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1 hour ago, Racoonity, Serah said:

 

 

Mmmh... I'm not sure what your issue might be, but if it worked before, then something might have messed up during your last installation.

Try following these steps and then start a new game, please.

 

 

imma just going to say fk it and leave it for now because i have done a bunch of things to try and fix this issue and i don't have the savvy to delve any deeper into this rabbit hole. none the less thank you for you help in trying to fix my issue.

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4 hours ago, DaHALOSHOCK said:

you really need to fix cbbe instead of just telling others to use another body.

Come on men it is a Demo. A little more please and less you have to do that. They make this in their free time. You can ask them if would be kind to fix that. Also you can try to solve the problem by yourself and help them when you find a solution for the problem. Be nice and friendly :)

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39 minutes ago, kylexf said:


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@Racoonity, Serah Here you go, thank you for the help!

 

Hey, 

I am a bit surprised never seen or heard of this kind of issue. And sadly, looking over your Loadorder, I can't see an easy solution at the moment. 

However, I have a few suggestions that might help. 

  • Set the Facility last on your load order to make sure it's not overwritten by anything else.
  • Visit Kagrenzel and try the Vanilla Fliptrap to see how it behaves. 

That's all I have at the moment. Try this for now, and let me know how it goes. 

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@Prime66 @Racoonity, Serah

 

So I think I'm set here now!  I tried both of those, the Kagrenzel trap worked as intended, but the Facility trap was still having issues.

 

Did some poking around on the skyrim physics engine and I think it was a framerate issue (running around 130-140 fps in most circumstances).  Ended up using the NVIDIA Profile Inspector (https://github.com/Orbmu2k/nvidiaProfileInspector/releases/tag/2.3.0.13) to set a 60 FPS cap, and lo and behold, everything worked fine.

 

Thanks for looking into this, fingers crossed my issues help someone else in the future...

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1 hour ago, kylexf said:

@Prime66 @Racoonity, Serah

 

So I think I'm set here now!  I tried both of those, the Kagrenzel trap worked as intended, but the Facility trap was still having issues.

 

Did some poking around on the skyrim physics engine and I think it was a framerate issue (running around 130-140 fps in most circumstances).  Ended up using the NVIDIA Profile Inspector (https://github.com/Orbmu2k/nvidiaProfileInspector/releases/tag/2.3.0.13) to set a 60 FPS cap, and lo and behold, everything worked fine.

 

Thanks for looking into this, fingers crossed my issues help someone else in the future...

 

Oh yeah, that would explain it. The physics engine in Skyrim (and Oblivion before it) has all kinds of problems with frame rates above 60.

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3 hours ago, mollydeal said:

I still like this mod but still at point can only still be called a demo but a very interesting demo  so keep up work and may bug  god be kind to you.

The authors were never unclear about the demo status :P

Pretty much anything that does not have a version number greater than 1 can be considered a demo, or beta

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15 hours ago, slvsaris said:

The authors were never unclear about the demo status :P

Pretty much anything that does not have a version number greater than 1 can be considered a demo, or beta

We just have to hope new update will take them less time to make as they pretty much build  a  basic foundation for their demo, tho, we might not see version- 1 update until summer, the wait is gonna be hard to deal with but I believe it is worth it.

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One thing I noticed in testing the mod was that when choices caused me to end up in the HR room.   After getting out of that predicament, found a "hole" in the wall in the back corner of the adjacent room (hall way runs on the other side).  Hole appears to go into hallway, but you actually fall through the floor. 

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19 hours ago, CNeu20 said:

Genuine question but do you guys have a patreon or anything of that sort where people can support this project? 

 

No, but thank you. ?

We only mod for fun, for hobby.

Besides, Patreon's chains are too tight for us. ?

 

 

2 hours ago, BOSSGAD said:

The NPCs in the facility will always get stuck and the conversation will not work. I cannot enter the facility at all

 

Make sure you follow these steps when installing.

 

On 4/5/2021 at 4:54 PM, gregaaz said:

 

The order of operations for installation is as follows. If you skilled a step or did it out of order you might need to start from the beginning to get everything right.

 

1) Install version 0.74

2) Install the delta patch to 0.75; either make this as a separate mod with higher load priority, or merge it with 0.74, according to your preference. The delta patch contains required updates for the main plugin and for some of the bodyslide files, among other things, and it is designed to overwrite only the changed files in 0.74.

3) Run bodyslide for the Rubber Resources outfit group

4) Run FNIS and/or Nemesis

5) Update your bashed patch/smashed patch, or manually patch any conflicts in xEdit, according to your preference (there should be very few - probably none)

 

 

 

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7 hours ago, BOSSGAD said:

My fault, I didn’t make it clear. After I signed the non-disclosure agreement with the receptionist, the receptionist said that I could go in, but after I went in, the guard NPC inside stood there and there was no response and no hints.

When you are in the cage, go in the backroom and use chest to equip visitor suit.

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Great stuff so far, and i had a question and a potential suggestion,

Question : is there any point to entering under a fake name at the moment?

Suggestion : i tend to play thief type characters and going in i imagined myself trying to enter in order to steal something, which of course isnt implemented at all, but i thought having such a path would be really cool, like some ancient artefact, or somebody paying to acquire the alchemical formula of the ooze, or going in to free a prisoner.

in any case, looks awesome so far regardless

 

PS : forgot to mention, everything works fine except the moment where you get caught upon entering after lying to be the inspector and when saying you have an appointment, in both case the game freezes during loading and has to be shut down

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10 hours ago, slvsaris said:

HEY! areyoudoneyet? areyoudoneyet? areyoudoneyet? areyoudoneyet? areyoudoneyet? areyoudoneyet? areyoudoneyet? areyoudoneyet? areyoudoneyet? areyoudoneyet?

 

Ok, Fine, I will go back to my dungeon!

 

(sorry, it was too quiet in here!)

 

Lol ?

Well, both our daily jobs decided to kick back in with heavy assignments, so for some time we'll only be able to work on the mod on weekends. ?

Next update will probably be in summer. ?

 

 

2 hours ago, Aygys said:

Great stuff so far, and i had a question and a potential suggestion,

Question : is there any point to entering under a fake name at the moment?

 

No, not yet. (Version 0.75)

 

 

2 hours ago, Aygys said:

Suggestion : i tend to play thief type characters and going in i imagined myself trying to enter in order to steal something, which of course isnt implemented at all, but i thought having such a path would be really cool, like some ancient artefact, or somebody paying to acquire the alchemical formula of the ooze, or going in to free a prisoner.

in any case, looks awesome so far regardless

 

Spoiler

Yep, that's what the inspector path is about. ?

 

 

2 hours ago, Aygys said:

PS : forgot to mention, everything works fine except the moment where you get caught upon entering after lying to be the inspector and when saying you have an appointment, in both case the game freezes during loading and has to be shut down

 

That's really strange, it never happened to us. Maybe it's a ram issue, I don't know. ?

In any case, the scene has been reworked a bit, so maybe it won't happen in next versions.

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6 hours ago, Racoonity, Serah said:

 

Lol ?

Well, both our daily jobs decided to kick back in with heavy assignments, so for some time we'll only be able to work on the mod on weekends. ?

Next update will probably be in summer. ?

 

So long :( ?  thats sad

but real life is more importand i guess good thinks need there time :) 

looks like i need to invent a timemachine.  ;) 

 

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I have installed the mod and it's almost working except for some bodies and suits. The black/red guard suit is working but the blue suit on my character is invisible and Misa is just a flying head.

 

I'm using CBBE and think I have messed something up during installation but in confuses me that some NPCs and Suits are working. Any idea what I could check or reinstall to solve my problem?

 

EDIT / UPDATE

 

I was able to fix this by myself. As expected I'm a moron. I forgot the Bodyslide-Batch-Stuff.

 

@Prime66 and @Racoonity, Serah you did a great Job. Keep on the good work. I would also like to say that I really love the new "intro" with the new dialog and the "tower" coming up to reveal the lift.

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42 minutes ago, jff9000 said:

I'm using CBBE and think I have messed something up during installation but in confuses me that some NPCs and Suits are working. Any idea what I could check or reinstall to solve my problem?

As someone who started playing with CBBE and then switched to UUNP, i can tell you that UUNP works much better, what issues i had with CBBE simply didnt exist with UUNP 

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