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Posted

You are too kind - but I only speak the truth, I am a part time dabbler in coding, many people here are professionals in RL. :)

 

If the patch is working as I intended then it should be OK with any devious device from any source as long the dD keywords identifying the zas_inventorydevice and the generic type of device (eg. zad_deviousbelt, zad_deviousArmCuffs) are in place.

 

I guess an issue will arise if an expansion uses a non-standard generic keyword for an expansion device  - but only in the sense that any exception processing in the patch to leave the item equipped (eg. Armbinders & Gags during arrest, boots, blindfolds and in the new version I am working on piercings) won't work as the keyword won't be in the exclusion logic.

 

 

Oh while I'm here, the unofficial DD plug in from Bane Master, chaps not especially happy with his abilities, very self derogatory personally its working very well, so thank you.

 

Oh that note, vanila, I guess or pure DD belts work perfectly, derivatives such as the captured dreams models are either broken or unsupported- I'm guessing the latter.

 

Will Captured Dreams and Zed and Regulations authors let you make there belts comparable with prison overhaul?

 

Posted

 

You are too kind - but I only speak the truth, I am a part time dabbler in coding, many people here are professionals in RL. :)

 

If the patch is working as I intended then it should be OK with any devious device from any source as long the dD keywords identifying the zas_inventorydevice and the generic type of device (eg. zad_deviousbelt, zad_deviousArmCuffs) are in place.

 

I guess an issue will arise if an expansion uses a non-standard generic keyword for an expansion device  - but only in the sense that any exception processing in the patch to leave the item equipped (eg. Armbinders & Gags during arrest, boots, blindfolds and in the new version I am working on piercings) won't work as the keyword won't be in the exclusion logic.

 

 

Oh while I'm here, the unofficial DD plug in from Bane Master, chaps not especially happy with his abilities, very self derogatory personally its working very well, so thank you.

 

Oh that note, vanila, I guess or pure DD belts work perfectly, derivatives such as the captured dreams models are either broken or unsupported- I'm guessing the latter.

 

Will Captured Dreams and Zed and Regulations authors let you make there belts comparable with prison overhaul?

 

 

Now that's a level of ambition I like to see, arrested while running away from a failed captured dreams delivery ect and guards have the sense to leave bondage in place until back at holds prison. That's got alot of elegance to it. Once bounty hunters work again I look forward to seeing that, it figures that the NPC's designed to be unkillable at lower levels would be the ones to break..

Posted

First of all, thanks to the author for this mod, it's great!

 

I am having problems, seems I may not be alone. I've read a lot of the replies here, but I haven't found a solution. Pretty much everything works as expected until I get to the pillory. The only animation that appears to work is whipping, the others freeze the NPC and force me to reload, same goes for within the prison. Its pretty much the same in any city, and also if i only allow the Jailer to punish my PC.

 

* I have the latest versions of all dependent mods.

* I don't have any other mods that would interact with FNIS, ZaZ or SexLabs

* I've reran FNIS user tool after installing the mods.

* I've started from a brand new game.

 

Anything I am missing, any ideas? - Thank you!

Posted

First of all, thanks to the author for this mod, it's great!

 

I am having problems, seems I may not be alone. I've read a lot of the replies here, but I haven't found a solution. Pretty much everything works as expected until I get to the pillory. The only animation that appears to work is whipping, the others freeze the NPC and force me to reload, same goes for within the prison. Its pretty much the same in any city, and also if i only allow the Jailer to punish my PC.

 

* I have the latest versions of all dependent mods.

* I don't have any other mods that would interact with FNIS, ZaZ or SexLabs

* I've reran FNIS user tool after installing the mods.

* I've started from a brand new game.

 

Anything I am missing, any ideas? - Thank you!

 

If you check Zaz MCM menu you will see an option to register the animations it contains- mostly pillory torments of one variety or another with sexlab itself, if this isn't done sexlab can't make use of them. There's a list show in Zaz with all animation with TRUE or FALSE next to it. once registered they will all turn to TRUE. I hope that clears it up for you, as I'm not a good source of advice for the harder stuff.

Posted

how does the follower jailed and punished work ? i have nothing like this. using aft.

 

In my game my follower was stripped and placed in the cell with my PC.  She was not punished in the cell, but a bag appeared over her head when my PC was punished in the cell.  Outside, the follower was not placed in the pillory.  The only punishment applied outside to the follower was that the jailor caused the PC to have sex with the follower with a strap on, once (if I remember correctly) with the PC in the dominant position and once with the follower in the dominant position.  The jailor verbally threatened to whip them if they didn't go at it faster, but did not actually do it.  Again, when other NPCs (not the follower) punished the PC, the follower stood by with a bag on her head.

 

I'm also using AFT.

 

Posted

I have the same problem Bahamut2119 is encountering. 

Upon arrest, no matter what city, my character is marched off towards Windhelm. Fast forwarding works, and once placed in some tiny room, inaccessible (as far as I could tell) from the normal Windhelm prison, I get the "take off your items" dialogue. The Jailor then stays in the room with her and scenes play (relatively) normally. Due to the size of the cell, one character usually ends up in a wall. 

All dialogue seems to work once in the cell so it might not be a Fuz Ro Doh problem, not sure though. 

I started a new game with the release of v0030.

Playing a Ningheim character. 

No Devious Devices equipped. 

No bounty in any holds other than the one I'm arrested in. 

Log files are around a MB in size, but sometimes scripts seem to be slowing down a bit. 

Arrested for minor crime, major crimes cause Attack-on-sight, yielding doesn't help. May be a problem with Skyrim itself, SexLab Defeat or SkyRe, not sure as I've never been arrested for major crimes without PO installed.

 

Load Order: 

Update.esm

Unofficial Skyrim Patch.esp
Dawnguard.esm
Unofficial Dawnguard Patch.esp
HearthFires.esm
Unofficial Hearthfire Patch.esp
Dragonborn.esm
Unofficial Dragonborn Patch.esp
ApachiiHair.esm
AzarHair.esm
RaceCompatibility.esm
Skyrim Project Optimization - Full Version.esm
TCRA.esm
actorEvents.esm
ClimatesOfTamriel.esm
hdtHighHeel.esm
SexLab.esm
SexLabAroused.esm
HentaiPregnancy.esm
SGHairPackBase.esm
ZaZAnimationPack.esm
Devious Devices - Assets.esm
Devious Devices - Integration.esm
Devious Devices - Expansion.esm
RaceCompatibilityUSKPOverride.esp
Serana.esp
Chesko_Frostfall.esp
Supreme Fog - CoT.esp
AOS.esp
AOS_DGDB Patch.esp
Immersive Sounds - Aural Assortment.esp
Improved Combat Sounds v2.2.esp
BrighterTorches.esp
fantasy music overhaul.esp
TouringCarriages.esp
Cutting Room Floor.esp
StaticMeshImproved - Merged.esp
StaticMeshImprovementMod-FurnitureChestSnowFix.esp
AMatterOfTime.esp
Auto Unequip Ammo.esp
Apropos.esp
CalienteVanillaArmorTweaks.esp
Dead Body Collision.esp
DeviouslyHelpless.esp
GagSFX.esp
GagSFXDawnguard.esp
HARODATH_ImmersiveSoulgems.esp
HentaiMilk_HEARTHFIRE.esp
HorsePenis.esp
ImmersiveSpells.esp
LoversComfort.esp
MF_RadiantProstitution.esp
NusbieVoices.esp
RedMountainErupts.esp
SexLabMatchMaker.esp
SexLab_Hormones.esp
SexLabNudeCreatures.esp
SWT1.2.esp
SexLabDefeat.esp
SexLabUtil1.esp
Skyrim Flora Overhaul.esp
SexLabDangerousNights.esp
Sacrificial Spriggan.esp
SexLab Sound FX Replacer.esp
Unique BOOZE Bottles.esp
WetandCold.esp
WetandCold - Ashes.esp
Chesko_LoreBasedLoadingScreens.esp
DYNAVISION Dynamic Depth of Field.esp
RaceMenu.esp
RaceMenuOverlays.esp
SkyUI.esp
iHUD.esp
LessIntrusiveHUD.esp
calyps-animal-ears.esp
1nivWICCloaks.esp
Crown Helmets - Craftable Merged.esp
Devious Devices - For the Masses II.esp
DonMichHeels.esp
Eyepatch.esp
Elven Nymph.esp
High Heels - Merged.esp
LadyKdCirclets.esp
Latex Armor.esp
HISmerillDArobe.esp
Nicoroshi Creations.esp
PrvtIRings.esp
RegnPiercings.esp
SeraphineHuntedArmor.esp
Shiny Catsuits.esp
ShreddedTrissMash.esp
Skyrim_Strap_Ons.esp
Spriggan Armor 2.esp
Strap.esp
WestWindMisfit.esp
Dr_Bandolier.esp
HDT Havok Object.esp
LC_immersiveLoot.esp
MennoHairFlowers.esp
RemodeledArmorMerged.esp
Equipping Overhaul.esp
DeadlyDragons.esp
SkyRe_Main.esp
SkyRe_Main_Fix.esp
SkyRe_Combat.esp
SkyRe_EnemyAI.esp
SkyRe_EnemyScaling.esp
SkyRe_Survivalism.esp
calyps-dragonpriestmasks.esp
AOS_SkyRe Patch.esp
AOS_SkyRe-AFTER Patch.esp
PhysicsImpactDamageFix.esp
TradeRoutes.esp
Immersive Sounds - Footsteps.esp
Immersive Sounds - Footsteps Dragonborn Patch.esp
Shaydows WereWolf Replacer OVERHAUL.esp
Beautiful Whiterun.esp
Captured Dreams.esp
Devious Deviants.esp
Inconsequential NPCs.esp
KamiTH.esp
RealisticWhiterun.esp
Run For Your Lives.esp
When Vampires Attack.esp
SkyrimCoinReplacerRedux.esp
AchieveThat.esp
Book Covers Skyrim.esp
BlockSparkles.esp
AOS_BlockSparkles Patch.esp
Guard Dialogue Overhaul.esp
ImmersiveFP.esp
HPSoulGemBirth.esp
SFO - Expanded Diversity.esp
Convenient Horses.esp
dD - Enhanced Blood Main.esp
dD-Dragonborn-Dawnguard-EBT Patch.esp
AOS_EBT Patch.esp
xazPrisonOverhaul.esp
zzEstrus.esp
EstrusChaurus.esp
aMidianborn_Skyforge_Weapons.esp
DawnofRiften.esp
Oblivion Gates v3 without Markers - Skyrim + Dawnguard DLC.esp
Oblivion Gates v3 - Skyrim + Dawnguard DLC.esp
WEBS extended.esp
SkyFalls + SkyMills + DG + DB.esp
SoS - The Dungeons.esp
EnhancedLightsandFX.esp
ELFX - Dawnguard.esp
ClimatesOfTamriel-Dawnguard-Patch.esp
ClimatesOfTamriel-Dragonborn-Patch.esp
AOS_COT-DG Patch.esp
Supreme Storms - Cot Version.esp
CoT-WeatherPatch.esp
CoT-WeatherPatch_DB.esp
CoT-WeatherPatch_Snow-10.esp
CoT-WeatherPatch_SupStorms.esp
CoT-WeatherPatch_NL1.esp
ELFXEnhancer.esp
MoonGlow.esp
SoS - The Dungeons-PatchELFX.esp
ScopedBows.esp
Prometheus_No_snow_Under_the_roof.esp
Immersive NPC in the dark.esp
Predator Vision.esp
HentaiCreatures.esp
SexLab Enchantress.esp
DeadlySpellImpacts.esp
AOS_DSI Patch.esp
FNISspells.esp
Dual Wield Parrying_SKSE.esp
The Dance of Death - Ultimate Edition.esp
Acquisitive Soul Gems.esp
Animated Enchantments.esp
AzarHairPonyTail 03 - Havok.esp
Brows.esp
Improved Eyes Skyrim.esp
Improved Eyes Skyrim - Vamp.esp
BS-TheHag_Overlays.esp
RaceMenuOverlayCompilation - CBBE.esp
The Coenaculi.esp
The Ningheim.esp
SGHairPackMerged.esp
ethereal_elven_overhaul.esp
3DNPC.esp
RealisticNeedsandDiseases.esp
RND_Dawnguard-Patch.esp
RND_HearthFires-Patch.esp
RND_Dragonborn-Patch.esp
RND_USKP-Patch.esp
RND_UniqueBoozeBottles-Patch.esp
Alternate Start - Live Another Life.esp
Alternate Start - Live A Deviant Life.esp
dD - Realistic Ragdoll Force - Medium.esp
CharGen Morphs.esp
CharGen ECE Morphs.esp
Extra Scars.esp
EEO Morphs.esp
EEO ECE Morphs.esp
TTYM - Think to Yourself Messages.esp
WATER.esp
WATER Plants.esp
WATER DG.esp
WATER DB Waves.esp
AOS_WetandCold Patch.esp
CD - ShinyRubberCatsuits addon.esp
ReProccer.esp
BAMM - Overhauled Recipes.esp
Ningheim ECE Morphs.esp
Ningheim Morphs.esp
RND_AnimalLoot.esp
TradeRoutes-SkyRe-Patch.esp
Post Reproccer Scoped Bows Patch.esp
Scoped Bows - SkyRe Patch.esp
WorldEaterBeater.esp
SexLabStatsManipulator.esp
SSv2.esp
Solutions-PrisonOverhaul Patch.esp
Lilarcor.esp
animal_mansion.esp
hydra_slavegirls.esp
mslDeviousCaptures.esp
LyPlayerVoice.esp
AhriOutfit.esp

 

 

 

Any other information I should post/things I should try, let me know. Thanks :).

 

Posted

 

 

Edit: Oooh, might be a "Sexlab Solutions - Prison Overhaul patch"- problem, not sure if I installed that before or after I tried PO, I'll check back once I tried without it.

 

The only thing that patch changes is ensuring that the Prison Overhaul changes to the Riften jail guard and the added dialogue option for that particular guard from Sexlab Solutions are both preserved. So it shouldn't be possible for the patch to cause any issues since Prison Overhaul's settings are still in place.

Posted

 

 

 

Edit: Oooh, might be a "Sexlab Solutions - Prison Overhaul patch"- problem, not sure if I installed that before or after I tried PO, I'll check back once I tried without it.

 

The only thing that patch changes is ensuring that the Prison Overhaul changes to the Riften jail guard and the added dialogue option for that particular guard from Sexlab Solutions are both preserved. So it shouldn't be possible for the patch to cause any issues since Prison Overhaul's settings are still in place.

 

Ah right, had forgotten about that, thanks for clarifying :)!

Posted

Just used this in riften with a companion and it was great! I can see why you'd want to go a different route with the stocks though. One thing I just remembered; In markarth there are stocks. Same one that the Haelga's basement mod uses.

Posted

Arrested for minor crime, major crimes cause Attack-on-sight, yielding doesn't help. May be a problem with Skyrim itself, SexLab Defeat or SkyRe, not sure as I've never been arrested for major crimes without PO installed.

 

That is vanilla behavior, with major crimes. Don't think PO changes anything about that. One needs to stay out of that hold for a bit (just a couple of days as far as I can tell), when you meet guards afterwards they sort of have "cooled off" and dont go berserk on you, instead force-greet you from afar to arrest you/collect the bounty.

Posted

Found a mod that doesn't work with Prison Overhall - Immersive Patrols.  The patrols are in the various holds gaurd factions but when they arrest the PC character they don't know how to get to the hold prison.

Posted

Found a mod that doesn't work with Prison Overhall - Immersive Patrols.  The patrols are in the various holds gaurd factions but when they arrest the PC character they don't know how to get to the hold prison.

 

Really? patrols I see are default army guys storm cloaks or imperials and the game seems to register them as such: armour mods and behavioural mods and devious regulations treats all my patrolling guys as "army" not "police" Were you close to a hold with the storm cloak model guards perhaps? Or perhaps were testing the "Trigger major/minor Arrest" button can work with any npc, not matter how civilian or unlorefreindly. That could have made soldiers arrest you I guess.

Posted

 

The problem I had in my last game, where none of the guards would take my PC to the prison in Solitude, no longer happened.  I had deleted a few mods for this play-though, I think the one most likely to have caused the problem was Interesting NPCs (3DNPC).  It does add an NPC prisoner to a jail cell, so perhaps that was causing the problem.

 

I doubt it's 3DNPC, I've always used it and never had a problem with XPO

 

I think there are some mods that modify Solitude jail, and remove a keyword on the door there. That causes PO to fail for Solitude at least. I don't think that's 3DNPC because I run with that mod, but load order and how often I test in Solitude (almost never).

 

Funny thing with Solitude is that I made PO specifically because I had a bounty in Solitude and hated the vanilla prison experience. And now I never test PO there ... the irony.

Posted

I'm not sure if this should be posted here but its kind of related to PO so I figure I would post it here and ill just delete/move my comment if necessary.

 

So for the last month or so I have been messing around with 3ds max and, although im still learning and fairly amateur, I think I have begun to get the hang of it.  After doing quite a bit of basic animations such as different idles and attack animations I started to work on one particular animation that I think would go well with PO.  Basically the idea is something of an arrest animation.  What I have right now, and it still requires ALOT work, goes something like this:

 

Player raises hands into a surrender position

Player then moves hands to a position raised behind their head

finally each arm moves down into a position similar to the bound hands idol from ZAP.

 

Basically I was curious if this animation could be implemented into PO and played upon the players surrender to a guard.  It could even be expanded a bit to make this play similar to a pillory punishment animation and act as a paired animation with a second actor.  Basically I see it working like this:

 

Player surrenders to guard.

player plays surrender animation and places hands on top of head

guard plays a sort of "searching the player" animation where he/she pats down the player

guard then moves players hands behind his or her back

animation ends in bound hands idol from ZAP

wrist/ankle irons and gag applied to the player

 

If this can behave similar to a pillory animation it could even take advantage of crowd functionality and so NPC's will gather around and clap/cheer and generally engage in a skyrim version of rubbernecking as the player is being hauled off.

 

So thats pretty much the gist of it.  Also if someone else, much more talented then me, likes the idea and wants to try and animate this themselves by all means go right ahead (even though they probably don't need my permission anyway). 

 

Also, xaz, if this can't be done or would not be something you would want to implement then let me know?  That way I can at least stop working on something that would essentially be a useless animation haha.

 

Finally if there is a thread here on LL where I can ask questions/get help from experienced animators I would also appreciate someone directing me there.

 

Also, to make this comment slightly more related to PO, v30 works fine for me the only real issue I have to report is occasionally on arrest the player will not play the bound hands animation from ZAP and just walk like normal but with irons and gag applied.  Otherwise everything else works fine.

I think the surrender position is already available (hands raised). Though the hands behind back is not, afaik.

 

I think I'd prefer to keep PO free from FNIS as much as possible. Nothing against FNIS, it's just that it makes it harder for most people to install the mod properly.

 

When it comes to the capture scene, I think it would be really cool to have it play out like that. Problem is that it takes a lot of work to do the fine tuning that is required from synchronising two actors and so on. Given how much I have on my current backlog, I don't think I should add this too...

 

Still, if you create a hands behind head animation, I guess I could include it in Zaz Animation Pack or something, and then try to use it in PO eventually.

Posted

Do the jailors have their own AI packages and regular daily schedules? My PC went to Windhelm, got arrested outside (since using Sexlab Bound she had a bounty in all holds), was walked to the gate by a guard, but when she got inside the jailor was walking around in front of Candlehearth Hall.  The guard stopped moving for a while but made no effort to turn the prisoner over to the jailor, and after a short while the jailor walked off.  I then used the MCM option to fast forward to the jail, at which point the guard did his dialog to turn the prisoner over to the jailor, but the jailor wasn't there.  I've waited about an hour in game, and he still hasn't showed up.

Short answer: No they don't.

 

The jailor should have been force moved to the prison as soon as you were arrested. Not sure why it's walking around outside. Maybe it somehow had the wrong ai package or similar.

 

Sorry, no idea....

Posted

 

Do the jailors have their own AI packages and regular daily schedules? My PC went to Windhelm, got arrested outside (since using Sexlab Bound she had a bounty in all holds), was walked to the gate by a guard, but when she got inside the jailor was walking around in front of Candlehearth Hall.  The guard stopped moving for a while but made no effort to turn the prisoner over to the jailor, and after a short while the jailor walked off.  I then used the MCM option to fast forward to the jail, at which point the guard did his dialog to turn the prisoner over to the jailor, but the jailor wasn't there.  I've waited about an hour in game, and he still hasn't showed up.

 

I've had this happen to me once or twice as well. I've found the best way to avoid these sorts of problems is to reset XPO after each stay in prison

 

Now it gets interesting.... I'll try to reproduce this scenario (after an initial tour in the jail) and see what happens.

Posted

First of all, I'm just a user of the mod, so take this with a grain of salt.

 

As far as I know, only the bounty in the current hold is considered.  However, you still go to jail whether it's for a major or minor crime.

 

Unless you changed the options in the MCM menu, it would be unusual to get that many whipping events in a row.  I haven't been to Riften with the current version, though, maybe the cross has some effect on the frequency.  Did you see the same in Whiterun?

 

I frequently sleep in the cell, but usually not for more than 3 hours at a time, since the punishment events by default are set to happen every 3 hours.

The cross has no animations for any other content, and the mod picks the pillory when you're jailed. I'll change this in the future, but what this boils down to is....

 

If you get placed in the x-cross, you'll only see whippings for the rest of your time in jail. More variation is needed ...

Posted

 

First of all, I'm just a user of the mod, so take this with a grain of salt.

 

As far as I know, only the bounty in the current hold is considered.  However, you still go to jail whether it's for a major or minor crime.

 

Unless you changed the options in the MCM menu, it would be unusual to get that many whipping events in a row.  I haven't been to Riften with the current version, though, maybe the cross has some effect on the frequency.  Did you see the same in Whiterun?

 

I frequently sleep in the cell, but usually not for more than 3 hours at a time, since the punishment events by default are set to happen every 3 hours.

The cross has no animations for any other content, and the mod picks the pillory when you're jailed. I'll change this in the future, but what this boils down to is....

 

If you get placed in the x-cross, you'll only see whippings for the rest of your time in jail. More variation is needed ...

 

 

Do you have any interest in meshing with Slaverun? There's now a pillory and an x-cross in my cell (and a table full of anal eggs, but that's probably pushing it*), and it'd be nice if they got used.

 

* pun intended

Posted

Let me add my take on jailor AI discussion.

 

Female jailor left the Whiterun, after releasing my character. I collected few things and wen't to deal with bandits in Valtheim towers. I saw her outside Whiterun, but did not think more of it.

 

I was stalking the bandit chief from the opposite tower, when I saw something moving on the road. Female jailor had walked all the way from Whiterun and was passing the Valtheim towers. She got on to a fight with one of the bandits, killed him and continued her trip down the road.

 

I should have followed lady jailor, but the bandit chief managed to get best of my character (clumsy lass fell from the tower) and I did not track her down.

 

I don't know if she was on her way to Windhelm or Riften, but definetly not back to Whiterun. :shy:

Posted

I think I'd prefer to keep PO free from FNIS as much as possible. Nothing against FNIS, it's just that it makes it harder for most people to install the mod properly.

Everyone has FNIS already anyway, so I don't think that would be an issue.

Posted

 

First of all, I'm just a user of the mod, so take this with a grain of salt.

 

As far as I know, only the bounty in the current hold is considered.  However, you still go to jail whether it's for a major or minor crime.

 

Unless you changed the options in the MCM menu, it would be unusual to get that many whipping events in a row.  I haven't been to Riften with the current version, though, maybe the cross has some effect on the frequency.  Did you see the same in Whiterun?

 

I frequently sleep in the cell, but usually not for more than 3 hours at a time, since the punishment events by default are set to happen every 3 hours.

The cross has no animations for any other content, and the mod picks the pillory when you're jailed. I'll change this in the future, but what this boils down to is....

 

If you get placed in the x-cross, you'll only see whippings for the rest of your time in jail. More variation is needed ...

 

 

The whipping is my favorite punishment anyway ...

 

Posted

 

Found a mod that doesn't work with Prison Overhall - Immersive Patrols.  The patrols are in the various holds gaurd factions but when they arrest the PC character they don't know how to get to the hold prison.

 

Really? patrols I see are default army guys storm cloaks or imperials and the game seems to register them as such: armour mods and behavioural mods and devious regulations treats all my patrolling guys as "army" not "police" Were you close to a hold with the storm cloak model guards perhaps? Or perhaps were testing the "Trigger major/minor Arrest" button can work with any npc, not matter how civilian or unlorefreindly. That could have made soldiers arrest you I guess.

 

 

Oh, wrong mod. Populated Forts Towers and Places adds hold militia patrols that in the hold's guard factions and are bugging when they arrest the player.

Posted

I seem to have an issue with this mod running logs on repeat. My papyrus log has 60k lines, and about 59.5k of them are xpo related. Is there a command where I can fresh start this? I have tried the MCM menu and it hasn't helped in this case.

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