pretty Combat Idles Mythic Collection' (http://www.nexusmods.com/skyrim/mods/15703), other animation pack might incompatible with your MOD? Or maybe i should turn back to the version 028 or 029... It's neither of those. I have Pretty Idles and the latest PO and everything works fine for me. Must be something else.
xaz Posted June 15, 2014 Author Posted June 15, 2014 Thanks for your sharing and good to use this MOD. I really like it. However, when i upgrade this mod from V029 to V030 as your instruction, some bugs disturb me, the only way of punishment, which i can use in the jail and on the pillory is WHIPPING, the other method like PillorySlave, PillorySpanking, or RoughDoggyStyle are abnormal. When one of those occured, my game instantly get stuck (although the dialogue can be seen) and my character have no reaction just keep standing here. I don't know the reason. What's more, V030 version seems to make my 'papyrus.log' extremely larger than before, for instance my 'papyrus 0.log' increase to 601 MB, 'papyrus 1.log' increase to 302MB, 'papyrus 3.log' even increase to 2.19GB! Wow, that's terrible! And this condition never happened when i use the older version. Sorry for my poor english, could you please help me to solve the problem? (My SEXLAB, ZAZANIMATIONPACK and Fuz Ro D-oh are up-to-date, i also run FNIS to refresh my mod list after upgrade PrisonOverhaul.) Looking forward to your reply. Something is strange with SexLab-XPO integration. Could you go into one of those horribly long logs and see if there is a single error that keeps repeating or something similar? Obviously the mod works for most users, so your problem should also be solvable. You can delete the logs if you don't want them. The game will generate new fresh error messages on the next play through. Well, i can't open those log files...maybe i should create a new game to check out where the problem is. By the way, i installed a new animation pack 'Pretty Combat Idles Mythic Collection' (http://www.nexusmods.com/skyrim/mods/15703), other animation pack might incompatible with your MOD? Or maybe i should turn back to the version 028 or 029... I don't think there's anything in v030 that would cause this by itself. Likely something is up with your configuration. This is just my guess though ....
KappaLima Posted June 15, 2014 Posted June 15, 2014 hi xaz, my follower cant get arrested please help
xaz Posted June 15, 2014 Author Posted June 15, 2014 hi xaz, my follower cant get arrested please help Are you using any non-standard follower? From the log I would guess that the system can't detect your current follower. They need to be in the follower faction and so on .... are you using any mods that alter the way followers work?
KappaLima Posted June 15, 2014 Posted June 15, 2014 hi xaz, my follower cant get arrested please help Are you using any non-standard follower? From the log I would guess that the system can't detect your current follower. They need to be in the follower faction and so on .... are you using any mods that alter the way followers work? nope i am not using any follower framework mod but i do use a mod that changes some npcs to become followers :/ heres what the mod is about tho which factions does she need to be in?
xaz Posted June 15, 2014 Author Posted June 15, 2014 hi xaz, my follower cant get arrested please help Are you using any non-standard follower? From the log I would guess that the system can't detect your current follower. They need to be in the follower faction and so on .... are you using any mods that alter the way followers work? nope i am not using any follower framework mod but i do use a mod that changes some npcs to become followers :/ Is it one of those that you're having problems with? Try target the NPC in the console and typing "addfac 5c84e 1", then see if that helps when you get arrested. Be wary of saving at this point, since you made changes to the game that may have consequences later on. But it could be a test to see if this is the problem.... Edit: PO looks for the CurrentFollowerFaction, which I guess should be set. You never know though .... There could be other issues, such as the follower already being reserved for other quests. In that case, PO will also fail to pick up the follower, and will just instruct the follower to wait where you got arrested.
KappaLima Posted June 15, 2014 Posted June 15, 2014 hi xaz, my follower cant get arrested please help Are you using any non-standard follower? From the log I would guess that the system can't detect your current follower. They need to be in the follower faction and so on .... are you using any mods that alter the way followers work? nope i am not using any follower framework mod but i do use a mod that changes some npcs to become followers :/ Is it one of those that you're having problems with? Try target the NPC in the console and typing "addfac 5c84e 1", then see if that helps when you get arrested. Be wary of saving at this point, since you made changes to the game that may have consequences later on. But it could be a test to see if this is the problem.... Edit: PO looks for the CurrentFollowerFaction, which I guess should be set. You never know though .... There could be other issues, such as the follower already being reserved for other quests. In that case, PO will also fail to pick up the follower, and will just instruct the follower to wait where you got arrested. probably the problem is the later case ive tested my games with other standard followers and they worked fine oh well i guess i need to complete the quest first thank you for your help xaz
Glovesflared Posted June 16, 2014 Posted June 16, 2014 I got a small issue with my follower. When we are taken to the pillory, I am the only one locked up. My follower just stands behind me. He will still do punishment acts(Haven't tested all of them) and still be taken back to prison. He is an interesting NPCs follower and I am using EFF.
Eikichi Onizuka Posted June 16, 2014 Posted June 16, 2014 Hi All, Here ia another update of the XPO patch for anyone using PO with Devious devices - posted here by kind persmission of Xaz, This Version supports XPO V030 Only Required Mods and Versions Sexlab V1.57 Zaz Animation Pack V0553 Sexlab Aroused 20140124 Devious Assets 2.8.0 Devious Integration 2.8.0 The patch adds (somewhat) immersive handling of Devious items for the PLAYER only at present - the changes are pretty simple (as are my coding skills!). I plan to look at the possibility of limited companion support in the next few weeks. Chastity belts, chastity harnesses, Bras, Plugs, armbinders and gags are removed by the jailer at the beginning of the sentence allowing easy access to the prisoner for guards etc.. On release all the items are locked back on. Also (obviously due to an "Administrative error in the Evidence chest Department") any valid player chastity keys are lost! If the prisoner escapes the items are "stored" and when the player is next imprisoned they are "returned" to the player on release if they were not wearing a dD item of that type when re-arrested. It is beyond my skill to make this specific to a particular hold - so this happens wherever they are next locked up by PO (guess they are sent via UPS - "Universal Parcels Skyrim" ). There are a few simple notification messages to help explain what happens as the action takes place. Basically I did this to learn some papyrus scripting and for a bit more immersion - I'm sure it could be done at lot better, but this seems to work. To use just install over XPO v030 - NMM or Mod Organizer recommended! For the avoidance of doubt, I am a rank amateur at modding and this unofficial patch is provided "as is " to use at youir own risk! Xaz is currently considering adding his own dD support to PO - if he does then this series of patches will end. This version takes advantage of the new generic device functions in dD and *should* work for any correctly defined dD device. Unfortunately this means that there are too many combinations for me to test - so if you come across something that is not working let me know and I will take a look. Bane ___________________ Known Issues There may be a 5 -10 second pause when the player is arrested. This is due to the speed of the dD integration function that I use to check which dD items are equipped. I can't see a way to reduce the pause unless the dD function becomes faster (any suggestiions welcome). ___________________ Changelog V1.9 Code tweaked to improve requip functionality for locked chastity harness Improvements to handling return of items left behind when the priisoner escaped Waiting for next update with Companion/Follower support!
D_ManXX2 Posted June 17, 2014 Posted June 17, 2014 Does anyone know how to trouble shoot this mod ?? The problem i am getting is when i get arrested in Whiterun. the guard walks me to prison all is fine till i get transferred to another guard, my equipment gets stripped all is fine then nothing. the guard will just stand there even though he should walk me to a prison cell. Then i need to save my game and load up then he start walking normally till the cell the door opens then nothing again i need to save game and load it up again and then all is well again. I am currently using the latest one and latest zaz.
xaz Posted June 17, 2014 Author Posted June 17, 2014 I got a small issue with my follower. When we are taken to the pillory, I am the only one locked up. My follower just stands behind me. He will still do punishment acts(Haven't tested all of them) and still be taken back to prison. He is an interesting NPCs follower and I am using EFF. This is actually normal behavior for now. It'll change in the future, though, but for now, it was too messy to do everything at once.
xaz Posted June 17, 2014 Author Posted June 17, 2014 Does anyone know how to trouble shoot this mod ?? The problem i am getting is when i get arrested in Whiterun. the guard walks me to prison all is fine till i get transferred to another guard, my equipment gets stripped all is fine then nothing. the guard will just stand there even though he should walk me to a prison cell. Then i need to save my game and load up then he start walking normally till the cell the door opens then nothing again i need to save game and load it up again and then all is well again. I am currently using the latest one and latest zaz. This is typically when you've not installed Fuz Ro Doh. If you don't want to do that, you can disable dialogue which is a workaround. Unfortunately, I haven't found a way to detect Fuz, or I would pop up a warning when the mod starts....
D_ManXX2 Posted June 17, 2014 Posted June 17, 2014 I do have Fuz Ro Duh: http://www.nexusmods.com/skyrim/mods/14884 This is the one i use plus mod organizer. I will try disabling dialog and see if that is the case if not something else is causing this for me.
xaz Posted June 17, 2014 Author Posted June 17, 2014 I do have Fuz Ro Duh: http://www.nexusmods.com/skyrim/mods/14884 This is the one i use plus mod organizer. I will try disabling dialog and see if that is the case if not something else is causing this for me. Is the dialogue with the jailer visible? It sounds a lot like the Fuz problem, but if you have it installed, there must be something else....
jfraser Posted June 17, 2014 Posted June 17, 2014 I do have Fuz Ro Duh: http://www.nexusmods.com/skyrim/mods/14884 This is the one i use plus mod organizer. I will try disabling dialog and see if that is the case if not something else is causing this for me. Is the dialogue with the jailer visible? It sounds a lot like the Fuz problem, but if you have it installed, there must be something else.... That happens to me every once in awhile. I just fast forward the guard or unstick the jailer and chalk it up to Heavily-Modded-Skyrim Syndrome.
warhero2424 Posted June 18, 2014 Posted June 18, 2014 (edited) Hi so ive been having a anoying problem with this mod and ive tryed so far almost everyting in the book im not sure what im doing wrong when the jailer is about to do a punishment he would just stand behind me and do absolutly nothing ive got FNIS 5.1.1 latest version of sexlab skse 1.07.00 latest version of ZaZ and latest version of PO ... am i missing somthing??.. Edited June 18, 2014 by warhero2424
xaz Posted June 18, 2014 Author Posted June 18, 2014 Hi so ive been having a anoying problem with this mod and ive tryed so far almost everyting in the book im not sure what im doing wrong when the jailer is about to do a punishment he would just stand behind me and do absolutly nothing ive got FNIS 5.1.1 latest version of sexlab skse 1.07.00 latest version of ZaZ and latest version of PO ... am i missing somthing??.. You have the requirements in place at least. If you've had PO installed before on your system something might have glitched in an upgrade. Does this happen on a new game as well? Have you tried the restart button in MCM? If none of those of those work (or you don't want to start a new game), then try posting your log here (in a spoiler section preferably ).
leavemealone1 Posted June 18, 2014 Posted June 18, 2014 Is there a way to trigger specific animations at anytime you want? Something like sexlab's matchmaker?
PubliusNV Posted June 19, 2014 Posted June 19, 2014 I updated all my DD and other LL mods to the latest version and started a new game, this time using Sexlab Bound instead of LADL, so I still had a starting bounty in all holds. The problem I had in my last game, where none of the guards would take my PC to the prison in Solitude, no longer happened. I had deleted a few mods for this play-though, I think the one most likely to have caused the problem was Interesting NPCs (3DNPC). It does add an NPC prisoner to a jail cell, so perhaps that was causing the problem. The other main problem I'd had in my previous game, with the whipping animations not taking place, happened again. I doubt it's a problem with XPO, since if I periodically reset the Sexlab animations and then use the ZAP MCM menu to reregister the animations the whipping scenes work for a while. If anyone else is having that problem perhaps that hint will help them. Again, thanks for a great mod!
xaz Posted June 19, 2014 Author Posted June 19, 2014 I updated all my DD and other LL mods to the latest version and started a new game, this time using Sexlab Bound instead of LADL, so I still had a starting bounty in all holds. The problem I had in my last game, where none of the guards would take my PC to the prison in Solitude, no longer happened. I had deleted a few mods for this play-though, I think the one most likely to have caused the problem was Interesting NPCs (3DNPC). It does add an NPC prisoner to a jail cell, so perhaps that was causing the problem. The other main problem I'd had in my previous game, with the whipping animations not taking place, happened again. I doubt it's a problem with XPO, since if I periodically reset the Sexlab animations and then use the ZAP MCM menu to reregister the animations the whipping scenes work for a while. If anyone else is having that problem perhaps that hint will help them. Again, thanks for a great mod! That sounds like a SexLab problem. However, PO uses it's own hidden registration, so you shouldn't have to register ZAP for this to work. If you can post a log of when they don't work, I can take a look. PO logs a lot of stuff when it's running (let me know if this is annoying) so that helps me a lot in tracking down what is going on.
xaz Posted June 19, 2014 Author Posted June 19, 2014 Is there a way to trigger specific animations at anytime you want? Something like sexlab's matchmaker? No, sorry. You can get aomething similar with registering ZAP animations, and using matchmaker for triggering those. All of the PO animations are available in ZAP, but slightly different (PO registers it's own animations).
Slorm Posted June 19, 2014 Posted June 19, 2014 The problem I had in my last game, where none of the guards would take my PC to the prison in Solitude, no longer happened. I had deleted a few mods for this play-though, I think the one most likely to have caused the problem was Interesting NPCs (3DNPC). It does add an NPC prisoner to a jail cell, so perhaps that was causing the problem. I doubt it's 3DNPC, I've always used it and never had a problem with XPO
PubliusNV Posted June 20, 2014 Posted June 20, 2014 The problem I had in my last game, where none of the guards would take my PC to the prison in Solitude, no longer happened. I had deleted a few mods for this play-though, I think the one most likely to have caused the problem was Interesting NPCs (3DNPC). It does add an NPC prisoner to a jail cell, so perhaps that was causing the problem. I doubt it's 3DNPC, I've always used it and never had a problem with XPO The other mods I removed that I know modified Solitude are "Proudspire Manor TNF - Hearthfire" which rearranges and adds stuff to Proudspire Manor, and Unique Vampire Dens, which adds a vampire den under the Winking Skeever. Maybe it was one of those.
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