Volutari Posted June 23, 2014 Posted June 23, 2014 Hello, first of all i love this entire mod to boot and think there oughta be more jail related mods ! but i've been having quite the conundrum lately, i've started a completely new game and well frankly everything goes as planned, get arrested, gagged and binded but then suddenly, the guards descide to kill me and attack me, i tried resetting it via MCM control, but nothing works, when it did work i had to use the "get arrested for minor" or major fellany mcm option then it works, but when i fast forward the walking my character just stands there stairing at the jailer and he does nothing while my character is frozen in place. If anyone can shed some light on this problem, i've tried everything ... or well most of it i'm not quite smart to rly hackle this thing out via use of the toolkit hehe I had this for a while, turned out I had overlooked Fuz Ro Dah requirement after a sadly required clean sweep when I was getting CTD's loading previously fine games.
Volutari Posted June 23, 2014 Posted June 23, 2014 Oh while I'm here, the unofficial DD plug in from Bane Master, chaps not especially happy with his abilities, very self derogatory personally its working very well, so thank you. Oh that note, vanila, I guess or pure DD belts work perfectly, derivatives such as the captured dreams models are either broken or unsupported- I'm guessing the latter. Will Captured Dreams and Zed and Regulations authors let you make there belts comparable with prison overhaul?
bahamut2119 Posted June 23, 2014 Posted June 23, 2014 Got a issue first time ive purposely let myself get caught without paying the fine in awhile but had a 30k fine in falkreath and didn't have on me nor did i want to cheat it in. Took awhile as i see others mention for the guard to put the bindings on/force my weapons. Thats not my real issue though i wated and let the gaurd lead me but he lead me out ot falkreath so thinking it was a bug i fast forwarded. Now i appear to be in a spawning cell just for the winterhold jailer. Load list Active Mod Files: 00 Skyrim.esm 01 Update.esm 02 Unofficial Skyrim Patch.esp [Version 2.0.4a] 03 Dawnguard.esm 04 Unofficial Dawnguard Patch.esp [Version 2.0.4] 05 HearthFires.esm 06 Unofficial Hearthfire Patch.esp [Version 2.0.4] 07 Dragonborn.esm 08 Unofficial Dragonborn Patch.esp [Version 2.0.4a] 09 Falskaar.esm 0A ClimatesOfTamriel.esm 0B SexLab.esm [Version 1.57] 0C BeeingFemale.esm [Version 0.3.19b] 0D SexLabAroused.esm 0E AzarHair.esm 0F Schlongs of Skyrim - Core.esm 10 Devious Devices - Assets.esm [Version 2.8.0] 11 ZaZAnimationPack.esm 12 daymoyl.esm 13 hdtHighHeel.esm 14 Devious Devices - Integration.esm 15 Devious Devices - Expansion.esm 16 Perk-Reset-MCM.esm 17 SGHairPackBase.esm 18 DD_Dragonborn Additions.esp 19 Bard Songs Overhall v2.esp 1A AradiaRogueArmor.esp 1B FemaleNakedComments.esp 1C SkyRealism - Time and Travel.esp [Version 1.2.] 1D BeeingFemaleBasicAddOn.esp 1E AMatterOfTime.esp [Version 2.00] 1F NewVampJewellery4Cuirass.esp 20 ClimatesOfTamriel-Dawnguard-Patch.esp 21 BeeingFemale_Cooking.esp 22 AsharaPrinceOfTheWoods.esp 23 7B Leather Clothes.esp 24 BetterQuestObjectives-Hearthfire.esp 25 AdvancedKillMoves.esp 26 Field Mage Outfit.esp 27 chfshPlayerVoicesets.esp 28 Realistic Lighting Overhaul - Dawnguard Weathers.esp 29 vAutosaveManager.esp 2A DD_Dawnguard Additions.esp 2B CharacterMakingExtender.esp 2C Proper Aiming.esp 2D blackwidow.esp 2E Dawnguard - Join As A Vampire.esp 2F Craftable and Placeable Havok-enabled Bedrolls .esp 30 ClimatesOfTamriel-Dragonborn-Patch.esp 31 CoT-WeatherPatch_DB.esp 32 Animated Dragon Wings.esp 33 Vivid Landscapes.esp ++ 7Base Remodeled Armor - Replacer - Dragonborn.esp 34 CoT-WeatherPatch.esp 35 EbonyRanger.esp 36 PumpingIron.esp 37 Craftable Invisible Helmets.esp 38 dD - Realistic Ragdoll Force - Realistic.esp 39 Devious Devices - Males Addon.esp 3A Strap.esp 3B DSAMG - Miraak Music Fixes.esp 3C LeftHandRings.esp [Version 1.4] 3D AradiaBikini.esp 3E Locational Damage.esp 3F EquippablePubes.esp 40 FemaleMannequinsBreton.esp 41 FNISSexyMove.esp 42 GagSFX.esp 43 GagSFXHearthfires.esp 44 GagSFXDawnguard.esp 45 GagSFXDragonborn.esp 46 iHUD.esp 47 ImmersiveFP.esp 48 AutoPV.esp 49 LoversVictim.esp 4A morerealisticcarrying.esp 4B MidnightBreed.esp 4C NewVampChainsGloves.esp 4D SED7-CBBE3-BM_ALLin1-EDITION.esp 4E NewVampChainsCuirass.esp 4F NusbieVoices.esp 50 CoT-WeatherPatch_Snow-40.esp 51 LivelyLovelyScreenie.esp 52 SexLab Warmbodies.esp 53 SkyUI.esp 54 Dual Sheath Redux.esp 55 AchieveThat.esp 56 CoT-WeatherPatch_NL3.esp 57 Realistic Lighting Overhaul - Major City Interiors.esp 58 RealisticRoomRental.esp 59 SkyRe_Main.esp 5A 3DNPC.esp 5B Traps Are Dangerous.esp 5C Falskaar SkyRe Faction Patch.esp 5D JHE_RavensRestMod.esp [Version 1.31] 5E Clothing & Clutter Fixes.esp ++ 7Base Remodeled Armor - Replacer - Dawnguard.esp 5F Immersive Sounds - Compendium.esp 60 dD - Enhanced Blood Main.esp 61 dD-Dragonborn-Dawnguard-EBT Patch.esp 62 ISCompendium Enhanced Blood Patch.esp 63 Forbidden Ebony Armor.esp 64 Babette.esp 65 LeftHandRings - Dawnguard.esp [Version 1.4] 66 Devious Devices - Gags+.esp 67 VampireLeatherArmorSet.esp 68 SexLab Cumshot.esp [Version 1.5.2] 69 SexLab-AmorousAdventures.esp 6A SexLabNudeCreatures.esp 6B SexLabNudeCreaturesDG.esp 6C SGEyebrows.esp 6D SGHairPackAIO.esp 6E SkyRE-Patch.esp 6F SkyRe_EnemyScaling.esp 70 SkyRe_Survivalism.esp 71 Skyrim Immersive Creatures.esp [Version v6.5.2] 72 Helgen Reborn.esp [Version 105.3] 73 Realistic Lighting Overhaul - Major City Exteriors.esp 74 SkyRe_Main_Fix.esp 75 Masque of Clavicus Vile.esp 76 AstralMerchantAndChest.esp 77 ISCompendium SkyRe Patch.esp 78 Facelight.esp 79 RealisticNeedsandDiseases.esp 7A Disease Descriptions_RND Compatibile.esp 7B RND_Dawnguard-Patch.esp 7C RND_USKP-Patch.esp 7D Breezehome hearthfire redux.esp 7E OBIS.esp 7F Devious Devices - For the Masses II.esp 80 SkyRe_EnemyScaling_Fix.esp 81 OBISDB.esp 82 Civil War Overhaul.esp 83 SkyRe_SIC Crossbowfix.esp [Version v6.1.2] 84 Skyrim Immersive Creatures - DLC2.esp [Version v6.5.2] 85 ESFCompanions.esp [Version 0.3.6] 86 BetterQuestObjectives.esp 87 Better Skill and Quest Books Names.esp 88 BarenziahQuestMarkers_Droppable.esp 89 Thieves Guild Requirements.esp 8A BetterQuestObjectives-SkyRePatch.esp 8B BetterQuestObjectives-PersidRRentalPatch.esp 8C BetterQuestObjectives-ThievesGuildRequirementsPatch.esp 8D BetterQuestObjectives-Dawnguard.esp 8E Better Stealth AI for Followers.esp 8F BetterQuestObjectives-BetterStealthAIPatch.esp 90 DFB - Random Encounters.esp [Version 1.2] 91 Realistic Lighting Overhaul - Dungeons.esp 92 Realistic Lighting Overhaul - Brighter Dungeons.esp 93 Realistic Lighting Overhaul - Dawnguard Interiors.esp 94 Better Vampires.esp 95 TTYM - Think to Yourself Messages.esp 96 Natural Lighting and Atmospherics.esp 97 realrainCoT.esp 98 ClimatesOfTamriel-Sound.esp 99 Cloaks - Dawnguard.esp 9A SexLab_DibellaCult.esp 9B DiversePriests.esp 9C Schlongs of Skyrim.esp 9D AmazingFollowerTweaks.esp 9E BetterQuestObjectives-AFTPatch.esp 9F 7Base Remodeled Armor - Replacer.esp A0 Immersive Dialogue Overhaul.esp [Version 2.0] A1 Skyrim_Strap_Ons.esp A2 SOS - VectorPlexus Regular Addon.esp A3 SplashofRain.esp A4 SuperbSerana.esp A5 SWT1.2.esp A6 TheEyesOfBeauty.esp [Version 9] A7 UNP Undies.esp A8 WATER DB Waves.esp A9 Captured Dreams.esp ++ CD - Skyrim Strapon addon.esp AA RND_Dragonborn-Patch.esp AB Cloaks.esp AC SexLab Theft and Seduction.esp AD Kitiara.esp AE Marriage without Amulet.esp AF SkyRe_Dreamcloth.esp B0 DD FtM - Cloaks patch.esp B1 SMIM-Merged-All.esp B2 Realistic Lighting Overhaul - Minor Cities and Town Interiors.esp B3 RRR_3DNPC-Patch.esp B4 SFO - Dragonborn.esp B5 xazPrisonOverhaul.esp B6 CerwidenCompanion.esp B7 EnhancedCharacterEdit.esp B8 LHRV-1.9-USKP-UDGP Patch.esp B9 LadyKdCirclets.esp BA daedric remodeled.esp BB Svs Collection Jewelry.esp BC PrivateNeedsNew.esp BD thereserve_v2.esp BE Skyrim Flora Overhaul.esp BF WATER.esp C0 sextoys-calyps-2.esp ++ CD - Calyps Sextoys addon.esp C1 Private Needs-DD.esp C2 SkyRe_StandingStones.esp C3 Chesko_Frostfall.esp C4 TTYM - Frostfall Module.esp C5 Invisibility Eyes Fix.esp C6 RND_HearthFires-Patch.esp C7 Drinking Fountains of Skyrim.esp C8 LoversComfort.esp C9 RND_DrinkingFountains-Patch.esp CA Morning Fogs.esp CB RND_AnimalLoot.esp CC Salt Mining.esp CD SofiaFollower.esp CE L27Leanne.esp CF SkyRe_EnemyAI.esp D0 CompanionArissa.esp D1 Sneak Tools.esp D2 daymoyl_DawnguardAddon.esp D3 MF_RadiantProstitution.esp ++ Radiant-SchlongsPatch.esp D4 SpousesEnhanced.esp D5 WATER Plants.esp D6 AmuletOfHomecoming.esp D7 Dr_Bandolier.esp D8 BetterBooksOfSkyrim.esp D9 Devious Deviants.esp DA CraftablePantysCBBEv3M.esp DB Earrings Set1.esp DC R18pn - lingerie Set.esp DD Elewin Jewelry.esp DE 177Followers.esp DF Hunterborn.esp E0 BlockSparkles.esp E1 Hunterborn_RND-Patch.esp E2 Hunterborn_Frostfall-Patch.esp E3 Hunterborn_Dawnguard-Patch.esp E4 SkyRe_Combat.esp E5 LDW Fancy Dress.esp E6 My Home Is Your Home.esp E7 SkyRe_StandingStones_Fix.esp E8 Instant Mastery.esp E9 NewJewelleryGems.esp EA svs Pretty Ranger.esp EB Tongues.esp EC Warhammer Sorceress Robes.esp ED tie.esp EE WATER DG.esp EF WetandCold.esp F0 WATER Falskaar.esp F1 WaterFromWellsDragonbornRND.esp F2 XCES.esp F3 YCrimeOverhaul.esp F4 Alternate Start - Live Another Life.esp [Version 2.3.6b] F5 BetterQuestObjectives-AlternateStartPatch.esp F6 Bashed Patch, 0.esp F7 Pre Automatic Variants IC Patch.esp F8 PreASISPatch.esp F9 ReProccer.esp FA Dual Sheath Redux Patch.esp FB EveryBody's Different.esp FC qotsafans Ingestibles HF Patch.esp FD qotsafans Books HF Patch.esp FE qotsafans LeveledLists Patch.esp Dunno were my papyus log would be for now im just reverting saves and cheating the money i need.
Volutari Posted June 23, 2014 Posted June 23, 2014 Ack spoke too soon, I've lost the surrender dialogue for bounty hunters, they just proceed to kill me to the point that Submit kicks in and then I end up hogtied minus gear and depending on settings, they bounty hunty stood over me making escape impossible or will decide to kill me. Reading back I remember people saying if bounty's are too high that guards need to "De aggressor" over a couple of days with you out of sight so they will run up and attempt arrest not run up and kill you. Are bounty hunter's inheriting this behaviour? Skyrim bound gave me the "Jackpot" of over 10K bounty in every hold first time I ran it. Anyone know if I'm on the right track and could perhaps setcrimegold to zero and then back up again to something high but makes npc guards behave reasonably? Any offer suggests/corrects welcome of course, I could be totally on the wrong track.
Karma199696 Posted June 23, 2014 Posted June 23, 2014 And yes, for the record, in Whiterun I got a proper selection of punishments now during the day outside. On the pillory. I guess when in Riften the X-Cross is picked for you, that's all there is animation wise ... whipping after whipping. OK, I just had my PC go to Riften, and there she was whipped 7 times on the cross. Maybe there are no other punishment animations available that use the cross? i think you're right, there are no other animations at the cross... probably the position isn't suited for the sex or broom animations... when i first installed the mod i sent my PC in different towns and triggered an arrest in each of them... while in Falkreath, Whiterun and Solitude the onlookers had different kind of "fun" with my PC, in Riften she only got wipped. now, after several games in which my PCs were arrested in different towns, the situation hasn't changed, when exposed at the pillory the punishment was varied while at the cross it always consisted in being wipped.
Bane Master Posted June 23, 2014 Posted June 23, 2014 You are too kind - but I only speak the truth, I am a part time dabbler in coding, many people here are professionals in RL. If the patch is working as I intended then it should be OK with any devious device from any source as long the dD keywords identifying the zas_inventorydevice and the generic type of device (eg. zad_deviousbelt, zad_deviousArmCuffs) are in place. I guess an issue will arise if an expansion uses a non-standard generic keyword for an expansion device - but only in the sense that any exception processing in the patch to leave the item equipped (eg. Armbinders & Gags during arrest, boots, blindfolds and in the new version I am working on piercings) won't work as the keyword won't be in the exclusion logic. Oh while I'm here, the unofficial DD plug in from Bane Master, chaps not especially happy with his abilities, very self derogatory personally its working very well, so thank you. Oh that note, vanila, I guess or pure DD belts work perfectly, derivatives such as the captured dreams models are either broken or unsupported- I'm guessing the latter. Will Captured Dreams and Zed and Regulations authors let you make there belts comparable with prison overhaul?
Volutari Posted June 23, 2014 Posted June 23, 2014 You are too kind - but I only speak the truth, I am a part time dabbler in coding, many people here are professionals in RL. If the patch is working as I intended then it should be OK with any devious device from any source as long the dD keywords identifying the zas_inventorydevice and the generic type of device (eg. zad_deviousbelt, zad_deviousArmCuffs) are in place. I guess an issue will arise if an expansion uses a non-standard generic keyword for an expansion device - but only in the sense that any exception processing in the patch to leave the item equipped (eg. Armbinders & Gags during arrest, boots, blindfolds and in the new version I am working on piercings) won't work as the keyword won't be in the exclusion logic. Oh while I'm here, the unofficial DD plug in from Bane Master, chaps not especially happy with his abilities, very self derogatory personally its working very well, so thank you. Oh that note, vanila, I guess or pure DD belts work perfectly, derivatives such as the captured dreams models are either broken or unsupported- I'm guessing the latter. Will Captured Dreams and Zed and Regulations authors let you make there belts comparable with prison overhaul? Now that's a level of ambition I like to see, arrested while running away from a failed captured dreams delivery ect and guards have the sense to leave bondage in place until back at holds prison. That's got alot of elegance to it. Once bounty hunters work again I look forward to seeing that, it figures that the NPC's designed to be unkillable at lower levels would be the ones to break..
magicrealm Posted June 24, 2014 Posted June 24, 2014 how does the follower jailed and punished work ? i have nothing like this. using aft.
nicktuh Posted June 24, 2014 Posted June 24, 2014 First of all, thanks to the author for this mod, it's great! I am having problems, seems I may not be alone. I've read a lot of the replies here, but I haven't found a solution. Pretty much everything works as expected until I get to the pillory. The only animation that appears to work is whipping, the others freeze the NPC and force me to reload, same goes for within the prison. Its pretty much the same in any city, and also if i only allow the Jailer to punish my PC. * I have the latest versions of all dependent mods. * I don't have any other mods that would interact with FNIS, ZaZ or SexLabs * I've reran FNIS user tool after installing the mods. * I've started from a brand new game. Anything I am missing, any ideas? - Thank you!
Volutari Posted June 24, 2014 Posted June 24, 2014 First of all, thanks to the author for this mod, it's great! I am having problems, seems I may not be alone. I've read a lot of the replies here, but I haven't found a solution. Pretty much everything works as expected until I get to the pillory. The only animation that appears to work is whipping, the others freeze the NPC and force me to reload, same goes for within the prison. Its pretty much the same in any city, and also if i only allow the Jailer to punish my PC. * I have the latest versions of all dependent mods. * I don't have any other mods that would interact with FNIS, ZaZ or SexLabs * I've reran FNIS user tool after installing the mods. * I've started from a brand new game. Anything I am missing, any ideas? - Thank you! If you check Zaz MCM menu you will see an option to register the animations it contains- mostly pillory torments of one variety or another with sexlab itself, if this isn't done sexlab can't make use of them. There's a list show in Zaz with all animation with TRUE or FALSE next to it. once registered they will all turn to TRUE. I hope that clears it up for you, as I'm not a good source of advice for the harder stuff.
PubliusNV Posted June 25, 2014 Posted June 25, 2014 how does the follower jailed and punished work ? i have nothing like this. using aft. In my game my follower was stripped and placed in the cell with my PC. She was not punished in the cell, but a bag appeared over her head when my PC was punished in the cell. Outside, the follower was not placed in the pillory. The only punishment applied outside to the follower was that the jailor caused the PC to have sex with the follower with a strap on, once (if I remember correctly) with the PC in the dominant position and once with the follower in the dominant position. The jailor verbally threatened to whip them if they didn't go at it faster, but did not actually do it. Again, when other NPCs (not the follower) punished the PC, the follower stood by with a bag on her head. I'm also using AFT.
GrimReaperCalls Posted June 25, 2014 Posted June 25, 2014 I have the same problem Bahamut2119 is encountering. Upon arrest, no matter what city, my character is marched off towards Windhelm. Fast forwarding works, and once placed in some tiny room, inaccessible (as far as I could tell) from the normal Windhelm prison, I get the "take off your items" dialogue. The Jailor then stays in the room with her and scenes play (relatively) normally. Due to the size of the cell, one character usually ends up in a wall. All dialogue seems to work once in the cell so it might not be a Fuz Ro Doh problem, not sure though. I started a new game with the release of v0030. Playing a Ningheim character. No Devious Devices equipped. No bounty in any holds other than the one I'm arrested in. Log files are around a MB in size, but sometimes scripts seem to be slowing down a bit. Arrested for minor crime, major crimes cause Attack-on-sight, yielding doesn't help. May be a problem with Skyrim itself, SexLab Defeat or SkyRe, not sure as I've never been arrested for major crimes without PO installed. Load Order: Update.esm Unofficial Skyrim Patch.esp Dawnguard.esm Unofficial Dawnguard Patch.esp HearthFires.esm Unofficial Hearthfire Patch.esp Dragonborn.esm Unofficial Dragonborn Patch.esp ApachiiHair.esm AzarHair.esm RaceCompatibility.esm Skyrim Project Optimization - Full Version.esm TCRA.esm actorEvents.esm ClimatesOfTamriel.esm hdtHighHeel.esm SexLab.esm SexLabAroused.esm HentaiPregnancy.esm SGHairPackBase.esm ZaZAnimationPack.esm Devious Devices - Assets.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm RaceCompatibilityUSKPOverride.esp Serana.esp Chesko_Frostfall.esp Supreme Fog - CoT.esp AOS.esp AOS_DGDB Patch.esp Immersive Sounds - Aural Assortment.esp Improved Combat Sounds v2.2.esp BrighterTorches.esp fantasy music overhaul.esp TouringCarriages.esp Cutting Room Floor.esp StaticMeshImproved - Merged.esp StaticMeshImprovementMod-FurnitureChestSnowFix.esp AMatterOfTime.esp Auto Unequip Ammo.esp Apropos.esp CalienteVanillaArmorTweaks.esp Dead Body Collision.esp DeviouslyHelpless.esp GagSFX.esp GagSFXDawnguard.esp HARODATH_ImmersiveSoulgems.esp HentaiMilk_HEARTHFIRE.esp HorsePenis.esp ImmersiveSpells.esp LoversComfort.esp MF_RadiantProstitution.esp NusbieVoices.esp RedMountainErupts.esp SexLabMatchMaker.esp SexLab_Hormones.esp SexLabNudeCreatures.esp SWT1.2.esp SexLabDefeat.esp SexLabUtil1.esp Skyrim Flora Overhaul.esp SexLabDangerousNights.esp Sacrificial Spriggan.esp SexLab Sound FX Replacer.esp Unique BOOZE Bottles.esp WetandCold.esp WetandCold - Ashes.esp Chesko_LoreBasedLoadingScreens.esp DYNAVISION Dynamic Depth of Field.esp RaceMenu.esp RaceMenuOverlays.esp SkyUI.esp iHUD.esp LessIntrusiveHUD.esp calyps-animal-ears.esp 1nivWICCloaks.esp Crown Helmets - Craftable Merged.esp Devious Devices - For the Masses II.esp DonMichHeels.esp Eyepatch.esp Elven Nymph.esp High Heels - Merged.esp LadyKdCirclets.esp Latex Armor.esp HISmerillDArobe.esp Nicoroshi Creations.esp PrvtIRings.esp RegnPiercings.esp SeraphineHuntedArmor.esp Shiny Catsuits.esp ShreddedTrissMash.esp Skyrim_Strap_Ons.esp Spriggan Armor 2.esp Strap.esp WestWindMisfit.esp Dr_Bandolier.esp HDT Havok Object.esp LC_immersiveLoot.esp MennoHairFlowers.esp RemodeledArmorMerged.esp Equipping Overhaul.esp DeadlyDragons.esp SkyRe_Main.esp SkyRe_Main_Fix.esp SkyRe_Combat.esp SkyRe_EnemyAI.esp SkyRe_EnemyScaling.esp SkyRe_Survivalism.esp calyps-dragonpriestmasks.esp AOS_SkyRe Patch.esp AOS_SkyRe-AFTER Patch.esp PhysicsImpactDamageFix.esp TradeRoutes.esp Immersive Sounds - Footsteps.esp Immersive Sounds - Footsteps Dragonborn Patch.esp Shaydows WereWolf Replacer OVERHAUL.esp Beautiful Whiterun.esp Captured Dreams.esp Devious Deviants.esp Inconsequential NPCs.esp KamiTH.esp RealisticWhiterun.esp Run For Your Lives.esp When Vampires Attack.esp SkyrimCoinReplacerRedux.esp AchieveThat.esp Book Covers Skyrim.esp BlockSparkles.esp AOS_BlockSparkles Patch.esp Guard Dialogue Overhaul.esp ImmersiveFP.esp HPSoulGemBirth.esp SFO - Expanded Diversity.esp Convenient Horses.esp dD - Enhanced Blood Main.esp dD-Dragonborn-Dawnguard-EBT Patch.esp AOS_EBT Patch.esp xazPrisonOverhaul.esp zzEstrus.esp EstrusChaurus.esp aMidianborn_Skyforge_Weapons.esp DawnofRiften.esp Oblivion Gates v3 without Markers - Skyrim + Dawnguard DLC.esp Oblivion Gates v3 - Skyrim + Dawnguard DLC.esp WEBS extended.esp SkyFalls + SkyMills + DG + DB.esp SoS - The Dungeons.esp EnhancedLightsandFX.esp ELFX - Dawnguard.esp ClimatesOfTamriel-Dawnguard-Patch.esp ClimatesOfTamriel-Dragonborn-Patch.esp AOS_COT-DG Patch.esp Supreme Storms - Cot Version.esp CoT-WeatherPatch.esp CoT-WeatherPatch_DB.esp CoT-WeatherPatch_Snow-10.esp CoT-WeatherPatch_SupStorms.esp CoT-WeatherPatch_NL1.esp ELFXEnhancer.esp MoonGlow.esp SoS - The Dungeons-PatchELFX.esp ScopedBows.esp Prometheus_No_snow_Under_the_roof.esp Immersive NPC in the dark.esp Predator Vision.esp HentaiCreatures.esp SexLab Enchantress.esp DeadlySpellImpacts.esp AOS_DSI Patch.esp FNISspells.esp Dual Wield Parrying_SKSE.esp The Dance of Death - Ultimate Edition.esp Acquisitive Soul Gems.esp Animated Enchantments.esp AzarHairPonyTail 03 - Havok.esp Brows.esp Improved Eyes Skyrim.esp Improved Eyes Skyrim - Vamp.esp BS-TheHag_Overlays.esp RaceMenuOverlayCompilation - CBBE.esp The Coenaculi.esp The Ningheim.esp SGHairPackMerged.esp ethereal_elven_overhaul.esp 3DNPC.esp RealisticNeedsandDiseases.esp RND_Dawnguard-Patch.esp RND_HearthFires-Patch.esp RND_Dragonborn-Patch.esp RND_USKP-Patch.esp RND_UniqueBoozeBottles-Patch.esp Alternate Start - Live Another Life.esp Alternate Start - Live A Deviant Life.esp dD - Realistic Ragdoll Force - Medium.esp CharGen Morphs.esp CharGen ECE Morphs.esp Extra Scars.esp EEO Morphs.esp EEO ECE Morphs.esp TTYM - Think to Yourself Messages.esp WATER.esp WATER Plants.esp WATER DG.esp WATER DB Waves.esp AOS_WetandCold Patch.esp CD - ShinyRubberCatsuits addon.esp ReProccer.esp BAMM - Overhauled Recipes.esp Ningheim ECE Morphs.esp Ningheim Morphs.esp RND_AnimalLoot.esp TradeRoutes-SkyRe-Patch.esp Post Reproccer Scoped Bows Patch.esp Scoped Bows - SkyRe Patch.esp WorldEaterBeater.esp SexLabStatsManipulator.esp SSv2.esp Solutions-PrisonOverhaul Patch.esp Lilarcor.esp animal_mansion.esp hydra_slavegirls.esp mslDeviousCaptures.esp LyPlayerVoice.esp AhriOutfit.esp Any other information I should post/things I should try, let me know. Thanks .
Destynova99 Posted June 25, 2014 Posted June 25, 2014 Edit: Oooh, might be a "Sexlab Solutions - Prison Overhaul patch"- problem, not sure if I installed that before or after I tried PO, I'll check back once I tried without it. The only thing that patch changes is ensuring that the Prison Overhaul changes to the Riften jail guard and the added dialogue option for that particular guard from Sexlab Solutions are both preserved. So it shouldn't be possible for the patch to cause any issues since Prison Overhaul's settings are still in place.
GrimReaperCalls Posted June 25, 2014 Posted June 25, 2014 Edit: Oooh, might be a "Sexlab Solutions - Prison Overhaul patch"- problem, not sure if I installed that before or after I tried PO, I'll check back once I tried without it. The only thing that patch changes is ensuring that the Prison Overhaul changes to the Riften jail guard and the added dialogue option for that particular guard from Sexlab Solutions are both preserved. So it shouldn't be possible for the patch to cause any issues since Prison Overhaul's settings are still in place. Ah right, had forgotten about that, thanks for clarifying !
LordZulten Posted June 25, 2014 Posted June 25, 2014 Just used this in riften with a companion and it was great! I can see why you'd want to go a different route with the stocks though. One thing I just remembered; In markarth there are stocks. Same one that the Haelga's basement mod uses.
five_by_five Posted June 25, 2014 Posted June 25, 2014 Arrested for minor crime, major crimes cause Attack-on-sight, yielding doesn't help. May be a problem with Skyrim itself, SexLab Defeat or SkyRe, not sure as I've never been arrested for major crimes without PO installed. That is vanilla behavior, with major crimes. Don't think PO changes anything about that. One needs to stay out of that hold for a bit (just a couple of days as far as I can tell), when you meet guards afterwards they sort of have "cooled off" and dont go berserk on you, instead force-greet you from afar to arrest you/collect the bounty.
RJLbwb Posted June 26, 2014 Posted June 26, 2014 Found a mod that doesn't work with Prison Overhall - Immersive Patrols. The patrols are in the various holds gaurd factions but when they arrest the PC character they don't know how to get to the hold prison.
Volutari Posted June 26, 2014 Posted June 26, 2014 Found a mod that doesn't work with Prison Overhall - Immersive Patrols. The patrols are in the various holds gaurd factions but when they arrest the PC character they don't know how to get to the hold prison. Really? patrols I see are default army guys storm cloaks or imperials and the game seems to register them as such: armour mods and behavioural mods and devious regulations treats all my patrolling guys as "army" not "police" Were you close to a hold with the storm cloak model guards perhaps? Or perhaps were testing the "Trigger major/minor Arrest" button can work with any npc, not matter how civilian or unlorefreindly. That could have made soldiers arrest you I guess.
thesznuts Posted June 26, 2014 Posted June 26, 2014 Having problems with this, animations don't line up perperly, actors at least 3 feet away from each other when they start. Any suggestions?
xaz Posted June 26, 2014 Author Posted June 26, 2014 The problem I had in my last game, where none of the guards would take my PC to the prison in Solitude, no longer happened. I had deleted a few mods for this play-though, I think the one most likely to have caused the problem was Interesting NPCs (3DNPC). It does add an NPC prisoner to a jail cell, so perhaps that was causing the problem. I doubt it's 3DNPC, I've always used it and never had a problem with XPO I think there are some mods that modify Solitude jail, and remove a keyword on the door there. That causes PO to fail for Solitude at least. I don't think that's 3DNPC because I run with that mod, but load order and how often I test in Solitude (almost never). Funny thing with Solitude is that I made PO specifically because I had a bounty in Solitude and hated the vanilla prison experience. And now I never test PO there ... the irony.
xaz Posted June 26, 2014 Author Posted June 26, 2014 I'm not sure if this should be posted here but its kind of related to PO so I figure I would post it here and ill just delete/move my comment if necessary. So for the last month or so I have been messing around with 3ds max and, although im still learning and fairly amateur, I think I have begun to get the hang of it. After doing quite a bit of basic animations such as different idles and attack animations I started to work on one particular animation that I think would go well with PO. Basically the idea is something of an arrest animation. What I have right now, and it still requires ALOT work, goes something like this: Player raises hands into a surrender position Player then moves hands to a position raised behind their head finally each arm moves down into a position similar to the bound hands idol from ZAP. Basically I was curious if this animation could be implemented into PO and played upon the players surrender to a guard. It could even be expanded a bit to make this play similar to a pillory punishment animation and act as a paired animation with a second actor. Basically I see it working like this: Player surrenders to guard. player plays surrender animation and places hands on top of head guard plays a sort of "searching the player" animation where he/she pats down the player guard then moves players hands behind his or her back animation ends in bound hands idol from ZAP wrist/ankle irons and gag applied to the player If this can behave similar to a pillory animation it could even take advantage of crowd functionality and so NPC's will gather around and clap/cheer and generally engage in a skyrim version of rubbernecking as the player is being hauled off. So thats pretty much the gist of it. Also if someone else, much more talented then me, likes the idea and wants to try and animate this themselves by all means go right ahead (even though they probably don't need my permission anyway). Also, xaz, if this can't be done or would not be something you would want to implement then let me know? That way I can at least stop working on something that would essentially be a useless animation haha. Finally if there is a thread here on LL where I can ask questions/get help from experienced animators I would also appreciate someone directing me there. Also, to make this comment slightly more related to PO, v30 works fine for me the only real issue I have to report is occasionally on arrest the player will not play the bound hands animation from ZAP and just walk like normal but with irons and gag applied. Otherwise everything else works fine. I think the surrender position is already available (hands raised). Though the hands behind back is not, afaik. I think I'd prefer to keep PO free from FNIS as much as possible. Nothing against FNIS, it's just that it makes it harder for most people to install the mod properly. When it comes to the capture scene, I think it would be really cool to have it play out like that. Problem is that it takes a lot of work to do the fine tuning that is required from synchronising two actors and so on. Given how much I have on my current backlog, I don't think I should add this too... Still, if you create a hands behind head animation, I guess I could include it in Zaz Animation Pack or something, and then try to use it in PO eventually.
xaz Posted June 26, 2014 Author Posted June 26, 2014 Do the jailors have their own AI packages and regular daily schedules? My PC went to Windhelm, got arrested outside (since using Sexlab Bound she had a bounty in all holds), was walked to the gate by a guard, but when she got inside the jailor was walking around in front of Candlehearth Hall. The guard stopped moving for a while but made no effort to turn the prisoner over to the jailor, and after a short while the jailor walked off. I then used the MCM option to fast forward to the jail, at which point the guard did his dialog to turn the prisoner over to the jailor, but the jailor wasn't there. I've waited about an hour in game, and he still hasn't showed up. Short answer: No they don't. The jailor should have been force moved to the prison as soon as you were arrested. Not sure why it's walking around outside. Maybe it somehow had the wrong ai package or similar. Sorry, no idea....
xaz Posted June 26, 2014 Author Posted June 26, 2014 Do the jailors have their own AI packages and regular daily schedules? My PC went to Windhelm, got arrested outside (since using Sexlab Bound she had a bounty in all holds), was walked to the gate by a guard, but when she got inside the jailor was walking around in front of Candlehearth Hall. The guard stopped moving for a while but made no effort to turn the prisoner over to the jailor, and after a short while the jailor walked off. I then used the MCM option to fast forward to the jail, at which point the guard did his dialog to turn the prisoner over to the jailor, but the jailor wasn't there. I've waited about an hour in game, and he still hasn't showed up. I've had this happen to me once or twice as well. I've found the best way to avoid these sorts of problems is to reset XPO after each stay in prison Now it gets interesting.... I'll try to reproduce this scenario (after an initial tour in the jail) and see what happens.
xaz Posted June 26, 2014 Author Posted June 26, 2014 First of all, I'm just a user of the mod, so take this with a grain of salt. As far as I know, only the bounty in the current hold is considered. However, you still go to jail whether it's for a major or minor crime. Unless you changed the options in the MCM menu, it would be unusual to get that many whipping events in a row. I haven't been to Riften with the current version, though, maybe the cross has some effect on the frequency. Did you see the same in Whiterun? I frequently sleep in the cell, but usually not for more than 3 hours at a time, since the punishment events by default are set to happen every 3 hours. The cross has no animations for any other content, and the mod picks the pillory when you're jailed. I'll change this in the future, but what this boils down to is.... If you get placed in the x-cross, you'll only see whippings for the rest of your time in jail. More variation is needed ...
Quisling Posted June 26, 2014 Posted June 26, 2014 First of all, I'm just a user of the mod, so take this with a grain of salt. As far as I know, only the bounty in the current hold is considered. However, you still go to jail whether it's for a major or minor crime. Unless you changed the options in the MCM menu, it would be unusual to get that many whipping events in a row. I haven't been to Riften with the current version, though, maybe the cross has some effect on the frequency. Did you see the same in Whiterun? I frequently sleep in the cell, but usually not for more than 3 hours at a time, since the punishment events by default are set to happen every 3 hours. The cross has no animations for any other content, and the mod picks the pillory when you're jailed. I'll change this in the future, but what this boils down to is.... If you get placed in the x-cross, you'll only see whippings for the rest of your time in jail. More variation is needed ... Do you have any interest in meshing with Slaverun? There's now a pillory and an x-cross in my cell (and a table full of anal eggs, but that's probably pushing it*), and it'd be nice if they got used. * pun intended
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