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Posted

 

What happens if i use the latest version with SD? What issues will I get? Will it make my game unplayable mods won't work at all?

Just cosmetic issues. Some items from SD+ won't appear on your character.

 

I see thanks for the info, I'll go ahead and download then!

Posted

I have some issues with the pillory scene:

 

- sometimes a dead body is picked up as the tormentor, pillory scene then fail when sexlab tries to enable it for the sex animation, resulting with the character not being bound to the pillory but nothing happens, it is just standing there doing nothing.

 

- sometimes the same npc is picked twice in a row to torment the character

 

- at the end of the day, when the jailer pick you up to lead you back to the prison, sometimes the character is still bound to the pillory and start sliding behind the jailer (and usually the game freeze when trying to load the prison area)

Posted

 

 

 

Brand new game. Fresh install. Latest everything.

 

Arrested in Falkreath and guard leads me out of town. I fast forward through MCM switch and am instead of the Falkreath jail, i am in a small room in Windhelm(??) 

I get exactly the same problem in Whiterun. From what i gather this has been a problem for some time now, and i have yet to see anyone actually explain or solve the issue. It's getting to be very troubling.

 

 

Same here, guys. For a moment I thought this problem was gone with v030, but it came back, even in new games.

 

Edit: I've moved XPO all around the load order with no effect.

 

Edit 2: Seems like Immersive Beds is one of the mods that cause this.

 

Yes, that appears to be the problem, why, exactly, I can't quite puzzle out, but at least it works now. Regrettable that it's at the cost of one of my favorite immersion mods, but such is Skyrim. Thanks, by the by, would have taken forever to figure that out on my own.

 

 

 

I do not have  Immersive Beds.  When I got locked up the fist time at Windhelm PO worked fine.  When I went to jail the 2nd time the jailer took me over to Solitude for the stocks.  Then brought me back.  It would have been a long commute if I did not fast forward.   Afterward the jailer brought me back to Windhelm.  Interesting I thought.   

 

I also like PO as well.  The only other issues that I am having is that I need to find just one guard to arrest me.  Otherwise I get attack even after I said that I will go to prison to pay for my crime. That might be SD+ and PO in conflict however.

Posted

xaz, i really enjoy this mod.  I was thinking as another link to DA, it would be great if you set up a random chance (slider) you would be jailed upon blackout.  Maybe they lock you up because they think you are someone else (criminal) and then when released tell you sorry it was a case of mistaken identity or locked up for public indecency, vagrancy, etc.  

 

Just a thought, and would be a way to be jailed and abused without committing a crime and would add another element to blackout on DA.

Posted

 

Gave 3.0 it's first test a couple of items to report.

 

1. If I read the changelog correctly you should be able to set the "fast march" as an permanent option.  Unfortunately for my test I still had to go into the MCM menu to fast forward the march to the pillory and back between every event.

You should be able to set this from the console with "set xpoFastForward to 2". Did it not work for you?

 

This was my dumb fault.  I rushed reading through the changelog and thought it was part of the MCM, where you check the fast-forward option each time.  I thought this time it was a permanent check.  I never put in the console command.  Sorry to waste your time with that one.

Posted

xaz, i really enjoy this mod.  I was thinking as another link to DA, it would be great if you set up a random chance (slider) you would be jailed upon blackout.  Maybe they lock you up because they think you are someone else (criminal) and then when released tell you sorry it was a case of mistaken identity or locked up for public indecency, vagrancy, etc.  

 

Just a thought, and would be a way to be jailed and abused without committing a crime and would add another element to blackout on DA.

 

I had mentioned the same thing earlier in this thread, to expand the mod to have illegal arrests and have this done by wealthy or seemingly unscrupulous NPC's bribe the legal system.  I was thinking Maven, the women that run Radiant Rainments.

 

If you want something immediate I recommend trying the Working Girl mod here on LL.  You don't have to run your PC as a prostitute which is the core of the mod but there is a facet of it where guards will proposition you for sex and if you don't agree they will haul you to jail.  With that you will also have NPC's proposition you too, and in my case even a goat which was just strange.

Posted

 

xaz, i really enjoy this mod.  I was thinking as another link to DA, it would be great if you set up a random chance (slider) you would be jailed upon blackout.  Maybe they lock you up because they think you are someone else (criminal) and then when released tell you sorry it was a case of mistaken identity or locked up for public indecency, vagrancy, etc.  

 

Just a thought, and would be a way to be jailed and abused without committing a crime and would add another element to blackout on DA.

 

I had mentioned the same thing earlier in this thread, to expand the mod to have illegal arrests and have this done by wealthy or seemingly unscrupulous NPC's bribe the legal system.  I was thinking Maven, the women that run Radiant Rainments.

 

If you want something immediate I recommend trying the Working Girl mod here on LL.  You don't have to run your PC as a prostitute which is the core of the mod but there is a facet of it where guards will proposition you for sex and if you don't agree they will haul you to jail.  With that you will also have NPC's proposition you too, and in my case even a goat which was just strange.

 

Thanks, crudo, I haven't tried that mod but will now.  Would still like to see player in blackout stage of death alternative wake up in prison without having to have a bounty on them.  Hopefully xaz can integrate this into a future update.

Posted

Hi,

 

my game is crashing, when the guards put me after a crime in Markarth in the Sidna-Mine.

Without your mod it's fine.

I have make the quest with "Escape from the Sidna-Mine".

 

 

I have all required mods.

Posted

Hey!

I just tried the ne version (I kno I'm a bit late) and I wanted to share some thing. First, my folllower didn't have a collar and still had his bow and arrows. Also, I reaad that the follower could be punished and punish the player, but I didn't see that when I tried, so I wonder if it works properly.

 

Anyway,  I love the idea of taking the followers to jail! I think it would be awesome if the PC could have more interactions with the followers. For example, the PC could apologize or say it was the NPS's fault. It could lead to a brawl, for example. It's just a simple example, so I don't know if it's a good idea, but I'm sur it would be nice to have more interactions with the NPC.

Great mod, once again, I just love it!
 

Posted

Ooh, I just had a really hot idea! What if they made the PC and a follower fight to the death, the winner gaining their freedom? Obviously this would have to be something very rare, or only in extreme circumstances, but god that would be so hot! Imagine a naked fight to the death with Lydia, swords and shields only, no armor, the guards cheering you on, eager for blood...so fucking hot!

Posted

Are there still issues with Bounty Hunters in v0.30.

 

I've never used them before but had a bounty of 500 in various places so dropped bounty hunter threshold down to 200 and dropped time from 24 to 1 and waited. After quite some time a Bounty Hunter turned up but didn't do anything except say "hello". I then ran away and back and it drew its sword but still remained friendly. There are no dialogue options.

 

Everything else works perfectly so was just wondering about this

Posted

Now I went from Morthal to Riften for the pillory seine.  So not sure if any of my mods are causing this kind of conflict.  Also if more that one guard tries to arrest me even thought I submit I still get attacked.  Then my character gets all screwed up.  So not sure if it is PO or not.  Here is my mods that I have active.

 

 

Masters for Save 33 - Sona Riften 15.45.42.ess:

 

00 Skyrim.esm
01 Update.esm
02 Unofficial Skyrim Patch.esp [Version 2.0.3]
03 Dawnguard.esm
04 Unofficial Dawnguard Patch.esp [Version 2.0.3]
05 HearthFires.esm
06 Unofficial Hearthfire Patch.esp [Version 2.0.3]
07 Dragonborn.esm
08 Unofficial Dragonborn Patch.esp [Version 2.0.3]
09 daymoyl.esm
0A RaceCompatibility.esm
0B SexLab.esm [Version 1.57]
0C ZaZAnimationPack.esm
0D SexLabAroused.esm
0E Devious Devices - Assets.esm [Version 2.7.5]
0F Devious Devices - Integration.esm
10 Devious Devices - Expansion.esm
11 SharedSeranaDialogue.esm
12 hdtHighHeel.esm
13 actorEvents.esm
14 ApachiiHair.esm
15 Schlongs of Skyrim - Core.esm
16 phiNoFF.esm
17 UFO - Ultimate Follower Overhaul.esp
18 heljarchenbathhouse.esp
19 HighResTexturePack01.esp
1A HighResTexturePack02.esp
1B HighResTexturePack03.esp
1C Unofficial High Resolution Patch.esp [Version 1.1.6]
1D lpbards.esp
1E lpbardsanduniel.esp
1F multifollowerlite.esp
20 noautoqueststart_thievesguild_reg.esp
21 playerbasement.esp
22 sh_hf_pale_fix.esp
23 skyex.esp
24 talos island - reborn.esp
25 atticpale.esp
26 azureaurasword.esp
27 craftingplus.esp
28 dD - Realistic Ragdoll Force - Realistic.esp
29 AMatterOfTime.esp [Version 2.00]
2A SkyUI.esp
2B RaceCompatibilityUSKPOverride.esp
2C Mighty Beasts - Vampire Lord.esp
2D Mighty Beasts - Werewolf.esp
2E 3D_Meshed_PubicHair.esp
2F Devious Deviants.esp
30 Northern Bathhouses.esp
31 HearthfireBasements.esp
32 OwenHoliday-HearthFire-WindstadManor_Fortify.esp
33 frostfangmanor.esp
34 more plants all extra.esp
35 NoMoreAlter.esp
36 LightsHeljarchenHall.esp
37 TeleportBot.esp
38 UnlimitedBookshelves.esp
39 Winterhold College Mage Student Dorm Improvements.esp
3A Naked Comment Hypocrisy Fix.esp
3B riften jail test 2.esp
3C Shrine of Azura LOD Fix.esp
3D SpreadTheLoveFix.esp
3E USGSP.esp
3F whiterun bug fixes.esp
40 Weapons & Armor Fixes_Remade.esp
41 KR - Whiterun gate light fix.esp
42 Whiterun Market Fixes.esp
43 Winterhold College Door Fix.esp
44 LeatherBackpackBlack-100.esp
45 Osare GothicLolita.esp
46 StrapOnbyaeonv1.1.esp
47 backpackfrankdema.esp
48 Dual Flurry for all.esp
49 DF127DeadFollowers.esp
4A Spousetocustomhome.esp
4B MoreBrains.esp
4C Better Archery 1.0.esp
4D dragonShoutsRebalanced.esp
4E Run For Your Lives.esp [Version 1.2.3]
4F TimingIsEverything.esp
50 TimingIsEverything_RunForYourLives_Patch.esp
51 BLESSING - A Blessings Overhaul - Balanced.esp
52 Drink Eat Sleep.esp
53 Chesko_Frostfall.esp
54 Guard Dialogue Overhaul.esp
55 ImmersiveFP.esp
56 SexLab Submit.esp
57 ShowersInInns.esp
58 jishrines&worshipers.esp
59 TouringCarriages.esp
5A Transportato - Trains.esp
5B Transportato - Ships.esp
5C Heljarchen_Reform_ver_2_BSA.esp
5D HeljarchenFarm.esp
5E HeljarchenFarm - Additional Family Room.esp
5F Custom Family Home.esp
60 Dialogue Fix for Alternate Start.esp
61 CharacterMakingExtender.esp
62 EnhancedCharacterEdit.esp
63 USKP Patcher for RaceCompatibility.esp
64 TheEyesOfBeauty.esp [Version 9]
65 Populated Cities 2.esp
66 HeljarchenFarmReformedv1.5.esp
67 Helgen Reborn.esp [Version 105.2]
68 TheChoiceIsYours.esp
69 Brawl Bugs CE.esp
6A sextoys-calyps-2.esp
6B BardandGuards.esp
6C The Paarthurnax Dilemma.esp [Version 1.2.7]
6D Devious Devices - Gags+.esp
6E Masque of Clavicus Vile.esp
6F Devious Devices - For the Masses II.esp
70 SexLab Submit Serana.esp
71 SexLabArousedAnimations.esp
72 addlHq.esp
73 bestrape.esp
74 Captured Dreams.esp
75 Chidna Pinewatch.esp
76 DrunkenHuntsmen.esp
77 XiNafay - Shoes.esp
78 LoversVictim-DogsnHorses.esp
79 MF_SpectatorCrowds.esp
7A Riften BeeBarb.esp
7B SexCrop.esp
7C SexLab Brawling Rape.esp
7D SexLabConsequences.esp
7E SexLab Cumshot.esp [Version 1.3.3]
7F SexLabMiscellaneousFeatures.esp
80 SexLabNudeCreatures.esp
81 SexLabNudeCreaturesDG.esp
82 SexLab Trainers.esp
83 SexLab Warmbodies.esp
84 LoversVictim.esp
85 SexLab Romance.esp
86 SexLab TDF Aggressive Prostitution.esp
87 Valtheim.esp
88 Bashed Patch, Skyrim.esp
89 Blank, Skyrim.esp
8A Breezehome Loft Crafting.esp
8B WinstadBathhouse.esp
8C LakeviewBathhouse.esp
8D RespawningBarrel.esp
8E SanguineRoseFix.esp
8F DartHairColorsAll.esp
90 Alternate Start - Live Another Life.esp [Version 2.3.6b]
91 Alternate Start - Live A Deviant Life.esp
92 Werewolves.esp
93 sanguinesDebauchery.esp
94 dd-sd1-compatibility-patch.esp
95 SDpatch - frostfall.esp
96 SDpatch - dragonborn.esp
97 SDpatch - dawnguard.esp
98 SexLabWorkingGirl.esp
99 Submit belt.esp
9A SlaveHeelsForHDTHighheelSystem.esp
9B MF_RadiantProstitution.esp
9C Devious Devices - Males Addon.esp
9D CD - Calyps Sextoys addon.esp
9E newrokton.esp
9F SlaversGuild.esp
A0 xazPrisonOverhaul.esp
A1 EstrusChaurus.esp
A2 Remodeled Armor - Vanilla Replacer.esp
A3 Remodeled Armor - Vanilla Replacer - Dragonborn.esp
A4 Remodeled Armor - Vanilla Replacer - Dawnguard.esp
A5 FNISspells.esp
A6 FNISSexyMove.esp
A7 Schlongs of Skyrim.esp
A8 SOS - VectorPlexus Regular Addon.esp
A9 SOS - Shop.esp


 

that is about it for me.  I do have the latest zaz and sl 1.57/

Posted

 

 

Warning:

This version requires Zaz 5.53 which is still a preview version. I have made some fairly large changes that may break compatibility with some other mods (SD+ currently will have conflicts).

 

I had just started a fresh game with a streamlined set of mods, XPO always makes the cut, but I'm also trying SD+.  I would like to try your new mod but curious what the conflicts would be, in particular with SD+?  Are they game breaking or simply annoying?

 

I like what you've done with this upgrade and if it is a game breaking conflict I will give it a go next time.  Thanks for the steady improvements!

 

Some items will not show up on the player (gag, some iron cuffs). They will still "work", just not be visible....

 

 

This was a while back but it seems SD+ isn't the only mod affected. What's causing them to no longer be visible so that I can fix my own mod? They're still showing up in CK just fine (wrote a similar post in the animation thread, earlier) but not in game. They're also still doing what they're supposed to do, but as you said, they're invisible, and I'm not sure why.

 

Posted

I pretty much echo ssdd2014's post ( using ZAz animations. 5.53, sexlab 1.55, FNIS 5.02)

First arrest goes smoothly.  Second arrest, PC is disarmed, arms bound, and guard just stands there or returns to patrol. 

 

Also, on 1st arrest, when teleported to pillory (in Rifton), PC is teleported to point below street level and is pilloried after 1 hr wait.  

 

Both problems I've been able to reproduce...even starting from a clean/new character.  

 

Previous version worked perfectly.

Could you post a log of the game when this happens?

Posted

Have Sexlab 1.57 and latest zaz.  No animation on pillory.  

 

 

p8lZuEK.jpg

 

 

 

0vFkJO5.jpg

 

Checklist:

1. Re-Run FNIS.

2. Post log so I can see if there are any errors.

 

Forgetting to run FNIS is really common, so I suggest you start with that. :)

Posted

I have some issues with the pillory scene:

 

- sometimes a dead body is picked up as the tormentor, pillory scene then fail when sexlab tries to enable it for the sex animation, resulting with the character not being bound to the pillory but nothing happens, it is just standing there doing nothing.

 

- sometimes the same npc is picked twice in a row to torment the character

 

- at the end of the day, when the jailer pick you up to lead you back to the prison, sometimes the character is still bound to the pillory and start sliding behind the jailer (and usually the game freeze when trying to load the prison area)

I don't think I check for dead bodies, so I'll add that check to the selection.

 

Selecting the same NPC twice in a row is a possibility, especially if they're standing close to you. I'll see what I can do about that.

 

Animation should not be playing. Not sure why you're still seeing that. I'll add a bug report about that, and see if I can reproduce.

Posted

 

 

 

 

Brand new game. Fresh install. Latest everything.

 

Arrested in Falkreath and guard leads me out of town. I fast forward through MCM switch and am instead of the Falkreath jail, i am in a small room in Windhelm(??)

I get exactly the same problem in Whiterun. From what i gather this has been a problem for some time now, and i have yet to see anyone actually explain or solve the issue. It's getting to be very troubling.

 

 

Same here, guys. For a moment I thought this problem was gone with v030, but it came back, even in new games.

 

Edit: I've moved XPO all around the load order with no effect.

 

Edit 2: Seems like Immersive Beds is one of the mods that cause this.

 

Yes, that appears to be the problem, why, exactly, I can't quite puzzle out, but at least it works now. Regrettable that it's at the cost of one of my favorite immersion mods, but such is Skyrim. Thanks, by the by, would have taken forever to figure that out on my own.

 

 

I do not have  Immersive Beds.  When I got locked up the fist time at Windhelm PO worked fine.  When I went to jail the 2nd time the jailer took me over to Solitude for the stocks.  Then brought me back.  It would have been a long commute if I did not fast forward.   Afterward the jailer brought me back to Windhelm.  Interesting I thought.   

 

I also like PO as well.  The only other issues that I am having is that I need to find just one guard to arrest me.  Otherwise I get attack even after I said that I will go to prison to pay for my crime. That might be SD+ and PO in conflict however.

 

Maybe. The guard dialogue seems kind of flakey in vanilla Skyrim too, ... if you have DA installed, they'll throw you in jail if they defeat you, though. May be something to check out if this is a problem.

Posted

 

xaz, i really enjoy this mod.  I was thinking as another link to DA, it would be great if you set up a random chance (slider) you would be jailed upon blackout.  Maybe they lock you up because they think you are someone else (criminal) and then when released tell you sorry it was a case of mistaken identity or locked up for public indecency, vagrancy, etc.  

 

Just a thought, and would be a way to be jailed and abused without committing a crime and would add another element to blackout on DA.

 

I had mentioned the same thing earlier in this thread, to expand the mod to have illegal arrests and have this done by wealthy or seemingly unscrupulous NPC's bribe the legal system.  I was thinking Maven, the women that run Radiant Rainments.

 

If you want something immediate I recommend trying the Working Girl mod here on LL.  You don't have to run your PC as a prostitute which is the core of the mod but there is a facet of it where guards will proposition you for sex and if you don't agree they will haul you to jail.  With that you will also have NPC's proposition you too, and in my case even a goat which was just strange.

 

This would be easy to add I think.

Posted

Hi,

 

my game is crashing, when the guards put me after a crime in Markarth in the Sidna-Mine.

Without your mod it's fine.

I have make the quest with "Escape from the Sidna-Mine".

 

 

I have all required mods.

Sounds weird. Most mod conflicts (all?) do not crash the game. Post a log of when this happens, and I'll have a look at it.

Posted

Hey!

 

I just tried the ne version (I kno I'm a bit late) and I wanted to share some thing. First, my folllower didn't have a collar and still had his bow and arrows. Also, I reaad that the follower could be punished and punish the player, but I didn't see that when I tried, so I wonder if it works properly.

 

Anyway,  I love the idea of taking the followers to jail! I think it would be awesome if the PC could have more interactions with the followers. For example, the PC could apologize or say it was the NPS's fault. It could lead to a brawl, for example. It's just a simple example, so I don't know if it's a good idea, but I'm sur it would be nice to have more interactions with the NPC.

 

Great mod, once again, I just love it!

Thanks!

 

Follower isn't collared, so this is correct.

 

If you look in the config menu for pillory you should see some items with "slave" or "bound". (Can't recall exactly atm)

 

Up those or make sure all other are disabled, and you'll see this happening.

Posted

Are there still issues with Bounty Hunters in v0.30.

 

I've never used them before but had a bounty of 500 in various places so dropped bounty hunter threshold down to 200 and dropped time from 24 to 1 and waited. After quite some time a Bounty Hunter turned up but didn't do anything except say "hello". I then ran away and back and it drew its sword but still remained friendly. There are no dialogue options.

 

Everything else works perfectly so was just wondering about this

I didn't test them for v30. :(

 

I'll check on it and make sure they're working ....

Posted

Mod works just fine, but when my PC is whipped no whipmarks show on the body, but when I use a whip (like zbf cat o' nine) on NPCs whipmarks DO show up properly... anybody has this problem or know how to fix it?

Posted

 

Have Sexlab 1.57 and latest zaz.  No animation on pillory.  

 

 

p8lZuEK.jpg

 

 

 

0vFkJO5.jpg

 

Same.

 

 

hi had the same issue in the past... then someone told me this :

 

 

I was having the same problem - the fix was going into the ZAZ animation MCM menu and clicking register on the Sex Lab page of it AND making sure the Sex Lab, Deviant Devices and so on's *.esm files were on top of the load order for Skyrim.

 

 

i tried and now everythings works for me.... i hope it can help also the two of you....

 

 

 

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