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Should I not have DDa, DDi and/or DDx installed?

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If you lie to the gatekeeper about being an inspector, you get hogtied to the ceiling inside. That works fine, but afterwards the actual contraption that I'm strapped into is invisible (I'm just floating naked), and the game becomes VERY prone to freezing afterwards. The freeze happens if you try to struggle or break the device as well as opening either the escape menu or my inventory.

EDIT: Okay, disabling DDa, DDi and DDx spawned a lot more bondage items on me (which I assume is the reason many of the other bondage events aren't working either), but the thing I'm hanging from only appears once I start struggling.

[LE] [CBBE]

On a side note: how do you get to Elenwen? Do you only get to do it after whatever quest path you take?

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4 hours ago, Maddac said:

is there any chance of a version that doesnt require KS Hairdo's installed? ie just use the particular hair models you want in the mod. i usually use apachii hair for all npc's

 

No, no chance. We love KS Hairdos and I personally don't like Apachii at all, sorry.

 

2 hours ago, spuer said:

Hi.

I found a bug. I can't use the dialog with ellen after the interview with the warden. i need to save and reload to use it.

Also i ave DD event triggered in facility forcing my caracter to ave sex after the ooze stage 5.

Using  SSE.

DD 5.1

Devious follower continued.

 

 

 

 

Thank you, the first is something we are trying to figure out, but, for the second, you shouldn't enter the Facility with a follower. (We planned a follower block for next update)

 

1 hour ago, Pornucopia said:

Should I not have DDa, DDi and/or DDx installed?

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If you lie to the gatekeeper about being an inspector, you get hogtied to the ceiling inside. That works fine, but afterwards the actual contraption that I'm strapped into is invisible (I'm just floating naked), and the game becomes VERY prone to freezing afterwards. The freeze happens if you try to struggle or break the device as well as opening either the escape menu or my inventory.

EDIT: Okay, disabling DDa, DDi and DDx spawned a lot more bondage items on me (which I assume is the reason many of the other bondage events aren't working either), but the thing I'm hanging from only appears once I start struggling.

[LE] [CBBE]

On a side note: how do you get to Elenwen? Do you only get to do it after whatever quest path you take?

 

It looks like you don't have a proper DD installation.

Uninstall any DD version you have (assets, integration, expansion) and install only DD 5.1 (which has all of them)

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2 minutes ago, Pornucopia said:

I didn't even know they were merged, good to know!

 

?They weren't actually esp-merged, not to break thousands of mods which have them as requirements, but the mods in their fullness have been put in the same zip and probably share some scripts and stuff, now. ?

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1 hour ago, slvsaris said:

Not to sound like a jerk, but the requirements do say DD 5 or above :P  DD 5 started out merged.

 

I have to admit, I have mixed feelings about this. On one hand, I like that 5.1 has reasonably good backwards compatibility, but on the other hand it makes my head explode every time I realize that I have four (4!!!!) master files in my load order that all could be ESL-flagged solely because of backwards compatibility/maintaining a single codebase with LE. I mean, the DD main files are all like under 500 records each. And that's not counting the three ESP files (For Him, BRRF, and SE Patch)

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I really love this mod and am happy to see its being worked on again. I was curious if this is a continuation of the original or is this a complete remake? I remember the first few releases when the facility was near Riverwood, then everything seemed to go quite for ages. Was also curious to know if the mod must be nearing completion if its already at 0.74

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Ok, I finally got the mod working, but I can't enter the facility, because the gatekeeper won't do anything but sit on his ass.

I've talked to him, and while the dialogue is working, he won't do anything else.

Any help? (I've saved and reloaded to no avail, btw.)

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8 minutes ago, HyperonicX said:

Ok, I finally got the mod working, but I can't enter the facility, because the gatekeeper won't do anything but sit on his ass.

I've talked to him, and while the dialogue is working, he won't do anything else.

Any help? (I've saved and reloaded to no avail, btw.)

What mod manager are you using? With MO2, when you install the patch on top of the regular file, remember to merge, not replace. I made that mistake myself.

You will probably also need to make another character to see if it works; the mod doesn't really have any long lasting effects, so it's not like you'd miss out on cool new permanent buffs.

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I did a full clean install of Skyrim SE a couple of days ago. I even switched from CBBE to UNP (BHUNP to be precise) to finally get rid of the clipping issues so I can enjoy this mod to its fullest. Except the transparent Outfits still cause a lot of clipping. The Body underneath seems to stay a Zeroed Sliders, where the Outfits themselves actually use my preset. Is there something I'm mssing in Bodyslide?
Also I noticed that the physics go all wonky when wearing the stuff from this mod. My characters boobs jet around like crazy on even the slightest movement.

Also also what would I have to do to get put into the "Second Skin" suit? Found a couple of endings but most of them ended in "regular" DD Outfits.

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10 minutes ago, Pristbeast said:

I did a full clean install of Skyrim SE a couple of days ago. I even switched from CBBE to UNP (BHUNP to be precise) to finally get rid of the clipping issues so I can enjoy this mod to its fullest. Except the transparent Outfits still cause a lot of clipping. The Body underneath seems to stay a Zeroed Sliders, where the Outfits themselves actually use my preset. Is there something I'm mssing in Bodyslide?
Also I noticed that the physics go all wonky when wearing the stuff from this mod. My characters boobs jet around like crazy on even the slightest movement.

Also also what would I have to do to get put into the "Second Skin" suit? Found a couple of endings but most of them ended in "regular" DD Outfits.

"Second skin" suit? What, the ooze suit?

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18 minutes ago, Pristbeast said:

I did a full clean install of Skyrim SE a couple of days ago. I even switched from CBBE to UNP (BHUNP to be precise) to finally get rid of the clipping issues so I can enjoy this mod to its fullest. Except the transparent Outfits still cause a lot of clipping. The Body underneath seems to stay a Zeroed Sliders, where the Outfits themselves actually use my preset. Is there something I'm mssing in Bodyslide?
Also I noticed that the physics go all wonky when wearing the stuff from this mod. My characters boobs jet around like crazy on even the slightest movement.

Also also what would I have to do to get put into the "Second Skin" suit? Found a couple of endings but most of them ended in "regular" DD Outfits.

 

The only supported body types are UUNP and CBBE (LE). 

BHUNP isn't the same as UUNP and, as I was told, CBBE (SE) isn't the same as CBBE (LE), so yep, they will clip.

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8 minutes ago, Racoonity, Serah said:

 

The only supported body types are UUNP and CBBE (LE). 

BHUNP isn't the same as UUNP and, as I was told, CBBE (SE) isn't the same as CBBE (LE), so yep, they will clip.

Great... It even said on the BHUNP page that its fully compatible with UUNP bodies... I guess back to reinstalling a bunch of stuff again. :(

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1 hour ago, RoxDox said:

I really love this mod and am happy to see its being worked on again. I was curious if this is a continuation of the original or is this a complete remake? I remember the first few releases when the facility was near Riverwood, then everything seemed to go quite for ages. Was also curious to know if the mod must be nearing completion if its already at 0.74

 

We are happy you like it ?

 

It's a complete remake, but it's not even remotely close to completion. ?

Version 1.0 will be the end of act 1, though. ?

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11 minutes ago, Pristbeast said:

Great... It even said on the BHUNP page that its fully compatible with UUNP bodies... I guess back to reinstalling a bunch of stuff again. :(

 

BHUNP works fine for me, so it does sound like something else is going on here. Are you using the latest version of Bodyslide? I was unwittingly using an old version a while back and upgrading fixed a host of problems I was fighting. 

 

1 hour ago, HyperonicX said:

Ok, I finally got the mod working, but I can't enter the facility, because the gatekeeper won't do anything but sit on his ass.

I've talked to him, and while the dialogue is working, he won't do anything else.

Any help? (I've saved and reloaded to no avail, btw.)

 

This sounds like your SEQ file may be bad (version mismatch) or missing. Open up your mod folder (or the Delta Patch folder if you installed them separately) and confirm the SEQ folder is there. If it isn't, you need to go into xEdit, right click on The Facililty's ESP and generate a new SEQ file. EDIT - If it is there, regenerate the file anyway. It can't hurt and it may well still fix your problem.

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1 hour ago, gregaaz said:

 

 

BHUNP works fine for me, so it does sound like something else is going on here. Are you using the latest version of Bodyslide? I was unwittingly using an old version a while back and upgrading fixed a host of problems I was fighting.

I just did a clean install so everything should be the newest version.

I try reinstalling both Bodyslide and BHUNP and see what happens.

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1 hour ago, Malyo said:

When you said Act 1 you mean for all outcome ? Or are you gonna chose one path to advance in priority ?

 

No, I was talking about the employee path only.
The patient path (paying or not) won't have a plot, but only a task system.
The employee path and the VES path will have both, but the VES plot will be different: you can see the employee as the Dragons questline and the VES as the Winterhold one.

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One thing that I have to applaud this mod for is the amount of ways the playr could go about doing the quest. There's a lot of options. Furthermore, the fact that you actually gave the player some dialogue options (quite a lot actually) that change things is also fantastic! Most DD mods for Skyrim are super rigid, with almost nothing changing between playthroughs.

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15 minutes ago, Malyo said:

So your gona do the employee path before the ves end patient systeme ? but in the employee path we can bee forced in VES ?

and for the maiden path ?

 

Yes, yes and all in due time. ?

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4 hours ago, HyperonicX said:

Ok, I finally got the mod working, but I can't enter the facility, because the gatekeeper won't do anything but sit on his ass.

I've talked to him, and while the dialogue is working, he won't do anything else.

Any help? (I've saved and reloaded to no avail, btw.)

 

Did you talk to the Silver Blood Inn innkeeper first? He'll unlock an extra line with the guard.

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5 hours ago, Pristbeast said:

I just did a clean install so everything should be the newest version.

I try reinstalling both Bodyslide and BHUNP and see what happens.

BHUNP has 3 boob bones for physics, UUNP has 2. BHUNP uses the same sliders as UUNP (plus a couple specific ones for the genitals), but the bones are different so the physics are different; that's why it clips even when the body proportions are identical.

You can install the BHUNP body files and build a UNP special instead of a BHUNP body, the files should be included. You have to go full on one or the other or you'll have physics clipping. In this case, Rubber Facility doesn't have BHUNP sliders, so you need to build a UNP-type body to go with the items or make the conversion yourself.

Basically right now, you have a body with BHUNP physics, and the outfit with UUNP physics. Roll back to an UUNP body, or convert Rubber facility to BHUNP.

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7 hours ago, Pornucopia said:

What mod manager are you using? With MO2, when you install the patch on top of the regular file, remember to merge, not replace. I made that mistake myself.

You will probably also need to make another character to see if it works; the mod doesn't really have any long lasting effects, so it's not like you'd miss out on cool new permanent buffs.

I'm using MO2 now, and that's what I did.

 

I am already using a brand new character.

 

6 hours ago, gregaaz said:

This sounds like your SEQ file may be bad (version mismatch) or missing. Open up your mod folder (or the Delta Patch folder if you installed them separately) and confirm the SEQ folder is there. If it isn't, you need to go into xEdit, right click on The Facililty's ESP and generate a new SEQ file. EDIT - If it is there, regenerate the file anyway. It can't hurt and it may well still fix your problem.

I have no idea what a SEQ file is, but I did as you suggested.

 

3 hours ago, Viri1 said:

 

Did you talk to the Silver Blood Inn innkeeper first? He'll unlock an extra line with the guard.

No. I didn't know I was supposed to talk to him first. I'll go do that.

This really should be added to the main page, to avoid confusion like this.

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10 minutes ago, HyperonicX said:

I'm using MO2 now, and that's what I did.

 

I am already using a brand new character.

 

I have no idea what a SEQ file is, but I did as you suggested.

 

No. I didn't know I was supposed to talk to him first. I'll go do that.

This really should be added to the main page, to avoid confusion like this.

Right, I've done all of the above, and he STILL won't get off his fat ass!

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