Slorm Posted July 6, 2014 Posted July 6, 2014 Odd issue since going to SL1.58b. The animations in the pillory work fine but in the cell the animations for the rape scenes work for the NPC (the guards) but the pc just stands there and doeesn't animate.. Tried a force restart and resetting SL but the same result. Tried in Falkreath and Whiterun with the same result. Here the log hope it might be of use Papyrus.0.zip EDIT: I coc'd out of cell and then used console to place a draugr and the animation worked fine
MainManJ0ck Posted July 6, 2014 Posted July 6, 2014 I'm getting a problem. It's a rather bad one. As far as I know, I've installed everything correctly. It's all fine and dandy until a guard comes to punish my player. What happens is that the guard strips and then starts the animation. But my character just stands there moaning and groaning. Any help?
Slorm Posted July 6, 2014 Posted July 6, 2014 I'm getting a problem. It's a rather bad one. As far as I know, I've installed everything correctly. It's all fine and dandy until a guard comes to punish my player. What happens is that the guard strips and then starts the animation. But my character just stands there moaning and groaning. Any help? Same as me, what version of Sexlab are you running?
MainManJ0ck Posted July 6, 2014 Posted July 6, 2014 I'm getting a problem. It's a rather bad one. As far as I know, I've installed everything correctly. It's all fine and dandy until a guard comes to punish my player. What happens is that the guard strips and then starts the animation. But my character just stands there moaning and groaning. Any help? Same as me, what version of Sexlab are you running? 1.58b, I believe. I tried to find 1.54 but I couldn't so I settled for the newest version.
Bane Master Posted July 6, 2014 Posted July 6, 2014 I'm getting a problem. It's a rather bad one. As far as I know, I've installed everything correctly. It's all fine and dandy until a guard comes to punish my player. What happens is that the guard strips and then starts the animation. But my character just stands there moaning and groaning. Any help? Same as me, what version of Sexlab are you running? 1.58b, I believe. I tried to find 1.54 but I couldn't so I settled for the newest version. Had a similar issue testing the latest dD patch using SL 1.58b, PO30 and Zaz Animation 5.55 - interestingly when I rolled back to Zaz Animation 5.53, everything worked fine again...
MainManJ0ck Posted July 6, 2014 Posted July 6, 2014 Hrmm. So everything worked again with 5.53? I'm going to test.
Slorm Posted July 6, 2014 Posted July 6, 2014 Had a similar issue testing the latest dD patch using SL 1.58b, PO30 and Zaz Animation 5.55 - interestingly when I rolled back to Zaz Animation 5.53, everything worked fine again... That's a relief in a way as I had to rebuild this save from a backup. I was beta testing and rolled forward and backward between 1.57 and 1.58b once too often and broke it. When I reconstructed this game, I didn't consider that ZAZ Animation might be the problem. It's late now I'll try zaz 5.53 tomorrow (though iirc one of the mods throws a warning that it's too old)
xaz Posted July 7, 2014 Author Posted July 7, 2014 I'm getting a problem. It's a rather bad one. As far as I know, I've installed everything correctly. It's all fine and dandy until a guard comes to punish my player. What happens is that the guard strips and then starts the animation. But my character just stands there moaning and groaning. Any help? Same as me, what version of Sexlab are you running? 1.58b, I believe. I tried to find 1.54 but I couldn't so I settled for the newest version. This is a known issue, that I'll be fixing with today's (coming) update.
shinji72 Posted July 7, 2014 Posted July 7, 2014 What you see it's just an alert sign. I think PO will work fine with 1.58 (not so much has changed from 1.57).Anyway the pop up sign is a bit annoying! Does it come up more than once? I only want it to come up and warn the player once that, well, there may be incompatibilities. A few versions back, SexLab compatibility tended to break on each new major version. Checked back. Actually, in my case at least, the pop up pops up (sorry for the bad pun) only once.
watwatwatwat Posted July 7, 2014 Posted July 7, 2014 I've installed this before and now again and it still does not work. I get arrested, boring as hell walk to prison. Put in cell, wait, jailer takes me out puts me on pillory in the town, nothing happens character stays in pillory for a while. Takes me back to jail. I have everything required installed.
ZaZ Posted July 7, 2014 Posted July 7, 2014 I've installed this before and now again and it still does not work. I get arrested, boring as hell walk to prison. Put in cell, wait, jailer takes me out puts me on pillory in the town, nothing happens character stays in pillory for a while. Takes me back to jail. I have everything required installed. I get arrested, boring as hell walk to prison You can use the fast forward in the mcm menu to skip long walks Put in cell, wait, jailer takes me out puts me on pillory in the town, nothing happens character stays in pillory for a while That depends what time you were put , pillory punishments are usually 8am to 8pm IIRC
Mayubutt Posted July 7, 2014 Posted July 7, 2014 Fixed my issue before, but not sure how. I just wanted to make note a few bug I encountered. Was arrested for a major crime, and had a few guards come into the cell and do their thing. Afterwards, they stayed in my cell and the next stage of the 'quest' wouldn't progress until I condole command killed the guards that had stayed. When I did, the quest went smoothly.
xaz Posted July 7, 2014 Author Posted July 7, 2014 v031: ---------------------------------------------------- Checked support for SexLab 1.58b. SexLab animations now work again. Player makes "hit sounds" when getting whipped instead of moaning constantly. Lots of bug fixes. Tested with SexLab 1.58b Actors wearing zbfWornCollar (collars from Zap) will no longer be considered for crowd or punishment selection. Support functions for plugging in and preventing members of factions to punish the player. (Useful for mods that add actors to jail locations.)
xaz Posted July 7, 2014 Author Posted July 7, 2014 Specifically, this should fix the problems you've (all) been seeing after upgrading to Zap 5.54+
xaz Posted July 7, 2014 Author Posted July 7, 2014 Nice one Will the XPO DD 0.30 patch still work? Maybe not ... :/
xaz Posted July 7, 2014 Author Posted July 7, 2014 Nice one Will the XPO DD 0.30 patch still work? Maybe not ... :/ I'll have to start looking at integrating DD into the PO stuffs, but I've been busy with Zaz Animation Pack and other things lately, so not much time to devote to this one ....
Slorm Posted July 7, 2014 Posted July 7, 2014 Maybe not ... :/ No probs, I'll give it a try and let you know.
darkfender666 Posted July 7, 2014 Posted July 7, 2014 Couple of minor stuff to fix in next version if possible: -during normal pillory punishment there is no gag while there is on whipping (don t know if intended, personally i liked more the gag always) -at legendary difficulty whip kills the player :< (NB i don t have ANY fightning overhaul or mod...i only have Death alternative but i don t think it applies). *1 -sometimes jailer goes away instead of staying near pillory. *2 *1 can be fixed with TGM during scene *2 can be fixed targeting jailer and using "moveto player" command ty a lot P.S: still have to check Bounty hunters that have Always given some issues.
Slorm Posted July 7, 2014 Posted July 7, 2014 Just tested and the DD 0.30 patch works fine. Items were removed and added. It also runs a lot faster than before Noticed a couple of glitches which disappeared on a Save/Reload, Jailer face mesh turned black and the dialogues weren't working. After the reload most of the dialogues appeared but there weren't any when passing NPC's (The "I hope they put you away forever" remarks). I'll be doing a clean install at the end of the week so I'll retest then as this install has been hacked around a lot now with other testing Animations work perfectly and the whole mod seems to run a lot more smoothly. EDIT: Noticed that pc is now fitted with armbinder rather than binds when surrendering to guard
Bane Master Posted July 7, 2014 Posted July 7, 2014 Just tested and the DD 0.30 patch works fine. Items were removed and added. It also runs a lot faster than before Noticed a couple of glitches which disappeared on a Save/Reload, Jailer face mesh turned black and the dialogues weren't working. After the reload most of the dialogues appeared but there weren't any when passing NPC's (The "I hope they put you away forever" remarks). I'll be doing a clean install at the end of the week so I'll retest then as this install has been hacked around a lot now with other testing Animations work perfectly and the whole mod seems to run a lot more smoothly. EDIT: Noticed that pc is now fitted with armbinder rather than binds when surrendering to guard The armbinders are standard Guard issue for use on Prisoners wearing dD arm or leg cuffs as of patch v2.0.... I will sort out an update to the dD patch this weekend to fully integrate with PO31 - I also have a small enhancement in the pipeline, O-Ring gag and devious armcuffs for bound animations in the cell...
Bane Master Posted July 7, 2014 Posted July 7, 2014 Maybe not ... :/ No probs, I'll give it a try and let you know. Unfortunately I doubt it will work properly as any updates to xazPrisonOverhaul.esp made in V031 would be overwritten by V030 of the esp included in the current patch version...
Slorm Posted July 7, 2014 Posted July 7, 2014 Maybe not ... :/ No probs, I'll give it a try and let you know. Unfortunately I doubt it will work properly as any updates to xazPrisonOverhaul.esp made in V031 would be overwritten by V030 of the esp included in the current patch version... It works fine. DD items were removed then refitted at the end
Bane Master Posted July 7, 2014 Posted July 7, 2014 Maybe not ... :/ No probs, I'll give it a try and let you know. Unfortunately I doubt it will work properly as any updates to xazPrisonOverhaul.esp made in V031 would be overwritten by V030 of the esp included in the current patch version... It works fine. DD items were removed then refitted at the end Yes - that does not surprise me as the patch is installing itself over whatever has changed in V031, but if xaz made any changes to the esp or the "escorttoprison" script then those will be broken by the patch - with consequences which might not be immediately obvious. I would be cautious about using the patch with V031 for now. I will have an upgrade done by Saturday hopefully.
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