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Posted

I'm not sure if this should be posted here but its kind of related to PO so I figure I would post it here and ill just delete/move my comment if necessary.

 

So for the last month or so I have been messing around with 3ds max and, although im still learning and fairly amateur, I think I have begun to get the hang of it.  After doing quite a bit of basic animations such as different idles and attack animations I started to work on one particular animation that I think would go well with PO.  Basically the idea is something of an arrest animation.  What I have right now, and it still requires ALOT work, goes something like this:

 

Player raises hands into a surrender position

Player then moves hands to a position raised behind their head

finally each arm moves down into a position similar to the bound hands idol from ZAP.

 

Basically I was curious if this animation could be implemented into PO and played upon the players surrender to a guard.  It could even be expanded a bit to make this play similar to a pillory punishment animation and act as a paired animation with a second actor.  Basically I see it working like this:

 

Player surrenders to guard.

player plays surrender animation and places hands on top of head

guard plays a sort of "searching the player" animation where he/she pats down the player

guard then moves players hands behind his or her back

animation ends in bound hands idol from ZAP

wrist/ankle irons and gag applied to the player

 

If this can behave similar to a pillory animation it could even take advantage of crowd functionality and so NPC's will gather around and clap/cheer and generally engage in a skyrim version of rubbernecking as the player is being hauled off.

 

So thats pretty much the gist of it.  Also if someone else, much more talented then me, likes the idea and wants to try and animate this themselves by all means go right ahead (even though they probably don't need my permission anyway). 

 

Also, xaz, if this can't be done or would not be something you would want to implement then let me know?  That way I can at least stop working on something that would essentially be a useless animation haha.

 

Finally if there is a thread here on LL where I can ask questions/get help from experienced animators I would also appreciate someone directing me there.

 

Also, to make this comment slightly more related to PO, v30 works fine for me the only real issue I have to report is occasionally on arrest the player will not play the bound hands animation from ZAP and just walk like normal but with irons and gag applied.  Otherwise everything else works fine.

Posted

I updated all my DD and other LL mods to the latest version and started a new game, this time using Sexlab Bound instead of LADL, so I still had a starting bounty in all holds.

 

The problem I had in my last game, where none of the guards would take my PC to the prison in Solitude, no longer happened.  I had deleted a few mods for this play-though, I think the one most likely to have caused the problem was Interesting NPCs (3DNPC).  It does add an NPC prisoner to a jail cell, so perhaps that was causing the problem.

 

The other main problem I'd had in my previous game, with the whipping animations not taking place, happened again.  I doubt it's a problem with XPO, since if I periodically reset the Sexlab animations and then use the ZAP MCM menu to reregister the animations the whipping scenes work for a while.  If anyone else is having that problem perhaps that hint will help them.

 

Again, thanks for a great mod!

 

Proudshire Castle needs to be cleaned correctly. It seem to have deleted navmesh around solitude and only the author can solve this bug.

 

Not even TesVedit can solve this current problem.

Posted

Afraid it will be a couple more weeks at least...  Off to Glastonbury next week! :cool:

 

 

 

Hi All,
 
Here ia another update of the XPO patch for anyone using PO with Devious devices - posted here by kind persmission of Xaz,
 
This Version supports XPO V030 Only
 
Required Mods and Versions
 
Sexlab V1.57
Zaz Animation Pack V0553
Sexlab Aroused 20140124
Devious Assets 2.8.0
Devious Integration 2.8.0 
 
The patch adds (somewhat) immersive handling of Devious items for the PLAYER only at present - the changes are pretty simple (as are my coding skills!). I plan to look at the possibility of limited companion support in the next few weeks.
 
Chastity belts, chastity harnesses, Bras, Plugs, armbinders and gags are removed by the jailer at the beginning of the sentence  allowing easy access to the prisoner for guards etc..
 
On release all the items are locked back on. Also (obviously due to an "Administrative error in the Evidence chest Department") any valid player chastity keys are lost!
 
If the prisoner escapes the items are "stored" and when the player is next imprisoned they are "returned" to the player on release if they were not wearing a dD item of that type when re-arrested.  It is beyond my skill to make this specific to a particular hold - so this happens wherever they are next locked up by PO (guess they are sent via UPS - "Universal Parcels Skyrim" xsmile.png.pagespeed.ic.5Yux4gu5_h.png ).
 
There are a few simple notification messages to help explain what happens as the action takes place.
 
Basically I did this to learn some papyrus scripting and for a bit more immersion - I'm sure it could be done at lot better, but this seems to work.
 
To use just install over XPO v030 - NMM or Mod Organizer recommended!
 
For the avoidance of doubt, I am a rank amateur at modding and this unofficial patch is provided "as is " to use at youir own risk!
 
Xaz is currently considering adding his own dD support to PO - if he does then this series of patches will end.
 
This version takes advantage of the new generic device functions in dD and *should* work for any correctly defined dD device. Unfortunately this means that there are too many combinations for me to test - so if you come across something that is not working let me know and I will take a look.
 
Bane
 
___________________
 
Known Issues
 
There may be a 5 -10 second pause when the player is arrested. This is due to the speed of the dD integration function that I use to check which dD items are equipped. I can't see a way to reduce the pause unless the dD function becomes faster (any suggestiions welcome).
___________________
 
Changelog V1.9
 
Code tweaked to improve requip functionality for locked chastity harness
Improvements to handling return of items left behind when the priisoner escaped


Waiting for next update with Companion/Follower support! :blush:

 

 

Posted

 

I updated all my DD and other LL mods to the latest version and started a new game, this time using Sexlab Bound instead of LADL, so I still had a starting bounty in all holds.

 

The problem I had in my last game, where none of the guards would take my PC to the prison in Solitude, no longer happened.  I had deleted a few mods for this play-though, I think the one most likely to have caused the problem was Interesting NPCs (3DNPC).  It does add an NPC prisoner to a jail cell, so perhaps that was causing the problem.

 

The other main problem I'd had in my previous game, with the whipping animations not taking place, happened again.  I doubt it's a problem with XPO, since if I periodically reset the Sexlab animations and then use the ZAP MCM menu to reregister the animations the whipping scenes work for a while.  If anyone else is having that problem perhaps that hint will help them.

 

Again, thanks for a great mod!

 

Proudshire Castle needs to be cleaned correctly. It seem to have deleted navmesh around solitude and only the author can solve this bug.

 

Not even TesVedit can solve this current problem.

 

 

I deleted all of the TNF house mods.  I like what they were trying to do with the player homes, but Proudspire Manor had a problem on the second floor where there was a wall that you could pass through going upstairs but not down, there were bad lighting problems in Breezehome and Vlindril Hall, etc.  Thanks for the information.

 

Posted

Do the jailors have their own AI packages and regular daily schedules? My PC went to Windhelm, got arrested outside (since using Sexlab Bound she had a bounty in all holds), was walked to the gate by a guard, but when she got inside the jailor was walking around in front of Candlehearth Hall.  The guard stopped moving for a while but made no effort to turn the prisoner over to the jailor, and after a short while the jailor walked off.  I then used the MCM option to fast forward to the jail, at which point the guard did his dialog to turn the prisoner over to the jailor, but the jailor wasn't there.  I've waited about an hour in game, and he still hasn't showed up.

Posted

 

I updated all my DD and other LL mods to the latest version and started a new game, this time using Sexlab Bound instead of LADL, so I still had a starting bounty in all holds.

 

The problem I had in my last game, where none of the guards would take my PC to the prison in Solitude, no longer happened.  I had deleted a few mods for this play-though, I think the one most likely to have caused the problem was Interesting NPCs (3DNPC).  It does add an NPC prisoner to a jail cell, so perhaps that was causing the problem.

 

The other main problem I'd had in my previous game, with the whipping animations not taking place, happened again.  I doubt it's a problem with XPO, since if I periodically reset the Sexlab animations and then use the ZAP MCM menu to reregister the animations the whipping scenes work for a while.  If anyone else is having that problem perhaps that hint will help them.

 

Again, thanks for a great mod!

That sounds like a SexLab problem. However, PO uses it's own hidden registration, so you shouldn't have to register ZAP for this to work.

 

If you can post a log of when they don't work, I can take a look. PO logs a lot of stuff when it's running (let me know if this is annoying) so that helps me a lot in tracking down what is going on.

 

 

Ok, just before I quit the game, my PC was in the Windhelm prison, a guard came into the cell, assumed the whipping position (he had a whip at his belt and raised his arm), but the animation did not run (although the sounds did).

 

Papyrus.0.log.7z

Posted

Have the same problem with the whip, im trying to disable mods and reset animations to see if it could be something with that.

The guard assumes position but the whip it's still in his belt and not in the hand, then he just stays there frosty for some time and goes away like if the job was done.

Posted

Do the jailors have their own AI packages and regular daily schedules? My PC went to Windhelm, got arrested outside (since using Sexlab Bound she had a bounty in all holds), was walked to the gate by a guard, but when she got inside the jailor was walking around in front of Candlehearth Hall.  The guard stopped moving for a while but made no effort to turn the prisoner over to the jailor, and after a short while the jailor walked off.  I then used the MCM option to fast forward to the jail, at which point the guard did his dialog to turn the prisoner over to the jailor, but the jailor wasn't there.  I've waited about an hour in game, and he still hasn't showed up.

 

I've had this happen to me once or twice as well. I've found the best way to avoid these sorts of problems is to reset XPO after each stay in prison

Posted

 

Hi so ive been having a anoying problem with this mod and ive tryed so far almost everyting in the book

im not sure what im doing wrong

 

when the jailer is about to do a punishment he would just stand behind me and do absolutly nothing

 

ive got FNIS 5.1.1

latest version of sexlab

skse 1.07.00

latest version of ZaZ

and latest version of PO

 

... am i missing somthing??..

You have the requirements in place at least.

 

If you've had PO installed before on your system something might have glitched in an upgrade. Does this happen on a new game as well? Have you tried the restart button in MCM?

 

If none of those of those work (or you don't want to start a new game), then try posting your log here (in a spoiler section preferably :) ).

 

 

Had a similar issue uninstalled Zaz Animation pack reinstalled it still didn't work. What finally got this to work for me was resetting the sexlabs animation registry and then reregistering them through Zaz again. Was having a similar problem with SD+ haven't tested to see if this fixed that or not though. Strange thing was the animations from Zaz would play in other mods just not these two is there any known conflicts or did I just have a 1 in a million bug?

Posted

 

Do the jailors have their own AI packages and regular daily schedules? My PC went to Windhelm, got arrested outside (since using Sexlab Bound she had a bounty in all holds), was walked to the gate by a guard, but when she got inside the jailor was walking around in front of Candlehearth Hall.  The guard stopped moving for a while but made no effort to turn the prisoner over to the jailor, and after a short while the jailor walked off.  I then used the MCM option to fast forward to the jail, at which point the guard did his dialog to turn the prisoner over to the jailor, but the jailor wasn't there.  I've waited about an hour in game, and he still hasn't showed up.

 

I've had this happen to me once or twice as well. I've found the best way to avoid these sorts of problems is to reset XPO after each stay in prison

 

 

After standing around for an in game hour, I used the wait key to skip forward an hour. Still no jailor. Tried it again, and he showed up and did the escort to cell.

 

Thanks for the tip, I'll try that.

 

Posted

Here's another papyrus log.  In this one several whipping animations in the pillory in Whiterun market played OK, but then the final whipping by the jailor in the jail cell did not play (same symptom, NPC has whip at belt, does not draw it, stands with arm upraised as if to start whipping, but then makes no further motion as audio of whipping proceeds).

 

By the way, when the jailor's final whipping doesn't work, he gets stuck in the crouched pose with arm raised for the whole trip back outside the jail to release the prisoner.

 

Edited post: To include load order.

Papyrus.0.log.7z

loadorder.7z

Posted

Since I am trying this for the first time, and don't really know how it is supposed to work, gotta ask a couple of things:

 

* While only having a bounty of 65 gold in Riften, according to the onscreen notification XPO designated my crimes as minor, not petty, when I turned myself in there for the sake of testing the mod for the first time (that threshold I have set to 150). I have 1000+ in Winterhold though, does it look at global bounty instead of the one in the hold? Afterwards only Riften's bounty was cleared, at any rate.

 

* While the punishments in the cell were varied, outside during the day it was whipping, whipping, whipping, nothing else. 2 days in a row. Always on that X-Cross thing next to the Bee & Barb door. Is what happens there supposed to be random? I got the same scene 16 times in a row (about 8 per day), so it certainly didn't look like it :P

 

* Is sleeping in the cell a bad idea? Had the feeling sequence of events immediatly after sleeping were a little messed up, as if the scripts are trying to deal with the fact that a couple of queued scenes need to be worked through (repeated equipping/unequipping of the gag for example).

 

Posted

First of all, I'm just a user of the mod, so take this with a grain of salt.

 

As far as I know, only the bounty in the current hold is considered.  However, you still go to jail whether it's for a major or minor crime.

 

Unless you changed the options in the MCM menu, it would be unusual to get that many whipping events in a row.  I haven't been to Riften with the current version, though, maybe the cross has some effect on the frequency.  Did you see the same in Whiterun?

 

I frequently sleep in the cell, but usually not for more than 3 hours at a time, since the punishment events by default are set to happen every 3 hours.

Posted

First of all, I'm just a user of the mod, so take this with a grain of salt.

 

As far as I know, only the bounty in the current hold is considered.  However, you still go to jail whether it's for a major or minor crime.

 

Unless you changed the options in the MCM menu, it would be unusual to get that many whipping events in a row.  I haven't been to Riften with the current version, though, maybe the cross has some effect on the frequency.  Did you see the same in Whiterun?

 

I frequently sleep in the cell, but usually not for more than 3 hours at a time, since the punishment events by default are set to happen every 3 hours.

 

Well, going to jail was the point so that is not what has me puzzled :D

Just that the mod description states there is 3 levels of crime (petty, minor, major), and 2 thresholds attached to them (in my settings 150 and 1500 respectively)  yet according to the notifications when I get snatched the lowest one sort of never comes up. Tried Whiterun now, where I had a whooping 40 bounty, same thing: "You are arrested for minor crimes" or something along those lines. Now I dont actually know how that changes your prison time anyway, but I suppose the experience becomes "harsher"?

 

And yes, for the record, in Whiterun I got a proper selection of punishments now during the day outside. On the pillory. I guess when in Riften the X-Cross is picked for you, that's all there is animation wise ... whipping after whipping.

Posted

 

 

First of all, I'm just a user of the mod, so take this with a grain of salt.

 

As far as I know, only the bounty in the current hold is considered. However, you still go to jail whether it's for a major or minor crime.

 

Unless you changed the options in the MCM menu, it would be unusual to get that many whipping events in a row. I haven't been to Riften with the current version, though, maybe the cross has some effect on the frequency. Did you see the same in Whiterun?

 

I frequently sleep in the cell, but usually not for more than 3 hours at a time, since the punishment events by default are set to happen every 3 hours.

Well, going to jail was the point so that is not what has me puzzled :D

Just that the mod description states there is 3 levels of crime (petty, minor, major), and 2 thresholds attached to them (in my settings 150 and 1500 respectively) yet according to the notifications when I get snatched the lowest one sort of never comes up. Tried Whiterun now, where I had a whooping 40 bounty, same thing: "You are arrested for minor crimes" or something along those lines. Now I dont actually know how that changes your prison time anyway, but I suppose the experience becomes "harsher"?

 

And yes, for the record, in Whiterun I got a proper selection of punishments now during the day outside. On the pillory. I guess when in Riften the X-Cross is picked for you, that's all there is animation wise ... whipping after whipping.

Technically the game has three levels, but PO lumps minor and petty crimes together.

Posted

 

First of all, I'm just a user of the mod, so take this with a grain of salt.

 

As far as I know, only the bounty in the current hold is considered.  However, you still go to jail whether it's for a major or minor crime.

 

Unless you changed the options in the MCM menu, it would be unusual to get that many whipping events in a row.  I haven't been to Riften with the current version, though, maybe the cross has some effect on the frequency.  Did you see the same in Whiterun?

 

I frequently sleep in the cell, but usually not for more than 3 hours at a time, since the punishment events by default are set to happen every 3 hours.

 

Well, going to jail was the point so that is not what has me puzzled :D

Just that the mod description states there is 3 levels of crime (petty, minor, major), and 2 thresholds attached to them (in my settings 150 and 1500 respectively)  yet according to the notifications when I get snatched the lowest one sort of never comes up. Tried Whiterun now, where I had a whooping 40 bounty, same thing: "You are arrested for minor crimes" or something along those lines. Now I dont actually know how that changes your prison time anyway, but I suppose the experience becomes "harsher"?

 

And yes, for the record, in Whiterun I got a proper selection of punishments now during the day outside. On the pillory. I guess when in Riften the X-Cross is picked for you, that's all there is animation wise ... whipping after whipping.

 

 

OK, I just had my PC go to Riften, and there she was whipped 7 times on the cross.  Maybe there are no other punishment animations available that use the cross?

 

Anyway, in regards to the problem I'm having with the whipping animations, 6 of the 7 whippings went as expected (with the exception of the jailor standing in between the whipper and whippee twice), and one (administered by the beggar, can't remember his name) never drew the whip.  All of the successful whippers went back to their stalls or assigned places after the whipping, while the beggar didn't - he just stood there until evening when the jailor took my PC back to the jail.

 

Posted (edited)

I'm having a problem - whenever I get arrested and choose the 'Go to jail' option, mostly it works - couple times in Falkreath I'd get suited up with the armbinders etc, but the guard wouldn't take me anywhere. Started a new game, and this seemingly has fixed itself - the guard leads me to jail, but I get a permanent load screen every time I try to enter the dungeon after the guard?  I've done a force restart, but it didn't appear to make a difference. Neither does the 'Teleport to Jailor' option.  I have all the requirements. I am running SD+ and DA, but these worked fine with ver 029. Can anyone help?

 

EDIT: Running FNIS seems to have helped. I'm not sure why, as I'd already run it after installing PO. Regardless, it appears to be running fine now.

Edited by MyCoffeeCup
Posted

It's been very slow for me in unequipping my PC's weapon and putting the cuffs and gag on her.  I've had to clear the dialog myself a few times in order to get it to proceed.  But it has worked for me.  I usually use the fast forward option to skip long moves, have you tried that?  If you haven't, then when your PC has the gag/cuffs applied and is standing there with the guard, open up the MCM menu, choose the General tab, then on the lower left check the Fast Forward box.  Hit Tab until you're out of the menu, the screen should go black for a second and then you should be at the jail.

Posted

Hello, first of all i love this entire mod to boot and think  there oughta be more jail related mods ! but i've been having quite the conundrum lately, i've started a completely new game and well frankly everything goes as planned, get arrested, gagged and binded but then suddenly, the guards descide to kill me and attack me, i tried resetting it via MCM control, but nothing works, when it did work i had to use the "get arrested for minor" or major fellany mcm option then it works, but when i fast forward the walking my character just stands there stairing at the jailer and he does nothing while my character is frozen in place. If anyone can shed some light on this problem, i've tried everything ... or well most of it i'm not quite smart to rly hackle this thing out via use of the toolkit hehe

Posted

Hello, first of all i love this entire mod to boot and think  there oughta be more jail related mods ! but i've been having quite the conundrum lately, i've started a completely new game and well frankly everything goes as planned, get arrested, gagged and binded but then suddenly, the guards descide to kill me and attack me, i tried resetting it via MCM control, but nothing works, when it did work i had to use the "get arrested for minor" or major fellany mcm option then it works, but when i fast forward the walking my character just stands there stairing at the jailer and he does nothing while my character is frozen in place. If anyone can shed some light on this problem, i've tried everything ... or well most of it i'm not quite smart to rly hackle this thing out via use of the toolkit hehe

 

I had this for a while, turned out I had overlooked Fuz Ro Dah requirement after a sadly required clean sweep when I was getting CTD's loading previously fine games.

Posted

Oh while I'm here, the unofficial DD plug in from Bane Master, chaps not especially happy with his abilities, very self derogatory personally its working very well, so thank you.

 

Oh that note, vanila, I guess or pure DD belts work perfectly, derivatives such as the captured dreams models are either broken or unsupported- I'm guessing the latter.

 

Will Captured Dreams and Zed and Regulations authors let you make there belts comparable with prison overhaul?

Posted

Got a issue first time ive purposely let myself get caught without paying the fine in awhile but had a 30k fine in falkreath and didn't have on me nor did i want to cheat it in. Took awhile as i see others mention for the guard to put the bindings on/force my weapons. Thats not my real issue though i wated and let the gaurd lead me but he lead me out ot falkreath so thinking it was a bug i fast forwarded. Now i appear to be in a spawning cell just for the winterhold jailer. 

Load list

Active Mod Files:

00  Skyrim.esm
01  Update.esm
02  Unofficial Skyrim Patch.esp  [Version 2.0.4a]
03  Dawnguard.esm
04  Unofficial Dawnguard Patch.esp  [Version 2.0.4]
05  HearthFires.esm
06  Unofficial Hearthfire Patch.esp  [Version 2.0.4]
07  Dragonborn.esm
08  Unofficial Dragonborn Patch.esp  [Version 2.0.4a]
09  Falskaar.esm
0A  ClimatesOfTamriel.esm
0B  SexLab.esm  [Version 1.57]
0C  BeeingFemale.esm  [Version 0.3.19b]
0D  SexLabAroused.esm
0E  AzarHair.esm
0F  Schlongs of Skyrim - Core.esm
10  Devious Devices - Assets.esm  [Version 2.8.0]
11  ZaZAnimationPack.esm
12  daymoyl.esm
13  hdtHighHeel.esm
14  Devious Devices - Integration.esm
15  Devious Devices - Expansion.esm
16  Perk-Reset-MCM.esm
17  SGHairPackBase.esm
18  DD_Dragonborn Additions.esp
19  Bard Songs Overhall v2.esp
1A  AradiaRogueArmor.esp
1B  FemaleNakedComments.esp
1C  SkyRealism - Time and Travel.esp  [Version 1.2.]
1D  BeeingFemaleBasicAddOn.esp
1E  AMatterOfTime.esp  [Version 2.00]
1F  NewVampJewellery4Cuirass.esp
20  ClimatesOfTamriel-Dawnguard-Patch.esp
21  BeeingFemale_Cooking.esp
22  AsharaPrinceOfTheWoods.esp
23  7B Leather Clothes.esp
24  BetterQuestObjectives-Hearthfire.esp
25  AdvancedKillMoves.esp
26  Field Mage Outfit.esp
27  chfshPlayerVoicesets.esp
28  Realistic Lighting Overhaul - Dawnguard Weathers.esp
29  vAutosaveManager.esp
2A  DD_Dawnguard Additions.esp
2B  CharacterMakingExtender.esp
2C  Proper Aiming.esp
2D  blackwidow.esp
2E  Dawnguard - Join As A Vampire.esp
2F  Craftable and Placeable Havok-enabled Bedrolls .esp
30  ClimatesOfTamriel-Dragonborn-Patch.esp
31  CoT-WeatherPatch_DB.esp
32  Animated Dragon Wings.esp
33  Vivid Landscapes.esp
++  7Base Remodeled Armor - Replacer - Dragonborn.esp
34  CoT-WeatherPatch.esp
35  EbonyRanger.esp
36  PumpingIron.esp
37  Craftable Invisible Helmets.esp
38  dD - Realistic Ragdoll Force - Realistic.esp
39  Devious Devices - Males Addon.esp
3A  Strap.esp
3B  DSAMG - Miraak Music Fixes.esp
3C  LeftHandRings.esp  [Version 1.4]
3D  AradiaBikini.esp
3E  Locational Damage.esp
3F  EquippablePubes.esp
40  FemaleMannequinsBreton.esp
41  FNISSexyMove.esp
42  GagSFX.esp
43  GagSFXHearthfires.esp
44  GagSFXDawnguard.esp
45  GagSFXDragonborn.esp
46  iHUD.esp
47  ImmersiveFP.esp
48  AutoPV.esp
49  LoversVictim.esp
4A  morerealisticcarrying.esp
4B  MidnightBreed.esp
4C  NewVampChainsGloves.esp
4D  SED7-CBBE3-BM_ALLin1-EDITION.esp
4E  NewVampChainsCuirass.esp
4F  NusbieVoices.esp
50  CoT-WeatherPatch_Snow-40.esp
51  LivelyLovelyScreenie.esp
52  SexLab Warmbodies.esp
53  SkyUI.esp
54  Dual Sheath Redux.esp
55  AchieveThat.esp
56  CoT-WeatherPatch_NL3.esp
57  Realistic Lighting Overhaul - Major City Interiors.esp
58  RealisticRoomRental.esp
59  SkyRe_Main.esp
5A  3DNPC.esp
5B  Traps Are Dangerous.esp
5C  Falskaar SkyRe Faction Patch.esp
5D  JHE_RavensRestMod.esp  [Version 1.31]
5E  Clothing & Clutter Fixes.esp
++  7Base Remodeled Armor - Replacer - Dawnguard.esp
5F  Immersive Sounds - Compendium.esp
60  dD - Enhanced Blood Main.esp
61  dD-Dragonborn-Dawnguard-EBT Patch.esp
62  ISCompendium Enhanced Blood Patch.esp
63  Forbidden Ebony Armor.esp
64  Babette.esp
65  LeftHandRings - Dawnguard.esp  [Version 1.4]
66  Devious Devices - Gags+.esp
67  VampireLeatherArmorSet.esp
68  SexLab Cumshot.esp  [Version 1.5.2]
69  SexLab-AmorousAdventures.esp
6A  SexLabNudeCreatures.esp
6B  SexLabNudeCreaturesDG.esp
6C  SGEyebrows.esp
6D  SGHairPackAIO.esp
6E  SkyRE-Patch.esp
6F  SkyRe_EnemyScaling.esp
70  SkyRe_Survivalism.esp
71  Skyrim Immersive Creatures.esp  [Version v6.5.2]
72  Helgen Reborn.esp  [Version 105.3]
73  Realistic Lighting Overhaul - Major City Exteriors.esp
74  SkyRe_Main_Fix.esp
75  Masque of Clavicus Vile.esp
76  AstralMerchantAndChest.esp
77  ISCompendium SkyRe Patch.esp
78  Facelight.esp
79  RealisticNeedsandDiseases.esp
7A  Disease Descriptions_RND Compatibile.esp
7B  RND_Dawnguard-Patch.esp
7C  RND_USKP-Patch.esp
7D  Breezehome hearthfire redux.esp
7E  OBIS.esp
7F  Devious Devices - For the Masses II.esp
80  SkyRe_EnemyScaling_Fix.esp
81  OBISDB.esp
82  Civil War Overhaul.esp
83  SkyRe_SIC Crossbowfix.esp  [Version v6.1.2]
84  Skyrim Immersive Creatures - DLC2.esp  [Version v6.5.2]
85  ESFCompanions.esp  [Version 0.3.6]
86  BetterQuestObjectives.esp
87  Better Skill and Quest Books Names.esp
88  BarenziahQuestMarkers_Droppable.esp
89  Thieves Guild Requirements.esp
8A  BetterQuestObjectives-SkyRePatch.esp
8B  BetterQuestObjectives-PersidRRentalPatch.esp
8C  BetterQuestObjectives-ThievesGuildRequirementsPatch.esp
8D  BetterQuestObjectives-Dawnguard.esp
8E  Better Stealth AI for Followers.esp
8F  BetterQuestObjectives-BetterStealthAIPatch.esp
90  DFB - Random Encounters.esp  [Version 1.2]
91  Realistic Lighting Overhaul - Dungeons.esp
92  Realistic Lighting Overhaul - Brighter Dungeons.esp
93  Realistic Lighting Overhaul - Dawnguard Interiors.esp
94  Better Vampires.esp
95  TTYM - Think to Yourself Messages.esp
96  Natural Lighting and Atmospherics.esp
97  realrainCoT.esp
98  ClimatesOfTamriel-Sound.esp
99  Cloaks - Dawnguard.esp
9A  SexLab_DibellaCult.esp
9B  DiversePriests.esp
9C  Schlongs of Skyrim.esp
9D  AmazingFollowerTweaks.esp
9E  BetterQuestObjectives-AFTPatch.esp
9F  7Base Remodeled Armor - Replacer.esp
A0  Immersive Dialogue Overhaul.esp  [Version 2.0]
A1  Skyrim_Strap_Ons.esp
A2  SOS - VectorPlexus Regular Addon.esp
A3  SplashofRain.esp
A4  SuperbSerana.esp
A5  SWT1.2.esp
A6  TheEyesOfBeauty.esp  [Version 9]
A7  UNP Undies.esp
A8  WATER DB Waves.esp
A9  Captured Dreams.esp
++  CD - Skyrim Strapon addon.esp
AA  RND_Dragonborn-Patch.esp
AB  Cloaks.esp
AC  SexLab Theft and Seduction.esp
AD  Kitiara.esp
AE  Marriage without Amulet.esp
AF  SkyRe_Dreamcloth.esp
B0  DD FtM - Cloaks patch.esp
B1  SMIM-Merged-All.esp
B2  Realistic Lighting Overhaul - Minor Cities and Town Interiors.esp
B3  RRR_3DNPC-Patch.esp
B4  SFO - Dragonborn.esp
B5  xazPrisonOverhaul.esp
B6  CerwidenCompanion.esp
B7  EnhancedCharacterEdit.esp
B8  LHRV-1.9-USKP-UDGP Patch.esp
B9  LadyKdCirclets.esp
BA  daedric remodeled.esp
BB  Svs Collection Jewelry.esp
BC  PrivateNeedsNew.esp
BD  thereserve_v2.esp
BE  Skyrim Flora Overhaul.esp
BF  WATER.esp
C0  sextoys-calyps-2.esp
++  CD - Calyps Sextoys addon.esp
C1  Private Needs-DD.esp
C2  SkyRe_StandingStones.esp
C3  Chesko_Frostfall.esp
C4  TTYM - Frostfall Module.esp
C5  Invisibility Eyes Fix.esp
C6  RND_HearthFires-Patch.esp
C7  Drinking Fountains of Skyrim.esp
C8  LoversComfort.esp
C9  RND_DrinkingFountains-Patch.esp
CA  Morning Fogs.esp
CB  RND_AnimalLoot.esp
CC  Salt Mining.esp
CD  SofiaFollower.esp
CE  L27Leanne.esp
CF  SkyRe_EnemyAI.esp
D0  CompanionArissa.esp
D1  Sneak Tools.esp
D2  daymoyl_DawnguardAddon.esp
D3  MF_RadiantProstitution.esp
++  Radiant-SchlongsPatch.esp
D4  SpousesEnhanced.esp
D5  WATER Plants.esp
D6  AmuletOfHomecoming.esp
D7  Dr_Bandolier.esp
D8  BetterBooksOfSkyrim.esp
D9  Devious Deviants.esp
DA  CraftablePantysCBBEv3M.esp
DB  Earrings Set1.esp
DC  R18pn - lingerie Set.esp
DD  Elewin Jewelry.esp
DE  177Followers.esp
DF  Hunterborn.esp
E0  BlockSparkles.esp
E1  Hunterborn_RND-Patch.esp
E2  Hunterborn_Frostfall-Patch.esp
E3  Hunterborn_Dawnguard-Patch.esp
E4  SkyRe_Combat.esp
E5  LDW Fancy Dress.esp
E6  My Home Is Your Home.esp
E7  SkyRe_StandingStones_Fix.esp
E8  Instant Mastery.esp
E9  NewJewelleryGems.esp
EA  svs Pretty Ranger.esp
EB  Tongues.esp
EC  Warhammer Sorceress Robes.esp
ED  tie.esp
EE  WATER DG.esp
EF  WetandCold.esp
F0  WATER Falskaar.esp
F1  WaterFromWellsDragonbornRND.esp
F2  XCES.esp
F3  YCrimeOverhaul.esp
F4  Alternate Start - Live Another Life.esp  [Version 2.3.6b]
F5  BetterQuestObjectives-AlternateStartPatch.esp
F6  Bashed Patch, 0.esp
F7  Pre Automatic Variants IC Patch.esp
F8  PreASISPatch.esp
F9  ReProccer.esp
FA  Dual Sheath Redux Patch.esp
FB  EveryBody's Different.esp
FC  qotsafans Ingestibles HF Patch.esp
FD  qotsafans Books HF Patch.esp
FE  qotsafans LeveledLists Patch.esp

 
 
Dunno were my papyus log would be for now im just reverting saves and cheating the money i need.
Posted

Ack spoke too soon, I've lost the surrender dialogue for bounty hunters, they just proceed to kill me to the point that Submit kicks in and then I end up hogtied minus gear and depending on settings, they bounty hunty stood over me making escape impossible or will decide to kill me.

 

Reading back I remember people saying if bounty's are too high that guards need to "De aggressor" over a couple of days with you out of sight so they will run up and attempt arrest not run up and kill you. Are bounty hunter's inheriting this behaviour? Skyrim bound gave me the "Jackpot" of over 10K bounty in every hold first time I ran it.

 

Anyone know if I'm on the right track and could perhaps setcrimegold to zero and then back up again to something high but makes npc guards behave reasonably?

 

Any offer suggests/corrects welcome of course, I could be totally on the wrong track.

Posted

 

 

And yes, for the record, in Whiterun I got a proper selection of punishments now during the day outside. On the pillory. I guess when in Riften the X-Cross is picked for you, that's all there is animation wise ... whipping after whipping.

 

 

OK, I just had my PC go to Riften, and there she was whipped 7 times on the cross.  Maybe there are no other punishment animations available that use the cross?

 

 

i think you're right, there are no other animations at the cross... probably the position isn't suited for the sex or broom animations...

when i first installed the mod i sent my PC in different towns and triggered an arrest in each of them...

while in Falkreath, Whiterun and Solitude the onlookers had different kind of "fun" with my PC, in Riften she only got wipped.

 

now, after several games in which my PCs were arrested in different towns, the situation hasn't changed, when exposed at the pillory the punishment was varied while at the cross it always consisted in being wipped.

 

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