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5 hours ago, slvsaris said:

Feel free to ask questions if you need help.  We don't bite unless asked to!

So far it's been pretty smooth. I still have a lot to overwrite here and there, because I made modifications to the downloaded mods, so replacing the esp files one by one is gonna be a huge pain in my rectum, but at least I know what to do now.

And yes, I will ask questions if I need help, thank you!

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1 hour ago, Zaflis said:

The mod doesn't lead you with quest objective arrows and such. After writing papers and signing it with the ink, doing it in the way she tells you, you can head in towards the closed doors. The other person in the cage should open them when you get close enough.

Hmmm. It didn't do it in my original attempt before I reinstalled. I ran around the room like a crazy person the guard at the other end was "busy" when I approached. Plus, the receptionist says something like "I will give you a list of your options after you sign the forms" so I  assumed she was going to give me a list of options or something. 

I just spent $150 for more data, I'm reinstalling the game, cleared out everything I could find with nmm and nexus and will be installing Mo2 and floundering my way through the learning curve. I'll give it a go again 

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On 3/31/2021 at 11:42 AM, Racoonity, Serah said:

 

 

 

 

? Are you on SE or LE? Which kind of clipping and on what?

The UUNP ooze is a know issue which will be fixed in the future.
(We won't fix CBBE clipping anytime soon since we're both UUNP users and we would have no way to test CBBE, sorry)

 

 

 

LE, and using CBBE, some clipping around the ooze suit in the shoulders.

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Hi hi! Just wanted to say I've quite enjoyed the mod's rework. I found having to fiddle a lot with saves to be able to get all seven endings (even more when there's fifteen-ish different dialogue option paths that end up with you getting kicked out/locked out.
 

Spoiler

I loved the Dweimer Puzzle. It is such an improvement compared to the previous way of finding out about the bed room. It probably took me 20 to 30 minutes to actually figure it out completely, although I wonder if sometimes my fast movement triggered some small issues, as in activating the boiler then leaving before the gate has the time to go up. It then seemed like the valves stopped acting correctly but maybe I was just being an idiot~ I could not get a consistent reproduction of how to do it though, as sometimes when I reloaded I could get the puzzle right.

I was a little surprised (and disappointed) that using the books and leaving the wood over the ball dispenser still summoned the dweimer ball. I was kind of expecting a different solution/result for actually leaving the wood there to block the dweimer from getting out. Also it's possible to attack the ball in some instances and then getting murdered back... Which is kinda awkward hahaha.


All and all I loved it. Both endings from the puzzle were delicious to see, and the others were mostly enjoyable teasing from what's to come. Definitely makes me excited to see what's next~
 

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54 minutes ago, bigpineapple said:

 

 

LE, and using CBBE, some clipping around the ooze suit in the shoulders.

 

As I said, CBBE's clipping issues won't be fixed for a long time or until a CBBE converter shows up, sorry.

Instead, UUNP is fully supported by me. ?

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Ok, obviously not the place to post this, but I'm having texture problems. (And you did say that if I needed MO2 help, feel free to ask. So I am!)

 

I boot up a new game, and when I select my gender (female), my Nord's head is all purple. Obviously the textures are missing.

But, I have installed Fair Skin complexion, yet it doesn't apply in game.

I think it has something to do with MO2's file structure, so I'm kinda at a loss here.

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Had an older version of this mod, and reinstalled/restarted everything, but I'm missing masters apparently now which are not compatible with SE. I need Devious Contraptions, and then the game also says I'm missing the master for KS SSE Hairdos, which I already do have installed and is working in game. Mind helping me out? .-.

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35 minutes ago, xkira1995 said:

Had an older version of this mod, and reinstalled/restarted everything, but I'm missing masters apparently now which are not compatible with SE. I need Devious Contraptions, and then the game also says I'm missing the master for KS SSE Hairdos, which I already do have installed and is working in game. Mind helping me out? .-.

Completely broke my game after installing contraptions and activating the normal KS hairdos mod rather than the SMP one. Even after uninstalling the 3 mods including this one, I can't undo the T-Posing now. I'd have to maybe to a complete uninstall of everything and do it fresh with some guidance probably if anybody could help me out to figure out what exactly to use for the SE version to get this working.

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4 hours ago, HyperonicX said:

Ok, obviously not the place to post this, but I'm having texture problems. (And you did say that if I needed MO2 help, feel free to ask. So I am!)

 

I boot up a new game, and when I select my gender (female), my Nord's head is all purple. Obviously the textures are missing.

But, I have installed Fair Skin complexion, yet it doesn't apply in game.

I think it has something to do with MO2's file structure, so I'm kinda at a loss here.

Do you have SlaveTats also installed? If you save a racemenu preset, it includes all the worn tattoos.

Some face mods don't actually include all the needed textures.

 

As for quick MO2 tips:

- The left side list order matters too, always keep it sorted by priority and not by name.

- You can no longer start Bodyslide and FNIS with normal desktop shortcuts or directly from file explorer. Make a launch option for them inside the MO2.

- If you make those launch options (FNIS/Bodyslide) to output into mod, make sure those mods will always be at the bottom of the priority list, not overwritten by any mods you install later. Skeleton mod shouldn't be overwritten either, except with MoreNastyCritters skeleton if you use that mod.

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15 minutes ago, Zaflis said:

Do you have SlaveTats also installed? If you save a racemenu preset, it includes all the worn tattoos.

Some face mods don't actually include all the needed textures.

 

As for quick MO2 tips:

- The left side list order matters too, always keep it sorted by priority and not by name.

- You can no longer start Bodyslide and FNIS with normal desktop shortcuts or directly from file explorer. Make a launch option for them inside the MO2.

- If you make those launch options (FNIS/Bodyslide) to output into mod, make sure those mods will always be at the bottom of the priority list, not overwritten by any mods you install later. Skeleton mod shouldn't be overwritten either, except with MoreNastyCritters skeleton if you use that mod.

 

Keep an eye out out for the Overwrite folder - you may find texture files lurking in there. 

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17 minutes ago, Tr_veller said:

Keep an eye out out for the Overwrite folder - you may find texture files lurking in there. 

Unlikely, my profile specific overwrite folder doesn't have \textures\ folder at all. FNIS and Bodyslide also writes into that 1 shared Overwrite mod. Skyrim cannot create textures when ingame.

 

As for custom overrides with resaving them with lower res using a tool, not recommended... If modder changes those later then you'll always have the incompatible one remaining.

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On 4/3/2021 at 6:57 PM, Racoonity, Serah said:

 

Are you sure you built the hood in BodySlide?

 

Are you sure it isn't RUBBER RESOURCES\Dollsuit\Dollsuit Hood_1.nif?

With no underscore between "dollsuit" and "hood".

Thats the exact Entry that tes5edit show me foer the Amor Addon RR_Dollsuit_Hood_AA

 

RUBBER RESOURCES\Dollsuit\Dollsuit Hood_1.nif

 

Right it was a typo in my previous post but still there is no Dollsuit Hood_1.nif file inside the meshes/Rubber Ressources/Dollsuit Folder. There is only

 

Dollsuit_Blindfold.nif

Dollsuit_Gag_In.nif

Dollsuit_Plugs.nif

 

And if i look into the downloaded Archive there is also not such a File, so i think its missing.

 

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20 minutes ago, crazyduck said:

Thats the exact Entry that tes5edit show me foer the Amor Addon RR_Dollsuit_Hood_AA

 

RUBBER RESOURCES\Dollsuit\Dollsuit Hood_1.nif

 

Right it was a typo in my previous post but still there is no Dollsuit Hood_1.nif file inside the meshes/Rubber Ressources/Dollsuit Folder. There is only

 

Dollsuit_Blindfold.nif

Dollsuit_Gag_In.nif

Dollsuit_Plugs.nif

 

And if i look into the downloaded Archive there is also not such a File, so i think its missing.

 

 

Have you built the hood in BodySlide?
I just checked the 0.74 zip download, and the file is right there in the CalienteTools folder.

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9 minutes ago, Racoonity, Serah said:

Have you built the hood in BodySlide?
I just checked the 0.74 zip download, and the file is right there in the CalienteTools folder.

Aren't hoods, gags and blindfolds same for everyone, so could be just shipped with mod? Even neck can't be scaled with sliders i think.

 

Having Bodyslide build hoods might indeed cause problems like hair coming out.. maybe?

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10 minutes ago, Zaflis said:

Aren't hoods, gags and blindfolds same for everyone, so could be just shipped with mod? Even neck can't be scaled with sliders i think.

 

Having Bodyslide build hoods might indeed cause problems like hair coming out.. maybe?

 

No, it's impossible for that to happen ?, besides the hood scales with the torso ?
Hair and head bug out only if the hood has a face skin node in the nif, which shouldn't be there.
I removed it, and it doesn't bug out for me anymore, so you may be using a very old version of the hood.

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2 minutes ago, Farmthat said:

My less-scientific experience is that the doll hood did not equip when I player.additem'ed it into my inventory. Belt, as well. I did a batch bodyslide convert. LE/cbbe.

 

Did you try to equip it directly from the additem menu?
If you did, then that's the problem, probably. ?

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6 minutes ago, Racoonity, Serah said:

 

Did you try to equip it directly from the additem menu?
If you did, then that's the problem, probably. ?

Sleuthing around, you know-"help rubber" etc in the console. The whole wardrobe was there, and I added them one by one to my inventory, then tried equipping. Most worked! had some flavor-text and whatnot, and seemed to have  consecutive/related item numbers.

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1 hour ago, crazyduck said:

Thats the exact Entry that tes5edit show me foer the Amor Addon RR_Dollsuit_Hood_AA

 

RUBBER RESOURCES\Dollsuit\Dollsuit Hood_1.nif

 

Right it was a typo in my previous post but still there is no Dollsuit Hood_1.nif file inside the meshes/Rubber Ressources/Dollsuit Folder. There is only

 

Dollsuit_Blindfold.nif

Dollsuit_Gag_In.nif

Dollsuit_Plugs.nif

 

And if i look into the downloaded Archive there is also not such a File, so i think its missing.

 

 

39 minutes ago, Zaflis said:

Aren't hoods, gags and blindfolds same for everyone, so could be just shipped with mod? Even neck can't be scaled with sliders i think.

 

Having Bodyslide build hoods might indeed cause problems like hair coming out.. maybe?

 

28 minutes ago, Farmthat said:

My less-scientific experience is that the doll hood did not equip when I player.additem'ed it into my inventory. Belt, as well. I did a batch bodyslide convert. LE/cbbe.

 

Here's a video of me equipping each piece of the dollsuit.

We haven't touched its esp records nor BodySlide meshes since 0.70, so I really have no idea what might be the problem for you.

 

[LE] [UUNP]

 

 

EDIT: I checked CBBE in the nif too and the bugged node isn't present, so I really have no idea what's the problem for you, sorry.

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1 minute ago, Pornucopia said:

So what exactly is this delta patch file? Do I need to download both?

 

Yes. ?

The delta patch is a small update fixing some outfit clippings.

There is an even newer version of the esp after a couple of posts from the last changelog. ?

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1 hour ago, Racoonity, Serah said:

Here's a video of me equipping each piece of the dollsuit.

We haven't touched its esp records nor BodySlide meshes since 0.70, so I really have no idea what might be the problem for you.

I also use only UUNP and i was only talking about Bodyslide, didn't know it would still be bugged after week or 2 ago when i last tried.

 

But i did same as you did in LAL cell. All other doll items locked fine, but the doll hood doesn't even ask if i want to lock it on. It just goes on and doesn't show up at all. Last time when i reported the issue the NIF actually showed up with the hair, this time it's like i'm not wearing anything in helm slot (face and head are still visible).

Looked in console about my equipment but i didn't see any mention of any item with "hood" in it or any path to rubber resources. It is like i'm wearing some kind of a placeholder ?

 

About the Bodyslide thing, i only suggested it because Devious Devices core itself doesn't include hoods in its Bodyslide either.

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4 minutes ago, Zaflis said:

About the Bodyslide thing, i only suggested it because Devious Devices core itself doesn't include hoods in its Bodyslide either.

 

I know but this hood is different, since it also has a collar that reaches the lower part of the neck, so it covers a part of the morphable body.

 

 

6 minutes ago, Zaflis said:

I also use only UUNP and i was only talking about Bodyslide, didn't know it would still be bugged after week or 2 ago when i last tried.

 

But i did same as you did in LAL cell. All other doll items locked fine, but the doll hood doesn't even ask if i want to lock it on. It just goes on and doesn't show up at all. Last time when i reported the issue the NIF actually showed up with the hair, this time it's like i'm not wearing anything in helm slot (face and head are still visible).

Looked in console about my equipment but i didn't see any mention of any item with "hood" in it or any path to rubber resources. It is like i'm wearing some kind of a placeholder ?

 

That's super weird ?

Are you using DD 5.1?
Have you started a new game?

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5 minutes ago, Racoonity, Serah said:

Are you using DD 5.1?
Have you started a new game?

Yeah DD 5.1 release version, not beta. New game in LAL cell (not with coc teleport or anything). I did save and load etc to let DD initialize and so on, then used AddItemMenu mod, gave myself those items and equipped from my inventory.

 

Mod is the 0.74 for LE with delta 0.75 and on top 2 comment patches for nylon suit.

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