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Posted

this is bad it appear this mod somehow don't work with newst sexlab

Works for me.

 

So my follower is not being stripped. Is this something that is going to be changed? Or is it already in effect and there is something off with my install?

Posted

So I'm having a bit of trouble, I have the latest versions of all the required mods, I'm currently using the "Slaverun" mod, committed a crime and got marched to Dragonsreach. The guard marches me over to an NPC listed as "Jailor" in the console, and my bindings are removed, but then I just stand there. What gives?

Posted

this is bad it appear this mod somehow don't work with newst sexlab

 

What you see it's just an alert sign. I think PO will work fine with 1.58 (not so much has changed from 1.57).

Anyway the pop up sign is a bit annoying!

Posted

No ultimate combat,but I do have several overhaul mods.

 

In my case Ultimate Combat made my PC get into combat stance for a moment every time she was hit in the pillory, thus breaking the animations.

The same might happen with other mod overhauling combat.

You can try to test PO on a new game without your overhaul mods installed.

Posted

 

this is bad it appear this mod somehow don't work with newst sexlab

Works for me.

 

So my follower is not being stripped. Is this something that is going to be changed? Or is it already in effect and there is something off with my install?

 

Sounds like something is off. Follower should be stripped if you are ....

Posted

So I'm having a bit of trouble, I have the latest versions of all the required mods, I'm currently using the "Slaverun" mod, committed a crime and got marched to Dragonsreach. The guard marches me over to an NPC listed as "Jailor" in the console, and my bindings are removed, but then I just stand there. What gives?

I haven't tried this mod with Slaverun installed (been busy with other things) but I've read in the Slaverun support thread that it fixed some pathing issues that were important to Prison Overhaul.

 

Check that you have the latest version, and try again. If it still fails, I'll have a look at this ....

Posted

 

this is bad it appear this mod somehow don't work with newst sexlab

 

What you see it's just an alert sign. I think PO will work fine with 1.58 (not so much has changed from 1.57).

Anyway the pop up sign is a bit annoying!

 

Does it come up more than once? I only want it to come up and warn the player once that, well, there may be incompatibilities.

 

A few versions back, SexLab compatibility tended to break on each new major version.

Posted

when i start a new game, i see the pop up twice.

Posted

 

when i start a new game, i see the pop up twice.

 

I confirm! :-/

 

Thanks! I'll fix that.

Posted

 

 

this is bad it appear this mod somehow don't work with newst sexlab

 

What you see it's just an alert sign. I think PO will work fine with 1.58 (not so much has changed from 1.57).

Anyway the pop up sign is a bit annoying!

 

Does it come up more than once? I only want it to come up and warn the player once that, well, there may be incompatibilities.

 

A few versions back, SexLab compatibility tended to break on each new major version.

 

 

Appeared twice for me, I'm using the live another life alternative start mod and it appeared the first time immediately after clicking new game (before loading the prison cell you start in) and then again after I'd approved the appearance and named my character

Posted

I'd like to know if Prison Overhaul still works with the latest sexlab/animations etc. also, the popup worries me.

Everyone has reported that it works fine. Popup is to inform you that your version of SexLab has not been tested with Prison Overhaul.

Posted

The mod works the first time around for me but glitches second time round. It will try and do the walk with the guard but the guard won't move.

Posted

The mod works the first time around for me but glitches second time round. It will try and do the walk with the guard but the guard won't move.

Other have reported this as well. I thought I tested it, but maybe I broke something later on.

 

I'll fix this, hopefully fairly soon. There are some bugs that have popped up recently.

Posted

I think I've spotted a way to avoid having Prison Overhaul pick any slaves from Slaverun/Slavegirls for the crowd or punishment scenes, without needing to even load any forms from them: Check for the zbfWornCollar keyword using WornHasKeyword. They both use the Zaz Animation Pack collars.

Posted

Hi All,

 

Currently testing an update to the PO dD Patch :dodgy: but have come up against a strange issue.

 

Using SL 1.58b and ZAP 5.55 - whilst in Prison when sex animations start the guard behaves normally but the Player just stands still, if I use the swap positions key they both take on the male position! 

 

Tried resetting SL and ZAP but no effect - outside of Jail (and in the pillory) everything is working fine.

 

Anyone else seen this or have any ideas what the problem might be? Can't get the new dD Patch sorted till I fix it!

 

Bane

 

 

 

**Edit - rolled ZAP back to 5.53 and everything is fine so I am confident it is not the patch!

Posted

I think I've spotted a way to avoid having Prison Overhaul pick any slaves from Slaverun/Slavegirls for the crowd or punishment scenes, without needing to even load any forms from them: Check for the zbfWornCollar keyword using WornHasKeyword. They both use the Zaz Animation Pack collars.

Good point. I should exclude those actors of course. :)

 

Thanks!

Posted

I am crashing out of the game a lot during animations while in prison.  My toons not in prison are having no trouble.

 

I was getting this until I started doing a reset of XPO after each session (once you've been released from prison)

 

Posted

When arrested, my character gets cuffed and collared, but her hands doesn't get bound behind her back. Just wanted to know if that's supposed to happen or not.

Posted

When arrested, my character gets cuffed and collared, but her hands doesn't get bound behind her back. Just wanted to know if that's supposed to happen or not.

 

It seems to happen in some holds and not in others, I wouldn't worry about it as it doesn't seem to affect anything

Posted

Hi All,


 


Here iis the next update of the XPO patch for anyone using PO with Devious devices - posted here by kind persmission of Xaz,


 


This Version supports XPO V030 Only


 


Required Mods and Versions


 


Sexlab V1.57


Zaz Animation Pack V0553


Sexlab Aroused 20140124


Devious Assets 2.8.1


Devious Integration 2.8.0 


 


The patch adds (somewhat) immersive handling of Devious items the changes are pretty simple (as are my coding skills!).  Companion support is now included!


 


Chastity belts, chastity harnesses, Bras, Plugs, armbinders and gags are removed by the jailer at the beginning of the sentence  allowing easy access to the prisoner for guards etc..


 


On release all the items are locked back on. Also (obviously due to an "Administrative error in the Evidence chest Department") any valid player chastity keys are lost!


 


If the prisoners escape the items are "stored" and when they are next imprisoned they are "returned" on release if they were not wearing a dD item of that type when re-arrested.  It is beyond my skill to make this specific to a particular hold - so this happens wherever they are next locked up by PO (guess they are sent via UPS - "Universal Parcels Skyrim" xsmile.png.pagespeed.ic.5Yux4gu5_h.png ).


 


Due to the fact that dD items on companions do not always show as equipped even when displayed companion support is unable to determine what items were equipped on arrest - therefore if the companion is carrying multiple items of the same type the first one found in the inventory will be re-equipped. 


 


There are a few simple notification messages to help explain what happens as the action takes place.


 


Basically I did this to learn some papyrus scripting and for a bit more immersion - I'm sure it could be done at lot better, but this seems to work.


 


To use install over XPO v030 - and restart PO from  the PO Debug page in MCM!!!   You should see a patch initialised message...  (NMM or Mod Organizer recommended for installation! )


 


For the avoidance of doubt, I am a rank amateur at modding and this unofficial patch is provided "as is " to use at youir own risk!


 


Xaz is currently considering adding his own dD support to PO - if he does then this series of patches will end.


 


This version takes advantage of the new generic device functions in dD and *should* work for any correctly defined dD device. Unfortunately this means that there are too many combinations for me to test - so if when you come across something that is not working let me know and I will take a look.


 


Bane


 


___________________


 


Known Issues


 


There may be a pause when the player is arrested. This is due to the speed of the dD integration function that I use to check which dD items are equipped.


___________________


 


Changelog V2.0


 


Companion support  :cool:


Code optimised to reduce game pause on arrest


Guards now carry prison issue armbinders to use when escorting criminals wearing devious arm or leg cuffs


XazPrisonOverhaul V030 DD patch V2-0.7z

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