xaz Posted June 30, 2014 Author Posted June 30, 2014 Do you have any interest in meshing with Slaverun? There's now a pillory and an x-cross in my cell (and a table full of anal eggs, but that's probably pushing it*), and it'd be nice if they got used. * pun intended That would be cool. Not sure how best to go about it though. Prison Overhaul selects punishments based on what keywords attached to items. So if there's a punishment furniture attached to a pillory, it will use that pillory. Problem is that PO isn't a master, so using PO keywords in other mods would be harder. Maybe I can find some workaround where it dynamically searches for Zap keywords, since that master is shared. I'll see what I can figure out.... You can pull stuff from other mods without needing them to be masters with GetFormFromFile (there's also a way of testing for a mod being loaded without producing an error if it isn't there - but I can't remember it at the moment). From the killer bees example there, perhaps the most elegant way would be for you to add a formlist for thingsInWhiterunPrisonPOCanUse, and other mods can push things into that... Function UpdateSoftLinks() zadDeviousBelt = None int Mods = Game.GetModCount() int i While i < Mods string Modname = Game.GetModName(i) If Modname == "Devious Devices - Assets.esm" zadDeviousBelt = Game.GetFormFromFile(0x02003330, "Devious Devices - Assets.esm") As Keyword Debug.Trace(Self + ": found Devious Devices - Assets.esm") EndIf i += 1 EndWhile EndFunction This example is from Sexlab Aroused, it shows how to create a "soft" link to another mod without an error being logged in the Papyrus log if the target mod isn't present. With a little work that function could be made a generic one that is called with a form to fill and the name of the mod it would be found in. The method I couldn't remember was GetModByName which doesn't mean looping through all of them. Not that there's anything wrong with that. You beat me to it ...
Mayubutt Posted July 1, 2014 Posted July 1, 2014 (edited) For some reason, when I get put in the stocks and a scene begins, the guards go hostile and beat me down, which triggers the Death Alternative mod once I blackout. What's causing this aggression and how can I fix it? Edited July 1, 2014 by Mayubutt
shinji72 Posted July 1, 2014 Posted July 1, 2014 Could be some combat mod. Have you installed ultimate combat
Mayubutt Posted July 1, 2014 Posted July 1, 2014 No ultimate combat,but I do have several overhaul mods.
tkh1600 Posted July 2, 2014 Posted July 2, 2014 this is bad it appear this mod somehow don't work with newst sexlab
anime333 Posted July 2, 2014 Posted July 2, 2014 this is bad it appear this mod somehow don't work with newst sexlab Works for me. So my follower is not being stripped. Is this something that is going to be changed? Or is it already in effect and there is something off with my install?
dazric Posted July 3, 2014 Posted July 3, 2014 So I'm having a bit of trouble, I have the latest versions of all the required mods, I'm currently using the "Slaverun" mod, committed a crime and got marched to Dragonsreach. The guard marches me over to an NPC listed as "Jailor" in the console, and my bindings are removed, but then I just stand there. What gives?
Eikichi Onizuka Posted July 3, 2014 Posted July 3, 2014 Wating for PO v31 update for full comatible with SL v1.58b http://www.loverslab.com/topic/16623-skyrim-sexlab-sex-animation-framework-v158b-updated-0701/ and with Slaverun mod http://www.loverslab.com/topic/31111-slaverun/
shinji72 Posted July 3, 2014 Posted July 3, 2014 this is bad it appear this mod somehow don't work with newst sexlab What you see it's just an alert sign. I think PO will work fine with 1.58 (not so much has changed from 1.57). Anyway the pop up sign is a bit annoying!
shinji72 Posted July 3, 2014 Posted July 3, 2014 No ultimate combat,but I do have several overhaul mods. In my case Ultimate Combat made my PC get into combat stance for a moment every time she was hit in the pillory, thus breaking the animations. The same might happen with other mod overhauling combat. You can try to test PO on a new game without your overhaul mods installed.
xaz Posted July 4, 2014 Author Posted July 4, 2014 this is bad it appear this mod somehow don't work with newst sexlabWorks for me. So my follower is not being stripped. Is this something that is going to be changed? Or is it already in effect and there is something off with my install? Sounds like something is off. Follower should be stripped if you are ....
xaz Posted July 4, 2014 Author Posted July 4, 2014 So I'm having a bit of trouble, I have the latest versions of all the required mods, I'm currently using the "Slaverun" mod, committed a crime and got marched to Dragonsreach. The guard marches me over to an NPC listed as "Jailor" in the console, and my bindings are removed, but then I just stand there. What gives? I haven't tried this mod with Slaverun installed (been busy with other things) but I've read in the Slaverun support thread that it fixed some pathing issues that were important to Prison Overhaul. Check that you have the latest version, and try again. If it still fails, I'll have a look at this ....
xaz Posted July 4, 2014 Author Posted July 4, 2014 this is bad it appear this mod somehow don't work with newst sexlab What you see it's just an alert sign. I think PO will work fine with 1.58 (not so much has changed from 1.57). Anyway the pop up sign is a bit annoying! Does it come up more than once? I only want it to come up and warn the player once that, well, there may be incompatibilities. A few versions back, SexLab compatibility tended to break on each new major version.
Eikichi Onizuka Posted July 4, 2014 Posted July 4, 2014 when i start a new game, i see the pop up twice. I confirm!
xaz Posted July 4, 2014 Author Posted July 4, 2014 when i start a new game, i see the pop up twice. I confirm! Thanks! I'll fix that.
SIX-SH00T3R Posted July 4, 2014 Posted July 4, 2014 I'd like to know if Prison Overhaul still works with the latest sexlab/animations etc. also, the popup worries me.
pinky6225 Posted July 4, 2014 Posted July 4, 2014 this is bad it appear this mod somehow don't work with newst sexlab What you see it's just an alert sign. I think PO will work fine with 1.58 (not so much has changed from 1.57). Anyway the pop up sign is a bit annoying! Does it come up more than once? I only want it to come up and warn the player once that, well, there may be incompatibilities. A few versions back, SexLab compatibility tended to break on each new major version. Appeared twice for me, I'm using the live another life alternative start mod and it appeared the first time immediately after clicking new game (before loading the prison cell you start in) and then again after I'd approved the appearance and named my character
xaz Posted July 4, 2014 Author Posted July 4, 2014 I'd like to know if Prison Overhaul still works with the latest sexlab/animations etc. also, the popup worries me. Everyone has reported that it works fine. Popup is to inform you that your version of SexLab has not been tested with Prison Overhaul.
Hypno Posted July 5, 2014 Posted July 5, 2014 The mod works the first time around for me but glitches second time round. It will try and do the walk with the guard but the guard won't move.
xaz Posted July 5, 2014 Author Posted July 5, 2014 The mod works the first time around for me but glitches second time round. It will try and do the walk with the guard but the guard won't move. Other have reported this as well. I thought I tested it, but maybe I broke something later on. I'll fix this, hopefully fairly soon. There are some bugs that have popped up recently.
Quisling Posted July 5, 2014 Posted July 5, 2014 I think I've spotted a way to avoid having Prison Overhaul pick any slaves from Slaverun/Slavegirls for the crowd or punishment scenes, without needing to even load any forms from them: Check for the zbfWornCollar keyword using WornHasKeyword. They both use the Zaz Animation Pack collars.
Arcturus7777 Posted July 5, 2014 Posted July 5, 2014 I am crashing out of the game a lot during animations while in prison. My toons not in prison are having no trouble.
Bane Master Posted July 5, 2014 Posted July 5, 2014 Hi All, Currently testing an update to the PO dD Patch but have come up against a strange issue. Using SL 1.58b and ZAP 5.55 - whilst in Prison when sex animations start the guard behaves normally but the Player just stands still, if I use the swap positions key they both take on the male position! Tried resetting SL and ZAP but no effect - outside of Jail (and in the pillory) everything is working fine. Anyone else seen this or have any ideas what the problem might be? Can't get the new dD Patch sorted till I fix it! Bane **Edit - rolled ZAP back to 5.53 and everything is fine so I am confident it is not the patch!
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